5. Keep communicating
Meetings and kickoffs
Emails and phone calls
Documents and specifications
But…
That won’t solve everything
6. Keep communicating
Meetings and kickoffs
Emails and phone calls
Documents and specifications
Really cool collaborative design methods
7. Create a process that:
Allows the client to relate their knowledge and expertise both up-front
and throughout the process
Exposes exactly enough of the process to the client to satisfy
them, involve them in their strengths, and no more
Lets both parties stick to what they do best
8. Internal UX teams
You have stakeholders who are your internal clients
Create a process that:
Allows the client stakeholders to relate their knowledge and expertise
both up-front and throughout the process
Exposes exactly enough of the process to the client stakeholders to
satisfy them, involve them in their strengths, and no more
Lets both parties stick to what they do best
9. Remember:
Your agency is an expert at creative and technical processes
Your client is an expert at clienty things
Don’t try to be an armchair expert
Don’t let someone else do the same to you
11. Also known as: ad hoc personas, brainstormed personas
Craft a set of user archetypes to represent the user base
Built using the client’s specific experience and knowledge
This knowledge is often anecdotal and not based on data
13. Can be done in only 2-3 hours and clients often find it fun
Allows you to base design decisions on documented assumptions
Can serve as a good starting point for real validated personas if the
budget allows for surveys or interviews
But…
14. If you have the time and budget to do research, real personas are
always better
Be wary of creating a culture of making proto-personas
Make sure your client is aware of the risks of using unvalidated proto-
personas
16. Before you start
Always ask if the client has done any UX or marketing research
Invite between 1 and 5 stakeholders that are in a position to know
about the users
Always try to invite someone who is customer-facing, e.g. customer
service, sales, or support
17. Logistics
Gather Sharpies and 11”x17” (or comparably large) pieces of paper
Reserve a conference room for 2-3 hours
Consider inviting a project team member to help you take notes
18. Creating the personas
Explain personas and create an example persona for an unrelated or
fictional product or service
Give participants 10-20 minutes to build personas
Provide guidance and help participants create consistent, useful
personas: data should be specific and cover some relevant aspects
e.g. Oscar, 43 year old male, prefers Apple products, drives an Audi
19. Revising the set of personas
Have each participant present his/her personas
Discuss which personas are similar
Consolidate personas based on similarities
If necessary, plot key characteristics to visualize similarities/differences
20. If your clients are remote…
Ask participants to create personas on their own and send photos
Review the personas yourself for correctness
Present personas to the team via web conference
Consolidate personas yourself based on similarities
24. Your clients are probably not designers
Wireframes are very easy to misinterpret
Decisions on layout and visual style don’t need to be made yet
It only takes about 2-3 hours
26. Before you start
We’re going to need post-its. Lots of post-its.
Supply each seat with a stack of notes and a Sharpie
Invite around 2-6 stakeholders who know the business goals
Try to include marketing and project leadership from your side
27. Step one: the standard stuff
Introduce yourself and your purpose in the workshop
Go around the room and have participants introduce themselves and
explain their roles
Explain what a page description diagram is, provide an example, and
describe the workshop concept
28. Step two: make 3 columns on your board
HIGH priority
These features are vital
to a user’s understanding
of the fundamental
concept and goals of the
site.
MEDIUM priority
The site should include
these features to
function well and
provide for the majority
of a user’s needs.
LOW priority
These features are
useful, but not vital to
the user’s operation or
understanding of the
site.
29. The car analogy:
High priority items are the engine. Without it, the car is in no way a car.
Medium priority items are seats. They make the car work right.
Low priority items are cup holders. Including them make the car a more
pleasant, effective experience.
30. Step three: gather business goals
Take 5-10 minutes for participants to write down components
Common items: identity message, call to action, navigation menu
Collect items on post-it notes and place them in columns
Like brainstorming, do not reject anything yet
Feel free to place items on column boundaries for now
32. Create a “parking lot” at the bottom of the board
Walk through each item from high priority to low with the group
Discuss and debate priority positions – try to move all items off the
boundaries if you have any
Items that may not be used get bumped to the parking lot and
redundant items can be removed completely
Optionally sketch some components
33. If your clients are remote…
Have your clients brainstorm page elements and send you the list
Review the lists yourself for correctness
Schedule a web conference
Use a screen-sharing app and a tool like Trello.com or Visio to replace
the whiteboard
35. Think expert review, but live and with experts from both sides
One or more UX specialists and client stakeholders locked in a room
with the product for a few hours
A good way to exercise UX oversight of pre-release iterations
37. UX professionals may lack domain knowledge
Clients often misinterpret reviews or ignore them altogether due to
lack of engagement
The evaluator effect – where different reviewers may come up with
different results or different evaluations of those results – is mitigated
by multiple reviewers
Improves engagement when you are not responsible for development
39. Before you start
Invite between 3 and 10 experts across UX and the client domain
Set up a room with a whiteboard and a projector if possible
The projector is more important than the whiteboard
One UX professional should be set up to take notes – on the
whiteboard if available, otherwise just type them into a document
40. Getting started
Everyone in the room introduces themselves and their roles
Explain UX, expert reviews, and heuristics to the client
Open the product and display it on the projector where everyone can
see clearly
41. The walkthrough
One UX professional “drives” the group through the interface
Pause, discuss, and record issues in red and positive findings in green
Domain experts (clients) may need to drive or help drive at times
One UX professional documents issues on the whiteboard or in a doc
42. After the walkthrough
Review the collected issues
Rate each issue on its severity – low, medium, or high
If an issue is a particularly quick fix, it can be given a special “trivial”
severity ranking
Provide a recommendation for each issue if possible
43. After you leave
Transcribe the issues, severity ratings, and recommendations in a
deliverable format
Send the issues to the client and have them review the results and offer
any further input they may have
Follow up after a week or two and offer help resolving or clarifying
issues
44. If your clients are remote…
Use a screen-sharing app and a tool like Trello.com or Visio in place of a
whiteboard
46. User Experience professionals are facilitators as much as they are
creators
The worst thing you can do is work against your client instead of with
them
Involving the client improves their experience and fosters engagement
Personal introductions, background, and qualifications for speaking about thisWhat the talk is going to be about: three collaborative methods that can be added to your toolkit whether you work in an agency or as an in-house UX person. Focus will be on agency model, but internal buy-in and collaboration is just as important as it is with the client (people are free to argue that it’s more or less so)
Paraphrase (from Clerks) “I’d love this job if it weren’t for all the clients.”Working in an agency can be challenging. The main differentiator from in-house work is that the clients change. This is bad because you have to re-learn and re-teach a lot. It’s good because you can review and revise your methods rapidly.
There are a lot of ways communication happens. These are opportunities for you to get a greater understanding of the problem and the domain and for the client to validate your decisions and ideas.
The ultimate problems are synchronicity and engagement. It’s easy to get bogged down in back-and-forth in asynchronous communications, and it’s very common for ideas to be miscommunicated or ignored due to a client that is removed--or feels removed-- from the process.
So we have some neat new tools to help with that.
In other words, you should facilitate the UX process to focus everyone where they are needed.
The same goes for stakeholders--guide them so they can focus on what they know best.
Don't pretend to know what your client knows, and don't let them pretend to know what your UX/design teams know.And now we're going to talk about three methods to use to accomplish this...
Created by Tamara Adlin, recently discussed in Lean UX by Jeff Gothelf.
Note that we say “assumptions”. This is bad, sure, but assumptions are used all the time. The good thing is that this time they’re documented. Good ones can be reused and bad ones can be revised.
Proto-personas are particularly useful in agency life due to time and budget constraints .Your client should understand that you have constraints and that acting on the information in proto-personas is risky.
Never do proto-personas if you do not have to. Don't invite too many, or you won't be able to facilitate the meeting effectively.Customer service reps are often the closest ones to end users. If your clients don’t know their users well enough, don’t use this method. Do a short survey or some interviews instead.
Your clients will use the paper to sketch their personas.The notetaker can be useful when your clients are explaining and discussing your personas.
Relevance is a tricky thing. Adding personal details about a persona may not be directly relevant, but can help paint a clearer picture of the character. The fact that Oscar drives an Audi may not be as relevant as the Apple preference on Comcast's site for example, but it does carry implications of his taste and lifestyle.
You can use a whiteboard to make characteristic spectrum plots. For example, you could have one for tech savviness level from 1 to 7.We’re happy to discuss plotting characteristics further, but time is short.
Remove personas that are completely redundant– if a persona’s place on every spectrum has a close neighbor, consider removing the persona.If one or two characteristics keep a persona from being removed, those characteristics may be moved onto other personas to make it redundant.* Gaps in a spectrum indicate one of two things: that one or more personas were overlooked, or that the business does not address users of that quality. This can be either a conscious market decision or an oversight that may be worth some attention.
The website or application may be complex and it may help to sort things out before your clients get started sketching personas.You can often do a lightweight survey to get basic user needs and goals.
Common misinterpretations: “is this the final design?”, “move this a couple pixels over”, “why is this in latin?”, “I need to see something more detailed”Designers can translate a wireframe into a visual. Clients often can’t.
Marketing and project leadership can help make sure business goals and messaging needs are adequately represented
Explaining priorities to users is helpful, but most important is that you understand them.
You don’t even need to use the same column descriptions and priorities as long as you know them well and keep them consistent. These have just worked well for us.
When placing items in columns, apply some affinity diagramming principles to keep items grouped by similarity. This can help reduce the set later.
Recent research suggests that novice usability evaluators find different issues than seasoned evaluators, so consider including a novice evaluator if you can provide 3 UX professionals.
Focus on getting through as much of the interface as possible at this point. Budget no more than a couple of hours to avoid fatiguing everyone.If the whiteboard fills up, take a picture, erase the board, and move on.
Clients really shine in this method because they can help assign realistic severity and recommendations (especially if development personnel are present).We’ve seen client developers fix issues during the review. While encouraging, we suggest clients refrain from changing the product while it’s being reviewed.
This one isn’t really complicated. No physical interaction is required, so a conference call over a shared screen works fine.