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Brian	
  Housand	
  
                            East	
  Carolina	
  University	
  
                            	
  
                            Angela	
  Housand	
  
                            University	
  of	
  North	
  Carolina	
  -­‐	
  Wilmington	
  
                            	
  
                            Jennifer	
  Troester	
  	
  
                            O’Neil	
  Public	
  Schools	
  
                            	
  
                            Jillian	
  Gates	
  	
  
                            Anchorage	
  School	
  District	
  
                            	
  
                            P.	
  Susan	
  Jackson	
  
                            The	
  Daimon	
  InsBtute	
  for	
  the	
  Highly	
  GiEed	
  



FOR	
  HANDOUTS	
  VISIT:	
  

hDp://bit.ly/techthat	
  
How do you use
technology and
how do you use
technology with
 your students?
Digital Natives
(Internet World Stats, 2009)
(De Moor, 2008)
(Valcke, et al, 2008)
(NPR March 16, 2011)
Whiz Kids
   or
Risk Kids
Internet	
  Risks	
  
Content	
          Contact	
     Commercial	
  
 Risks	
            Risks	
        Risks	
  
Internet	
  Risks	
  

                     Content	
                            Commercial	
  
                                   Contact	
  Risks	
  
                      Risks	
                               Risks	
  


ProvocaBve	
         Wrong	
         InformaBon	
  
  Content	
       InformaBon	
         Overload	
  
Internet	
  Risks	
  
                                                                Commercial	
  
  Content	
  Risks	
              Contact	
  Risks	
  
                                                                  Risks	
  



                         Online	
                Offline	
  
                         Contact	
  	
           Contact	
  



 Cyber	
              Sexual	
                    Privacy	
  
Bullying	
          SolicitaBon	
                  Risks	
  
Quick	
  Web	
  Search	
  of	
  Known	
  Student	
  
Internet	
  Risks	
  
                                                                Commercial	
  
  Content	
  Risks	
              Contact	
  Risks	
  
                                                                  Risks	
  



                         Online	
                Offline	
  
                         Contact	
  	
           Contact	
  



 Cyber	
              Sexual	
                    Privacy	
  
Bullying	
          SolicitaBon	
                  Risks	
  
Internet	
  Risks	
  
Content	
         Contact	
          Commercial	
  
 Risks	
           Risks	
             Risks	
  


                          Commercial	
        Personal	
  Data	
  
                          ExploitaBon	
         CollecBon	
  
NegaBve	
  Consequences	
  of	
  Unsafe	
  
Internet	
  Behavior	
  

 •  Aggression	
  
 •  Fear	
  
 •  Symptoms	
  related	
  to	
  
    Psychological	
  Trauma	
  
 •  NegaBve	
  Self-­‐Image	
  
 •  IdenBty	
  Confusion	
  
NegaBve	
  Consequences	
  of	
  Online	
  
Sexual	
  SolicitaBon	
  

 •    EmoBonally	
  Upset	
  
 •    Shame	
  
 •    Anxiety	
  
 •    Developed	
  Stress	
  
      Symptoms	
  
Boys’	
  Exposure	
  to	
  Sexually	
  Explicit	
  
Content	
  May	
  Effect	
  Their	
  

•  PercepBon	
  of	
  the	
  role	
  of	
  sex	
  in	
  a	
  healthy	
  
   relaBonship	
  
•  View	
  of	
  females	
  as	
  sex	
  objects	
  
•  AVtudes	
  about	
  Sex	
  
•  Respect	
  for	
  females	
  
NegaBve	
  Consequences	
  of	
  Online	
  
Harassment	
  or	
  Cyberbullying	
  

 •    Felt	
  Threatened	
  
 •    Stress	
  
 •    Anxiety	
  
 •    Severe	
  Depression	
  
 •    Felt	
  Less	
  Safe	
  
Shout Out!




Give me a number between 1 and 10…
Parent Strategies!
"   Review the Search History"
"   Be Part of the Social Network"
"   Centralized Location for ALL
    Technology"
"   Limit time or earn time on the Internet"
Parent Strategies!
"   Model the Behaviors you Expect to see"
"   Make Connections – Online & Offline"
"   The rules that apply to physical safety
 apply to virtual safety"
The Parent Perspective!
InformaJon	
  Overload	
  
CogniBve	
  oversBmulaBon	
  that	
  
interferes	
  with	
  our	
  ability	
  to	
  “think”	
  
	
  
	
  
	
  
	
  
	
  
	
  
(Toffler,	
  1970,	
  p.	
  350)	
  
Anxiety May Result!
Why Can’t
 Johnny
 Search?
Barriers to Information Literacy
•  Do not realize Internet does
   not have all of the answers
•  Have not learned to judge
   quality
•  Too many choices and too
   much information
“Every man
 should have a
    built-in
   automatic
 crap detector
   operating
inside of him.”
NEW LITERACIES
 newliteracies.uconn.edu/
Teacher Strategy
  Explicit   Instruction for Search
   Use Correct Spelling
   Use Root Words
   Use Boolean Logic Operators
      AND
      NOT
      OR
http://www.google.com/educators
Teacher Strategy
  What
      About Kid Friendly
 Search Tools
   TekMom’s   Search Tools
   Kids’ Search Tools
    (rcls.org/ksearch)
Barriers to Personal Safety
•  Cyberbullying activities are devoid of
   emotional feedback component
•  Willing to disclose personal information
•  Willing to send personal
   pictures
•  Engage in f2f contact after
   initial online contact
¢    Bruner, 1996, suggested: “education typically disregards
      learners' perspectives on knowledge and their
      understanding of their capacity for learning”


¢    What are the ways we can provide environments and
      educational strategies that engage gifted kids in
      understanding and directing their own learning in
      contemporary classrooms wherein growth, enquiry, and
      personally relevant education are the focus?
MINECRAFT
 is a game about placing blocks to build anything
you can imagine. You, the player, will be dropped
in a randomly generated world made out of
cubes . . .
MINECRAFT
                                  The game
                                  starts by
                                  placing the
                                  player on the
                                  surface of a
                                  huge
                                  procedurally
                                  generated
                                  game world.

                                  The player
                                  can walk
                                  across the
                                  terrain
                                  consisting of
                                  plains,
                                  mountains,
                                  caves, and
                                  various
                                  water bodies.

The game world is
procedurally
generated as the
player explores it.
There are no spaceships,
  no lasers, no bullets, no
  armies, and no blood. In
    place of the fast-twitch
      first-person-shooter
       games dominating
  console and PC gaming
 is a construction oriented
     world set in primitive
   times that has captured
  the imagination of about
  10 million free users and
      3 million paid users
     worldwide. ( . . . more
  than $66M in revenue in
     less than two years.)
GAME BASED LEARNING AND
NEXT GENERATION SOCIAL
NETWORKING

¢    An approach to learning that is multi-
      sensory, reflective and collaborative

¢    Allows learners a safe, creative
      environment with many options for
      interaction and creativity. 

¢    The simple structures (single blocks) means
      that it is relevant and meaningful because
      of what they can do, rather than some
      inherent element of the game.
Minecraft is a sandbox game: a virtual world that
    allows free-roaming with almost no artificial
             barriers where you build and create.
MINECRAFT’S EDUCATIONAL USE
¢  Can be used as a direct tool to address curricular
   based teaching and learning and replace some of
   the teaching materials that are in use right now.

¢  It   is easy to use

¢  How     do we wake the teachers’ interest in games?


  There is something incredibly compelling
              about this game.
MINECRAFT
            The game is
            focused on
            creativity and
            building,
            allowing
            players to
            build
            constructions
            out of
            textured
            cubes in a 3D
            world.
¢    Core gameplay revolves
      around construction.

¢    Game world made of
      cubical blocks arranged
      in a fixed grid pattern
      which represent
      different materials, such
      as dirt, stone, various
      ores, water, and tree
      trunks.

¢    Players move freely
      across the world, while
      objects and items can
      only be placed at fixed
      locations relative to the
      grid.

¢    Can gather these
      material "blocks" and
      place them elsewhere,
      thus potentially creating
      various constructions
BUILD BY ADDING BLOCKS
¢    Players destroy or harvest blocks and
      inventory.


¢    Placed down elsewhere to alter the
      environment or used in the game’s crafting
      system.


¢    Two modes:
      ¢  Survival   mode:
      ¢  usethe blocks to build shelter while
      ¢  monsters that at night.

      ¢  Playershave to find the blocks they need on
         their own. Creative mode: removes all the
         enemies and grants players a supply of
         every type of block available to use.
      —  multiple players, while survival
THE “CREEPER” CAN LEAD TO
DESTRUCTION
Some materials
require special
equipment to be
mined.


Stone: wooden pickaxe
Gold: iron pickaxe
Obsidian: diamond
pickaxe.


Create shovels and
normal axes to mine
sand, dirt and wood
faster.


Mining no longer
instant: hit the block
a couple times, tools
reduce the time.
ITEMS TO SELECT IN THE GAME (YOUR
TOOLKIT / INVENTORY / STORAGE)
¢    Method by which many blocks, tools, and




                                                      CRAFTING
      other resources are made in Minecraft.

¢    Must move items from inventory into a
      crafting grid.

¢     Grid can be accessed in the player's
      inventory or on a Crafting Table.

¢    Must then arrange them into the pattern
      representing the item(s) they wish to
                                                         Some
      create.                                            blocks can
                                                         not be
¢    As long as the proper pattern of resources is
      placed, it will not matter where within the        found in
      grid the ingredients are placed.
                                                         nature
¢    Crafting recipes can also be flipped               but
      horizontally from their depictions: for
      instance, you can make a bow with the              require
      strings on the right instead of the left.          crafting.
¢  Clay:
        split into clay balls, which when baked turn into
  bricks which can be combined to form brick wall blocks.

¢  Baking happens in a stone oven, needs a steady supply
  of coal: oven itself needs to be crafted at a workbench
  (needs to be constructed first).
The pickaxe is




CRAFTING
           created by placing
           two sticks down the
           middle of the 3×3
           grid

           Visualize this as
           two small sticks
           being put together
           to form a long
           handle for the
           pickaxe.

           Three of the same
           resource (wooden
           planks, stone, iron,
           gold or diamond)
           are then placed
           across the top three
           boxes in the grid.

           Picture this as
           being the blade of
           the pickaxe that is
           attached to the top
           of the handle.
Randomly generated world structured such a fashion that more
valuable resources are either rare or only spawn in deep caverns far
below the ground.
Aside from building blocks the game also offers more complex building.

The player can create railway systems and ride mine carts, row in a
small boat, and build pressure plates, switches, doors and electrical
circuits to power various contraptions.
MINECRAFT
ENVIRON
¢    World is divided into biomes
      ranging from deserts to
      snowfields.

¢    The in-game time system
      follows a day and night cycle

¢     Throughout the course of the
      game the player encounters
      various non-human
      creatures, referred to as
      mobs.

¢    During the daytime, non-
      hostile animals spawn, which
      can be hunted for food and
      crafting materials.

¢    Hostile monsters, such as
      large spiders, skeletons,
      zombies and the dangerous
      exploding "creeper" will
      spawn in unlit areas, such as
      in caves or during the night.
KIDS RESEARCH BIOMES AND SHARE FILES
TO FIND OPTIMAL ENVIRONS
MINECRAFT BIOMES GOOGLE MAP
BRIDGE TO THE OTHER SIDE
¢  when
       on multiplayer, they have to decide as a
  group what the settings will be or what they
  want to create or how they are going to play

¢  to
    make many of the structures they create, they
  have to calculate the layout and position of doors/
  windows/other items within the structure
  before they begin, will it physically fit in the
  space, have the right proportions, etc
¢    There is no manual so they have to find other resources to
      figure out what they want to do and there are many ways
      to do that that involve research skills

¢    Students go on youtube, and other people's blogs, and then
      try the things out:

      - this is how Daniel learned to set up his server

      - also how he's learning to do the mods - he watches a bit,
      then tries, then when he's stuck he goes back and finds
      more info and tries again

      - he is learning how to differentiate between those whose
      information is very useful and well-presented, and those
      who are either bogus or clueless
¢    Complex systems can be built using the in-game physics engine
      with the use of primitive electrical circuits and logic gates.

      —    For example, a door can be opened or closed by pressing a
            connected button or stepping on a pressure plate.

      —    Similarly, larger and more complex systems can be produced,
            such as a working arithmetic logic unit – as used in CPUs.
Boys: there are no rules.   Parents : they have to design
                            rules based on what they want to
                            get out of the game, especially on
                            multiserver
Boys: There is no one to tell              Parents: They can indulge
you to stop or settle down                 themselves with no
or just let it go                          repercussions and
                                           recriminations
¢    Lucas (Mr. Fireworks) can
      build things, then arbitrarily
      smash and blow things up, then       ¢    Daniel (Mr. Perfection) can
      go back to building, then go               get 3/4 of the way through
      exploring, and then blow things            an enormous construction,
      up again, then hang around
      and make a complex item using              and realise that it won't work
      pistons and redstone                       out the way he wants because
      (electricity).                             all the windows will not be
                                                 perfectly equidistant, and so
                                                 destroy it and start again
¢    Also, they can reach a point
      where they choose to stop, or let
      it go, or settle down,  which is a
      priceless learning process.
Boys: We have control   They learn how to self-
over how we play        monitor; it invites deep
                        engagement
                        ¢    Me: The game has a number of
                              modes which require them to follow
                              rules to achieve specific goals (aka
                              other video games), but in general
                              they can decide how they want to
                              play (soon-to-be-released Adventure
                              mode, Player vs Player, Creative
                              with no Monsters, No Cheating (no
                              using the Inventory Edit mod, etc).

                        ¢    But more importantly, it is an Open
                              Source architecture so anyone
                              (including the kids) can create skins
                              and modifications and join in the
                              creative process so the game is
                              always
                              changing and personalised
Boys: There are cool   Learn new techonology skills:
videos out there       endless resources need to be
                       vetted and utilized
¢                     ¢  Me:This gets them
                         excited about what
                         they could create, and
                         they are motivated to
                         try things they see in
                         the videos,- also they
      .                  are motivated to make
                         some videos
                         themselves, and so
                         learn
                         video editing, etc
BRIDGE TO THE OTHER SIDE
In order for a class of, for example, 25 to have full access to Minecraft
(such as may be needed in order to demonstrate fully) it would cost
$373.75. Perhaps you could negotiate with Mojang themselves to
lower this cost. Much of the basics of Minecraft is available in
Creative mode which completely free, but at least one or two full
accounts would need to be set up for demonstration purposes alone.
Order the game at: Minecraft.net
Minecraft is the inevitable progression from one-dimensional social networks like Facebook
to virtual world social networks. If the Mojang folks supported a more robust server
architecture and possibly larger game maps, we could see worlds with hundreds of
thousands of simultaneous players. I believe Minecraft fulfills the promise Second Life and
IMVU have not; these players are not waking up and deciding to go into a virtual world.
They are deciding to play and build in Minecraft and the world and social rules follow from
that. Minecraft gives its players a reason to come together to interact, much like an outdoor
BBQ brings us together to eat and socialize or a dance club brings us together to dance and
socialize.

Minecraft also presents a number of challenges to traditional video gaming in general.
every single block in the game is moveable and alterable, exept bedrock (the only truly
indestructile block in the game), which prevents players from falling into the void (the
space beneath every minecraft world)
The entire game landscape can be redrawn by the players, one block at a time.
This is enormously empowering to a child who lives within a strict set rules about what
may and may not be touched in the real world. In Minecraft, you can touch everything. (The
blocks do adhere to primitive logical rules like gravity and the effects of states of matter, so
it is not a complete free for all.) In addition, the marvel of the game’s success cannot be
understated. It has not even been formally released and it has 10M players? And it was
developed by one person until early 2010, and then a tiny team (relative to big game
development) who built and then leveraged a rabid community of their users, many of
whom are technical enough to hack and improve the game in all sorts of unimaginable
ways. So where can this all go? If the team at Mojang wanted to and thought this way, I
think this game could be a platform for global social interactions and easily become the
largest virtual world social network.
Working desk
of 11 year old
exceptionally
gifted boy:
built pyramid
to scale, runs
own server,
using in school
projects,
architect of
the social
contract in
which his
Minecraft
community
operates.

In school
highly
unmotivated.
The entire game landscape can be redrawn by the
 players, one block at a time.
 This is enormously empowering to a child who
 lives within a strict set rules about what may and
 may not be touched in the real world. In
 Minecraft, you can touch everything. (The blocks
 do adhere to primitive logical rules like gravity
 and the effects of states of matter, so it is not a
 complete free for all.)
NINE YEAR OLD EXCEPTIONALLY GIFTED BOY
AT WORK BUILDING A MOD FOR MINECRAFT
The entire




MULTISENSORY LEARNING
                        game
                        landscape
                        can be
                        redrawn by
                        the players,
                        one block at
                        a time.

                        This is
                        enormously
                        empowering
                        to a child
                        who lives
                        within a
                        strict set
                        rules about
                        what may
                        and may not
                        be touched
                        in the real
                        world
MINECRAFT’S EDUCATIONAL USE: SOME
IDEAS
¢    Give students login information and have them all log into a school-hosted
      multiplayer server (Yes, you can host your own private server).  Tell them they
      have arrived on a deserted(?) island (think Lost, maybe?).  They need to work
      together to build a society.  Who will gather resources?  Who will build?  Who
      will plan?  How will they feed themselves?  How will they defend themselves
      from the skeletons/creepers at night (though these villains could be turned off
      as a feature).  The key here is to have them plan and write all of this based on
      their in-world experiences.
¢    Have students journal daily life on their island as though they were a real
      person in a real place.  Imagine… “Day 1 – Not sure how I got here.  Haven’t
      seen another person.  All was fine until nightfall.  I began to hear a groaning
      sound in the forest and that’s when I saw the zombies.  Now I’m holed up in a
      cave hoping they go away.”
¢    Have students think of a real-world machine and attempt to recreate it in their
      Minecraft world.  People have even made basic computers out of Minecraft
      materials.  Yes, it can be that complex.  You can craft circuits with basic logic
      functions out a material called redstone.  Players have built working rail
      stations, musical instruments, and more.
¢    Of course the multiplayer potential for the game opens up lots of collaborative
      opportunity.  Imagine different classes working together to build something,
      different grade levels, or even students from schools in two different parts of
      the world!
¢  it   is




              2010 MAY BE THE YEAR OF GAME BASED LEARNING.
                                                             It is
                                                             becoming
                                                             clear to me
                                                             that
                                                             educators
                                                             are climbing
                                                             over the
                                                             mountain of
                                                             scepticism
                                                             towards
                                                             using games
                                                             to learn and
                                                             embracing it
                                                             with open
                                                             arms.
USING MINECRAFT FOR LEARNING
                               building the
                               logic
                               separate
                               from the
                               theme,
                               allowing
                               users to
                               specify their
                               own style
                               and context
                               but keeping
                               the
                               challenges
                               fun,
                               educational
                               and
                               relevant.
Teacher Strategy
  Utilize   “Teacher Invitation”
   Blogs
   Chat rooms
   Messaging
   Sharing files
Teacher Strategy
  Internet   Use Contract
   Mutual Teacher/Student
    Agreement with Signatures!
   Specific Expectations
   Consequences
Teacher Strategy
  Utilize   Creative Productivity
   Provide   a purpose for online
    activity
   Require product oriented
    outcomes
   Student choice
Teacher Strategy
  Support   Positive Interactions
   Value individuals
   Honor and celebrate diversity
   Open and honest communication
   Demonstrate respect and
    integrity
Teacher Strategy
  The
     rules that apply to physical
 safety apply to virtual safety
   Don’t   talk to people you do not
    know
   Bullying is unacceptable
      No   Tolerance
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NAGC 2011 TECH THAT

  • 1. Brian  Housand   East  Carolina  University     Angela  Housand   University  of  North  Carolina  -­‐  Wilmington     Jennifer  Troester     O’Neil  Public  Schools     Jillian  Gates     Anchorage  School  District     P.  Susan  Jackson   The  Daimon  InsBtute  for  the  Highly  GiEed   FOR  HANDOUTS  VISIT:   hDp://bit.ly/techthat  
  • 2. How do you use technology and how do you use technology with your students?
  • 8. Whiz Kids or Risk Kids
  • 9. Internet  Risks   Content   Contact   Commercial   Risks   Risks   Risks  
  • 10. Internet  Risks   Content   Commercial   Contact  Risks   Risks   Risks   ProvocaBve   Wrong   InformaBon   Content   InformaBon   Overload  
  • 11. Internet  Risks   Commercial   Content  Risks   Contact  Risks   Risks   Online   Offline   Contact     Contact   Cyber   Sexual   Privacy   Bullying   SolicitaBon   Risks  
  • 12. Quick  Web  Search  of  Known  Student  
  • 13. Internet  Risks   Commercial   Content  Risks   Contact  Risks   Risks   Online   Offline   Contact     Contact   Cyber   Sexual   Privacy   Bullying   SolicitaBon   Risks  
  • 14. Internet  Risks   Content   Contact   Commercial   Risks   Risks   Risks   Commercial   Personal  Data   ExploitaBon   CollecBon  
  • 15. NegaBve  Consequences  of  Unsafe   Internet  Behavior   •  Aggression   •  Fear   •  Symptoms  related  to   Psychological  Trauma   •  NegaBve  Self-­‐Image   •  IdenBty  Confusion  
  • 16. NegaBve  Consequences  of  Online   Sexual  SolicitaBon   •  EmoBonally  Upset   •  Shame   •  Anxiety   •  Developed  Stress   Symptoms  
  • 17. Boys’  Exposure  to  Sexually  Explicit   Content  May  Effect  Their   •  PercepBon  of  the  role  of  sex  in  a  healthy   relaBonship   •  View  of  females  as  sex  objects   •  AVtudes  about  Sex   •  Respect  for  females  
  • 18. NegaBve  Consequences  of  Online   Harassment  or  Cyberbullying   •  Felt  Threatened   •  Stress   •  Anxiety   •  Severe  Depression   •  Felt  Less  Safe  
  • 19. Shout Out! Give me a number between 1 and 10…
  • 20. Parent Strategies! "   Review the Search History" "   Be Part of the Social Network" "   Centralized Location for ALL Technology" "   Limit time or earn time on the Internet"
  • 21. Parent Strategies! "   Model the Behaviors you Expect to see" "   Make Connections – Online & Offline" "   The rules that apply to physical safety apply to virtual safety"
  • 23.
  • 24. InformaJon  Overload   CogniBve  oversBmulaBon  that   interferes  with  our  ability  to  “think”               (Toffler,  1970,  p.  350)  
  • 27. Barriers to Information Literacy •  Do not realize Internet does not have all of the answers •  Have not learned to judge quality •  Too many choices and too much information
  • 28.
  • 29. “Every man should have a built-in automatic crap detector operating inside of him.”
  • 31.
  • 32. Teacher Strategy   Explicit Instruction for Search  Use Correct Spelling  Use Root Words  Use Boolean Logic Operators  AND  NOT  OR
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  • 36. Teacher Strategy   What About Kid Friendly Search Tools  TekMom’s Search Tools  Kids’ Search Tools (rcls.org/ksearch)
  • 37. Barriers to Personal Safety •  Cyberbullying activities are devoid of emotional feedback component •  Willing to disclose personal information •  Willing to send personal pictures •  Engage in f2f contact after initial online contact
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  • 42. ¢  Bruner, 1996, suggested: “education typically disregards learners' perspectives on knowledge and their understanding of their capacity for learning” ¢  What are the ways we can provide environments and educational strategies that engage gifted kids in understanding and directing their own learning in contemporary classrooms wherein growth, enquiry, and personally relevant education are the focus?
  • 43. MINECRAFT is a game about placing blocks to build anything you can imagine. You, the player, will be dropped in a randomly generated world made out of cubes . . .
  • 44. MINECRAFT The game starts by placing the player on the surface of a huge procedurally generated game world. The player can walk across the terrain consisting of plains, mountains, caves, and various water bodies. The game world is procedurally generated as the player explores it.
  • 45. There are no spaceships, no lasers, no bullets, no armies, and no blood. In place of the fast-twitch first-person-shooter games dominating console and PC gaming is a construction oriented world set in primitive times that has captured the imagination of about 10 million free users and 3 million paid users worldwide. ( . . . more than $66M in revenue in less than two years.)
  • 46. GAME BASED LEARNING AND NEXT GENERATION SOCIAL NETWORKING ¢  An approach to learning that is multi- sensory, reflective and collaborative ¢  Allows learners a safe, creative environment with many options for interaction and creativity.  ¢  The simple structures (single blocks) means that it is relevant and meaningful because of what they can do, rather than some inherent element of the game.
  • 47. Minecraft is a sandbox game: a virtual world that allows free-roaming with almost no artificial barriers where you build and create.
  • 48. MINECRAFT’S EDUCATIONAL USE ¢  Can be used as a direct tool to address curricular based teaching and learning and replace some of the teaching materials that are in use right now. ¢  It is easy to use ¢  How do we wake the teachers’ interest in games? There is something incredibly compelling about this game.
  • 49. MINECRAFT The game is focused on creativity and building, allowing players to build constructions out of textured cubes in a 3D world.
  • 50. ¢  Core gameplay revolves around construction. ¢  Game world made of cubical blocks arranged in a fixed grid pattern which represent different materials, such as dirt, stone, various ores, water, and tree trunks. ¢  Players move freely across the world, while objects and items can only be placed at fixed locations relative to the grid. ¢  Can gather these material "blocks" and place them elsewhere, thus potentially creating various constructions
  • 51. BUILD BY ADDING BLOCKS
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  • 53. ¢  Players destroy or harvest blocks and inventory. ¢  Placed down elsewhere to alter the environment or used in the game’s crafting system. ¢  Two modes: ¢  Survival mode: ¢  usethe blocks to build shelter while ¢  monsters that at night. ¢  Playershave to find the blocks they need on their own. Creative mode: removes all the enemies and grants players a supply of every type of block available to use. —  multiple players, while survival
  • 54. THE “CREEPER” CAN LEAD TO DESTRUCTION
  • 55. Some materials require special equipment to be mined. Stone: wooden pickaxe Gold: iron pickaxe Obsidian: diamond pickaxe. Create shovels and normal axes to mine sand, dirt and wood faster. Mining no longer instant: hit the block a couple times, tools reduce the time.
  • 56. ITEMS TO SELECT IN THE GAME (YOUR TOOLKIT / INVENTORY / STORAGE)
  • 57. ¢  Method by which many blocks, tools, and CRAFTING other resources are made in Minecraft. ¢  Must move items from inventory into a crafting grid. ¢  Grid can be accessed in the player's inventory or on a Crafting Table. ¢  Must then arrange them into the pattern representing the item(s) they wish to Some create. blocks can not be ¢  As long as the proper pattern of resources is placed, it will not matter where within the found in grid the ingredients are placed. nature ¢  Crafting recipes can also be flipped but horizontally from their depictions: for instance, you can make a bow with the require strings on the right instead of the left. crafting.
  • 58. ¢  Clay: split into clay balls, which when baked turn into bricks which can be combined to form brick wall blocks. ¢  Baking happens in a stone oven, needs a steady supply of coal: oven itself needs to be crafted at a workbench (needs to be constructed first).
  • 59. The pickaxe is CRAFTING created by placing two sticks down the middle of the 3×3 grid Visualize this as two small sticks being put together to form a long handle for the pickaxe. Three of the same resource (wooden planks, stone, iron, gold or diamond) are then placed across the top three boxes in the grid. Picture this as being the blade of the pickaxe that is attached to the top of the handle.
  • 60. Randomly generated world structured such a fashion that more valuable resources are either rare or only spawn in deep caverns far below the ground. Aside from building blocks the game also offers more complex building. The player can create railway systems and ride mine carts, row in a small boat, and build pressure plates, switches, doors and electrical circuits to power various contraptions.
  • 61. MINECRAFT ENVIRON ¢  World is divided into biomes ranging from deserts to snowfields. ¢  The in-game time system follows a day and night cycle ¢  Throughout the course of the game the player encounters various non-human creatures, referred to as mobs. ¢  During the daytime, non- hostile animals spawn, which can be hunted for food and crafting materials. ¢  Hostile monsters, such as large spiders, skeletons, zombies and the dangerous exploding "creeper" will spawn in unlit areas, such as in caves or during the night.
  • 62. KIDS RESEARCH BIOMES AND SHARE FILES TO FIND OPTIMAL ENVIRONS
  • 64. BRIDGE TO THE OTHER SIDE
  • 65. ¢  when on multiplayer, they have to decide as a group what the settings will be or what they want to create or how they are going to play ¢  to make many of the structures they create, they have to calculate the layout and position of doors/ windows/other items within the structure before they begin, will it physically fit in the space, have the right proportions, etc
  • 66. ¢  There is no manual so they have to find other resources to figure out what they want to do and there are many ways to do that that involve research skills ¢  Students go on youtube, and other people's blogs, and then try the things out: - this is how Daniel learned to set up his server - also how he's learning to do the mods - he watches a bit, then tries, then when he's stuck he goes back and finds more info and tries again - he is learning how to differentiate between those whose information is very useful and well-presented, and those who are either bogus or clueless
  • 67. ¢  Complex systems can be built using the in-game physics engine with the use of primitive electrical circuits and logic gates. —  For example, a door can be opened or closed by pressing a connected button or stepping on a pressure plate. —  Similarly, larger and more complex systems can be produced, such as a working arithmetic logic unit – as used in CPUs.
  • 68. Boys: there are no rules. Parents : they have to design rules based on what they want to get out of the game, especially on multiserver
  • 69. Boys: There is no one to tell Parents: They can indulge you to stop or settle down themselves with no or just let it go repercussions and recriminations ¢  Lucas (Mr. Fireworks) can build things, then arbitrarily smash and blow things up, then ¢  Daniel (Mr. Perfection) can go back to building, then go get 3/4 of the way through exploring, and then blow things an enormous construction, up again, then hang around and make a complex item using and realise that it won't work pistons and redstone out the way he wants because (electricity). all the windows will not be perfectly equidistant, and so destroy it and start again ¢  Also, they can reach a point where they choose to stop, or let it go, or settle down,  which is a priceless learning process.
  • 70. Boys: We have control They learn how to self- over how we play monitor; it invites deep engagement ¢  Me: The game has a number of modes which require them to follow rules to achieve specific goals (aka other video games), but in general they can decide how they want to play (soon-to-be-released Adventure mode, Player vs Player, Creative with no Monsters, No Cheating (no using the Inventory Edit mod, etc). ¢  But more importantly, it is an Open Source architecture so anyone (including the kids) can create skins and modifications and join in the creative process so the game is always changing and personalised
  • 71. Boys: There are cool Learn new techonology skills: videos out there endless resources need to be vetted and utilized ¢  ¢  Me:This gets them excited about what they could create, and they are motivated to try things they see in the videos,- also they . are motivated to make some videos themselves, and so learn video editing, etc
  • 72. BRIDGE TO THE OTHER SIDE
  • 73. In order for a class of, for example, 25 to have full access to Minecraft (such as may be needed in order to demonstrate fully) it would cost $373.75. Perhaps you could negotiate with Mojang themselves to lower this cost. Much of the basics of Minecraft is available in Creative mode which completely free, but at least one or two full accounts would need to be set up for demonstration purposes alone. Order the game at: Minecraft.net
  • 74. Minecraft is the inevitable progression from one-dimensional social networks like Facebook to virtual world social networks. If the Mojang folks supported a more robust server architecture and possibly larger game maps, we could see worlds with hundreds of thousands of simultaneous players. I believe Minecraft fulfills the promise Second Life and IMVU have not; these players are not waking up and deciding to go into a virtual world. They are deciding to play and build in Minecraft and the world and social rules follow from that. Minecraft gives its players a reason to come together to interact, much like an outdoor BBQ brings us together to eat and socialize or a dance club brings us together to dance and socialize. Minecraft also presents a number of challenges to traditional video gaming in general. every single block in the game is moveable and alterable, exept bedrock (the only truly indestructile block in the game), which prevents players from falling into the void (the space beneath every minecraft world) The entire game landscape can be redrawn by the players, one block at a time. This is enormously empowering to a child who lives within a strict set rules about what may and may not be touched in the real world. In Minecraft, you can touch everything. (The blocks do adhere to primitive logical rules like gravity and the effects of states of matter, so it is not a complete free for all.) In addition, the marvel of the game’s success cannot be understated. It has not even been formally released and it has 10M players? And it was developed by one person until early 2010, and then a tiny team (relative to big game development) who built and then leveraged a rabid community of their users, many of whom are technical enough to hack and improve the game in all sorts of unimaginable ways. So where can this all go? If the team at Mojang wanted to and thought this way, I think this game could be a platform for global social interactions and easily become the largest virtual world social network.
  • 75. Working desk of 11 year old exceptionally gifted boy: built pyramid to scale, runs own server, using in school projects, architect of the social contract in which his Minecraft community operates. In school highly unmotivated.
  • 76. The entire game landscape can be redrawn by the players, one block at a time. This is enormously empowering to a child who lives within a strict set rules about what may and may not be touched in the real world. In Minecraft, you can touch everything. (The blocks do adhere to primitive logical rules like gravity and the effects of states of matter, so it is not a complete free for all.)
  • 77. NINE YEAR OLD EXCEPTIONALLY GIFTED BOY AT WORK BUILDING A MOD FOR MINECRAFT
  • 78. The entire MULTISENSORY LEARNING game landscape can be redrawn by the players, one block at a time. This is enormously empowering to a child who lives within a strict set rules about what may and may not be touched in the real world
  • 79. MINECRAFT’S EDUCATIONAL USE: SOME IDEAS ¢  Give students login information and have them all log into a school-hosted multiplayer server (Yes, you can host your own private server).  Tell them they have arrived on a deserted(?) island (think Lost, maybe?).  They need to work together to build a society.  Who will gather resources?  Who will build?  Who will plan?  How will they feed themselves?  How will they defend themselves from the skeletons/creepers at night (though these villains could be turned off as a feature).  The key here is to have them plan and write all of this based on their in-world experiences. ¢  Have students journal daily life on their island as though they were a real person in a real place.  Imagine… “Day 1 – Not sure how I got here.  Haven’t seen another person.  All was fine until nightfall.  I began to hear a groaning sound in the forest and that’s when I saw the zombies.  Now I’m holed up in a cave hoping they go away.” ¢  Have students think of a real-world machine and attempt to recreate it in their Minecraft world.  People have even made basic computers out of Minecraft materials.  Yes, it can be that complex.  You can craft circuits with basic logic functions out a material called redstone.  Players have built working rail stations, musical instruments, and more. ¢  Of course the multiplayer potential for the game opens up lots of collaborative opportunity.  Imagine different classes working together to build something, different grade levels, or even students from schools in two different parts of the world!
  • 80. ¢  it is 2010 MAY BE THE YEAR OF GAME BASED LEARNING. It is becoming clear to me that educators are climbing over the mountain of scepticism towards using games to learn and embracing it with open arms.
  • 81. USING MINECRAFT FOR LEARNING building the logic separate from the theme, allowing users to specify their own style and context but keeping the challenges fun, educational and relevant.
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  • 84. Teacher Strategy   Utilize “Teacher Invitation”  Blogs  Chat rooms  Messaging  Sharing files
  • 85. Teacher Strategy   Internet Use Contract  Mutual Teacher/Student Agreement with Signatures!  Specific Expectations  Consequences
  • 86. Teacher Strategy   Utilize Creative Productivity  Provide a purpose for online activity  Require product oriented outcomes  Student choice
  • 87. Teacher Strategy   Support Positive Interactions  Value individuals  Honor and celebrate diversity  Open and honest communication  Demonstrate respect and integrity
  • 88. Teacher Strategy   The rules that apply to physical safety apply to virtual safety  Don’t talk to people you do not know  Bullying is unacceptable  No Tolerance
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  • 91. Edmodo is a free, secure, social learning platform for teachers, students, schools, and districts. FREE! FEATURES: Groups Messages Assignments Calendar Poll Student Emails NOT required!