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By




     David Deubelbeiss
About the Author
                        David Deubelbeiss is a TESOL professor and teacher trainer
                        presently living in North Bay, Ontario. He has traveled and taught
                        around the world. A “working man’s teacher”, he enjoys red
                        wine, good food, good conversation and just “being here”. Find
                        out more about him through his google profile.



About this book
Flashcards bring language learning to life. They really do.

How? Well, they take the constructivist principle that we learn by doing and put it into
action. Students learn cooperatively and by bringing the classroom down to a small
delivery level – students learn much more effectively.

The barriers to effective learning are many. But the greatest barrier is a student that just
sits and listens. Language as a skill requires “doing”. Flashcards by their very
“manipulative” nature, make this happen.

Find in these card sets, a lot of ground work on my part. Hopefully it will pay off in your
classroom. Click on a set and print them out. Get the students cutting and playing many
of the activities I’ve listed. Or, just let them decide how to use the cards. Let them teach
themselves. Your faith in your student’s abilities will pay off. In both their learning and
your own development as a student centered teacher.

All these sets (and more on EFL Classroom 2.0), have Quizlet games that students may
access freely and play. The online games (under each set’s page) should be part of your
curriculum and will really fortify the learning of the language.

The purchase of this book helps support a new model of textbook delivery – teachers
helping teachers. It is supported by a large professional development community and an
author that will respond to your needs. Your purchase supports all the activities to
support practicing teachers through EFL Classsroom 2.0.

Thanks in advance, enjoy the book. Any feedback and comments much appreciated.


David Deubelbeiss


© 2011 by I’m Press
Table of Contents
                       Flashcards built on Quizlet

1    Numbers                              19   Animals Wild / In a Zoo

2    Ordinal Numbers                      20   Sports ( I can ….)

3    The Alphabet                         21   Lets ………

4    School Words                         22   The Seven Continents

5    School Subjects        Basic Vocab   23   Jobs / Careers

6    What are they doing? 1 / 2           24   Places           The Planets

7    Essential Words                      25   The Apartment | The Kitchen

8    Food and Drink | All Kinds           26   Meal Time            Modern Things

9    Fruit and Vegetables                 27   Emotions / Emoticons

10   Meat and Dairy Products              28   The Beach / On Holiday

11   Fast Food          Snacking          29   The Horoscope

12   Mr. X’s Amazing Day                  30   Fantasy Characters

13   Basic Personal Questions             31   Text Messaging

14   The Weather                          32   Traffic Signs

15   Clothes                              33   Superheroes

16   Telling the Time                     34   Transportation

17   The “Simpsons” Family                35   Past Tense Verbs         Irregular

18   Sickness                             36   Hotel Complaints
USING FLASHCARDS
                  TO TEACH LANGUAGES

WHY?:      Games are fun and motivational. They increase student talk time (production).
            Visuals add context to the language learning. They are quick and easy to
            use. They allow for repetition and proper scaffolding of the learning.



WHERE? Flashcards are now freely available all over the internet. Just download and
            print. (see the sites I’ve listed below or visit EFL Classroom’s sharing area).
            Vocabulary power points can easily be printed [File – Print Preview – “x”
            slides/page – Print] and cut up by students for use. If you have the time, print
            an empty BINGO card and have the students draw/label their own cards! You
            can also just photocopy from books then cut these pictures up.



WHICH? Use flashcards in the L2! Either without a label or with a label on the back. If
            you print and they don’t have labels – get your students to label them!



WHEN?      Anytime! They can be used to assess student ability/knowledge. As a review
            or formative tool. As an “study” part of the lesson to practice language
            in a controlled fashion. Or just as a fun, “activating” part of a lesson.
TIPS?       ** Laminate your “good” card sets.
            ** Keep in labeled envelops or zip lock bags.
            ** Set up your classroom so it is easy for students to be grouped or spread out.
            ** Have a strict set of signs and signals to manage students.
            ** Model the game in front of the whole class with a few students. Go slow!
            ** Get students to invent their own games!

HOW?        There are literally a zillion ways to use flashcards to teach. Here are a few of
             them lumped into some main categories.



1.       MEMORY
This is probably the most simple and repetitive type of game. There are many variations
but they are of two sorts.

a) Recall. One student shows the student(s) a flashcard and the others try to make a
sentence or simply state the name of the card. The student “teacher” checks on the back
label and if correct puts in a “correct” pile. If incorrect, it is set aside for review later.

b) Memory Story. One student picks up a card and makes a statement using some target
language. For example. “Yesterday I went shopping and bought ……..” The next student
turns up a card and continues. “Yesterday I went shopping and bought a … and a ……”

c) Concentration. There are two sets of flashcards. Either picture/picture or picture /
word. Students attempt to turn over and match from both sets. If they do so, they may
continue. The student with the most pairs at the end, wins. Here’s an online example.
http://tiny.cc/MZwhY

d) Snap. The cards are face up on the table. The teacher says a sentence and the first
student to “snap” or slap the right card gets to keep it. The most cards at the end, wins. You
can play this full class by putting large flashcards on the board and having students run up
to the blackboard and slap the correct flashcard.
2.       GRAMMAR
These games use some target language which the teacher models and puts in the board.
Students play the game using the flashcards and the designated language structure. Many
times, the language can be a closed question / answer (ex. Did you ….. last night? – Yes, I
did / No, I didn’t)

Some example grammar structures:

Do you like ……      / Do you usually …….. / Do you have …….

Did you ……… yesterday?         Have you ever ……… ?        Will you …… tomorrow?

a) Go Fish. Use two sets. Students in groups of 3 or 4 ask each other questions using the
target language. If the student asked has that card, they must give it and that student
collects a pair. They may continue until they don’t collect. If a student runs out of cards,
they pick up some more cards to continue. Most pairs at the end wins.

b) Survey. Give each student a card. They survey others around the class using their
vocabulary flashcard. Ex. Have you ever…..? Report back to the group or the class using
the structure –

All
Most
Some     of us ………
Few
None

c) Conversation prompt. There is one pile of cards in the middle. One student turns over
a card and using the flashcard as a prompt – asks another student a question. That student
responds with one sentence. The other students in the group must ask one follow up
question each.

Some example prompts:

When did you last ……? / Have you ever …….?            / Do you prefer ……. Or ..........?

If someone ......... , what would you do?   /   What do you think about ………?

d) Find your match! Copy some flashcards in different numbers. 6 of one, 5 of one, 4
of one 3 of one etc… Give one card to each student. Using the target language on the
board, the students must go around the classroom and find other students with a similar
card. If they find a match, they link arms and continue trying to find others with a similar
card. (Ex. “ I love ……. What about you? “ “Oh, I love …… . Bye.” ) Alternatively –
students can choose their own response from the items brainstormed on the blackboard.
Have them use a post it to create their own flashcard!

e) The “You Can” Game. A person in a group turns over a flashcard. They must make a
statement/sentence using “can”. Ex. You can …….. or An / A ……. can….. Continue
around the group awarding a point for each statement.

f) Guessing Game.          Create some sets of flashcards with common people / places /
things. One learner picks up a flashcard and describes it using

It is a thing that ….
It is a place where ….
It is a person who ….

The first student to correctly guess it, wins the card. Most cards when time is up, wins.




3.        CLASSROOM ACTION GAMES
These games use flashcards to get students moving around the classroom and competing.

a) Charades. Bring a student to the front of the class. Show them a flashcard. They must
act out the object / action. The other students guess or a team guesses as many as possible
in one minute. The next team tries to beat them. Make sure they use full sentences! (ex. He
is an elephant!) . After a whole class demonstration, get students doing this in small groups.

b) Pictionary. Same as charades only this time instead of acting out the flashcard, they
must draw it. You can also have multiple teams drawing on the board – first team to guess
the correct word wins.

c)    Telephone Whisper. Put your students in rows. Show the last person in the row a
flashcard. They must make a sentence with an adjective (ex. It is a huge elephant) and
whisper it to the next person. Continue until it gets to the front of the class. That student
writes the phrase on the board. If it is a the same as the flashcard – a point is awarded.



4.        OPEN ENDED GAMES
These games are for higher level students and give them an opportunity to use language in
a meaningful and fuller manner.

a) Story Dominoes. One stack of cards in the middle. A student picks up a card and
starts a story, stating one sentence. The next student picks up a card and continues the
story. And so on until the last card when the story concludes. Start again and see if the
group can recall and repeat the story!

b) Liar, Liar pants on Fire! Each student in the group gets 3 flashcards. They must
make a statement about each flashcard and their life. One must be a lie. The other students
guess which one is the lie. Ex. (for animals): I like crocodiles. / I have seen a giraffe
in real life. / I have kissed a dog . Which is the lie?

c) Making Connections. Use two sets of assorted flashcards. Spread them out into two
groups. Students must make a sentence using a flashcard from both sides. Ex. An elephant
(a) doesn’t like to swim(b). Continue until all cards are matched.

d) Not like the others. Use a set of assorted flashcards. Students turn over 4 cards and
put them face up in the middle. Students must make statements why one is different from
the others using the phrase, A/An ……. is not like the others because …….. A point
awarded for all logical answers. When students run out of statements, start with a new set
of four flashcards.

e) Discussions Students turn over a card and state their opinion about the topic of the
card. Go around the group with each student stating their opinion. Discuss.




WEB BASED FLASHCARD RESOURCES
EFLClassroom 2.0 Diigo http://quizlet.com/user/eflclassroom/

EFL Classroom 2.0:          http://eflclassroom.ning.com/resources

ESLJunction                 http://www.esljunction.com/esl-efl-flashcards/

ESL Flashcards             http://www.eslflashcards.com/

MES English                 http://www.mes-english.com/flashcards.php

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Flashcards Bring Language Learning to Life

  • 1. By David Deubelbeiss
  • 2. About the Author David Deubelbeiss is a TESOL professor and teacher trainer presently living in North Bay, Ontario. He has traveled and taught around the world. A “working man’s teacher”, he enjoys red wine, good food, good conversation and just “being here”. Find out more about him through his google profile. About this book Flashcards bring language learning to life. They really do. How? Well, they take the constructivist principle that we learn by doing and put it into action. Students learn cooperatively and by bringing the classroom down to a small delivery level – students learn much more effectively. The barriers to effective learning are many. But the greatest barrier is a student that just sits and listens. Language as a skill requires “doing”. Flashcards by their very “manipulative” nature, make this happen. Find in these card sets, a lot of ground work on my part. Hopefully it will pay off in your classroom. Click on a set and print them out. Get the students cutting and playing many of the activities I’ve listed. Or, just let them decide how to use the cards. Let them teach themselves. Your faith in your student’s abilities will pay off. In both their learning and your own development as a student centered teacher. All these sets (and more on EFL Classroom 2.0), have Quizlet games that students may access freely and play. The online games (under each set’s page) should be part of your curriculum and will really fortify the learning of the language. The purchase of this book helps support a new model of textbook delivery – teachers helping teachers. It is supported by a large professional development community and an author that will respond to your needs. Your purchase supports all the activities to support practicing teachers through EFL Classsroom 2.0. Thanks in advance, enjoy the book. Any feedback and comments much appreciated. David Deubelbeiss © 2011 by I’m Press
  • 3. Table of Contents Flashcards built on Quizlet 1 Numbers 19 Animals Wild / In a Zoo 2 Ordinal Numbers 20 Sports ( I can ….) 3 The Alphabet 21 Lets ……… 4 School Words 22 The Seven Continents 5 School Subjects Basic Vocab 23 Jobs / Careers 6 What are they doing? 1 / 2 24 Places The Planets 7 Essential Words 25 The Apartment | The Kitchen 8 Food and Drink | All Kinds 26 Meal Time Modern Things 9 Fruit and Vegetables 27 Emotions / Emoticons 10 Meat and Dairy Products 28 The Beach / On Holiday 11 Fast Food Snacking 29 The Horoscope 12 Mr. X’s Amazing Day 30 Fantasy Characters 13 Basic Personal Questions 31 Text Messaging 14 The Weather 32 Traffic Signs 15 Clothes 33 Superheroes 16 Telling the Time 34 Transportation 17 The “Simpsons” Family 35 Past Tense Verbs Irregular 18 Sickness 36 Hotel Complaints
  • 4. USING FLASHCARDS TO TEACH LANGUAGES WHY?: Games are fun and motivational. They increase student talk time (production). Visuals add context to the language learning. They are quick and easy to use. They allow for repetition and proper scaffolding of the learning. WHERE? Flashcards are now freely available all over the internet. Just download and print. (see the sites I’ve listed below or visit EFL Classroom’s sharing area). Vocabulary power points can easily be printed [File – Print Preview – “x” slides/page – Print] and cut up by students for use. If you have the time, print an empty BINGO card and have the students draw/label their own cards! You can also just photocopy from books then cut these pictures up. WHICH? Use flashcards in the L2! Either without a label or with a label on the back. If you print and they don’t have labels – get your students to label them! WHEN? Anytime! They can be used to assess student ability/knowledge. As a review or formative tool. As an “study” part of the lesson to practice language in a controlled fashion. Or just as a fun, “activating” part of a lesson.
  • 5. TIPS? ** Laminate your “good” card sets. ** Keep in labeled envelops or zip lock bags. ** Set up your classroom so it is easy for students to be grouped or spread out. ** Have a strict set of signs and signals to manage students. ** Model the game in front of the whole class with a few students. Go slow! ** Get students to invent their own games! HOW? There are literally a zillion ways to use flashcards to teach. Here are a few of them lumped into some main categories. 1. MEMORY This is probably the most simple and repetitive type of game. There are many variations but they are of two sorts. a) Recall. One student shows the student(s) a flashcard and the others try to make a sentence or simply state the name of the card. The student “teacher” checks on the back label and if correct puts in a “correct” pile. If incorrect, it is set aside for review later. b) Memory Story. One student picks up a card and makes a statement using some target language. For example. “Yesterday I went shopping and bought ……..” The next student turns up a card and continues. “Yesterday I went shopping and bought a … and a ……” c) Concentration. There are two sets of flashcards. Either picture/picture or picture / word. Students attempt to turn over and match from both sets. If they do so, they may continue. The student with the most pairs at the end, wins. Here’s an online example. http://tiny.cc/MZwhY d) Snap. The cards are face up on the table. The teacher says a sentence and the first student to “snap” or slap the right card gets to keep it. The most cards at the end, wins. You can play this full class by putting large flashcards on the board and having students run up to the blackboard and slap the correct flashcard.
  • 6. 2. GRAMMAR These games use some target language which the teacher models and puts in the board. Students play the game using the flashcards and the designated language structure. Many times, the language can be a closed question / answer (ex. Did you ….. last night? – Yes, I did / No, I didn’t) Some example grammar structures: Do you like …… / Do you usually …….. / Do you have ……. Did you ……… yesterday? Have you ever ……… ? Will you …… tomorrow? a) Go Fish. Use two sets. Students in groups of 3 or 4 ask each other questions using the target language. If the student asked has that card, they must give it and that student collects a pair. They may continue until they don’t collect. If a student runs out of cards, they pick up some more cards to continue. Most pairs at the end wins. b) Survey. Give each student a card. They survey others around the class using their vocabulary flashcard. Ex. Have you ever…..? Report back to the group or the class using the structure – All Most Some of us ……… Few None c) Conversation prompt. There is one pile of cards in the middle. One student turns over a card and using the flashcard as a prompt – asks another student a question. That student responds with one sentence. The other students in the group must ask one follow up question each. Some example prompts: When did you last ……? / Have you ever …….? / Do you prefer ……. Or ..........? If someone ......... , what would you do? / What do you think about ………? d) Find your match! Copy some flashcards in different numbers. 6 of one, 5 of one, 4 of one 3 of one etc… Give one card to each student. Using the target language on the board, the students must go around the classroom and find other students with a similar card. If they find a match, they link arms and continue trying to find others with a similar card. (Ex. “ I love ……. What about you? “ “Oh, I love …… . Bye.” ) Alternatively –
  • 7. students can choose their own response from the items brainstormed on the blackboard. Have them use a post it to create their own flashcard! e) The “You Can” Game. A person in a group turns over a flashcard. They must make a statement/sentence using “can”. Ex. You can …….. or An / A ……. can….. Continue around the group awarding a point for each statement. f) Guessing Game. Create some sets of flashcards with common people / places / things. One learner picks up a flashcard and describes it using It is a thing that …. It is a place where …. It is a person who …. The first student to correctly guess it, wins the card. Most cards when time is up, wins. 3. CLASSROOM ACTION GAMES These games use flashcards to get students moving around the classroom and competing. a) Charades. Bring a student to the front of the class. Show them a flashcard. They must act out the object / action. The other students guess or a team guesses as many as possible in one minute. The next team tries to beat them. Make sure they use full sentences! (ex. He is an elephant!) . After a whole class demonstration, get students doing this in small groups. b) Pictionary. Same as charades only this time instead of acting out the flashcard, they must draw it. You can also have multiple teams drawing on the board – first team to guess the correct word wins. c) Telephone Whisper. Put your students in rows. Show the last person in the row a flashcard. They must make a sentence with an adjective (ex. It is a huge elephant) and whisper it to the next person. Continue until it gets to the front of the class. That student writes the phrase on the board. If it is a the same as the flashcard – a point is awarded. 4. OPEN ENDED GAMES These games are for higher level students and give them an opportunity to use language in a meaningful and fuller manner. a) Story Dominoes. One stack of cards in the middle. A student picks up a card and starts a story, stating one sentence. The next student picks up a card and continues the
  • 8. story. And so on until the last card when the story concludes. Start again and see if the group can recall and repeat the story! b) Liar, Liar pants on Fire! Each student in the group gets 3 flashcards. They must make a statement about each flashcard and their life. One must be a lie. The other students guess which one is the lie. Ex. (for animals): I like crocodiles. / I have seen a giraffe in real life. / I have kissed a dog . Which is the lie? c) Making Connections. Use two sets of assorted flashcards. Spread them out into two groups. Students must make a sentence using a flashcard from both sides. Ex. An elephant (a) doesn’t like to swim(b). Continue until all cards are matched. d) Not like the others. Use a set of assorted flashcards. Students turn over 4 cards and put them face up in the middle. Students must make statements why one is different from the others using the phrase, A/An ……. is not like the others because …….. A point awarded for all logical answers. When students run out of statements, start with a new set of four flashcards. e) Discussions Students turn over a card and state their opinion about the topic of the card. Go around the group with each student stating their opinion. Discuss. WEB BASED FLASHCARD RESOURCES EFLClassroom 2.0 Diigo http://quizlet.com/user/eflclassroom/ EFL Classroom 2.0: http://eflclassroom.ning.com/resources ESLJunction http://www.esljunction.com/esl-efl-flashcards/ ESL Flashcards http://www.eslflashcards.com/ MES English http://www.mes-english.com/flashcards.php