6. Inclusive Design
The design of mainstream products and
services that are accessible to, and usable by, as
many people as reasonably possible ... without
the need for special adaptation or specialized
design.
8. Disability by class and situation
CATEGORY INCLUDES (BUT IS NOT LIMITED TO)... SITUATIONAL
Vision Low vision, blindness, Myopia, Zooming in to a webpage on your
colorblindness, Glaucoma, Macular phone while you are in direct sunlight
Degeneration, Cataracts
Movement Paralysis, tremors, missing or loss of Trying to click a target that is too small
limb, weakness on a phone while riding a bumpy bus
Hearing Hard of hearing, deafness Riding an airplane wearing loose
earphones
Watching TV in a noisy bar or gym
Cognitive, reading, Dyslexia, ADHD, low reading level, Search engines, international or young
and learning Stroke, Autism readers
Adapted from Universal Design for Web Applications by Wendy Chisholm and Matt May
9. In 2012 the average
game player age
was 37 years old, up
from 30 years old in
1995.
The average age of
the most frequent
game purchaser is
41 years old.
29% of gamers were
50 years or older in
2011.
20. Vision
• Design with adequate color contrast
• Allow users to increase text size and zoom into the UI
• Optimize the flow order
• Be aware of focus handling & context switching
• Provide descriptive labels, appropriate metadata and alternative
descriptions
• Create multi-modal experiences
• Provide descriptive audio for videos
24. Disability by class and situation
CATEGORY INCLUDES (BUT IS NOT LIMITED TO)... SITUATIONAL
Movement Paralysis, tremors, missing or loss of Trying to click a target that is too small
limb, weakness on a phone while riding a bumpy bus
Hearing Hard of hearing, deafness Riding an airplane wearing loose
earphones
Watching TV in a noisy bar or gym
Vision Low vision, blindness, Myopia, Zooming in to a webpage on your
colorblindness, Glaucoma, Macular phone while you are in direct sunlight
Degeneration, Cataracts
Cognitive, reading, Dyslexia, ADHD, low reading level, Search engines, international or young
and learning Stroke, Autism readers
Adapted from Universal Design for Web Applications by Wendy Chisholm and Matt May