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Week8 LIVE class 2010
- 3. © Carrie Heeter, 2010
Daniel: The McDonalds Game
Sandrine: Happy Night Club
Steve: Cutthroat Capitalism
Derek: Spectre
Alan: Harpooned
Kristine: Peacemaker
June: Cow Clicker
John: The Cat and the Coup
- 4. © Carrie Heeter, 2010
8 9 10 11 12 13 14 Finals
10/27 11/3 11/10 11/17 11/24 12/1 12/5 12/15
playtest final game
Meaningful Play
report due
Playtest
report due
Final project web
site, game due
Graded on quality of RESEARCH.
A successful playtest informs important
design CHANGES. (Confirming that your
game was perfect would be a failed
Playtest.)
(no LIVE
class)
- 6. © Carrie Heeter, 2010
Understand your player
Online research
Talk to stakeholders
If there’s a context, spend time in that context
DO NOT DESIGN FOR YOURSELF.
Background knowledge?
Interest, involvement?
Motivation related to game goals?
Distractions?
- 7. © Carrie Heeter, 2010
Be specific.
Be tangible.
Come up with a real situation
Consider talking with a stakeholder.
- 8. © Carrie Heeter, 2010
Definitely going to be needed.
Expect to learn a lot.
Share with the team.
Keep references for your web site.
- 9. © Carrie Heeter, 2010
Other games on your topic? Check out and
analyze
Other games similar to your game
mechanics? Check out and analyze.
- 10. © Carrie Heeter, 2010
W8/Tonight:
30 ideas in 30 minutes, across 2 serious domains
Narrow to one domain and audience
This week: Explore the problem space
Player research
Possible stakeholder?
Content research
W9/Next week: Brainstorm again with a
renewed, deeper understanding of your
audience, the need, the content. Decide on a
core game mechanic and direction
- 11. © Carrie Heeter, 2010
Continue research on all fronts
Develop rough paper prototype of some
aspect of your game, with a clear idea of the
questions you want to answer.
- 12. © Carrie Heeter, 2010
Conduct playtest and write up report (a
powerpoint document)
- 14. © Carrie Heeter, 2010
Revise your prototype concept, polish your
game idea
Finalize copy for web site
- 15. © Carrie Heeter, 2010
Present final game and web site during class
Turn in to TC office to Fedex to Carrie
Celebrate
- 16. © Carrie Heeter, 2010
2 possible serious domains/goals
(health, learning, social change, news game,
training, gamification, other)
Have one list for each domain, one scribe for
each game
We’ll use my brand new game brainstorm
tool.
RULE: draw one card from one deck and one
card from another deck.
You can replace one but not both cards, at
most 2 times.