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Augmenting Education:
The Collision of Real and Virtual Worlds
                Presented as part the SECAC 2012 Visual Resources Curator Group session,
              "When the Past Collides with the Present: Moving Beyond the Single Classroom
                                   Experience via Digital Technologies."




 Bryan Loar

 Senior Director, Research & Knowledge Management
WHAT’S AR?

        Bryan Loar +
Augmented Reality By DanieleCivello
                                                                                             Detail of Google Glass By zugaldia




                                            augmented reality game bibliotheek deventer By
Augmented Reality Brings 3-D to Retail By   nilsmengedoht                                    Concept Art 'Tijdmachine' By Tijdmachine
IntelFreePress


    Augmented Reality (AR) is the augmentation
    of the visual field of a user by enhancing the
    current field of vision with additional
    information- Caudell and Mizell
                                                                                              Bryan Loar +
Real Environment       Augmented Reality (AR)   Augmented Virtuality (AV)                    Virtual Environment




   OSU Fine Arts
   Library - Nike By                              Global kids Screens By NMC Second
   Bryan Loar                                     Life [Modified]
                                     3 m.




MIXED REALITY
CONTINUUM
                                                                              Bryan Loar +
BEGINNINGS                                                             Ivan
                                                                       Sutherland‟s
                                                                       work at MIT
                                                                       starting in 1966
                                                                       led to the first
                                                                       head-mounted
                                                                       display
                                                                       exhibited in
                                                                       1968. The



                                                         1968
                                                                       display‟s
                                                                       translucent
                                                                       properties made
 Sutherland, Ivan E. A Head-Mounted Three-Dimensional
 Display. Proceedings of the AFIPS Fall Joint Computer                 it a precursor to
 Conference Washington, D.C.: Thompson Books, 1968, p.
 757-764.                                                              AR.


AR& Virtual Reality (VR) share a
common ancestry.

                                                            Bryan Loar +
EARLY
MOBILITY
In the late 1990‟s,
researchers like Wayne
Piekarski began to
develop mobile AR
solutions. Some of the
hardware could be
purchased ready to use,
some modified, and
some created. Many of
these systems used a
backpack design to
carry the array of
necessary equipment.      Tinmith-Endeavour backpack By Wayne Piekarski




                                                                          Bryan Loar +
AR
TOOLS TODAY

        Bryan Loar +
HEAD
           “Utilizing Vuzix‟s patented quantum
           optic see-thru technology, the STAR
           1200XL enables you to see the real
           world directly through its



MOUNTED
           transparent widescreen video
           displays. Computer content, such
           as text, images and video, are
           overlaid on the displays in full color



DISPLAYS
           2D or 3D in a display overlay
           equivalent to a 75-inch flat panel
           display, as seen from 10 feet
           (~3m).” - Vuzix




                   Bryan Loar +
Exploring In Situ with Layar By Mosman
                            Council




MOBILE DEVICES
                                                                     junaio on iPad 2 - Augmented Reality 2.0 By metaioAR
Patti Maes Projects [Detail] By jurvetson




                                                                                                                  Bryan Loar +
AR TECHNIQUES
& POTENTIAL
EDUCATIONAL
USES
         Bryan Loar +
GEO-
                                                   LOCATED
                                                   AR

TagWhat AR App - SW Portland By Robin M. Ashford




                                                      Bryan Loar +
Students can see who
                     I thought the artist
                                                    has been to and how
               demonstrated technical ability
                                                    they have critiqued
                 but could not execute their
                                                    gallery shows on
                            vision
                                                    campus. The act of
                John Doe 12:35 10/18 Twitter
                                                    critique can become
                                                    public discourse
                                                    without the need to be
                                                    at the same place at
                                                    the same time.




GEO-LOCATED AR
g-spot gallery, northside open studios By autovac




GALLERY SHOWS
                                                     Bryan Loar +
The Getty Museum's Augmented Reality Demo By The
                                                   MARKERS
Getty Museum




    “The Augsburg Display
    Cabinet, the Getty
    Museum‟s 17th-century
    „cabinet of curiosities‟…
    [The] “AR feature is
    intended to generate
    excitement for what
    museums are all about:
    discovery and wonder.” -
    Anne Martens, J. Paul
    Getty Trust


                                                      Bryan Loar +
HOMEWORK
MARKERS                                        Artist Statement
                                               Jane Doe


                                               Lskdjflkjsdflkjdfsldkfjlskdjfdkfjl
                                               skfjsldfkjsldkfjlsdkjflkdjf.
     VineArts Exhibits: Artist Statements By
     yjessienilo
                                               lskjdflksjdflksjdflkjsdlfkjsldkfjls
                                               kjflksdjflksjlkdfjlskjflksjflksjldfkj
                                               slkfjlskdjflksjlfkjslkjflsdjflkjflksjd
Students could provide a video
                                               flkjsd.
presentation along with their
homework. The presentation could
visually illustrate the concepts they are      lskjdflskjdflsldfkjlsjlskjfdlksjdflk
conveying and build their presenting           sjdlfkjslkfjlskjflksjflksjlfkjslfjlsjfl
and public speaking skills.                    skjdflsjdljflsjflsjf.


                                                      Bryan Loar +
Cloud Chamber for the Trees
                                                                      and Sky
                                                                      Chris Drury

                                                                      This shelter operates as an
                                                                      oversized camera obscura or
                                                                      a pinhole camera. A small
                                                                      aperture in the roof projects
                                                                      an inverted image of the sky
                                                                      onto the floor of the chamber,
                                                                      an effect that seems to pull
                                                                      the sky down to the viewer.
                                                                      Inside, one‟s perspective is
                                                                      turned upside down. Instead
                                                                      of looking up at the sky, trees,
                                                                      or clouds, one looks down on
                                                                      them from above.

                                                                      http://www.ncartmuseum.org/
                                                                      museum_park/art_in_the_par
                                                                      k/




MARKERLESS
 Chris Drury Cloud Chamber for the Trees and Sky NCMA 4529 By bobistraveling




                                                                                       Bryan Loar +
INSTRUCTION
                                                                              EVERYWHERE

                                          Appreciating Art Lecture Series -
                                          Sculpture as Contemporary Art By
                                          nhbnhb1
                                                                              A teacher can create
                                                                              videos that give greater
                                                                              insight to objects in situ
                                                                              where specific points need
                                                                              to be stressed or where
                                                                              little-to-no information
                                                                              exists. The power of
                                                                              seeing the object in situ
                                                                              combined with a deeper
                                                                              understanding can lead to
                                                                              more in-depth discussions.
Museum Park NCMA 4502 By bobistraveling




MARKERLESS
                                                                                Bryan Loar +
TODAY’S
AR
PIONEERS

           Bryan Loar +
AUGMENTED
TYPOGRAPHY
                                                                    Graffiti artist DAIM
                                                                    partnered with the
                                                                    creative agency
                                                                    Jung von
                                                                    Matt/next GmbH
                                                                    to create an
                                                                    innovative form of
                                                                    typography that
                                                                    can be viewed 360
                                                                    degrees. The
                                                                    process brings a
                                                                    kinetic element to
                                                                    the creation of
 "Tagged in Motion" (en) - digital light writing By daimorg
                                                                    digital typography.

                                                              Bryan Loar +
AUGMENTED
TYPOGRAPHY
Fiduciary markers, a
head-mounted display
(HMD), software, and
3 cameras were used
to create 3-D graffiti




                         "Tagged in Motion" (en) - digital light writing By daimorg




                                                                                      Bryan Loar +
AUGMENTED
TYPOGRAPHY
The video feed is fed
through a computer and
the software recognizes
the markers.




                          "Tagged in Motion" (en) - digital light writing By daimorg




                                                                                       Bryan Loar +
T(ether)
                                                                                                                              “A Spatially-
                                                                                                                              and Body-
                                                                                                                              Aware
                                                                                                                              Window for
                                                                                                                              Collaborative
                                                                                                                              Editing and
                                                                                                                              Animation of
                                                                                                                              3D Virtual
T(ether) – a Spatially- and Body-Aware Window for Collaborative Editing and Animation of 3D Virtual Objects By Tangible
Media Group
                                                                                                                              Objects” –
                                                                                                                              Tangible
                                                                                                                              Media Group

                                         Tangible Media Group
                                                MIT Media Lab
                                                                                                               Bryan Loar +
T(ether)



     T(ether) – a Spatially- and Body-Aware Window for Collaborative Editing and Animation of 3D Virtual Objects By Tangible Media Group




 Object size, shape, and location can be altered by the use of a glove with
 markers.

                                                                                                       Bryan Loar +
T(ether)



    T(ether) – a Spatially- and Body-Aware Window for Collaborative Editing and Animation of 3D Virtual Objects By Tangible Media Group




 Multiple collaborators can manipulate their own objects as well as other‟s
 objects.

                                                                                                       Bryan Loar +
AR INTERIOR
& INDUSTRIAL
DESIGN
In 2009, researchers investigated
AR in the context of art, design,
and cultural heritage.




                                    Figure 11: Forming sentences of dancing letters. By Jurjen Caarls et al.




                                                                           Bryan Loar +
AR INTERIOR
& INDUSTRIAL
DESIGN
Students explore changing the
textiles of virtual curtains in a real
room by selecting real materials
with radio frequency identification
(RFID) tags in them. Because they
have virtualized the real textile and
their system recognizes the ids,
real and virtual worlds are uniquely
intertwined.                             Figure 15: Touching the RFID tagged textiles at the pole changes the texture of the virtual
                                         curtains in the room. By Jurjen Caarls et al.




                                                                                 Bryan Loar +
AR INTERIOR
& INDUSTRIAL
DESIGN
Virtual furniture designs with some
that are animated to demonstrate
the assembly process.



                                      Figure 17: Virtual furniture designs; some are animated to show the assembly process. By
                                      Jurjen Caarls et al.




                                                                            Bryan Loar +
AR
CHALLENGES
CHALLENGES TO INCORPORATING AR IN EDUCATION


DEVICE AVAILABILITY
 Not all students can be expected to have smart mobile devices.
 SOLUTION: Create teams ensuring one person has a smart mobile
  device.


OFF-SITE ACCESS
 Not all student have transportation to visit sites off campus.
 SOLUTION: Keep sites on campus as much as possible. This will also
  give the student a deeper appreciation of the school.

                                                Bryan Loar +
AR TOMORROW

       Bryan Loar +
GOOGLE GLASS

Project Glass: One day... [Detail] By Google




Project Glass eyewear By robpegoraro           Google Glass By Stuck in Customs



                                                                                  Bryan Loar +
CONTACT                                                                       In 2011, researchers under
                                                                              Babak Parviz at the University
                                                                              of Washington successfully



LENSES
                                                                              tested a 1-pixel lens “powered
                                                                              by a remote radio frequency
                                                                              transmitter in free space…on a
                                                                              live rabbit.” (Lingley et al.,
                                                                              2011)




A single-pixel wireless contact lens display By A R Lingley
et al.


                                                              Raygun Studio




                                                                                    Bryan Loar +
Imagine working with
                   students where only
                   part of the class is
                   present in a real life
                   and the rest are
                   virtual holograms
                   visible through a
                   head-mounted display
                   (HMD).
                   Now imagine projects
                   where their actions
                   were recorded and
                   your interaction does
                   not have to be at the
                   same time (i.e.
                   asynchronous
                   collaboration through




MIXED MASS
                   AR)




COLLABORATION
         Bryan Loar +
Explore AR
Today!                          Why wait for tomorrow‟s tools. Begin
                                exploring augmented reality today!


Many apps are available for both iPhones and Android-based smart phones.




   Slin'Gooz                                                         Junaio



       Aurasma Lite                   Tagwhat




                                                      Bryan Loar +
THANK YOU

 Find this presentation & more at
             bryanloar.com
For more resources on AR, please go to
           bit.ly/secac12-AR
         All images were used for educational, non-commercial purposes only.


                                                                    Bryan Loar +

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Augmenting Education: The Collision of Real and Virtual Worlds [SECAC]

  • 1. Augmenting Education: The Collision of Real and Virtual Worlds Presented as part the SECAC 2012 Visual Resources Curator Group session, "When the Past Collides with the Present: Moving Beyond the Single Classroom Experience via Digital Technologies." Bryan Loar Senior Director, Research & Knowledge Management
  • 2. WHAT’S AR? Bryan Loar +
  • 3. Augmented Reality By DanieleCivello Detail of Google Glass By zugaldia augmented reality game bibliotheek deventer By Augmented Reality Brings 3-D to Retail By nilsmengedoht Concept Art 'Tijdmachine' By Tijdmachine IntelFreePress Augmented Reality (AR) is the augmentation of the visual field of a user by enhancing the current field of vision with additional information- Caudell and Mizell Bryan Loar +
  • 4. Real Environment Augmented Reality (AR) Augmented Virtuality (AV) Virtual Environment OSU Fine Arts Library - Nike By Global kids Screens By NMC Second Bryan Loar Life [Modified] 3 m. MIXED REALITY CONTINUUM Bryan Loar +
  • 5. BEGINNINGS Ivan Sutherland‟s work at MIT starting in 1966 led to the first head-mounted display exhibited in 1968. The 1968 display‟s translucent properties made Sutherland, Ivan E. A Head-Mounted Three-Dimensional Display. Proceedings of the AFIPS Fall Joint Computer it a precursor to Conference Washington, D.C.: Thompson Books, 1968, p. 757-764. AR. AR& Virtual Reality (VR) share a common ancestry. Bryan Loar +
  • 6. EARLY MOBILITY In the late 1990‟s, researchers like Wayne Piekarski began to develop mobile AR solutions. Some of the hardware could be purchased ready to use, some modified, and some created. Many of these systems used a backpack design to carry the array of necessary equipment. Tinmith-Endeavour backpack By Wayne Piekarski Bryan Loar +
  • 7. AR TOOLS TODAY Bryan Loar +
  • 8. HEAD “Utilizing Vuzix‟s patented quantum optic see-thru technology, the STAR 1200XL enables you to see the real world directly through its MOUNTED transparent widescreen video displays. Computer content, such as text, images and video, are overlaid on the displays in full color DISPLAYS 2D or 3D in a display overlay equivalent to a 75-inch flat panel display, as seen from 10 feet (~3m).” - Vuzix Bryan Loar +
  • 9. Exploring In Situ with Layar By Mosman Council MOBILE DEVICES junaio on iPad 2 - Augmented Reality 2.0 By metaioAR Patti Maes Projects [Detail] By jurvetson Bryan Loar +
  • 11. GEO- LOCATED AR TagWhat AR App - SW Portland By Robin M. Ashford Bryan Loar +
  • 12. Students can see who I thought the artist has been to and how demonstrated technical ability they have critiqued but could not execute their gallery shows on vision campus. The act of John Doe 12:35 10/18 Twitter critique can become public discourse without the need to be at the same place at the same time. GEO-LOCATED AR g-spot gallery, northside open studios By autovac GALLERY SHOWS Bryan Loar +
  • 13. The Getty Museum's Augmented Reality Demo By The MARKERS Getty Museum “The Augsburg Display Cabinet, the Getty Museum‟s 17th-century „cabinet of curiosities‟… [The] “AR feature is intended to generate excitement for what museums are all about: discovery and wonder.” - Anne Martens, J. Paul Getty Trust Bryan Loar +
  • 14. HOMEWORK MARKERS Artist Statement Jane Doe Lskdjflkjsdflkjdfsldkfjlskdjfdkfjl skfjsldfkjsldkfjlsdkjflkdjf. VineArts Exhibits: Artist Statements By yjessienilo lskjdflksjdflksjdflkjsdlfkjsldkfjls kjflksdjflksjlkdfjlskjflksjflksjldfkj slkfjlskdjflksjlfkjslkjflsdjflkjflksjd Students could provide a video flkjsd. presentation along with their homework. The presentation could visually illustrate the concepts they are lskjdflskjdflsldfkjlsjlskjfdlksjdflk conveying and build their presenting sjdlfkjslkfjlskjflksjflksjlfkjslfjlsjfl and public speaking skills. skjdflsjdljflsjflsjf. Bryan Loar +
  • 15. Cloud Chamber for the Trees and Sky Chris Drury This shelter operates as an oversized camera obscura or a pinhole camera. A small aperture in the roof projects an inverted image of the sky onto the floor of the chamber, an effect that seems to pull the sky down to the viewer. Inside, one‟s perspective is turned upside down. Instead of looking up at the sky, trees, or clouds, one looks down on them from above. http://www.ncartmuseum.org/ museum_park/art_in_the_par k/ MARKERLESS Chris Drury Cloud Chamber for the Trees and Sky NCMA 4529 By bobistraveling Bryan Loar +
  • 16. INSTRUCTION EVERYWHERE Appreciating Art Lecture Series - Sculpture as Contemporary Art By nhbnhb1 A teacher can create videos that give greater insight to objects in situ where specific points need to be stressed or where little-to-no information exists. The power of seeing the object in situ combined with a deeper understanding can lead to more in-depth discussions. Museum Park NCMA 4502 By bobistraveling MARKERLESS Bryan Loar +
  • 17. TODAY’S AR PIONEERS Bryan Loar +
  • 18. AUGMENTED TYPOGRAPHY Graffiti artist DAIM partnered with the creative agency Jung von Matt/next GmbH to create an innovative form of typography that can be viewed 360 degrees. The process brings a kinetic element to the creation of "Tagged in Motion" (en) - digital light writing By daimorg digital typography. Bryan Loar +
  • 19. AUGMENTED TYPOGRAPHY Fiduciary markers, a head-mounted display (HMD), software, and 3 cameras were used to create 3-D graffiti "Tagged in Motion" (en) - digital light writing By daimorg Bryan Loar +
  • 20. AUGMENTED TYPOGRAPHY The video feed is fed through a computer and the software recognizes the markers. "Tagged in Motion" (en) - digital light writing By daimorg Bryan Loar +
  • 21. T(ether) “A Spatially- and Body- Aware Window for Collaborative Editing and Animation of 3D Virtual T(ether) – a Spatially- and Body-Aware Window for Collaborative Editing and Animation of 3D Virtual Objects By Tangible Media Group Objects” – Tangible Media Group Tangible Media Group MIT Media Lab Bryan Loar +
  • 22. T(ether) T(ether) – a Spatially- and Body-Aware Window for Collaborative Editing and Animation of 3D Virtual Objects By Tangible Media Group Object size, shape, and location can be altered by the use of a glove with markers. Bryan Loar +
  • 23. T(ether) T(ether) – a Spatially- and Body-Aware Window for Collaborative Editing and Animation of 3D Virtual Objects By Tangible Media Group Multiple collaborators can manipulate their own objects as well as other‟s objects. Bryan Loar +
  • 24. AR INTERIOR & INDUSTRIAL DESIGN In 2009, researchers investigated AR in the context of art, design, and cultural heritage. Figure 11: Forming sentences of dancing letters. By Jurjen Caarls et al. Bryan Loar +
  • 25. AR INTERIOR & INDUSTRIAL DESIGN Students explore changing the textiles of virtual curtains in a real room by selecting real materials with radio frequency identification (RFID) tags in them. Because they have virtualized the real textile and their system recognizes the ids, real and virtual worlds are uniquely intertwined. Figure 15: Touching the RFID tagged textiles at the pole changes the texture of the virtual curtains in the room. By Jurjen Caarls et al. Bryan Loar +
  • 26. AR INTERIOR & INDUSTRIAL DESIGN Virtual furniture designs with some that are animated to demonstrate the assembly process. Figure 17: Virtual furniture designs; some are animated to show the assembly process. By Jurjen Caarls et al. Bryan Loar +
  • 27. AR CHALLENGES CHALLENGES TO INCORPORATING AR IN EDUCATION DEVICE AVAILABILITY Not all students can be expected to have smart mobile devices. SOLUTION: Create teams ensuring one person has a smart mobile device. OFF-SITE ACCESS Not all student have transportation to visit sites off campus. SOLUTION: Keep sites on campus as much as possible. This will also give the student a deeper appreciation of the school. Bryan Loar +
  • 28. AR TOMORROW Bryan Loar +
  • 29. GOOGLE GLASS Project Glass: One day... [Detail] By Google Project Glass eyewear By robpegoraro Google Glass By Stuck in Customs Bryan Loar +
  • 30. CONTACT In 2011, researchers under Babak Parviz at the University of Washington successfully LENSES tested a 1-pixel lens “powered by a remote radio frequency transmitter in free space…on a live rabbit.” (Lingley et al., 2011) A single-pixel wireless contact lens display By A R Lingley et al. Raygun Studio Bryan Loar +
  • 31. Imagine working with students where only part of the class is present in a real life and the rest are virtual holograms visible through a head-mounted display (HMD). Now imagine projects where their actions were recorded and your interaction does not have to be at the same time (i.e. asynchronous collaboration through MIXED MASS AR) COLLABORATION Bryan Loar +
  • 32. Explore AR Today! Why wait for tomorrow‟s tools. Begin exploring augmented reality today! Many apps are available for both iPhones and Android-based smart phones. Slin'Gooz Junaio Aurasma Lite Tagwhat Bryan Loar +
  • 33. THANK YOU Find this presentation & more at bryanloar.com For more resources on AR, please go to bit.ly/secac12-AR All images were used for educational, non-commercial purposes only. Bryan Loar +

Notes de l'éditeur

  1. Caudell, T. and Mizell, D. Augmented reality: An application of heads-up display technology to manual manufacturing processes. In Proceedings of the Hawaii International Conference on System Sciences, volume 25, pages 659–659. IEEE INSTITUTE OF ELECTRICAL AND ELECTRONICS, 1992.[Tom Caudell and David Mizell]
  2. http://web.cs.wpi.edu/~gogo/hive/papers/Milgram_Takemura_SPIE_1994.pdfhttp://en.wikipedia.org/wiki/File:Adapted_milgrams_VR-AR_continuum.png#filehistory
  3. http://en.wikipedia.org/wiki/The_Sword_of_Damocles_%28virtual_reality%29
  4. http://www.tinmith.net/wayne/thesis/piekarski-ch7-hardware.htmSystems like this are still being tested today. However, the increase of broadband networks, the processing power of mobile devices, and the adoption of cloud-based processing and services has given rise to augmented reality solutions for much smaller devices.
  5. http://www.vuzix.com/augmented-reality/products_star1200xl.html#overview
  6. Smart phones and tablets act as a “magic window” into the virtual world overlaid on the real world. However, prototypes like MIT’s SixthSense, can project information onto real world objects. For example, the system can recognize books and project Amazon ratings as well as other information right onto the real world book.http://www.media.mit.edu/research/groups/1461/sixthsense
  7. Information from third parties like Wikipedia and user-generated content are combined in a single application and visible in specific locations.
  8. Geo-located Tweets or geo-located posts on Facebook can be viewed through a number of AR browsers including Tagwhat.
  9. http://blogs.getty.edu/iris/cabinet-of-wonders/Fiduciary Markers are symbols that trigger particular actions. Actions can include the appearance to two-dimensional imagery, thee-dimensional models as seen here from the Getty Museum, or even videos.
  10. Other systems use the actual object as the trigger. In this slide we can see additional information about the object, a sculpture in its natural environment, by holding up a smart mobile device. The markerless technique works best with static imagery.
  11. http://daim.org/site/en/2008/05/tagged-in-motion-digital-light-writing-video/Note: DAIM is pronounced “Dime.” Additionally, typography become sculptural. Users can walk in and through the object to obtain a greater appreciation of the spatial relationship the object has within its environment.
  12. http://daim.org/site/en/2008/05/tagged-in-motion-digital-light-writing-video/
  13. http://daim.org/site/en/2008/05/tagged-in-motion-digital-light-writing-video/
  14. http://vimeo.com/42173010
  15. http://vimeo.com/42173010
  16. http://vimeo.com/42173010
  17. “Augmented Reality for Art, Design and Cultural Heritage—System Design and Evaluation” by Jurjen Caarls, Pieter Jonker, Yolande Kolstee, Joachim Rotteveel, and Wim van EckThe image in this slide illustrates the use of 3-D typography that can be manipulated through the movement of the markers. The letters are also animated.
  18. “Manipulation of real objects that influence (through RFID) the virtual world is “magic” for many people.“ - Jurjen Caarls et al.
  19. “66% of those ages 18-29 own smart phones” – The Pew Research Center's Internet & American Life Project, Sept. 2012. http://pewinternet.org/Reports/2012/Smartphone-Update-Sept-2012.aspxAdditional concerns that came up during the question and answer part of the presentation were the reliability of user-generated content and the ability for information systems to handle the increased volume of data.
  20. http://www.youtube.com/watch?v=9c6W4CCU9M4Hands-free mobility combined with voice and image recognition make Google Glass an interesting development. Google glass was introduced earlier this year, and will begin shipping to a limited number of buyers in 2013. Currently, the product relies on being tethered to a networked mobile device.In the image at the top illustrates how Google Glass can recognize imagery (in this case a movie poster), make a recommendation to purchase tickets, and then the user could respond user his or her voice.
  21. http://iopscience.iop.org/0960-1317/21/12/125014The image on the left is an illustration of the contact lens developed at the University of Washington. The image on the right illustrates how may we may see information via contacts in the future.
  22. This may also be an interesting case for Massive, Open Online Courses (MOOCs).
  23. Most of the AR browser apps include third party content like geo-located tweets.Slin’Gooz empowers users to swap one image for another or an image for a video.Another popular app not included above is Acrossair.I found it to be too focused on marketing. NearestWiki works on the Acrossair browser, shows geo-located wiki info, and is a paid app. Other apps like Tagwhat include Wikipedia information for free.