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Content
1.

EXECUTIVE SUMMARY..................................................................................................3
a.

Technical card.................................................................................................................... 3

b.

Description ........................................................................................................................ 3

2.

TEAM ...........................................................................................................................4

3.

DESCRIPTION OF THE GAME .........................................................................................4
a.

Background........................................................................................................................ 4

b.

Goals of the game and gameplay ...................................................................................... 4

c.

Scoring System: ................................................................................................................. 5

d.

Learn how to play .............................................................................................................. 6

4.

SAMPLE ARTWORK.......................................................................................................7

5.

TARGET AUDIENCE ..................................................................................................... 11
a.

Game trends for the targeted audience in smartphones ............................................... 11

b.

Trends of use for smartphones and Internet within the targeted audience .................. 11

6.

TECHINCAL REQUIREMENTS........................................................................................ 12
a.

Google© Maps API ........................................................................................................... 12

b.

App creation for Smartphones with GPS Access and multimedia features .................... 13

7.

DESCRIPTION OF DEVELOPMENT PROCESS .................................................................. 14
a.

Schedule .......................................................................................................................... 14

b.

Budget ............................................................................................................................. 15

c.

Marketing and Financial Plan .......................................................................................... 15

8.

RETURN OF INVESTMENT - ROI (4 YEARS):................................................................... 16

9.

PACKAGING AND ADVERTISING .................................................................................. 17

10. DISCLAIMER ............................................................................................................... 18
11. APPENDIXES ............................................................................................................... 19
a.

Attached document 1: Samples of tasks to conquer a territory ..................................... 19

b.

Attached document 2: Types of missions within the game ............................................ 20

c.

Attached Document 3: 78 territories in Barcelona City: ................................................. 21
Urban Risk
1. EXECUTIVE SUMMARY
a. Technical card

Game Genre
Target Platform

Target audience

Strategy urban online and Location Based Game.
Mobile devices, Smartphones, Tablet Pc’s with 3G connection, Wi-Fi and
GPS, such as followings:
- IPhone©
- Ipad©
- Android©
- Blackberry©
- Nokia©
Form men and women aged from 16 up to 35.

b. Description
Urban Risk is the first strategy urban online and Location Based Game in Spain It lets the player
conquer a whole city or exceed specific missions and challenges in order to win prizes,
discounts and economical advantages within pubs, shops, restaurants and other commercial
places in town. The player is responsible of increasing and defending his/her own empire from
other real player’s attacks. To carry it out, the player must interact with real people, places and
spaces of his/her city.
Key Factors of Urban Risk:
i.

Strategy online game in real time form smartphones and mobile devices.

ii.

The player interacts with his/her town places by Internet 3G connection, Wi-Fi
and GPS to conquer the whole city or to win prizes, discounts and economical
advantages within pubs, shops, restaurants and other commercial places in
town.

iii.

The user interface is adapted to each device and provides an easy and friendly
interaction through Google Maps technology.

iv.

The great variety of missions allows top lay in a sporadic way in specific period
of time, whereas the player tries to conquer all the territories of the city.

v.

Urban Risk has got the same basics as the reference board game: “RISK”, but
also adds elements about content creation from the players.
2. TEAM
Game Designer, Project Leader & Team Manager:
Pau Yànez Vilanova (BA, Pedagogy, Master in ITC for Education). Trainer of Universitat Pompeu Fabra
(Master in Public Health) for Teachers in active methods related to the European space for higher
education from 2005 to 2007. Project Manager in e-learning company from 2007 to 2010 (ITEM
Formación SL): Participation in all phases of the project: training needs analysis, drafting, instructional
design, script writing and training delivery. Designing and Sequencing of Serious Games. Management
and coordination of graphic design and programming departments with 15 people in charge. Project
Manager and instructional designer in ThinX (2010): software development for education platform using
mobile devices with VoIP interaction for learning and communication.

Lead Artist:
Lead Programmer:

3. DESCRIPTION OF THE GAME
a. Background
The videogame is based on the board game “RISK”, which shows a strategical nature. It was
created by Albert Lamorisse in 1950 and commercialized by Parker Brothers Company from
1958. Besides, it is inspired in Location Games in which the game evolves by means of the
position of a player in the real world. Thus, location based games usually needs some kind of
technological support for location, for instance through the Global Positioning System (GPS).
Urban Games are location based games addressed to several players. Players use city streets
and the game is surrounded in an urban setting.
The aim is transferring the board game into reality, so that it allows social interaction
knowledge about a city.
b. Goals of the game and Gameplay
The final goal Urban Risk is to become the great conqueror of the city controlling all the city
territories. The more territories a player conquers, the more amounts of experience points
he/she will get and besides, more difficult challenges can be afforded to players wanting to
reconquer a territory.
Moreover, there are extra missions that let increase the experience points.
The city is divided into different territories. Every one of them has got a capital which is where
each player should interact to conquer it. Capitals of a territory may be any kind of building
provided with a Wi-Fi connection and enrolled in the game1:
1

Pubs
Cafes

See marketing and financial plan.
-

Restaurants
Museums
Concert Rooms
Recreation and community centers
Clothe shops, shoe shops and book stores, …
Tube, Bus and Train Stations.
Etc.

How to conquer a territory?
When the player comes to a capital, he/she will receive a text message on his/her Smartphone
obtaining basic background and information about the capital, instructions to conquer it within
the specific task to exceed2.
Once the player has exceeded the task, he/she will have the capital and territory dominion.
This will be reflected in the map automatically after asking the owner of the capital to confirm
the task introducing a personal and untransferable secret code.
The player who conquers a territory must decide, then, which will be the next task so the rest
of the players in the game are able to reconquer his/her territory. This task will be selected
from an already arranged list. The possibilities will depend on:
-

Experience points of the player.

-

Number of territories belonging to the player.

-

The kind of place conquered.

c. Scoring System:
Scoring is specified as the following:
-

-

Attack power: scoring to limit the number of attacks of each player as well as to
guarantee the replayabillity and the reconquest. When the attack power runs out it
must be charged waiting some time. Attack power points can be purchased with real
Money.

-

Special skills: when a mission is completed the player receives special skills to establish
new task to the rest of the players who want to conquer a territory.

-

2

Experience points: you get them once a territory is conquered. They allow increasing
the level in the game. There is a ranking fixed for the players with more experience
points.

Missions: the player gets them once they have reached a specific level of experience
points and a level is exceeded. They also provide new special skills.

See attached document 1
-

Extraordinary Missions3: you can get them through real Money. These missions allow
getting more experience points and new skills.

-

Discounts/ tickets/ entries/ invitations to events, minimum charge or drinks inside
that territory: the player can get them once he/she has achieved extraordinary
missions.

d. Learn how to play
To learn the basic duties of the game, Urban Risk states a tutorial which must be carried out
during the participation in the first mission after being registered in the game.
The tutorial allows realizing basic functions and offers the possibility to skip it any time. This
tutorial works this way:
I.
II.
III.
IV.
V.

VI.

3

At first, interface is introduced to the user: main menu, scoring and missions.
Then the player will be guided to interact with the main map screen.
Next, the player learns how to interact with the main menu where can conquer a
territory.
Then the player will be guided how to finish a battle and how he/she see it
reflected in the main map screen.
Then the tutorial will explain how the player can buy more attack power, new
extraordinary missions and how to use discounts/ tickets/ entries/ invitations to
events
Finally the player is ready to play alone.

See attached document 2
4. SAMPLE ARTWORK (SKETCHES)
a. Main Menu Screen
b. Main Map Screen
c. In Game Menu Screen
d. Battle – Conquer Screen
5. TARGET AUDIENCE
Urban Risk is specially designed for players aged over 16 for many reasons. Firstly, we are
going to analyze the game trends and then the features of use for smartphones in the targeted
audience.
a. Game trends for the targeted audience in smartphones
According to recent surveys, there has been a considerable increase of social strategy games
downloading thanks to the use of wireless connection smartphones. Social game platforms
bring several options to the Iphone such as Xbox Live and opening integration within
Facebook.

b. Trends of use for smartphones and Internet within the targeted audience
The tendency in mobile devices used in Spain is totally increasing. Next we are going to show
the statistics of people who use mobile phones by ages4:
From 16 to 24 = 98,0%
From 25 to 34 = 97,6%

Besides, we can detect a remarkably increase of the people using the mobile phones to access
to the Internet. In 22009, Internet Navigation via mobile phones or smartphones has increased
47% according to a study elaborated by Nielsen Online and Taptap Networks.
On the other hand, it has been detected that in the last year the usage of mobile phones
within a playful purpose and game downloads has raised, achieving the fourth position of top
realized activities by users5:
4

INE. Encuesta sobre Equipamiento y Uso de Tecnologías de la Información y Comunicación en los hogares 2009.
http://www.ine.es/jaxi/tabla.do?path=/t25/p450/a2009/l0/&file=04001.px&type=pcaxis&L=0
5

Nielsen Online: http://sociedaddelainformacion.wordpress.com/2009/07/05/el-uso-de-internet-desde-el-movil-en-espana-crece-un-30-el-ultimo-

ano/
Ranking of activities about usage of mobile phones in Spain:
Activity

User percentage %

Text messaging/SMS

73,5%

Picture Messaging/MMS

21,5%

Mobile Internet

10%

Game Downloads

9%

Tunes Download

8,5%

Software apps download

7%

Full music track downloads

7%

Email

6,5%

Content updates

6,5%

Location based services

4,5%

Instant messaging

5,5%

Video/mobile TV

3%

According to the use of GPS through smartphones, user trends within this technology are also
increasing thanks to the incorporation of it unto the majority of widespread devices such as:
Iphone, Android, Symbian, etc.
All this information makes the potential market amazing and it produces and obvious optimism
to the use of technologies selected to carry out Urban Risk.
6. TECHINCAL REQUIREMENTS
To play Urban Risk, the user simply needs to have a mobile device available with 3G, GPS and/
or Wi-Fi connection, apart from looking forward to playing and having a good time.
To carry out with the game we part from the idea of creating a specific application for any kind
of device using specific web technologies for each one. The special feature is having a hybrid
information technology which allows not only basic web services access, but also using specific
characteristics of each device to create a closer experience to the ways of player usage.
To reach this goal the next technical specifications are required:
a. Google© Maps API
The Google Maps API V3 has been designed to work perfectly in mobile devices. Particularly ,
Google has focused in the development of mobile devices such as iPhone©, iPad© and Android
OS, as well as Symbian OS.
b. App creation for Smartphones with GPS Access and multimedia features
Usage of development characteristics for each kind of device and its OS:
-

iOs4® - iPhone® y iPad®.

-

Android 2.2 - Android devices.

-

Blackberry® 6 OS Widget SDK v1.0 – BlackBerry devices.

-

Symbian 3 – Nokia Devices
7. DESCRIPTION OF DEVELOPMENT PROCESS
a. Schedule
PROJECT PLAN
January
Employee

Task

Project Manager (PM)

Usability Tests with concept & Evaluation

Project Manager

Redefining Concept
Finalized Concept

Project Manager

Scripting

Creative

Sound Development

Creative

Graphic Development

IT

Programming
Playable Prototype

Project Manager

Usability Tests

Creative

Graphic improvement

IT

Debugging

Project Manager

Final Test & Evaluation

Creative

Final Graphic Improvement

IT

Final Debugging
RELEASE

Project Manager

Marketing Placement

Quality Assurance (QA) Quality Assurance
Management

Management

Total Weeks to work
PM

26

Creative

20

IT

20

QA

4

1

2

February
3

4

5

6

7

March
8

9

10

11

April
12

13

14

May
15

16

17

18

June
19

20

21

22

July
23

24

25

26
b. Budget
CONCEPT

Anual Cost

Monthly cost

Number of months

Total

Personal
Project Manager (PM)

40.000,00 €

2.857,14 €

6

17.142,86 €

Graphic designer

25.000,00 €

1.785,71 €

5

8.928,57 €

Sound designer

20.000,00 €

1.428,57 €

0,5

714,29 €

Programmer

35.000,00 €

2.500,00 €

5

12.500,00 €

Quality Assurance (QA)

25.000,00 €

1.785,71 €

1

Personnel subtotal
Monthly cost

Areas
Office and expenses (light, water,…)
ADSL Connection

1.400,00 €
32,50 €

Number of months
6,5
6,5

Areas Subtotal
Hardware/Software
PC - Inspiron 580 - D005855
Imac - Core i3 de Intel a 3,06 GHz
Microsoft Office 2010
Apple Developer Programme

1.785,71 €
41.071,43 €

Unit price

Number of units

Total
4

839,00 €
1.199,00 €
699,00 €
99,00 €

Total

9.100,00 €
211,25 €
9.311,25 €

1
4
1

Hardware/ software Subtotal
Monthly cost

Marketing
Advertising and Marketing

Number of months
3
1.500,00 €

3.356,00 €
1.199,00 €
2.796,00 €
99,00 €
7.450,00 €

Monthly cost

2.000,00 €

Overhead

Number of months
6

TOTAL

4.500,00 €
Total

12.000,00 €
74.332,68 €

c. Marketing and Financial Plan
-

Commercial business subscription to be the capital of territories. They receive visits
and customers in Exchange for this subscription. Price 10€/month according to the
area where the business is located. (78 capitals – territories in Barcelona).

-

App sale of the player in Apple Store© – Android Market© – Nokia© Ovi Store© –
Blackberry App World©. Price 3,99€.

-

Extraordinary missions. Price 0,99€

-

Advertising: brands can decide to make advertising within the game. Price for ad:
4,99€

-

Licenses Platform sale: for different purposes, the game platform can be bought:
o
o
o

Tourism
Local parties
Local government

This sale can be done through a year subscription. Price: 1499€/year.
8. RETURN OF INVESTMENT - ROI (4 YEARS):
Urban Risk has the philosophy of being an endless game which can be played for a lot of years without getting bored. Now we are going to show the
evolution of the return of investment within the first four years:
Year 2

Year 1

Year 3

Year 4
TOTAL

Units
Commercial
business
subscription
App sale
Advertising
Licenses Platform
Sale
TOTAL

Price unit

Subtotal

15

20,00 €

150
10
1
Year 1

Units

Price unit

Subtotal

Units

Price unit

Subtotal

3.600,00 €

35

20,00 €

3,99 €
4,99 €

598,50 €
49,90 €

250
20

1.499,00 €

1.499,00 €

4

8.400,00 €

60

20,00 €

3,99 €
4,99 €

997,50 €
99,80 €

500
40

1.499,00 €

5.996,00 €

4

5.747,40 € Year 2

Units

Price unit

Subtotal

14.400,00 €

78

20,00 €

18.720,00 €

45.120,00 €

3,99 €
4,99 €

1.995,00 €
199,60 €

600
100

3,99 €
4,99 €

2.394,00 €
499,00 €

5.985,00 €
848,30 €

1.499,00 €

5.996,00 €

6

1.499,00 €

8.994,00 €

22.485,00 €

15.493,30 € Year 3

22.590,60 € Year 4

Return Of Investment
80000
70000
60000
50000
40000
30000
20000
10000
0

74.438

74.332,68

43.831,30 €

21.240,70 €
5.747,40 €

Initial
Investment

Year 1

Year 2

Year 3

Year 4

30.607,00 € 74.438,30 €
9. PACKAGING AND ADVERTISING
-

-

Facebook Page: creation of a Facebook page for players and commercial business
subscriptions, as well as to receiving notifications, news and updates.
Google AdWords: advertising
Web Page: Creation of a web page with game description links to the official pages to
download the app for the smartphones.
Viral Marketing: creation of multimedia material during the development process of
the game. This material will be published in the main video portals and social networks
such as: VIMEO, YOUTUBE, FACEBOOK, TUENTI, …
Sample of app icon for URBAN RISK:
10. DISCLAIMER
Pau Yànez Vilanova certify that all work included in this submission is owned and created by
the author, and does not infringe any international copyright laws.”
Date: Thursday, October 14, 2010
Copyright © 2010 - Pau Yànez Vilanova
11. APPENDIXES
a. Attached document 1: Samples of tasks to conquer a territory
-

-

-

-

-

-

Pubs and cafes (one or more tasks mixed according to the experience points of the
previous conqueror):
o Consume soft drinks
o Drink a coffee
o Consume alcohol drinks
o Eat “tapas” or bar snacks
o Find out the year of the premises creation.
o Find out the name of the owner and upload it to the system adding a
comment.
o …
Restaurants (one or more tasks mixed according to the experience points of the
previous conqueror):
o Eat a menu
o Eat a starter
o Eat a main course
o Eat a restaurant speciality
o Drinking specific red/White/rose wine having the meal
o Take a picture with the owner and upload it to the system adding a comment
o …
Museums (one or more tasks mixed according to the experience points of the previous
conqueror):
o Visit a fixed exposition
o Make a comment of a certain work of art.
o Write an opinion about the museum.
o Take a picture with a certain work of art and upload it adding a comment
o …
Concert Rooms (one or more tasks mixed according to the experience points of the
previous conqueror):
o Go to a certain group of music concert
o Consume a random drink
o …
Recreation and community or educational center (one or more tasks mixed according
to the experience points of the previous conqueror):
o Take part into specific activity of the educational centre.
o Find out which are the social projects carried out in the centre.
o …
Clothes’ shop, shoe shop, and book stores, … one or more tasks mixed according to
the experience points of the previous conqueror):
o Purchase a certain product.
o Purchase a product on sale.
o …
-

-

Historic monuments (one or more tasks mixed according to the experience points of
the previous conqueror):
o Take a picture of the monument and upload it to the system.
o Take a picture of a specific part of the monument and upload it to the system.
o Write a comment about the document.
o …
Tube, Bus and Train Stations (one or more tasks mixed according to the experience
points of the previous conqueror):
o Buy a ticket to a certain destination.
o Take a picture of a certain train travelling to a certain destination and upload it
to the system adding a comment.
o Do a travel between some certain stations

b. Attached document 2: Types of missions within the game
-

-

Basic missions:
o Conquer the whole city (main mission)
o Conquer 1 territory
o Conquer 2 territories
o Conquer 3 territory
o Conquer “n” territories.
o Conquer 1 territory within 2 days.
o Conquer 2 territories within 2 days.
o Conquer 3 territories within 2 days.
o Conquer 1 territory within 1 day.
o Conquer 2 territories within 1 day.
o Conquer 3 territories within 1 day.
o (…)
o Re-conquer 1 territory.
o Re-conquer 2 territories.
o Re-conquer 3 territories.
o (…)
o Conquer 1 pub within 1 day.
o Conquer 2 pubs within 1 day.
o Conquer 1 restaurant within 1 day.
o (…)
o Conquer 1 museum within 1 day.
o Conquer 2 museums in 1 day.
o (…)
Extraordinary Missions (payment):
o Conquer 2 pubs within 1 day – Get a discount in the pub.
o Conquer 2 restaurants within 1 day – Get a discount in the restaurant.
o Conquer 1 pub and 1 restaurant within 1 day – Get a discount in the
restaurant.
o Conquer 1 pub, 1 restaurant and 1 museum within 1 day – Get a discount in
the museum.
o
o
o

Conquer 1 bar, 1 restaurant, 1 museum and 1 shop – Get a discount in the
shop.
Conquer 2 museums within 1 day. Get a discount in the restaurant.
(…)

c. Attached Document 3: 78 territories in Barcelona City

Extension
km²

Nº

District

1

Ciutat
Vella

4,49

111.290

2

Eixample

7,46

262.485

3

SantsMontjuïc

21,35

177.636

6,08

82.588

20,09

140.461

4,19

120.087

11,96

169.920

4

5
6

Les Corts
SarriàSant
Gervasi

Inhabitants

7

Gràcia
HortaGuinard
ó

8

Nou
Barris

8,04

164.981

9

Sant
Andreu

6,56

142.598

10

Sant Martí

10,8

221.029

Density
inhabit/k
m²

Neighborhoods

La Barceloneta, Sant Pere, Santa Caterina i la
24.786 Ribera, El Raval, El Gòtic.
Sant Antoni, Sagrada Família, Fort Pienc, Dreta de
l'Eixample, Antiga Esquerra de l'Eixample y Nova
35.586 Esquerra de l'Eixample.
Sants, Sants-Badal, Hostafrancs, La Bordeta, Poble
Sec, La Font de la Guatlla, La Marina de Port, La
8.321 Marina del Prat Vermell, Zona Franca*, yMontjuic*.
13.584 La Maternitat i Sant Ramon, Pedralbes y Les Corts
Sarrià, Sant Gervasi-Bonanova, Sant GervasiGalvany, Vallvidrera, Tibidabo i les Planes, les Tres
6.992 Torres y Putget i Farró
Vila de Gràcia, Camp d'en Grassot i Gràcia Nova, La
28.660 Salut, El Coll,Vallcarca i els Penitents.
Baix Guinardó, Guinardó, Can Baró, El Carmel,
la Font d'en Fargues,Horta, La Clota, Montbau, Sant
14.217 Genís dels Agudells, La Teixonera y Vall d'Hebrón.
Can Peguera, Canyelles, Ciutat
Meridiana, Guineueta, Porta, Prosperitat,Roquetes, To
rre Baró, Trinitat Nova, Turó de la
20.520 Peira, Vallbona, Verdum yVilapicina-Torre Llobeta
Sant Andreu de Palomar, La Sagrera, Trinitat
Vella, Baró de Viver, Bon Pastor, Navas, y Congrés i
21.737 els Indians
El Camp de l'Arpa del Clot, la Verneda i la Pau, Sant Martí de
Provençals, Provençals del Poblenou, Poblenou, Besòs i el
Maresme,Diagonal Mar i Front Marítim del Poblenou, Parc i
20.466 Llacuna del Poblenouy Vila Olímpica del Poblenou.

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Urban Risk: Location-Based Strategy Game Guide

  • 1.
  • 2. Content 1. EXECUTIVE SUMMARY..................................................................................................3 a. Technical card.................................................................................................................... 3 b. Description ........................................................................................................................ 3 2. TEAM ...........................................................................................................................4 3. DESCRIPTION OF THE GAME .........................................................................................4 a. Background........................................................................................................................ 4 b. Goals of the game and gameplay ...................................................................................... 4 c. Scoring System: ................................................................................................................. 5 d. Learn how to play .............................................................................................................. 6 4. SAMPLE ARTWORK.......................................................................................................7 5. TARGET AUDIENCE ..................................................................................................... 11 a. Game trends for the targeted audience in smartphones ............................................... 11 b. Trends of use for smartphones and Internet within the targeted audience .................. 11 6. TECHINCAL REQUIREMENTS........................................................................................ 12 a. Google© Maps API ........................................................................................................... 12 b. App creation for Smartphones with GPS Access and multimedia features .................... 13 7. DESCRIPTION OF DEVELOPMENT PROCESS .................................................................. 14 a. Schedule .......................................................................................................................... 14 b. Budget ............................................................................................................................. 15 c. Marketing and Financial Plan .......................................................................................... 15 8. RETURN OF INVESTMENT - ROI (4 YEARS):................................................................... 16 9. PACKAGING AND ADVERTISING .................................................................................. 17 10. DISCLAIMER ............................................................................................................... 18 11. APPENDIXES ............................................................................................................... 19 a. Attached document 1: Samples of tasks to conquer a territory ..................................... 19 b. Attached document 2: Types of missions within the game ............................................ 20 c. Attached Document 3: 78 territories in Barcelona City: ................................................. 21
  • 3. Urban Risk 1. EXECUTIVE SUMMARY a. Technical card Game Genre Target Platform Target audience Strategy urban online and Location Based Game. Mobile devices, Smartphones, Tablet Pc’s with 3G connection, Wi-Fi and GPS, such as followings: - IPhone© - Ipad© - Android© - Blackberry© - Nokia© Form men and women aged from 16 up to 35. b. Description Urban Risk is the first strategy urban online and Location Based Game in Spain It lets the player conquer a whole city or exceed specific missions and challenges in order to win prizes, discounts and economical advantages within pubs, shops, restaurants and other commercial places in town. The player is responsible of increasing and defending his/her own empire from other real player’s attacks. To carry it out, the player must interact with real people, places and spaces of his/her city. Key Factors of Urban Risk: i. Strategy online game in real time form smartphones and mobile devices. ii. The player interacts with his/her town places by Internet 3G connection, Wi-Fi and GPS to conquer the whole city or to win prizes, discounts and economical advantages within pubs, shops, restaurants and other commercial places in town. iii. The user interface is adapted to each device and provides an easy and friendly interaction through Google Maps technology. iv. The great variety of missions allows top lay in a sporadic way in specific period of time, whereas the player tries to conquer all the territories of the city. v. Urban Risk has got the same basics as the reference board game: “RISK”, but also adds elements about content creation from the players.
  • 4. 2. TEAM Game Designer, Project Leader & Team Manager: Pau Yànez Vilanova (BA, Pedagogy, Master in ITC for Education). Trainer of Universitat Pompeu Fabra (Master in Public Health) for Teachers in active methods related to the European space for higher education from 2005 to 2007. Project Manager in e-learning company from 2007 to 2010 (ITEM Formación SL): Participation in all phases of the project: training needs analysis, drafting, instructional design, script writing and training delivery. Designing and Sequencing of Serious Games. Management and coordination of graphic design and programming departments with 15 people in charge. Project Manager and instructional designer in ThinX (2010): software development for education platform using mobile devices with VoIP interaction for learning and communication. Lead Artist: Lead Programmer: 3. DESCRIPTION OF THE GAME a. Background The videogame is based on the board game “RISK”, which shows a strategical nature. It was created by Albert Lamorisse in 1950 and commercialized by Parker Brothers Company from 1958. Besides, it is inspired in Location Games in which the game evolves by means of the position of a player in the real world. Thus, location based games usually needs some kind of technological support for location, for instance through the Global Positioning System (GPS). Urban Games are location based games addressed to several players. Players use city streets and the game is surrounded in an urban setting. The aim is transferring the board game into reality, so that it allows social interaction knowledge about a city. b. Goals of the game and Gameplay The final goal Urban Risk is to become the great conqueror of the city controlling all the city territories. The more territories a player conquers, the more amounts of experience points he/she will get and besides, more difficult challenges can be afforded to players wanting to reconquer a territory. Moreover, there are extra missions that let increase the experience points. The city is divided into different territories. Every one of them has got a capital which is where each player should interact to conquer it. Capitals of a territory may be any kind of building provided with a Wi-Fi connection and enrolled in the game1: 1 Pubs Cafes See marketing and financial plan.
  • 5. - Restaurants Museums Concert Rooms Recreation and community centers Clothe shops, shoe shops and book stores, … Tube, Bus and Train Stations. Etc. How to conquer a territory? When the player comes to a capital, he/she will receive a text message on his/her Smartphone obtaining basic background and information about the capital, instructions to conquer it within the specific task to exceed2. Once the player has exceeded the task, he/she will have the capital and territory dominion. This will be reflected in the map automatically after asking the owner of the capital to confirm the task introducing a personal and untransferable secret code. The player who conquers a territory must decide, then, which will be the next task so the rest of the players in the game are able to reconquer his/her territory. This task will be selected from an already arranged list. The possibilities will depend on: - Experience points of the player. - Number of territories belonging to the player. - The kind of place conquered. c. Scoring System: Scoring is specified as the following: - - Attack power: scoring to limit the number of attacks of each player as well as to guarantee the replayabillity and the reconquest. When the attack power runs out it must be charged waiting some time. Attack power points can be purchased with real Money. - Special skills: when a mission is completed the player receives special skills to establish new task to the rest of the players who want to conquer a territory. - 2 Experience points: you get them once a territory is conquered. They allow increasing the level in the game. There is a ranking fixed for the players with more experience points. Missions: the player gets them once they have reached a specific level of experience points and a level is exceeded. They also provide new special skills. See attached document 1
  • 6. - Extraordinary Missions3: you can get them through real Money. These missions allow getting more experience points and new skills. - Discounts/ tickets/ entries/ invitations to events, minimum charge or drinks inside that territory: the player can get them once he/she has achieved extraordinary missions. d. Learn how to play To learn the basic duties of the game, Urban Risk states a tutorial which must be carried out during the participation in the first mission after being registered in the game. The tutorial allows realizing basic functions and offers the possibility to skip it any time. This tutorial works this way: I. II. III. IV. V. VI. 3 At first, interface is introduced to the user: main menu, scoring and missions. Then the player will be guided to interact with the main map screen. Next, the player learns how to interact with the main menu where can conquer a territory. Then the player will be guided how to finish a battle and how he/she see it reflected in the main map screen. Then the tutorial will explain how the player can buy more attack power, new extraordinary missions and how to use discounts/ tickets/ entries/ invitations to events Finally the player is ready to play alone. See attached document 2
  • 7. 4. SAMPLE ARTWORK (SKETCHES) a. Main Menu Screen
  • 8. b. Main Map Screen
  • 9. c. In Game Menu Screen
  • 10. d. Battle – Conquer Screen
  • 11. 5. TARGET AUDIENCE Urban Risk is specially designed for players aged over 16 for many reasons. Firstly, we are going to analyze the game trends and then the features of use for smartphones in the targeted audience. a. Game trends for the targeted audience in smartphones According to recent surveys, there has been a considerable increase of social strategy games downloading thanks to the use of wireless connection smartphones. Social game platforms bring several options to the Iphone such as Xbox Live and opening integration within Facebook. b. Trends of use for smartphones and Internet within the targeted audience The tendency in mobile devices used in Spain is totally increasing. Next we are going to show the statistics of people who use mobile phones by ages4: From 16 to 24 = 98,0% From 25 to 34 = 97,6% Besides, we can detect a remarkably increase of the people using the mobile phones to access to the Internet. In 22009, Internet Navigation via mobile phones or smartphones has increased 47% according to a study elaborated by Nielsen Online and Taptap Networks. On the other hand, it has been detected that in the last year the usage of mobile phones within a playful purpose and game downloads has raised, achieving the fourth position of top realized activities by users5: 4 INE. Encuesta sobre Equipamiento y Uso de Tecnologías de la Información y Comunicación en los hogares 2009. http://www.ine.es/jaxi/tabla.do?path=/t25/p450/a2009/l0/&file=04001.px&type=pcaxis&L=0 5 Nielsen Online: http://sociedaddelainformacion.wordpress.com/2009/07/05/el-uso-de-internet-desde-el-movil-en-espana-crece-un-30-el-ultimo- ano/
  • 12. Ranking of activities about usage of mobile phones in Spain: Activity User percentage % Text messaging/SMS 73,5% Picture Messaging/MMS 21,5% Mobile Internet 10% Game Downloads 9% Tunes Download 8,5% Software apps download 7% Full music track downloads 7% Email 6,5% Content updates 6,5% Location based services 4,5% Instant messaging 5,5% Video/mobile TV 3% According to the use of GPS through smartphones, user trends within this technology are also increasing thanks to the incorporation of it unto the majority of widespread devices such as: Iphone, Android, Symbian, etc. All this information makes the potential market amazing and it produces and obvious optimism to the use of technologies selected to carry out Urban Risk. 6. TECHINCAL REQUIREMENTS To play Urban Risk, the user simply needs to have a mobile device available with 3G, GPS and/ or Wi-Fi connection, apart from looking forward to playing and having a good time. To carry out with the game we part from the idea of creating a specific application for any kind of device using specific web technologies for each one. The special feature is having a hybrid information technology which allows not only basic web services access, but also using specific characteristics of each device to create a closer experience to the ways of player usage. To reach this goal the next technical specifications are required: a. Google© Maps API The Google Maps API V3 has been designed to work perfectly in mobile devices. Particularly , Google has focused in the development of mobile devices such as iPhone©, iPad© and Android OS, as well as Symbian OS.
  • 13. b. App creation for Smartphones with GPS Access and multimedia features Usage of development characteristics for each kind of device and its OS: - iOs4® - iPhone® y iPad®. - Android 2.2 - Android devices. - Blackberry® 6 OS Widget SDK v1.0 – BlackBerry devices. - Symbian 3 – Nokia Devices
  • 14. 7. DESCRIPTION OF DEVELOPMENT PROCESS a. Schedule PROJECT PLAN January Employee Task Project Manager (PM) Usability Tests with concept & Evaluation Project Manager Redefining Concept Finalized Concept Project Manager Scripting Creative Sound Development Creative Graphic Development IT Programming Playable Prototype Project Manager Usability Tests Creative Graphic improvement IT Debugging Project Manager Final Test & Evaluation Creative Final Graphic Improvement IT Final Debugging RELEASE Project Manager Marketing Placement Quality Assurance (QA) Quality Assurance Management Management Total Weeks to work PM 26 Creative 20 IT 20 QA 4 1 2 February 3 4 5 6 7 March 8 9 10 11 April 12 13 14 May 15 16 17 18 June 19 20 21 22 July 23 24 25 26
  • 15. b. Budget CONCEPT Anual Cost Monthly cost Number of months Total Personal Project Manager (PM) 40.000,00 € 2.857,14 € 6 17.142,86 € Graphic designer 25.000,00 € 1.785,71 € 5 8.928,57 € Sound designer 20.000,00 € 1.428,57 € 0,5 714,29 € Programmer 35.000,00 € 2.500,00 € 5 12.500,00 € Quality Assurance (QA) 25.000,00 € 1.785,71 € 1 Personnel subtotal Monthly cost Areas Office and expenses (light, water,…) ADSL Connection 1.400,00 € 32,50 € Number of months 6,5 6,5 Areas Subtotal Hardware/Software PC - Inspiron 580 - D005855 Imac - Core i3 de Intel a 3,06 GHz Microsoft Office 2010 Apple Developer Programme 1.785,71 € 41.071,43 € Unit price Number of units Total 4 839,00 € 1.199,00 € 699,00 € 99,00 € Total 9.100,00 € 211,25 € 9.311,25 € 1 4 1 Hardware/ software Subtotal Monthly cost Marketing Advertising and Marketing Number of months 3 1.500,00 € 3.356,00 € 1.199,00 € 2.796,00 € 99,00 € 7.450,00 € Monthly cost 2.000,00 € Overhead Number of months 6 TOTAL 4.500,00 € Total 12.000,00 € 74.332,68 € c. Marketing and Financial Plan - Commercial business subscription to be the capital of territories. They receive visits and customers in Exchange for this subscription. Price 10€/month according to the area where the business is located. (78 capitals – territories in Barcelona). - App sale of the player in Apple Store© – Android Market© – Nokia© Ovi Store© – Blackberry App World©. Price 3,99€. - Extraordinary missions. Price 0,99€ - Advertising: brands can decide to make advertising within the game. Price for ad: 4,99€ - Licenses Platform sale: for different purposes, the game platform can be bought: o o o Tourism Local parties Local government This sale can be done through a year subscription. Price: 1499€/year.
  • 16. 8. RETURN OF INVESTMENT - ROI (4 YEARS): Urban Risk has the philosophy of being an endless game which can be played for a lot of years without getting bored. Now we are going to show the evolution of the return of investment within the first four years: Year 2 Year 1 Year 3 Year 4 TOTAL Units Commercial business subscription App sale Advertising Licenses Platform Sale TOTAL Price unit Subtotal 15 20,00 € 150 10 1 Year 1 Units Price unit Subtotal Units Price unit Subtotal 3.600,00 € 35 20,00 € 3,99 € 4,99 € 598,50 € 49,90 € 250 20 1.499,00 € 1.499,00 € 4 8.400,00 € 60 20,00 € 3,99 € 4,99 € 997,50 € 99,80 € 500 40 1.499,00 € 5.996,00 € 4 5.747,40 € Year 2 Units Price unit Subtotal 14.400,00 € 78 20,00 € 18.720,00 € 45.120,00 € 3,99 € 4,99 € 1.995,00 € 199,60 € 600 100 3,99 € 4,99 € 2.394,00 € 499,00 € 5.985,00 € 848,30 € 1.499,00 € 5.996,00 € 6 1.499,00 € 8.994,00 € 22.485,00 € 15.493,30 € Year 3 22.590,60 € Year 4 Return Of Investment 80000 70000 60000 50000 40000 30000 20000 10000 0 74.438 74.332,68 43.831,30 € 21.240,70 € 5.747,40 € Initial Investment Year 1 Year 2 Year 3 Year 4 30.607,00 € 74.438,30 €
  • 17. 9. PACKAGING AND ADVERTISING - - Facebook Page: creation of a Facebook page for players and commercial business subscriptions, as well as to receiving notifications, news and updates. Google AdWords: advertising Web Page: Creation of a web page with game description links to the official pages to download the app for the smartphones. Viral Marketing: creation of multimedia material during the development process of the game. This material will be published in the main video portals and social networks such as: VIMEO, YOUTUBE, FACEBOOK, TUENTI, … Sample of app icon for URBAN RISK:
  • 18. 10. DISCLAIMER Pau Yànez Vilanova certify that all work included in this submission is owned and created by the author, and does not infringe any international copyright laws.” Date: Thursday, October 14, 2010 Copyright © 2010 - Pau Yànez Vilanova
  • 19. 11. APPENDIXES a. Attached document 1: Samples of tasks to conquer a territory - - - - - - Pubs and cafes (one or more tasks mixed according to the experience points of the previous conqueror): o Consume soft drinks o Drink a coffee o Consume alcohol drinks o Eat “tapas” or bar snacks o Find out the year of the premises creation. o Find out the name of the owner and upload it to the system adding a comment. o … Restaurants (one or more tasks mixed according to the experience points of the previous conqueror): o Eat a menu o Eat a starter o Eat a main course o Eat a restaurant speciality o Drinking specific red/White/rose wine having the meal o Take a picture with the owner and upload it to the system adding a comment o … Museums (one or more tasks mixed according to the experience points of the previous conqueror): o Visit a fixed exposition o Make a comment of a certain work of art. o Write an opinion about the museum. o Take a picture with a certain work of art and upload it adding a comment o … Concert Rooms (one or more tasks mixed according to the experience points of the previous conqueror): o Go to a certain group of music concert o Consume a random drink o … Recreation and community or educational center (one or more tasks mixed according to the experience points of the previous conqueror): o Take part into specific activity of the educational centre. o Find out which are the social projects carried out in the centre. o … Clothes’ shop, shoe shop, and book stores, … one or more tasks mixed according to the experience points of the previous conqueror): o Purchase a certain product. o Purchase a product on sale. o …
  • 20. - - Historic monuments (one or more tasks mixed according to the experience points of the previous conqueror): o Take a picture of the monument and upload it to the system. o Take a picture of a specific part of the monument and upload it to the system. o Write a comment about the document. o … Tube, Bus and Train Stations (one or more tasks mixed according to the experience points of the previous conqueror): o Buy a ticket to a certain destination. o Take a picture of a certain train travelling to a certain destination and upload it to the system adding a comment. o Do a travel between some certain stations b. Attached document 2: Types of missions within the game - - Basic missions: o Conquer the whole city (main mission) o Conquer 1 territory o Conquer 2 territories o Conquer 3 territory o Conquer “n” territories. o Conquer 1 territory within 2 days. o Conquer 2 territories within 2 days. o Conquer 3 territories within 2 days. o Conquer 1 territory within 1 day. o Conquer 2 territories within 1 day. o Conquer 3 territories within 1 day. o (…) o Re-conquer 1 territory. o Re-conquer 2 territories. o Re-conquer 3 territories. o (…) o Conquer 1 pub within 1 day. o Conquer 2 pubs within 1 day. o Conquer 1 restaurant within 1 day. o (…) o Conquer 1 museum within 1 day. o Conquer 2 museums in 1 day. o (…) Extraordinary Missions (payment): o Conquer 2 pubs within 1 day – Get a discount in the pub. o Conquer 2 restaurants within 1 day – Get a discount in the restaurant. o Conquer 1 pub and 1 restaurant within 1 day – Get a discount in the restaurant. o Conquer 1 pub, 1 restaurant and 1 museum within 1 day – Get a discount in the museum.
  • 21. o o o Conquer 1 bar, 1 restaurant, 1 museum and 1 shop – Get a discount in the shop. Conquer 2 museums within 1 day. Get a discount in the restaurant. (…) c. Attached Document 3: 78 territories in Barcelona City Extension km² Nº District 1 Ciutat Vella 4,49 111.290 2 Eixample 7,46 262.485 3 SantsMontjuïc 21,35 177.636 6,08 82.588 20,09 140.461 4,19 120.087 11,96 169.920 4 5 6 Les Corts SarriàSant Gervasi Inhabitants 7 Gràcia HortaGuinard ó 8 Nou Barris 8,04 164.981 9 Sant Andreu 6,56 142.598 10 Sant Martí 10,8 221.029 Density inhabit/k m² Neighborhoods La Barceloneta, Sant Pere, Santa Caterina i la 24.786 Ribera, El Raval, El Gòtic. Sant Antoni, Sagrada Família, Fort Pienc, Dreta de l'Eixample, Antiga Esquerra de l'Eixample y Nova 35.586 Esquerra de l'Eixample. Sants, Sants-Badal, Hostafrancs, La Bordeta, Poble Sec, La Font de la Guatlla, La Marina de Port, La 8.321 Marina del Prat Vermell, Zona Franca*, yMontjuic*. 13.584 La Maternitat i Sant Ramon, Pedralbes y Les Corts Sarrià, Sant Gervasi-Bonanova, Sant GervasiGalvany, Vallvidrera, Tibidabo i les Planes, les Tres 6.992 Torres y Putget i Farró Vila de Gràcia, Camp d'en Grassot i Gràcia Nova, La 28.660 Salut, El Coll,Vallcarca i els Penitents. Baix Guinardó, Guinardó, Can Baró, El Carmel, la Font d'en Fargues,Horta, La Clota, Montbau, Sant 14.217 Genís dels Agudells, La Teixonera y Vall d'Hebrón. Can Peguera, Canyelles, Ciutat Meridiana, Guineueta, Porta, Prosperitat,Roquetes, To rre Baró, Trinitat Nova, Turó de la 20.520 Peira, Vallbona, Verdum yVilapicina-Torre Llobeta Sant Andreu de Palomar, La Sagrera, Trinitat Vella, Baró de Viver, Bon Pastor, Navas, y Congrés i 21.737 els Indians El Camp de l'Arpa del Clot, la Verneda i la Pau, Sant Martí de Provençals, Provençals del Poblenou, Poblenou, Besòs i el Maresme,Diagonal Mar i Front Marítim del Poblenou, Parc i 20.466 Llacuna del Poblenouy Vila Olímpica del Poblenou.