Who loves sitting in a training room being lectured about agile? Yeah, me neither.
There are lots of agile games, where experiential learners can get hands-on and explore the principles of Lean and agile at their own pace. What makes an agile game great? The right mix of accurate—staying true to the principles and practices it teaches—and engaging—giving students a reason to care about the outcome so they'll play (and learn) from the heart!
In this session, we'll learn about one specific tried-and-tested great agile game. Using the free getKanban Version 2.0, we'll step through its game mechanics and review, in some detail, how each design decision helps to illustrate the fundamentals of Kanban. Along the way, we'll review a few key Lean principles and show how the game enlivens those lessons. When we're finished, you'll be ready to download the free getKanban game kit and play by yourself, or with your team, or even run your own big getKanban session with multiple play teams!
This session covers the basics of getKanban Version 2.0 for new players, plus a review of limiting WIP, creating a pull system, and working in cross-functional teams. Experienced Kanban trainers and coaches can also learn some new techniques for facilitating the game.
Learning Outcomes:
* Understand the importance of learning styles when teaching agile
* Recognize the ways getKanban illustrates real-world Kanban mechanics
* Appreciate how limiting WIP is used in Kanban to create a pull system, and understand how T-shaped individuals help work flow
* Learn how to facilitate a session of getKanban, including for large groups of multiple play teams
3. agreements and asks
@bsktcase #Agile2015 #getKanban
Tweet your feedback and questions during and after and whenever
http://sched.co/36QH
Submit your feedback please please please
http://github.com/bsktcase/getKanbanVersion2
Download the kit and play!
5. me
Cheryl Hammond
16+ years’ experience in software
development, team leadership, and
organizational transformation
Passionate about agile, lean, and
making software delivery humane;
not afraid to look silly doing it
From/in Seattle, the other Washington
College (university) recruiter; traveler;
bolonka lover; genealogist; feminist
8. why 2.0?
It’s free, and our boss is cheap frugal
We can create as many kits as we need for large classes
Our clients can download their own copies, to play and share after
Mods for portability
Main board fits on a folded 11x17”/A3
Paper disposable vs. laminated reusable
16. story cards
Standard stories
earn subscribers
Don’t change the
order of the stack
“Fixed date” stories
have special prize
or penalty
“Intangible” stories
will earn a secret
benefit later in the
game
Hand over your
“expedited” story;
you’ll get it back
after Day 18
17. dice
Red dice, or the color
you have two of:
Designers
Blue dice, or a color
you have three of:
Developers
Orange dice, or a color
you have three of:
Testers
… but wait!
Hand over one of your
tester dice. You haven’t
hired them yet.
Dice represent people, and dice rolls represent the effort they perform.
They score double if they are working in their own area of specialization.
If they are helping out in another area, they score face value only.
20. competing priorities
How do you decide relative value?
Stories are measured very differently, and some are immeasurable!
What choices are informed by priority?
Whether to add a yellow, purple, or green card in the Ready column
Which stories to move to the top of their column during the “daily standup”
Of course, every story you move up, pushes other stories down
Where to allocate resources (dice) each day
22. queue patrol
Where do you see queues on your board?
How do you address queues?
How hard is it to get rid of a queue once it’s formed?
How expensive is it?
Have you spotted the one worthless queue?
24. your dice don’t earn subscribers
What’s your average cycle time now?
How much did that start to suck when you got those low-subscribers stories?
What’s your best cycle time?
How did you get it?
Why isn’t every story as fast as your fastest story?
29. agreements and asks
@bsktcase #Agile2015 #getKanban
Tweet your feedback and questions during and after and whenever
http://sched.co/36QH
Submit your feedback please please please
http://github.com/bsktcase/getKanbanVersion2
Download the kit and play!