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Game Development - Driving
Vietnam's and Your Own Future

     Prepared for VNG GDC 2012
          July 21st, 2012

           Tetsuya Mori
        DeNA Asia Pacific
1. Vietnam as a hidden gem

2. Global game market

3. A Little Bit about DeNA

4. A Big Picture you want to care about
Vietnam as a Hidden Gem
 Did you know?
   VNG is the largest Internet company across SEA and India?
   Vietnam game market is by far the largest across SEA and
    India?
   Vietnam has the best mobile broadband access across SEA
    and India?
   Vietnamese engineers are by far the best in SEA, as good
    as Japanese engineers?
   Vietnam has the most active local Internet developer
    community across SEA and India?
Vietnam – Unquestionable Leaders
in SEA Gaming Industry
Internet Foundation
 SEA + India Country Score Board

Country      Population   Network          Consumer acceptance
                          3G/4G     WIFI   Net        Online     Smart
                                           literacy   games      phone
India             1200M

Indonesia          240M

Philippine          93M

Vietnam             87M

Thailand            69M

Malaysia            28M

Singapore            5M




                                                                         5
Vietnam IT Resources
Observations from VNG, Punch, Fsoft, VNG, and others

   Leaders – some highly talented visionary leaders
   Software engineering – on par with Japanese counterparts
   English skills – better than Japanese counterparts
   Organizations - easily scaling up to several hundreds and more,
    better than Japanese counterparts
   Internal management process – on par with Japanese
    counterparts
   Finance – good ops generate good margin relatively easily
   OPEX – 1/10 of Japan, 1/15 of US, very low cost of failure
1. Vietnam as a hidden gem

2. Global game market

3. A Little Bit about DeNA

4. A Big Picture you want to care
A Brief History of Computer Games Markets

1980            1990                2000                   2010   Game      Major
                                                                  Market*   Publishers
                         Console Games
   Nintendo NES                                                             Activision
                                                                   $30B
                                  PC Games                                  Electronic Arts
                                                                            Bandai Namco
                  3D accelerator
                                    Online Games (MMO)                      Tencent
                        Broadband                                  $16B     Nixon
                        Internet                                            Shanda
                                                 Social Games               DeNA
                                    Facebook                        $8B
                                                                            GREE
                                                                            Zynga
                                           Mobile Games
                              J2ME+3G                               $6B     EA
                                                                            Gameloft

       *Title revenue only. Hardware sales not included.

                                                      8
Comparing Game Types
                   Console Games          Online Games         Social Games
                                          MMOs
Product            Package product        Online services
Distribution       Retail stores          Internet (ADSL, mobile 3G)
Platform           PC                                          PC & mobile
Look & Feel        Super intense 3D       Intense 3D           High quality 2D and
                                                               simple 3D
Game play          Intense                                     Casual, frequent
                   1-3 hr/play                                 5-30 min/play
Development        >$50M                  >1000 m.month        100-200 m.month
                   >2 yrs                 1-2 yrs              3-6 months
Operations         N/A                    Data center, Data mining
Performance KPIs   Unit sold              DAU MAU              DAU MAU
                   Gross margins          CU PCU               ARPU ARPPU
                                          ARPU ARPPU           LTV eCPNU



                                      9
Social Games = Online Games Meshed
into Social Networks


 Online Games
  Card Battle
  Simulations           Social Networks
        Strategy        • Community
        Dating          • Messaging             PC
        Town building   • User posting      +   Mobile
        Management      • Invites
    RPG                 • Daily access
    FPS                 • Cross promotion
    Sports              • Viral effects
    Board Games




                                10
Card Battle Type Social Game - Examples




                          11
Card Battle Type Social Games Sets a New Trend
       Japan            US                China          Korea




                                                      Soon to come




JP market turned
                    Android No.1        iPhone No.1
completely to CBG




                                   12
1. Vietnam as a hidden gem

2. Global game market

3. A Little Bit about DeNA

4. A Big Picture you want to care
Global Leaders of Game Publishing

Company Name          Revenue   Country   Game Type       Growth
Bandai Namco          $5.5B     Japan     Console games   +
Activision Blizzard   $4.8B     US        Console games
Electronic Arts       $4.1B     US        Console games
Tencent Games         $3.0B     China     Online games    ++
DeNA                  $1.9B     Japan     Social games    ++
GREE                  $1.5B     Japan     Social games    ++
Square Enix           $1.5B     Japan     Console games
Zynga                 $1.1B     US        Social games    ++
Nexon                 $1.1B     Korea     Online games    ++
Take-Two              $1.1B     US        Console games
Ubi Soft              $1.1B     France    Console games



                                14
JP Social Mobile Games – Explosive Growth
       DeNA Net Revenue


                               US$2B
              Mobile Social
              Games
              launch
                                            Japan’s mobile social
                                             game market
                                               0→$5B in 3 years
                                   US$1B
                                               Highest ARPU x20 US




                              15
Over 50% of Mobage Game Revenue
Comes from 3rd Party Developers




                                  3rd Party
                                  Games




                      16
Big Title Revenue Scale

Mobage top 20 title aiming at $1M/month

Mobage top 5 title double digits millions / month

Market Enabling Rev Share Model
   Gross Rev → Carriers 13%, DeNA 87%
     Out of 87%   → DeNA 30%, Developers 70%




                          17
Big Traffic and Big Data Mining
 Big traffic – 20 billions PV / Day
 20% of Japan’s mobile data traffic
 1.2TB event log data / Day
 480 CPU cores and Hadoop for real time processing
 Internal analytic tools
 Data miners (business analysts+ engineers)




                        18
Mobage Net Effect



                                        Start from a
                                         single user




An invite to 1 core user led to 15,000 user sign ups
DeNA Distribute Social Games Globally



Japan     China      Korea     Global




                    20
Mobage Titles Winning The U.S.
         US GooglePlay market Top Grossing
                                                    Rage of No.1
   1st                                              Bahamut
                                                    Tapfish No.10
  20th                                              Ninja
                                                    Royale   No.14

  40th


  60th


  80th


 100th
          4/10               4/15            4/23

                                    21
DeNA in Vietnam
 Punch Entertainment
   Acquisition Q4 2011
   Integrated into DeNA in-house studio in Japan


 VNG
   Entered into global social game partnership
   Co-producing social games targeting Japanese market


 New initiative to help improve artwork quality standard
1. Vietnam as a hidden gem

2. Global game market

3. A Little Bit about DeNA

4. A Big Picture you want to care about
4 years ago, I saw in Vietnam

Like Japan in 1960s
     Organized chaos
     Young, humble and hard working people
     Strong education foundation, excellent students
     Entrepreneurship everywhere
     Construction everywhere
     Shared code of building community and nation
     ‘Tomorrow is better than today’
Now I see…

 New cityscape, upgraded quality of life
 All I saw 4 years ago still remains good

However…
 Slow industrialization
 Macro economy remains fragile
 Country run by money borrowed continuously


 My friend’s comment ‘Vietnamese people learned to enjoy
 their lives before they gained a competitive edge’
Vietnam Very Scary Picture

 Vietnam Exports   Top 7 Export Products Remain Unchanged
                       1998             2011
                   1   Crude oil        Garment &        Competition
                                        textiles         from
                   2   Garment &        Footwear         Myanmar
                       textiles                          emerging
                   3   Rice             Fishery
   10X      $96B
                   4   Footwear         Crude oil
                   5   Fishery          Electronic
                                        parts/products
                   6   Coffee           Wooden
                                        products
                   7   Mechanical       Rice
 $9.4B
                       parts/products
1998        2011
Build country’s sustainable growth…

 Earn ‘Hard Currencies’ by driving exports
  1. Leverage Vietnam based foreign companies to accelerate
     near term exports
     - Honda VN : manufactures 25% of SEA motorcycle production
          WW 43M => SEA 9.5M => Honda VN 2.5M
     - Samsung BacNinh plant : Exported $6B mobile phones in 2011
     - Canon Tanh Long plant : Exported $2B inkjet printers in 2011
     - Intel : Exported $0.5B in 2011 which is a half of Saigon High Tech
       Park’s total export


  1. Build globally competitive VN enterprises
      → This is about all of you!
Japan : 150 Years of Industrialization
   Building Globally Competitive Companies
                                                                      Today’s Japan
       1868   Meiji Revolution                                      Top 100 Companies
       1878   Tokyo Stock Exchange founded        Industry     Founded before 1905
       1882   Central Bank established            Foundation   28 companies
       1895   The Shino-Japanese War 1895         Building     Mitsubishi, Mitsui, Sumitomo,
       1905   The Russo-Japanese War                           Japan Rail, NTT, Nippon Steel,
Phongtrào                                                      Kirin Brewery, Asahi Beer, Shiseido,
 Đông Du      ‘Taisho Democracy’                               Nintendo, Tokyo Marine Insurance…
                                                  Industry
              Emergence of Consumer Economy
                                                  Expansion    Founded 1905 - 1945
                                                               42 companies
              The Shino-Japanese War 1937 began
       1937
              State Mobilization Law              War          Toyota, Suzuki, Canon, Nikon, Kao, Tak
       1942   The Pacific War began                            eda Pharmaceutical, Astellas
              Priority Industry Association Act
                                                  Economy      Pharma, JFE Steel, Komatsu,
              The Pacific War ended                            Ito-Yokado, EON, Termo, HOYA, Asahi
       1945
              US occupation began                              Glass, Yamato …
              Tokyo Olympic Game
       1964                                       Hyper        Founded after 1945
              Bullet Trains in operation
                                                               30 companies
       1968   Japan as world second               Economic
              largest economy                     Growth       Honda, Nidec, Sony, Kyocera, Fanuc,
       1989   Bubble at height                                 Secom, Orix, NTT DoCoMo, NTT Data,
                                                               KDDI, Softbank, Yahoo Japan, UNIQLO,
      1990~   ‘Lost decades’ began                             Unicharm, Lawson, Oriental Land…
              Internet economy began              Matured
       2008   World economic crises               Economy
Games for You and for Your Country

 For You… Guess I don’t need to explain

 For Vietnam
     Badly needed exports
     Technology advancement
     Globally competitive companies and talents
     Tax revenue
Initial Steps

1. Play and study top ranking games outside Vietnam
     Build your game ‘vocabulary’

2. Develop games you and your customers want
     This is a business, not a hobby

3. Don’t be happy until you made names outside Vietnam
     Your opportunity and responsibility
Cố gắng!

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OGDC2012 Driving Vietnam's and Your Own Future_Mr.Tetsuya Mori_DeNA

  • 1. Game Development - Driving Vietnam's and Your Own Future Prepared for VNG GDC 2012 July 21st, 2012 Tetsuya Mori DeNA Asia Pacific
  • 2. 1. Vietnam as a hidden gem 2. Global game market 3. A Little Bit about DeNA 4. A Big Picture you want to care about
  • 3. Vietnam as a Hidden Gem  Did you know?  VNG is the largest Internet company across SEA and India?  Vietnam game market is by far the largest across SEA and India?  Vietnam has the best mobile broadband access across SEA and India?  Vietnamese engineers are by far the best in SEA, as good as Japanese engineers?  Vietnam has the most active local Internet developer community across SEA and India?
  • 4. Vietnam – Unquestionable Leaders in SEA Gaming Industry
  • 5. Internet Foundation SEA + India Country Score Board Country Population Network Consumer acceptance 3G/4G WIFI Net Online Smart literacy games phone India 1200M Indonesia 240M Philippine 93M Vietnam 87M Thailand 69M Malaysia 28M Singapore 5M 5
  • 6. Vietnam IT Resources Observations from VNG, Punch, Fsoft, VNG, and others  Leaders – some highly talented visionary leaders  Software engineering – on par with Japanese counterparts  English skills – better than Japanese counterparts  Organizations - easily scaling up to several hundreds and more, better than Japanese counterparts  Internal management process – on par with Japanese counterparts  Finance – good ops generate good margin relatively easily  OPEX – 1/10 of Japan, 1/15 of US, very low cost of failure
  • 7. 1. Vietnam as a hidden gem 2. Global game market 3. A Little Bit about DeNA 4. A Big Picture you want to care
  • 8. A Brief History of Computer Games Markets 1980 1990 2000 2010 Game Major Market* Publishers Console Games Nintendo NES Activision $30B PC Games Electronic Arts Bandai Namco 3D accelerator Online Games (MMO) Tencent Broadband $16B Nixon Internet Shanda Social Games DeNA Facebook $8B GREE Zynga Mobile Games J2ME+3G $6B EA Gameloft *Title revenue only. Hardware sales not included. 8
  • 9. Comparing Game Types Console Games Online Games Social Games MMOs Product Package product Online services Distribution Retail stores Internet (ADSL, mobile 3G) Platform PC PC & mobile Look & Feel Super intense 3D Intense 3D High quality 2D and simple 3D Game play Intense Casual, frequent 1-3 hr/play 5-30 min/play Development >$50M >1000 m.month 100-200 m.month >2 yrs 1-2 yrs 3-6 months Operations N/A Data center, Data mining Performance KPIs Unit sold DAU MAU DAU MAU Gross margins CU PCU ARPU ARPPU ARPU ARPPU LTV eCPNU 9
  • 10. Social Games = Online Games Meshed into Social Networks Online Games  Card Battle  Simulations Social Networks  Strategy • Community  Dating • Messaging PC  Town building • User posting + Mobile  Management • Invites  RPG • Daily access  FPS • Cross promotion  Sports • Viral effects  Board Games 10
  • 11. Card Battle Type Social Game - Examples 11
  • 12. Card Battle Type Social Games Sets a New Trend Japan US China Korea Soon to come JP market turned Android No.1 iPhone No.1 completely to CBG 12
  • 13. 1. Vietnam as a hidden gem 2. Global game market 3. A Little Bit about DeNA 4. A Big Picture you want to care
  • 14. Global Leaders of Game Publishing Company Name Revenue Country Game Type Growth Bandai Namco $5.5B Japan Console games + Activision Blizzard $4.8B US Console games Electronic Arts $4.1B US Console games Tencent Games $3.0B China Online games ++ DeNA $1.9B Japan Social games ++ GREE $1.5B Japan Social games ++ Square Enix $1.5B Japan Console games Zynga $1.1B US Social games ++ Nexon $1.1B Korea Online games ++ Take-Two $1.1B US Console games Ubi Soft $1.1B France Console games 14
  • 15. JP Social Mobile Games – Explosive Growth DeNA Net Revenue US$2B Mobile Social Games launch  Japan’s mobile social game market  0→$5B in 3 years US$1B  Highest ARPU x20 US 15
  • 16. Over 50% of Mobage Game Revenue Comes from 3rd Party Developers 3rd Party Games 16
  • 17. Big Title Revenue Scale Mobage top 20 title aiming at $1M/month Mobage top 5 title double digits millions / month Market Enabling Rev Share Model  Gross Rev → Carriers 13%, DeNA 87%  Out of 87% → DeNA 30%, Developers 70% 17
  • 18. Big Traffic and Big Data Mining  Big traffic – 20 billions PV / Day  20% of Japan’s mobile data traffic  1.2TB event log data / Day  480 CPU cores and Hadoop for real time processing  Internal analytic tools  Data miners (business analysts+ engineers) 18
  • 19. Mobage Net Effect Start from a single user An invite to 1 core user led to 15,000 user sign ups
  • 20. DeNA Distribute Social Games Globally Japan China Korea Global 20
  • 21. Mobage Titles Winning The U.S. US GooglePlay market Top Grossing Rage of No.1 1st Bahamut Tapfish No.10 20th Ninja Royale No.14 40th 60th 80th 100th 4/10 4/15 4/23 21
  • 22. DeNA in Vietnam  Punch Entertainment  Acquisition Q4 2011  Integrated into DeNA in-house studio in Japan  VNG  Entered into global social game partnership  Co-producing social games targeting Japanese market  New initiative to help improve artwork quality standard
  • 23. 1. Vietnam as a hidden gem 2. Global game market 3. A Little Bit about DeNA 4. A Big Picture you want to care about
  • 24. 4 years ago, I saw in Vietnam Like Japan in 1960s  Organized chaos  Young, humble and hard working people  Strong education foundation, excellent students  Entrepreneurship everywhere  Construction everywhere  Shared code of building community and nation  ‘Tomorrow is better than today’
  • 25. Now I see…  New cityscape, upgraded quality of life  All I saw 4 years ago still remains good However…  Slow industrialization  Macro economy remains fragile  Country run by money borrowed continuously My friend’s comment ‘Vietnamese people learned to enjoy their lives before they gained a competitive edge’
  • 26. Vietnam Very Scary Picture Vietnam Exports Top 7 Export Products Remain Unchanged 1998 2011 1 Crude oil Garment & Competition textiles from 2 Garment & Footwear Myanmar textiles emerging 3 Rice Fishery 10X $96B 4 Footwear Crude oil 5 Fishery Electronic parts/products 6 Coffee Wooden products 7 Mechanical Rice $9.4B parts/products 1998 2011
  • 27. Build country’s sustainable growth…  Earn ‘Hard Currencies’ by driving exports 1. Leverage Vietnam based foreign companies to accelerate near term exports - Honda VN : manufactures 25% of SEA motorcycle production  WW 43M => SEA 9.5M => Honda VN 2.5M - Samsung BacNinh plant : Exported $6B mobile phones in 2011 - Canon Tanh Long plant : Exported $2B inkjet printers in 2011 - Intel : Exported $0.5B in 2011 which is a half of Saigon High Tech Park’s total export 1. Build globally competitive VN enterprises → This is about all of you!
  • 28. Japan : 150 Years of Industrialization Building Globally Competitive Companies Today’s Japan 1868 Meiji Revolution Top 100 Companies 1878 Tokyo Stock Exchange founded Industry Founded before 1905 1882 Central Bank established Foundation 28 companies 1895 The Shino-Japanese War 1895 Building Mitsubishi, Mitsui, Sumitomo, 1905 The Russo-Japanese War Japan Rail, NTT, Nippon Steel, Phongtrào Kirin Brewery, Asahi Beer, Shiseido, Đông Du ‘Taisho Democracy’ Nintendo, Tokyo Marine Insurance… Industry Emergence of Consumer Economy Expansion Founded 1905 - 1945 42 companies The Shino-Japanese War 1937 began 1937 State Mobilization Law War Toyota, Suzuki, Canon, Nikon, Kao, Tak 1942 The Pacific War began eda Pharmaceutical, Astellas Priority Industry Association Act Economy Pharma, JFE Steel, Komatsu, The Pacific War ended Ito-Yokado, EON, Termo, HOYA, Asahi 1945 US occupation began Glass, Yamato … Tokyo Olympic Game 1964 Hyper Founded after 1945 Bullet Trains in operation 30 companies 1968 Japan as world second Economic largest economy Growth Honda, Nidec, Sony, Kyocera, Fanuc, 1989 Bubble at height Secom, Orix, NTT DoCoMo, NTT Data, KDDI, Softbank, Yahoo Japan, UNIQLO, 1990~ ‘Lost decades’ began Unicharm, Lawson, Oriental Land… Internet economy began Matured 2008 World economic crises Economy
  • 29. Games for You and for Your Country  For You… Guess I don’t need to explain  For Vietnam  Badly needed exports  Technology advancement  Globally competitive companies and talents  Tax revenue
  • 30. Initial Steps 1. Play and study top ranking games outside Vietnam  Build your game ‘vocabulary’ 2. Develop games you and your customers want  This is a business, not a hobby 3. Don’t be happy until you made names outside Vietnam  Your opportunity and responsibility