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Hackerspaces 
and 
Engineering 
Education 
C. K. Harnett 
T. R. Tretter 
University of Louisville 
S. B. Philipp 
Miami University of Ohio
Louisville’s 
engineering students need more 
hands-on experiences. 
2008 survey: What is missing from the ECE curriculum? 
The most popular student answer was “soldering.” What does it mean? 
 In late 2009, the LVL1 
hackerspace started up 
in Louisville, Kentucky. 
http://lvl1.org 
 In 2011-2013 we 
supported 9 
undergraduates in the 
engineering department 
as full-time interns 
working on their own 
projects at LVL1. 
An electronics workshop at LVL1
LVL1 at a Tuesday night meeting 
LVL1 Main meetings are 
tuesdays @ 8pm 
How can we bring engineering 
students to this space?
We focused on an existing 
semester internship, the “Co-op” 
 Speed School students reported being very 
interested in LVL1, but that they had no time 
or money for another activity. 
 The Co-op program is already a requirement. 
Students do three semester-long internships in 
14 semesters.
We presented a LVL1 
‘makership’ opportunity to the 
Intro to Co-op class 
 Do I need to know all 
about LVL1, Maker Faire, 
Arduino, etc already? (No) 
 Do I need to be an ECE 
major? (No) 
 What kinds of projects can 
I do for the makerspace 
co-op????
“What kinds of projects 
can I do there?” 
• Whitestar Transatlantic Balloon 
• Renewable Energy 
• Rocketeers 
• Sumobots 
• Power Wheels Racing 
• Soundbuilders 
• Make Food not War (food flinging hackathon) 
• Game development group 
• Louisville Smarter Cities 
• Mind over Melon
Students proposed their own 
project ideas: 
 A system to recycle broken 
solar cells into large solar arrays 
 A multi-player strategy 
computer game 
 A low-cost method to make 
waterproof housings for 
environmental sensors 
 An energy-efficient electric 
bicycle 
 A wearable game controller 
 A strain monitoring system for 
sewer pipes 
 A device to put a tool into the 
user’s hand at the flick of a wrist 
 An electronic chess set aware 
of its own configuration 
 An electric generator that was 
powered by body heat
Co-ops came from nearly all of 
the engineering departments 
Mech Eng: 
“Pizza oven” 
shrink wraps 
broken solar cell 
pieces into 
working cells 
Bioengineering: Wearable 
thermal energy harvester 
• Most students used some 
aspect of electrical 
engineering. This was probably 
due to the nature of projects 
at the hackerspace 
• And weekly meetings with a 
mentor from ECE
What was the effect on co-ops’ 
self efficacy, innovation, and 
attitudes towards engineering? 
We interviewed the participants to find out more. 
One tech mentor (me) and two education 
experts (Dr. Tretter and postdoc Stephanie 
Philipp). 
We asked students what they planned to learn, 
and at the end, what they did learn. We asked 
open-ended questions about their attitudes. 
 The education team also recorded their own 
impressions. Labels, documentation all over the 
space, and the “failure board” made impressions 
about what LVL1 offered.
What was the effect on co-ops’ 
persistence, innovation, and 
attitudes towards engineering? 
 We interviewed the 
participants to find out more. I 
was usually their tech mentor, 
my Co-PI and postdoc did 
interviews and I learned from 
them 
 The co-PIs recorded their own 
impressions, the text and the 
“failure board” 
 We asked students what they 
planned to learn, and at the 
end, what they did learn
One co-op’s progress
Projects at LVL1 typically use 
modular design 
 Typical projects at LVL1 are 
made from modules (for 
example, Arduino boards) 
 There are open source 
hardware modules and code 
libraries to do small tasks. You 
don’t have to reinvent! 
 These modules enabled 
students to make fast progress 
on prototypes 
 But cutting/pasting is forbidden 
in class. Students were 
sometimes surprised that it was 
OK to use modules. 
Programmable Arduino board 
CrispyTronics 
Voltage Booster 
PING Distance 
Sensor Module
Common theme: The internship 
helped develop a learning 
orientation via failed prototypes 
 All students produced some kind of prototype 
or initial design that was scrapped 
 A scrapped object is a learning opportunity 
 Students reported that if they could do it again, 
they would plan more and build sooner. 
Early, leaky sensor housings, and sealed ones made by a new process
Common theme: increased 
self-efficacy after the co-op 
“If I can not get one thing done, I can find a 
couple of other ways.” 
“I have valuable experience at figuring out 
how to answer my own questions.” 
“I am more innovative now, and I can go to 
Plan B. I’m good at researching and asking 
the right questions.” 
“I gained confidence in my own judgments 
about how to solve problems on my own.” 
Students credited “independence” and the 
support of LVL1 members for these gains
Common theme: Co-ops at all 
levels were testing 
themselves 
Early stage co-ops were also 
testing whether they picked 
the right field of study. 
 “My strengths now are that I can drive myself to 
find a solution. I was worried about the lack of a 
straight path to a solution. It was not easy, but I 
now know I can do it.” 
 “Having my own project can help me decide if I 
really want to be an engineer.” 
 “[It’s] a chance to experience engineering to 
decide if I like it.”
Next directions for this program 
 Some students can not pass up 
higher paying private company co-ops 
to work in the makerspace. Ask 
companies to sponsor their co-ops 
in makerspace projects? 
 Make the spaces more welcoming 
to women/minorities 
 Use more existing spaces. Do you 
have a space at your university? At 
a library? In your town? Check the 
Hackerspace Wiki. > 1000 active 
spaces 
 Expand to business and design 
departments; use makerspace co-ops 
to bring design thinking and 
FirstBuild GE spinoff maker-space 
entrepreneurship to the engineering 
curriculum 
by Louisville campus 
Find your local space 
at hackerspaces.org
Acknowledgments 
 LVL1.org 
 U of L Co-op office 
 Project mentors Thad 
Druffel & Mark McGinley 
 Everyone who’s keeping 
an eye on our kids, 
classes, pets, houseplants 
this week 
 This material is based 
upon work supported by 
the National Science 
Foundation under Grant 
No. 1136708.
Questions? 
Blog 
harnettlab.org

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Hackerspaces & engineering education slides

  • 1. Hackerspaces and Engineering Education C. K. Harnett T. R. Tretter University of Louisville S. B. Philipp Miami University of Ohio
  • 2. Louisville’s engineering students need more hands-on experiences. 2008 survey: What is missing from the ECE curriculum? The most popular student answer was “soldering.” What does it mean?  In late 2009, the LVL1 hackerspace started up in Louisville, Kentucky. http://lvl1.org  In 2011-2013 we supported 9 undergraduates in the engineering department as full-time interns working on their own projects at LVL1. An electronics workshop at LVL1
  • 3. LVL1 at a Tuesday night meeting LVL1 Main meetings are tuesdays @ 8pm How can we bring engineering students to this space?
  • 4. We focused on an existing semester internship, the “Co-op”  Speed School students reported being very interested in LVL1, but that they had no time or money for another activity.  The Co-op program is already a requirement. Students do three semester-long internships in 14 semesters.
  • 5. We presented a LVL1 ‘makership’ opportunity to the Intro to Co-op class  Do I need to know all about LVL1, Maker Faire, Arduino, etc already? (No)  Do I need to be an ECE major? (No)  What kinds of projects can I do for the makerspace co-op????
  • 6. “What kinds of projects can I do there?” • Whitestar Transatlantic Balloon • Renewable Energy • Rocketeers • Sumobots • Power Wheels Racing • Soundbuilders • Make Food not War (food flinging hackathon) • Game development group • Louisville Smarter Cities • Mind over Melon
  • 7. Students proposed their own project ideas:  A system to recycle broken solar cells into large solar arrays  A multi-player strategy computer game  A low-cost method to make waterproof housings for environmental sensors  An energy-efficient electric bicycle  A wearable game controller  A strain monitoring system for sewer pipes  A device to put a tool into the user’s hand at the flick of a wrist  An electronic chess set aware of its own configuration  An electric generator that was powered by body heat
  • 8. Co-ops came from nearly all of the engineering departments Mech Eng: “Pizza oven” shrink wraps broken solar cell pieces into working cells Bioengineering: Wearable thermal energy harvester • Most students used some aspect of electrical engineering. This was probably due to the nature of projects at the hackerspace • And weekly meetings with a mentor from ECE
  • 9. What was the effect on co-ops’ self efficacy, innovation, and attitudes towards engineering? We interviewed the participants to find out more. One tech mentor (me) and two education experts (Dr. Tretter and postdoc Stephanie Philipp). We asked students what they planned to learn, and at the end, what they did learn. We asked open-ended questions about their attitudes.  The education team also recorded their own impressions. Labels, documentation all over the space, and the “failure board” made impressions about what LVL1 offered.
  • 10. What was the effect on co-ops’ persistence, innovation, and attitudes towards engineering?  We interviewed the participants to find out more. I was usually their tech mentor, my Co-PI and postdoc did interviews and I learned from them  The co-PIs recorded their own impressions, the text and the “failure board”  We asked students what they planned to learn, and at the end, what they did learn
  • 12. Projects at LVL1 typically use modular design  Typical projects at LVL1 are made from modules (for example, Arduino boards)  There are open source hardware modules and code libraries to do small tasks. You don’t have to reinvent!  These modules enabled students to make fast progress on prototypes  But cutting/pasting is forbidden in class. Students were sometimes surprised that it was OK to use modules. Programmable Arduino board CrispyTronics Voltage Booster PING Distance Sensor Module
  • 13. Common theme: The internship helped develop a learning orientation via failed prototypes  All students produced some kind of prototype or initial design that was scrapped  A scrapped object is a learning opportunity  Students reported that if they could do it again, they would plan more and build sooner. Early, leaky sensor housings, and sealed ones made by a new process
  • 14. Common theme: increased self-efficacy after the co-op “If I can not get one thing done, I can find a couple of other ways.” “I have valuable experience at figuring out how to answer my own questions.” “I am more innovative now, and I can go to Plan B. I’m good at researching and asking the right questions.” “I gained confidence in my own judgments about how to solve problems on my own.” Students credited “independence” and the support of LVL1 members for these gains
  • 15. Common theme: Co-ops at all levels were testing themselves Early stage co-ops were also testing whether they picked the right field of study.  “My strengths now are that I can drive myself to find a solution. I was worried about the lack of a straight path to a solution. It was not easy, but I now know I can do it.”  “Having my own project can help me decide if I really want to be an engineer.”  “[It’s] a chance to experience engineering to decide if I like it.”
  • 16. Next directions for this program  Some students can not pass up higher paying private company co-ops to work in the makerspace. Ask companies to sponsor their co-ops in makerspace projects?  Make the spaces more welcoming to women/minorities  Use more existing spaces. Do you have a space at your university? At a library? In your town? Check the Hackerspace Wiki. > 1000 active spaces  Expand to business and design departments; use makerspace co-ops to bring design thinking and FirstBuild GE spinoff maker-space entrepreneurship to the engineering curriculum by Louisville campus Find your local space at hackerspaces.org
  • 17. Acknowledgments  LVL1.org  U of L Co-op office  Project mentors Thad Druffel & Mark McGinley  Everyone who’s keeping an eye on our kids, classes, pets, houseplants this week  This material is based upon work supported by the National Science Foundation under Grant No. 1136708.

Notes de l'éditeur

  1. 15 minute presentation
  2. Soldering was pushed out of the curriculum long ago in favor of theory. Here is a place off campus where you can indulge in your soldering habit (picture of a class at LVL1). Students felt strongly enough that we saw them self-organizing their own workshops on soldering, robotics and model rockets. Great! Let’s support this more officially. Student-run things often disappear when key members graduate I helped start LVL1, was at the 4th meeting in a coffeeshop in 2009. The organization is unaffiliated with the university or a company, it’s a member-owned nonprofit Now U of L is getting involved more officially by sending students. Here comes the square community
  3. LVL1 moved to a new space in Aug 2014, this was when it was smaller. It has been a continuously growing, active space. “Tuesday night” is a common hackerspace meeting pattern
  4. Co-op is widespread in US midwestern engineering schools, Louisville is on the border of Midwest and South We have about 550 co-op internships going on per year The coops were paid 12-14 US $ per hour, 8 hours per day, depending on whether it was their first, second, or third co-op The students had to budget a $400 materials stipend, and were members of LVL1 for a year.
  5. The word “hackerspace” can be intimidating. Classroom image from vzroom.com The point is that we showed it to hundreds of students preparing for co-ops
  6. These are the kind of things I would show the prospective co-ops
  7. It was a 3 page proposal, with short essay-style questions Students generated Ill structured problems: The best solution is unclear. We have a general goal, but not one right answer or way to get it. Note to future students: Pick EITHER hardware or software for a 1 semester, 1 student project. NOT BOTH Good candidates for these projects: Weighted toward hardware or software, has visual interestingness, has a measurement (is it fun, does it leak, etc)
  8. We missed out on chem engineering, the solar cell project had a mentor there though.
  9. We knew this could help the co-ops develop a learning orientation Most had a project orientation. Failure board picture next slide
  10. Failure board picture Few of our undergraduate labs look like this. There may be one prof that lets it get messy but usually there aren’t any labels like this.
  11. It’s a bit of a rollercoaster compared to an average co-op
  12. It’s a hackerspace, you can hack existing things, you don’t have to start from scratch if you don’t want to. Modules were placeholders that let students work out other parts of the design.
  13. Photo from http://www.forty8.com/index.php?mainId=7&starId=73
  14. Most of the students discovered they were a tough boss to work for Photo from Evolution Fitness Now @ YouTube I thought by senior year they would be certain about their field of study, or have dropped out. But they know the practice of engineering will be far different from being a student.
  15. Incentive for companies to develop loyalty in high-GPA students so they can recruit them upon graduation. They pay a lot but sometimes do not expect much from the co-ops. The program is generating the outcomes we want, it fits into the curriculum well, but we need a recurring mentor, stipends, and materials/supplies. Locally we have LVL1, FirstBuild, a lot of occasional meetups and hackathons and a mobile hackerspace in a van
  16. 15 minute presentation