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History of
      Instructional Design
                  Part One
                 EDUU566
Based on Reiser & Dempsey, 2006 & Reiser, 2001




                                         Carla Piper, Ed. D.
                                         Course Developer
What is Instructional Design?
• Involves the analysis of learning and
  performance problems
• Includes design, development, implementation,
  evaluation and management of instructional and
  non-instructional processes and resources
• Intended to improve learning and performance in
  a variety of settings including educational
  institutions and the workplace
• Uses systematic instructional design (ISD)
  procedures and employ a variety of instructional
  media to accomplish their goals.
                                       (Reiser, 2001 p. 57)
History of Instructional Media
• Primary physical means of instruction prior
  to the 20th Century
  – The teacher
  – The chalkboard
  – The textbook
• Influence of technology
  – the use of media for instructional purposes
  – the use of systematic instructional design
    procedures or instructional design
World War II

Psychologists and Educators
• Conducted experimental research
• Developed training materials for the military
• Influenced the types of training materials that
  were developed
• Based on their work on instructional principles
• Examined research and theory on instruction,
  learning, and human behavior
American Institutes for Research




• Established after WWII
• Started seeing training as a system
• Developed a number of innovative analysis, design, and
  evaluation procedures
• Programmed instruction movement (mid-1050s through
  the mid-1060s)
• Major factor in the development of the systems
  approach.
B.F. Skinner
• Wrote article called: The Science of
  Learning and the Art of Teaching (1954)
• Believed that increasing human learning
  could increase if instructional materials were
  effectively designed.
• Programmed instructional materials should:
   –   present instruction in small steps
   –   require overt responses to frequent questions
   –   provide immediate feedback
   –   allow for learner self-pacing
• Learner would receive positive
  reinforcement with the feedback they
  received
                                                       More on Skinner
• TIP Theories – Operant Conditioning
Programmed Instruction
• Data regarding the effectiveness of
  the materials were collected
• Instructional weaknesses were
  identified
• Materials were revised accordingly
• Trial and revision procedure
  provided formative evaluation              B.F. Skinner’s
                                          Teaching Machine for
• Still found in current instructional   Programmed Instruction
  design models.
                                More on Programmed Instruction
Robert Mager
• Preparing Objectives for Programmed
  Instruction (1962)
   – now in its third edition
• Describes how to write objectives that include
   – a description of desired learner behaviors
   – the conditions under which the behaviors are to be
     performed
   – the standards (criteria) by which the behaviors are
     to be judged
• Current instructional designers still require
  these three elements in course objectives
• TIP Theories – Criterion Referenced                      Robert Mager
  Instruction
• How to Write Learning Objectives -
  http://depts.washington.edu/eproject/objectives.htm
Benjamin Bloom
• Taxonomy of Educational
  Objectives (1956)
• Various types of learning
  outcomes within the
  cognitive domain
                                     Evaluation
  – Objectives could be
                                     Synthesis
    classified according to type
    of learner behavior               Analysis
    described                       Application
  – A hierarchical relationship    Comprehension
    exists among the various        Knowledge
    types of outcomes
The Criterion-Referenced Testing Movement
 of the 1960s
• Norm-referenced tests common before the early 1960s
   – spread out the performance of learners
   – bell curve - determine the norm or average scores in a
     population
   – some students do well on a test and others do poorly
• Criterion-referenced tests
   – determine how well an individual can perform a particular
     behavior or set of behaviors
   – Individual performance not compared to the performance of
     others
• Glaser (1963) used criterion-referenced measures
   – assess student entry-level behavior
   – determine the extent to which students had acquired the
     behaviors an instructional program was designed to teach
Glaser’s Instructional System
                          1962




 http://www.nwlink.com/~donclark/history_isd/glaser.html
The Systems Approach – 1970s
• U.S. Military developed instructional design
  model for training
• Instructional improvement centers were created
  in higher education
  – To help faculty use media and instructional design
    procedures to improve the quality of their instruction
• Marks the beginning of graduate programs in
  instructional design
• Professional organizations formed – Educational
  Technology and Research Development
• Current ASAT Website – Army Automated
  Systems Approach
Dick and Carey Model - 1978
Reiser and Dick Model - Current




• Dick and Carey Model
• Reiser’s Website
The IDI Model- Gerlach and Ely
1980




                           Link to PDF
Original ADDIE Model - 1975




http://www.nwlink.com/~donclark/history_isd/addie.html
ADDIE        Core Elements/Phases of Instructional Design




                                   Revise
    Revise
                    Analyze



   Implement        Evaluate       Design



                     Develop
   Revise                            Revise
ADDIE Model                                Systematic Design


• A – identify problem, analyze setting
• D – organize management, identify
  objectives
• D – specify methods, consult
  prototypes
• I – test prototypes, implement recycle
• E – analyze results
Resources
  –   Learning Theories
  –   Wikipedia
  –   e-LearningIntuology
  –   ISU
ADDIE Table




   http://www.businessperform.com/html/addie_model.html
Don Clark’s ADDIE Timeline




     http://www.nwlink.com/~donclark/history_isd/addie.html
Don Clark’s ADDIE Backwards Design




    http://www.nwlink.com/~donclark/hrd/ADDIE/ADDIE_backwards_planning_model.html
1980s – Computer-based Instruction
• Applied principles of cognitive psychology in the
  instructional design process
• Increasing interest in the use of microcomputers
  for instructional purposes
• Instructional design professionals turned their
  attention to producing computer-based
  instruction
• Began to develop new models of instructional
  design to accommodate the interactive
  capabilities
• ERIC Digest – Roblyer (1989)
Robert Gagne
• The Conditions of Learning (1965 currently in 4th
  edition)
• Described five domains or types of learning
  outcomes
   –   verbal information
   –   intellectual skills
   –   psychomotor skills
   –   attitudes
   –   cognitive strategies
• Each require a different set of' conditions to
  promote learning
• TIP Theories – Conditions of Learning
Gagne’s Nine Events of Instruction
1.   Gain attention (reception)
2.   Inform learners of objectives (expectancy)
3.   Stimulate recall of prior learning (retrieval)
4.   Present the content (selective perception)
5.   Provide "learning guidance" (semantic
     encoding)
6.   Elicit performance (responding)
7.   Provide feedback (reinforcement)
8.   Assess performance (retrieval)
9.   Enhance retention and transfer
     (generalization).                    Tip Theories
Gagne’s Model




          Instructional Design
The 1990s - Constructivism
• Constructivist theory of learning and instruction
• The instructional principles require learners to:
   – solve complex and realistic problems
   – work together to solve those problems
   – examine the problems from multiple perspectives
   – take ownership of the learning process (rather than
     being passive recipients of instruction)
   – become aware of their own role in the knowledge
     construction process
• Designers create "authentic learning tasks that reflect
  the complexity of the real-world environment in which
  learners will be using the skills they are learning”
1990s Developments
• New electronic              • Rapid prototyping
  performance support            – developing a prototype product in
  systems                          the very early stages
   – information base with       – going through a series of rapid
     essential work                tryout and revision cycles until an
     information                   acceptable version of the product is
   – intelligent coaching          produced
     and expert               • CAD –Computer-aided Design
     advisement systems
   – customized support
     tools that automate
     and simplify job tasks
• Increased interest in
  using the Internet for
  distance learning
Cognitive Information Processing (CIP) Theory
• Memory is basis for information processing
• Three stages of memory
   – Sensory
      • perceive organizations in patterns in environment
      • recognize and code patterns
   – Short term
      • hold information briefly
      • try to make sense of information
      • make connections with information in long term memory
   – Long term
      • enables learner to remember
      • Helps learner apply information to real-life applications
• The importance of feedback
   – Provides learner with knowledge about the correctness of his/her
     response or adequacy of performance
   – Allows learner to correct response or improve performance
                                                                    Reiser (2006), p. 38
CIP and Stages of Memory




   http://www.edpsycinteractive.org/topics/cogsys/infoproc.html
Executive Control Responses




       http://www.abacon.com/slavin/t55.html
Books            Papers


                                                Office
Schema Theory                       Chairs                 Laptop


                                                 Desk



• “Knowledge presented in long term memory as packets
  of information called schemata” (Reiser, 2006, p. 39).
• Schemata –organize information in categories in
  “systematic, predictable ways”
• Automated schemata free learner’s working memory
  capacity
• Roles and scripts for interpreting the world and making
  predictions about environment (Widmayer, 2007).
• Each individual’s schema is unique and dependent on
  experiences and cognitive processes.
Cognitive Load



• Working memory needs to be kept to a minimum of “7
  chunks of information at the same time”
• Goal is to facilitate the changes in long term memory
• “Need to group or chunk information in smaller portions
  so working memory is not overloaded and information
  can be passed to long term memory more efficiently
  allowing learning to occur”
Situated Learning Theory
• Learning occurs in a community                            Individual
  of practice (Wenger)
                                              Information
• Relies on social and cultural
  aspects of learning
• Students in community of
                                                 Passive                    Active
  practice
   – Enter as individual newcomer and
     begin to engage in the practices of
     the community
   – Become old timers in the community
     and refine practices                                                Experience
   – Sustain the interconnected                               Social
     community and become effective
     and valuable leaders

       http://www.learningandteaching.info/learning/situated.htm
Need for Instructional Designers
• Distance learning programs
  – need for high quality Internet based instruction
  – can not simply be on-line replicas of the instruction
    delivered in classrooms
• Trend toward knowledge management
  – identifying, documenting, and disseminating explicit
    and tacit knowledge within an organization in order to
    improve the performance of that organization
  – database programs, groupware, and intranets allow
    organizations to "manage" (i.e., collect, filter, and
    disseminate) knowledge and expertise
Resources
• Survey of Instructional Design Models (1997) -
  http://www.ericdigests.org/1998-1/survey.htm
• Instructional Design Models
• TIP Theories
• Wikipedia
• Reiser, R.A. (2001). History of Instructional
  Design (Website)
• Reiser & Dempsey (2006). Trends and Issues in
  Instructional Design and Technology.

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History of Instructional Design

  • 1. History of Instructional Design Part One EDUU566 Based on Reiser & Dempsey, 2006 & Reiser, 2001 Carla Piper, Ed. D. Course Developer
  • 2. What is Instructional Design? • Involves the analysis of learning and performance problems • Includes design, development, implementation, evaluation and management of instructional and non-instructional processes and resources • Intended to improve learning and performance in a variety of settings including educational institutions and the workplace • Uses systematic instructional design (ISD) procedures and employ a variety of instructional media to accomplish their goals. (Reiser, 2001 p. 57)
  • 3. History of Instructional Media • Primary physical means of instruction prior to the 20th Century – The teacher – The chalkboard – The textbook • Influence of technology – the use of media for instructional purposes – the use of systematic instructional design procedures or instructional design
  • 4. World War II Psychologists and Educators • Conducted experimental research • Developed training materials for the military • Influenced the types of training materials that were developed • Based on their work on instructional principles • Examined research and theory on instruction, learning, and human behavior
  • 5. American Institutes for Research • Established after WWII • Started seeing training as a system • Developed a number of innovative analysis, design, and evaluation procedures • Programmed instruction movement (mid-1050s through the mid-1060s) • Major factor in the development of the systems approach.
  • 6. B.F. Skinner • Wrote article called: The Science of Learning and the Art of Teaching (1954) • Believed that increasing human learning could increase if instructional materials were effectively designed. • Programmed instructional materials should: – present instruction in small steps – require overt responses to frequent questions – provide immediate feedback – allow for learner self-pacing • Learner would receive positive reinforcement with the feedback they received More on Skinner • TIP Theories – Operant Conditioning
  • 7. Programmed Instruction • Data regarding the effectiveness of the materials were collected • Instructional weaknesses were identified • Materials were revised accordingly • Trial and revision procedure provided formative evaluation B.F. Skinner’s Teaching Machine for • Still found in current instructional Programmed Instruction design models. More on Programmed Instruction
  • 8. Robert Mager • Preparing Objectives for Programmed Instruction (1962) – now in its third edition • Describes how to write objectives that include – a description of desired learner behaviors – the conditions under which the behaviors are to be performed – the standards (criteria) by which the behaviors are to be judged • Current instructional designers still require these three elements in course objectives • TIP Theories – Criterion Referenced Robert Mager Instruction • How to Write Learning Objectives - http://depts.washington.edu/eproject/objectives.htm
  • 9. Benjamin Bloom • Taxonomy of Educational Objectives (1956) • Various types of learning outcomes within the cognitive domain Evaluation – Objectives could be Synthesis classified according to type of learner behavior Analysis described Application – A hierarchical relationship Comprehension exists among the various Knowledge types of outcomes
  • 10. The Criterion-Referenced Testing Movement of the 1960s • Norm-referenced tests common before the early 1960s – spread out the performance of learners – bell curve - determine the norm or average scores in a population – some students do well on a test and others do poorly • Criterion-referenced tests – determine how well an individual can perform a particular behavior or set of behaviors – Individual performance not compared to the performance of others • Glaser (1963) used criterion-referenced measures – assess student entry-level behavior – determine the extent to which students had acquired the behaviors an instructional program was designed to teach
  • 11. Glaser’s Instructional System 1962 http://www.nwlink.com/~donclark/history_isd/glaser.html
  • 12. The Systems Approach – 1970s • U.S. Military developed instructional design model for training • Instructional improvement centers were created in higher education – To help faculty use media and instructional design procedures to improve the quality of their instruction • Marks the beginning of graduate programs in instructional design • Professional organizations formed – Educational Technology and Research Development • Current ASAT Website – Army Automated Systems Approach
  • 13. Dick and Carey Model - 1978
  • 14. Reiser and Dick Model - Current • Dick and Carey Model • Reiser’s Website
  • 15. The IDI Model- Gerlach and Ely 1980 Link to PDF
  • 16. Original ADDIE Model - 1975 http://www.nwlink.com/~donclark/history_isd/addie.html
  • 17. ADDIE Core Elements/Phases of Instructional Design Revise Revise Analyze Implement Evaluate Design Develop Revise Revise
  • 18. ADDIE Model Systematic Design • A – identify problem, analyze setting • D – organize management, identify objectives • D – specify methods, consult prototypes • I – test prototypes, implement recycle • E – analyze results Resources – Learning Theories – Wikipedia – e-LearningIntuology – ISU
  • 19. ADDIE Table http://www.businessperform.com/html/addie_model.html
  • 20. Don Clark’s ADDIE Timeline http://www.nwlink.com/~donclark/history_isd/addie.html
  • 21. Don Clark’s ADDIE Backwards Design http://www.nwlink.com/~donclark/hrd/ADDIE/ADDIE_backwards_planning_model.html
  • 22. 1980s – Computer-based Instruction • Applied principles of cognitive psychology in the instructional design process • Increasing interest in the use of microcomputers for instructional purposes • Instructional design professionals turned their attention to producing computer-based instruction • Began to develop new models of instructional design to accommodate the interactive capabilities • ERIC Digest – Roblyer (1989)
  • 23. Robert Gagne • The Conditions of Learning (1965 currently in 4th edition) • Described five domains or types of learning outcomes – verbal information – intellectual skills – psychomotor skills – attitudes – cognitive strategies • Each require a different set of' conditions to promote learning • TIP Theories – Conditions of Learning
  • 24. Gagne’s Nine Events of Instruction 1. Gain attention (reception) 2. Inform learners of objectives (expectancy) 3. Stimulate recall of prior learning (retrieval) 4. Present the content (selective perception) 5. Provide "learning guidance" (semantic encoding) 6. Elicit performance (responding) 7. Provide feedback (reinforcement) 8. Assess performance (retrieval) 9. Enhance retention and transfer (generalization). Tip Theories
  • 25. Gagne’s Model Instructional Design
  • 26. The 1990s - Constructivism • Constructivist theory of learning and instruction • The instructional principles require learners to: – solve complex and realistic problems – work together to solve those problems – examine the problems from multiple perspectives – take ownership of the learning process (rather than being passive recipients of instruction) – become aware of their own role in the knowledge construction process • Designers create "authentic learning tasks that reflect the complexity of the real-world environment in which learners will be using the skills they are learning”
  • 27. 1990s Developments • New electronic • Rapid prototyping performance support – developing a prototype product in systems the very early stages – information base with – going through a series of rapid essential work tryout and revision cycles until an information acceptable version of the product is – intelligent coaching produced and expert • CAD –Computer-aided Design advisement systems – customized support tools that automate and simplify job tasks • Increased interest in using the Internet for distance learning
  • 28. Cognitive Information Processing (CIP) Theory • Memory is basis for information processing • Three stages of memory – Sensory • perceive organizations in patterns in environment • recognize and code patterns – Short term • hold information briefly • try to make sense of information • make connections with information in long term memory – Long term • enables learner to remember • Helps learner apply information to real-life applications • The importance of feedback – Provides learner with knowledge about the correctness of his/her response or adequacy of performance – Allows learner to correct response or improve performance Reiser (2006), p. 38
  • 29. CIP and Stages of Memory http://www.edpsycinteractive.org/topics/cogsys/infoproc.html
  • 30. Executive Control Responses http://www.abacon.com/slavin/t55.html
  • 31. Books Papers Office Schema Theory Chairs Laptop Desk • “Knowledge presented in long term memory as packets of information called schemata” (Reiser, 2006, p. 39). • Schemata –organize information in categories in “systematic, predictable ways” • Automated schemata free learner’s working memory capacity • Roles and scripts for interpreting the world and making predictions about environment (Widmayer, 2007). • Each individual’s schema is unique and dependent on experiences and cognitive processes.
  • 32. Cognitive Load • Working memory needs to be kept to a minimum of “7 chunks of information at the same time” • Goal is to facilitate the changes in long term memory • “Need to group or chunk information in smaller portions so working memory is not overloaded and information can be passed to long term memory more efficiently allowing learning to occur”
  • 33. Situated Learning Theory • Learning occurs in a community Individual of practice (Wenger) Information • Relies on social and cultural aspects of learning • Students in community of Passive Active practice – Enter as individual newcomer and begin to engage in the practices of the community – Become old timers in the community and refine practices Experience – Sustain the interconnected Social community and become effective and valuable leaders http://www.learningandteaching.info/learning/situated.htm
  • 34. Need for Instructional Designers • Distance learning programs – need for high quality Internet based instruction – can not simply be on-line replicas of the instruction delivered in classrooms • Trend toward knowledge management – identifying, documenting, and disseminating explicit and tacit knowledge within an organization in order to improve the performance of that organization – database programs, groupware, and intranets allow organizations to "manage" (i.e., collect, filter, and disseminate) knowledge and expertise
  • 35. Resources • Survey of Instructional Design Models (1997) - http://www.ericdigests.org/1998-1/survey.htm • Instructional Design Models • TIP Theories • Wikipedia • Reiser, R.A. (2001). History of Instructional Design (Website) • Reiser & Dempsey (2006). Trends and Issues in Instructional Design and Technology.