What does it mean to Evolve? Why do Libraries need to Evolve? Through this session Brian Pichman of the Evolve Project discusses the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. These technologies include laser tag, Sphero Balls, Sifteo Cubes, interactive Legos, and so much more! Also, discover what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
Handwritten Text Recognition for manuscripts and early printed texts
NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
1. Presented by: Brian Pichman of Evolve
Project
Evolveproject.org
NEFLIN 2013: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Wednesday, June 19th , 2013
2. Things We Will Discover
Main Themes around Engagement
Design Concepts
Fab Labs & Maker Spaces
Promotion of New Space
Funding
7. Create a Public VALUE
Not be a “process” but an experience
Move from physical to digital
Create new ways to learn and explore
Libraries should be creating stories
Libraries HAVE TO BE ENGANGING!
Shift Focus To
Innovation, Interaction, Discovery, Collaboration
and Invention
8. What Does Your Community Ask
For?
Study Rooms / Homework Area
Open Areas
Tech (Computers)
Business Centers
MakerSpaces
?Others?
What do these things have in common?
9. Libraries need to find ways to engage their
patrons…a redesign of your library is one way to
accomplish this.
10. Libraries Have To Be Engaging
Encourage Creativity and Invention
Allow Discovery
Increase Collaboration
Generate Interaction
Foster Innovation
18. Adding Color
White = Boring
Teens/kids are in white schools. How do they see
your library?
Parks are typically colorful
Painting walls is an inexpensive redesign
Use Fun Colors
Be Bold!
Children Areas should use bright attractive areas.
19. Art
Have patrons create the art
Donate it to the library
Mix it up as often as you like. There is no cost.
20. Open Areas
Open Space!
Seating
Tables
Multi Functional Areas
Less Closed Rooms
Activity Rooms, Meeting Rooms, etc
25. Modularity
Allows you to always change your
environment
Put things on wheels
Desks
…No Need For Shelves To Be On Wheels
Don’t fasten furniture to floor…
no one will be stealing a desk
26. Collection Concepts
Rotating Collection
Provides an “always new” environment
Child Friendly Shelves
Bin style shelving, so children can “flip” through books
Props to show collection (not books)
Interactive Book Ends
Allow children to find, discover, and hear reviews of books, all
via a touch screen computer mounted at the end of a the shelf
End Caps Displays / Shelf Displays
Use different colored books to reflect seasonal themes
(Green and Red = Christmas)
Merging Easy Readers with Junior Books
Most children have to go back and forth between the sections
finding the books they like. Not many other libraries separate
like this. We can still maintain the J and E labeling though.
27. Workflow Concepts
Self Check Out Units
Even children are highly receptive to the ability to do
things on their own and utilize technology
Mobile Check Out / Catalog Units
Allow people to use an iPad to either search or check
out material
Standing “Help Desk”
Have one or two people at a single circulation desk
The rest are out on the floor to offer suggestions, help, and
guidance
Have Children/Youth Libraries in an easily
accessible area.
28.
29. Evolve: A Library Playground
Fab Lab / “Hackerspace”
A location where people with common interests
(usually in computers, technology, science, or
digital or electronic art) meet, socialize and/or
collaborate.
Can be viewed as open community labs
incorporating elements of workshops and/or
studios where people can come together to share
resources and knowledge to build and make
things and ideas.
Combining the positive & fun aspects of
schools, museums, and playgrounds into one
30. Collaborative Areas (Either Network Based or In A Room)
Provide Tools (Hardware and/or Software)
Learning Labs or Training Centers
Types of MakerSpaces
36. Multimedia Room
Room Set Up Features:
Clickers
Allows for jeopardy style gaming
Smart Board (interactive white board)
Full DVD/BluRay/Sound System
Easy to use and start (Touch Panel System)
You Can Use This Room For
Jeopardy
Movie Nights
Presentations / Interactive Style Board Game Night
Create a Business Plan, Project Plan, etc
37.
38. Fill The Space With Fun Interactive Technology
Allow People to CHECK THINGS out
INTERACTIVE
TECHNOLOGY
39. How will you start funding your next project?
Funding
45. Libraries have to be
engaging.
Libraries need to find ways to engage their
patrons, both while at the library and away
from library. ..introducing innovative
technology and services is one of these
ways.
Final Thoughts
46. Building That Public Value
Libraries can no longer be just about “books”;
instead they must position themselves as
community anchors; providing for the general
needs as well as the endless learning
possibilities.
47. Contact Me
@bpichman
815.534.0403
bpichman@evolveproject.or
g
Brian Pichman
Credits:
Photography: Joni Kat Anderson | jonikatanderson@gmail.com |
773.357.PICS (7427)
Graphic Art Design: Michael Porter
Library Designs/Library Furniture: Scott Fairbanks | LFI | libraryfurniture-
intl.com
48. Smart Tables
Interactive Touch
Table Top
Easy to load and
install games
Up to 8 children can
play, 100 finger
touches
49. Laser Tag (Yes inside the
library)
Ubisoft Laser Tag
System
Up to 8 can play
Multiple different
game scenarios
51. Creation Station – Sifteo Cubes
Small LCD screens that
can sense when there are
nearby cubes and react
accordingly
52. Creation Station – Lego We-Do
Robotic Legos that
move;
teaches how to
program
through a GUI interface
53. Creation Station - Why
Creation:
Allows children to learn in new exciting ways
This type of environment will encourage more
families to come into the library with their children
Design Concept
Six Touch Screen Computers so children can
learn, build, share , and interact with the creation
sets
54. Little Bits
littleBits is an opensource library of electronic
modules that snap together with tiny magnets
for prototyping, learning, and fun.
55.
56. Gaming Stations
Kiosks setup with:
Xbox 360 Kinect and Wii
No Time Limits
This will encourage kids to learn to share and
maintain the open environment
Limiting Heavy Users: Librarian asks: “would
you mind letting someone else play… here let me
show you something else”
Gaming stools next to the Kiosk so children
can make it their own friendly environment
“Sound Proof” Felt Barriers
57. Gaming Stations - Why
Involvement and communication
Attract new target audiences
Economy makes it hard for kids to experience
gamification
Gamification is the use of game design
techniques and mechanics to solve problems and
engage audiences
Video Games are actually “stories” with a plot
and theme.
Encourages kids to come to the library
familiarity.
59. The Menageri-E – Why?
Low Pressure, No Sale Environment
Allows people to learn and interact with
technology without having a sales person
Leads to discovery of new technology and
ability to make comparisons
A great way to offer training and learning of
existing devices so patrons can decide what
technology best suits their needs
A great community addition
60. The Open Play Coliseum
Imagination Board
Allow children to submit reviews of books using a
giant white board as the backdrop.
Kids can draw on white board to tell a story
Play A Movie…All Day.
Include related books -> with a “map” to find them
All day activities that are related to the playing
movie providing a story hour all day
Display a child driven art gallery – children can opt
to make them “circulating”
61.
62. The Open Play Coliseum –
Why?
Encourages creativity
The imagination board allows children to tell other
children (in their own words) what they think of a book
Crafts are fun, engaging, and helps children learn
White board allows for fun and interaction
Building a review with video is helpful to a child’s
development (telling a story)
The “story all day” motto allows people regardless of
work schedule to come in with their children to
participate in craft building and fun
The art gallery idea would allow children to express
themselves and take pride in their work as family and
friends “check out” their material
64. Music Station - Why
Interactive and Fun
Music is an exploration, and listening to new
music genres/styles expands their knowledge
Reflects the interest of the community
65. Children’s Collection
Rotating Collection
Provides an “always new” environment
Child Friendly Shelves
Bin style shelving, so children can “flip” through
books
Bright, Fun, Attractive Colors.