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Audio Tour – Grade 2   | ‘Animals Come Alive’
Duration
6 weeks


Understanding Goals
(Make regular connections to this throughout the unit of inquiry.)
1.How can a space be made more interesting / meaningful / useful for its’
users?


Purpose
• To build necessary language skills
• To develop problem solving skills
• To apply skills to a real-world situation
Essential Questions (For the Teacher)
Diagnostic / Clarifications / Puzzles / Connections

Establish Goals
1. Is the zoo an interesting space?
2. What makes a place interesting for children?

Explore / Guide the Issue
3. What is the one thing that you want to add or change so the zoo becomes a
place you would like to go back to?

Elicit an Answer
4. How are the animals ‘sorted’ in the zoo? Is there a special rule?

Challenge an Assumption
5. Why do we need zoos?
6. Should animals be caged?

Awaken Thought / Prompt Reflection
7. What does being free mean to you?
Resources

Visits
     •   Sundervan (zoo)
     •   Kankaria (zoo)
     •   Gandhi Ashram (Audio Tour example)
     •   Heritage Walk (Audio Tour example)

Experts
    • Environmentalist
    • Zookeeper
    • Recording expert
    • Architect (map-making)

Audio / Visual
    • Born Free (movie)
WHAT WILL THEY KNOW
Vocabulary / Facts / Names / Dates / Skills / Processes

Terminologies / Vocabulary              Skills

Habitat                                 Reading
Sanctuary / zoo                         Writing
Adaptation                              Speaking
Wild / domestic                         Classification
Endangered                              Compare and Contrast
extinct                                 Research
                                        Questioning
                                        Design Thinking
                                        Communication
                                        Logical and Mathematical Thinking
Teacher Note:

To ensure the success of this project it is important that the teacher visits the authorities
prior to starting the unit to share about the audio tour and the value it would add to the
Reptile Section at the zoo.
It is also important that she stays in constant communication with the authorities
throughout the project.
NOTE: Guided Inquiries are sessions that are grouped together based on a common purpose. One guided inquiry can
be completed in one session or can happen over multiple sessions.

Guided Inquiry 1: Hook / Visit

Purpose
To initiate curiosity about what makes spaces interesting for their users

Suggested Method
 The class visits the Kankaria Zoo.
 In a discussion following the visit, students talk about what they observed,
  how they felt, and what information they gathered.
 Based on the responses, the teacher guides the discussion further with
  questions such as:
      • Is the Reptile Section an interesting space?
      • What makes a space interesting for children?
      • What things would you add or change so the zoo becomes a place you
        would like to go back to?

Showcasing Understanding:
 Each student lists possible solutions to the problem of the Reptile section
  being a “boring” place for children to visit.
Visit to the Kankaria Zoo (Reptile Section)
Guided Inquiry 2: Visits
Purpose
To identify elements that makes a space interesting for children

Suggested Method
 Review the list of possible solutions.
 Revisit the Reptile section and try to apply the solutions in the actual setting.
 As a class, select the ideas which appear to achieve the goal.
 Subsequently, visit the Gandhi Ashram, where a previous grade has
  created an Audio Tour for visitors. Prior to the visit:
      • Discuss the solutions selected by the class and why.
 During the visit:
      • Divide the class in two groups: one with the Audio Tour and one without.
      • After the tour, students write an explanation about whether they found
         the place interesting or not.
 After the visit:
      • Students compare and contrast the experience of each group. Discuss
        which group had a more enriching experience and why.
      • Students finalize a solution for the reptile section.

Homework
Share with parents why the audio tour will make the reptile section more interesting. Parents give
feedback on whether the student made appropriate connections and gave valid reasons.
Visit to Gandhi Ashram (Taking the existing Audio Tour)
Guided Inquiry 3: Group work

Purpose
To determine the components of an audio tour (what will engage the audience?)

Suggested Method
 Showcasing Understanding:
       • As a class, do a CAF (Consider All Factors), where all the elements that
         need to be planned for and incorporated in the audio tour for the reptile
         section are listed.
       • Determine the sequence in which the factors will be addressed.
Note: Older students who are familiar with audio tours may be asked to interact with the
class and assist them in refining their list.
       • Identify skills needed to accomplish each task on the list.
 Lead a dialogue about the importance and need of committees. Stress the
   interdependence amongst the committees for a successful output and the
   value of each person and committee.
 With the class, identify the committees necessary for the audio tour and their
   roles and responsibilities (connect to tasks already identified for the audio
   tour). Possible committees:
             Script writing                      Narration
             Budget                              Technology
             Map Making                          Documentation
             Research                            Communication
Mind map of all relevant factors for Audio Tour




List of roles and responsibilities for
each committee
Guided Inquiry 3: Group work
 
  Students select a particular committee and provide the reasons why they 
    should be on that committee (identify strengths / skills, prior experience, etc.)
 Showcasing Understanding: 
       •  Students write the 1st draft of the application letter for the committee they    
          would like to join.
  Discuss the importance of a well-written and well-presented application letter 
    (grammar, spelling, handwriting) to convince the reader to hire them.
  Based on feedback from 1st draft, students edit and write the 2 nd drafts.   
    Provide ongoing feedback as they complete their work.

 
Homework
  Complete the final draft of application letter, with necessary corrections.
 

  In class, connect the application letter to interviews for committee selection by  
    having a dialogue about the purpose of an interview. Review posture, tone of   
    voice, etc.
  Students are interviewed by teachers from other classes. Students must 
    convince the interviewer about why they have chosen a particular committee.
  From interviews, teachers select students for the appropriate committee.
Committee Interview
Interview rubrics
Guided Inquiry 4: Authentic Experience
 
Purpose
To see value in the skills being learnt at school

Suggested Method
  Re-look at why the class is designing the audio tour - Who is the audience? 
    How will it benefit others?
  Students identify the process of getting the audio tour into the zoo and used 
    by visitors (i.e., convincing the proper authorities to using the product that is 
    being created).
** The discussion leads to students identifying writing a letter requesting permission from 
the appropriate zoo authorities.
 
Showcasing Understanding:
  Each student writes a formal letter requesting permission to create an audio   
    tour for all visitors in the reptile section. Criteria for assessment: 
       •  Purpose visible
       •  Convincing tone
       •  Grammatically correct
       •  Neatness / Legibility
Drafting permission letters
Guided Inquiry 4: Authentic
Experience
  
  The teacher identifies the letters that 
meet the criteria. The writers of those   
    letters work as a group to create a 
final draft. 

Teacher Note: Regularly make connections to
the importance of building language skills to
communicate effectively.




Final letter to authorities
Guided Inquiry 4: Authentic Experience
  
  Go through the necessary protocol to get permission.
  Once permission is granted, students begin to work in their respective 
    committees (re-look at the roles of each and identify the process by how   
    they will work in their committee to achieve the goal). 
  Students build their background knowledge through research (reading  
    informative books, reading data at the Reptile House, watching videos,   
    interviewing caretakers, interacting with recording experts, meeting an 
    architect for map-making, etc.).
  Committees regularly update each other with what is happening, what has  
    been accomplished and what needs to be done.
Reading informative books on animals




Researching the best device options       Interviewing the zoo caretaker
Guided Inquiry 5: Application of Design Process / Visit

Purpose
To test and refine, keeping the user in mind

Suggested Method
  Test out the audio tour with students / teachers on campus.
  Visit the zoo to test the audio tour with zoo authorities and get their 
    feedback.
 Showcasing Understanding:
       • Identify problems in the audio tour based on feedback.
       •  Discuss why it was important to test the audio tour – how it helps meet 
          the purpose.
       •  Based on the feedback, students make the necessary changes to 
          create the final audio tour.
       •  Analyze whether the testing and feedback made the product better.
 
Testing the audio tour with students   Testing the audio tour with zoo authorities
Culmination (Showcasing Understanding):

  Add value to the city and make the product visible:
      •  Hold an event to launch the audio tour.
      •  Interact with media, authorities, and parents to share about the process  
         and the product.

Audio Tour Launch
 
Buddy Interaction


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   www.schoolriverside.com

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Audio Tour

  • 1. Audio Tour – Grade 2 | ‘Animals Come Alive’
  • 2. Duration 6 weeks Understanding Goals (Make regular connections to this throughout the unit of inquiry.) 1.How can a space be made more interesting / meaningful / useful for its’ users? Purpose • To build necessary language skills • To develop problem solving skills • To apply skills to a real-world situation
  • 3. Essential Questions (For the Teacher) Diagnostic / Clarifications / Puzzles / Connections Establish Goals 1. Is the zoo an interesting space? 2. What makes a place interesting for children? Explore / Guide the Issue 3. What is the one thing that you want to add or change so the zoo becomes a place you would like to go back to? Elicit an Answer 4. How are the animals ‘sorted’ in the zoo? Is there a special rule? Challenge an Assumption 5. Why do we need zoos? 6. Should animals be caged? Awaken Thought / Prompt Reflection 7. What does being free mean to you?
  • 4. Resources Visits • Sundervan (zoo) • Kankaria (zoo) • Gandhi Ashram (Audio Tour example) • Heritage Walk (Audio Tour example) Experts • Environmentalist • Zookeeper • Recording expert • Architect (map-making) Audio / Visual • Born Free (movie)
  • 5. WHAT WILL THEY KNOW Vocabulary / Facts / Names / Dates / Skills / Processes Terminologies / Vocabulary Skills Habitat Reading Sanctuary / zoo Writing Adaptation Speaking Wild / domestic Classification Endangered Compare and Contrast extinct Research Questioning Design Thinking Communication Logical and Mathematical Thinking
  • 6. Teacher Note: To ensure the success of this project it is important that the teacher visits the authorities prior to starting the unit to share about the audio tour and the value it would add to the Reptile Section at the zoo. It is also important that she stays in constant communication with the authorities throughout the project.
  • 7. NOTE: Guided Inquiries are sessions that are grouped together based on a common purpose. One guided inquiry can be completed in one session or can happen over multiple sessions. Guided Inquiry 1: Hook / Visit Purpose To initiate curiosity about what makes spaces interesting for their users Suggested Method  The class visits the Kankaria Zoo.  In a discussion following the visit, students talk about what they observed, how they felt, and what information they gathered.  Based on the responses, the teacher guides the discussion further with questions such as: • Is the Reptile Section an interesting space? • What makes a space interesting for children? • What things would you add or change so the zoo becomes a place you would like to go back to? Showcasing Understanding:  Each student lists possible solutions to the problem of the Reptile section being a “boring” place for children to visit.
  • 8. Visit to the Kankaria Zoo (Reptile Section)
  • 9. Guided Inquiry 2: Visits Purpose To identify elements that makes a space interesting for children Suggested Method  Review the list of possible solutions.  Revisit the Reptile section and try to apply the solutions in the actual setting.  As a class, select the ideas which appear to achieve the goal.  Subsequently, visit the Gandhi Ashram, where a previous grade has created an Audio Tour for visitors. Prior to the visit: • Discuss the solutions selected by the class and why.  During the visit: • Divide the class in two groups: one with the Audio Tour and one without. • After the tour, students write an explanation about whether they found the place interesting or not.  After the visit: • Students compare and contrast the experience of each group. Discuss which group had a more enriching experience and why. • Students finalize a solution for the reptile section. Homework Share with parents why the audio tour will make the reptile section more interesting. Parents give feedback on whether the student made appropriate connections and gave valid reasons.
  • 10. Visit to Gandhi Ashram (Taking the existing Audio Tour)
  • 11. Guided Inquiry 3: Group work Purpose To determine the components of an audio tour (what will engage the audience?) Suggested Method  Showcasing Understanding: • As a class, do a CAF (Consider All Factors), where all the elements that need to be planned for and incorporated in the audio tour for the reptile section are listed. • Determine the sequence in which the factors will be addressed. Note: Older students who are familiar with audio tours may be asked to interact with the class and assist them in refining their list. • Identify skills needed to accomplish each task on the list.  Lead a dialogue about the importance and need of committees. Stress the interdependence amongst the committees for a successful output and the value of each person and committee.  With the class, identify the committees necessary for the audio tour and their roles and responsibilities (connect to tasks already identified for the audio tour). Possible committees: Script writing Narration Budget Technology Map Making Documentation Research Communication
  • 12. Mind map of all relevant factors for Audio Tour List of roles and responsibilities for each committee
  • 13. Guided Inquiry 3: Group work     Students select a particular committee and provide the reasons why they      should be on that committee (identify strengths / skills, prior experience, etc.)  Showcasing Understanding:  •  Students write the 1st draft of the application letter for the committee they        would like to join.   Discuss the importance of a well-written and well-presented application letter      (grammar, spelling, handwriting) to convince the reader to hire them.   Based on feedback from 1st draft, students edit and write the 2 nd drafts.        Provide ongoing feedback as they complete their work.   Homework   Complete the final draft of application letter, with necessary corrections.     In class, connect the application letter to interviews for committee selection by       having a dialogue about the purpose of an interview. Review posture, tone of        voice, etc.   Students are interviewed by teachers from other classes. Students must      convince the interviewer about why they have chosen a particular committee.   From interviews, teachers select students for the appropriate committee.
  • 16. Guided Inquiry 4: Authentic Experience   Purpose To see value in the skills being learnt at school Suggested Method   Re-look at why the class is designing the audio tour - Who is the audience?      How will it benefit others?   Students identify the process of getting the audio tour into the zoo and used      by visitors (i.e., convincing the proper authorities to using the product that is      being created). ** The discussion leads to students identifying writing a letter requesting permission from  the appropriate zoo authorities.   Showcasing Understanding:   Each student writes a formal letter requesting permission to create an audio        tour for all visitors in the reptile section. Criteria for assessment:  •  Purpose visible •  Convincing tone •  Grammatically correct •  Neatness / Legibility
  • 18. Guided Inquiry 4: Authentic Experience      The teacher identifies the letters that  meet the criteria. The writers of those        letters work as a group to create a  final draft.  Teacher Note: Regularly make connections to the importance of building language skills to communicate effectively. Final letter to authorities
  • 19. Guided Inquiry 4: Authentic Experience      Go through the necessary protocol to get permission.   Once permission is granted, students begin to work in their respective      committees (re-look at the roles of each and identify the process by how        they will work in their committee to achieve the goal).    Students build their background knowledge through research (reading       informative books, reading data at the Reptile House, watching videos,        interviewing caretakers, interacting with recording experts, meeting an      architect for map-making, etc.).   Committees regularly update each other with what is happening, what has       been accomplished and what needs to be done.
  • 20. Reading informative books on animals Researching the best device options Interviewing the zoo caretaker
  • 21. Guided Inquiry 5: Application of Design Process / Visit Purpose To test and refine, keeping the user in mind Suggested Method   Test out the audio tour with students / teachers on campus.   Visit the zoo to test the audio tour with zoo authorities and get their      feedback.  Showcasing Understanding: • Identify problems in the audio tour based on feedback. •  Discuss why it was important to test the audio tour – how it helps meet     the purpose. •  Based on the feedback, students make the necessary changes to     create the final audio tour. •  Analyze whether the testing and feedback made the product better.  
  • 22. Testing the audio tour with students Testing the audio tour with zoo authorities
  • 23. Culmination (Showcasing Understanding):   Add value to the city and make the product visible: •  Hold an event to launch the audio tour. •  Interact with media, authorities, and parents to share about the process      and the product. Audio Tour Launch  
  • 24. Buddy Interaction www.teachered.in www.schoolriverside.com