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By:
Cindy Acosta
• Preliminary Research
CHAPTER I INTRODUCTORY FRAMEWORK
• Final Research Project
• Chapter I
• Introduction
– Topic
– Statement of the Problem
• 1.2.1 Problem Formulation
– Justification
– Objective
• General Objective
• Specific Objective
– Variable Identification
– Variable Definition
• Variable 1
• Variable 2
– Dimensions
– Delimitations
– Hypothesis planning
• INTRODUCTION
Learning a language is a hard task which can
sometimes be frustrating because of the
grammatical rules. Constant effort is required
to understand, produce and manipulate the
target language. There is a common
perception that all learning should be serious
and that if students are having fun and
laugher, then it is not really learning; this is a
wrong idea. It is possible to learn a language
as well as enjoy oneself at the same time..
Games help students to make and sustain the
effort of learning. They encourage students to
interact and communicate.
Also, games can contribute to students’
skills if they are incorporated into the
classroom particularly if they are used to
reinforce or introduce a grammatical
structure. This study attempts to confirm
that learners can acquire better the use of
possessive pronouns, namely mine, yours,
hers, his, theirs, ours, through games. It is
focus on a 14-year-old beginner student
from a Public high school at David. The
findings in this study could serve as a
useful tool in teaching grammatical rules
through interactive games.
• TOPIC:
Games: A meaningful tool to teach Possessive
Pronouns
• PURPOSE STATEMENTENT
The purpose of this experimental study
is to test the theory of relating games
with possessive pronouns for a second
language learner, beginner at a public
High School in David.The independent
variable possessive pronouns will be
defined as a marker of possession and
defines who owns a particular object or
person. The dependent variable games
will be defined as a system in which
player engages in an artificial conflict,
defined by rules that result in a
quantifiable outcome. They will be
statistically controlled in the study.
• 1.2.1 Problem Formulation
The problem is why many students
have weakness in this area? They
need something meaningful to be
motivated and learn at the same
time.
• 1.3 Justification
Last year, I saw that many students
fail in grammar because they have
weakness in this area. One of the
most difficult topic was about
Possessive Pronouns. Then, we have
to find a way to teach students In a
meaningful way that really motivate
them to learn.
1.4 Objective
• The objective of the final project is to
research about the effective methodology
games have in students to develop
identification of possessive pronouns.
1.4.1 General objective
• To identify how can learners acquire the
English possessive pronouns using games.
• To measure students improvement
through this motivated activity useful to
teach possessive pronouns.
1.4.2 Specific Objectives
• To measure how games
facilitate learners’
acquisition of possessive
pronoun.
• Games are effective for the
teaching of grammar skills.
• To diagnostic the effect
games have in the teaching
of possessive pronouns.
1.5 Identification of variables
• The variable identification is that students from a high
school level were having problem in grammar class last
year. As a result, many students fail it.
• It affect, because the government want that students
pass the subject, so we have to find a way to learn and
enjoy it at the same time.
1.6 Definition of Variables
• Games a meaningful way to teach possessive pronouns
with students of a high school level (8th grade)
• 1.6.1 Variable 1
Independent Variable:
MacFadyen, H. (1996) considered that “A
possessive pronoun indicates that the
pronoun is acting as a marker of
possession and defines who owns a
particular object or person.
1.6.2 Variables 2
Dependent Variable:
According to Salen & Zimmmerman ,
game is a system in which player deal
with artificial conflicts, defined by rules,
that leads to a quantifiable outcome.
(2003)
Handfield, J. (1987) stated that “game is
an activity with rules, a goal and an
element of fun” (iii).
• 1.7 Dimensions
The study is going to be develop with
students of a public high school of 8th
grade that fail last year in that subject and
see the improvement of the use of games
to teach the students.
• 1.8 Delimitations
This study has some dimensions as
that the time of exposure to the
treatment was only six days of classes.
Also, it uses only on type of test to
measure her acquisition.
1.9 Hypothesis
• Learners can acquire possessive pronouns
better using games.
• Learners can acquire possessive pronouns
worse using games.
• Learners can acquire possessive pronouns
with or without games.
CONCLUSION
To conclude, there is a big progress
teaching possessive pronouns using
games because it helps the students to
acquire it more effectively. It can
develop the comprehension
and reading skills which
are learn in a meaningful
way.
• This is a link that can give more information
about this interesting topic.
• http://sdst.libguides.com/researchtools
• http://www.ereadingworksheets.com/writing
/research-paper-topics/
Activities
• Activity 1:
• Create a good topic to research using the correct:
Introduction
Methodological Preparation
• Activity 2:
Develop general overview of the field(s)
Develop personal research tools
Create introductory and background documents
Begin a funding proposal
Consider alignment with a domain-based organization
• Activity 3:
Create strategy, and assign and implement sub-tasks
Evaluate
Conclusion
Webliography
Creswell, J.W. (1994).Research design: Qualitative
and quantitative approaches. Thousand Oaks, CA.
Sage Publications.
http://penningtonpublishing.com/blog/grammar_m
echanics/how-and-when-to-teach-pronouns/
http://myedison.tesc.edu/tescdocs/Web_Courses/r
ubrics/project_rubric_EDL510-JUN09.htm
P
TE

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Research Slideshare Cindy

  • 2.
  • 3. • Preliminary Research CHAPTER I INTRODUCTORY FRAMEWORK • Final Research Project • Chapter I • Introduction – Topic – Statement of the Problem • 1.2.1 Problem Formulation – Justification – Objective • General Objective • Specific Objective – Variable Identification – Variable Definition • Variable 1 • Variable 2 – Dimensions – Delimitations – Hypothesis planning
  • 4. • INTRODUCTION Learning a language is a hard task which can sometimes be frustrating because of the grammatical rules. Constant effort is required to understand, produce and manipulate the target language. There is a common perception that all learning should be serious and that if students are having fun and laugher, then it is not really learning; this is a wrong idea. It is possible to learn a language as well as enjoy oneself at the same time.. Games help students to make and sustain the effort of learning. They encourage students to interact and communicate.
  • 5. Also, games can contribute to students’ skills if they are incorporated into the classroom particularly if they are used to reinforce or introduce a grammatical structure. This study attempts to confirm that learners can acquire better the use of possessive pronouns, namely mine, yours, hers, his, theirs, ours, through games. It is focus on a 14-year-old beginner student from a Public high school at David. The findings in this study could serve as a useful tool in teaching grammatical rules through interactive games.
  • 6. • TOPIC: Games: A meaningful tool to teach Possessive Pronouns
  • 7. • PURPOSE STATEMENTENT The purpose of this experimental study is to test the theory of relating games with possessive pronouns for a second language learner, beginner at a public High School in David.The independent variable possessive pronouns will be defined as a marker of possession and defines who owns a particular object or person. The dependent variable games will be defined as a system in which player engages in an artificial conflict, defined by rules that result in a quantifiable outcome. They will be statistically controlled in the study.
  • 8. • 1.2.1 Problem Formulation The problem is why many students have weakness in this area? They need something meaningful to be motivated and learn at the same time. • 1.3 Justification Last year, I saw that many students fail in grammar because they have weakness in this area. One of the most difficult topic was about Possessive Pronouns. Then, we have to find a way to teach students In a meaningful way that really motivate them to learn.
  • 9. 1.4 Objective • The objective of the final project is to research about the effective methodology games have in students to develop identification of possessive pronouns. 1.4.1 General objective • To identify how can learners acquire the English possessive pronouns using games. • To measure students improvement through this motivated activity useful to teach possessive pronouns.
  • 10. 1.4.2 Specific Objectives • To measure how games facilitate learners’ acquisition of possessive pronoun. • Games are effective for the teaching of grammar skills. • To diagnostic the effect games have in the teaching of possessive pronouns.
  • 11. 1.5 Identification of variables • The variable identification is that students from a high school level were having problem in grammar class last year. As a result, many students fail it. • It affect, because the government want that students pass the subject, so we have to find a way to learn and enjoy it at the same time. 1.6 Definition of Variables • Games a meaningful way to teach possessive pronouns with students of a high school level (8th grade)
  • 12. • 1.6.1 Variable 1 Independent Variable: MacFadyen, H. (1996) considered that “A possessive pronoun indicates that the pronoun is acting as a marker of possession and defines who owns a particular object or person.
  • 13. 1.6.2 Variables 2 Dependent Variable: According to Salen & Zimmmerman , game is a system in which player deal with artificial conflicts, defined by rules, that leads to a quantifiable outcome. (2003) Handfield, J. (1987) stated that “game is an activity with rules, a goal and an element of fun” (iii).
  • 14. • 1.7 Dimensions The study is going to be develop with students of a public high school of 8th grade that fail last year in that subject and see the improvement of the use of games to teach the students.
  • 15. • 1.8 Delimitations This study has some dimensions as that the time of exposure to the treatment was only six days of classes. Also, it uses only on type of test to measure her acquisition.
  • 16. 1.9 Hypothesis • Learners can acquire possessive pronouns better using games. • Learners can acquire possessive pronouns worse using games. • Learners can acquire possessive pronouns with or without games.
  • 17. CONCLUSION To conclude, there is a big progress teaching possessive pronouns using games because it helps the students to acquire it more effectively. It can develop the comprehension and reading skills which are learn in a meaningful way.
  • 18. • This is a link that can give more information about this interesting topic. • http://sdst.libguides.com/researchtools • http://www.ereadingworksheets.com/writing /research-paper-topics/
  • 19. Activities • Activity 1: • Create a good topic to research using the correct: Introduction Methodological Preparation • Activity 2: Develop general overview of the field(s) Develop personal research tools Create introductory and background documents Begin a funding proposal Consider alignment with a domain-based organization • Activity 3: Create strategy, and assign and implement sub-tasks Evaluate Conclusion
  • 20.
  • 21. Webliography Creswell, J.W. (1994).Research design: Qualitative and quantitative approaches. Thousand Oaks, CA. Sage Publications. http://penningtonpublishing.com/blog/grammar_m echanics/how-and-when-to-teach-pronouns/ http://myedison.tesc.edu/tescdocs/Web_Courses/r ubrics/project_rubric_EDL510-JUN09.htm
  • 22. P TE