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Game Thinking in Project
    Management

     By Brendan Nash
Main Topics

    Properties of games

    Qualities games bring out in people

    Challenges in the current PM environment

    Applying game qualities to Project Management

    Using games in Project Management
Properties of Games

    All games have 4 defining traits:
    
        Goal
    
        Rules
    
        Feedback system
    
        Voluntary participation
Properties of Video Games

    Video games have been refined to enhance
    these four traits, especially feedback

    Big additions with video games:
    
        Global connectivity
    
        Realistic/believable environments with no real life
        consequences
Qualities Games Bring Out In
                   People

    Main qualities discussed:
    
        Problem solving
    
        Motivation to learn
    
        Management
    
        Social interaction
Qualities Games Bring Out In
       People - Problem Solving

    Game rules limit available ways to approach a
    situation

    This causes the player to have to think in a
    certain mindset that would not normally be used

    Games encourage learning through failure

    They also reward quick thinking
Qualities Games Bring Out In
        People - Motivation To Learn

    Many games take tens to hundreds of hours to
    master

    Mastery can be accomplished in two ways:
    
        Playing the game (obviously)
    
        Learning about the game (important)

    Gamers have created huge knowledge bases
    for many games that bring collective knowledge
    to a higher standard
Qualities Games Bring Out In
          People - Management

    Many games require skills to manage:
    
        Resources
    
        Objectives
    
        Time
    
        Oneself
    
        Others
Qualities Games Bring Out In
         People - Social Interaction

    Players in large-scale games meet and interact
    with new people daily

    Players also form long term groups with people
    they might know in and/or out of a game

    These games promote three major qualities:
    
        Trustworthiness
    
        Empathy
    
        Team Building
Challenges in the Current Project
      Management Environment

    Constantly changing environment with
    seemingly unclear direction

    Outdated (reactive) practices/mindsets used

    Requires PM's to constantly learn many soon-
    to-be obsolete ideas

    Proprietary standards/software usually required
    to stay on top
Challenges in the Current Project
    Management Environment (cont.)

    2/3's of projects 'fail'

    Most companies stick with long-standing
    practices

    Projects are not static and predictable, they are
    almost always unique
Applying Game Qualities to Project
          Management

    Failure can foster learning and growth for a
    person and a company

    Encouraging creativity can potentially lead to
    radical new ideas and greater success

    Being empathetic and trusting of others will
    strengthen the quality of the project and the
    bonds between those involved

    Collaborating on a massive scale to streamline
    PM techniques and ideas would improve the
    industry as a whole
Using Games In Project
                 Management

    Why integrate actual games?
    
        Games are used in other fields to train users and
        give them a platform where failure is allowed
    
        Feedback in the workplace can be lacking
    
        They could make a job feel more meaningful
    
        Games and game thinking have been implemented
        in other companies and are being used heavily in
        marketing
Using Games In Project
               Management (cont.)

    What kind of games would benefit projects?
    
        Team-based games could strengthen groups
    
        Games could be custom made to address different
        aspects of an organization
    
        Some areas that could be improved with games:
        −   Productivity
        −   Group participation
        −   Following guidelines
Conclusion

    Due to the rate of improving technologies, the
    workplace is moving at a faster pace than ever
    before

    Game thinking is being used to increase
    productivity and involvement

    As this trend gains momentum, project
    management would benefit from adopting a
    similar strategy
References

    Castel, R. Game Based Learning for Project
    Management. Athabasca University,
    Athabasca, 2011

    McGonigal, J. (2011). Reality Is Broken: Why
    Games Make Us Better and How They Can
    Change the World. New York, The Penguin
    Press.
Game Over




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Game Thinking In Project Management

  • 1. Game Thinking in Project Management By Brendan Nash
  • 2. Main Topics  Properties of games  Qualities games bring out in people  Challenges in the current PM environment  Applying game qualities to Project Management  Using games in Project Management
  • 3. Properties of Games  All games have 4 defining traits:  Goal  Rules  Feedback system  Voluntary participation
  • 4. Properties of Video Games  Video games have been refined to enhance these four traits, especially feedback  Big additions with video games:  Global connectivity  Realistic/believable environments with no real life consequences
  • 5. Qualities Games Bring Out In People  Main qualities discussed:  Problem solving  Motivation to learn  Management  Social interaction
  • 6. Qualities Games Bring Out In People - Problem Solving  Game rules limit available ways to approach a situation  This causes the player to have to think in a certain mindset that would not normally be used  Games encourage learning through failure  They also reward quick thinking
  • 7. Qualities Games Bring Out In People - Motivation To Learn  Many games take tens to hundreds of hours to master  Mastery can be accomplished in two ways:  Playing the game (obviously)  Learning about the game (important)  Gamers have created huge knowledge bases for many games that bring collective knowledge to a higher standard
  • 8. Qualities Games Bring Out In People - Management  Many games require skills to manage:  Resources  Objectives  Time  Oneself  Others
  • 9. Qualities Games Bring Out In People - Social Interaction  Players in large-scale games meet and interact with new people daily  Players also form long term groups with people they might know in and/or out of a game  These games promote three major qualities:  Trustworthiness  Empathy  Team Building
  • 10. Challenges in the Current Project Management Environment  Constantly changing environment with seemingly unclear direction  Outdated (reactive) practices/mindsets used  Requires PM's to constantly learn many soon- to-be obsolete ideas  Proprietary standards/software usually required to stay on top
  • 11. Challenges in the Current Project Management Environment (cont.)  2/3's of projects 'fail'  Most companies stick with long-standing practices  Projects are not static and predictable, they are almost always unique
  • 12. Applying Game Qualities to Project Management  Failure can foster learning and growth for a person and a company  Encouraging creativity can potentially lead to radical new ideas and greater success  Being empathetic and trusting of others will strengthen the quality of the project and the bonds between those involved  Collaborating on a massive scale to streamline PM techniques and ideas would improve the industry as a whole
  • 13. Using Games In Project Management  Why integrate actual games?  Games are used in other fields to train users and give them a platform where failure is allowed  Feedback in the workplace can be lacking  They could make a job feel more meaningful  Games and game thinking have been implemented in other companies and are being used heavily in marketing
  • 14. Using Games In Project Management (cont.)  What kind of games would benefit projects?  Team-based games could strengthen groups  Games could be custom made to address different aspects of an organization  Some areas that could be improved with games: − Productivity − Group participation − Following guidelines
  • 15. Conclusion  Due to the rate of improving technologies, the workplace is moving at a faster pace than ever before  Game thinking is being used to increase productivity and involvement  As this trend gains momentum, project management would benefit from adopting a similar strategy
  • 16. References  Castel, R. Game Based Learning for Project Management. Athabasca University, Athabasca, 2011  McGonigal, J. (2011). Reality Is Broken: Why Games Make Us Better and How They Can Change the World. New York, The Penguin Press.