2. Overview
Initial Proposal
Approach
Project Evolution
Design Methods
Floor plan
Perspectives
Color Scheme
Logo
Lessons Learned
3. Our Goal:
Design a multimedia, multi-purpose space for
teenagers at the Chicago Public Library
4. Client Requirements
Develop an engaging space for teens
Treat the library as a destination
Re-imagine the library!
Gateway to a lifetime of learning
Greater library resources
Library as a community anchor
5. Client Requirements
Accommodate ‘YouMedia’ Program
Focus on digital creation
Video editing – Final Cut Pro
Audio mixing – Pro Tools, Garage Band
Digital art – Photoshop
Access to mentors
6. Approach
Mimi Ito & Digital Youth Network
Hangout/Mess Around/Geekout
Chicago Scenic Studios
Paddler/Swimmer/Diver
ETC
Hero’s Journey
Multidisciplinary media
23. Perspectives
Story-Driven Process
Vignettes
Pre-visualization through character experiences
Adapted for our presentations to client
Jerome and Maria
Specific Guest Experience
Varied interactions with mentors
Engage differed interests
36. Lessons Learned
Persistence pays off, but…
… Stay flexible!
Start technical specifications
early
Define responsibilities early
37. More Info
Cory Garfin
cory.garfin@gmail.com
ETC & YouMedia
http://www.etc.cmu.edu/
projects/chicago-library/
WebWise Pre-Conference
March 3rd, 2010
Denver, CO
Editor's Notes
Library as a destination: both in social aspects as well as exploration and work
The Chicago Public Library is interested in developing a space to engage teens after school. They want the library to be a destination that isn’t just about books, but a comfortable place for hanging out and doing homework or personal projects. They also want the new space to act as a gateway to lifetime learning, making teens aware of the library’s other resources. Many schools in the Chicago area are suffering from cuts in their arts programs, so the library wants to become a community anchor where kids can access the types of learning no longer available to them in school.
The room also has to accommodate the YouMedia program, which is a curriculum designed by the Digital Youth Network. This program has a focus on digital art and will teach teens how to edit videos, mix audio and create digital art. The program also gives teens access to volunteer mentors to teach and help them with their work.