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GA를 활용한 게임 에이전트 동작-CIG Competition PacMan- YonseiUniv Soft Computing Lab
1/34 NOT YOUR FAULT!
2/34 다음 중 GA 를 사용하여 풀기에 적합한 문제는? 7차 방정식 사용자 상태 추론 게임에서의 최적화 경로 찾기 하드웨어 설계 게임 전략 생성
3/34 1. 탐색범위가 넓은 문제! 2. 반드시 제일 좋은 해를 구할 필요가 없는 문제!
4/34 DO YOU BELIEVE IN GA?
동기 5/34 실제 동물은 물리 환경에서 최적화된 움직임을 하고 있을까?
문제 설계 6/34
문제 설계(유전자) 7/34 Time(1.5 sec) Angular motor를 이용 각 관절의 각속도를 제어한다. Motor의 속도는 5단계(-2, -1, 0, 1, 2 )로 구성되어있다. 여기서 (-)값은 음의 방향의 각속도를 말한다. Joint Degree(38)
유전자 평가 8/34 0 1 1 0 1 1 1 0 0 0 0 1 0 0 0 1 0 0 1 1 64 361 169 576 얼마나 전진했는가? 적합도 염색체
실험결과 9/34
확인 10/34 동영상!
확인 11/34 이런 모양도!
CIG IEEE Symposium on Computational Intelligence and Games Tutorial Session Presentation Competition http://www.ieee-cig.org/competitions/ Competitions Chair: Simon M. Lucas 12/34
CIG Competition 13/34
Unreal Tournament Sponsored by 2K Australia The competition task is to create a computer game bot Indistinguishable from a human player major prize of A$7,000 cash Trip to 2K Australia's studio DeathMatch game type for the FPS Chatting will be disabled.  Some aspects of the game play will be modified in a way not known to competitors.  14/34
TORCS Car Racing Daniele Loiacono, Julian Togelius and Pier Luca Lanzi Learn (or otherwise develop) a controller The distance raced in a fixed amount of time Best few controllers will race against each other Mac OS X, Windows and Linux, using Java and C++ Neural networks, Fuzzy logic, Force fields, Expression trees 15/34
Ms Pac-Man Non-deterministic game The world record for a human player currently stands at 921,360 Can anyone develop a software agent to beat that? the best software controller for the game of Ms Pac-Man Screen-capture to get the current state of the game 16/34
AI for CS different than AI for Games 17/34 ,[object Object]
Loose in a fun, challenging way
No unintended weaknesses
No “golden path” to defeat
Must not look dumb
Must perform in real time (CPU)
Configurable by designers
Not hard coded by programmer
“Amount” and type of AI for game can vary
RTS needs global strategy, FPS needs modeling of individual units at “footstep” level
RTS most demanding:  3 full-time AI programmers
Puzzle, street fighting: 1 part-time AI programmer,[object Object]
Game Agents 19/34 Act Sense Think ,[object Object]
think of agent as NPC, enemy, ally or neutral
Loops through: sense-think-act cycle
Acting is event specific, so talk about sense and think first, then a bit on act,[object Object]
Game Agents – Sensing (2 of 2) ,[object Object]
Ex- tip-toe past, enemy doesn’t hear, but if run past, enemy hears (stealth games, like Thief)

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