"Ebook UX: Bringing User Experience Design into the Picture" - Anne Kostick (Foxpath IND) at ebookcraft 2014, presented by BookNet Canada and eBOUND Canada - March 5, 2014.
Influencing policy (training slides from Fast Track Impact)
Ebook UX: Bringing User Experience Design into the Picture - ebookcraft 2014 - Anne Kostick
1. eBOOK UX
Bringing User Experience Knowledge Into the Picture
ebookcraft
Toronto—March 5, 2014
Foxpath IND :: Anne Kostick
2.
3. What Is UX?
Research and design aimed at making the
user’s experience of a product, process or
service better.
UXK= UX Knowledge
4. A Fast UX History
UX: User experience
UXD: User experience design
Experience design
User research
Usability
UI: User Interface design
Interaction design
Human factors
Ergonomics
HCI: Human computer interaction
12. Enter Digital
• Digital removes the object
so well developed over 1500
years of use.
• There’s no ―there‖ there
• Digital undermines the
behaviors and processes
readers know.
13. DIGRESSION: Rename the Book!
… the codex, the format, the object
… the intellectual property; the
meaning of the text, behind the letters on the
page
Then there’s … … the experience
14. Book Design / UX Design
• Book design takes existing graphic
elements to create the known
page/volume, visually. Use is understood.
• UX design uses graphic elements, among
other elements, to create the reading
experience.
17. Special E-book Kit
Research and testing
Not You
Not your work colleagues, either
Design and Ideating
Use your customers’ strengths, i.e., verbal skew
Use your product’s strengths, i.e., each book is
unique.
Protyping and Iterating
Paper is perfect!
Files are flexible!
18. RULE OF 5
Five research subjects in a study will yield 85% of the
information you need for UX design.
20. User Research
Ask Questions
“He just got tired of his Kindle.”
“After a day at the office, staring
at a screen seemed too much like work.”
“I kept losing my place. If I wanted
to remind myself about a character,
I couldn’t go back.”
“I missed the feel of a book.”
21. Observation
• Set up a task and a goal
• Ask subject for feedback afterward
Subject
Observers
31. Findings: What Do Readers Want?
• Flow
• Serendipity
• Transparency
• Simplicity
• Orientation in space
32. Betterment!
Use UXK
Change goggles
Iterate often
Use e-books’ advantages
Join the evolution of digital reading
For recommended reading and online resources, email me:
anne@foxpath.com