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Over the Top Content Delivery:
State of the Art and Challenges Ahead
Christian Timmerer, AAU/bitmovin
Ali C. Begen, CISCO
IEEE ICME 2015
June 2015
I don’t mind ads,
I don’t mind buffer,
but when ads buffer,
I suffer.
--Internet quote
(unknown source)
2
Note Well
The information and slides in this tutorial are public.
However, Alpen-Adria-Universität Klagenfurt, Cisco
and their affiliates hold the copyrights.
Please use proper citation when using content
from this tutorial.
Slides will be available at
http://www.slideshare.net/christian.timmerer
3
Presenters Today
Christian Timmerer
§ Associate Professor at the Institute of Information
Technology (ITEC), Multimedia Communication Group
(MMC), Alpen-Adria-Universität Klagenfurt, Austria
§ Co-founder CIO of bitmovin (www.bitmovin.com)
§ Research Interests
− Immersive multimedia communication
− Streaming, adaptation, and
− Quality of Experience (QoE)
§ General Chair of QoMEX’13, WIAMIS’08, TPC-Co Chair of
ACM TVX’15, MMSys’16
§ AE for Computing Now, IEEE Transactions on Multimedia;
EB for IEEE Computer; Area Editor for Signal Processing:
Image Communication; Editor for SIGMM Records
§ EU projects: DANAE, ENTHRONE, P2P-Next, ALICANTE,
SocialSensor, QUALINET, and ICoSOLE
§ Active member of ISO/IEC MPEG and DASH-IF
§ Blog: http://blog.timmerer.com; @timse7
Ali C. Begen
§ Have a Ph.D. degree from Georgia Tech, joined Cisco in
2007
§ Works in the area of architectures for next-generation video
transport and distribution over IP networks
§ Areas of Expertise
− Networked entertainment
− Internet multimedia
− Transport protocols
− Content distribution
§ Senior member of the IEEE and ACM
§ Visit http://ali.begen.net for publications and presentations
4
Submission deadline: November 27, 2015
http://www.mmsys.org/ | http://mmsys2016.itec.aau.at/ | @mmsys2015
5
What to Expect from This Tutorial
§ Upon attending this tutorial, the participants will have an understanding of the
following:
ü Fundamental differences between IPTV and IP (over-the-top) video
ü Features of various types of streaming protocols
ü Principles of HTTP adaptive streaming
ü Content generation, distribution and consumption workflows
ü Current and future research on unmanaged video delivery
ü The MPEG DASH standard
6
Agenda
§ Part I: Over-the-Top (OTT) Video and HTTP Adaptive Streaming
− OTT Delivery and Example Services
− Media Delivery over the Internet
− HTTP Adaptive Streaming Building Blocks
− Workflows for Content Generation, Distribution and Consumption
− Overview of the MPEG DASH Standard
§ Part II: Common Problems in HTTP Adaptive Streaming
− Multi-Client Competition Problem
− Consistent-Quality Streaming
− QoE Optimization and Measurement
− Inter-Destination Media Synchronization
§ Part III: Open Issues and Future Research Directions
7
First Things First
IPTV vs. IP (Over-the-Top) Video
IPTV IP Video
Best-effort delivery
Quality not guaranteed
Mostly on demand
Paid or free service
Managed delivery
Emphasis on quality
Linear TV plus VoD
Paid service
8
Three Dimensions of the Problem
Content, Transport and Devices
Managed and
Unmanaged Content
Managed and
Unmanaged Transport
Managed and
Unmanaged Devices
9
From Totally Best-Effort to Fully-Managed Offerings
Challenge is to Provide a Solution that Covers All
Design to the most general case
Optimize where appropriate
Part I: Over-the-Top (OTT) Video and
HTTP Adaptive Streaming
• OTT Delivery and Example Services
• Media Delivery over the Internet
• HTTP Adaptive Streaming Building Blocks
• Workflows for Content Generation, Distribution and Consumption
• Overview of the MPEG DASH Standard
11
Internet Video Essentials
• Reach all connected devicesReach
• Enable live and on-demand delivery to the mass marketScale
• Provide TV-like consistent rich viewer experienceQuality of Experience
• Enable revenue generation thru paid content, subscriptions,
targeted advertising, etc.
Business
• Satisfy regulations such as captioning, ratings and parental
control
Regulatory
12
Creating Revenue – Attracting Eye Balls
§ High-End Content
− Hollywood movies, TV shows
− Sports
§ Excellent Quality
− HD/3D/UHD audiovisual presentation w/o artifacts such as pixelization and rebuffering
− Fast startup, fast zapping and low glass-to-glass delay
§ Usability
− Navigation, content discovery, battery consumption, trick modes
§ Service Flexibility
− Linear TV
− Time-shifted and on-demand services
§ Reach
− Any device, any time
§ Auxiliary Services
− Targeted advertising, social network integration
13
Internet TV vs. Traditional TV in 2010
§ Areas most important to overall TV
experience are:
− Content
− Timing control
− Quality
− Ease of use
§ While traditional TV surpasses
Internet TV only in quality, it
delivers better “overall experience”
When comparing traditional and Internet
TV, which option is better?
Traditional Internet
Content 7% Ø 79%
Timing / Control 7% Ø 83%
Quality Ø 80% 16%
Ease of Use 23% Ø 52%
Control (FF, etc.) 9% Ø 77%
Portability 4% Ø 92%
Interactivity 31% Ø 52%
Sharing 33% Ø 56%
Overall Experience Ø 53% 33%
Source: Cisco IBSG Youth Survey, Cisco IBSG Youth Focus Group Sessions, 2010
Part I: Over-the-Top (OTT) Video and
HTTP Adaptive Streaming
• OTT Delivery and Example Services
• Media Delivery over the Internet
• HTTP Adaptive Streaming Building Blocks
• Workflows for Content Generation, Distribution and Consumption
• Overview of the MPEG DASH Standard
15
The Lines are Blurring between TV and the Web
HBO NOW
Comcast XFINITY
AmazonBBC iPlayer
AT&T U-verse Verizon FiOS
16
Netflix
Content
Over 100K titles (DVD)
Shipped 1 billionth DVD in 02/07
Shipped 2 billionth DVD in 04/09
Today: HD, 3D and UHD
Revenue
Most recent Quarter: $1.5B in Q1/2015
FY (2014-10): $5.5B, $4.3B, $3.6B, $3.2B, $2.1B
Streaming Subscribers
41.4M (US) by Q1 2015 (20.8M in 40 countries)
[6M DVD subscribers in the US by Oct. 2014]
Competitors
Hulu+, Amazon Prime, HBO GO, HBO NOW
Difficulties
ISP data caps
ISP/CDN throughput limitations
Plans
Unlimited streaming 1-stream plan for $7.99
HD 2-stream plan for $8.99, and 4K 4-stream plan for $11.99
1 DVD out at-a-time for $7.99
Blu-rays for an additional $2 per month (US)
Big Data at Netflix
Library: 3PB
Ratings: 4M/day, searches: 3M/day, plays: 30M/day
5B hours streamed in Q3 2013 (2B in Q4 2011, 3B in Q3 2012)
17
Netflix’s Expansion to International Markets
Red: Available, Orange: Announced / Coming Soon
18
HBO GO and HBO NOW
Delivery of TV Content to IP-Enabled Devices
§ Subscribers can watch HBO content thru HBO GO service
− First launched in Feb. 2010 with Verizon FiOS
− Later expanded to other provides including AT&T U-Verse, DirecTV, DISH Network, Comcast XFINITY, TWC, etc.
§ Starting in April 2015, HBO has been serving consumers directly thru HBO NOW service
19
BBC iPlayer
Available (Almost) Globally
§ Statistics for April 2015
− Total Requests
§ 218Mfor TV programs (9% ofthe requests were for live streams)
§ 53Mfor radioprograms (73% ofthe requests were for live streams)
− Devices
§ 31% computers (~), 23% tablets (~), 24% mobile devices (+), 9% TV platformoperators (-), %3 game consoles (~)
§ Impact of the World Cup 2014: http://www.bbc.co.uk/mediacentre/latestnews/2014/iplayer-performance-pack-july
§ Xmas 2014 Surge: iPlayer had the best month on record with 343M requests (264M for TV) in Jan. 2015
Source: http://downloads.bbc.co.uk/mediacentre/iplayer/iplayer-performance-apr15.pdf
20
Internet Video (Desktop) in the US
April 2015
Unique Viewers (x1000)
Google Sites 152,781
Facebook 83,549
Yahoo Sites 55,445
Maker Studios Inc. 43,653
VEVO 43,131
Vimeo 37,365
AOL, Inc. 37,156
Fullscreen 34,200
Comcast NBCUniversal 32,659
CBS Interactive 30,499
Total 191,019
Source: comScore Video Metrix
21
Multimedia is Predominant on the Internet
§ Real-time entertainment
− Streaming video and audio
− More than 60% of Internet traffic at
peak periods
§ Popular services
− YouTube (14.0%), Netflix (34.9%),
Amazon Video (2.6%), Hulu (1.4%)
− All delivered over the top
Source: Global Internet Phenomena Report: 2H 2014
22
Open Digital Media Value Chain
Create
Content
Aggregate
Monetize
Distribute
Content
Consume
Content
Any Content Any Storefront Any Network Any Device
CDNsMedia
Protocols
Internet
Transport
DRM
Encoding
Encapsulation
Dynamic
Ads
Clients
23
Simplified Example Workflow: bitcodin/bitdash
Source: http://www.bitmovin.net/bitcodin-cloud-based-transcoding-streaming-platform/
Part I: Over-the-Top (OTT) Video and
HTTP Adaptive Streaming
• OTT Delivery and Example Services
• Media Delivery over the Internet
• HTTP Adaptive Streaming Building Blocks
• Workflows for Content Generation, Distribution and Consumption
• Overview of the MPEG DASH Standard
25
Some Background
Broadcast, Broadband, Hybrid Broadcast Broadband
§ Broadcast: MPEG2-TS, DVB, etc.
§ Broadband, Push-based Streaming
− Sender-initiated, content is pushed towards clients (unicast, multicast); intelligent servers, infrastructure, dump clients; typically managed networks
− Real-time Transport Protocol (RTP) and RTSP, RTCP (sender/receiver reports), SDP, SAP … requires codec-specific payload formats
− User Datagram Protocol (UDP): simple, connection-less but unreliable
− Dedicated streaming architecture and corresponding infrastructure
− Adaptivity through explicit feedback loop, automatic repeat requests, server-based real-time adaptation or stream switching
− NAT/Firewall issues: requires STUN/TURN/etc. protocols
§ Broadband, Pull-based Streaming
− Client-initiated, content is pulled from server (unicast); intelligent clients, existing infrastructure, servers; typically unmanaged networks – OTT streaming
− Manifest and segments formats (MPEG-2 TS, ISOBMFF)
− Hypertext Transfer Protocol (HTTP): port 80, no NAT/firewall issues
− Transmission Control Protocol (TCP): connection-oriented
− Re-use of existing infrastructure for Web content (server, proxy, cache, CDN)
− Adaptivity through smart client decisions – adaptation logic
§ Hybrid Broadband Broadcast
− Additional synchronization and orchestration issues
26
Push and Pull-Based Video Delivery
Push-Based Delivery Pull-Based Delivery
Source Broadcasters/servers like
Windows Media
Apple QuickTime, RealNetworks Helix
Cisco VDS/DCM
Web/FTP servers such as
LAMP
Microsoft IIS
Adobe Flash
RealNetworks Helix
Cisco VDS
Protocols RTSP, RTP, UDP HTTP, RTMPx, FTP
Video Monitoring and
User Tracking
RTCP for RTP transport (Currently) Proprietary
Multicast Support Yes No
Caching Support No Yes for HTTP
27
Time (s)
DESCRIBE rtsp://example.com/mov.test RTSP/1.0
SETUP rtsp://example.com/mov.test/streamID=0 RTSP/1.0
3GPP-Adaptation:url=
“rtsp://example.com/mov.test/streamID=0”;size=20000;target-time=5000
3GPP-Link-Char: url=“rtsp://example.com/mov.test/streamID=0”; GBW=32
SDP
PLAY rtsp://example.com/mov.test RTSP/1.0
RTP
RTCP Reports
RTSP OK
RTSP OK
Client BufferClient Buffer Model
SessionSetupStreamingPush-Based Video Delivery over RTSP
3GPP Packet-Switched Streaming Service (PSS)
28
Pull-Based Video Delivery over HTTP
Progressive Download vs. Pseudo and Adaptive Streaming
• Server sends a file
as fast as possible
• Client starts playout
after a certain initial
buffering
Progressive
Download
• Server paces file
transmission
• Client can seek
• Some metadata is
required
Pseudo
Streaming • Client requests
small chunks
enabling adaptation
• Live streaming and
dynamic ads are
supported
Adaptive
Streaming
29
Progressive Download
One Request, One Response
HTTP Request
HTTP Response
30
What is Streaming?
Streaming is transmission of a continuous content from a server
to a client and its simultaneous consumption by the client
Two Main Characteristics
1. Client consumption rate may be limited by real-time constraints as
opposed to just bandwidth availability
2. Server transmission rate (loosely or tightly) matches to client consumption
rate
31
Over-The-Top – Adaptive Media Streaming
In a Nutshell …
C. Timmerer and C. Griwodz, “Dynamic adaptive streaming over HTTP: from content creation to consumption”, In
Proceedings of the 20th ACM international conference on Multimedia (MM '12), Nara, Japan, Oct./Nov. 2012.
http://www.slideshare.net/christian.timmerer/dynamic-adaptive-streaming-over-http-from-content-creation-to-consumption
Adaptation logic is within the
client, not normatively specified
by the standard,subject to
research and development
32
Common Annoyances in Streaming
Stalls, Slow Start-Up, Plug-In and DRM Issues
§ Wrong format
§ Wrong protocol
§ Plugin requirements
§ DRM issues
§ Long start-up delay
§ Poor quality
§ Frequent stalls
§ Quality oscillations
§ No seeking features
Part I: Over-the-Top (OTT) Video and
HTTP Adaptive Streaming
• OTT Delivery and Example Services
• Media Delivery over the Internet
• HTTP Adaptive Streaming Building Blocks
• Workflows for Content Generation, Distribution and Consumption
• Overview of the MPEG DASH Standard
34
Adaptive Streaming over HTTP
Adapt Video to Web Rather than Changing the Web
§ Imitation of Streaming via Short Downloads
− Downloads desired portion in small chunks to minimize bandwidth waste
− Enables monitoring consumption and tracking clients
§ Adaptation to Dynamic Conditions and Device Capabilities
− Adapts to dynamic conditions anywhere on the path through the Internet and/or home network
− Adapts to display resolution, CPU and memory resources of the client
− Facilitates “any device, anywhere, anytime” paradigm
§ Improved Quality of Experience
− Enables faster start-up and seeking (compared to progressive download), and quicker buffer fills
− Reduces skips, freezes and stutters
§ Use of HTTP
− Well-understood naming/addressing approach, and authentication/authorization infrastructure
− Provides easy traversal for all kinds of middleboxes (e.g., NATs, firewalls)
− Enables cloud access, leverages existing HTTP caching infrastructure (Cheaper CDN costs)
35
Multi-Bitrate Encoding and Representation Shifting
Contents on the Web Server
Movie A – 200 Kbps
Movie A – 400 Kbps
Movie A – 1.2 Mbps
Movie A – 2.2 Mbps
. . .
. . .
Movie K – 200 Kbps
Movie K – 500 Kbps
Movie K – 1.1 Mbps
Movie K – 1.8 Mbps
. . .
. . .
Time (s)
Start quickly
Keep requesting
Improve quality
Loss/congestion detection
Revamp quality
...
. . .
Segments
36
Adaptive Streaming over HTTP
…
…
…
…
HTTP GETs
Client
Buffer
Media
Player
HTTP
Server
37
Example Representations
Encoding
Bitrate
Resolution
Rep. #1 3.45
Mbps
1280 x 720
Rep. #2 2.2 Mbps 960 x 540
Rep. #3 1.4 Mbps 960 x 540
Rep. #4 900 Kbps 512 x 288
Rep. #5 600 Kbps 512 x 288
Rep. #6 400 Kbps 340 x 192
Rep. #7 200 Kbps 340 x 192
Source: Vertigo MIX10, Alex Zambelli’s Streaming Media Blog, Akamai
Vancouver 2010 Sochi 2014
Encoding
Bitrate
Resolution
Rep. #1 3.45
Mbps
1280 x 720
Rep. #2 1.95
Mbps
848 x 480
Rep. #3 1.25
Mbps
640 x 360
Rep. #4 900 Kbps 512 x 288
Rep. #5 600 Kbps 400 x 224
Rep. #6 400 Kbps 312 x 176
Encoding
Bitrate
Resolution
Rep. #1 3.45
Mbps
1280 x 720
Rep. #2 2.2 Mbps 1024 x 576
Rep. #3 1.4 Mbps 768 x 432
Rep. #4 950 Kbps 640 x 360
Rep. #5 600 Kbps 512 x 288
Rep. #6 400 Kbps 384 x 216
Rep. #7 250 Kbps 384 x 216
Rep. #8 150 Kbps 256 x 144
FIFA 2014
38
An Example Manifest Format
List of Accessible Segments and Their Timings
MPD
Period id = 1
start = 0 s
Period id = 3
start = 300 s
Period id = 4
start = 850 s
Period id = 2
start = 100 s
Adaptation Set
0
subtitle turkish
Adaptation Set
2
audio english
Adaptation Set 1
BaseURL=http://abr.rocks.com/
Representation 2
Rate = 1 Mbps
Representation 4
Rate = 3 Mbps
Representation 1
Rate = 500 Kbps
Representation 3
Rate = 2 Mbps
Resolution = 720p
Segment Info
Duration = 10 s
Template:
3/$Number$.mp4
Segment Access
Initialization Segment
http://abr.rocks.com/3/0.mp4
Media Segment 1
start = 0 s
http://abr.rocks.com/3/1.mp4
Media Segment 2
start = 10 s
http://abr.rocks.com/3/2.mp4
Adaptation Set
3
audio german
Adaptation Set
1
video
Period id = 2
start = 100 s
Representation 3
Rate = 2 Mbps
Selection of
components/tracks
Well-defined
media format
Selection of
representations
Splicing of arbitrary
content like ads
Chunks with addresses
and timing
39
Smart Clients
Client manages
- Manifest(s)
- HTTP transport
- TCP connection(s)
Client monitors/measures
- Playout buffer
- Download times and throughput
- Local resources (CPU, memory, screen, battery,
etc.)
- Dropped frames
Client performs adaptation
Request
Response
40
bitdash/bitcodin Showing Adaptation
http://www.dash-player.com/demo/
41
What about Perceptual Quality?
Comparison of two commercially available systems
§ Feb 19, 2015: Villarreal vs. RB Salzburg
§ Quality? Synchronization issues?
42
8K Streaming! Why? Because we can!
http://www.dash-
player.com/demo/8k
43
Example Request and Response
Microsoft Smooth Streaming
§ Client sends an HTTP request
− GET 720p.ism/QualityLevels(572000)/Fragments(video=160577243) HTTP/1.1
§ Server
1. Finds the MP4 file corresponding to the requested bitrate
2. Locates the fragment corresponding to the requested timestamp
3. Extracts the fragment and sends it in an HTTP response
FileType(ftyp)
Movie
Metadata
(moov)
Movie
Fragment
Random
Access
(mfra)
Fragment
MovieFragment
(moof)
MediaData
(mdat)
Fragment
MovieFragment
(moof)
MediaData
(mdat)
44
Demystifying the Client Behavior
Microsoft Smooth Streaming Experiments
0
1
2
3
4
5
0 50 100 150 200 250 300 350 400 450 500
Bitrate  (Mbps)
Time  (s)
Available  Bandwidth Requests Fragment  Tput Average  Tput
Reading: "An experimental evaluation of rate-adaptation algorithms in adaptive streaming over HTTP," ACM
MMSys 2011
Buffering State
Back-to-back requests
(Not pipelined)
Steady State
Periodic requests
45
Initial and Current Players in the Market
§ Move Adaptive Stream (Now Echostar)
− http://www.movenetworks.com
§ Microsoft Smooth Streaming
− http://www.iis.net/expand/SmoothStreaming
§ Apple HTTP Live Streaming
− http://tools.ietf.org/html/draft-pantos-http-live-streaming
− http://developer.apple.com/library/ios/#documentation/networkinginternet/conceptual/streamingmediaguide/
§ Netflix
− http://www.netflix.com
§ Adobe HTTP Dynamic Streaming
− http://www.adobe.com/products/httpdynamicstreaming/
§ bitmovin
− bitdash: http://dash-player.com/
§ DASH-IF List of Clients
− http://dashif.org/clients/
46
Where does the Market Stand (Today)?
Fragmented!
Codecs
- AVC (Standard)
- HEVC (Being deployed)
- VC-1 (Almost Dead)
- WebM (Probably hype)
DRM
Microsoft PlayReady -
Adobe Flash Access -
Marlin -
NDS VGC -
Clients
- iOS/Android devices
- HTML5 browsers
- Connected TVs
- Game consoles
Protocols
Apple HLS -
Microsoft Smooth -
Adobe HDS –
MPEG-DASH? -
47
What does This Mean?
§ Fragmented architectures
− Advertising, DRM, metadata, blackouts, etc.
§ Investing in more hardware and software
− Increased CapEx and OpEx
§ Lack of consistent analytics
§ Preparing and delivering each asset in
several incompatible formats
− Higher storage and transport costs
§ Confusion due to the lack of skills to
troubleshoot problems
§ Lack of common experience across
devices for the same service
− Tricks, captions, subtitles, ads, etc.
Higher Costs
Less Scalability
Smaller Reach
Frustration
Skepticism
Slow Adoption
48
More Details Later…
DASH intends to be to
the Internet world …
what MPEG2-TS has been to
the broadcast world
Part I: Over-the-Top (OTT) Video and
HTTP Adaptive Streaming
• OTT Delivery and Example Services
• Media Delivery over the Internet
• HTTP Adaptive Streaming Building Blocks
• Workflows for Content Generation, Distribution and Consumption
• Overview of the MPEG DASH Standard
50
End-to-End Over-the-Top Adaptive Streaming Delivery
Production Preparation and Staging Distribution Consumption
News
Gathering
Sport Events
Premium
Content
Studio
Multi-bitrate
Encoding
Encapsulation
Protection
Origin Servers
VoD
Content &
Manifests
Live
Content &
Manifests
CDN
51
Adaptive Streaming Content Workflow
Source Transcoding Encapsulation Encryption
Origin
Server
HelperDistribution
Client
Linear: Multicast
VoD: FTP, WebDAV, etc.
Unicast HTTP PUSH,
WebDAV, FTP, etc.
HTTP GET small objects
Single highest-bitrate
stream
Multiple streams at
target bitrates
Multiple streams at
target encapsulation formats
Large video/virtual
files and manifests
52
Source Representation
§ Source containers and manifest files are output as part of the packaging process
− These files are staged on to origin servers
− Some origin server implementations could have integrated packagers
§ Adobe/Microsoft allow to convert aggregated containers into individual fragments on the fly
− In Adobe Zeri , this function is called a Helper
− In Microsoft Smooth, this function is tightly integrated as part of the IIS
§ Server manifest is used by Helper modules to convert the large file into individual fragments
Container Manifest Packaging Tools
Move 2-s chunks (.qss) Binary (.qmx) Proprietary
Apple HLS Fixed-duration MPEG2-TS segments (.ts) Text (.m3u8) Several vendors
Adobe Zeri Aggregated MP4 fragments (.f4f – a/v interleaved) Client: XML + Binary (.fmf)
Server: Binary (.f4x)
Adobe Packager
Microsoft Smooth Aggregated MP4 fragments (.isma, .ismv – a/v
non-interleaved)
Client: XML (.ismc)
Server: SMIL (.ism)
Several vendors
MS Expression
MPEG DASH MPEG2-TS and MP4 segments Client/Server: XML Several vendors
53
Staging and Distribution
Origin Server Packager à OS Interface Distribution
Move Any HTTP server DFTP, HTTP, FTP Plain Web caches
Apple HLS Any HTTP server HTTP, FTP, CIFS Plain Web caches
Adobe Zeri HTTP server with
Helper
Integrated packager for live and JIT VoD
Offline packager for VoD (HTTP, FTP,
CIFS, etc.)
Plain Web caches à Helper
running in OS
Intelligent caches à Helper
running in the delivery edge
Microsoft Smooth IIS WebDAV Plain Web caches
Intelligent IIS servers configured in
cache mode
MPEG DASH Any HTTP server HTTP, FTP, CIFS Plain Web caches
54
Delivery
§ In Smooth, fragments are augmented to contain timestamps of future fragments in linear delivery
− Thus, clients fetch the manifest only once
§ In HLS, manifest is continuously updated
− Thus, clients constantly request the manifest
Client # of TCP Connections Transaction Type
Move Proprietary Move player 3-5 Byte-range requests
Apple HLS QuickTime X 1 (interleaved) Whole-segment requests
Byte-range requests (iOS5)
Adobe Zeri OSMF client on top Flash
player
Implementation dependent Whole-fragment access
Byte-range access
Microsoft Smooth Built on top of Silverlight 2 (One for audio and video) Whole-fragment requests
MPEG DASH DASH client Implementation dependent Whole-segment requests
Byte-range requests
55
Issues for Content and Service Providers
§ Technologies that enabled rapid innovation for IP video delivery to diverse CE endpoints has also
created incompatible implementations
− Players
− Streaming methods
− DRM methods
− Screen sizes, etc.
§ Innovation is being driven by CE vendors, not by service or content providers
− SPs have a significant investment in MPEG2-TS infrastructure and want to leverage existing investments where
possible
§ Serving each client in its native technology requires creation, storage and delivery of multiple formats
and representations
Two high-level options for service delivery
• Transform in the cloud to create media for each client in its native media format
• Serve a common format from the cloud and transform client behavior via apps/plugins
56
Transform Content in the Cloud
Pros vs. Cons
Pros
§ Optimal performance on clients by using their
native formats and delivery methods
§ Potentially better customer experience through
integration with the native player capabilities
§ Easier to manage services in the cloud than to
manage client app versioning
§ Better service velocity (re-use existing client
capabilities)
§ Ability to transform content for use across
multiple client platforms (future-proof)
§ Ability to reach across new and legacy
systems
Cons
§ Additional encode/encapsulation/encrypt
processing resources
§ Additional storage for multiple representations
§ Development effort to support new formats
57
Transform Content at the Client
Pros vs. Cons
Pros
§ Minimized cloud processing resources for
encoding, encapsulation and encryption
§ Minimized content storage in the cloud due to
a single representation
− Codec
− Encapsulation
− Encryption
§ More efficient cache utilization in the
distribution network
§ Potentially, common player ingest from the
cloud drives common behavior across client
platforms
Cons
§ Some target devices will not be using their
native player
§ Suboptimal rendering quality, battery life, etc.
by not using hardware optimizations
§ Harder to integrate with native media player
features and leverage inter-app capabilities
§ Ties the service provider tightly into a third-
party relationship
§ Third-party tools may not exist across all client
platforms
§ Unknown willingness of some client
manufacturers for approval process
Part I: Over-the-Top (OTT) Video and
HTTP Adaptive Streaming
• OTT Delivery and Example Services
• Media Delivery over the Internet
• HTTP Adaptive Streaming Building Blocks
• Workflows for Content Generation, Distribution and Consumption
• Overview of the MPEG DASH Standard
59
What is DASH?
Reading: http://en.wikipedia.org/wiki/Dash_(disambiguation)
60
Initial Situation
Source: http://xkcd.com/927/
61
Proprietary Solutions
3GPP Rel.9 Adaptive
HTTP Streaming
Int’l Standard Solutions V1 Int’l Standard Solutions V2
Apple HTTP Live
Streaming
Adobe HTTP
Dynamic Streaming
Microsoft
Smooth
Streaming
Netflix Akamai
Movenetworks’
Movestreaming
Amazo
n
. . .
OIPF HTTP Adaptive
Streaming
MPEG-DASH
3GPP Rel.10
DASH
time
V3…
Reading: http://multimediacommunication.blogspot.com/2010/05/http-streaming-of-mpeg-media.html
Today (2015):
• 3GPP Rel. 13 (Mar’15)
• DASH 2nd (May’14)
• Many adoptions (e.g. DVB, HbbTV)
• DASH 3rd (planned 2015/2016)
2010 2012
MPEG CfP
HTTP Streaming of
MPEG Media
62
MPEG – Dynamic Adaptive Streaming over HTTP
A New Standard: ISO/IEC 23009
§ Goal
− Develop an international, standardized, efficient solution for HTTP-based streaming of MPEG media
§ Some Objectives
− Do the necessary, avoid the unnecessary
− Be lazy: reuse what exists in terms of codecs, formats, content protection, protocols and signaling
− Be backward-compatible (as much as possible) to enable deployments aligned with existing proprietary
technologies
− Be forward-looking to provide ability to include new codecs, media types, content protection, deployment models
(ad insertion, trick modes, etc.) and other relevant (or essential) metadata
− Enable efficient deployments for different use cases (live, VoD, time-shifted, etc.)
− Focus on formats describing functional properties for adaptive streaming, not on protocols or end-to-end systems
or implementations
− Enable application standards and proprietary systems to create end-to-end systems based on DASH formats
− Support deployments by conformance and reference software, implementation guidelines, etc.
63
CfP Issued
April 2010
18 Responses
and Working
Draft (WD)
July 2010
Committee
Draft (CD)
Oct. 2010
Draft
International
Standard
(DIS)
Jan. 2011
Final Draft
International
Standard
Nov. 2011
Published as
International
Standard
April 2012
ISO/IEC 23009-1 Timeline
§ Other Relevant Specifications
− 14496-12: ISO Base Media File Format
− 14496-15: Advanced Video Coding (AVC) File Format
− 23001-7: Common Encryption in ISO-BMFF
− 23001-8: Coding-Independent Code Points
− 23001-10: Carriage of Timed Metadata Metrics of Media in ISO Base Media File Format
Fastest time ever that a standard was developed in MPEG to address the demand of the market
64
Scope of MPEG DASH
What is specified – and what is not?
Media Presentation on
HTTP Server
DASH-enabled ClientMedia
Presentation
Description
.
.
.
Segment
…
.
.
.Segment
…
.
.
.
Segment
…
.
.
.Segment
…
…
Segments
located by HTTP-
URLs
DASH Control Engine
HTTP/1.1
HTTP
Client
MPD
Parser
Media
Engine
On-time HTTP
requests to
segments
65
Scope of MPEG DASH
What is specified – and what is not?
Media Presentation on
HTTP Server
DASH-enabled ClientMedia Presentation
Description
.
.
.
Segment
…
.
.
.Segment
…
.
.
.
Segment
…
.
.
.Segment
…
…
Segments located
by HTTP-URLs
DASH Control Engine
HTTP/1.1
HTTP
Client
MPD
Parser
Media
Engine
On-time HTTP
requests to
segments
66
DASH Design Principles
§ DASH is not
− system, protocol, presentation, codec, interactivity, DRM, client specification
§ DASH is an enabler
− It provides formats to enable efficient and high-quality delivery of streaming services over the Internet
− It is considered as one component in an end-to-end service
− System definition left to other organizations (SDOs, fora, companies, etc.)
§ Design choices
− Enable reuse of existing technologies (containers, codecs, DRM etc.)
− Enable deployment on top of HTTP-CDNs (Web Infrastructures, caching)
− Enable very high user-experience (low start-up, no rebuffering, trick modes)
− Enable selection based on network and device capability, user preferences
− Enable seamless switching
− Enable live and DVD-kind of experiences
− Move intelligence from network to client, enable client differentiation
− Enable deployment flexibility (e. g., live, on-demand, time-shift viewing)
− Provide simple interoperability points (profiles)
Ack & ©: Thomas Stockhammer
67
DASH Data Model
Segment Info
Initialization Segment
http://bitmov.in/500/init.mp4
Media
Presentation
Period, start=0s
…
Period, start=100s
…
Period, start=200s
…
…
Period
start=100
baseURL=http://bitmov.in/
AdaptationSet 1
500-1500 kbit/s
…
AdaptationSet 2
1500-3000 kbit/s
…
Media Segment 1
start=100s
http://bitmov.in/500/seg-1.m4s
Media Segment 2
start=102s
http://bitmov.in/500/seg-2.m4s
Media Segment 3
start=104s
http://bitmov.in/500/seg-3.m4s
Media Segment 50
start=198s
http://bitmov.in/500/seg-50.m4s
AdaptationSet 1
width=640-1280
height=360-720
…
Representation 1
500 Kbit/s
Representation 2
1500 Kbit/s
…
Representation 2
bandwidth=1500 kbit/s
width=960, height=540
Segment Info
duration=2s
Template:
500/seg-$Number$.m4s
Initialization:
500/init.mp4
…
68
Media Presentation Description
• Redundant information of media streams for the purpose to initially select
or reject AdaptationSets of Representations
– Examples: Codec, DRM, language, resolution, bandwidth
• Access and Timing Information
– HTTP-URL(s) and byte range for each accessible Segment
– Earliest next update of the MPD on the server
– Segment availability start and end time in wall-clock time
– Approximated media start time and duration of a media segment in the media
presentation timeline
– For live service, instructions on starting playout such that media segments will
be available in time for smooth playout in the future
• Switching and splicing relationships across Representations
• Relatively little other information
Ack & ©: Thomas Stockhammer
69
MPD Schema Overview
Profile identifier
“static” | “dynamic”
Multiple content
locations
Time sequence of
Media Presentation
Client (QoE) metrics
Set of switchable
Representations
Encoded version of a
media component
70
MPD Schema Overview
Audio/Video
parameters
Container, codec,
information
Bandwidth
Quality information
Descriptors
URL construction
Playlist-based
Template-
based
71
DASH AdaptationSets & Subsets
AdaptationSet id="grp-1"
Representation id="rep-1"
. . .
Representation id="rep-2"
Representation id="rep-n"
AdaptationSet id="grp-2"
Representation id="rep-1"
. . .
Representation id="rep-2"
Representation id="rep-n"
. . .
AdaptationSet id="grp-m"
Representation id="rep-1"
AdaptationSet by codec, language, resolution, bandwidth,
views, etc. – very flexible (in combination with xlink)!
§ Ranges for the @bandwidth, @width, @height and
@frameRate
Subset id="ss-1"
Contains group="grp-1"
Contains group="grp-4"
Contains group="grp-7"
Subsets
§ Mechanism to restrict the combination of active
Groups
§ Expresses the intention of the creator of the Media
Presentation
72
Segment Indexing
• Provides binary information in ISO box structure on
– Accessible units of data in a media segment
– Each unit is described by
• Byte range in the segments (easy access through HTTP partial GET)
• Accurate presentation duration (seamless switching)
• Presence of representation access positions, e.g. IDR frames
• Provides a compact bitrate-over-time profile to client
– Can be used for intelligent request scheduling
• Generic Data Structure usable for any media segment format, e.g.
ISO BMFF, MPEG-2 TS, etc.
• Hierarchical structuring for efficient access
• May be combined with media segment or may be separate
Ack & ©: Thomas Stockhammer
73
Segment Index in MPD only
Segment Index in MPD + Segment
Segment Index in Segment only
<MPD>
...
<URL sourceURL="seg1.m4s"/>
<URL sourceURL="seg2.m4s"/>
</MPD>
seg1.m4s
seg2.m4s
...
<MPD>
...
<URL sourceURL="seg.m4s" range="0-499"/>
<URL sourceURL="seg.m4s" range="500-999"/>
</MPD>
seg.m4s
<MPD>
...
<Index sourceURL="sidx.mp4"/>
<URL sourceURL="seg.m4s"/>
</MPD> seg.m4s
sidx.
m4s
<MPD>
...
<BaseURL>seg.m4s</BaseURL>
</MPD>
seg.m4ssidx
74
Switch Point Alignment
• Segment alignment
– Permits non-overlapping decoding and presentation of segments from different representations
• Stream Access Points (SAPs)
– Presentation time and position in segments at which random access and switching can occur
• Bitstream Switching
– Concatenation of segments from different representations results in conforming bitstream
• Alignment and SAPs can
also apply for subsegments
• Preferable switching points
are segment/subsegment
boundaries for which
– Alignment holds across
representations
– The switch-to
representation starts with a
SAP
75
type=static typically,
for on demand content
Base URL of the
segments
Subtitles
Audio adaptation set
with different
representations (bw)
Video adaptation set
with different
representations (bw)
Different codecs
(profiles)
Segment URL constructed
with template and base
URL
76
Full Profile
MPEG-
2 TS
Main
MPEG-2
TS
Simple
ISOBMFF Main
ISOBMFF
On
Demand
ISOBMFF
Live
Profiles
• Subset (restrictions) of the functionality, target specific applications/domains
• As of now, mainly related to supported segment formats
• More
restrictions
maybe added
77
Major Functional Components – Data Model
§ Provide information to a client, where and when to find the data that composes A/V à MPD
§ Provide the ability to offer a service on the cloud and HTTP-CDNs à HTTP-URLs and MIME Types
§ Provide service provider the ability to combine/splice content with different properties into a single media presentation
à Periods
§ Provide service provider to enable the client/user selection of media content components based on user preferences,
user interaction device profiles and capabilities, using conditions or other metadata à Adaptation Sets
§ Provide ability to provide the same content with different encodings (bitrate, resolution, codecs) à Representations
§ Provide extensible syntax and semantics for describing representation/adaptation set properties à Descriptors
§ Provide ability to access content in small pieces and do proper scheduling of access à Segments and
Subsegments
§ Provide ability for efficient signaling and deployment optimized addressing à Playlist, Templates, Segment Index
§ Provide ability to enable reuse of existing encapsulation and parsing tools à MPEG2-TS and ISO-BMFF
78
Major Functional Components – Timing
§ Common Media Presentation Time
− Provide ability to present content from different adaptation sets synchronously
− Provide ability to support seamless switching across different representations
§ Switching Support Features
− Signaling of Stream Access Points
− Segment Alignment to avoid overlap downloading and decoding
§ Playout Times per Segment and Track Fragment Decode Times
− Provide ability to randomly access and seek in the content
§ Segment Availability Time
− Mapped to wall-clock time
− Expresses when a segment becomes available on the server and when ceases it to be available
− Provide ability to support live and time-shift buffer services with content generated/removed on the fly
79
Major Functional Components – Operations
§ Provide ability for personalized access to media presentation, e.g. targeted advertisement à MPD Assembly with
xlink
§ Provide ability to provide redundant content offering à Multiple Base URLs
§ Provide ability to announce unforeseen/unpredictable events in live services à MPD Updates
§ Provide ability to send events associated with media times à In-band and MPD-based Event Messages
§ Provide the ability to log and report client actions à DASH Metrics
§ Provide ability to efficiently support trick modes à Dedicated IDR-frame Representations and Sub-
representations
§ Provide ability to signal collection of a subset/extension of tools à Profiles and Interoperability Points
80
ISO/IEC 23009 Parts
§ 23009-1: Media Presentation Description and Segment Formats
− 2nd edition has been published
− 1st amendment (high profile and availability time synchronization)
− 2nd amendment (spatial relationship description, generalized URL parameters, etc.)
− 3rd amendment (authentication, MPD linking, callback event, period continuity, etc.)
§ 23009-2: Conformance and Reference Software
− 1st edition has been published
− WD for 2nd edition is in progress, incl. support for ISOBMFF, M2TS and Web-based
conformance checking provided by DASH-IF
81
ISO/IEC 23009 Parts
§ 23009-3: Implementation Guidelines
− 1st edition is done, will be published soon
− 2nd edition is in progress
− 1st amendment is in progress
§ 23009-4: Segment Encryption and Authentication
− Published by ISO in 2013
§ 23009-5: Server and Network Assisted DASH (SAND)
− CD is in progress
§ 23009-6: DASH over Full Duplex HTTP-based Protocols (FDH)
− WD is in progress
82
Ongoing Work in MPEG DASH (as of MPEG 112)
§ Currently Running Core Experiments
− SAND: Server and Network Assisted DASH
− FDH: DASH over Full Duplex HTTP-based Protocols
− SISSI: SAP-Independent Segment Signaling
− CAPCO: Content Aggregation and Playback Control
§ Technologies under Consideration
− Service-level Service Protection Using Segment Encryption
− Support for 3DV with Depth
− Support for Controlled Playback in DASH
− Editorial Adaptation Set Continuity across Periods
− Playout Continuity of Adaptation Sets across Periods
…as of Last
week!
83
Server and Network Assisted DASH (SAND)
All Started with a Workshop in July 2013
§ A half-day workshop was held on this subject and Cisco gave a joint
presentation with Qualcomm
§ Program, contributions and slides are available at:
− http://multimediacommunication.blogspot.co.at/2013/05/mpeg-workshop-on-
session-management-and.html
84
Possible Control Points in the Ecosystem
§ I want to make sure that I provide the best possible video quality
§ I want to control the general quality-of-experience of all my subscribers,
potentially differentiate and avoid overload and congestion situations
§ I want to make sure that my cheaper distribution is used when it is available
§ I want to make sure that my content is protected and does not leak
§ I want to make sure that my ad is viewed and I know that it is viewed
§ I want to make sure that the servers in the network are properly used
ConsumerContent
Provider
Operator
ISP
Content
Delivery
Network
Advertiser
Service
Provider
Device/
Client
85
How to Control (Actually Assist) the Streaming Clients?
§ (Blind) Bandwidth throttling O
§ Manifest offerings, manipulations and updates O
§ Event signaling O
§ HTTP operation (Redirects) O
§ Control plane and session management ü
86
Architecture for SAND
DANE: DASH-assisting network element
PER: Parameters for enhancing reception
PED: Parameters for enhancing delivery
DANE (Media Origin) DANE Regular
Network Element
DASH Client
Media
PER Messages
Metrics and Status Messages
PED Messages
DANE (Third-Party Server)
87
Organizations Working on DASH
§ MPEG DASH
− http://standards.iso.org/ittf/PubliclyAvailableStandards/index.html
− Mailing List: http://lists.uni-klu.ac.at/mailman/listinfo/dash
§ DASH Industry Forum
− http://dashif.org
§ 3GPP PSS and DASH
− http://ftp.3gpp.org/specs/html-info/26234.htm
− http://ftp.3gpp.org/specs/html-info/26247.htm
§ DECE – UltraViolet
− http://www.uvvu.com/
§ HbbTV (Hybrid Broadcast Broadband TV)
− http://www.hbbtv.org/pages/about_hbbtv/specification.php
§ Digital TV Group (DTG)
− http://www.dtg.org.uk/publications/books.html
§ Digital Video Broadcasting (DVB)
− http://www.dvb.org
Part II: Common Problems in HTTP Adaptive Streaming
• Multi-Client Competition Problem
• Consistent-Quality Streaming
• QoE Optimization
• Inter-Destination Media Synchronization
89
Some Interesting Stats from Conviva
Source: Conviva Viewer Experience Report, 2015
Part II: Common Problems in HTTP Adaptive Streaming
• Multi-Client Competition Problem
• Consistent-Quality Streaming
• QoE Optimization
• Inter-Destination Media Synchronization
91
Streaming over HTTP – The Promise
§ Leverage tried-and-true Web infrastructure for scaling
− Video is just ordinary Web content!
§ Leverage tried-and-true TCP
− Congestion avoidance
− Reliability
− No special QoS for video
It should all “just work” J
92
Does Streaming over HTTP Scale?
§ When streaming clients compete with other traffic, mostly yes
§ But when streaming clients compete with each other for bandwidth, we begin to see
problems:
− The clients’ adaptation behaviors interact with each other:
§ One client upshifts à Other clients get less bandwidth and may downshift
§ One client downshifts à Other clients get more bandwidth and may upshift
− The competing clients form an “accidental” distributed control-feedback system
§ Such systems often exhibit unanticipated behaviors
§ A variety of such behaviors can be seen with widely deployed streaming clients
§ Unless adaptation mechanisms are carefully designed to work when competing with
other clients, unexpected behaviors will result in places like
− Multiple screens within a household
− ISP access and aggregation links
− Small cells in stadiums and malls
93
Simple Competition Experiment
10 Microsoft Smooth Clients Sharing 10 Mbps Link
10 Mbps
94
10 Microsoft Smooth Clients Sharing 10 Mbps Link
Streaming “Big Buck Bunny” (Three Clients are Shown)
0
200
400
600
800
1000
1200
1400
0 100 200 300 400 500
Bitrate  (Kbps)
Time  (s)
Client1 Client2 Client3
Wide-Range Shifts
Changes in resolution
Changes in quality
Available Representations: 300, 427, 608, 866, 1233, 1636, and 2436 Kbps
95
30 Apple Clients (Lion) Sharing 100 Mbps Link
50 ms RTT, Single RED Queue
96
22 Apple Clients (Mavericks) Sharing 100 Mbps Link
50 ms RTT, Single RED Queue
Clients seem to “lock
in” after a while;
persistent unfairness?
97
Download Rates Experienced by Individual Clients
Fair-share
bandwidth
98
Understanding the Root Cause
Two Competing Clients
§ Depending on the timing of the ON periods:
− Unfairness, underutilization and/or instability may occur
− Clients may grossly overestimate their fair share of the available bandwidth
Reading: “What happens when HTTP adaptive streaming players compete for bandwidth?,” ACM NOSSDAV 2012
Clients cannot figure out how much bandwidth to use until they use too much
99
Client-Side Approaches
The PANDA Algorithm
§ Avoid the root cause that triggers bitrate
oscillation
− Use the TCP throughput measurement only
when the link is over-subscribed
§ How to tell when the link is under/over-
subscribed?
− Apply “probing” (i.e., small increments of
data rate)
− Additive-Increase, Multiplicative-Decrease
(AIMD) for probing (similar to TCP)
§ How to continuously vary the data rate
(the video bitrate is discrete)?
− Fine-tune the inter-request time
Use TCP
throughput
measurement
Avoid TCP
throughput
measurement
Reading: ”Probe and adapt: rate adaptation for HTTP video streaming at scale," IEEE JSAC, Apr. 2014
100
36 PANDA vs. Smooth Clients Sharing 100 Mbps
PANDA
PANDA players can effectively stop oscillations!
Microsoft Smooth
101
Network-Based Approaches
Could Network QoS in the Core and Edge Help?
§ Idea: Apply QoS to downstream streams to stabilize client rate selections
§ Questions:
− What QoS policy will help?
− How to recognize which service flows carry adaptive streaming traffic?
− Can the solution fit within existing platform QoS mechanisms?
− Can solution work with existing clients?
§ We are actively investigating these questions
102
Control Plane Approaches
Server(s) and Network Providing Assistance to Clients
§ Control plane that enables to exchange messages between the client and
other elements
− Control plane typically has 1:1 correspondence and is bi-directional
− Control plane carries operational data in both directions
− Control plane is independent from the media/manifest distribution
Part II: Common Problems in HTTP Adaptive Streaming
• Multi-Client Competition Problem
• Consistent-Quality Streaming
• QoE Optimization and Measurement
• Inter-Destination Media Synchronization
104
Nature of the Video Content
§ Using constant-bitrate (CBR) encoding scheme has pros and cons:
P Encoding is easier and cheaper
P Client adaptation algorithms are simpler
O Viewer experience deteriorates between low-motion/complexity vs. high-motion/complexity
scenes
§ Allocate bits among segments intelligently to yield an optimal overall quality
Bits
105
Tradeoffs in Adaptive Streaming
Improve Reduce
106
Dimensions – In-Stream vs. Between-Streams
§ Same principle applies to both:
− In-stream Case: Temporal bit shifting between segments
− Between-streams Case: Bit shifting between streams sharing a bottleneck link
Bitrate
Quality Video
Segment 1
Video
Segment 2
CBR
CQ
Bitrate
Quality Stream 1
(News)
Stream 2
(Sports)
Equal Bandwidth
Sharing
CQ
107
Scope of Optimization
In-Stream
Between-
Streams
Joint
Optimization
• Modeling the QoE
• Client-buffer
constraints
• Fairness
• Whose responsibility,
server, client or
network?
108
In-Stream Bitrate Allocation: Challenges
§ Challenge 1: How to measure video quality?
− How to measure the quality of each segment?
− Temporal pooling – How a viewer forms an overall impression over a sequence of
segments?
§ Challenge 2: We must meet client-buffer constraints
− We must not drain the buffer
− We must maintain buffer below an upper bound, too
§ Challenge 3: Optimization is myopic
− Client does not know available bandwidth in the future
− Only a finite horizon of video information might be available
109
Video Quality – A Generic Framework
§ Quality score for a segment: PSNR, -MSE, SSIM, JND, …
§ Temporal Pooling: Possible objective functions
− Max-Sum: Maximize the sum of (or average) quality over segments
− Max-Min: Maximize the worst-case quality over segments
§ Temporal pooling using α–fairness utility function [Srikant’04]
§ Special cases
− Max-Sum (α=0)
− Max-Min (α=∞)
− Proportional fairness (α=1)
max Uα (Q(n)),
n
∑ where Uα (q):=
q1−α
1−α
110
Bandwidth and Video Bitrate Variability
§ Quality optimization poses higher risk of buffer underrun/overshoot than
conventional streaming
§ We need to
− Impose lower and upper bounds on buffer evolution
− Have a fast algorithm to detect bandwidth drops
− Have proper balance between these two
§ Proposed Solution
− Use a fast algorithm (e.g., PANDA) to quickly detect bandwidth changes
− Apply an online algorithm to adapt to network bandwidth step by step
− Use dynamic programming (DP) to program buffer evolution within a sliding window
111
A Toy Example
112
Dynamic Programming Solution
§ Brute-force search has exponential complexity
à Dynamic programming reduces processing time to polynomial time
Time
Buffer Size
B[0]
BHIGH
BLOW
B[N]
B[n]
Q*(B[0]→ B[N]) = max
B[n]
Q*(B[0]→ B[n])+Q*(B[n]→ B[N]){ }
113
Simulation Results – Elysium
Quality-Unaware vs. Mean Quality Optimized vs. Minimum Quality Optimized
114
Simulation Results – Avatar
Quality-Unaware vs. Mean Quality Optimized vs. Minimum Quality Optimized
• Sample 1: CBR encoded, quality-unaware streaming at 800 Kbps
• Sample 2: VBR encoded, quality-unaware streaming at 800 Kbps
• Sample 3: VBR encoded, consistent-quality streaming at 800 kbps
• Also available at https://sites.google.com/site/cqhttpstreaming
Part II: Common Problems in HTTP Adaptive Streaming
• Multi-Client Competition Problem
• Consistent-Quality Streaming
• QoE Optimization and Measurement
• Inter-Destination Media Synchronization
117
What is Quality?
Many definitions but in general, it’s like an elephant
The blind men and the elephant, Poem by John Godfrey Saxe
➜ see also F. Pereira, “On Quality of Multimedia Experiences”, QUALINET Final Workshop, Delft, The Netherlands, Oct. 2014.
118
Quality of Experience
Factors impacting
Quality of Experience
Quality of
Experienc
e (QoE)
Device
Network
Content
Format
Environme
nt Content
User
Expectation
Task
Application
Technical Factors
Social and
Psychological
Factors
User
Context
T. Ebrahimi, “Quality of Multimedia Experience: Past, Present and Future”, Keynote at ACM Multimedia 2009,
Beijing, China, Oct 22, 2010. http://www.slideshare.net/touradj_ebrahimi/qoe
119
Quality of Experience
http://www.qualinet.eu/
§ Quality of Experience (QoE)
− is the degree of delight or annoyance of the user (persona) of an application
or service
− results from the fulfillment of his or her expectations with respect to the
utility and/or enjoyment of the application or service in the light of the user’s
personality and current state (context)
§ Different application domains have different QoE requirements
− Need to provide specializations of the general QoE definition
− Take into account requirements formulated by means of influence factors and features
of QoE
− Domain-/service-/application-specific QoE definition
§ Need to identify HAS/ABR/DASH QoE influence factors
120
!
How to evaluate DASH?
§ Test sequence
− Dataset, tools (see backup slides for details)
− Adopted Tears of Steel / Big Buck Bunny & DASHed it with bitcodin
§ Players
− Proprietary solutions (smooth, HLS, HDS)
− YouTube, dash.js, DASH-JS
− bitdash
− …and compare it with ten different adaptation algorithms
§ Objective evaluation
− Common test setup using network emulation & bandwidth shaping
− Predefined bandwidth trajectory (or real network traces)
§ Subjective evaluation
− Lab [ITU-T B.500 / P.910] vs. crowdsourcing with
special platforms or social networks
http://www.bitcodin.com
http://www.dash-player.com
121
Quality of Experience for DASH
§ Objective
− Initial or startup delay (low)
− Buffer underrun / stalls (zero)
− Quality switches (low)
− Media throughput (high)
− [Other media-related configuration: encoding, representations,
segment length, …]
§ Subjective
− Mean Opinion Score (MOS) – various scales
− Various methodologies (e.g., DSCQS, DSIS, ACR, PC, …)
M. Seufert, et al., “A Survey on Quality of Experience of
HTTP Adaptive Streaming,". IEEE Communications
Surveys & Tutorials, vol. 2014 (2014).
doi:10.1109/COMST.2014.2360940
122
DASH VLC Implementation
§ Simple throughput-based adaptation logic
§ Non stepwise switching
§ Good average bitrate and stable buffer
• Real-world
network traces
captured while
driving on the
highway
• Mobile
environment
considered very
challenging for
DASH services
123
Summary of the Results
• Similar results for Web-based DASH player (DASH-JS)
Name Average	
  Bitrate	
  
[kbps]
Average	
  Switches	
  [Numberof	
  
Switches]
Average	
  Unsmoothness	
  
[Seconds]
Microsoft 1522 51 0
Adobe 1239 97 64
Apple 1162 7 0
DASH	
  VLC 1045 141 0
DASH	
  VLC	
  
Pipelined
1464 166 0
C. Mueller, S. Lederer, C. Timmerer, “An Evaluation of Dynamic Adaptive Streaming over HTTP in Vehicular Environments”, In
Proceedings of the Fourth Annual ACM SIGMM Workshop on Mobile Video (MoVid12), Chapel Hill, North Carolina, February
2012.
124
Improving the Adaptation Logic
§ Adaptation based on the buffer model with exponential characteristic
− to reduce the number of quality switches
− to enable a smooth playback
§ SVC model more aggressive due to layered coding scheme
§ Different characteristics
− Exponential
− Logarithmic
− Linear
! !
125
DASH AVC vs. SVC
§ AVC – smooth playback
§ Increased throughput compared to
prev. implementations
§ Stable adaptation process and
buffer
§ SVC – better bandwidth utilization
than AVC
§ Accurate reaction to bandwidth
changes
§ Still stable buffer
!
http://www.dash-player.com
126
Summary of the Results
Name Average	
  Bitrate	
  
[kbps]
Average	
  Switches	
  [Numberof	
  
Switches]
Average	
  Unsmoothness	
  
[Seconds]
Microsoft 1522 51 0
Adobe 1239 97 64
Apple 1162 7 0
DASH	
  VLC 1045 141 0
DASH	
  VLC	
  
Pipelined
1464 166 0
bitdash-­‐AVC 2341 81 0
bitdash-­‐SVC 2738 101 0
C. Mueller, D. Renzi, S. Lederer, S. Battista, C. Timmerer, “Using Scalable Video Coding for Dynamic Adaptive Streaming
over HTTP in Mobile Environments”, In Proceedings of the 20th European Signal Processing Conference (EUSIPCO12),
Bucharest, Romania, August 2012.
127
Crowdsourced QoE Evaluation
§ Quality of Experience …
− Mean Opinion Score [0..100]
− [other objective metrics:
start-up time, throughput, number of stalls]
§ … Web-based Adaptive HTTP Streaming Clients …
− HTML5+MSE: DASH-JS (dash.itec.aau.at), dash.js (DASH-IF, v1.1.2), YouTube
§ … Real-World Environments …
− DASH-JS, dash.js hosted at ITEC/AAU (~ 10Gbit/s)
− YouTube hosted at Google data centers
− Content: Tears of Steel @ 144p (250 kbit/s), 240p (380 kbit/s), 360p (740 kbit/s), 480p (1308 kbit/s), and 720p
(2300 kbit/s); segment size: 2s
− Users access content over the open Internet (i.e., real-world environment)
§ … Crowdsourcing
− Campaign at Microworker platform (others also possible: Mechanical Turk, social networks) limited to Europe,
USA/Canada, India
− Screening Techniques: Browser fingerprinting, stimulus presentation time, QoE ratings and pre-questionnaire
128
Mean Opinion Score vs. Average Bitrate
B. Rainer, C. Timmerer, “Quality of Experience of Web-based Adaptive HTTP Streaming Clients in Real-World Environments
using Crowdsourcing”, Proceedings of International Workshop on VideoNext: Design, Quality and Deployment of Adaptive
Video Streaming, Sydney, Australia, Dec. 2014.
288 microworkers, 33 screened (Fingerprinting: 20, presentation time: 6, QoE ratings and
pre- questionnaire: 7), 175 male and 80 female, majority (80%) is aged between 18 and 37
129
Average Startup Times – Stalls
130
Results Summary
§ DASH-JS
− High start-up time
− Low number of stalls
− Good throughput, QoE
§ dash.js
− Low start-up time
− High # stalls
− Low throughput
− Low QoE
§ YouTube
− Low start-up time
− Low number of stalls
− Best throughput, QoE
131
Now,10 different
adaptation logics …
§ Adaptation logics
well-known in
research literature
§ Predefined
bandwidth
trajectory and test
setup
§ Different segment
sizes, RTTs,
HTTP/2, etc.
132
133
134
Average Bitrate (higher is better)
135
Stalls (lower is better)
136
Concluding Remarks
§ Objective evaluation
− Real-world network traces to emulate mobile environments with fluctuating bandwidth
− Use “standard” metrics: startup delay, throughput, stalls, …
§ Subjective evaluation
− Crowdsourcing & real-world environments a promising, cheap, fast, and reliable
approach (also suitable for product development/testing)
− Results indicate that the delivered representation bitrate (media throughput) and (the
number of) stalls are the main influence factors on the QoE
§ Still an issue, how to automate everything for live/on-demand services in real-
time…
Part II: Common Problems in HTTP Adaptive Streaming
• Multi-Client Competition Problem
• Consistent-Quality Streaming
• QoE Optimization and Measurement
• Inter-Destination Media Synchronization
138
Types of Synchronization
§ Intra-Stream Synchronization
− Avoid jitter between the presentation of two consecutive media units
§ Inter-Stream Synchronization
− E.g., Audio + Video + Subtitles
− Lip-synchronization
Networ
k
40
ms
Time
(t)
Receiver
Video
Playback
Network
Multimedia
Playback
Time
(t)
Time
(t)
Video
Audio
Receiver
139
Inter-Destination Media Synchronization
§ IDMS == the playout of media streams at two or more geographically distributed locations in a
time synchronized manner [draft-ietf-avtcore-idms-13]
§ Watching multimedia content online together while geographically distributed, e.g., sport
events, Twitch, online quiz shows, …
§ SocialTV scenario featuring real-time communication via text, voice, video
C. Timmerer, B. Rainer, "The Social Multimedia Experience,"
IEEE Computer, vol. 47, no. 3, pp. 67-69, Mar., 2014
User 1 User 2
Goal! Did you see the goal?
Which goal? Thanks for the spoiler!
140
IDMS Building Blocks
§ Building blocks
− Session management
− Identify the synchronization point and threshold of asynchronism
− Signal timing and control information among the participating entities
− Adapt the media playout to establish or restore synchronism
§ IDMS schemes
− Server/client (aka master/slave, MS)
− Synchronization maestro scheme (SMS)
− Distributed control scheme (DCS)
M. Montagud, F. Boronat, H. Stokking, R. van Brandenburg,
"Inter-destination multimedia synchronization: schemes, use
cases and standardization”, Multimedia Systems(2012),
18:459-482.
141
Adaptive Media Playout
§ Initially introduced for compensating the impact of error prone communication
channels on the smoothness of the multimedia playout to avoid buffer under-
/overruns
§ Static, simple, naïve approach
− Skip/pause content sections
− Easy to implement, non-negligible QoE impact
§ Dynamic Adaptive Media Playout (AMP)
− Dynamically increase/decrease the playout rate for certain content sections
− Find appropriate content sections where the media playout rate can be modified
without significant impact on the QoE
142
QoE for IDMS
§ Increasing/decreasing media playout rate
➪perceptual distortion in audio and/or video
§ Select appropriate metrics, e.g.:
− Audio: the spectral energy of an audio frame
− Video: the average length of motion vectors between two consecutive frames
§ How do metrics correlate with QoE? Find out…
➪Subjective quality assessments (w/ crowdsourcing)
§ Define a utility model and incorporate into the media client to carry out the
IDMS
B. Rainer, C. Timmerer, "A Quality of Experience Model for Adaptive Media Playout”, In Proceedings of QoMEX 2014, Singapore, Sep
2014. B. Rainer, C. Timmerer, "Self-Organized Inter-Destination Multimedia Synchronization for Adaptive Media Streaming”, ACM
Multimedia 2014, Orlando, Florida, Nov. 2014.
143
Self-Organized IDMS for Adaptive Media Streaming
• Include IDMS
Session Object (ISO)
within MPEG-DASH
Media Presentation
Description
– Time bounded entity to which a set of peers is assigned to
– Unique identifier for a certain multimedia content
• P2P overlay construction & coarse synchronization
– UDP & predefined message format; start segment for new peers
• Self-organized fine synchronization
– Merge & Forward: flooding-based algorithm & bloom filters
Content Provider
Application Layer
Peer-to-Peer Overlay
Geographically
Distributed
Clients
MPD
MPD
Provides MPDs
enriched with
Session Information
MPD Server
Content Servers
144
Session Management
§ IDMS Session Object (ISO)
− Time bounded entity, contains a set of peers, uniquely
identifiable
− (IP, port) and the type of the Network Address Translator
− Every peer numbers the peers in the ISO strict
monotonically increasing beginning with one
§ ISO is identified by session key
− Provided by (3rd
party) application or the user
§ Integrated into the MPD of MPEG-DASH thanks to its
extensibility
§ Server includes the corresponding ISO when
requested
− E.g., a peer requests the MPD with a session key
145
Synchronization
§ Two phase synchronization using non-reliable communication (UDP) – reliable
communication is not essential
− Coarse synchronization for overlay creation and educated guess where to start
downloading segments
− Fine synchronization to negotiate reference playback timestamp in a self-organized
way based on the constructed overlay
§ Coarse synchronization
− Periodically request PTS + NTP timestamp from known peers
− Add unknown peers to list of peers upon receiving requests
− Calculate start segment using i) maximum, ii) minimum, iii) average, or iv) weighted
average of the received timestamps
− Goal is to start with a segment that is as closest as possible to the segment the other
peers are currently playing
146
Self-organized Fine Synchronization
§ Merge & Forward (M&F)
− Distributed, self-organized
− Flooding-based algorithm: periodically forwards information to neighbors
− Calculates the average playback timestamp among the peers (merge)
§ Bloom filter
− Track which and how many peers have contributed to the average playback timestamp
− Each peer uses the same set of hash functions
− Fixed-length packet (i.e., scalability in terms of message size)
147
Merge & Forward – Example
1
2
3
Initial  state:
{BF,  LID,  HID,  Cnt,  ATS}
1:  {{1},  1,  1,  1,  P1}
2:  {{2},  2,  2,  1,  P2}
3:  {{3},  3,  3,  1,  P3}
1
2
3
1:  {{1,2},  1,  2,  2,  (P1+P2)/2}
2.1:  {{1,2},  1,  2,  2,  (P1+P2)/2}    
3:  {{2,3},  2,  3,  2,  (P2+P3)/2}
τ =1
BF … Bloom filter Cnt … Cumulative Count
H/LID … Lowest/Highest Peer ID ATS … (Weighted) Average TS
1
2
3
1:  {{1,2},  1,  2,  2,  (P1+P2)/2}
2:  {{1,2,3},  1,  3,  3,  (P3+2*(P1+P2/)/2)/3}
3:  {{2,3},  2,  3,  2,  (P2+P3)/2}
τ =1 1
2
3
1:  {{1,2,3},  1,  3,  3,  (P1+P2+P3)/3}  
2:  {{1,2,3},  1,  3,  3,  (P1+P2+P3)/3}  
3:  {{1,2,3},  1,  3,  3,  (P1+P2+P3)/3}  
τ = 2
148
Merge & Forward – Evaluation
§ Simulation environment OMNeT++ with INET framework
− Random networks (Erdős-Rényi)
− 40, 60, and 80 peers
− Probabilities for creating connections between peers: 0.1 to 0.9 (uniformly distributed)
− Period of 250ms and RTT of 300ms between peers
− 30 simulation runs and take the average
§ Compared to “Aggregate” which
− Each peer aggregates all received playback timestamps into a single message
(scalability!)
− Periodically sends this aggregate to its neighbors
149
Merge & Forward – Evaluation
• Y-axis denotes the average traffic generated per peer in kbit
• X-axis denotes the connectivity of the overlay network
• For 80 peers
• Y-axis denotes the time required for the synchronization process
• X-axis denotes the connectivity of the overlay network
• For 80 peers
150
Dynamic Adaptive Media Playout
§ Works on the content in the buffer (actually agnostic to the delivery format) for
a given content section with a given duration (e.g., 2s)
§ Goal: overcome asynchronism by increasing or decreasing the playback rate
− Select those content sections which mask the playback rate variation
− I.e., doesn’t impact QoE significantly
§ Content features for measuring the distortion caused by AMP
− Audio: spectral energy of audio frames
− Video: motion intensity (length of motion vectors) between consecutive video frames
§ Metrics for the distortion
− Difference between the impaired (increased/decreased playback rate) and the
unimpaired case (nominal playback rate) for both modalities (audio/video)
151
Dynamic AMP – Evaluation
§ Subjective Quality Assessment using Crowdsourcing
− Microworkers platform, 80 participants, 55 used for evaluation
− Duration of the test: 15 minutes
− Reward/compensation: $0.25
§ Sequences
− Babylon A.D. for training
§ {1, 0.5, 2} times the nominal playback rate
− Big Buck Bunny for the main evaluation
§ {0.5, 0.6, 0.8, 1,1.2, 1.4, 1.6, 1.8, 2} times the nominal playback rate
§ Selected content sections according to our approach which are presented to the participants
152
Dynamic AMP – Evaluation Results
§ No significant difference in QoE
degradation for playback rate in
range of [0.8, 1.8]
§ Significant QoE degradation for
other playback rates, i.e., 0.5,
0.6, 2.0
§ Strong linear correlation
between our distortion metric
and the MOS assessed by the
subjective quality assessment (Average distortion, playback rate)
153
Concluding Remarks
§ Introduced IDMS to over-the-top streaming including but not limited to MPEG-DASH
§ Distributed Control Scheme that scales with the number of peers
− Can be combined with any streaming protocol
− Not coupled with the session management or the overlay creation
§ Dynamic AMP for carrying out the actual synchronization
− (General) Optimization problem that aims on finding appropriate content sections
− Reduce QoE impact
§ Demo video available on YouTube
− https://www.youtube.com/watch?v=2V9rO5SbI7A
− Search for: MergeAndForward
− Source Code available at: https://github.com/grishnagkh/mf
Part III: Open Issues and Future Research Directions
155
Four Major Areas of Focus
Things We Assume We Know All about
§ Content Preparation
− Choosing target bitrates/resolutions to make switching as seamless as possible
− Determining segment durations
− Encoding the content so that the perceived quality is stable and good even in the case of frequent up/downshifts
§ Distribution and Delivery
− Current approaches treat network as a “black box”
§ Intuitively, exchange of information should provide improvement
− Can or should we provide controlled unfairness on the server or in the network?
− Would better caching/replication/pre-positioning content avoid the overload?
− Is there a better transport than TCP, maybe MPTCP, DCCP, SCTP, or QUIC?
− Should we consider IP multicast to help reduce bandwidth usage?
§ Quality-of-Experience (QoE) Modeling and Client Design
§ Analytics, Fault Isolation and Diagnostics
156
One Strategy may not Work for All Content Types
Source: Screen Digest (Higher value indicates more importance)
0
1
2
3
4
5
Movies
Drama
Sport
EntertainmentComedy
News
Kids
Resolution Color  Gamut Frame  Rate Interruptions
157
Modeling and Measuring Quality of Experience
Understanding the Impact of QoE on Viewer Engagement
§ How can we
− Model adaptive streaming dynamics such as rate/resolution shifting for different
genres?
− Take into account shorter buffering and faster trick modes in this model?
§ Does QoE impact viewer engagement?
− If yes, how?
We need to be able to answer these questions for:
• Designing a client that takes QoE into account
• Keeping viewers happy and engaged, subsequently
increasing ad revenues
158
Research Directions in Streaming
Reading
“Probe and adapt: rate adaptation for HTTP video streaming at scale,”
IEEE JSAC, Apr. 2014
“Streaming video over HTTP with consistent quality,”
ACM MMSys, 2014
“Caching in HTTP adaptive streaming: friend or foe?,”
ACM NOSSDAV, 2014
“Self-organized inter-destination multimedia synchronization for adaptive media
streaming,”
ACM Multimedia, 2014
“The social multimedia experience,”
IEEE Computer, 2014
“Crowdsourcing quality-of-experience assessments,”
IEEE Computer, 2014
159
Cisco Research Seeking Proposals
http://research.cisco.com
§ Several RFPs about video delivery, though RFP-2014-010 is specifically designed for
adaptive streaming research
§ Interest Areas
− Design of server-side, client-side, and network-based adaptation methods and hybrids of the
three
− Comparison of reliable multicast distribution vs. adaptive unicast streaming for broadcast (live)
content
− Investigation of the impact of adaptive transport in large-scale deployments
− Development of instrumentation needed to assess the effectiveness of adaptive transport
Further Reading and References
161
Further Reading and References
Adaptive Streaming
§ Overview Articles
− “Watching video over the Web, part 2: applications, standardization, and open issues,” IEEE Internet Computing, May/June 2011
− “Watching video over the Web, part 1: streaming protocols,” IEEE Internet Computing, Mar./Apr. 2011
§ VideoNext workshop in ACM CoNEXT 2014
− http://conferences2.sigcomm.org/co-next/2014/Workshops/VideoNext/
§ Special Issue on Adaptive Media Streaming
− IEEE JSAC – Apr. 2014
§ Special Session in Packet Video Workshop 2013
− Technical program and slides: http://pv2013.itec.aau.at/
§ Special Sessions in ACM MMSys 2011
− Technical program and slides: at http://www.mmsys.org/?q=node/43
− VoDs of the sessions are available in ACM Digital Library
§ http://tinyurl.com/mmsys11-proc (Requires ACM membership)
§ MultimediaCommunication Blog
− http://multimediacommunication.blogspot.co.at
§ W3C Web and TV Workshops
− http://www.w3.org/2013/10/tv-workshop/
− http://www.w3.org/2011/09/webtv
− http://www.w3.org/2010/11/web-and-tv/
162
Further Reading and References
Source Code for Adaptive Streaming Implementations
§ DASH Industry Forum
− http://dashif.org/software/
§ Open Source Implementations/Frameworks
− http://dash.itec.aau.at/
− http://gpac.wp.mines-telecom.fr/
− https://github.com/bitmovin/libdash
− https://github.com/google/shaka-player
§ Microsoft Media Platform: Player Framework
− http://playerframework.codeplex.com/
§ Adobe OSMF
− http://sourceforge.net/adobe/osmf/home/Home/
§ JW Player
− https://github.com/jwplayer/jwplayer
163
Further Reading and References
Adaptive Streaming Demos
§ DASH
− http://dash-mse-test.appspot.com/dash-player.html
− http://dashif.org/reference/players/javascript/index.html
− https://github.com/google/shaka-player
§ Akamai HD Network
− http://wwwns.akamai.com/hdnetwork/demo/flash/default.html
− http://wwwns.akamai.com/hdnetwork/demo/flash/hds/index.html
− http://wwwns.akamai.com/hdnetwork/demo/flash/hdclient/index.html
− http://bit.ly/testzeri
§ Microsoft Smooth Streaming
− http://www.iis.net/media/experiencesmoothstreaming
− http://www.smoothhd.com/
§ Adobe OSMF
− http://blogs.adobe.com/osmf/
§ Apple HTTP Live Streaming (Requires QuickTime X or iOS)
− http://devimages.apple.com/iphone/samples/bipbopall.html
§ bitdash
− http://www.dash-player.com/
164
Submission deadline: November 27, 2015
http://www.mmsys.org/ | http://mmsys2016.itec.aau.at/ | @mmsys2015

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Over the Top Content Delivery: State of the Art and Challenges Ahead

  • 1. Over the Top Content Delivery: State of the Art and Challenges Ahead Christian Timmerer, AAU/bitmovin Ali C. Begen, CISCO IEEE ICME 2015 June 2015 I don’t mind ads, I don’t mind buffer, but when ads buffer, I suffer. --Internet quote (unknown source)
  • 2. 2 Note Well The information and slides in this tutorial are public. However, Alpen-Adria-Universität Klagenfurt, Cisco and their affiliates hold the copyrights. Please use proper citation when using content from this tutorial. Slides will be available at http://www.slideshare.net/christian.timmerer
  • 3. 3 Presenters Today Christian Timmerer § Associate Professor at the Institute of Information Technology (ITEC), Multimedia Communication Group (MMC), Alpen-Adria-Universität Klagenfurt, Austria § Co-founder CIO of bitmovin (www.bitmovin.com) § Research Interests − Immersive multimedia communication − Streaming, adaptation, and − Quality of Experience (QoE) § General Chair of QoMEX’13, WIAMIS’08, TPC-Co Chair of ACM TVX’15, MMSys’16 § AE for Computing Now, IEEE Transactions on Multimedia; EB for IEEE Computer; Area Editor for Signal Processing: Image Communication; Editor for SIGMM Records § EU projects: DANAE, ENTHRONE, P2P-Next, ALICANTE, SocialSensor, QUALINET, and ICoSOLE § Active member of ISO/IEC MPEG and DASH-IF § Blog: http://blog.timmerer.com; @timse7 Ali C. Begen § Have a Ph.D. degree from Georgia Tech, joined Cisco in 2007 § Works in the area of architectures for next-generation video transport and distribution over IP networks § Areas of Expertise − Networked entertainment − Internet multimedia − Transport protocols − Content distribution § Senior member of the IEEE and ACM § Visit http://ali.begen.net for publications and presentations
  • 4. 4 Submission deadline: November 27, 2015 http://www.mmsys.org/ | http://mmsys2016.itec.aau.at/ | @mmsys2015
  • 5. 5 What to Expect from This Tutorial § Upon attending this tutorial, the participants will have an understanding of the following: ü Fundamental differences between IPTV and IP (over-the-top) video ü Features of various types of streaming protocols ü Principles of HTTP adaptive streaming ü Content generation, distribution and consumption workflows ü Current and future research on unmanaged video delivery ü The MPEG DASH standard
  • 6. 6 Agenda § Part I: Over-the-Top (OTT) Video and HTTP Adaptive Streaming − OTT Delivery and Example Services − Media Delivery over the Internet − HTTP Adaptive Streaming Building Blocks − Workflows for Content Generation, Distribution and Consumption − Overview of the MPEG DASH Standard § Part II: Common Problems in HTTP Adaptive Streaming − Multi-Client Competition Problem − Consistent-Quality Streaming − QoE Optimization and Measurement − Inter-Destination Media Synchronization § Part III: Open Issues and Future Research Directions
  • 7. 7 First Things First IPTV vs. IP (Over-the-Top) Video IPTV IP Video Best-effort delivery Quality not guaranteed Mostly on demand Paid or free service Managed delivery Emphasis on quality Linear TV plus VoD Paid service
  • 8. 8 Three Dimensions of the Problem Content, Transport and Devices Managed and Unmanaged Content Managed and Unmanaged Transport Managed and Unmanaged Devices
  • 9. 9 From Totally Best-Effort to Fully-Managed Offerings Challenge is to Provide a Solution that Covers All Design to the most general case Optimize where appropriate
  • 10. Part I: Over-the-Top (OTT) Video and HTTP Adaptive Streaming • OTT Delivery and Example Services • Media Delivery over the Internet • HTTP Adaptive Streaming Building Blocks • Workflows for Content Generation, Distribution and Consumption • Overview of the MPEG DASH Standard
  • 11. 11 Internet Video Essentials • Reach all connected devicesReach • Enable live and on-demand delivery to the mass marketScale • Provide TV-like consistent rich viewer experienceQuality of Experience • Enable revenue generation thru paid content, subscriptions, targeted advertising, etc. Business • Satisfy regulations such as captioning, ratings and parental control Regulatory
  • 12. 12 Creating Revenue – Attracting Eye Balls § High-End Content − Hollywood movies, TV shows − Sports § Excellent Quality − HD/3D/UHD audiovisual presentation w/o artifacts such as pixelization and rebuffering − Fast startup, fast zapping and low glass-to-glass delay § Usability − Navigation, content discovery, battery consumption, trick modes § Service Flexibility − Linear TV − Time-shifted and on-demand services § Reach − Any device, any time § Auxiliary Services − Targeted advertising, social network integration
  • 13. 13 Internet TV vs. Traditional TV in 2010 § Areas most important to overall TV experience are: − Content − Timing control − Quality − Ease of use § While traditional TV surpasses Internet TV only in quality, it delivers better “overall experience” When comparing traditional and Internet TV, which option is better? Traditional Internet Content 7% Ø 79% Timing / Control 7% Ø 83% Quality Ø 80% 16% Ease of Use 23% Ø 52% Control (FF, etc.) 9% Ø 77% Portability 4% Ø 92% Interactivity 31% Ø 52% Sharing 33% Ø 56% Overall Experience Ø 53% 33% Source: Cisco IBSG Youth Survey, Cisco IBSG Youth Focus Group Sessions, 2010
  • 14. Part I: Over-the-Top (OTT) Video and HTTP Adaptive Streaming • OTT Delivery and Example Services • Media Delivery over the Internet • HTTP Adaptive Streaming Building Blocks • Workflows for Content Generation, Distribution and Consumption • Overview of the MPEG DASH Standard
  • 15. 15 The Lines are Blurring between TV and the Web HBO NOW Comcast XFINITY AmazonBBC iPlayer AT&T U-verse Verizon FiOS
  • 16. 16 Netflix Content Over 100K titles (DVD) Shipped 1 billionth DVD in 02/07 Shipped 2 billionth DVD in 04/09 Today: HD, 3D and UHD Revenue Most recent Quarter: $1.5B in Q1/2015 FY (2014-10): $5.5B, $4.3B, $3.6B, $3.2B, $2.1B Streaming Subscribers 41.4M (US) by Q1 2015 (20.8M in 40 countries) [6M DVD subscribers in the US by Oct. 2014] Competitors Hulu+, Amazon Prime, HBO GO, HBO NOW Difficulties ISP data caps ISP/CDN throughput limitations Plans Unlimited streaming 1-stream plan for $7.99 HD 2-stream plan for $8.99, and 4K 4-stream plan for $11.99 1 DVD out at-a-time for $7.99 Blu-rays for an additional $2 per month (US) Big Data at Netflix Library: 3PB Ratings: 4M/day, searches: 3M/day, plays: 30M/day 5B hours streamed in Q3 2013 (2B in Q4 2011, 3B in Q3 2012)
  • 17. 17 Netflix’s Expansion to International Markets Red: Available, Orange: Announced / Coming Soon
  • 18. 18 HBO GO and HBO NOW Delivery of TV Content to IP-Enabled Devices § Subscribers can watch HBO content thru HBO GO service − First launched in Feb. 2010 with Verizon FiOS − Later expanded to other provides including AT&T U-Verse, DirecTV, DISH Network, Comcast XFINITY, TWC, etc. § Starting in April 2015, HBO has been serving consumers directly thru HBO NOW service
  • 19. 19 BBC iPlayer Available (Almost) Globally § Statistics for April 2015 − Total Requests § 218Mfor TV programs (9% ofthe requests were for live streams) § 53Mfor radioprograms (73% ofthe requests were for live streams) − Devices § 31% computers (~), 23% tablets (~), 24% mobile devices (+), 9% TV platformoperators (-), %3 game consoles (~) § Impact of the World Cup 2014: http://www.bbc.co.uk/mediacentre/latestnews/2014/iplayer-performance-pack-july § Xmas 2014 Surge: iPlayer had the best month on record with 343M requests (264M for TV) in Jan. 2015 Source: http://downloads.bbc.co.uk/mediacentre/iplayer/iplayer-performance-apr15.pdf
  • 20. 20 Internet Video (Desktop) in the US April 2015 Unique Viewers (x1000) Google Sites 152,781 Facebook 83,549 Yahoo Sites 55,445 Maker Studios Inc. 43,653 VEVO 43,131 Vimeo 37,365 AOL, Inc. 37,156 Fullscreen 34,200 Comcast NBCUniversal 32,659 CBS Interactive 30,499 Total 191,019 Source: comScore Video Metrix
  • 21. 21 Multimedia is Predominant on the Internet § Real-time entertainment − Streaming video and audio − More than 60% of Internet traffic at peak periods § Popular services − YouTube (14.0%), Netflix (34.9%), Amazon Video (2.6%), Hulu (1.4%) − All delivered over the top Source: Global Internet Phenomena Report: 2H 2014
  • 22. 22 Open Digital Media Value Chain Create Content Aggregate Monetize Distribute Content Consume Content Any Content Any Storefront Any Network Any Device CDNsMedia Protocols Internet Transport DRM Encoding Encapsulation Dynamic Ads Clients
  • 23. 23 Simplified Example Workflow: bitcodin/bitdash Source: http://www.bitmovin.net/bitcodin-cloud-based-transcoding-streaming-platform/
  • 24. Part I: Over-the-Top (OTT) Video and HTTP Adaptive Streaming • OTT Delivery and Example Services • Media Delivery over the Internet • HTTP Adaptive Streaming Building Blocks • Workflows for Content Generation, Distribution and Consumption • Overview of the MPEG DASH Standard
  • 25. 25 Some Background Broadcast, Broadband, Hybrid Broadcast Broadband § Broadcast: MPEG2-TS, DVB, etc. § Broadband, Push-based Streaming − Sender-initiated, content is pushed towards clients (unicast, multicast); intelligent servers, infrastructure, dump clients; typically managed networks − Real-time Transport Protocol (RTP) and RTSP, RTCP (sender/receiver reports), SDP, SAP … requires codec-specific payload formats − User Datagram Protocol (UDP): simple, connection-less but unreliable − Dedicated streaming architecture and corresponding infrastructure − Adaptivity through explicit feedback loop, automatic repeat requests, server-based real-time adaptation or stream switching − NAT/Firewall issues: requires STUN/TURN/etc. protocols § Broadband, Pull-based Streaming − Client-initiated, content is pulled from server (unicast); intelligent clients, existing infrastructure, servers; typically unmanaged networks – OTT streaming − Manifest and segments formats (MPEG-2 TS, ISOBMFF) − Hypertext Transfer Protocol (HTTP): port 80, no NAT/firewall issues − Transmission Control Protocol (TCP): connection-oriented − Re-use of existing infrastructure for Web content (server, proxy, cache, CDN) − Adaptivity through smart client decisions – adaptation logic § Hybrid Broadband Broadcast − Additional synchronization and orchestration issues
  • 26. 26 Push and Pull-Based Video Delivery Push-Based Delivery Pull-Based Delivery Source Broadcasters/servers like Windows Media Apple QuickTime, RealNetworks Helix Cisco VDS/DCM Web/FTP servers such as LAMP Microsoft IIS Adobe Flash RealNetworks Helix Cisco VDS Protocols RTSP, RTP, UDP HTTP, RTMPx, FTP Video Monitoring and User Tracking RTCP for RTP transport (Currently) Proprietary Multicast Support Yes No Caching Support No Yes for HTTP
  • 27. 27 Time (s) DESCRIBE rtsp://example.com/mov.test RTSP/1.0 SETUP rtsp://example.com/mov.test/streamID=0 RTSP/1.0 3GPP-Adaptation:url= “rtsp://example.com/mov.test/streamID=0”;size=20000;target-time=5000 3GPP-Link-Char: url=“rtsp://example.com/mov.test/streamID=0”; GBW=32 SDP PLAY rtsp://example.com/mov.test RTSP/1.0 RTP RTCP Reports RTSP OK RTSP OK Client BufferClient Buffer Model SessionSetupStreamingPush-Based Video Delivery over RTSP 3GPP Packet-Switched Streaming Service (PSS)
  • 28. 28 Pull-Based Video Delivery over HTTP Progressive Download vs. Pseudo and Adaptive Streaming • Server sends a file as fast as possible • Client starts playout after a certain initial buffering Progressive Download • Server paces file transmission • Client can seek • Some metadata is required Pseudo Streaming • Client requests small chunks enabling adaptation • Live streaming and dynamic ads are supported Adaptive Streaming
  • 29. 29 Progressive Download One Request, One Response HTTP Request HTTP Response
  • 30. 30 What is Streaming? Streaming is transmission of a continuous content from a server to a client and its simultaneous consumption by the client Two Main Characteristics 1. Client consumption rate may be limited by real-time constraints as opposed to just bandwidth availability 2. Server transmission rate (loosely or tightly) matches to client consumption rate
  • 31. 31 Over-The-Top – Adaptive Media Streaming In a Nutshell … C. Timmerer and C. Griwodz, “Dynamic adaptive streaming over HTTP: from content creation to consumption”, In Proceedings of the 20th ACM international conference on Multimedia (MM '12), Nara, Japan, Oct./Nov. 2012. http://www.slideshare.net/christian.timmerer/dynamic-adaptive-streaming-over-http-from-content-creation-to-consumption Adaptation logic is within the client, not normatively specified by the standard,subject to research and development
  • 32. 32 Common Annoyances in Streaming Stalls, Slow Start-Up, Plug-In and DRM Issues § Wrong format § Wrong protocol § Plugin requirements § DRM issues § Long start-up delay § Poor quality § Frequent stalls § Quality oscillations § No seeking features
  • 33. Part I: Over-the-Top (OTT) Video and HTTP Adaptive Streaming • OTT Delivery and Example Services • Media Delivery over the Internet • HTTP Adaptive Streaming Building Blocks • Workflows for Content Generation, Distribution and Consumption • Overview of the MPEG DASH Standard
  • 34. 34 Adaptive Streaming over HTTP Adapt Video to Web Rather than Changing the Web § Imitation of Streaming via Short Downloads − Downloads desired portion in small chunks to minimize bandwidth waste − Enables monitoring consumption and tracking clients § Adaptation to Dynamic Conditions and Device Capabilities − Adapts to dynamic conditions anywhere on the path through the Internet and/or home network − Adapts to display resolution, CPU and memory resources of the client − Facilitates “any device, anywhere, anytime” paradigm § Improved Quality of Experience − Enables faster start-up and seeking (compared to progressive download), and quicker buffer fills − Reduces skips, freezes and stutters § Use of HTTP − Well-understood naming/addressing approach, and authentication/authorization infrastructure − Provides easy traversal for all kinds of middleboxes (e.g., NATs, firewalls) − Enables cloud access, leverages existing HTTP caching infrastructure (Cheaper CDN costs)
  • 35. 35 Multi-Bitrate Encoding and Representation Shifting Contents on the Web Server Movie A – 200 Kbps Movie A – 400 Kbps Movie A – 1.2 Mbps Movie A – 2.2 Mbps . . . . . . Movie K – 200 Kbps Movie K – 500 Kbps Movie K – 1.1 Mbps Movie K – 1.8 Mbps . . . . . . Time (s) Start quickly Keep requesting Improve quality Loss/congestion detection Revamp quality ... . . . Segments
  • 36. 36 Adaptive Streaming over HTTP … … … … HTTP GETs Client Buffer Media Player HTTP Server
  • 37. 37 Example Representations Encoding Bitrate Resolution Rep. #1 3.45 Mbps 1280 x 720 Rep. #2 2.2 Mbps 960 x 540 Rep. #3 1.4 Mbps 960 x 540 Rep. #4 900 Kbps 512 x 288 Rep. #5 600 Kbps 512 x 288 Rep. #6 400 Kbps 340 x 192 Rep. #7 200 Kbps 340 x 192 Source: Vertigo MIX10, Alex Zambelli’s Streaming Media Blog, Akamai Vancouver 2010 Sochi 2014 Encoding Bitrate Resolution Rep. #1 3.45 Mbps 1280 x 720 Rep. #2 1.95 Mbps 848 x 480 Rep. #3 1.25 Mbps 640 x 360 Rep. #4 900 Kbps 512 x 288 Rep. #5 600 Kbps 400 x 224 Rep. #6 400 Kbps 312 x 176 Encoding Bitrate Resolution Rep. #1 3.45 Mbps 1280 x 720 Rep. #2 2.2 Mbps 1024 x 576 Rep. #3 1.4 Mbps 768 x 432 Rep. #4 950 Kbps 640 x 360 Rep. #5 600 Kbps 512 x 288 Rep. #6 400 Kbps 384 x 216 Rep. #7 250 Kbps 384 x 216 Rep. #8 150 Kbps 256 x 144 FIFA 2014
  • 38. 38 An Example Manifest Format List of Accessible Segments and Their Timings MPD Period id = 1 start = 0 s Period id = 3 start = 300 s Period id = 4 start = 850 s Period id = 2 start = 100 s Adaptation Set 0 subtitle turkish Adaptation Set 2 audio english Adaptation Set 1 BaseURL=http://abr.rocks.com/ Representation 2 Rate = 1 Mbps Representation 4 Rate = 3 Mbps Representation 1 Rate = 500 Kbps Representation 3 Rate = 2 Mbps Resolution = 720p Segment Info Duration = 10 s Template: 3/$Number$.mp4 Segment Access Initialization Segment http://abr.rocks.com/3/0.mp4 Media Segment 1 start = 0 s http://abr.rocks.com/3/1.mp4 Media Segment 2 start = 10 s http://abr.rocks.com/3/2.mp4 Adaptation Set 3 audio german Adaptation Set 1 video Period id = 2 start = 100 s Representation 3 Rate = 2 Mbps Selection of components/tracks Well-defined media format Selection of representations Splicing of arbitrary content like ads Chunks with addresses and timing
  • 39. 39 Smart Clients Client manages - Manifest(s) - HTTP transport - TCP connection(s) Client monitors/measures - Playout buffer - Download times and throughput - Local resources (CPU, memory, screen, battery, etc.) - Dropped frames Client performs adaptation Request Response
  • 41. 41 What about Perceptual Quality? Comparison of two commercially available systems § Feb 19, 2015: Villarreal vs. RB Salzburg § Quality? Synchronization issues?
  • 42. 42 8K Streaming! Why? Because we can! http://www.dash- player.com/demo/8k
  • 43. 43 Example Request and Response Microsoft Smooth Streaming § Client sends an HTTP request − GET 720p.ism/QualityLevels(572000)/Fragments(video=160577243) HTTP/1.1 § Server 1. Finds the MP4 file corresponding to the requested bitrate 2. Locates the fragment corresponding to the requested timestamp 3. Extracts the fragment and sends it in an HTTP response FileType(ftyp) Movie Metadata (moov) Movie Fragment Random Access (mfra) Fragment MovieFragment (moof) MediaData (mdat) Fragment MovieFragment (moof) MediaData (mdat)
  • 44. 44 Demystifying the Client Behavior Microsoft Smooth Streaming Experiments 0 1 2 3 4 5 0 50 100 150 200 250 300 350 400 450 500 Bitrate  (Mbps) Time  (s) Available  Bandwidth Requests Fragment  Tput Average  Tput Reading: "An experimental evaluation of rate-adaptation algorithms in adaptive streaming over HTTP," ACM MMSys 2011 Buffering State Back-to-back requests (Not pipelined) Steady State Periodic requests
  • 45. 45 Initial and Current Players in the Market § Move Adaptive Stream (Now Echostar) − http://www.movenetworks.com § Microsoft Smooth Streaming − http://www.iis.net/expand/SmoothStreaming § Apple HTTP Live Streaming − http://tools.ietf.org/html/draft-pantos-http-live-streaming − http://developer.apple.com/library/ios/#documentation/networkinginternet/conceptual/streamingmediaguide/ § Netflix − http://www.netflix.com § Adobe HTTP Dynamic Streaming − http://www.adobe.com/products/httpdynamicstreaming/ § bitmovin − bitdash: http://dash-player.com/ § DASH-IF List of Clients − http://dashif.org/clients/
  • 46. 46 Where does the Market Stand (Today)? Fragmented! Codecs - AVC (Standard) - HEVC (Being deployed) - VC-1 (Almost Dead) - WebM (Probably hype) DRM Microsoft PlayReady - Adobe Flash Access - Marlin - NDS VGC - Clients - iOS/Android devices - HTML5 browsers - Connected TVs - Game consoles Protocols Apple HLS - Microsoft Smooth - Adobe HDS – MPEG-DASH? -
  • 47. 47 What does This Mean? § Fragmented architectures − Advertising, DRM, metadata, blackouts, etc. § Investing in more hardware and software − Increased CapEx and OpEx § Lack of consistent analytics § Preparing and delivering each asset in several incompatible formats − Higher storage and transport costs § Confusion due to the lack of skills to troubleshoot problems § Lack of common experience across devices for the same service − Tricks, captions, subtitles, ads, etc. Higher Costs Less Scalability Smaller Reach Frustration Skepticism Slow Adoption
  • 48. 48 More Details Later… DASH intends to be to the Internet world … what MPEG2-TS has been to the broadcast world
  • 49. Part I: Over-the-Top (OTT) Video and HTTP Adaptive Streaming • OTT Delivery and Example Services • Media Delivery over the Internet • HTTP Adaptive Streaming Building Blocks • Workflows for Content Generation, Distribution and Consumption • Overview of the MPEG DASH Standard
  • 50. 50 End-to-End Over-the-Top Adaptive Streaming Delivery Production Preparation and Staging Distribution Consumption News Gathering Sport Events Premium Content Studio Multi-bitrate Encoding Encapsulation Protection Origin Servers VoD Content & Manifests Live Content & Manifests CDN
  • 51. 51 Adaptive Streaming Content Workflow Source Transcoding Encapsulation Encryption Origin Server HelperDistribution Client Linear: Multicast VoD: FTP, WebDAV, etc. Unicast HTTP PUSH, WebDAV, FTP, etc. HTTP GET small objects Single highest-bitrate stream Multiple streams at target bitrates Multiple streams at target encapsulation formats Large video/virtual files and manifests
  • 52. 52 Source Representation § Source containers and manifest files are output as part of the packaging process − These files are staged on to origin servers − Some origin server implementations could have integrated packagers § Adobe/Microsoft allow to convert aggregated containers into individual fragments on the fly − In Adobe Zeri , this function is called a Helper − In Microsoft Smooth, this function is tightly integrated as part of the IIS § Server manifest is used by Helper modules to convert the large file into individual fragments Container Manifest Packaging Tools Move 2-s chunks (.qss) Binary (.qmx) Proprietary Apple HLS Fixed-duration MPEG2-TS segments (.ts) Text (.m3u8) Several vendors Adobe Zeri Aggregated MP4 fragments (.f4f – a/v interleaved) Client: XML + Binary (.fmf) Server: Binary (.f4x) Adobe Packager Microsoft Smooth Aggregated MP4 fragments (.isma, .ismv – a/v non-interleaved) Client: XML (.ismc) Server: SMIL (.ism) Several vendors MS Expression MPEG DASH MPEG2-TS and MP4 segments Client/Server: XML Several vendors
  • 53. 53 Staging and Distribution Origin Server Packager à OS Interface Distribution Move Any HTTP server DFTP, HTTP, FTP Plain Web caches Apple HLS Any HTTP server HTTP, FTP, CIFS Plain Web caches Adobe Zeri HTTP server with Helper Integrated packager for live and JIT VoD Offline packager for VoD (HTTP, FTP, CIFS, etc.) Plain Web caches à Helper running in OS Intelligent caches à Helper running in the delivery edge Microsoft Smooth IIS WebDAV Plain Web caches Intelligent IIS servers configured in cache mode MPEG DASH Any HTTP server HTTP, FTP, CIFS Plain Web caches
  • 54. 54 Delivery § In Smooth, fragments are augmented to contain timestamps of future fragments in linear delivery − Thus, clients fetch the manifest only once § In HLS, manifest is continuously updated − Thus, clients constantly request the manifest Client # of TCP Connections Transaction Type Move Proprietary Move player 3-5 Byte-range requests Apple HLS QuickTime X 1 (interleaved) Whole-segment requests Byte-range requests (iOS5) Adobe Zeri OSMF client on top Flash player Implementation dependent Whole-fragment access Byte-range access Microsoft Smooth Built on top of Silverlight 2 (One for audio and video) Whole-fragment requests MPEG DASH DASH client Implementation dependent Whole-segment requests Byte-range requests
  • 55. 55 Issues for Content and Service Providers § Technologies that enabled rapid innovation for IP video delivery to diverse CE endpoints has also created incompatible implementations − Players − Streaming methods − DRM methods − Screen sizes, etc. § Innovation is being driven by CE vendors, not by service or content providers − SPs have a significant investment in MPEG2-TS infrastructure and want to leverage existing investments where possible § Serving each client in its native technology requires creation, storage and delivery of multiple formats and representations Two high-level options for service delivery • Transform in the cloud to create media for each client in its native media format • Serve a common format from the cloud and transform client behavior via apps/plugins
  • 56. 56 Transform Content in the Cloud Pros vs. Cons Pros § Optimal performance on clients by using their native formats and delivery methods § Potentially better customer experience through integration with the native player capabilities § Easier to manage services in the cloud than to manage client app versioning § Better service velocity (re-use existing client capabilities) § Ability to transform content for use across multiple client platforms (future-proof) § Ability to reach across new and legacy systems Cons § Additional encode/encapsulation/encrypt processing resources § Additional storage for multiple representations § Development effort to support new formats
  • 57. 57 Transform Content at the Client Pros vs. Cons Pros § Minimized cloud processing resources for encoding, encapsulation and encryption § Minimized content storage in the cloud due to a single representation − Codec − Encapsulation − Encryption § More efficient cache utilization in the distribution network § Potentially, common player ingest from the cloud drives common behavior across client platforms Cons § Some target devices will not be using their native player § Suboptimal rendering quality, battery life, etc. by not using hardware optimizations § Harder to integrate with native media player features and leverage inter-app capabilities § Ties the service provider tightly into a third- party relationship § Third-party tools may not exist across all client platforms § Unknown willingness of some client manufacturers for approval process
  • 58. Part I: Over-the-Top (OTT) Video and HTTP Adaptive Streaming • OTT Delivery and Example Services • Media Delivery over the Internet • HTTP Adaptive Streaming Building Blocks • Workflows for Content Generation, Distribution and Consumption • Overview of the MPEG DASH Standard
  • 59. 59 What is DASH? Reading: http://en.wikipedia.org/wiki/Dash_(disambiguation)
  • 61. 61 Proprietary Solutions 3GPP Rel.9 Adaptive HTTP Streaming Int’l Standard Solutions V1 Int’l Standard Solutions V2 Apple HTTP Live Streaming Adobe HTTP Dynamic Streaming Microsoft Smooth Streaming Netflix Akamai Movenetworks’ Movestreaming Amazo n . . . OIPF HTTP Adaptive Streaming MPEG-DASH 3GPP Rel.10 DASH time V3… Reading: http://multimediacommunication.blogspot.com/2010/05/http-streaming-of-mpeg-media.html Today (2015): • 3GPP Rel. 13 (Mar’15) • DASH 2nd (May’14) • Many adoptions (e.g. DVB, HbbTV) • DASH 3rd (planned 2015/2016) 2010 2012 MPEG CfP HTTP Streaming of MPEG Media
  • 62. 62 MPEG – Dynamic Adaptive Streaming over HTTP A New Standard: ISO/IEC 23009 § Goal − Develop an international, standardized, efficient solution for HTTP-based streaming of MPEG media § Some Objectives − Do the necessary, avoid the unnecessary − Be lazy: reuse what exists in terms of codecs, formats, content protection, protocols and signaling − Be backward-compatible (as much as possible) to enable deployments aligned with existing proprietary technologies − Be forward-looking to provide ability to include new codecs, media types, content protection, deployment models (ad insertion, trick modes, etc.) and other relevant (or essential) metadata − Enable efficient deployments for different use cases (live, VoD, time-shifted, etc.) − Focus on formats describing functional properties for adaptive streaming, not on protocols or end-to-end systems or implementations − Enable application standards and proprietary systems to create end-to-end systems based on DASH formats − Support deployments by conformance and reference software, implementation guidelines, etc.
  • 63. 63 CfP Issued April 2010 18 Responses and Working Draft (WD) July 2010 Committee Draft (CD) Oct. 2010 Draft International Standard (DIS) Jan. 2011 Final Draft International Standard Nov. 2011 Published as International Standard April 2012 ISO/IEC 23009-1 Timeline § Other Relevant Specifications − 14496-12: ISO Base Media File Format − 14496-15: Advanced Video Coding (AVC) File Format − 23001-7: Common Encryption in ISO-BMFF − 23001-8: Coding-Independent Code Points − 23001-10: Carriage of Timed Metadata Metrics of Media in ISO Base Media File Format Fastest time ever that a standard was developed in MPEG to address the demand of the market
  • 64. 64 Scope of MPEG DASH What is specified – and what is not? Media Presentation on HTTP Server DASH-enabled ClientMedia Presentation Description . . . Segment … . . .Segment … . . . Segment … . . .Segment … … Segments located by HTTP- URLs DASH Control Engine HTTP/1.1 HTTP Client MPD Parser Media Engine On-time HTTP requests to segments
  • 65. 65 Scope of MPEG DASH What is specified – and what is not? Media Presentation on HTTP Server DASH-enabled ClientMedia Presentation Description . . . Segment … . . .Segment … . . . Segment … . . .Segment … … Segments located by HTTP-URLs DASH Control Engine HTTP/1.1 HTTP Client MPD Parser Media Engine On-time HTTP requests to segments
  • 66. 66 DASH Design Principles § DASH is not − system, protocol, presentation, codec, interactivity, DRM, client specification § DASH is an enabler − It provides formats to enable efficient and high-quality delivery of streaming services over the Internet − It is considered as one component in an end-to-end service − System definition left to other organizations (SDOs, fora, companies, etc.) § Design choices − Enable reuse of existing technologies (containers, codecs, DRM etc.) − Enable deployment on top of HTTP-CDNs (Web Infrastructures, caching) − Enable very high user-experience (low start-up, no rebuffering, trick modes) − Enable selection based on network and device capability, user preferences − Enable seamless switching − Enable live and DVD-kind of experiences − Move intelligence from network to client, enable client differentiation − Enable deployment flexibility (e. g., live, on-demand, time-shift viewing) − Provide simple interoperability points (profiles) Ack & ©: Thomas Stockhammer
  • 67. 67 DASH Data Model Segment Info Initialization Segment http://bitmov.in/500/init.mp4 Media Presentation Period, start=0s … Period, start=100s … Period, start=200s … … Period start=100 baseURL=http://bitmov.in/ AdaptationSet 1 500-1500 kbit/s … AdaptationSet 2 1500-3000 kbit/s … Media Segment 1 start=100s http://bitmov.in/500/seg-1.m4s Media Segment 2 start=102s http://bitmov.in/500/seg-2.m4s Media Segment 3 start=104s http://bitmov.in/500/seg-3.m4s Media Segment 50 start=198s http://bitmov.in/500/seg-50.m4s AdaptationSet 1 width=640-1280 height=360-720 … Representation 1 500 Kbit/s Representation 2 1500 Kbit/s … Representation 2 bandwidth=1500 kbit/s width=960, height=540 Segment Info duration=2s Template: 500/seg-$Number$.m4s Initialization: 500/init.mp4 …
  • 68. 68 Media Presentation Description • Redundant information of media streams for the purpose to initially select or reject AdaptationSets of Representations – Examples: Codec, DRM, language, resolution, bandwidth • Access and Timing Information – HTTP-URL(s) and byte range for each accessible Segment – Earliest next update of the MPD on the server – Segment availability start and end time in wall-clock time – Approximated media start time and duration of a media segment in the media presentation timeline – For live service, instructions on starting playout such that media segments will be available in time for smooth playout in the future • Switching and splicing relationships across Representations • Relatively little other information Ack & ©: Thomas Stockhammer
  • 69. 69 MPD Schema Overview Profile identifier “static” | “dynamic” Multiple content locations Time sequence of Media Presentation Client (QoE) metrics Set of switchable Representations Encoded version of a media component
  • 70. 70 MPD Schema Overview Audio/Video parameters Container, codec, information Bandwidth Quality information Descriptors URL construction Playlist-based Template- based
  • 71. 71 DASH AdaptationSets & Subsets AdaptationSet id="grp-1" Representation id="rep-1" . . . Representation id="rep-2" Representation id="rep-n" AdaptationSet id="grp-2" Representation id="rep-1" . . . Representation id="rep-2" Representation id="rep-n" . . . AdaptationSet id="grp-m" Representation id="rep-1" AdaptationSet by codec, language, resolution, bandwidth, views, etc. – very flexible (in combination with xlink)! § Ranges for the @bandwidth, @width, @height and @frameRate Subset id="ss-1" Contains group="grp-1" Contains group="grp-4" Contains group="grp-7" Subsets § Mechanism to restrict the combination of active Groups § Expresses the intention of the creator of the Media Presentation
  • 72. 72 Segment Indexing • Provides binary information in ISO box structure on – Accessible units of data in a media segment – Each unit is described by • Byte range in the segments (easy access through HTTP partial GET) • Accurate presentation duration (seamless switching) • Presence of representation access positions, e.g. IDR frames • Provides a compact bitrate-over-time profile to client – Can be used for intelligent request scheduling • Generic Data Structure usable for any media segment format, e.g. ISO BMFF, MPEG-2 TS, etc. • Hierarchical structuring for efficient access • May be combined with media segment or may be separate Ack & ©: Thomas Stockhammer
  • 73. 73 Segment Index in MPD only Segment Index in MPD + Segment Segment Index in Segment only <MPD> ... <URL sourceURL="seg1.m4s"/> <URL sourceURL="seg2.m4s"/> </MPD> seg1.m4s seg2.m4s ... <MPD> ... <URL sourceURL="seg.m4s" range="0-499"/> <URL sourceURL="seg.m4s" range="500-999"/> </MPD> seg.m4s <MPD> ... <Index sourceURL="sidx.mp4"/> <URL sourceURL="seg.m4s"/> </MPD> seg.m4s sidx. m4s <MPD> ... <BaseURL>seg.m4s</BaseURL> </MPD> seg.m4ssidx
  • 74. 74 Switch Point Alignment • Segment alignment – Permits non-overlapping decoding and presentation of segments from different representations • Stream Access Points (SAPs) – Presentation time and position in segments at which random access and switching can occur • Bitstream Switching – Concatenation of segments from different representations results in conforming bitstream • Alignment and SAPs can also apply for subsegments • Preferable switching points are segment/subsegment boundaries for which – Alignment holds across representations – The switch-to representation starts with a SAP
  • 75. 75 type=static typically, for on demand content Base URL of the segments Subtitles Audio adaptation set with different representations (bw) Video adaptation set with different representations (bw) Different codecs (profiles) Segment URL constructed with template and base URL
  • 76. 76 Full Profile MPEG- 2 TS Main MPEG-2 TS Simple ISOBMFF Main ISOBMFF On Demand ISOBMFF Live Profiles • Subset (restrictions) of the functionality, target specific applications/domains • As of now, mainly related to supported segment formats • More restrictions maybe added
  • 77. 77 Major Functional Components – Data Model § Provide information to a client, where and when to find the data that composes A/V à MPD § Provide the ability to offer a service on the cloud and HTTP-CDNs à HTTP-URLs and MIME Types § Provide service provider the ability to combine/splice content with different properties into a single media presentation à Periods § Provide service provider to enable the client/user selection of media content components based on user preferences, user interaction device profiles and capabilities, using conditions or other metadata à Adaptation Sets § Provide ability to provide the same content with different encodings (bitrate, resolution, codecs) à Representations § Provide extensible syntax and semantics for describing representation/adaptation set properties à Descriptors § Provide ability to access content in small pieces and do proper scheduling of access à Segments and Subsegments § Provide ability for efficient signaling and deployment optimized addressing à Playlist, Templates, Segment Index § Provide ability to enable reuse of existing encapsulation and parsing tools à MPEG2-TS and ISO-BMFF
  • 78. 78 Major Functional Components – Timing § Common Media Presentation Time − Provide ability to present content from different adaptation sets synchronously − Provide ability to support seamless switching across different representations § Switching Support Features − Signaling of Stream Access Points − Segment Alignment to avoid overlap downloading and decoding § Playout Times per Segment and Track Fragment Decode Times − Provide ability to randomly access and seek in the content § Segment Availability Time − Mapped to wall-clock time − Expresses when a segment becomes available on the server and when ceases it to be available − Provide ability to support live and time-shift buffer services with content generated/removed on the fly
  • 79. 79 Major Functional Components – Operations § Provide ability for personalized access to media presentation, e.g. targeted advertisement à MPD Assembly with xlink § Provide ability to provide redundant content offering à Multiple Base URLs § Provide ability to announce unforeseen/unpredictable events in live services à MPD Updates § Provide ability to send events associated with media times à In-band and MPD-based Event Messages § Provide the ability to log and report client actions à DASH Metrics § Provide ability to efficiently support trick modes à Dedicated IDR-frame Representations and Sub- representations § Provide ability to signal collection of a subset/extension of tools à Profiles and Interoperability Points
  • 80. 80 ISO/IEC 23009 Parts § 23009-1: Media Presentation Description and Segment Formats − 2nd edition has been published − 1st amendment (high profile and availability time synchronization) − 2nd amendment (spatial relationship description, generalized URL parameters, etc.) − 3rd amendment (authentication, MPD linking, callback event, period continuity, etc.) § 23009-2: Conformance and Reference Software − 1st edition has been published − WD for 2nd edition is in progress, incl. support for ISOBMFF, M2TS and Web-based conformance checking provided by DASH-IF
  • 81. 81 ISO/IEC 23009 Parts § 23009-3: Implementation Guidelines − 1st edition is done, will be published soon − 2nd edition is in progress − 1st amendment is in progress § 23009-4: Segment Encryption and Authentication − Published by ISO in 2013 § 23009-5: Server and Network Assisted DASH (SAND) − CD is in progress § 23009-6: DASH over Full Duplex HTTP-based Protocols (FDH) − WD is in progress
  • 82. 82 Ongoing Work in MPEG DASH (as of MPEG 112) § Currently Running Core Experiments − SAND: Server and Network Assisted DASH − FDH: DASH over Full Duplex HTTP-based Protocols − SISSI: SAP-Independent Segment Signaling − CAPCO: Content Aggregation and Playback Control § Technologies under Consideration − Service-level Service Protection Using Segment Encryption − Support for 3DV with Depth − Support for Controlled Playback in DASH − Editorial Adaptation Set Continuity across Periods − Playout Continuity of Adaptation Sets across Periods …as of Last week!
  • 83. 83 Server and Network Assisted DASH (SAND) All Started with a Workshop in July 2013 § A half-day workshop was held on this subject and Cisco gave a joint presentation with Qualcomm § Program, contributions and slides are available at: − http://multimediacommunication.blogspot.co.at/2013/05/mpeg-workshop-on- session-management-and.html
  • 84. 84 Possible Control Points in the Ecosystem § I want to make sure that I provide the best possible video quality § I want to control the general quality-of-experience of all my subscribers, potentially differentiate and avoid overload and congestion situations § I want to make sure that my cheaper distribution is used when it is available § I want to make sure that my content is protected and does not leak § I want to make sure that my ad is viewed and I know that it is viewed § I want to make sure that the servers in the network are properly used ConsumerContent Provider Operator ISP Content Delivery Network Advertiser Service Provider Device/ Client
  • 85. 85 How to Control (Actually Assist) the Streaming Clients? § (Blind) Bandwidth throttling O § Manifest offerings, manipulations and updates O § Event signaling O § HTTP operation (Redirects) O § Control plane and session management ü
  • 86. 86 Architecture for SAND DANE: DASH-assisting network element PER: Parameters for enhancing reception PED: Parameters for enhancing delivery DANE (Media Origin) DANE Regular Network Element DASH Client Media PER Messages Metrics and Status Messages PED Messages DANE (Third-Party Server)
  • 87. 87 Organizations Working on DASH § MPEG DASH − http://standards.iso.org/ittf/PubliclyAvailableStandards/index.html − Mailing List: http://lists.uni-klu.ac.at/mailman/listinfo/dash § DASH Industry Forum − http://dashif.org § 3GPP PSS and DASH − http://ftp.3gpp.org/specs/html-info/26234.htm − http://ftp.3gpp.org/specs/html-info/26247.htm § DECE – UltraViolet − http://www.uvvu.com/ § HbbTV (Hybrid Broadcast Broadband TV) − http://www.hbbtv.org/pages/about_hbbtv/specification.php § Digital TV Group (DTG) − http://www.dtg.org.uk/publications/books.html § Digital Video Broadcasting (DVB) − http://www.dvb.org
  • 88. Part II: Common Problems in HTTP Adaptive Streaming • Multi-Client Competition Problem • Consistent-Quality Streaming • QoE Optimization • Inter-Destination Media Synchronization
  • 89. 89 Some Interesting Stats from Conviva Source: Conviva Viewer Experience Report, 2015
  • 90. Part II: Common Problems in HTTP Adaptive Streaming • Multi-Client Competition Problem • Consistent-Quality Streaming • QoE Optimization • Inter-Destination Media Synchronization
  • 91. 91 Streaming over HTTP – The Promise § Leverage tried-and-true Web infrastructure for scaling − Video is just ordinary Web content! § Leverage tried-and-true TCP − Congestion avoidance − Reliability − No special QoS for video It should all “just work” J
  • 92. 92 Does Streaming over HTTP Scale? § When streaming clients compete with other traffic, mostly yes § But when streaming clients compete with each other for bandwidth, we begin to see problems: − The clients’ adaptation behaviors interact with each other: § One client upshifts à Other clients get less bandwidth and may downshift § One client downshifts à Other clients get more bandwidth and may upshift − The competing clients form an “accidental” distributed control-feedback system § Such systems often exhibit unanticipated behaviors § A variety of such behaviors can be seen with widely deployed streaming clients § Unless adaptation mechanisms are carefully designed to work when competing with other clients, unexpected behaviors will result in places like − Multiple screens within a household − ISP access and aggregation links − Small cells in stadiums and malls
  • 93. 93 Simple Competition Experiment 10 Microsoft Smooth Clients Sharing 10 Mbps Link 10 Mbps
  • 94. 94 10 Microsoft Smooth Clients Sharing 10 Mbps Link Streaming “Big Buck Bunny” (Three Clients are Shown) 0 200 400 600 800 1000 1200 1400 0 100 200 300 400 500 Bitrate  (Kbps) Time  (s) Client1 Client2 Client3 Wide-Range Shifts Changes in resolution Changes in quality Available Representations: 300, 427, 608, 866, 1233, 1636, and 2436 Kbps
  • 95. 95 30 Apple Clients (Lion) Sharing 100 Mbps Link 50 ms RTT, Single RED Queue
  • 96. 96 22 Apple Clients (Mavericks) Sharing 100 Mbps Link 50 ms RTT, Single RED Queue Clients seem to “lock in” after a while; persistent unfairness?
  • 97. 97 Download Rates Experienced by Individual Clients Fair-share bandwidth
  • 98. 98 Understanding the Root Cause Two Competing Clients § Depending on the timing of the ON periods: − Unfairness, underutilization and/or instability may occur − Clients may grossly overestimate their fair share of the available bandwidth Reading: “What happens when HTTP adaptive streaming players compete for bandwidth?,” ACM NOSSDAV 2012 Clients cannot figure out how much bandwidth to use until they use too much
  • 99. 99 Client-Side Approaches The PANDA Algorithm § Avoid the root cause that triggers bitrate oscillation − Use the TCP throughput measurement only when the link is over-subscribed § How to tell when the link is under/over- subscribed? − Apply “probing” (i.e., small increments of data rate) − Additive-Increase, Multiplicative-Decrease (AIMD) for probing (similar to TCP) § How to continuously vary the data rate (the video bitrate is discrete)? − Fine-tune the inter-request time Use TCP throughput measurement Avoid TCP throughput measurement Reading: ”Probe and adapt: rate adaptation for HTTP video streaming at scale," IEEE JSAC, Apr. 2014
  • 100. 100 36 PANDA vs. Smooth Clients Sharing 100 Mbps PANDA PANDA players can effectively stop oscillations! Microsoft Smooth
  • 101. 101 Network-Based Approaches Could Network QoS in the Core and Edge Help? § Idea: Apply QoS to downstream streams to stabilize client rate selections § Questions: − What QoS policy will help? − How to recognize which service flows carry adaptive streaming traffic? − Can the solution fit within existing platform QoS mechanisms? − Can solution work with existing clients? § We are actively investigating these questions
  • 102. 102 Control Plane Approaches Server(s) and Network Providing Assistance to Clients § Control plane that enables to exchange messages between the client and other elements − Control plane typically has 1:1 correspondence and is bi-directional − Control plane carries operational data in both directions − Control plane is independent from the media/manifest distribution
  • 103. Part II: Common Problems in HTTP Adaptive Streaming • Multi-Client Competition Problem • Consistent-Quality Streaming • QoE Optimization and Measurement • Inter-Destination Media Synchronization
  • 104. 104 Nature of the Video Content § Using constant-bitrate (CBR) encoding scheme has pros and cons: P Encoding is easier and cheaper P Client adaptation algorithms are simpler O Viewer experience deteriorates between low-motion/complexity vs. high-motion/complexity scenes § Allocate bits among segments intelligently to yield an optimal overall quality Bits
  • 105. 105 Tradeoffs in Adaptive Streaming Improve Reduce
  • 106. 106 Dimensions – In-Stream vs. Between-Streams § Same principle applies to both: − In-stream Case: Temporal bit shifting between segments − Between-streams Case: Bit shifting between streams sharing a bottleneck link Bitrate Quality Video Segment 1 Video Segment 2 CBR CQ Bitrate Quality Stream 1 (News) Stream 2 (Sports) Equal Bandwidth Sharing CQ
  • 107. 107 Scope of Optimization In-Stream Between- Streams Joint Optimization • Modeling the QoE • Client-buffer constraints • Fairness • Whose responsibility, server, client or network?
  • 108. 108 In-Stream Bitrate Allocation: Challenges § Challenge 1: How to measure video quality? − How to measure the quality of each segment? − Temporal pooling – How a viewer forms an overall impression over a sequence of segments? § Challenge 2: We must meet client-buffer constraints − We must not drain the buffer − We must maintain buffer below an upper bound, too § Challenge 3: Optimization is myopic − Client does not know available bandwidth in the future − Only a finite horizon of video information might be available
  • 109. 109 Video Quality – A Generic Framework § Quality score for a segment: PSNR, -MSE, SSIM, JND, … § Temporal Pooling: Possible objective functions − Max-Sum: Maximize the sum of (or average) quality over segments − Max-Min: Maximize the worst-case quality over segments § Temporal pooling using α–fairness utility function [Srikant’04] § Special cases − Max-Sum (α=0) − Max-Min (α=∞) − Proportional fairness (α=1) max Uα (Q(n)), n ∑ where Uα (q):= q1−α 1−α
  • 110. 110 Bandwidth and Video Bitrate Variability § Quality optimization poses higher risk of buffer underrun/overshoot than conventional streaming § We need to − Impose lower and upper bounds on buffer evolution − Have a fast algorithm to detect bandwidth drops − Have proper balance between these two § Proposed Solution − Use a fast algorithm (e.g., PANDA) to quickly detect bandwidth changes − Apply an online algorithm to adapt to network bandwidth step by step − Use dynamic programming (DP) to program buffer evolution within a sliding window
  • 112. 112 Dynamic Programming Solution § Brute-force search has exponential complexity à Dynamic programming reduces processing time to polynomial time Time Buffer Size B[0] BHIGH BLOW B[N] B[n] Q*(B[0]→ B[N]) = max B[n] Q*(B[0]→ B[n])+Q*(B[n]→ B[N]){ }
  • 113. 113 Simulation Results – Elysium Quality-Unaware vs. Mean Quality Optimized vs. Minimum Quality Optimized
  • 114. 114 Simulation Results – Avatar Quality-Unaware vs. Mean Quality Optimized vs. Minimum Quality Optimized
  • 115. • Sample 1: CBR encoded, quality-unaware streaming at 800 Kbps • Sample 2: VBR encoded, quality-unaware streaming at 800 Kbps • Sample 3: VBR encoded, consistent-quality streaming at 800 kbps • Also available at https://sites.google.com/site/cqhttpstreaming
  • 116. Part II: Common Problems in HTTP Adaptive Streaming • Multi-Client Competition Problem • Consistent-Quality Streaming • QoE Optimization and Measurement • Inter-Destination Media Synchronization
  • 117. 117 What is Quality? Many definitions but in general, it’s like an elephant The blind men and the elephant, Poem by John Godfrey Saxe ➜ see also F. Pereira, “On Quality of Multimedia Experiences”, QUALINET Final Workshop, Delft, The Netherlands, Oct. 2014.
  • 118. 118 Quality of Experience Factors impacting Quality of Experience Quality of Experienc e (QoE) Device Network Content Format Environme nt Content User Expectation Task Application Technical Factors Social and Psychological Factors User Context T. Ebrahimi, “Quality of Multimedia Experience: Past, Present and Future”, Keynote at ACM Multimedia 2009, Beijing, China, Oct 22, 2010. http://www.slideshare.net/touradj_ebrahimi/qoe
  • 119. 119 Quality of Experience http://www.qualinet.eu/ § Quality of Experience (QoE) − is the degree of delight or annoyance of the user (persona) of an application or service − results from the fulfillment of his or her expectations with respect to the utility and/or enjoyment of the application or service in the light of the user’s personality and current state (context) § Different application domains have different QoE requirements − Need to provide specializations of the general QoE definition − Take into account requirements formulated by means of influence factors and features of QoE − Domain-/service-/application-specific QoE definition § Need to identify HAS/ABR/DASH QoE influence factors
  • 120. 120 ! How to evaluate DASH? § Test sequence − Dataset, tools (see backup slides for details) − Adopted Tears of Steel / Big Buck Bunny & DASHed it with bitcodin § Players − Proprietary solutions (smooth, HLS, HDS) − YouTube, dash.js, DASH-JS − bitdash − …and compare it with ten different adaptation algorithms § Objective evaluation − Common test setup using network emulation & bandwidth shaping − Predefined bandwidth trajectory (or real network traces) § Subjective evaluation − Lab [ITU-T B.500 / P.910] vs. crowdsourcing with special platforms or social networks http://www.bitcodin.com http://www.dash-player.com
  • 121. 121 Quality of Experience for DASH § Objective − Initial or startup delay (low) − Buffer underrun / stalls (zero) − Quality switches (low) − Media throughput (high) − [Other media-related configuration: encoding, representations, segment length, …] § Subjective − Mean Opinion Score (MOS) – various scales − Various methodologies (e.g., DSCQS, DSIS, ACR, PC, …) M. Seufert, et al., “A Survey on Quality of Experience of HTTP Adaptive Streaming,". IEEE Communications Surveys & Tutorials, vol. 2014 (2014). doi:10.1109/COMST.2014.2360940
  • 122. 122 DASH VLC Implementation § Simple throughput-based adaptation logic § Non stepwise switching § Good average bitrate and stable buffer • Real-world network traces captured while driving on the highway • Mobile environment considered very challenging for DASH services
  • 123. 123 Summary of the Results • Similar results for Web-based DASH player (DASH-JS) Name Average  Bitrate   [kbps] Average  Switches  [Numberof   Switches] Average  Unsmoothness   [Seconds] Microsoft 1522 51 0 Adobe 1239 97 64 Apple 1162 7 0 DASH  VLC 1045 141 0 DASH  VLC   Pipelined 1464 166 0 C. Mueller, S. Lederer, C. Timmerer, “An Evaluation of Dynamic Adaptive Streaming over HTTP in Vehicular Environments”, In Proceedings of the Fourth Annual ACM SIGMM Workshop on Mobile Video (MoVid12), Chapel Hill, North Carolina, February 2012.
  • 124. 124 Improving the Adaptation Logic § Adaptation based on the buffer model with exponential characteristic − to reduce the number of quality switches − to enable a smooth playback § SVC model more aggressive due to layered coding scheme § Different characteristics − Exponential − Logarithmic − Linear ! !
  • 125. 125 DASH AVC vs. SVC § AVC – smooth playback § Increased throughput compared to prev. implementations § Stable adaptation process and buffer § SVC – better bandwidth utilization than AVC § Accurate reaction to bandwidth changes § Still stable buffer ! http://www.dash-player.com
  • 126. 126 Summary of the Results Name Average  Bitrate   [kbps] Average  Switches  [Numberof   Switches] Average  Unsmoothness   [Seconds] Microsoft 1522 51 0 Adobe 1239 97 64 Apple 1162 7 0 DASH  VLC 1045 141 0 DASH  VLC   Pipelined 1464 166 0 bitdash-­‐AVC 2341 81 0 bitdash-­‐SVC 2738 101 0 C. Mueller, D. Renzi, S. Lederer, S. Battista, C. Timmerer, “Using Scalable Video Coding for Dynamic Adaptive Streaming over HTTP in Mobile Environments”, In Proceedings of the 20th European Signal Processing Conference (EUSIPCO12), Bucharest, Romania, August 2012.
  • 127. 127 Crowdsourced QoE Evaluation § Quality of Experience … − Mean Opinion Score [0..100] − [other objective metrics: start-up time, throughput, number of stalls] § … Web-based Adaptive HTTP Streaming Clients … − HTML5+MSE: DASH-JS (dash.itec.aau.at), dash.js (DASH-IF, v1.1.2), YouTube § … Real-World Environments … − DASH-JS, dash.js hosted at ITEC/AAU (~ 10Gbit/s) − YouTube hosted at Google data centers − Content: Tears of Steel @ 144p (250 kbit/s), 240p (380 kbit/s), 360p (740 kbit/s), 480p (1308 kbit/s), and 720p (2300 kbit/s); segment size: 2s − Users access content over the open Internet (i.e., real-world environment) § … Crowdsourcing − Campaign at Microworker platform (others also possible: Mechanical Turk, social networks) limited to Europe, USA/Canada, India − Screening Techniques: Browser fingerprinting, stimulus presentation time, QoE ratings and pre-questionnaire
  • 128. 128 Mean Opinion Score vs. Average Bitrate B. Rainer, C. Timmerer, “Quality of Experience of Web-based Adaptive HTTP Streaming Clients in Real-World Environments using Crowdsourcing”, Proceedings of International Workshop on VideoNext: Design, Quality and Deployment of Adaptive Video Streaming, Sydney, Australia, Dec. 2014. 288 microworkers, 33 screened (Fingerprinting: 20, presentation time: 6, QoE ratings and pre- questionnaire: 7), 175 male and 80 female, majority (80%) is aged between 18 and 37
  • 130. 130 Results Summary § DASH-JS − High start-up time − Low number of stalls − Good throughput, QoE § dash.js − Low start-up time − High # stalls − Low throughput − Low QoE § YouTube − Low start-up time − Low number of stalls − Best throughput, QoE
  • 131. 131 Now,10 different adaptation logics … § Adaptation logics well-known in research literature § Predefined bandwidth trajectory and test setup § Different segment sizes, RTTs, HTTP/2, etc.
  • 132. 132
  • 133. 133
  • 136. 136 Concluding Remarks § Objective evaluation − Real-world network traces to emulate mobile environments with fluctuating bandwidth − Use “standard” metrics: startup delay, throughput, stalls, … § Subjective evaluation − Crowdsourcing & real-world environments a promising, cheap, fast, and reliable approach (also suitable for product development/testing) − Results indicate that the delivered representation bitrate (media throughput) and (the number of) stalls are the main influence factors on the QoE § Still an issue, how to automate everything for live/on-demand services in real- time…
  • 137. Part II: Common Problems in HTTP Adaptive Streaming • Multi-Client Competition Problem • Consistent-Quality Streaming • QoE Optimization and Measurement • Inter-Destination Media Synchronization
  • 138. 138 Types of Synchronization § Intra-Stream Synchronization − Avoid jitter between the presentation of two consecutive media units § Inter-Stream Synchronization − E.g., Audio + Video + Subtitles − Lip-synchronization Networ k 40 ms Time (t) Receiver Video Playback Network Multimedia Playback Time (t) Time (t) Video Audio Receiver
  • 139. 139 Inter-Destination Media Synchronization § IDMS == the playout of media streams at two or more geographically distributed locations in a time synchronized manner [draft-ietf-avtcore-idms-13] § Watching multimedia content online together while geographically distributed, e.g., sport events, Twitch, online quiz shows, … § SocialTV scenario featuring real-time communication via text, voice, video C. Timmerer, B. Rainer, "The Social Multimedia Experience," IEEE Computer, vol. 47, no. 3, pp. 67-69, Mar., 2014 User 1 User 2 Goal! Did you see the goal? Which goal? Thanks for the spoiler!
  • 140. 140 IDMS Building Blocks § Building blocks − Session management − Identify the synchronization point and threshold of asynchronism − Signal timing and control information among the participating entities − Adapt the media playout to establish or restore synchronism § IDMS schemes − Server/client (aka master/slave, MS) − Synchronization maestro scheme (SMS) − Distributed control scheme (DCS) M. Montagud, F. Boronat, H. Stokking, R. van Brandenburg, "Inter-destination multimedia synchronization: schemes, use cases and standardization”, Multimedia Systems(2012), 18:459-482.
  • 141. 141 Adaptive Media Playout § Initially introduced for compensating the impact of error prone communication channels on the smoothness of the multimedia playout to avoid buffer under- /overruns § Static, simple, naïve approach − Skip/pause content sections − Easy to implement, non-negligible QoE impact § Dynamic Adaptive Media Playout (AMP) − Dynamically increase/decrease the playout rate for certain content sections − Find appropriate content sections where the media playout rate can be modified without significant impact on the QoE
  • 142. 142 QoE for IDMS § Increasing/decreasing media playout rate ➪perceptual distortion in audio and/or video § Select appropriate metrics, e.g.: − Audio: the spectral energy of an audio frame − Video: the average length of motion vectors between two consecutive frames § How do metrics correlate with QoE? Find out… ➪Subjective quality assessments (w/ crowdsourcing) § Define a utility model and incorporate into the media client to carry out the IDMS B. Rainer, C. Timmerer, "A Quality of Experience Model for Adaptive Media Playout”, In Proceedings of QoMEX 2014, Singapore, Sep 2014. B. Rainer, C. Timmerer, "Self-Organized Inter-Destination Multimedia Synchronization for Adaptive Media Streaming”, ACM Multimedia 2014, Orlando, Florida, Nov. 2014.
  • 143. 143 Self-Organized IDMS for Adaptive Media Streaming • Include IDMS Session Object (ISO) within MPEG-DASH Media Presentation Description – Time bounded entity to which a set of peers is assigned to – Unique identifier for a certain multimedia content • P2P overlay construction & coarse synchronization – UDP & predefined message format; start segment for new peers • Self-organized fine synchronization – Merge & Forward: flooding-based algorithm & bloom filters Content Provider Application Layer Peer-to-Peer Overlay Geographically Distributed Clients MPD MPD Provides MPDs enriched with Session Information MPD Server Content Servers
  • 144. 144 Session Management § IDMS Session Object (ISO) − Time bounded entity, contains a set of peers, uniquely identifiable − (IP, port) and the type of the Network Address Translator − Every peer numbers the peers in the ISO strict monotonically increasing beginning with one § ISO is identified by session key − Provided by (3rd party) application or the user § Integrated into the MPD of MPEG-DASH thanks to its extensibility § Server includes the corresponding ISO when requested − E.g., a peer requests the MPD with a session key
  • 145. 145 Synchronization § Two phase synchronization using non-reliable communication (UDP) – reliable communication is not essential − Coarse synchronization for overlay creation and educated guess where to start downloading segments − Fine synchronization to negotiate reference playback timestamp in a self-organized way based on the constructed overlay § Coarse synchronization − Periodically request PTS + NTP timestamp from known peers − Add unknown peers to list of peers upon receiving requests − Calculate start segment using i) maximum, ii) minimum, iii) average, or iv) weighted average of the received timestamps − Goal is to start with a segment that is as closest as possible to the segment the other peers are currently playing
  • 146. 146 Self-organized Fine Synchronization § Merge & Forward (M&F) − Distributed, self-organized − Flooding-based algorithm: periodically forwards information to neighbors − Calculates the average playback timestamp among the peers (merge) § Bloom filter − Track which and how many peers have contributed to the average playback timestamp − Each peer uses the same set of hash functions − Fixed-length packet (i.e., scalability in terms of message size)
  • 147. 147 Merge & Forward – Example 1 2 3 Initial  state: {BF,  LID,  HID,  Cnt,  ATS} 1:  {{1},  1,  1,  1,  P1} 2:  {{2},  2,  2,  1,  P2} 3:  {{3},  3,  3,  1,  P3} 1 2 3 1:  {{1,2},  1,  2,  2,  (P1+P2)/2} 2.1:  {{1,2},  1,  2,  2,  (P1+P2)/2}     3:  {{2,3},  2,  3,  2,  (P2+P3)/2} τ =1 BF … Bloom filter Cnt … Cumulative Count H/LID … Lowest/Highest Peer ID ATS … (Weighted) Average TS 1 2 3 1:  {{1,2},  1,  2,  2,  (P1+P2)/2} 2:  {{1,2,3},  1,  3,  3,  (P3+2*(P1+P2/)/2)/3} 3:  {{2,3},  2,  3,  2,  (P2+P3)/2} τ =1 1 2 3 1:  {{1,2,3},  1,  3,  3,  (P1+P2+P3)/3}   2:  {{1,2,3},  1,  3,  3,  (P1+P2+P3)/3}   3:  {{1,2,3},  1,  3,  3,  (P1+P2+P3)/3}   τ = 2
  • 148. 148 Merge & Forward – Evaluation § Simulation environment OMNeT++ with INET framework − Random networks (Erdős-Rényi) − 40, 60, and 80 peers − Probabilities for creating connections between peers: 0.1 to 0.9 (uniformly distributed) − Period of 250ms and RTT of 300ms between peers − 30 simulation runs and take the average § Compared to “Aggregate” which − Each peer aggregates all received playback timestamps into a single message (scalability!) − Periodically sends this aggregate to its neighbors
  • 149. 149 Merge & Forward – Evaluation • Y-axis denotes the average traffic generated per peer in kbit • X-axis denotes the connectivity of the overlay network • For 80 peers • Y-axis denotes the time required for the synchronization process • X-axis denotes the connectivity of the overlay network • For 80 peers
  • 150. 150 Dynamic Adaptive Media Playout § Works on the content in the buffer (actually agnostic to the delivery format) for a given content section with a given duration (e.g., 2s) § Goal: overcome asynchronism by increasing or decreasing the playback rate − Select those content sections which mask the playback rate variation − I.e., doesn’t impact QoE significantly § Content features for measuring the distortion caused by AMP − Audio: spectral energy of audio frames − Video: motion intensity (length of motion vectors) between consecutive video frames § Metrics for the distortion − Difference between the impaired (increased/decreased playback rate) and the unimpaired case (nominal playback rate) for both modalities (audio/video)
  • 151. 151 Dynamic AMP – Evaluation § Subjective Quality Assessment using Crowdsourcing − Microworkers platform, 80 participants, 55 used for evaluation − Duration of the test: 15 minutes − Reward/compensation: $0.25 § Sequences − Babylon A.D. for training § {1, 0.5, 2} times the nominal playback rate − Big Buck Bunny for the main evaluation § {0.5, 0.6, 0.8, 1,1.2, 1.4, 1.6, 1.8, 2} times the nominal playback rate § Selected content sections according to our approach which are presented to the participants
  • 152. 152 Dynamic AMP – Evaluation Results § No significant difference in QoE degradation for playback rate in range of [0.8, 1.8] § Significant QoE degradation for other playback rates, i.e., 0.5, 0.6, 2.0 § Strong linear correlation between our distortion metric and the MOS assessed by the subjective quality assessment (Average distortion, playback rate)
  • 153. 153 Concluding Remarks § Introduced IDMS to over-the-top streaming including but not limited to MPEG-DASH § Distributed Control Scheme that scales with the number of peers − Can be combined with any streaming protocol − Not coupled with the session management or the overlay creation § Dynamic AMP for carrying out the actual synchronization − (General) Optimization problem that aims on finding appropriate content sections − Reduce QoE impact § Demo video available on YouTube − https://www.youtube.com/watch?v=2V9rO5SbI7A − Search for: MergeAndForward − Source Code available at: https://github.com/grishnagkh/mf
  • 154. Part III: Open Issues and Future Research Directions
  • 155. 155 Four Major Areas of Focus Things We Assume We Know All about § Content Preparation − Choosing target bitrates/resolutions to make switching as seamless as possible − Determining segment durations − Encoding the content so that the perceived quality is stable and good even in the case of frequent up/downshifts § Distribution and Delivery − Current approaches treat network as a “black box” § Intuitively, exchange of information should provide improvement − Can or should we provide controlled unfairness on the server or in the network? − Would better caching/replication/pre-positioning content avoid the overload? − Is there a better transport than TCP, maybe MPTCP, DCCP, SCTP, or QUIC? − Should we consider IP multicast to help reduce bandwidth usage? § Quality-of-Experience (QoE) Modeling and Client Design § Analytics, Fault Isolation and Diagnostics
  • 156. 156 One Strategy may not Work for All Content Types Source: Screen Digest (Higher value indicates more importance) 0 1 2 3 4 5 Movies Drama Sport EntertainmentComedy News Kids Resolution Color  Gamut Frame  Rate Interruptions
  • 157. 157 Modeling and Measuring Quality of Experience Understanding the Impact of QoE on Viewer Engagement § How can we − Model adaptive streaming dynamics such as rate/resolution shifting for different genres? − Take into account shorter buffering and faster trick modes in this model? § Does QoE impact viewer engagement? − If yes, how? We need to be able to answer these questions for: • Designing a client that takes QoE into account • Keeping viewers happy and engaged, subsequently increasing ad revenues
  • 158. 158 Research Directions in Streaming Reading “Probe and adapt: rate adaptation for HTTP video streaming at scale,” IEEE JSAC, Apr. 2014 “Streaming video over HTTP with consistent quality,” ACM MMSys, 2014 “Caching in HTTP adaptive streaming: friend or foe?,” ACM NOSSDAV, 2014 “Self-organized inter-destination multimedia synchronization for adaptive media streaming,” ACM Multimedia, 2014 “The social multimedia experience,” IEEE Computer, 2014 “Crowdsourcing quality-of-experience assessments,” IEEE Computer, 2014
  • 159. 159 Cisco Research Seeking Proposals http://research.cisco.com § Several RFPs about video delivery, though RFP-2014-010 is specifically designed for adaptive streaming research § Interest Areas − Design of server-side, client-side, and network-based adaptation methods and hybrids of the three − Comparison of reliable multicast distribution vs. adaptive unicast streaming for broadcast (live) content − Investigation of the impact of adaptive transport in large-scale deployments − Development of instrumentation needed to assess the effectiveness of adaptive transport
  • 160. Further Reading and References
  • 161. 161 Further Reading and References Adaptive Streaming § Overview Articles − “Watching video over the Web, part 2: applications, standardization, and open issues,” IEEE Internet Computing, May/June 2011 − “Watching video over the Web, part 1: streaming protocols,” IEEE Internet Computing, Mar./Apr. 2011 § VideoNext workshop in ACM CoNEXT 2014 − http://conferences2.sigcomm.org/co-next/2014/Workshops/VideoNext/ § Special Issue on Adaptive Media Streaming − IEEE JSAC – Apr. 2014 § Special Session in Packet Video Workshop 2013 − Technical program and slides: http://pv2013.itec.aau.at/ § Special Sessions in ACM MMSys 2011 − Technical program and slides: at http://www.mmsys.org/?q=node/43 − VoDs of the sessions are available in ACM Digital Library § http://tinyurl.com/mmsys11-proc (Requires ACM membership) § MultimediaCommunication Blog − http://multimediacommunication.blogspot.co.at § W3C Web and TV Workshops − http://www.w3.org/2013/10/tv-workshop/ − http://www.w3.org/2011/09/webtv − http://www.w3.org/2010/11/web-and-tv/
  • 162. 162 Further Reading and References Source Code for Adaptive Streaming Implementations § DASH Industry Forum − http://dashif.org/software/ § Open Source Implementations/Frameworks − http://dash.itec.aau.at/ − http://gpac.wp.mines-telecom.fr/ − https://github.com/bitmovin/libdash − https://github.com/google/shaka-player § Microsoft Media Platform: Player Framework − http://playerframework.codeplex.com/ § Adobe OSMF − http://sourceforge.net/adobe/osmf/home/Home/ § JW Player − https://github.com/jwplayer/jwplayer
  • 163. 163 Further Reading and References Adaptive Streaming Demos § DASH − http://dash-mse-test.appspot.com/dash-player.html − http://dashif.org/reference/players/javascript/index.html − https://github.com/google/shaka-player § Akamai HD Network − http://wwwns.akamai.com/hdnetwork/demo/flash/default.html − http://wwwns.akamai.com/hdnetwork/demo/flash/hds/index.html − http://wwwns.akamai.com/hdnetwork/demo/flash/hdclient/index.html − http://bit.ly/testzeri § Microsoft Smooth Streaming − http://www.iis.net/media/experiencesmoothstreaming − http://www.smoothhd.com/ § Adobe OSMF − http://blogs.adobe.com/osmf/ § Apple HTTP Live Streaming (Requires QuickTime X or iOS) − http://devimages.apple.com/iphone/samples/bipbopall.html § bitdash − http://www.dash-player.com/
  • 164. 164 Submission deadline: November 27, 2015 http://www.mmsys.org/ | http://mmsys2016.itec.aau.at/ | @mmsys2015