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CONFERENCE
Teachers Teaching Teachers
about Technology
ALTERNATE REALITY GAME

ARG ACADEMY
K-12
RABBITHOLE
PUPPETMASTER
CURTAIN
TINAG
What is an ARG?

 An unfamiliar term for a familiar concept?


 ARGs consist of case studies, role play, or
  scenario based instruction that may or may
  not use mobile technologies.
Key Attributes

 Movement


 An essential part of the ARG


 Players must move around game (your
  classroom, hallway, school or even websites)
  to collect data and clues as they progress
  through the game.
The ARG Family of Games

 Augmented Reality Game
 Augmented Reality Simulation
 Pervasive Game
 Location-Based Game
 Murder Mystery
A “real” ARG also has:

 Fiction
 Interactive Narrative – player actions change
  the game
 Claim to be real
 Alter the World…don’t step into the Magic
  Circle
 Transmedia
Basics

 Subject
 Students
 Purpose


 What do you want them to learn? Skills or
  knowledge?

 What is the conflict/challenge?
Lesson plan or Instructor notes

 Unit Goals
 Learning Objectives
 Objectives & Standards from your Common
  Course Curriculum
 Technology requirements
 Field trip permissions
 Accessibility
Rabbithole

 Structure the Door


 Door for students/educators


 First artifact that draws the player in……..
  instead may be the first bit of information

 Immersion
ARG Design

 Narrative

 Game Design

 Challenges

 Transmedia

 Tech Tools
CHALLENGES
Challenges

 Flow/Fiero
  Solving a puzzle
  Picking up clues to a mystery
  Dealing with a character
Challenge

  Puzzle

  Mathematical Formula

  Message to Decipher

  Problem to Solve
ARG’S IN K-12 EDUCATION

ARG’s are an integral part of a well differentiated classroom
that provides all students an individualized learning
opportunity at their current level of mastery and
understanding.
ARG’s in K-12 Education

Some commonly used ARG’s in the K-12 curriculum
include Scavenger Hunts, Virtual Field trips,
Learning Centers and Independent Study Projects.
ARG’s in K-12 – Scavenger Hunts
Scavenger Hunts can be a fun and educational experience for
the student and the teacher. While there are many ways to
design a scavenger hunt, there are a few things that you must
consider when designing and implementing the hunt that will
ensure success for the student and the teacher.

1. Make sure your information and facts are current and up-to-
   date. This would include ensuring that all url’s and web-links
   are active and current if you are using an Internet Scavenger
   Hunt.

2. Make sure your directions are simple, but comprehensive. Do
   not expect the students to read you mind, but a the same
   time do not make the directions so easy that the students are
   not challenged to determine the clues and in the end the goal.
ARG’s in K-12 – Virtual Field-Trips
 Virtual Field –Trip have become a staple of the 21st Century
 classroom. With the phenomenal rate at which technology is
 changing and shaping the world around us, and the budgetary
 constraints hitting public education many teachers and districts
 are employing Virtual Field-Trips to provide their students with
 a vast array of educational opportunities and experiences.

 Again, it is vital when using the internet to ensure that the URL’S
 and web-links are current and active before assigning the Virtual
 Field-Trip to the students.

 There are many excellent Virtual Field-Trips to be found at
 reputable site on the web. Some of these include Scholastic,
 Discovery Channel, Renzulli Learning, The History Channel,
 Science Discovery, NASA.gov and NOAA.gov.
ARG’s in K-12 – Learning Centers

Learning centers have predominantly been used in early
childhood and elementary education classrooms and are an
excellent way to encourage students to make choices. The
centers enable students to learn to work independently as well
as cooperatively. Centers give the student more control over
what they do and offer teachers an excellent medium to address
student’s individual learning styles.
ARG’s in K-12 – Learning Centers
While EC-5 educators have embraced the Learning
Center, there are still many ways in which 6-12
educator can and do incorporate centers into a diverse
learning environment in the secondary classroom.

Learning Centers can function as an opportunity to
explore and develop a theme or concept, a progression
of processes and challenges in an academic area or
subject, or as multi-sensory, differentiated learning
that engages all students.
ARG’s in K-12 – Independent Study Projects



The objective of the Independent Study Project
(ISP) is to provide you with an opportunity for an in-
depth exploration of an area of study that greatly
interests the student. Students will acquire the skills
needed to conduct an in-depth investigation
following a specifically guided research process that
will help prepare them for future studies. An ISP gives
students a special chance to utilize their talents and
abilities in a uniquely productive manner.
ARG’s in K-12 – Independent Study Projects

The major objectives of an ISP are to obtain, process,
construct, provide and deliver content/subject specific
information using various forms/mediums of communication,
to learn and effectively utilize multiple components of the
research process, to develop motivation, curiosity, and the
ability to undertake risks in a structured environment; a sense
of self-sufficiency in learning, and the capability to make and
accept consequences of independent decisions, and to
increase each student’s capacity to think CRITICALLY and
CREATIVELY, integrating and analyzing information from a
variety of primary and secondary sources.
MORE EXAMPLES OF
ARGS IN EDUCATION
Our ARGs

 Setting the Table
   Restaurant Analysis


 D.B. Cooper
   Accounting Practices and Techniques
Examples to reference
 Ecomuve http://ecomuve.gse.harvard.edu/

 HARPS projects
  http://isites.harvard.edu/icb/icb.do?keyword=harp&pageid=icb
  .page69587

 Mentira http://www.mentira.org/

 Place Based Learning
  http://website.education.wisc.edu/kdsquire/tenure-files/16-
  squire-shelton-book.pdf

 7 Things You Should Know about Alternate Reality Games
  http://net.educause.edu/ir/library/pdf/ELI7045.pdf
TECH TOOLS &
WHY WE USE THEM
And Google ….Google Docs…Gmail…Presenter….

NARRATIVE &
PROJECT MANAGEMENT
STORYBOARD IT OUT
QR CODES
SCVNGR.COM
RABBITHOLE
http://bit.ly/4Trabbithole

INVITE TO PLAY ARG PRIME
ARGs for K12

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“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docx
 

ARGs for K12

  • 1. VIRTUAL 4T CONFERENCE Teachers Teaching Teachers about Technology
  • 7. What is an ARG?  An unfamiliar term for a familiar concept?  ARGs consist of case studies, role play, or scenario based instruction that may or may not use mobile technologies.
  • 8. Key Attributes  Movement  An essential part of the ARG  Players must move around game (your classroom, hallway, school or even websites) to collect data and clues as they progress through the game.
  • 9. The ARG Family of Games  Augmented Reality Game  Augmented Reality Simulation  Pervasive Game  Location-Based Game  Murder Mystery
  • 10. A “real” ARG also has:  Fiction  Interactive Narrative – player actions change the game  Claim to be real  Alter the World…don’t step into the Magic Circle  Transmedia
  • 11. Basics  Subject  Students  Purpose  What do you want them to learn? Skills or knowledge?  What is the conflict/challenge?
  • 12. Lesson plan or Instructor notes  Unit Goals  Learning Objectives  Objectives & Standards from your Common Course Curriculum  Technology requirements  Field trip permissions  Accessibility
  • 13. Rabbithole  Structure the Door  Door for students/educators  First artifact that draws the player in…….. instead may be the first bit of information  Immersion
  • 14. ARG Design  Narrative  Game Design  Challenges  Transmedia  Tech Tools
  • 16. Challenges  Flow/Fiero  Solving a puzzle  Picking up clues to a mystery  Dealing with a character
  • 17. Challenge  Puzzle  Mathematical Formula  Message to Decipher  Problem to Solve
  • 18. ARG’S IN K-12 EDUCATION ARG’s are an integral part of a well differentiated classroom that provides all students an individualized learning opportunity at their current level of mastery and understanding.
  • 19. ARG’s in K-12 Education Some commonly used ARG’s in the K-12 curriculum include Scavenger Hunts, Virtual Field trips, Learning Centers and Independent Study Projects.
  • 20. ARG’s in K-12 – Scavenger Hunts Scavenger Hunts can be a fun and educational experience for the student and the teacher. While there are many ways to design a scavenger hunt, there are a few things that you must consider when designing and implementing the hunt that will ensure success for the student and the teacher. 1. Make sure your information and facts are current and up-to- date. This would include ensuring that all url’s and web-links are active and current if you are using an Internet Scavenger Hunt. 2. Make sure your directions are simple, but comprehensive. Do not expect the students to read you mind, but a the same time do not make the directions so easy that the students are not challenged to determine the clues and in the end the goal.
  • 21. ARG’s in K-12 – Virtual Field-Trips Virtual Field –Trip have become a staple of the 21st Century classroom. With the phenomenal rate at which technology is changing and shaping the world around us, and the budgetary constraints hitting public education many teachers and districts are employing Virtual Field-Trips to provide their students with a vast array of educational opportunities and experiences. Again, it is vital when using the internet to ensure that the URL’S and web-links are current and active before assigning the Virtual Field-Trip to the students. There are many excellent Virtual Field-Trips to be found at reputable site on the web. Some of these include Scholastic, Discovery Channel, Renzulli Learning, The History Channel, Science Discovery, NASA.gov and NOAA.gov.
  • 22. ARG’s in K-12 – Learning Centers Learning centers have predominantly been used in early childhood and elementary education classrooms and are an excellent way to encourage students to make choices. The centers enable students to learn to work independently as well as cooperatively. Centers give the student more control over what they do and offer teachers an excellent medium to address student’s individual learning styles.
  • 23. ARG’s in K-12 – Learning Centers While EC-5 educators have embraced the Learning Center, there are still many ways in which 6-12 educator can and do incorporate centers into a diverse learning environment in the secondary classroom. Learning Centers can function as an opportunity to explore and develop a theme or concept, a progression of processes and challenges in an academic area or subject, or as multi-sensory, differentiated learning that engages all students.
  • 24. ARG’s in K-12 – Independent Study Projects The objective of the Independent Study Project (ISP) is to provide you with an opportunity for an in- depth exploration of an area of study that greatly interests the student. Students will acquire the skills needed to conduct an in-depth investigation following a specifically guided research process that will help prepare them for future studies. An ISP gives students a special chance to utilize their talents and abilities in a uniquely productive manner.
  • 25. ARG’s in K-12 – Independent Study Projects The major objectives of an ISP are to obtain, process, construct, provide and deliver content/subject specific information using various forms/mediums of communication, to learn and effectively utilize multiple components of the research process, to develop motivation, curiosity, and the ability to undertake risks in a structured environment; a sense of self-sufficiency in learning, and the capability to make and accept consequences of independent decisions, and to increase each student’s capacity to think CRITICALLY and CREATIVELY, integrating and analyzing information from a variety of primary and secondary sources.
  • 26. MORE EXAMPLES OF ARGS IN EDUCATION
  • 27. Our ARGs  Setting the Table  Restaurant Analysis  D.B. Cooper  Accounting Practices and Techniques
  • 28. Examples to reference  Ecomuve http://ecomuve.gse.harvard.edu/  HARPS projects http://isites.harvard.edu/icb/icb.do?keyword=harp&pageid=icb .page69587  Mentira http://www.mentira.org/  Place Based Learning http://website.education.wisc.edu/kdsquire/tenure-files/16- squire-shelton-book.pdf  7 Things You Should Know about Alternate Reality Games http://net.educause.edu/ir/library/pdf/ELI7045.pdf
  • 29. TECH TOOLS & WHY WE USE THEM
  • 30. And Google ….Google Docs…Gmail…Presenter…. NARRATIVE & PROJECT MANAGEMENT
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