SlideShare a Scribd company logo
1 of 26
Download to read offline
1 Bibliography
.Net	
   Magazine	
   2010,	
   ‘Web	
   Design	
   for	
   mobile!	
   .	
   Net	
   Magazine,	
   01	
   September,	
  
pp.47-­‐51.	
  
Abhijeet	
  Bhattacharya,	
  K,	
  S	
  2007,	
  ‘Memory	
  leak	
  patterns	
  in	
  JavaScript	
  ,	
  From	
  IBM	
  
DeveloperWorks	
        <http://www.ibm.com/developerworks/web/library/wa-­‐
memleak/>	
  
Adobe	
   nd,	
   ‘Products’,	
   accessed	
                         15	
     October	
          2010	
        from	
        Adobe	
  
<http://www.adobe.com/products/>	
  
ADOBE 2009, ‘Photoshop                              online’,         accessed          15      December            2009        from
<www.photoshop.com>
ADOBE 2009, ‘Learn Flash CS4 Professional’, in Adobe Developer Connection,
accessed            15              December         2009            from
<http://www.adobe.com/devnet/flash/learning.html>

Adobe	
   2010,	
   ‘Flash	
   penetration	
   Rate,	
   From	
   Adobe	
                                                 products	
  
<http://www.adobe.com/products/player_census/flashplayer/>	
  
Adobe	
   2010,	
   ‘Flash	
   platform	
   Runtimes,	
   From	
   Adobe	
                                                products	
  
<http://www.adobe.com/products/flashplatformruntimes/>	
  
Alexa	
   2010,	
   ‘Youtube’,	
   accessed	
                                           23-­‐09	
           from	
            Alexa	
  
<http://www.alexa.com/siteinfo/youtube.com>	
  
Allaire,	
   J	
   2010,	
   ‘The	
   Future	
   of	
   Web	
   Content	
  –	
   HTML5,	
   Flash	
   &	
   Mobile	
  Apps,	
   From	
  
Tech	
   Crunch	
   <http://techcrunch.com/2010/02/05/the-­‐future-­‐of-­‐web-­‐content-­‐
html5-­‐flash-­‐mobile-­‐apps/>	
  

Apple nd, ‘Photo Transitions’, accessed 15 October 2010 from Safari Technology
Demos <http://developer.apple.com/safaridemos/photo-transitions.php>
Arah,	
   T	
   2009,	
   ‘Flash	
   penetration	
   <the	
   truth,	
   From	
   PC	
   Pro	
  
<http://www.pcpro.co.uk/blogs/2009/02/27/flash-­‐penetration-­‐the-­‐truth/>	
  
Arvidsson,	
  E	
  2010,	
  ‘Explorer	
  Canvas	
  Overview’,	
  accessed	
  14	
  October	
  2010	
  from	
  
Explorer	
  Canvas	
  <http://excanvas.sourceforge.net/>	
  
Ates,	
   F	
   2010,	
   ‘Modernizr’,	
   accessed	
   28	
   October	
   2010	
   from	
   Modernizr	
  
<http://www.modernizr.com/>	
  
CALZADILLA,	
   A	
   2010,	
   ‘Pure	
   CSS3	
   Spiderman	
   Cartoon	
   w/	
   jQuery	
   and	
   HTML5	
   –	
  
Look	
   Ma,	
   No	
   Flash!	
   Accessed	
   15	
   October	
   2010	
   from	
   Optimum	
   7	
  
<http://www.optimum7.com/internet-­‐marketing/web-­‐development/pure-­‐css3-­‐
spiderman-­‐ipad-­‐cartoon-­‐jquery-­‐html5-­‐no-­‐flash.html>	
  




MSc Dissertation - Jérémie Charlet – CW002436                                                                                        0
Charlet,	
  J	
  2010,	
  ‘Canvas	
  <Solar	
  System’,	
  accessed	
  15	
  October	
  2010	
  from	
  HTML5	
  
and	
                                            CSS3	
                                         Experiments	
  
<http://experiments.jcharlet.com/pages/test/solarSystem_Canvas.html>	
  

Charlet,	
   J	
   2010,	
   ‘Home’,	
   accessed	
   15	
   October	
   2010	
   from	
   HTML5	
   and	
   CSS3	
  
Experiments	
  <experiments.jcharlet.com>	
  
CHERNY, R 2009, ‘HTML 5 starts looking real’, InformationWeek <analytics, 31
August, pp.35-38.
Chewing	
  Com	
  2010,	
  ‘BMW	
  Cinetique’,	
  accessed	
  15	
  October	
  2010	
  from	
  TheFWA	
  
<http://www.thefwa.com/site/bmw-­‐cin-­‐tique-­‐/c=SOTM>	
  
Cold	
   Hard	
   Flash	
   2005,	
   ‘The	
   Kenn	
   Commandments,	
   Part	
   1,	
   An	
   interview	
   with	
  
Kenn	
   Navarro,	
   co-­‐creator	
   of	
   "Happy	
   Tree	
   Friends",	
   From	
   Cold	
   Hard	
   Flash	
  
<http://coldhardflash.com/2005/04/kenn-­‐commandments-­‐part-­‐1.html>	
  

Cold	
   Hard	
   Flash	
   2005,	
   ‘The	
   Kenn	
   Commandments,	
   Part	
   2,	
   An	
   interview	
   with	
  
Kenn	
   Navarro,	
   co-­‐creator	
   of	
   "Happy	
   Tree	
   Friends",	
   From	
   Cold	
   Hard	
   Flash	
  
<http://coldhardflash.com/2005/04/kenn-­‐commandments-­‐part-­‐2.html>	
  
Computer	
  Literacy	
  nd,	
  ‘Macromedia	
  Flash	
  Version	
  Release	
  History’,	
  accessed	
  15	
  
October	
              2010	
            from	
                   Computer	
                  Literacy	
  
<http://www.computerliteracy.co.uk/flash_versions.htm>	
  

David,	
  M	
  2003,	
  ‘Online	
  Games	
  Development	
  in	
  Flash	
  -­‐	
  A	
  Brief	
  History’,	
  accessed	
  
15	
   October	
   2010	
   from	
   Sitepoint	
   <http://articles.sitepoint.com/article/flash-­‐
brief-­‐history>	
  
Deep	
  Blue	
  Sky	
  2010,	
  ‘HTML5	
  AND	
  CSS3	
  SUPPORT’,	
  accessed	
  13	
  November	
  2010	
  
2010	
  from	
  findmebyip	
  <http://www.findmebyip.com/litmus/>	
  
Dreamingwell.com	
   2010,	
   ‘Rich	
   Internet	
   Applications	
   Statistics’,	
   accessed	
   13-­‐08	
  
from	
  RiaStats	
  <www.riastats.com>	
  
DEUTSCH, S 2009, ‘HTML5 Canvas Experiment’, in IO.9elements.com, accessed
15 December 2009 from <http://9elements.com/io/?p=153>

Deveria,	
  A	
  2010,	
  ‘Compatibility	
  tables	
  for	
  support	
  of	
  HTML5,	
  CSS3,	
  SVG	
  and	
  more	
  
in	
   desktop	
   and	
   mobile	
   browsers’,	
   accessed	
   20	
   October	
   2010	
   from	
   When	
   can	
   I	
  
use...	
  <http://caniuse.com/>	
  
Enjin	
   Inc	
   2008,	
   ‘The	
   eco	
   zoo’,	
   accessed	
   15	
   October	
   2010	
   from	
   The	
   FWA	
  
<http://www.thefwa.com/site/the-­‐eco-­‐zoo/c=SOTYPCA>	
  
F1LT3R	
   nd,	
   ‘UI	
   Dial	
   With	
   Snaps’,	
   accessed	
   12	
   October	
   2010	
   from	
   Processing.js	
  
Samples	
                                                                    <http://bocoup.com/processing-­‐
js/docs/?page=UI%20Dial%20with%20Snaps>	
  
Firth,	
   D	
   nd,	
   ‘Interview	
   with	
   Salad	
   Fingers	
   Creator	
   David	
   Firth’,	
   accessed	
   15	
  
October	
                               2010	
                          from	
                            Semantikon	
  
<http://www.semantikon.com/RESaladFingers.htm>	
  
FWA	
   2010,	
   ‘Introduction’,	
   accessed	
   14	
   October	
   2010	
   from	
   the	
   FWA	
  
<http://www.thefwa.com/about>	
  
Gallagher,	
   N	
   nd,	
   ‘Pure	
   CSS	
   speech	
   bubbles’,	
   accessed	
   15	
   October	
   2010	
   from	
   Pure	
  
CSS	
   speech	
                 bubbles	
           <http://nicolasgallagher.com/pure-­‐css-­‐speech-­‐
bubbles/demo/>	
  
gartner	
  2010,	
  ‘Gartner	
  Says	
  Worldwide	
  Mobile	
  Phone	
  Sales	
  Grew	
  35	
  Percent	
  in	
  
Third	
   Quarter	
   2010;	
   Smartphone	
   Sales	
   Increased	
   96	
   Percent’,	
   accessed	
   20	
  
November	
                           2010	
                      from	
                          gartner	
  
<http://www.gartner.com/it/page.jsp?id=1466313>	
  

Gaudino,	
   E	
   2005,	
   ‘Salad	
   Fingers’	
   Stream	
   Of	
   Consciousness	
   Entertains	
   Viewers’,	
  
accessed	
          15	
        October	
            2010	
        from	
      The	
       daily	
       Campus	
  
<http://www.dailycampus.com/2.7437/salad-­‐fingers-­‐stream-­‐of-­‐consciousness-­‐
entertains-­‐viewers-­‐1.1062606>	
  

Gay,	
   J	
   nd,	
   ‘The	
   history	
   of	
   Flash’,	
   accessed	
   15	
   October	
   2010	
   from	
   Adobe	
   showcase	
  
<http://www.adobe.com/macromedia/events/john_gay/index.html>	
  

Goodby	
   2010,	
   ‘Battle	
   of	
   Cheetos’,	
   accessed	
   15	
   October	
   2010	
   from	
   theFWA	
  
<http://www.thefwa.com/site/battle-­‐of-­‐the-­‐cheetos/c=SOTM>	
  

Goodby	
   2007	
   20-­‐03,	
   ‘Get	
   the	
   glass’,	
   accessed	
   15	
   October	
   2010	
   from	
   The	
   FWA	
  
<http://www.thefwa.com/site/get-­‐the-­‐glass-­‐/c=SOTYPCA>	
  
Google	
   2008,	
   ‘Multi	
   Process	
   Architecture,	
   From	
   The	
   Chromium	
   Projects	
  
<http://dev.chromium.org/developers/design-­‐documents/multi-­‐process-­‐
architecture>	
  
GOOGLE 2009, Google                               Docs’,         accessed           15       December            2009         from
<http://docs.google.com>
GOOGLE 2009, ‘Explorer Canvas’, in Google Code, accessed 15 December 2009
from <http://excanvas.sourceforge.net/ >
Google	
   2010,	
   ‘Chromabrush’,	
   accessed	
   16	
   October	
   2010	
   from	
   Chromabrush	
  
<http://www.chromabrush.com/>	
  
graph.tk	
   nd,	
   ‘graphtk	
   an	
   online	
   and	
   open-­‐source	
   graphing	
   utilli’,	
   accessed	
   15	
  
October	
  2010	
  from	
  graph.tk	
  <http://graph.tk/>	
  	
  
Grigsby,	
  J	
  2009,	
  ‘HTML5	
  from	
  a	
  mobile	
  perspective’,	
  accessed	
  13	
  November	
  2010	
  
from	
       Cloud	
         Four	
     <http://www.cloudfour.com/html5-­‐from-­‐a-­‐mobile-­‐
perspective/>	
  

Gyulabo	
   nd,	
   ‘3D	
   on	
   2D	
   Canvas	
   Demo’,	
   accessed	
   12	
   October	
   2010	
   from	
   Gyulabo	
  
<http://gyu.que.jp/jscloth/>	
  
HAROLD, E 2007, ‘New elements in HTML 5’, in IBM Developer Works, accessed
15 December 2009 from < http://www.ibm.com/developerworks/library/x-html5/ >

Haustein,	
  S	
  2010,	
  ‘Quake	
  2	
  WGT	
  Port’,	
  accessed	
  21	
  November	
  2010	
  from	
  Google	
  
Code	
  <http://code.google.com/p/quake2-­‐gwt-­‐port/>	
  
Hickson,	
  I	
  2009,	
  ‘Interview	
  with	
  Ian	
  Hickson,	
  editor	
  of	
  the	
  HTML5	
  specification’,	
  
accessed	
           09	
        October	
              2010	
        from	
               Web	
      Standards	
  
<http://www.webstandards.org/2009/05/13/interview-­‐with-­‐ian-­‐hickson-­‐
editor-­‐of-­‐the-­‐html-­‐5-­‐specification/>	
  
HICKSON, I 2008, ‘HTML 5 Demos from September 2008’, in WHATWG Website,
accessed 15 December 2009 from <http://www.whatwg.org/demos/2008-sept/>
Hutt,	
   T	
   nd,	
   ‘a	
   canvas	
   slippy	
   map’,	
   accessed	
   14	
   October	
   2010	
   from	
   Concentric	
  
Livers	
  <http://concentriclivers.com/slippymap.html>	
  

ICO	
  partners	
  2009	
  04-­‐10,	
  ‘KGC09	
  Online	
  Games	
  market	
  in	
  Europe	
  ‘,	
  accessed	
  15	
  
October	
  2010	
  from	
  Slideshare	
  <http://www.slideshare.net/ICOPartners/kgc09-­‐
online-­‐games-­‐market-­‐in-­‐europe>	
  
Jobs,	
   S	
   2010,	
   ‘Thoughts	
   on	
   Flash,	
   From	
                                   Apple	
         hotnews	
  
<http://www.apple.com/hotnews/thoughts-­‐on-­‐flash/>	
  
Joffe,	
   B	
   2005,	
   ‘Canvascape	
   -­‐	
   "3D	
   Walker"‘,	
   accessed	
   14	
   October	
   2010	
   from	
   Ben	
  
Joffe	
  <http://www.benjoffe.com/code/demos/canvascape/>	
  
Joffe,	
   B	
   nd,	
   ‘Earth	
   3D	
   Canvas’,	
   accessed	
   13	
   October	
   2010	
   from	
   Ben	
   Joffe	
  
<http://www.benjoffe.com/code/demos/earth/>	
  
Jobs,	
   S	
   2010	
   04,	
   ‘Thoughts	
   on	
   Flash,	
   From	
                              Apple	
       hotnews	
  
<http://www.apple.com/hotnews/thoughts-­‐on-­‐flash/>	
  
Kjaer,	
   M	
   2009,	
   ‘HTML	
   5	
   and	
   CSS	
   3	
   <The	
   Techniques	
   You’ll	
   Soon	
   Be	
   Using’,	
  
accessed	
              15	
          October	
                   2010	
         from	
             nets	
           tuts+	
  
<http://net.tutsplus.com/tutorials/html-­‐css-­‐techniques/html-­‐5-­‐and-­‐css-­‐3-­‐the-­‐
techniques-­‐youll-­‐soon-­‐be-­‐using/>	
  
Kokokaka	
   2010,	
   ‘Blue	
   Bell	
   Jeans’,	
   accessed	
   15	
   October	
   2010	
   from	
   TheFWA	
  
<http://www.thefwa.com/site/wrangler-­‐blue-­‐bell-­‐spring-­‐summer/c=SOTM>	
  
Khronos	
  Group	
  2010,	
  ‘WebGL	
  -­‐	
  OpenGL	
  ES	
  2.0	
  for	
  the	
  Web’,	
  accessed	
  14	
  October	
  
2010	
  from	
  Khronos	
  Group	
  <http://www.khronos.org/webgl/>	
  
KRILL, P 2009, ‘HTML 5 <Could it kill Flash and Silverlight’, in Computer World
Develoment,         accessed       15        December           2009       from
<http://www.computerworld.com/s/article/9134422/HTML_5_Could_it_kill_Flash_a
nd_Silverlight_?taxonomyId=11&intsrc=kc_feat&taxonomyName=development>
Lawson,	
  B	
  2010,	
  ‘A	
  minimal	
  HTML5	
  document’,	
  accessed	
  15	
  October	
  2010	
  from	
  
Bruce	
   Lawson's	
   personal	
   Site	
   <http://www.brucelawson.co.uk/2010/a-­‐
minimal-­‐html5-­‐document/>	
  
LAWSON, B 2009, ‘Archive for the HTML 5 Category’, in Bruce Lawson Blog,
accessed            15              December                2009           from
<http://www.brucelawson.co.uk/category/accessibility-web-standards/html5/>
LAWSON, B 2009,’The future of HTML 5’, in Vimeo, accessed 15 December 2009
from <http://www.brucelawson.co.uk/category/accessibility-web-standards/html5/>
Lipsman,	
  A	
  2010,	
  ‘Flash	
  and	
  Rich	
  Media	
  Ads	
  Represent	
  40	
  Percent	
  of	
  U.S,	
  Online	
  
Display	
   Ad	
   Impressions	
   ‘,	
   accessed	
   15	
   October	
   2010	
   from	
   comScore	
  
<http://www.comscore.com/Press_Events/Press_Releases/2010/6/Flash_and_
Rich_Media_Ads_Represent_40_Percent_of_U.S._Online_Display_Ad_Impressions>	
  	
  
Lovell,	
   N	
   2010,	
   ‘ARROGANT,	
   SNOBBISH	
   AND	
   ELITIST	
   –	
   WHY	
   ATTITUDES	
   TO	
  
ZYNGA	
   SUCK’,	
   accessed	
   15	
   October	
   2010	
   from	
   Gamesbrief	
  
<http://www.gamesbrief.com/2010/09/arrogant-­‐snobbish-­‐and-­‐elitist-­‐why-­‐
attitudes-­‐to-­‐zynga-­‐suck/	
  >	
  
Lovell,	
   N	
   2009,	
   ‘SIX	
   SECRETS	
   OF	
   FARMVILLE’S	
   SUCCESS	
   –	
   AND	
   33	
   MILLION	
  
PEOPLE	
   AGREE’,	
   accessed	
   15	
   October	
   2010	
   from	
   GamesBrief	
  
<http://www.gamesbrief.com/2009/09/six-­‐secrets-­‐of-­‐farmvilles-­‐success-­‐and-­‐
33-­‐million-­‐people-­‐agree/>	
  
MadCap	
   Studios,	
   Inc	
   2010,	
   ‘Home’,	
   accessed	
   13	
   October	
   2010	
   from	
   Digital	
  
Comics	
  for	
  ipad	
  and	
  iphone	
  <http://www.digitalcomicsapp.com/#!home	
  
Media	
  College	
  nd,	
  ‘Flash	
  Player	
  Version	
  History	
  ‘,	
  accessed	
  15	
  October	
  2010	
  from	
  
Media	
  College	
  <http://www.computerliteracy.co.uk/flash_versions.htm	
  >	
  
Mediati,	
  N	
  2010,	
  ‘Google	
  anouces	
  webm	
  video	
  format	
  <the	
  future	
  of	
  html5	
  video?	
  
Accessed	
            14	
            October	
         2010	
         from	
            PC	
               World	
  
<http://www.pcworld.com/article/196670/google_announces_webm_video_for
mat_the_future_of_html5_video.html>	
  
Microsoft	
  2006,	
  ‘How	
  to	
  identify	
  memory	
  leaks	
  in	
  the	
  common	
  language	
  runtime	
  
,	
  From	
  Microsoft	
  Support	
  <http://support.microsoft.com/kb/318263>	
  
Middleton,	
   J	
   2010,	
   ‘As	
   smartphone	
   users	
   rocket,	
   Android	
   ousts	
   Symbian	
   ‘,	
  
accessed	
             16	
              October	
             2010	
           from	
              telecoms	
  
<http://www.telecoms.com/22493/as-­‐smartphone-­‐users-­‐rocket-­‐android-­‐ousts-­‐
symbian/>	
  
Mill,	
   B	
   nd,	
   ‘Introduction’,	
   accessed	
   15	
   October	
   2010	
   from	
   Canvas	
   Tutorial	
  
<http://billmill.org/static/canvastutorial/index.html	
  >	
  
Miniwatts	
   Marketing	
   Group	
   2010,	
   ‘TOP	
   20	
   COUNTRIES	
   WITH	
   THE	
   HIGHEST	
  
NUMBER	
  OF	
  INTERNET	
  USERS’,	
  accessed	
  14	
  October	
  2010	
  from	
  Internet	
  World	
  
Stats	
  <http://www.internetworldstats.com/top20.htm>	
  
Mitchell,	
  A	
  2010,	
  ‘an	
  introduction	
  to	
  CSS3’,	
  accessed	
  15	
  October	
  2010	
  from	
  Zen	
  
elements	
  <http://www.zenelements.com/blog/css3-­‐introduction/>	
  

Momolog	
   2009,	
   ‘Momoflow’,	
   accessed	
   15	
   October	
   2010	
   from	
   Momolog	
  
<http://flow.momolog.info/>	
  

Mozilla	
   nd,	
   ‘Basic	
   Usage’,	
   accessed	
   15	
   October	
   2010	
   from	
   Mozilla	
   Developer	
  
Network	
  <https://developer.mozilla.org/en/Canvas_tutorial/Basic_usage>	
  

Mozilla	
  nd,	
  ‘Canvas	
  Tutorial’,	
  accessed	
  15	
  October	
  2010	
  from	
  Mozilla	
  Developer	
  
Network	
  <https://developer.mozilla.org/en/Canvas_tutorial>	
  
MOZILLA 2009, ‘HTML 5 Support in Mozilla’, in Mozilla developer Center,
accessed             15              December             2009    from
<https://developer.mozilla.org/en/HTML5_support_in_Mozilla>
Odvarko,	
   J	
   2009,	
   ‘Introduction	
   to	
   Firebug	
   <Net	
   Panel,	
   Consulté	
   le	
   10	
   15,	
   2010,	
  
sur	
                              Software	
                                  is	
                                       hard	
  
<http://www.softwareishard.com/blog/firebug/introduction-­‐to-­‐firebug-­‐net-­‐
panel/>	
  
Office of Communications 2010, ‘The Ofcom Broadcasting Code - Section 1
Protecting            the          Under-Eighteen,           From         Ofcom
<http://stakeholders.ofcom.org.uk/broadcasting/broadcast-codes/broadcast-
code/protecting-under-18s/>
Ogilvy	
   2010,	
   ‘An	
   encounter	
   with	
   greatness’,	
   accessed	
   15	
   October	
   2010	
   from	
  
theFWA	
  <http://www.thefwa.com/site/an-­‐encounter-­‐with-­‐greatness/c=SOTM>	
  
Ogilvy	
   2010,	
   ‘Perrier	
   by	
   Dita’,	
   accessed	
   15	
   October	
   2010	
   from	
   theFWA	
  
<http://www.thefwa.com/site/the-­‐perrier-­‐mansion/c=SOTM>	
  

Oldrin,	
   E	
   nd,	
   ‘Zynga	
   and	
   the	
   rise	
   of	
   social	
   gaming	
   on	
   the	
   web’,	
   accessed	
   15	
  
October	
                                    2010	
                                  from	
                                Edge	
  
<http://www.adobe.com/newsletters/edge/august2009/articles/article2/index
.html>	
  
Opera	
   2010,	
   ‘Opera	
   browsers	
   exceed	
   100	
   million	
   users	
   ‘,	
   accessed	
   15	
   October	
  
2010	
                  from	
                  Opera	
                      Press	
                        Releases	
  
<http://www.opera.com/press/releases/2010/04/12/>	
  
Orange	
   Honey	
   nd,	
   ‘Darkroom’,	
   accessed	
   22	
   October	
   2010	
   from	
   Mugtug	
  
<http://mugtug.com/darkroom/>	
  
Orange	
   Honey	
   nd,	
   ‘Sketchpad’,	
   accessed	
   21	
   October	
   2010	
   from	
   Mugtug	
  
<http://mugtug.com/sketchpad/>	
  
Owen,	
  R	
  2010,	
  ‘A	
  Very	
  Very	
  Brief	
  History	
  of	
  Flash	
  and	
  the	
  Open	
  Web	
  ‘,	
  accessed	
  
15	
   October	
   2010	
   from	
   Inside	
   RIA	
   <http://insideria.com/2010/04/a-­‐very-­‐very-­‐
brief-­‐history-­‐of-­‐f.html>	
  
PAPAKIPOS, M 2009, ‘Google's HTML 5 Work <What's Next?’, in Google I/O
Developer      Conference,      accessed      15     December   2009  from
<http://code.google.com/events/io/2009/sessions/GoogleHTML5Work.html>
Peachpite 2006, ‘A Brief History of Flash’, accessed 15 October 2010 from Flash
Reference                                                                Guide
<http://www.peachpit.com/guides/content.aspx?g=flash&seqNum=397>
Perkins,	
   T	
   2010,	
   ‘Learn	
   Flash	
   Professional	
   CS5,	
   From	
   Adobe	
   TV	
  
<http://tv.adobe.com/show/learn-­‐flash-­‐professional-­‐cs5/>	
  
Pichai,	
   S	
   2010,	
   ‘Google	
   I/O	
   May	
   19	
   -­‐	
   20,	
   2010,	
   From	
   Google	
   I/O	
   Day	
   1	
   keynote	
  
<http://www.google.com/intl/fr-­‐FR/events/io/2010/>	
  
Pilgrim,	
   M	
   2010,	
   ‘Video	
   on	
   the	
   web’,	
   accessed	
   13	
   October	
   2010	
   from	
   Dive	
   into	
  
HTML5	
  <http://diveintohtml5.org/video.html>	
  
pl4n3	
   2010,	
   ‘bullet.js	
   -­‐	
   Javascript	
   Physics	
   Engin’,	
   accessed	
   13	
   October	
   2010	
   from	
  
Planes	
   World	
   <http://pl4n3.blogspot.com/2010/07/bulletjs-­‐javascript-­‐physics-­‐
engine.html>	
  
Quick.tv	
   2009,	
   ‘A	
   Quick	
   History	
   of	
   Web	
   Video,	
   From	
   Quick.tv	
  
<http://blog.quick.tv/commentary/a-­‐quick-­‐history-­‐of-­‐web-­‐video/>	
  
RAGGETT, D 1998, Raggett on HTML 4, Addison Wesley, Harlow, England.
REDMOND, W 2009, ‘Microsoft Web Apps <Office Goes to the Web’, in Microsoft
PressPass,      accessed       15        December        2009       from      <
http://www.microsoft.com/presspass/features/2009/sep09/09-17officewebapps.mspx>

refsnes	
   Data	
   2010,	
   ‘Browser	
   Statistics’,	
   accessed	
   25	
   October	
   2010	
   from	
  
w3Schools	
  <http://www.w3schools.com/browsers/browsers_stats.asp>	
  

Resig,	
   J	
   2010,	
   ‘About	
   Processing.js’,	
   accessed	
   19	
   November	
   2010	
   from	
  
processing.js	
  <http://processingjs.org/>	
  
RGraph	
   2010,	
   ‘RGraph	
   <HTML5	
   canvas	
   graph	
   library	
   based	
   on	
   the	
   HTML5	
  
canvas	
     tag’,	
     accessed	
   27	
      November	
            2010	
       from	
             RGraph	
  
<http://www.rgraph.net/>	
  
Russel,	
  A	
  2009,	
  ‘Google	
  Chrome	
  Frame’,	
  accessed	
  15	
  October	
  2010	
  from	
  Google	
  
Code	
  <http://code.google.com/chrome/chromeframe/>	
  
Rutgers,	
   A	
   n.d.,	
   ‘HTML5,	
   A	
   GREAT	
   MOBILE	
   INTERNET	
   CATALYST?	
   From	
  
Momac.net	
  <http://www.momac.net/html5/html5_article_en.pdf>	
  

Ryall,	
   M	
   2008,	
   ‘comments’,	
   accessed	
   16	
   October	
   2010	
   from	
   matt	
   ryall’s	
   weblog	
  
<http://www.mattryall.net/demo/atlassian-­‐vis/comments/>	
  

Sands,	
  A	
  nd,	
  ‘Think	
  -­‐	
  a	
  Free	
  Mind	
  Mapping	
  Web	
  App’,	
  accessed	
  16	
  October	
  2010	
  
from	
  Think	
  <http://think-­‐app.appspot.com/>	
  

Seidelin,	
   J	
   2008,	
   ‘Javascript	
   Wolfenstein	
   3D’,	
   accessed	
   12	
   October	
   2010	
   from	
  
Nihilogic	
  <http://blog.nihilogic.dk/2008/04/javascript-­‐wolfenstein-­‐3d.html>	
  
Shankland,	
  Stephen	
  2010,	
  ‘Why	
  Apple	
  Banned	
  Flash’,	
  accessed	
  15	
  October	
  2010	
  
from	
  <http://www.cbsnews.com/8301-­‐501465_162-­‐20003744-­‐501465.html>	
  
SHARP, R 2009, ‘HTML 5 Demos and Examples’, in HTML 5 Demos, accessed 15
December 2009 from <http://html5demos.com/>
	
  Sharp,	
   R	
   nd,	
   ‘HTML5	
   shiv’,	
   accessed	
   16	
   October	
   2010	
   from	
   HTML5	
   shiv	
  
<http://code.google.com/p/html5shiv/>	
  
Sharp,	
   R,	
   P	
   2007,	
   ‘Interaction	
   Design	
   beyond	
   human-­‐computer	
   Interaction	
   2nd	
  
Edition’,	
  Chichester,	
  England	
  John	
  Wiley	
  &	
  Sons	
  Ltd.Silk	
  Tricky	
  2010,	
  ‘Bank	
  Run	
  
Game’,	
               accessed	
         15	
       October	
           2010	
    from	
       The	
    FWA	
  
<http://www.thefwa.com/site/bank-­‐run-­‐game/c=SOTM>	
  
Smith,	
   A	
   nd,	
   ‘Canvas	
   Games’,	
   accessed	
   13	
   October	
   2010	
   from	
   Canvas	
   Demos	
  
<http://www.canvasdemos.com/type/games/>	
  
Stewart,	
   R	
   2008,	
   ‘Flash	
   Gaming	
   Summit	
   <Ryan	
   Stewart	
   on	
   The	
   Future	
   of	
   Flash,	
  
From	
  Slideshare	
  <http://www.slideshare.net/mochimedia/test-­‐1245617>	
  
Stink	
   Digital	
   2010,	
   ‘Lexus	
   Dark	
   Ride’,	
   accessed	
   15	
   October	
   2010	
   from	
   theFWA	
  
<http://www.thefwa.com/site/lexus-­‐dark-­‐ride/c=SOTM>	
  

Sucan,	
  M	
  2009,	
  ‘HTML	
  5	
  canvas	
  -­‐	
  the	
  basics’,	
  accessed	
  15	
  October	
  2010	
  from	
  Dev	
  
Opera	
  <http://dev.opera.com/articles/view/html-­‐5-­‐canvas-­‐the-­‐basics/>	
  

Team	
   Cloudkick	
   2010,	
   ‘Real-­‐time	
   server	
   visualization	
   with	
   canvas	
   and	
  
processing.js’,	
   accessed	
   14	
   October	
   2010	
   from	
   Cloud	
   Click	
  
<https://www.cloudkick.com/viz/mozilla/>	
  
templates	
   blog	
   2010,	
   ‘10	
   html5	
   video	
   players’,	
   accessed	
   10	
   October	
   2010	
   from	
  
templates	
  blog	
  <http://www.templates.com/blog/10-­‐html5-­‐video-­‐players/>	
  
The	
   Martin	
   Agency	
   2009,	
   ‘We	
   choose	
   the	
   moon’,	
   accessed	
   15	
   October	
   2010	
   from	
  
The	
  FWA	
  <http://www.thefwa.com/soty>	
  
tomteAndGoat	
  2009,	
  ‘Canvas	
  Animation’,	
  accessed	
  12	
  October	
  2010	
  from	
  Tomte	
  
and	
                                                                                            Goat	
  
<http://www.cs.helsinki.fi/u/ilmarihe/canvas_animation_demo/mozcampeu09.
html>	
  
Toxicgonzo	
   nd,	
   ‘User	
   Demos	
   -­‐	
   3D	
   .OBJ	
   Viewer’,	
   accessed	
   12	
   October	
   2010	
   from	
  
Canvas	
                                                                                                           Demos	
  
<http://www.canvasdemos.com/userdemos/toxicgonzo/3dobjviewer.html>	
  

Triolo,	
   H	
   2006,	
   ‘Flash,	
   what	
   and	
   how,	
   From	
   Flash	
   creations	
   <http://flash-­‐
creations.com/notes/intro_whatisflash.php>	
  

Valdes,	
   Ray	
   2010,	
   ‘HTML5	
   and	
   the	
   future	
   of	
   Adobe	
   Flash’,	
   accessed	
   15	
   October	
  
2010	
   from	
   <http://blogs.gartner.com/ray_valdes/2010/02/10/html5-­‐and-­‐
flash/>	
  	
  
 VUKICEVIC, V 2006, ‘SVG and Canvas <Graphics for Web Apps’, in XTech 2006,
accessed 15 December 2009 from < http://people.mozilla.com/~vladimir/xtech2006/
>
W3D	
  Consortium	
  2010,	
  ‘X3D	
  and	
  HTML5’,	
  accessed	
  13	
  October	
  2010	
  from	
  W3D	
  
Consortium	
  <http://www.web3d.org/x3d/wiki/index.php/X3D_and_HTML5>	
  
Wannemacher,	
   W	
   2007,	
   ‘Terms	
   and	
   Definitions’,	
   accessed	
   13	
   October	
   2010	
   from	
  
Wantii	
  <http://www.wantii.com/wordpress/?p=7>	
  
Webflux	
   nd,	
   ‘CSS3	
   Previews’,	
   accessed	
   15	
   October	
   2010	
   from	
   CSS3.info	
  
<http://www.css3.info/preview/>	
  
Winnie,	
  D	
  2010,	
  ‘Actionscript	
  1:1	
  with	
  Doug	
  Winnie’,	
  accessed	
  15	
  October	
  2010	
  
from	
   Adobe	
   TV	
   <http://tv.adobe.com/show/actionscript-­‐11-­‐with-­‐doug-­‐
winnie/>	
  
Yasushi,	
   A	
   2008,	
   ‘Box2D	
   JS’,	
   accessed	
   13	
   October	
   2010	
   from	
   Box2D	
   JS	
  
<http://box2d-­‐js.sourceforge.net/index2.html>	
  
ZDNet	
   Research	
   2004,	
   ‘Macromedia	
   Flash	
   market	
   penetration,	
   From	
   ZDNet	
  
<http://www.zdnet.com/blog/itfacts/macromedia-­‐flash-­‐market-­‐
penetration/6005>	
  
Zeldman, J 2010, ‘The future of Web Standards’, Net Magazine, 01 September,
pp.41-45.
2 Appendixes
2.1 Appendixes of Research on HTML5 and CSS3
2.1.1 HTML5 and CSS3 Availability: Complete HTML5 & CSS3
      Availability tables (Deep Blue Sky, 2010)
2.1.2 Cartoons: CSS3 SPIDERMAN Code
CSS3 SPIDERMAN: HTML5 code (CALZADILLA 2010)
<div id="screen-02">
  <div class="spiderman-complete" style="opacity: 1; ">
    <div class="web-shot" style="opacity: 1; ">
      <img src="img/02-spiderman-web.png" width="30" alt="02 Spiderman Web"/>
    </div>
    <div class="spiderman-torso" style="opacity: 1; ">
      <img src="img/02-spiderman-torso.png" width="25" alt="02 Spiderman Torso"/>
      <div class="spiderman-legs" style="opacity: 1; ">
         <div class="spiderman-leg-02" style="opacity: 1; ">
           <img src="img/02-spiderman-thigh.png" width="20" alt="02     Spiderman
Thigh"/>
           <div class="spiderman-shin-02" style="opacity: 1; ">
             <img src="img/02-spiderman-foot.png" width="20" alt="02    Spiderman
Foot"/>
           </div>
         </div>
         <div class="spiderman-leg-01" style="opacity: 1; ">
CSS3 SPIDERMAN: CSS3 code (CALZADILLA 2010)
the-screen #screen-02 {
  -webkit-animation-delay:10s;
  -webkit-animation-duration:10s;
  -webkit-animation-iteration-count:1;
  -webkit-animation-name:screen_two_city;
  -webkit-animation-timing-function:ease-in-out;
}
#the-screen #screen-02 .spiderman-complete {
  -webkit-animation-delay:10s;
  -webkit-animation-duration:7s;
  -webkit-animation-iteration-count:1;
  -webkit-animation-name:spiderman_complete;
  -webkit-animation-timing-function:ease-in-out;
  -webkit-transform-origin-x:50%;
  -webkit-transform-origin-y:0;
}
#the-screen #screen-02 .spiderman-legs {
  left:-1px;
  position:relative;
  top:-10px;
  width:26px;
}
#the-screen #screen-02 .spiderman-legs .spiderman-leg-01, #the-screen #screen-02
.spiderman-legs .spiderman-leg-02 {
  left:6px;
  position:absolute;
  top:0;
}




2.1.3 Games: 3D Samples

2.1.3.1.1 Monk head




                       Figure 1 - MOnk Head (Toxicgonzo not dated)

This shows a 3D Model consisting of hundreds of triangles and drawn on a 640*480
2D Canvas. The model represents a rotating monk head whose surfaces are filled with
random transparent and flat colours (Toxicgonzo not dated).
The 3d .obj object is stored in a string in the JS file, informs about the vertex positions
and which vertices form the polygons; the polygons are then drawn on the canvas
with JS.
This 3D animation is done through software rendering, which means that it is done
inside the browser due to canvas + JS and it does not require any hardware
acceleration.

2.1.3.1.2 JS Cloth




                     Figure 2 - Interactive Towel (Gyulabo not dated)

This other animation presents a towel textured with an image that you can swing by
clicking on it. Hence this is a 3D demo where you can interact with the model and
modify its shape in real time (Gyulabo not dated).
It is probably done with 2D Canvas + JS, the canvas size is small, less than
100polygons used, it is as complex as the previous 3D model and its animation is
smooth.

2.1.3.1.3 Wolf 3D




                   Figure 3 - Javascript WOLFenstein 3D (Seidelin 2008)

It is a JS port of the original Wolfenstein 3D (basic demo). It is developed with JS,
canvas and Ajax (Seidelin 2008).
The demo is basic: you can move in the map, open doors, get weapons and life on the
ground and shoot; there is no artificial Intelligence, soldiers stand, do not move and
can be killed; no collision detection (you can walk through soldiers). Still the game is
smooth, big screen (640*480), software rendered, include textures and interaction. Its
frame rate varies according to the web-browser. It also includes music and sound
(when you shoot, when a guard is killed).

2.1.3.1.4 3D Shooter from Ben Joff
Figure 4 - 3D SHOOTER (Joffe, Canvascape - "3D Walker" 2005)

It has less features (only a map, no GUI) but higher quality and bigger resolution. It
has only 400lines of code (Joffe, Canvascape - "3D Walker" 2005).

2.1.3.1.5 Earth Demo for special build of Opera




               Figure 5 - Earth 3D Canvas(Joffe, Earth 3D Canvas not dated)

 This is the first of this list to be done with the 3D Canvas API. Very smooth, big
screen size, you can zoom in and out the surface.

2.1.3.1.6 Quake 2




                       Figure 6 - Quake 2 WEBGL (Haustein 2010)

Quake2 sample from Google Team is a very impressive sample of what can be done
with WebGL in a browser (Haustein 2010).
2.1.4 Web Applications

2.1.4.1 JavaScript Libraries

2.1.4.1.1 Box 2D JS: 2D physics
BOX 2D JS is the JS port of the physics engine BOX 2D. There are basic samples on
its website, and a more complex sample of balls fallings on a random terrain. It
handles collision detection, body joints, contact, friction, attraction, reaction forces,
etc (Yasushi 2008).
Its original engine has ports to Java, Flash, C#, Delphi, etc. So if this is a popular
engine among developers, they should have no difficulty to move to this web Based
port on HTML5.

2.1.4.1.2 Bullet.js: 3D physics
This is a 3D physics engine that should be probably used with the 3D graphic engine
for HTML5: WebGL (pl4n3 2010).
A benchmark of this engine on Firefox and Chrome shows that its performances are
still very low since it presents a very poor frame rate while displaying simplistic 3D
elements. But browsers have not fully implemented 3D graphics in HTML5 yet so
these results are expected to improve.

2.1.4.1.3 Processing.js: drawing, animation & interaction
Processing.js uses the canvas to draw shapes, create animation & interaction. It offers
a complete environment to visualize data, create graphic user interface and develop
web-based games (Resig 2010).
The following reference commands are implemented and might be organized as it
follows:
   1. Development/Organization	
  
      • To	
  structure	
  and	
  organize	
  the	
  application	
  (statements,	
  setup,	
  draw,	
  
          loop,	
  functions)	
  
      • To	
  handles	
  data,	
  objects	
  
      • To	
  control	
  functions	
  (for,	
  if,	
  while,	
  &&,	
  or)	
  
      • To	
  do	
  calculations	
  
   2. Interaction/events	
  
      • To	
  listen	
  to	
  input	
  events	
  (mouse	
  pressed,	
  keyboard)	
  
      • Time	
  and	
  space	
  (day,	
  hour,	
  coordinates)	
  
   3. Graphics	
  
      • To	
  create	
  shapes	
  
      • To	
  transform	
  shapes	
  (rotate,	
  scale)	
  
      • To	
  handle	
  images	
  (loadimage,	
  updatepixels)	
  
      • To	
  manipulate	
  fonts	
  

2.1.4.1.4 rGraph library
This is a canvas graph library. You can create line charts, pie charts, rose charts,
meters, gantt charts, progress bar, etc (RGraph 2010).
To present a data analysis with HTML5 and the Canvas, there are already many
libraries that offer all tools needed to perform charts and graphs. There also many
samples of analytical applications and you can use their source code.

2.1.4.2 User Interface

2.1.4.2.1 Digital comic app Website
Its user interface (MadCap Studios, Inc 2010) is created with canvas to create
animated transitions and Ajax to load dynamically the content:

   •   animated	
  buttons,	
  	
  
   •   once	
  a	
  page	
  is	
  selected,	
  the	
  size	
  of	
  the	
  content	
  panel	
  adapts	
  dynamically	
  to	
  
       the	
  text,	
  	
  
   •   the	
  text	
  and	
  images	
  fade	
  in	
  and	
  out	
  to	
  create	
  nice	
  transitions	
  
This website is the first attempt to create a full User Interface with canvas, as many
Flash websites exist, and is more other still accessible since the text loaded with Ajax
is embedded in div tags and not in the canvas.
This website still presents some drawbacks concerning Search Engine Optimization
(SEO): pages linked in the nav-bar are anchors. And some inner links (in the feature
page) make some div including text and image visible or not.
Here the background of every button is animated with a Canvas, but text is inserted
with Ajax. It is very complicated to create simple animated transitions this way. In
that case, CSS3 should be used instead.

2.1.4.2.2 UI Dial with snaps 	
  
This UI dial is more a gadget/experiment and is not practically useful. It is developed
with processing.js and it attempts to offer an original UI element both graphical and
interactive (canvas for graphics and physics for a magnetic feel) that loads content
with Ajax and jQuery (F1LT3R not dated).
It is a dial where you snap to markers by simulating a magnetic field; buttons are
linked to markers and bip regularly. Once you snap to a marker, content is loaded next
to the dial.
Here are used two other technologies (jQuery and Ajax) though developers should
only need to use the native HTML5 and CSS3 APIs to work simply on the user
interface.

2.1.4.2.3 Momo Flow
This is a Mac Coverflow using jQuery and Canvas 2D that simulates 3D transitions
(Momolog 2009). It works smoothly even when zoomed in. Many coverflows were
created in pure JS but this is the only one being both smooth and beautiful. However
it is not created with JS only but jQuery.

2.1.4.2.4 Photo Transition on Safari
This demonstration for Safari shows how you can make transitions between photos
with CSS3 2D & 3D transforms and CSS3 transitions (Apple not dated). These
transitions are worth a desktop slideshow. CSS3 animations can use hardware
acceleration, which means that the complexity and the quality of animations can be
better than with JS.
In photo transitions, the best choice to make is using CSS3; almost all attempts in
pure JS with canvas are not convincing at all.

2.1.4.3 Utility, analytic and content Applications

2.1.4.3.1 Slippy Map
Like Google Map, this web application dynamically downloads content (pieces of
map – tiles) from openStreetMap and displays it with HTML5 canvas (Hutt not dated).
It is very smooth, works like GoogleMap: grab and slide the map + zoom in and out,
statically here. But there is no other interaction: the user cannot look at a store, get
additional information on a place, etc.

2.1.4.3.2 CloudKick
This application displays in real time a cloud monitoring system (Team Cloudkick
2010). It intends to help administrators to manage server infrastructure and check the
state of their servers. It uses Canvas, JS & processing.js.
It consists of a 3D space where servers are plotted in real time and are coloured or
blink according to their status. You can click on them to get specific information of
the selected server.
This application is very smooth, the information is readable and accessible, and the
only drawback is the hardness to move in the 3D space.

2.1.4.3.3 Comments on a blog
This graph shows dynamically when comments were posted on a blog (Ryall 2008).
The HTML5 Canvas is used to display it dynamically. It uses processing.js library.

2.1.4.3.4 Think App
It is a real big web app allowing users to create and customize their mind maps (Sands
not dated). It uses HTML5 canvas for the graphic interface and Django and Google
App Engine for the rest.
The interface is very usable due to canvas, you can manipulate it graphically: drag
your spots, create links between them, etc. However its drawback is accessibility, no
text even appears in the source code.

2.1.4.3.5 Graph.tk Math tool
It draws all sorts of mathematic functions, solve differential equations; you can
dynamically resize the grid, grab and slide it. Its libraries are available and it uses JS
& JSON (graph.tk not dated).
This application is the best of its kind (draw mathematic functions) but is not
extraordinary, it just shows that it can perform complex calculations and draws any
sort of functions.
2.1.4.4 Painting applications
Sketchpad (Orange Honey not dated) and Chromabrush (Google 2010) are two rich
painting web applications and use Canvas 2D + Canvas 2D SVG + jQuery + JS .
Sketchpad intends to offer a real painting web apps with many tools (brush, pencil,
gradient, fill, textures, different shapes, text, color picker), customization of tools
(size, hardness, opacity, flow), includes libraries of gradients, patterns and has also an
history.
Although Chromabrush is more a demonstration of HTML5 features (presented at
Google I/O 2010) with less depth in the features offered (fewer customization, tiny
libraries) but other interesting features for web apps: it includes audio, embedded
video, the notification API, photo edition (blurr), layers management (draw on a layer,
define its order according to the others).
Their source code is clearly readable and arises this question (heard at the Google I/O
Conference): how do you protect the source code of a web app? Although a Flash file
compiled cannot be studied nor copied.
If drawing apps can be developed in HTML5 (+ other technologies) to offer a very
complete drawing experience, how big is the step to get the same sort of designer’s
application for animation?
Those applications (and the following Darkroom for photo editing) being opensource
provide moreothers many libraries to develop and their code is very clear and highly
usable.
Note from the Google I/O conference: up to that point, SVG graphics were not
pointed out though there is a Canvas 2D SVG API under development. Before
HTML5, SVG graphics were the solution to create vector graphics in JS for the web,
but their performances were terrible: for an animation developed in SVG, HTML5
Canvas and Flash, SVG presented the lowest frame rate. Canvas is presented as the
new solution from HTML5, consists of pixel graphics and has indeed much better
performances than former SVG attempts. However with SVG taking part in the
HTML5 specs, its advancement should be followed.

2.1.4.5 Photo Editing

2.1.4.5.1 Darkroom from MugTug
DarkRoom is a photo editing application implemented with jQuery and Canvas 2D
(Orange Honey not dated).
Upload an image, change its levels, white balance, exposure, enhance its contrast or
saturation or even apply preloaded filters (black and white, sharpen angles …). It
includes a full spectrum analyzer and crop/rotate functions. It is intended to
photographers who want to adjust their photos quickly on a web app.
As said above, the source code is accessible and many libraries are available.
Darkroom uses Application Cache & local storage. This means that once loaded, it
can be used offline. The offline feature is necessary to get those web apps on the
desktop and for the mobile web.
Suffer of a laggy experience in full screen, it is required to reduce the window size to
get it smooth.

2.1.4.5.2 Canvas pixel Manipulation for Safari
http://developer.apple.com/safaridemos/canvas-pixel.php
This web app is developed with Canvas 2D + JS. This web app allows you to apply
various effects to photography (color effects, edge detection, and image
transformation: distort). You cannot customize the effects, just basically apply them
so it is more a demonstration of JS coding than a practical application.
Another feature is “export as a PNG/GIF/JPG to the hard disk”. You can therefore
save the image file under different file types.

2.1.4.5.3 Radikal fx Collage demo
http://radikalfx.com/files/collage/demo.html
It gets photos from Flicker and allows you to select the ones you want and to position
them on the canvas and set their opacity to create a photo collage. This application is
basic: images are identified as different layers but you cannot change their position.
These painting and photo editing applications made of HTML5, Canvas 2D + JS (at
least) cover altogether most of the features of Photoshop.


2.2 Appendix of Research on Flash
2.2.1 What is Flash used for: Full-flash website samples
perrier by dita (Ogilvy 2010)
Purpose: promote Perrier drinks
Type: Interactive Movie
Key features: HQ Video; filtered Video; Interactive Video
User Interaction Type: Explore an environment; Instructing (select an
option); Manipulating: Interact with the video with the mouse (enlight, avoid
touching, take photo)

Battle of Cheetos (Goodby 2010)
Purpose: promote the Cheetos cereals
Type: Game
Key features: dynamic 3D environment; multiplayer; ranking system
User Interaction Type: Instructing (Customize player’s army; browse
multiplayer ranking and select opponent player); Manipulating (play against a
player)

Louis Vuitton Journey: Legends (Ogilvy 2010)
Purpose: discover and learn about famous celebrities
Type: Interactive Video Interview
Key features: HQ Video; Accessible Video (captions); Interactive Video;
Social Network embedded; Post comments
User Interaction Type: Instructing with mouse or keyboard; Conversing
(post comments on some video clips)
Lexus Dark Ride (Stink Digital 2010)
Purpose: promote the Lexus car
Type: Interactive Movie
Key features: HQ Video; Interactive Video; 360° Video; Social Network
embedded
User Interaction Type: Instructing; Exploring: Interact with the mouse
(choose where to look)

BMW cinétique (Chewing Com 2010)
Purpose: promote BMW cars
Type: Artistic authoring tool
Key features: dynamic 3D environment; libraries of patterns; galleries; HQ
Video; Animation
User Interaction Type: Manipulate (move nodes to shape your own 3D
model)

Bank Run Game (Silk Tricky 2010)
Purpose: promote a game sold on the app store (apple)
Type: Interactive movie
Key features: HQ Video, Interactive Video
User Interaction Type: Instructing

Blue Bell Jeans (Kokokaka 2010)
Purpose: promote jeans
Type: Multimedia website: embeds text, video transitions
Key features: HQ Video, Interactive Video
User Interaction Type: Manipulate (play forward and backward in the
video), Exploring (look at the different jeans )

We choose the moon (The Martin Agency 2009)
Purpose: Educative
Type: Multimedia website: embeds text, video, audio, 3D animation
Key features: HQ Video, video/audio/text gallery
User Interaction Type:exploring

Ecodazo (Enjin Inc 2008)
Purpose: Educative
Type: 3D educational application for young people
Key features: 3D Animation, HQ Video
User Interaction Type: exploring

Get the glass (Goodby 2007)
Purpose: promote a brand
Type: Board Game
Key features: 3D, HQ Video, Mini games
User Interaction Type: Manipulate (dices, mini games)
2.3 Appendix of Preliminaries to Implementation and
    Benchmarks
2.3.1 Canvas graphic API
2.3.2 SYSTEM

2.3.2.1 SAVING & RESTORING STATE
save()

restore()

2.3.2.2 COMPOSITING
globalCompositeOperation = type

https://developer.mozilla.org/en/Canvas_tutorial/Compositing to see clear definitions
of different types
type: "source-over, source-in, source-out, source-atop

       destination-over, destination-in, destination-out, destination-
atop

         lighter, darker

         xor,copy"

clip()

2.3.2.3 TRANSFORMATIONS
translate(x, y)

rotate(angle)

scale(x, y)

transform(m11, m12, m21, m22, dx, dy)

2.3.3 DRAWING SHAPES

2.3.3.1 MAIN FUNCTIONS
stroke()

fill()

clip()

2.3.3.2 DRAWING RECTANGLES
fillRect(x,y,width,height) : Draws a filled rectangle

strokeRect(x,y,width,height) : Draws a rectangular outline

clearRect(x,y,width,height) : Clears the specified area and makes it
fully transparent

2.3.3.3 DRAWING PATHS
beginPath()
closePath()

2.3.3.4 LINES
lineTo(x, y)

2.3.3.5 ARCS
arc(x, y, radius, startAngle, endAngle, anticlockwise)

2.3.3.6 BESIER AND QUADRATIC CURVES
quadraticCurveTo(cp1x, cp1y, x, y)

bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)

2.3.3.7 RECTANGLES
rect(x, y, width, height)

2.3.4 APPLYING STYLES & COLORS

2.3.4.1 COLORS
fillStyle = color

strokeStyle = color

The valid strings developers can enter should, according to the spec, be CSS3 color
Values

2.3.4.1.1 HTML4 color keywords
aqua, black, blue, fuchsia, gray, green, lime, maroon, navy, olive,
purple, red, silver, teal, white, and yellow.

2.3.4.1.2   RGB Color     values
em { color: #f00 }                            #rgb

em { color: #ff0000 }                         #rrggbb

em { color: rgb(255,0,0) }               integer range 0 - 255

em { color: rgb(100%, 0%, 0%) }          float range 0.0% - 100.0%

2.3.4.1.3 RGBA Color values (with opacity)

em { color: rgba(255,0,0,1)                the same, with explicit opacity
of 1

em { color: rgba(100%,0%,0%,1) }           the same, with explicit opacity
of 1



2.3.4.1.4 HSL Color values

em { color: hsl(0, 100%, 50%) }                      red

em { color: hsl(120, 100%, 50%) }                    green
em { color: hsl(120, 100%, 25%) }                       light green

em { color: hsl(120, 100%, 75%) }                       dark green

em { color: hsl(120, 50%, 50%) }                        pastel green, and so on



Note: Currently not all CSS 3 color values are supported in the Gecko engine. For
instance the color values hsl(100%,25%,0) or rgb(0,100%,0) are not allowed. If
developers stick to the ones above, they won't run into any problems.
Note: If developers set the strokeStyle and/or fillStyle property, the new value
becomes the default for all shapes being drawn from then on. For every shape
developers want in a different color, they will need to reassign the fillStyle or
strokeStyle property.

2.3.4.2 TRANSPARENCY
globalAlpha = O.O to 1.O;

2.3.4.3 LINE STYLES
lineWidth = value                   1 (px) by default

lineCap = type                                 "butt", round or square

lineJoin = type                                round, bevel and "miter".

miterLimit = value

2.3.4.4 GRADIENTS
createLinearGradient(x1,y1,x2,y2)

createRadialGradient(x1,y1,r1,x2,y2,r2)

The createLinearGradient method takes four arguments representing the starting point
(x1,y1) and end point (x2,y2) of the gradient.
The createRadialGradient method takes six arguments. The first three arguments
define a circle with coordinates (x1,y1) and radius r1 and the second a circle with
coordinates (x2,y2) and radius r2.
addColorStop(position, color)

This method takes two arguments. The position must be a number between 0.0 and
1.0 and defines the relative position of the color in the gradient. Setting this to 0.5 for
instance would place the color precisely in the middle of the gradient. The color
argument must be a string representing a CSS color (ie #FFF, rgba(0,0,0,1),etc).

2.3.5 PATTERNS
      /*createPattern(image,type)                      type:     repeat,       repeat-x,
repeat-y and no-repeat.*/
2.3.6 USING IMAGES

2.3.6.1 GET THE IMG SOURCE
var img = new Image(); // Create new Image object

img.onload = function(){

                      // execute drawImage statements here

               }

img.src = 'myImage.png'; // Set source path

2.3.6.2 GET IMAGES ON THE SAME PAGE OR OTHER CANVAS
         ELEMENTS
document.images collection

document.getElementsByTagName(name)

document.getElementById(id name)

2.3.6.3 DRAW IMAGES
drawImage(image, x, y)

drawImage(image, x, y, width, height) //to scale it

2.3.6.4 SLICING IMAGES
drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight)

         //s for Slicing Image & d for Destination Image

2.3.7 TEXT
http://dev.opera.com/articles/view/html-5-canvas-the-basics/#text

2.3.7.1 TEXT PROPERTIES ON THE CONTEXT OBJECT
font: Specifies the font of the text, in the same manner as the CSS
font-family property)

textAlign: Specifies the horizontal alignment of the text. Values:
start, end, left, right, center. Default value: start.

textBaseline: Specifies the vertical alignment of the text. Values:
top, hanging, middle, alphabetic, ideographic, bottom. Default value:
alphabetic.*/

2.3.7.2 TEXT METHODS
fillText("text to draw", x, y)

strokeText("text to draw", x, y)

2.3.8 ANIMATION

2.3.8.1 4 BASIC ANIMATION STEPS
clearRect(0,0,width of canvas,height of canvas)                     //clear   the
canvas

save()         //save the canvas state
//draw animated shapes of the actual frame

restore()     //restore the canvas before drawing a new frame

2.3.8.2 CONTROLLING AN ANIMATION
Shapes (and their animation) are rendered once the script finished its execution.
Hence for instance no way to do an animation within a loop
setInterval(animateShape,500);            //   the   function   executes   every
500ms

setTimeout(animateShape,500);             // the function exectutes after
500ms

More Related Content

Similar to Bibliography & Appendixes Can new web technologies HTML5 & CSS3 kill Flash? Dissertation by Jeremie Charlet, 12/2010

Browsers & Web Technology - an Opera talk
Browsers & Web Technology - an Opera talkBrowsers & Web Technology - an Opera talk
Browsers & Web Technology - an Opera talkZi Bin Cheah
 
We're not designing posters, here!
We're not designing posters, here!We're not designing posters, here!
We're not designing posters, here!André Luís
 
Responsive Web Design
Responsive Web DesignResponsive Web Design
Responsive Web DesignRZasadzinski
 
2013년 html5 총정리 (Summary of HTML5 Trend in 2013)
2013년 html5 총정리 (Summary of HTML5 Trend in 2013)2013년 html5 총정리 (Summary of HTML5 Trend in 2013)
2013년 html5 총정리 (Summary of HTML5 Trend in 2013)Wonsuk Lee
 
Making your site mobile-friendly / RIT++
Making your site mobile-friendly / RIT++Making your site mobile-friendly / RIT++
Making your site mobile-friendly / RIT++Patrick Lauke
 
Making your site mobile-friendly - Standards-Next 12.06.2010
Making your site mobile-friendly - Standards-Next 12.06.2010Making your site mobile-friendly - Standards-Next 12.06.2010
Making your site mobile-friendly - Standards-Next 12.06.2010Patrick Lauke
 
Device Agnostic Design - UCD2014, London 25 Oct 2014
Device Agnostic Design - UCD2014, London 25 Oct 2014Device Agnostic Design - UCD2014, London 25 Oct 2014
Device Agnostic Design - UCD2014, London 25 Oct 2014Anna Dahlström
 
Mobile migration talk by appSTUDIO at WordCamp Jerusalem 2010
Mobile migration talk by appSTUDIO at WordCamp Jerusalem 2010Mobile migration talk by appSTUDIO at WordCamp Jerusalem 2010
Mobile migration talk by appSTUDIO at WordCamp Jerusalem 2010David Sigal
 
Android app development hybrid approach for beginners - Tools Installations ...
Android app development  hybrid approach for beginners - Tools Installations ...Android app development  hybrid approach for beginners - Tools Installations ...
Android app development hybrid approach for beginners - Tools Installations ...Khirulnizam Abd Rahman
 
Georgia Tech hacking Accessibility
Georgia Tech hacking AccessibilityGeorgia Tech hacking Accessibility
Georgia Tech hacking AccessibilityChristian Heilmann
 
Why HTML5 is getting on my nerves…
Why HTML5 is getting on my nerves…Why HTML5 is getting on my nerves…
Why HTML5 is getting on my nerves…Avenga Germany GmbH
 
EduWeb - Building a Responsive Website for the Presidential Debate
EduWeb - Building a Responsive Website for the Presidential DebateEduWeb - Building a Responsive Website for the Presidential Debate
EduWeb - Building a Responsive Website for the Presidential DebateJon Liu
 
Content Design and UI Architecture for Multiscreen-projects
Content Design and UI Architecture for Multiscreen-projectsContent Design and UI Architecture for Multiscreen-projects
Content Design and UI Architecture for Multiscreen-projectsWolfram Nagel
 
I tools for the pragmatic visionary handout
I tools for the pragmatic visionary handoutI tools for the pragmatic visionary handout
I tools for the pragmatic visionary handoutCASupts
 
20 ways the i pad can be a powerful
20 ways the i pad can be a powerful20 ways the i pad can be a powerful
20 ways the i pad can be a powerfulGMPDC
 
Brian Hogg - Web Apps using HTML5 and JS
Brian Hogg - Web Apps using HTML5 and JSBrian Hogg - Web Apps using HTML5 and JS
Brian Hogg - Web Apps using HTML5 and JS#DevTO
 

Similar to Bibliography & Appendixes Can new web technologies HTML5 & CSS3 kill Flash? Dissertation by Jeremie Charlet, 12/2010 (20)

Browsers & Web Technology - an Opera talk
Browsers & Web Technology - an Opera talkBrowsers & Web Technology - an Opera talk
Browsers & Web Technology - an Opera talk
 
We're not designing posters, here!
We're not designing posters, here!We're not designing posters, here!
We're not designing posters, here!
 
Responsive Design
Responsive Design Responsive Design
Responsive Design
 
Responsive Web Design
Responsive Web DesignResponsive Web Design
Responsive Web Design
 
2013년 html5 총정리 (Summary of HTML5 Trend in 2013)
2013년 html5 총정리 (Summary of HTML5 Trend in 2013)2013년 html5 총정리 (Summary of HTML5 Trend in 2013)
2013년 html5 총정리 (Summary of HTML5 Trend in 2013)
 
wotxr-20190320rzr
wotxr-20190320rzrwotxr-20190320rzr
wotxr-20190320rzr
 
Html5 Development
Html5 DevelopmentHtml5 Development
Html5 Development
 
Making your site mobile-friendly / RIT++
Making your site mobile-friendly / RIT++Making your site mobile-friendly / RIT++
Making your site mobile-friendly / RIT++
 
Making your site mobile-friendly - Standards-Next 12.06.2010
Making your site mobile-friendly - Standards-Next 12.06.2010Making your site mobile-friendly - Standards-Next 12.06.2010
Making your site mobile-friendly - Standards-Next 12.06.2010
 
Device Agnostic Design - UCD2014, London 25 Oct 2014
Device Agnostic Design - UCD2014, London 25 Oct 2014Device Agnostic Design - UCD2014, London 25 Oct 2014
Device Agnostic Design - UCD2014, London 25 Oct 2014
 
Mobile migration talk by appSTUDIO at WordCamp Jerusalem 2010
Mobile migration talk by appSTUDIO at WordCamp Jerusalem 2010Mobile migration talk by appSTUDIO at WordCamp Jerusalem 2010
Mobile migration talk by appSTUDIO at WordCamp Jerusalem 2010
 
Android app development hybrid approach for beginners - Tools Installations ...
Android app development  hybrid approach for beginners - Tools Installations ...Android app development  hybrid approach for beginners - Tools Installations ...
Android app development hybrid approach for beginners - Tools Installations ...
 
Georgia Tech hacking Accessibility
Georgia Tech hacking AccessibilityGeorgia Tech hacking Accessibility
Georgia Tech hacking Accessibility
 
Why HTML5 is getting on my nerves…
Why HTML5 is getting on my nerves…Why HTML5 is getting on my nerves…
Why HTML5 is getting on my nerves…
 
EduWeb - Building a Responsive Website for the Presidential Debate
EduWeb - Building a Responsive Website for the Presidential DebateEduWeb - Building a Responsive Website for the Presidential Debate
EduWeb - Building a Responsive Website for the Presidential Debate
 
Html5 Apps
Html5 AppsHtml5 Apps
Html5 Apps
 
Content Design and UI Architecture for Multiscreen-projects
Content Design and UI Architecture for Multiscreen-projectsContent Design and UI Architecture for Multiscreen-projects
Content Design and UI Architecture for Multiscreen-projects
 
I tools for the pragmatic visionary handout
I tools for the pragmatic visionary handoutI tools for the pragmatic visionary handout
I tools for the pragmatic visionary handout
 
20 ways the i pad can be a powerful
20 ways the i pad can be a powerful20 ways the i pad can be a powerful
20 ways the i pad can be a powerful
 
Brian Hogg - Web Apps using HTML5 and JS
Brian Hogg - Web Apps using HTML5 and JSBrian Hogg - Web Apps using HTML5 and JS
Brian Hogg - Web Apps using HTML5 and JS
 

More from Jeremie Charlet

Do we know our data, as good as we know our tools
Do we know our data, as good as we know our tools Do we know our data, as good as we know our tools
Do we know our data, as good as we know our tools Jeremie Charlet
 
Machine learning study group 17 4 2019
Machine learning study group 17 4 2019Machine learning study group 17 4 2019
Machine learning study group 17 4 2019Jeremie Charlet
 
Tna how taxonomy applications were built
Tna how taxonomy applications were builtTna how taxonomy applications were built
Tna how taxonomy applications were builtJeremie Charlet
 
TNA Introduction to taxonomy applications
TNA Introduction to taxonomy applicationsTNA Introduction to taxonomy applications
TNA Introduction to taxonomy applicationsJeremie Charlet
 
Introduction to Shell Scripting
Introduction to Shell ScriptingIntroduction to Shell Scripting
Introduction to Shell ScriptingJeremie Charlet
 
Can new web technologies HTML5 & CSS3 kill Flash? Dissertation by Jeremie Cha...
Can new web technologies HTML5 & CSS3 kill Flash? Dissertation by Jeremie Cha...Can new web technologies HTML5 & CSS3 kill Flash? Dissertation by Jeremie Cha...
Can new web technologies HTML5 & CSS3 kill Flash? Dissertation by Jeremie Cha...Jeremie Charlet
 

More from Jeremie Charlet (10)

Do we know our data, as good as we know our tools
Do we know our data, as good as we know our tools Do we know our data, as good as we know our tools
Do we know our data, as good as we know our tools
 
Machine learning study group 17 4 2019
Machine learning study group 17 4 2019Machine learning study group 17 4 2019
Machine learning study group 17 4 2019
 
TNA taxonomies 20160525
TNA taxonomies 20160525TNA taxonomies 20160525
TNA taxonomies 20160525
 
Tna Discovery Portal
Tna Discovery PortalTna Discovery Portal
Tna Discovery Portal
 
TNA Portail Discovery
TNA Portail DiscoveryTNA Portail Discovery
TNA Portail Discovery
 
Tna how taxonomy applications were built
Tna how taxonomy applications were builtTna how taxonomy applications were built
Tna how taxonomy applications were built
 
TNA Introduction to taxonomy applications
TNA Introduction to taxonomy applicationsTNA Introduction to taxonomy applications
TNA Introduction to taxonomy applications
 
Introduction to Shell Scripting
Introduction to Shell ScriptingIntroduction to Shell Scripting
Introduction to Shell Scripting
 
Actors with akka
Actors with akkaActors with akka
Actors with akka
 
Can new web technologies HTML5 & CSS3 kill Flash? Dissertation by Jeremie Cha...
Can new web technologies HTML5 & CSS3 kill Flash? Dissertation by Jeremie Cha...Can new web technologies HTML5 & CSS3 kill Flash? Dissertation by Jeremie Cha...
Can new web technologies HTML5 & CSS3 kill Flash? Dissertation by Jeremie Cha...
 

Recently uploaded

New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxLoriGlavin3
 
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfAddepto
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxLoriGlavin3
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxLoriGlavin3
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii SoldatenkoFwdays
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxLoriGlavin3
 
Commit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easyCommit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easyAlfredo García Lavilla
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxNavinnSomaal
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.Curtis Poe
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 3652toLead Limited
 
unit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptxunit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptxBkGupta21
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubKalema Edgar
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteDianaGray10
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebUiPathCommunity
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLScyllaDB
 
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .Alan Dix
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 

Recently uploaded (20)

New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
 
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdf
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptx
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
 
Commit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easyCommit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easy
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptx
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365
 
unit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptxunit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptx
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding Club
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test Suite
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio Web
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQL
 
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 

Bibliography & Appendixes Can new web technologies HTML5 & CSS3 kill Flash? Dissertation by Jeremie Charlet, 12/2010

  • 1. 1 Bibliography .Net   Magazine   2010,   ‘Web   Design   for   mobile!   .   Net   Magazine,   01   September,   pp.47-­‐51.   Abhijeet  Bhattacharya,  K,  S  2007,  ‘Memory  leak  patterns  in  JavaScript  ,  From  IBM   DeveloperWorks   <http://www.ibm.com/developerworks/web/library/wa-­‐ memleak/>   Adobe   nd,   ‘Products’,   accessed   15   October   2010   from   Adobe   <http://www.adobe.com/products/>   ADOBE 2009, ‘Photoshop online’, accessed 15 December 2009 from <www.photoshop.com> ADOBE 2009, ‘Learn Flash CS4 Professional’, in Adobe Developer Connection, accessed 15 December 2009 from <http://www.adobe.com/devnet/flash/learning.html> Adobe   2010,   ‘Flash   penetration   Rate,   From   Adobe   products   <http://www.adobe.com/products/player_census/flashplayer/>   Adobe   2010,   ‘Flash   platform   Runtimes,   From   Adobe   products   <http://www.adobe.com/products/flashplatformruntimes/>   Alexa   2010,   ‘Youtube’,   accessed   23-­‐09   from   Alexa   <http://www.alexa.com/siteinfo/youtube.com>   Allaire,   J   2010,   ‘The   Future   of   Web   Content  –   HTML5,   Flash   &   Mobile  Apps,   From   Tech   Crunch   <http://techcrunch.com/2010/02/05/the-­‐future-­‐of-­‐web-­‐content-­‐ html5-­‐flash-­‐mobile-­‐apps/>   Apple nd, ‘Photo Transitions’, accessed 15 October 2010 from Safari Technology Demos <http://developer.apple.com/safaridemos/photo-transitions.php> Arah,   T   2009,   ‘Flash   penetration   <the   truth,   From   PC   Pro   <http://www.pcpro.co.uk/blogs/2009/02/27/flash-­‐penetration-­‐the-­‐truth/>   Arvidsson,  E  2010,  ‘Explorer  Canvas  Overview’,  accessed  14  October  2010  from   Explorer  Canvas  <http://excanvas.sourceforge.net/>   Ates,   F   2010,   ‘Modernizr’,   accessed   28   October   2010   from   Modernizr   <http://www.modernizr.com/>   CALZADILLA,   A   2010,   ‘Pure   CSS3   Spiderman   Cartoon   w/   jQuery   and   HTML5   –   Look   Ma,   No   Flash!   Accessed   15   October   2010   from   Optimum   7   <http://www.optimum7.com/internet-­‐marketing/web-­‐development/pure-­‐css3-­‐ spiderman-­‐ipad-­‐cartoon-­‐jquery-­‐html5-­‐no-­‐flash.html>   MSc Dissertation - Jérémie Charlet – CW002436 0
  • 2. Charlet,  J  2010,  ‘Canvas  <Solar  System’,  accessed  15  October  2010  from  HTML5   and   CSS3   Experiments   <http://experiments.jcharlet.com/pages/test/solarSystem_Canvas.html>   Charlet,   J   2010,   ‘Home’,   accessed   15   October   2010   from   HTML5   and   CSS3   Experiments  <experiments.jcharlet.com>   CHERNY, R 2009, ‘HTML 5 starts looking real’, InformationWeek <analytics, 31 August, pp.35-38. Chewing  Com  2010,  ‘BMW  Cinetique’,  accessed  15  October  2010  from  TheFWA   <http://www.thefwa.com/site/bmw-­‐cin-­‐tique-­‐/c=SOTM>   Cold   Hard   Flash   2005,   ‘The   Kenn   Commandments,   Part   1,   An   interview   with   Kenn   Navarro,   co-­‐creator   of   "Happy   Tree   Friends",   From   Cold   Hard   Flash   <http://coldhardflash.com/2005/04/kenn-­‐commandments-­‐part-­‐1.html>   Cold   Hard   Flash   2005,   ‘The   Kenn   Commandments,   Part   2,   An   interview   with   Kenn   Navarro,   co-­‐creator   of   "Happy   Tree   Friends",   From   Cold   Hard   Flash   <http://coldhardflash.com/2005/04/kenn-­‐commandments-­‐part-­‐2.html>   Computer  Literacy  nd,  ‘Macromedia  Flash  Version  Release  History’,  accessed  15   October   2010   from   Computer   Literacy   <http://www.computerliteracy.co.uk/flash_versions.htm>   David,  M  2003,  ‘Online  Games  Development  in  Flash  -­‐  A  Brief  History’,  accessed   15   October   2010   from   Sitepoint   <http://articles.sitepoint.com/article/flash-­‐ brief-­‐history>   Deep  Blue  Sky  2010,  ‘HTML5  AND  CSS3  SUPPORT’,  accessed  13  November  2010   2010  from  findmebyip  <http://www.findmebyip.com/litmus/>   Dreamingwell.com   2010,   ‘Rich   Internet   Applications   Statistics’,   accessed   13-­‐08   from  RiaStats  <www.riastats.com>   DEUTSCH, S 2009, ‘HTML5 Canvas Experiment’, in IO.9elements.com, accessed 15 December 2009 from <http://9elements.com/io/?p=153> Deveria,  A  2010,  ‘Compatibility  tables  for  support  of  HTML5,  CSS3,  SVG  and  more   in   desktop   and   mobile   browsers’,   accessed   20   October   2010   from   When   can   I   use...  <http://caniuse.com/>   Enjin   Inc   2008,   ‘The   eco   zoo’,   accessed   15   October   2010   from   The   FWA   <http://www.thefwa.com/site/the-­‐eco-­‐zoo/c=SOTYPCA>   F1LT3R   nd,   ‘UI   Dial   With   Snaps’,   accessed   12   October   2010   from   Processing.js   Samples   <http://bocoup.com/processing-­‐ js/docs/?page=UI%20Dial%20with%20Snaps>   Firth,   D   nd,   ‘Interview   with   Salad   Fingers   Creator   David   Firth’,   accessed   15   October   2010   from   Semantikon   <http://www.semantikon.com/RESaladFingers.htm>  
  • 3. FWA   2010,   ‘Introduction’,   accessed   14   October   2010   from   the   FWA   <http://www.thefwa.com/about>   Gallagher,   N   nd,   ‘Pure   CSS   speech   bubbles’,   accessed   15   October   2010   from   Pure   CSS   speech   bubbles   <http://nicolasgallagher.com/pure-­‐css-­‐speech-­‐ bubbles/demo/>   gartner  2010,  ‘Gartner  Says  Worldwide  Mobile  Phone  Sales  Grew  35  Percent  in   Third   Quarter   2010;   Smartphone   Sales   Increased   96   Percent’,   accessed   20   November   2010   from   gartner   <http://www.gartner.com/it/page.jsp?id=1466313>   Gaudino,   E   2005,   ‘Salad   Fingers’   Stream   Of   Consciousness   Entertains   Viewers’,   accessed   15   October   2010   from   The   daily   Campus   <http://www.dailycampus.com/2.7437/salad-­‐fingers-­‐stream-­‐of-­‐consciousness-­‐ entertains-­‐viewers-­‐1.1062606>   Gay,   J   nd,   ‘The   history   of   Flash’,   accessed   15   October   2010   from   Adobe   showcase   <http://www.adobe.com/macromedia/events/john_gay/index.html>   Goodby   2010,   ‘Battle   of   Cheetos’,   accessed   15   October   2010   from   theFWA   <http://www.thefwa.com/site/battle-­‐of-­‐the-­‐cheetos/c=SOTM>   Goodby   2007   20-­‐03,   ‘Get   the   glass’,   accessed   15   October   2010   from   The   FWA   <http://www.thefwa.com/site/get-­‐the-­‐glass-­‐/c=SOTYPCA>   Google   2008,   ‘Multi   Process   Architecture,   From   The   Chromium   Projects   <http://dev.chromium.org/developers/design-­‐documents/multi-­‐process-­‐ architecture>   GOOGLE 2009, Google Docs’, accessed 15 December 2009 from <http://docs.google.com> GOOGLE 2009, ‘Explorer Canvas’, in Google Code, accessed 15 December 2009 from <http://excanvas.sourceforge.net/ > Google   2010,   ‘Chromabrush’,   accessed   16   October   2010   from   Chromabrush   <http://www.chromabrush.com/>   graph.tk   nd,   ‘graphtk   an   online   and   open-­‐source   graphing   utilli’,   accessed   15   October  2010  from  graph.tk  <http://graph.tk/>     Grigsby,  J  2009,  ‘HTML5  from  a  mobile  perspective’,  accessed  13  November  2010   from   Cloud   Four   <http://www.cloudfour.com/html5-­‐from-­‐a-­‐mobile-­‐ perspective/>   Gyulabo   nd,   ‘3D   on   2D   Canvas   Demo’,   accessed   12   October   2010   from   Gyulabo   <http://gyu.que.jp/jscloth/>   HAROLD, E 2007, ‘New elements in HTML 5’, in IBM Developer Works, accessed 15 December 2009 from < http://www.ibm.com/developerworks/library/x-html5/ > Haustein,  S  2010,  ‘Quake  2  WGT  Port’,  accessed  21  November  2010  from  Google   Code  <http://code.google.com/p/quake2-­‐gwt-­‐port/>  
  • 4. Hickson,  I  2009,  ‘Interview  with  Ian  Hickson,  editor  of  the  HTML5  specification’,   accessed   09   October   2010   from   Web   Standards   <http://www.webstandards.org/2009/05/13/interview-­‐with-­‐ian-­‐hickson-­‐ editor-­‐of-­‐the-­‐html-­‐5-­‐specification/>   HICKSON, I 2008, ‘HTML 5 Demos from September 2008’, in WHATWG Website, accessed 15 December 2009 from <http://www.whatwg.org/demos/2008-sept/> Hutt,   T   nd,   ‘a   canvas   slippy   map’,   accessed   14   October   2010   from   Concentric   Livers  <http://concentriclivers.com/slippymap.html>   ICO  partners  2009  04-­‐10,  ‘KGC09  Online  Games  market  in  Europe  ‘,  accessed  15   October  2010  from  Slideshare  <http://www.slideshare.net/ICOPartners/kgc09-­‐ online-­‐games-­‐market-­‐in-­‐europe>   Jobs,   S   2010,   ‘Thoughts   on   Flash,   From   Apple   hotnews   <http://www.apple.com/hotnews/thoughts-­‐on-­‐flash/>   Joffe,   B   2005,   ‘Canvascape   -­‐   "3D   Walker"‘,   accessed   14   October   2010   from   Ben   Joffe  <http://www.benjoffe.com/code/demos/canvascape/>   Joffe,   B   nd,   ‘Earth   3D   Canvas’,   accessed   13   October   2010   from   Ben   Joffe   <http://www.benjoffe.com/code/demos/earth/>   Jobs,   S   2010   04,   ‘Thoughts   on   Flash,   From   Apple   hotnews   <http://www.apple.com/hotnews/thoughts-­‐on-­‐flash/>   Kjaer,   M   2009,   ‘HTML   5   and   CSS   3   <The   Techniques   You’ll   Soon   Be   Using’,   accessed   15   October   2010   from   nets   tuts+   <http://net.tutsplus.com/tutorials/html-­‐css-­‐techniques/html-­‐5-­‐and-­‐css-­‐3-­‐the-­‐ techniques-­‐youll-­‐soon-­‐be-­‐using/>   Kokokaka   2010,   ‘Blue   Bell   Jeans’,   accessed   15   October   2010   from   TheFWA   <http://www.thefwa.com/site/wrangler-­‐blue-­‐bell-­‐spring-­‐summer/c=SOTM>   Khronos  Group  2010,  ‘WebGL  -­‐  OpenGL  ES  2.0  for  the  Web’,  accessed  14  October   2010  from  Khronos  Group  <http://www.khronos.org/webgl/>   KRILL, P 2009, ‘HTML 5 <Could it kill Flash and Silverlight’, in Computer World Develoment, accessed 15 December 2009 from <http://www.computerworld.com/s/article/9134422/HTML_5_Could_it_kill_Flash_a nd_Silverlight_?taxonomyId=11&intsrc=kc_feat&taxonomyName=development> Lawson,  B  2010,  ‘A  minimal  HTML5  document’,  accessed  15  October  2010  from   Bruce   Lawson's   personal   Site   <http://www.brucelawson.co.uk/2010/a-­‐ minimal-­‐html5-­‐document/>   LAWSON, B 2009, ‘Archive for the HTML 5 Category’, in Bruce Lawson Blog, accessed 15 December 2009 from <http://www.brucelawson.co.uk/category/accessibility-web-standards/html5/> LAWSON, B 2009,’The future of HTML 5’, in Vimeo, accessed 15 December 2009 from <http://www.brucelawson.co.uk/category/accessibility-web-standards/html5/>
  • 5. Lipsman,  A  2010,  ‘Flash  and  Rich  Media  Ads  Represent  40  Percent  of  U.S,  Online   Display   Ad   Impressions   ‘,   accessed   15   October   2010   from   comScore   <http://www.comscore.com/Press_Events/Press_Releases/2010/6/Flash_and_ Rich_Media_Ads_Represent_40_Percent_of_U.S._Online_Display_Ad_Impressions>     Lovell,   N   2010,   ‘ARROGANT,   SNOBBISH   AND   ELITIST   –   WHY   ATTITUDES   TO   ZYNGA   SUCK’,   accessed   15   October   2010   from   Gamesbrief   <http://www.gamesbrief.com/2010/09/arrogant-­‐snobbish-­‐and-­‐elitist-­‐why-­‐ attitudes-­‐to-­‐zynga-­‐suck/  >   Lovell,   N   2009,   ‘SIX   SECRETS   OF   FARMVILLE’S   SUCCESS   –   AND   33   MILLION   PEOPLE   AGREE’,   accessed   15   October   2010   from   GamesBrief   <http://www.gamesbrief.com/2009/09/six-­‐secrets-­‐of-­‐farmvilles-­‐success-­‐and-­‐ 33-­‐million-­‐people-­‐agree/>   MadCap   Studios,   Inc   2010,   ‘Home’,   accessed   13   October   2010   from   Digital   Comics  for  ipad  and  iphone  <http://www.digitalcomicsapp.com/#!home   Media  College  nd,  ‘Flash  Player  Version  History  ‘,  accessed  15  October  2010  from   Media  College  <http://www.computerliteracy.co.uk/flash_versions.htm  >   Mediati,  N  2010,  ‘Google  anouces  webm  video  format  <the  future  of  html5  video?   Accessed   14   October   2010   from   PC   World   <http://www.pcworld.com/article/196670/google_announces_webm_video_for mat_the_future_of_html5_video.html>   Microsoft  2006,  ‘How  to  identify  memory  leaks  in  the  common  language  runtime   ,  From  Microsoft  Support  <http://support.microsoft.com/kb/318263>   Middleton,   J   2010,   ‘As   smartphone   users   rocket,   Android   ousts   Symbian   ‘,   accessed   16   October   2010   from   telecoms   <http://www.telecoms.com/22493/as-­‐smartphone-­‐users-­‐rocket-­‐android-­‐ousts-­‐ symbian/>   Mill,   B   nd,   ‘Introduction’,   accessed   15   October   2010   from   Canvas   Tutorial   <http://billmill.org/static/canvastutorial/index.html  >   Miniwatts   Marketing   Group   2010,   ‘TOP   20   COUNTRIES   WITH   THE   HIGHEST   NUMBER  OF  INTERNET  USERS’,  accessed  14  October  2010  from  Internet  World   Stats  <http://www.internetworldstats.com/top20.htm>   Mitchell,  A  2010,  ‘an  introduction  to  CSS3’,  accessed  15  October  2010  from  Zen   elements  <http://www.zenelements.com/blog/css3-­‐introduction/>   Momolog   2009,   ‘Momoflow’,   accessed   15   October   2010   from   Momolog   <http://flow.momolog.info/>   Mozilla   nd,   ‘Basic   Usage’,   accessed   15   October   2010   from   Mozilla   Developer   Network  <https://developer.mozilla.org/en/Canvas_tutorial/Basic_usage>   Mozilla  nd,  ‘Canvas  Tutorial’,  accessed  15  October  2010  from  Mozilla  Developer   Network  <https://developer.mozilla.org/en/Canvas_tutorial>  
  • 6. MOZILLA 2009, ‘HTML 5 Support in Mozilla’, in Mozilla developer Center, accessed 15 December 2009 from <https://developer.mozilla.org/en/HTML5_support_in_Mozilla> Odvarko,   J   2009,   ‘Introduction   to   Firebug   <Net   Panel,   Consulté   le   10   15,   2010,   sur   Software   is   hard   <http://www.softwareishard.com/blog/firebug/introduction-­‐to-­‐firebug-­‐net-­‐ panel/>   Office of Communications 2010, ‘The Ofcom Broadcasting Code - Section 1 Protecting the Under-Eighteen, From Ofcom <http://stakeholders.ofcom.org.uk/broadcasting/broadcast-codes/broadcast- code/protecting-under-18s/> Ogilvy   2010,   ‘An   encounter   with   greatness’,   accessed   15   October   2010   from   theFWA  <http://www.thefwa.com/site/an-­‐encounter-­‐with-­‐greatness/c=SOTM>   Ogilvy   2010,   ‘Perrier   by   Dita’,   accessed   15   October   2010   from   theFWA   <http://www.thefwa.com/site/the-­‐perrier-­‐mansion/c=SOTM>   Oldrin,   E   nd,   ‘Zynga   and   the   rise   of   social   gaming   on   the   web’,   accessed   15   October   2010   from   Edge   <http://www.adobe.com/newsletters/edge/august2009/articles/article2/index .html>   Opera   2010,   ‘Opera   browsers   exceed   100   million   users   ‘,   accessed   15   October   2010   from   Opera   Press   Releases   <http://www.opera.com/press/releases/2010/04/12/>   Orange   Honey   nd,   ‘Darkroom’,   accessed   22   October   2010   from   Mugtug   <http://mugtug.com/darkroom/>   Orange   Honey   nd,   ‘Sketchpad’,   accessed   21   October   2010   from   Mugtug   <http://mugtug.com/sketchpad/>   Owen,  R  2010,  ‘A  Very  Very  Brief  History  of  Flash  and  the  Open  Web  ‘,  accessed   15   October   2010   from   Inside   RIA   <http://insideria.com/2010/04/a-­‐very-­‐very-­‐ brief-­‐history-­‐of-­‐f.html>   PAPAKIPOS, M 2009, ‘Google's HTML 5 Work <What's Next?’, in Google I/O Developer Conference, accessed 15 December 2009 from <http://code.google.com/events/io/2009/sessions/GoogleHTML5Work.html> Peachpite 2006, ‘A Brief History of Flash’, accessed 15 October 2010 from Flash Reference Guide <http://www.peachpit.com/guides/content.aspx?g=flash&seqNum=397> Perkins,   T   2010,   ‘Learn   Flash   Professional   CS5,   From   Adobe   TV   <http://tv.adobe.com/show/learn-­‐flash-­‐professional-­‐cs5/>   Pichai,   S   2010,   ‘Google   I/O   May   19   -­‐   20,   2010,   From   Google   I/O   Day   1   keynote   <http://www.google.com/intl/fr-­‐FR/events/io/2010/>  
  • 7. Pilgrim,   M   2010,   ‘Video   on   the   web’,   accessed   13   October   2010   from   Dive   into   HTML5  <http://diveintohtml5.org/video.html>   pl4n3   2010,   ‘bullet.js   -­‐   Javascript   Physics   Engin’,   accessed   13   October   2010   from   Planes   World   <http://pl4n3.blogspot.com/2010/07/bulletjs-­‐javascript-­‐physics-­‐ engine.html>   Quick.tv   2009,   ‘A   Quick   History   of   Web   Video,   From   Quick.tv   <http://blog.quick.tv/commentary/a-­‐quick-­‐history-­‐of-­‐web-­‐video/>   RAGGETT, D 1998, Raggett on HTML 4, Addison Wesley, Harlow, England. REDMOND, W 2009, ‘Microsoft Web Apps <Office Goes to the Web’, in Microsoft PressPass, accessed 15 December 2009 from < http://www.microsoft.com/presspass/features/2009/sep09/09-17officewebapps.mspx> refsnes   Data   2010,   ‘Browser   Statistics’,   accessed   25   October   2010   from   w3Schools  <http://www.w3schools.com/browsers/browsers_stats.asp>   Resig,   J   2010,   ‘About   Processing.js’,   accessed   19   November   2010   from   processing.js  <http://processingjs.org/>   RGraph   2010,   ‘RGraph   <HTML5   canvas   graph   library   based   on   the   HTML5   canvas   tag’,   accessed   27   November   2010   from   RGraph   <http://www.rgraph.net/>   Russel,  A  2009,  ‘Google  Chrome  Frame’,  accessed  15  October  2010  from  Google   Code  <http://code.google.com/chrome/chromeframe/>   Rutgers,   A   n.d.,   ‘HTML5,   A   GREAT   MOBILE   INTERNET   CATALYST?   From   Momac.net  <http://www.momac.net/html5/html5_article_en.pdf>   Ryall,   M   2008,   ‘comments’,   accessed   16   October   2010   from   matt   ryall’s   weblog   <http://www.mattryall.net/demo/atlassian-­‐vis/comments/>   Sands,  A  nd,  ‘Think  -­‐  a  Free  Mind  Mapping  Web  App’,  accessed  16  October  2010   from  Think  <http://think-­‐app.appspot.com/>   Seidelin,   J   2008,   ‘Javascript   Wolfenstein   3D’,   accessed   12   October   2010   from   Nihilogic  <http://blog.nihilogic.dk/2008/04/javascript-­‐wolfenstein-­‐3d.html>   Shankland,  Stephen  2010,  ‘Why  Apple  Banned  Flash’,  accessed  15  October  2010   from  <http://www.cbsnews.com/8301-­‐501465_162-­‐20003744-­‐501465.html>   SHARP, R 2009, ‘HTML 5 Demos and Examples’, in HTML 5 Demos, accessed 15 December 2009 from <http://html5demos.com/>  Sharp,   R   nd,   ‘HTML5   shiv’,   accessed   16   October   2010   from   HTML5   shiv   <http://code.google.com/p/html5shiv/>   Sharp,   R,   P   2007,   ‘Interaction   Design   beyond   human-­‐computer   Interaction   2nd   Edition’,  Chichester,  England  John  Wiley  &  Sons  Ltd.Silk  Tricky  2010,  ‘Bank  Run   Game’,   accessed   15   October   2010   from   The   FWA   <http://www.thefwa.com/site/bank-­‐run-­‐game/c=SOTM>  
  • 8. Smith,   A   nd,   ‘Canvas   Games’,   accessed   13   October   2010   from   Canvas   Demos   <http://www.canvasdemos.com/type/games/>   Stewart,   R   2008,   ‘Flash   Gaming   Summit   <Ryan   Stewart   on   The   Future   of   Flash,   From  Slideshare  <http://www.slideshare.net/mochimedia/test-­‐1245617>   Stink   Digital   2010,   ‘Lexus   Dark   Ride’,   accessed   15   October   2010   from   theFWA   <http://www.thefwa.com/site/lexus-­‐dark-­‐ride/c=SOTM>   Sucan,  M  2009,  ‘HTML  5  canvas  -­‐  the  basics’,  accessed  15  October  2010  from  Dev   Opera  <http://dev.opera.com/articles/view/html-­‐5-­‐canvas-­‐the-­‐basics/>   Team   Cloudkick   2010,   ‘Real-­‐time   server   visualization   with   canvas   and   processing.js’,   accessed   14   October   2010   from   Cloud   Click   <https://www.cloudkick.com/viz/mozilla/>   templates   blog   2010,   ‘10   html5   video   players’,   accessed   10   October   2010   from   templates  blog  <http://www.templates.com/blog/10-­‐html5-­‐video-­‐players/>   The   Martin   Agency   2009,   ‘We   choose   the   moon’,   accessed   15   October   2010   from   The  FWA  <http://www.thefwa.com/soty>   tomteAndGoat  2009,  ‘Canvas  Animation’,  accessed  12  October  2010  from  Tomte   and   Goat   <http://www.cs.helsinki.fi/u/ilmarihe/canvas_animation_demo/mozcampeu09. html>   Toxicgonzo   nd,   ‘User   Demos   -­‐   3D   .OBJ   Viewer’,   accessed   12   October   2010   from   Canvas   Demos   <http://www.canvasdemos.com/userdemos/toxicgonzo/3dobjviewer.html>   Triolo,   H   2006,   ‘Flash,   what   and   how,   From   Flash   creations   <http://flash-­‐ creations.com/notes/intro_whatisflash.php>   Valdes,   Ray   2010,   ‘HTML5   and   the   future   of   Adobe   Flash’,   accessed   15   October   2010   from   <http://blogs.gartner.com/ray_valdes/2010/02/10/html5-­‐and-­‐ flash/>     VUKICEVIC, V 2006, ‘SVG and Canvas <Graphics for Web Apps’, in XTech 2006, accessed 15 December 2009 from < http://people.mozilla.com/~vladimir/xtech2006/ > W3D  Consortium  2010,  ‘X3D  and  HTML5’,  accessed  13  October  2010  from  W3D   Consortium  <http://www.web3d.org/x3d/wiki/index.php/X3D_and_HTML5>   Wannemacher,   W   2007,   ‘Terms   and   Definitions’,   accessed   13   October   2010   from   Wantii  <http://www.wantii.com/wordpress/?p=7>   Webflux   nd,   ‘CSS3   Previews’,   accessed   15   October   2010   from   CSS3.info   <http://www.css3.info/preview/>   Winnie,  D  2010,  ‘Actionscript  1:1  with  Doug  Winnie’,  accessed  15  October  2010   from   Adobe   TV   <http://tv.adobe.com/show/actionscript-­‐11-­‐with-­‐doug-­‐ winnie/>  
  • 9. Yasushi,   A   2008,   ‘Box2D   JS’,   accessed   13   October   2010   from   Box2D   JS   <http://box2d-­‐js.sourceforge.net/index2.html>   ZDNet   Research   2004,   ‘Macromedia   Flash   market   penetration,   From   ZDNet   <http://www.zdnet.com/blog/itfacts/macromedia-­‐flash-­‐market-­‐ penetration/6005>   Zeldman, J 2010, ‘The future of Web Standards’, Net Magazine, 01 September, pp.41-45.
  • 10. 2 Appendixes 2.1 Appendixes of Research on HTML5 and CSS3 2.1.1 HTML5 and CSS3 Availability: Complete HTML5 & CSS3 Availability tables (Deep Blue Sky, 2010)
  • 11.
  • 12. 2.1.2 Cartoons: CSS3 SPIDERMAN Code CSS3 SPIDERMAN: HTML5 code (CALZADILLA 2010) <div id="screen-02"> <div class="spiderman-complete" style="opacity: 1; "> <div class="web-shot" style="opacity: 1; "> <img src="img/02-spiderman-web.png" width="30" alt="02 Spiderman Web"/> </div> <div class="spiderman-torso" style="opacity: 1; "> <img src="img/02-spiderman-torso.png" width="25" alt="02 Spiderman Torso"/> <div class="spiderman-legs" style="opacity: 1; "> <div class="spiderman-leg-02" style="opacity: 1; "> <img src="img/02-spiderman-thigh.png" width="20" alt="02 Spiderman Thigh"/> <div class="spiderman-shin-02" style="opacity: 1; "> <img src="img/02-spiderman-foot.png" width="20" alt="02 Spiderman Foot"/> </div> </div> <div class="spiderman-leg-01" style="opacity: 1; ">
  • 13. CSS3 SPIDERMAN: CSS3 code (CALZADILLA 2010) the-screen #screen-02 { -webkit-animation-delay:10s; -webkit-animation-duration:10s; -webkit-animation-iteration-count:1; -webkit-animation-name:screen_two_city; -webkit-animation-timing-function:ease-in-out; } #the-screen #screen-02 .spiderman-complete { -webkit-animation-delay:10s; -webkit-animation-duration:7s; -webkit-animation-iteration-count:1; -webkit-animation-name:spiderman_complete; -webkit-animation-timing-function:ease-in-out; -webkit-transform-origin-x:50%; -webkit-transform-origin-y:0; } #the-screen #screen-02 .spiderman-legs { left:-1px; position:relative; top:-10px; width:26px; } #the-screen #screen-02 .spiderman-legs .spiderman-leg-01, #the-screen #screen-02 .spiderman-legs .spiderman-leg-02 { left:6px; position:absolute; top:0; } 2.1.3 Games: 3D Samples 2.1.3.1.1 Monk head Figure 1 - MOnk Head (Toxicgonzo not dated) This shows a 3D Model consisting of hundreds of triangles and drawn on a 640*480 2D Canvas. The model represents a rotating monk head whose surfaces are filled with random transparent and flat colours (Toxicgonzo not dated). The 3d .obj object is stored in a string in the JS file, informs about the vertex positions and which vertices form the polygons; the polygons are then drawn on the canvas with JS.
  • 14. This 3D animation is done through software rendering, which means that it is done inside the browser due to canvas + JS and it does not require any hardware acceleration. 2.1.3.1.2 JS Cloth Figure 2 - Interactive Towel (Gyulabo not dated) This other animation presents a towel textured with an image that you can swing by clicking on it. Hence this is a 3D demo where you can interact with the model and modify its shape in real time (Gyulabo not dated). It is probably done with 2D Canvas + JS, the canvas size is small, less than 100polygons used, it is as complex as the previous 3D model and its animation is smooth. 2.1.3.1.3 Wolf 3D Figure 3 - Javascript WOLFenstein 3D (Seidelin 2008) It is a JS port of the original Wolfenstein 3D (basic demo). It is developed with JS, canvas and Ajax (Seidelin 2008). The demo is basic: you can move in the map, open doors, get weapons and life on the ground and shoot; there is no artificial Intelligence, soldiers stand, do not move and can be killed; no collision detection (you can walk through soldiers). Still the game is smooth, big screen (640*480), software rendered, include textures and interaction. Its frame rate varies according to the web-browser. It also includes music and sound (when you shoot, when a guard is killed). 2.1.3.1.4 3D Shooter from Ben Joff
  • 15. Figure 4 - 3D SHOOTER (Joffe, Canvascape - "3D Walker" 2005) It has less features (only a map, no GUI) but higher quality and bigger resolution. It has only 400lines of code (Joffe, Canvascape - "3D Walker" 2005). 2.1.3.1.5 Earth Demo for special build of Opera Figure 5 - Earth 3D Canvas(Joffe, Earth 3D Canvas not dated) This is the first of this list to be done with the 3D Canvas API. Very smooth, big screen size, you can zoom in and out the surface. 2.1.3.1.6 Quake 2 Figure 6 - Quake 2 WEBGL (Haustein 2010) Quake2 sample from Google Team is a very impressive sample of what can be done with WebGL in a browser (Haustein 2010).
  • 16. 2.1.4 Web Applications 2.1.4.1 JavaScript Libraries 2.1.4.1.1 Box 2D JS: 2D physics BOX 2D JS is the JS port of the physics engine BOX 2D. There are basic samples on its website, and a more complex sample of balls fallings on a random terrain. It handles collision detection, body joints, contact, friction, attraction, reaction forces, etc (Yasushi 2008). Its original engine has ports to Java, Flash, C#, Delphi, etc. So if this is a popular engine among developers, they should have no difficulty to move to this web Based port on HTML5. 2.1.4.1.2 Bullet.js: 3D physics This is a 3D physics engine that should be probably used with the 3D graphic engine for HTML5: WebGL (pl4n3 2010). A benchmark of this engine on Firefox and Chrome shows that its performances are still very low since it presents a very poor frame rate while displaying simplistic 3D elements. But browsers have not fully implemented 3D graphics in HTML5 yet so these results are expected to improve. 2.1.4.1.3 Processing.js: drawing, animation & interaction Processing.js uses the canvas to draw shapes, create animation & interaction. It offers a complete environment to visualize data, create graphic user interface and develop web-based games (Resig 2010). The following reference commands are implemented and might be organized as it follows: 1. Development/Organization   • To  structure  and  organize  the  application  (statements,  setup,  draw,   loop,  functions)   • To  handles  data,  objects   • To  control  functions  (for,  if,  while,  &&,  or)   • To  do  calculations   2. Interaction/events   • To  listen  to  input  events  (mouse  pressed,  keyboard)   • Time  and  space  (day,  hour,  coordinates)   3. Graphics   • To  create  shapes   • To  transform  shapes  (rotate,  scale)   • To  handle  images  (loadimage,  updatepixels)   • To  manipulate  fonts   2.1.4.1.4 rGraph library This is a canvas graph library. You can create line charts, pie charts, rose charts, meters, gantt charts, progress bar, etc (RGraph 2010).
  • 17. To present a data analysis with HTML5 and the Canvas, there are already many libraries that offer all tools needed to perform charts and graphs. There also many samples of analytical applications and you can use their source code. 2.1.4.2 User Interface 2.1.4.2.1 Digital comic app Website Its user interface (MadCap Studios, Inc 2010) is created with canvas to create animated transitions and Ajax to load dynamically the content: • animated  buttons,     • once  a  page  is  selected,  the  size  of  the  content  panel  adapts  dynamically  to   the  text,     • the  text  and  images  fade  in  and  out  to  create  nice  transitions   This website is the first attempt to create a full User Interface with canvas, as many Flash websites exist, and is more other still accessible since the text loaded with Ajax is embedded in div tags and not in the canvas. This website still presents some drawbacks concerning Search Engine Optimization (SEO): pages linked in the nav-bar are anchors. And some inner links (in the feature page) make some div including text and image visible or not. Here the background of every button is animated with a Canvas, but text is inserted with Ajax. It is very complicated to create simple animated transitions this way. In that case, CSS3 should be used instead. 2.1.4.2.2 UI Dial with snaps   This UI dial is more a gadget/experiment and is not practically useful. It is developed with processing.js and it attempts to offer an original UI element both graphical and interactive (canvas for graphics and physics for a magnetic feel) that loads content with Ajax and jQuery (F1LT3R not dated). It is a dial where you snap to markers by simulating a magnetic field; buttons are linked to markers and bip regularly. Once you snap to a marker, content is loaded next to the dial. Here are used two other technologies (jQuery and Ajax) though developers should only need to use the native HTML5 and CSS3 APIs to work simply on the user interface. 2.1.4.2.3 Momo Flow This is a Mac Coverflow using jQuery and Canvas 2D that simulates 3D transitions (Momolog 2009). It works smoothly even when zoomed in. Many coverflows were created in pure JS but this is the only one being both smooth and beautiful. However it is not created with JS only but jQuery. 2.1.4.2.4 Photo Transition on Safari This demonstration for Safari shows how you can make transitions between photos with CSS3 2D & 3D transforms and CSS3 transitions (Apple not dated). These transitions are worth a desktop slideshow. CSS3 animations can use hardware
  • 18. acceleration, which means that the complexity and the quality of animations can be better than with JS. In photo transitions, the best choice to make is using CSS3; almost all attempts in pure JS with canvas are not convincing at all. 2.1.4.3 Utility, analytic and content Applications 2.1.4.3.1 Slippy Map Like Google Map, this web application dynamically downloads content (pieces of map – tiles) from openStreetMap and displays it with HTML5 canvas (Hutt not dated). It is very smooth, works like GoogleMap: grab and slide the map + zoom in and out, statically here. But there is no other interaction: the user cannot look at a store, get additional information on a place, etc. 2.1.4.3.2 CloudKick This application displays in real time a cloud monitoring system (Team Cloudkick 2010). It intends to help administrators to manage server infrastructure and check the state of their servers. It uses Canvas, JS & processing.js. It consists of a 3D space where servers are plotted in real time and are coloured or blink according to their status. You can click on them to get specific information of the selected server. This application is very smooth, the information is readable and accessible, and the only drawback is the hardness to move in the 3D space. 2.1.4.3.3 Comments on a blog This graph shows dynamically when comments were posted on a blog (Ryall 2008). The HTML5 Canvas is used to display it dynamically. It uses processing.js library. 2.1.4.3.4 Think App It is a real big web app allowing users to create and customize their mind maps (Sands not dated). It uses HTML5 canvas for the graphic interface and Django and Google App Engine for the rest. The interface is very usable due to canvas, you can manipulate it graphically: drag your spots, create links between them, etc. However its drawback is accessibility, no text even appears in the source code. 2.1.4.3.5 Graph.tk Math tool It draws all sorts of mathematic functions, solve differential equations; you can dynamically resize the grid, grab and slide it. Its libraries are available and it uses JS & JSON (graph.tk not dated). This application is the best of its kind (draw mathematic functions) but is not extraordinary, it just shows that it can perform complex calculations and draws any sort of functions.
  • 19. 2.1.4.4 Painting applications Sketchpad (Orange Honey not dated) and Chromabrush (Google 2010) are two rich painting web applications and use Canvas 2D + Canvas 2D SVG + jQuery + JS . Sketchpad intends to offer a real painting web apps with many tools (brush, pencil, gradient, fill, textures, different shapes, text, color picker), customization of tools (size, hardness, opacity, flow), includes libraries of gradients, patterns and has also an history. Although Chromabrush is more a demonstration of HTML5 features (presented at Google I/O 2010) with less depth in the features offered (fewer customization, tiny libraries) but other interesting features for web apps: it includes audio, embedded video, the notification API, photo edition (blurr), layers management (draw on a layer, define its order according to the others). Their source code is clearly readable and arises this question (heard at the Google I/O Conference): how do you protect the source code of a web app? Although a Flash file compiled cannot be studied nor copied. If drawing apps can be developed in HTML5 (+ other technologies) to offer a very complete drawing experience, how big is the step to get the same sort of designer’s application for animation? Those applications (and the following Darkroom for photo editing) being opensource provide moreothers many libraries to develop and their code is very clear and highly usable. Note from the Google I/O conference: up to that point, SVG graphics were not pointed out though there is a Canvas 2D SVG API under development. Before HTML5, SVG graphics were the solution to create vector graphics in JS for the web, but their performances were terrible: for an animation developed in SVG, HTML5 Canvas and Flash, SVG presented the lowest frame rate. Canvas is presented as the new solution from HTML5, consists of pixel graphics and has indeed much better performances than former SVG attempts. However with SVG taking part in the HTML5 specs, its advancement should be followed. 2.1.4.5 Photo Editing 2.1.4.5.1 Darkroom from MugTug DarkRoom is a photo editing application implemented with jQuery and Canvas 2D (Orange Honey not dated). Upload an image, change its levels, white balance, exposure, enhance its contrast or saturation or even apply preloaded filters (black and white, sharpen angles …). It includes a full spectrum analyzer and crop/rotate functions. It is intended to photographers who want to adjust their photos quickly on a web app. As said above, the source code is accessible and many libraries are available. Darkroom uses Application Cache & local storage. This means that once loaded, it can be used offline. The offline feature is necessary to get those web apps on the desktop and for the mobile web.
  • 20. Suffer of a laggy experience in full screen, it is required to reduce the window size to get it smooth. 2.1.4.5.2 Canvas pixel Manipulation for Safari http://developer.apple.com/safaridemos/canvas-pixel.php This web app is developed with Canvas 2D + JS. This web app allows you to apply various effects to photography (color effects, edge detection, and image transformation: distort). You cannot customize the effects, just basically apply them so it is more a demonstration of JS coding than a practical application. Another feature is “export as a PNG/GIF/JPG to the hard disk”. You can therefore save the image file under different file types. 2.1.4.5.3 Radikal fx Collage demo http://radikalfx.com/files/collage/demo.html It gets photos from Flicker and allows you to select the ones you want and to position them on the canvas and set their opacity to create a photo collage. This application is basic: images are identified as different layers but you cannot change their position. These painting and photo editing applications made of HTML5, Canvas 2D + JS (at least) cover altogether most of the features of Photoshop. 2.2 Appendix of Research on Flash 2.2.1 What is Flash used for: Full-flash website samples perrier by dita (Ogilvy 2010) Purpose: promote Perrier drinks Type: Interactive Movie Key features: HQ Video; filtered Video; Interactive Video User Interaction Type: Explore an environment; Instructing (select an option); Manipulating: Interact with the video with the mouse (enlight, avoid touching, take photo) Battle of Cheetos (Goodby 2010) Purpose: promote the Cheetos cereals Type: Game Key features: dynamic 3D environment; multiplayer; ranking system User Interaction Type: Instructing (Customize player’s army; browse multiplayer ranking and select opponent player); Manipulating (play against a player) Louis Vuitton Journey: Legends (Ogilvy 2010) Purpose: discover and learn about famous celebrities Type: Interactive Video Interview Key features: HQ Video; Accessible Video (captions); Interactive Video; Social Network embedded; Post comments User Interaction Type: Instructing with mouse or keyboard; Conversing (post comments on some video clips)
  • 21. Lexus Dark Ride (Stink Digital 2010) Purpose: promote the Lexus car Type: Interactive Movie Key features: HQ Video; Interactive Video; 360° Video; Social Network embedded User Interaction Type: Instructing; Exploring: Interact with the mouse (choose where to look) BMW cinétique (Chewing Com 2010) Purpose: promote BMW cars Type: Artistic authoring tool Key features: dynamic 3D environment; libraries of patterns; galleries; HQ Video; Animation User Interaction Type: Manipulate (move nodes to shape your own 3D model) Bank Run Game (Silk Tricky 2010) Purpose: promote a game sold on the app store (apple) Type: Interactive movie Key features: HQ Video, Interactive Video User Interaction Type: Instructing Blue Bell Jeans (Kokokaka 2010) Purpose: promote jeans Type: Multimedia website: embeds text, video transitions Key features: HQ Video, Interactive Video User Interaction Type: Manipulate (play forward and backward in the video), Exploring (look at the different jeans ) We choose the moon (The Martin Agency 2009) Purpose: Educative Type: Multimedia website: embeds text, video, audio, 3D animation Key features: HQ Video, video/audio/text gallery User Interaction Type:exploring Ecodazo (Enjin Inc 2008) Purpose: Educative Type: 3D educational application for young people Key features: 3D Animation, HQ Video User Interaction Type: exploring Get the glass (Goodby 2007) Purpose: promote a brand Type: Board Game Key features: 3D, HQ Video, Mini games User Interaction Type: Manipulate (dices, mini games)
  • 22. 2.3 Appendix of Preliminaries to Implementation and Benchmarks 2.3.1 Canvas graphic API 2.3.2 SYSTEM 2.3.2.1 SAVING & RESTORING STATE save() restore() 2.3.2.2 COMPOSITING globalCompositeOperation = type https://developer.mozilla.org/en/Canvas_tutorial/Compositing to see clear definitions of different types type: "source-over, source-in, source-out, source-atop destination-over, destination-in, destination-out, destination- atop lighter, darker xor,copy" clip() 2.3.2.3 TRANSFORMATIONS translate(x, y) rotate(angle) scale(x, y) transform(m11, m12, m21, m22, dx, dy) 2.3.3 DRAWING SHAPES 2.3.3.1 MAIN FUNCTIONS stroke() fill() clip() 2.3.3.2 DRAWING RECTANGLES fillRect(x,y,width,height) : Draws a filled rectangle strokeRect(x,y,width,height) : Draws a rectangular outline clearRect(x,y,width,height) : Clears the specified area and makes it fully transparent 2.3.3.3 DRAWING PATHS beginPath()
  • 23. closePath() 2.3.3.4 LINES lineTo(x, y) 2.3.3.5 ARCS arc(x, y, radius, startAngle, endAngle, anticlockwise) 2.3.3.6 BESIER AND QUADRATIC CURVES quadraticCurveTo(cp1x, cp1y, x, y) bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y) 2.3.3.7 RECTANGLES rect(x, y, width, height) 2.3.4 APPLYING STYLES & COLORS 2.3.4.1 COLORS fillStyle = color strokeStyle = color The valid strings developers can enter should, according to the spec, be CSS3 color Values 2.3.4.1.1 HTML4 color keywords aqua, black, blue, fuchsia, gray, green, lime, maroon, navy, olive, purple, red, silver, teal, white, and yellow. 2.3.4.1.2 RGB Color values em { color: #f00 } #rgb em { color: #ff0000 } #rrggbb em { color: rgb(255,0,0) } integer range 0 - 255 em { color: rgb(100%, 0%, 0%) } float range 0.0% - 100.0% 2.3.4.1.3 RGBA Color values (with opacity) em { color: rgba(255,0,0,1) the same, with explicit opacity of 1 em { color: rgba(100%,0%,0%,1) } the same, with explicit opacity of 1 2.3.4.1.4 HSL Color values em { color: hsl(0, 100%, 50%) } red em { color: hsl(120, 100%, 50%) } green
  • 24. em { color: hsl(120, 100%, 25%) } light green em { color: hsl(120, 100%, 75%) } dark green em { color: hsl(120, 50%, 50%) } pastel green, and so on Note: Currently not all CSS 3 color values are supported in the Gecko engine. For instance the color values hsl(100%,25%,0) or rgb(0,100%,0) are not allowed. If developers stick to the ones above, they won't run into any problems. Note: If developers set the strokeStyle and/or fillStyle property, the new value becomes the default for all shapes being drawn from then on. For every shape developers want in a different color, they will need to reassign the fillStyle or strokeStyle property. 2.3.4.2 TRANSPARENCY globalAlpha = O.O to 1.O; 2.3.4.3 LINE STYLES lineWidth = value 1 (px) by default lineCap = type "butt", round or square lineJoin = type round, bevel and "miter". miterLimit = value 2.3.4.4 GRADIENTS createLinearGradient(x1,y1,x2,y2) createRadialGradient(x1,y1,r1,x2,y2,r2) The createLinearGradient method takes four arguments representing the starting point (x1,y1) and end point (x2,y2) of the gradient. The createRadialGradient method takes six arguments. The first three arguments define a circle with coordinates (x1,y1) and radius r1 and the second a circle with coordinates (x2,y2) and radius r2. addColorStop(position, color) This method takes two arguments. The position must be a number between 0.0 and 1.0 and defines the relative position of the color in the gradient. Setting this to 0.5 for instance would place the color precisely in the middle of the gradient. The color argument must be a string representing a CSS color (ie #FFF, rgba(0,0,0,1),etc). 2.3.5 PATTERNS /*createPattern(image,type) type: repeat, repeat-x, repeat-y and no-repeat.*/
  • 25. 2.3.6 USING IMAGES 2.3.6.1 GET THE IMG SOURCE var img = new Image(); // Create new Image object img.onload = function(){ // execute drawImage statements here } img.src = 'myImage.png'; // Set source path 2.3.6.2 GET IMAGES ON THE SAME PAGE OR OTHER CANVAS ELEMENTS document.images collection document.getElementsByTagName(name) document.getElementById(id name) 2.3.6.3 DRAW IMAGES drawImage(image, x, y) drawImage(image, x, y, width, height) //to scale it 2.3.6.4 SLICING IMAGES drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight) //s for Slicing Image & d for Destination Image 2.3.7 TEXT http://dev.opera.com/articles/view/html-5-canvas-the-basics/#text 2.3.7.1 TEXT PROPERTIES ON THE CONTEXT OBJECT font: Specifies the font of the text, in the same manner as the CSS font-family property) textAlign: Specifies the horizontal alignment of the text. Values: start, end, left, right, center. Default value: start. textBaseline: Specifies the vertical alignment of the text. Values: top, hanging, middle, alphabetic, ideographic, bottom. Default value: alphabetic.*/ 2.3.7.2 TEXT METHODS fillText("text to draw", x, y) strokeText("text to draw", x, y) 2.3.8 ANIMATION 2.3.8.1 4 BASIC ANIMATION STEPS clearRect(0,0,width of canvas,height of canvas) //clear the canvas save() //save the canvas state
  • 26. //draw animated shapes of the actual frame restore() //restore the canvas before drawing a new frame 2.3.8.2 CONTROLLING AN ANIMATION Shapes (and their animation) are rendered once the script finished its execution. Hence for instance no way to do an animation within a loop setInterval(animateShape,500); // the function executes every 500ms setTimeout(animateShape,500); // the function exectutes after 500ms