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THE  RULES  OF  
  R
  O
ENGAGEMENT  
  
Lessons  From  Triple-­‐A  
Game  Development
Nice  to  meet  you…
  t   m   y
	
  
Chris	
  Kingsley,	
  CTO	
  at	
  Rebellion,	
  co-­‐founded	
  in	
  
1992	
  	
  
	
  
	
  
	
  
One	
  of	
  the	
  world's	
  top	
  independent	
  video	
  game	
  
developer-­‐publishers	
  
	
  
	
  
	
  
The	
  trade	
  associa�on	
  represen�ng	
  the	
  UK	
  video	
  
games	
  industry	
  
Today’s  video  game  industry
  v
  g
  i

£1	
  billion	
  

9,000	
  highly	
  skilled	
  development	
  staff	
  
	
  
80%	
  employed	
  outside	
  of	
  London	
  

95%	
  of	
  UK	
  games	
  businesses	
  export	
  
to	
  overseas	
  markets.	
  

£87	
  billion	
  
Over	
  50%	
  UK	
  games	
  companies	
  
started	
  up	
  less	
  than	
  four	
  years	
  ago	
  	
  
	
  
	
  
What ’s  in  a  game?
  i   a  g
Triple	
  A	
  /	
  Console	
  

Mobile	
  /	
  Tablet	
  

Social	
  /	
  Browser	
  

Portable	
  /	
  Handheld	
  
Considera�ons…
Pla�orm	
  

Demographic	
  

Core	
  Gameplay	
  /	
  Engagement	
  
Mechanic	
  
The  First  Rule  of  Engagement:  GAMEPLAY
G
The  Second  Rule  of  Engagement:  OVERCOME  
  O
CHALLENGES
The  Third  Rule  of  Engagement:  TYPES  OF  PLAYER  
T
  O   P
The  Fourth  Rule  of  Engagement:  
  
INTERACTIVITY
The  Fi�h  Rule  of  Engagement:  
  
GROWTH
The  Sixth  Rule  of  Engagement:  AMAZE
A
The  Rules  of  Engagement:  SUMMARY
  S
GAMEPLAY	
  
OVERCOME	
  CHALLENGES	
  
	
  
TYPES	
  OF	
  PLAYER	
  
INTERACTIVITY	
  
GROWTH	
  
AMAZE	
  
	
  
The  Rules  of  Engagement:  THANK  YOU
  T
  Y
THE  RULES  OF  
  R
  O
ENGAGEMENT  
  
Lessons  From  Triple-­‐A  
Game  Development
ENGAGING	
  EXPERIENCES	
  
HOW	
  TO	
  ENGAGE	
  CONSUMERS	
  THROUGH	
  MOBILE	
  GAMING

	
  

	
  
MAKE	
  A	
  GOOD	
  GAME	
  	
  
	
  
DISCOVERY,	
  	
  
QUALITY	
  	
  
&	
  REWARD	
  
ENGAGEMENT,	
  DATA	
  ANALYTICS	
  &	
  
MEASUREMENT	
  	
  
  BRAND	
  ENGAGEMENT	
  
  DATA	
  ANALYTICS	
  AND	
  MEASUREMENT	
  
  AAA	
  QUALITY	
  	
  
  PLAY	
  

SPORTS	
  CAR	
  CHALLENGE	
  
THE	
  VW	
  SPORTS	
  CAR	
  INITIATIVE	
  	
  
THE	
  GAME	
  MUST	
  BE	
  EASY	
  TO	
  ACCESS	
  –	
  4	
  CLICKS	
  MAXIMUM	
  TO	
  START	
  PLAYING	
  
THE	
  PLAYER	
  MUST	
  BE	
  REWARDED	
  WITHIN	
  THE	
  FIRST	
  30	
  SECONDS	
  
EASY	
  TO	
  LEARN,	
  HARD	
  TO	
  MASTER	
  
	
  

www.proelios.com	
  	
  
5 Rules for Using Online Games
to Sell Real World Products

Martin Doyle, Head of Digital, Generation Media
martin.doyle@generationmedia.co.uk
1994: A World First

44%
CTR

?
A Giant Leap for Mankind?
Mapping ‘The New World’ of Digital
What is an ‘Online Game’?
RULE
1

“Understand
Your
Consumer”
Understand Your Consumer
Console/MMORPG Games

Casual Games

Low Attention Processing

“Leave me alone”

Source: Flamingo for Thinkbox July 2013

“Talk to me…quietly”
Respect The Game…It Can Be A Sacred Place

Source: Leeroy Jenkins YouTube/Generation Media, Oct 2013
Respect The Game…
RULE
2

“Be A Welcome
Distraction”
Be A Welcome Distraction

Source: Agame, Oct 2013
Be A Welcome Distraction
Gaming vs Video: AW12 Average of 5.0% vs 3.1%

Source: Agame/Generation Media 2013
game/Generation
RULE
3

“Fit In:
Relevancy Is Key”
Sometimes ‘Fit In’ is Better than ‘Stand Out’

Source: photo originally published Daily Mail Sep 2010
Fit In: Relevancy is Key
Girls Brands on Stardoll vs AW12 Average: 6.0% vs 3.6%

Source: Generation Media estimates 2013
Fit In: Relevancy is Key
If nothing fits…create your own!
g
10,000s
gameplays
Average dwell
time: 2’ 30”
3,700
competition
entries
Source: Disney Online/GM
RULE
4

“Make
Engagement
Easy & Desirable”
Think Context, Breed Engagement
EA Sports FIFA 14: Rollover Ad

Direct Line Germany: Swipe Ad

No interruption to game

Responses increased by 9.2%	
  

Source: AGame/Direct Line Germany
RULE
5

“Pay the
Right Price”
Pay The Right Price

Vs.
5 Rules for Using Online Games to Sell Real World Products

1. Understand Your Consumer
2. Be A Welcome Distraction
3. Fit In: Relevancy is Key
4. Make Engagement Easy
5. Pay The Right Price
Thank You For Listening

Martin Doyle, Head of Digital, Generation Media
martin.doyle@generationmedia.co.uk
Steve Mullins, brand-e (Moderator)
Bas Seelen, Spil Games
Nadya Powell, MRY
Chris Kingsley, Rebellion
Kristien Wendt, Proelios
Martin Doyle, Generation Media
Mobile Gaming Engagement: 5 Rules for Using Games to Sell Products

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