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Learn. Create. Innovate
Enhance the learning activity with
the 3D AeL educational content
Imagine a world where all children would have access to quality education.
Imagine the school of the future where pedagogy would blend with educational
technology to offer an adaptive, collaborative and motivating teaching and
learning experience.

Imagine modern laboratories where students can virtually explore and
discover all the natural phenomena, can conduct their own experiments, can
interact with virtual objects and where they can really understand theory and
put it in practice. The school of the future is closer than we can imagine.
To keep up with today’s knowledge-based            To realize the 3D effect, the technologies use
                           society, we have to improve and develop            multiple views (5 to 8) of the same image
                           skills and abilities throughout our entire life    scenery. While looking at the 3D display, each
                           and technology seems the mandatory tool            eye catches basically a different view out of
                           for an effective knowledge and competence          these multiple views and the human brain
                           transfer. SIVECO Romania is focusing its           puts these two different views together into
                           efforts to bring excellence in education. We       a 3D image.
                           are a constant adopter of state-of-the-art
Learn. Create. Innovate.




                           technology for improving education. Our            The school of the future will definitely offer
                           educational solutions are based on a solid         students an enhanced learning experience
                           experience that combines the most advanced         by introducing 3D educational objects in the
                           didactical and pedagogical methods with            classroom. We strongly believe that a quality
                           cutting-edge technology for an enhanced            education should blend traditional pedagogy
                           learning experience.                               with cutting-edge technology, in order to
                                                                              prepare children for a better future.

                           AeL 3D educational content                         SIVECO Romania is the first company in
                                                                              the world to create 3D educational content
                           The latest innovation brought by SIVECO
                                                                              displayed on a screen that is not using any
                           Romania is the AeL 3D educational content.
                                                                              kind of glasses.
                           The learning objects are almost brought to
                           life in order to engage students in the learning
                           process and to offer any type of learners a        Multi-touch systems in the
                           personal learning experience. The content is       classroom, an important step
                           displayed on a glasses-less 3D screen. The         towards future school
                           auto-stereoscopic screen allows students
                           to visualize the 3D objects as if they were        Studies around the world reveal a clear
                           real. Multiple persons are able to see spatial     predilection for people to adopt in their every-
                           images, animation and videos from different        day activities tools that they consider a part or
                           perspectives and distances on these auto-          extension of their bodies, thus helping them
                           stereoscopic displays.                             to interact more easily with the environment
                                                                              and to collaborate more effectively. Such tool
                                                                              seems to be the computer, created as a digital
                                                                              reproduction of the human brain.

                                                                              This invention changed the perception of how
                                                                              we conduct all the activities, the speed of
                                                                              execution, our communication channels and
                                                                              even of the world itself, creating a complete
                                                                              digital universe, separated from the organic.
                                                                              But the most likely future trend is driven by
                                                                              the need to unite these worlds, and the tools
                                                                              that seem able to make this integration are
                                                                              the multi-touch systems.

                                                                              Positive results are registered by the multi-
                           Studies are already confirming that by using       touch systems used in the classroom
       2                   3D objects for education, the information is       under the trans-disciplinary curriculum
                           assimilated more easily, the learning process      and methodology project context. These
                           becomes more attractive and interactive            results are justified in several ways: not
                           and students become more active during             only that motivates the children to create
                           classes.                                           their self-exploratory stock of knowledge,
but stimulates them to share their work
with colleagues, promoting team spirit and
competitiveness, and helps them develop
analytical and practical skills. Furthermore,
using a combination of rich multimedia
stimuli, the system creates students a multi-
sensorial channel (multi-touch) to receive
information that leads to a rapid assimilation




                                                                                                     Learn. Create. Innovate.
and internalisation of new information.

An innovation brought by SIVECO Romania
in education is the AeL educational content
developed for multi-touch technology. The
multimedia content allows full hand control,
multiple fingers control or even multiple
users simultaneously. Instead of using a
keyboard and mouse or a single point input
(as for the touch screen technology) the multi-
point systems enables users to have a more
natural interaction with the application.
                                                   and mediating" shifting from "operational
The multi-point systems represent our
                                                   goal" - as a measurement unit for a single
interface with the virtual world and can be
                                                   subject, to "skills acquirement" as the sum
practically used in any field and especially
                                                   of attributes acquired both in cognitive and
in education. The benefits of using multi-
                                                   affective terms.
point technology in education consists in
improving the collaboration between teacher
                                                   Augmented Reality for cutting-edge
and students, engaging students in group
activities, motivating them to explore, shifting   education
education from learning by memorizing to
                                                   Augmented reality (AR) is a term used for
learning by doing.
                                                   a live direct or indirect view of a physical
Along with the introduction of multi-touch         real-world environment whose elements are
systems in the classroom, the teacher's            augmented by virtual computer-generated
role changes, enabling him/her to be more          sensory input.
efficient, and changing the emphasis from "a
                                                   SIVECO Romania brings Augmented Reality
discipline that teaches" in "a cross-curricular
                                                   for improving education, in order to engage
teaching project that the teacher is conceiving
                                                   students in the most advanced and powerful
                                                   learning experience. They can practically
                                                   interact with 3D objects and change
                                                   parameters in real-time.

                                                   3D educational objects for Geography,
                                                   Physics and Biology, all can be experienced in
                                                   an innovative manner. Using just a webcam,
                                                   students will be able to play with the forces
                                                   attached to a body in different movement                     3
                                                   situations, to manipulate the solar system
                                                   with their own hands or to analyze the internal
                                                   organs, in natural size, overlapped on their
                                                   own body.
During time, the AeL eLearning solution was
acknowledged with multiple international
awards and prizes:
¡ 2010 – SIVECO Romania receives the Gold                                 ¡ 2009 - SEI receives the label of Best
  Award for Best e-learning project securing                                Practice within the European eGovernment
  widespread adoption, within e-learning                                    Awards,"eGovernment empowering citizens"
  Awards 2010, UK;                                                          category, a competition organised and
                                                                            supported by the European Commission;
¡ 2010 - The NATO delegation on Advanced
  Distributed Learning (ADL) appreciates the                              ¡ 2007 - nomination of AeL for the Euro-
  first achievements of eLearning department                                CASE ICT (Information and Communication
  within SIVECO Romania regarding multi-                                    Technology) Prize;
  touch technologies applied in education;                                ¡ 2007 - the International Project Excellence
¡ 2009 - AeL eContent was awarded with the                                  Awards, organized by IPMA (International
  Special Prize within Diskobolos ICT Awards                                Project Management Association);
  2009. The competition recognizes the most                               ¡ 2006 - "The Excellence Award in Project
  qualitative solutions in the application of                               Management" for SEI, by the International
  information and communication technologies                                Project Management Association (IPMA)
  in almost all spheres of economy and non-                                 and the Romanian Project Management
  economy;                                                                  Association (APMR);
¡ 2009 - SEI Program (The Romanian IT-                                    ¡ 2005 - AeL eContent won the World Summit
  Based Education System), which included                                   Award 2005, as the best eContent in the
  implementation of over 15.000 AeL systems in                              world, competition organized within WSIS
  Romanian schools, was awarded as “the best                                (World Summit for Information Society),
  eLearning Solution” within the international                              Tunis;
  competition "eLearning in Praxis", part of                              ¡ 2005 - Honourable Mention at the eEurope
  the International Conference on Emerging                                  Awards for eGovernment for the AeL
  eLearning     Technologies     Applications,                              eLearning platform;
  Slovakia;                                                               ¡ 2004 - European Commission nominated the
                                                                            AeL platform for the Euro-CASE IST Prize;




                         More information about the company and its products
                   is available at www.siveco.ro and www.advancedelearning.com

                                                                                       SIVECO Romania
                                                                                       Victoria Park, 73-81 Bucuresti-Ploiesti Drive,
                                                                                       C4 Building, District 1, 013685 - Bucharest, ROMANIA
                                                                                       Phone: +40 (021) 302 3300; Fax: +40 (021) 302 3391
                                                                                       marketing@siveco.ro
                                                                                       www.siveco.ro



       © 2011 SIVECO Romania. All rights reserved. Content of this material cannot be reproduced without written permission from SIVECO Romania S.A.

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Enhance the learning activity with the 3D AeL educational content

  • 1. Learn. Create. Innovate Enhance the learning activity with the 3D AeL educational content Imagine a world where all children would have access to quality education. Imagine the school of the future where pedagogy would blend with educational technology to offer an adaptive, collaborative and motivating teaching and learning experience. Imagine modern laboratories where students can virtually explore and discover all the natural phenomena, can conduct their own experiments, can interact with virtual objects and where they can really understand theory and put it in practice. The school of the future is closer than we can imagine.
  • 2. To keep up with today’s knowledge-based To realize the 3D effect, the technologies use society, we have to improve and develop multiple views (5 to 8) of the same image skills and abilities throughout our entire life scenery. While looking at the 3D display, each and technology seems the mandatory tool eye catches basically a different view out of for an effective knowledge and competence these multiple views and the human brain transfer. SIVECO Romania is focusing its puts these two different views together into efforts to bring excellence in education. We a 3D image. are a constant adopter of state-of-the-art Learn. Create. Innovate. technology for improving education. Our The school of the future will definitely offer educational solutions are based on a solid students an enhanced learning experience experience that combines the most advanced by introducing 3D educational objects in the didactical and pedagogical methods with classroom. We strongly believe that a quality cutting-edge technology for an enhanced education should blend traditional pedagogy learning experience. with cutting-edge technology, in order to prepare children for a better future. AeL 3D educational content SIVECO Romania is the first company in the world to create 3D educational content The latest innovation brought by SIVECO displayed on a screen that is not using any Romania is the AeL 3D educational content. kind of glasses. The learning objects are almost brought to life in order to engage students in the learning process and to offer any type of learners a Multi-touch systems in the personal learning experience. The content is classroom, an important step displayed on a glasses-less 3D screen. The towards future school auto-stereoscopic screen allows students to visualize the 3D objects as if they were Studies around the world reveal a clear real. Multiple persons are able to see spatial predilection for people to adopt in their every- images, animation and videos from different day activities tools that they consider a part or perspectives and distances on these auto- extension of their bodies, thus helping them stereoscopic displays. to interact more easily with the environment and to collaborate more effectively. Such tool seems to be the computer, created as a digital reproduction of the human brain. This invention changed the perception of how we conduct all the activities, the speed of execution, our communication channels and even of the world itself, creating a complete digital universe, separated from the organic. But the most likely future trend is driven by the need to unite these worlds, and the tools that seem able to make this integration are the multi-touch systems. Positive results are registered by the multi- Studies are already confirming that by using touch systems used in the classroom 2 3D objects for education, the information is under the trans-disciplinary curriculum assimilated more easily, the learning process and methodology project context. These becomes more attractive and interactive results are justified in several ways: not and students become more active during only that motivates the children to create classes. their self-exploratory stock of knowledge,
  • 3. but stimulates them to share their work with colleagues, promoting team spirit and competitiveness, and helps them develop analytical and practical skills. Furthermore, using a combination of rich multimedia stimuli, the system creates students a multi- sensorial channel (multi-touch) to receive information that leads to a rapid assimilation Learn. Create. Innovate. and internalisation of new information. An innovation brought by SIVECO Romania in education is the AeL educational content developed for multi-touch technology. The multimedia content allows full hand control, multiple fingers control or even multiple users simultaneously. Instead of using a keyboard and mouse or a single point input (as for the touch screen technology) the multi- point systems enables users to have a more natural interaction with the application. and mediating" shifting from "operational The multi-point systems represent our goal" - as a measurement unit for a single interface with the virtual world and can be subject, to "skills acquirement" as the sum practically used in any field and especially of attributes acquired both in cognitive and in education. The benefits of using multi- affective terms. point technology in education consists in improving the collaboration between teacher Augmented Reality for cutting-edge and students, engaging students in group activities, motivating them to explore, shifting education education from learning by memorizing to Augmented reality (AR) is a term used for learning by doing. a live direct or indirect view of a physical Along with the introduction of multi-touch real-world environment whose elements are systems in the classroom, the teacher's augmented by virtual computer-generated role changes, enabling him/her to be more sensory input. efficient, and changing the emphasis from "a SIVECO Romania brings Augmented Reality discipline that teaches" in "a cross-curricular for improving education, in order to engage teaching project that the teacher is conceiving students in the most advanced and powerful learning experience. They can practically interact with 3D objects and change parameters in real-time. 3D educational objects for Geography, Physics and Biology, all can be experienced in an innovative manner. Using just a webcam, students will be able to play with the forces attached to a body in different movement 3 situations, to manipulate the solar system with their own hands or to analyze the internal organs, in natural size, overlapped on their own body.
  • 4. During time, the AeL eLearning solution was acknowledged with multiple international awards and prizes: ¡ 2010 – SIVECO Romania receives the Gold ¡ 2009 - SEI receives the label of Best Award for Best e-learning project securing Practice within the European eGovernment widespread adoption, within e-learning Awards,"eGovernment empowering citizens" Awards 2010, UK; category, a competition organised and supported by the European Commission; ¡ 2010 - The NATO delegation on Advanced Distributed Learning (ADL) appreciates the ¡ 2007 - nomination of AeL for the Euro- first achievements of eLearning department CASE ICT (Information and Communication within SIVECO Romania regarding multi- Technology) Prize; touch technologies applied in education; ¡ 2007 - the International Project Excellence ¡ 2009 - AeL eContent was awarded with the Awards, organized by IPMA (International Special Prize within Diskobolos ICT Awards Project Management Association); 2009. The competition recognizes the most ¡ 2006 - "The Excellence Award in Project qualitative solutions in the application of Management" for SEI, by the International information and communication technologies Project Management Association (IPMA) in almost all spheres of economy and non- and the Romanian Project Management economy; Association (APMR); ¡ 2009 - SEI Program (The Romanian IT- ¡ 2005 - AeL eContent won the World Summit Based Education System), which included Award 2005, as the best eContent in the implementation of over 15.000 AeL systems in world, competition organized within WSIS Romanian schools, was awarded as “the best (World Summit for Information Society), eLearning Solution” within the international Tunis; competition "eLearning in Praxis", part of ¡ 2005 - Honourable Mention at the eEurope the International Conference on Emerging Awards for eGovernment for the AeL eLearning Technologies Applications, eLearning platform; Slovakia; ¡ 2004 - European Commission nominated the AeL platform for the Euro-CASE IST Prize; More information about the company and its products is available at www.siveco.ro and www.advancedelearning.com SIVECO Romania Victoria Park, 73-81 Bucuresti-Ploiesti Drive, C4 Building, District 1, 013685 - Bucharest, ROMANIA Phone: +40 (021) 302 3300; Fax: +40 (021) 302 3391 marketing@siveco.ro www.siveco.ro © 2011 SIVECO Romania. All rights reserved. Content of this material cannot be reproduced without written permission from SIVECO Romania S.A.