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A Creative Works Project By Karina Cann
Management
“develops,
  publishes, and
     distributes
   entertainment
 content including
     interactive
   entertainment
    software and
publications in Asia,
 North America and
      Europe.”
As a major company, Square-Enix’s corporate
 philosophy which guides its company’s
 functions is as follows:
“To spread happiness across the globe by providing
            unforgettable experiences.

 This philosophy represents our company’s mission
        and the beliefs for which we stand.”

                Therefore, as a company, Square Enix
           successfully blends various arts to express
     Japanese culture to the world in an effort to bring
             wholesome entertainment to the masses.
The company has made guidelines to abide by in
 order to fulfill their philosophy while achieving
 their corporate goals.

They endeavour to provide a high level of
 professionalism while also providing a continual
 open ended opportunity for innovative creativity
 in the arts while maintaining a harmony in how
 these areas come together.

These guidelines directly reflect Japanese cultural
 values.
Square Enix has a particular strategy they use to produce entertainment.
       Their vision is to create “polymorphic content”.

     This means that the company aims to “form original ideas without being
        restricted by the notions of hardware or media, and to deliver these
        ideas via consoles, online gaming, mobile gaming, or DVD.” (see
        bottom right for chart)
An example of
  polymorphic
    content is
 Square Enix’s
     Fullmetal
     Alchemist
 manga series,
which has been
developed into
 two televsion
 anime series,
  video games,
several novels,
  and a movie.
The Culture of the Game
“Creating a game requires more than just blood, sweat
       and tears. Every area of a game is heavily influenced
       by the culture that produced it, whether it be the
       visuals, the musical scoring, or even important
       aspects of the game play.” -Kurt Kalata

As the quote states, Square Enix’s media cannot avoid heavy cultural influences.
Whether it be their visuals, musical scoring, or gameplay, Square Enix’s
Japanese culture is revealed and shared in their media.




          Visuals                Musical Scoring               Game play
Square Enix’s graphics are consistent with Japanese culture. As other Japanese
  games, Square Enix’s graphics are characterized by having bright, colourful and
  different art styles.




This may be due to the fact that Japan is a very visually oriented country. Text,
  artwork, and huge headlines are everywhere. Historically, the classic Kabuki
  theatre has always been enjoyed because of the ornate and visual individuals.
  Even Japan’s writing system is based on pictographs.




        Advertisements            Kabuki Theatre        Japanese Pictograph
Another reason why Square Enix’s graphics are so ornate may be because of this:
   "I think a lot of the bright, cartoonish visual look in many Japanese games is
   a result of the strong culture of anime cartoons and manga comic books we
   have in Japan" –Hiroyuki Kobuyashi (producer of Resident Evil 4)

Anime and manga often have bright and colourful visuals. Since anime and manga are such a
  part of Japanese culture, it is natural for Square Enix to create games with those
  characteristics as well.




Technologically, Square Enix is a leader in the world when it comes to graphics. As a company
  they always strive to make their graphics better as technology advances. This reflects the
  Japanese paradigm of having a hard work ethic that result in high expectations for success.
Square Enix has placed importance on appropriate theme
 music to their media. There has been an incredible
 reception to Square Enix musical scores. The Final
 Fantasy Series is a prime example of this.
   Nobuo Uematsu has gained global recognition
   for scoring the majority of the Final Fantasy
   series. He left Square Enix in 2004, however,
   his impact was so large that there have been
   concerts of his Final Fantasy musical scores
   until this day.
    For example, Distant Worlds: music from FINAL
   FANTASY tours internationally.

   Uematsu’s music are based on the plots and
   scenarios of the game. These Japanese plots
   have the certain characteristics that represent
   the culture.
Music: Final Fantasy X’s “To     I will be attending a Distant Worlds concert in Vancouver
Zanarkand” that’s               on July 27th at the Orpheum Theatre. The musical score is
performed in Distant                a primary reason why I have enjoyed the Final Fantasy
Worlds->                                                                            Series.
Besides providing live performances, Square Enix has provided other means for fans to
                                                 enjoy their culture through their music.

    There have been original soundtracks produced for most of their Role-Playing Games
                     (RPGs). In some series, there has been “Piano Collections” produced.
     Both Final Fantasy and the Kingdom Hearts series have produced “Piano Collections”.

Click to compare Final Fantasy VIII’s “Blue Fields-Piano Collections
(which is playing) to “Blue Fields-Original Soundtrack
Click to compare Kingdom Hearts 2’s theme song: Hikari (By Utada Hikaru)
to the orchestral version featured in the beginning of the game




     Final Fantasy VIII         Kingdom Hearts                  Utada Hikaru
Whenever I hear or play music from a
Final Fantasy game I played, it brings a
memory and a strong emotional tie to
the scenario or character the music
represents.
In newer Final Fantasy games, they have
developed theme songs with Japanese
lyrics. (Ex: “Tsuki no Akari” , Final
Fantasy IV’s “Theme of Love” )
 Even though I cannot fully understand
the words, I still can understand the
emotion that is being communicated.
                                           Click: “Tsuki no Akari” Music Video
                                           By Ida Emi
In conclusion to Square Enix’s musical scores, they break the language
   barrier between Japanese and English. The same emotions can be felt by
   a Japanese gamer and a Canadian gamer.

    Square Enix has successfully incorporated their music into their games
   and other media. This has caused Japan’s culture regarding music to be
                                                    shared internationally.
Culturally speaking, Japanese culture is firmly rooted in wet-rice
      agriculture and its status as an island nation," says Inafune.
      "Japanese want to be able to plan, they want to have guidance,
      they want to have focus. To put it simply, Japanese people feel
      uncomfortable with the unknown and not understanding the
      future.- Keiji Inafune




      Final Fantasy XIII Battle mode              Chrono Trigger Battle Mode
  Square Enix represents this philosophy. Often their developers fix the camera angles so
       there’s a better cinematic presentation, and ultimately, so they control the gamer’s
                                                                                 experience.
It goes back to the philosophy of fearing the unknown. There’s also a security in knowing
                                   that something will happen next in Square Enix games.
   Square Enix allows people to have a glimpse of
    what the Japanese culture is.
   The world benefits from Japanese visual art and
    music.
   Square Enix successfully blends arts like game
    play, music, and visual arts in their media.
   Square Enix has gone past language barriers and
    still been able to affectively communicate
    through other means
   I have enjoyed various Square Enix works and I
    appreciate the talent it takes to create their
    media.
   1UP GAMES. 1UP Specials: Nobuo Uematsu 1/3. 15 February 2008. 14 July 2011
    <http://gamevideos.1up.com/video/id/17535>.
   EUROGAMER. Square Peg, European Hole Interview. 16 July 2004. 8 July 2011
    <http://www.eurogamer.net/articles/i_squareenix_july04 >.
   Final Fantasy Wiki. Music of Final Fantasy. 20 June 2011. 16 July 2011
    <http://finalfantasy.wikia.com/wiki/Music_of_Final_Fantasy>.
   Lowe, John. SQUARE-ENIX’ SUCCESS AND AAA TRIANGLE ANALYSIS. 2005-2011. 8
    July 2011 <http://www.ivoryresearch.com/john-lowe.php >.
   SQUARE ENIX CO. LTD. Final Fantasy: Distant Worlds. 2011. 14 July 2011
    <ttp://www.ffdistantworlds.com/index.php?option=com_content&view=article&id
    =46&Itemid=54 >.
   SQUARE ENIX CO. LTD. Company Info. 2010. 8 July 2011 <http://www.square-
    enix.com/na/company/infomation/>.
   Square Enix Holdings CO., LTD. Digital Entertainment. 2011. 15 July 2011
    <http://www.square-enix.com/eng/group/digitalentertainment.html>.
   SQUARE ENIX MUSIC. SQUAREENIXMUSIC.COM. 2006-2010. 14 July 2011
    <http://www.squareenixmusic.com/composers/uematsu/index.shtml>.
   Wikipedia, the free encyclopedia. Nobuo Uematsu. 7 July 2011. 14 July 2011
    <http://en.wikipedia.org/wiki/Nobuo_Uematsu >.
    all photos from google, all game covers by Square Enix

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Karina cann creative works

  • 1. A Creative Works Project By Karina Cann
  • 3. “develops, publishes, and distributes entertainment content including interactive entertainment software and publications in Asia, North America and Europe.”
  • 4. As a major company, Square-Enix’s corporate philosophy which guides its company’s functions is as follows: “To spread happiness across the globe by providing unforgettable experiences. This philosophy represents our company’s mission and the beliefs for which we stand.” Therefore, as a company, Square Enix successfully blends various arts to express Japanese culture to the world in an effort to bring wholesome entertainment to the masses.
  • 5. The company has made guidelines to abide by in order to fulfill their philosophy while achieving their corporate goals. They endeavour to provide a high level of professionalism while also providing a continual open ended opportunity for innovative creativity in the arts while maintaining a harmony in how these areas come together. These guidelines directly reflect Japanese cultural values.
  • 6. Square Enix has a particular strategy they use to produce entertainment. Their vision is to create “polymorphic content”. This means that the company aims to “form original ideas without being restricted by the notions of hardware or media, and to deliver these ideas via consoles, online gaming, mobile gaming, or DVD.” (see bottom right for chart) An example of polymorphic content is Square Enix’s Fullmetal Alchemist manga series, which has been developed into two televsion anime series, video games, several novels, and a movie.
  • 7. The Culture of the Game
  • 8. “Creating a game requires more than just blood, sweat and tears. Every area of a game is heavily influenced by the culture that produced it, whether it be the visuals, the musical scoring, or even important aspects of the game play.” -Kurt Kalata As the quote states, Square Enix’s media cannot avoid heavy cultural influences. Whether it be their visuals, musical scoring, or gameplay, Square Enix’s Japanese culture is revealed and shared in their media. Visuals Musical Scoring Game play
  • 9. Square Enix’s graphics are consistent with Japanese culture. As other Japanese games, Square Enix’s graphics are characterized by having bright, colourful and different art styles. This may be due to the fact that Japan is a very visually oriented country. Text, artwork, and huge headlines are everywhere. Historically, the classic Kabuki theatre has always been enjoyed because of the ornate and visual individuals. Even Japan’s writing system is based on pictographs. Advertisements Kabuki Theatre Japanese Pictograph
  • 10. Another reason why Square Enix’s graphics are so ornate may be because of this: "I think a lot of the bright, cartoonish visual look in many Japanese games is a result of the strong culture of anime cartoons and manga comic books we have in Japan" –Hiroyuki Kobuyashi (producer of Resident Evil 4) Anime and manga often have bright and colourful visuals. Since anime and manga are such a part of Japanese culture, it is natural for Square Enix to create games with those characteristics as well. Technologically, Square Enix is a leader in the world when it comes to graphics. As a company they always strive to make their graphics better as technology advances. This reflects the Japanese paradigm of having a hard work ethic that result in high expectations for success.
  • 11. Square Enix has placed importance on appropriate theme music to their media. There has been an incredible reception to Square Enix musical scores. The Final Fantasy Series is a prime example of this. Nobuo Uematsu has gained global recognition for scoring the majority of the Final Fantasy series. He left Square Enix in 2004, however, his impact was so large that there have been concerts of his Final Fantasy musical scores until this day. For example, Distant Worlds: music from FINAL FANTASY tours internationally. Uematsu’s music are based on the plots and scenarios of the game. These Japanese plots have the certain characteristics that represent the culture. Music: Final Fantasy X’s “To I will be attending a Distant Worlds concert in Vancouver Zanarkand” that’s on July 27th at the Orpheum Theatre. The musical score is performed in Distant a primary reason why I have enjoyed the Final Fantasy Worlds-> Series.
  • 12. Besides providing live performances, Square Enix has provided other means for fans to enjoy their culture through their music. There have been original soundtracks produced for most of their Role-Playing Games (RPGs). In some series, there has been “Piano Collections” produced. Both Final Fantasy and the Kingdom Hearts series have produced “Piano Collections”. Click to compare Final Fantasy VIII’s “Blue Fields-Piano Collections (which is playing) to “Blue Fields-Original Soundtrack Click to compare Kingdom Hearts 2’s theme song: Hikari (By Utada Hikaru) to the orchestral version featured in the beginning of the game Final Fantasy VIII Kingdom Hearts Utada Hikaru
  • 13. Whenever I hear or play music from a Final Fantasy game I played, it brings a memory and a strong emotional tie to the scenario or character the music represents. In newer Final Fantasy games, they have developed theme songs with Japanese lyrics. (Ex: “Tsuki no Akari” , Final Fantasy IV’s “Theme of Love” ) Even though I cannot fully understand the words, I still can understand the emotion that is being communicated. Click: “Tsuki no Akari” Music Video By Ida Emi In conclusion to Square Enix’s musical scores, they break the language barrier between Japanese and English. The same emotions can be felt by a Japanese gamer and a Canadian gamer. Square Enix has successfully incorporated their music into their games and other media. This has caused Japan’s culture regarding music to be shared internationally.
  • 14. Culturally speaking, Japanese culture is firmly rooted in wet-rice agriculture and its status as an island nation," says Inafune. "Japanese want to be able to plan, they want to have guidance, they want to have focus. To put it simply, Japanese people feel uncomfortable with the unknown and not understanding the future.- Keiji Inafune Final Fantasy XIII Battle mode Chrono Trigger Battle Mode Square Enix represents this philosophy. Often their developers fix the camera angles so there’s a better cinematic presentation, and ultimately, so they control the gamer’s experience. It goes back to the philosophy of fearing the unknown. There’s also a security in knowing that something will happen next in Square Enix games.
  • 15. Square Enix allows people to have a glimpse of what the Japanese culture is.  The world benefits from Japanese visual art and music.  Square Enix successfully blends arts like game play, music, and visual arts in their media.  Square Enix has gone past language barriers and still been able to affectively communicate through other means  I have enjoyed various Square Enix works and I appreciate the talent it takes to create their media.
  • 16. 1UP GAMES. 1UP Specials: Nobuo Uematsu 1/3. 15 February 2008. 14 July 2011 <http://gamevideos.1up.com/video/id/17535>.  EUROGAMER. Square Peg, European Hole Interview. 16 July 2004. 8 July 2011 <http://www.eurogamer.net/articles/i_squareenix_july04 >.  Final Fantasy Wiki. Music of Final Fantasy. 20 June 2011. 16 July 2011 <http://finalfantasy.wikia.com/wiki/Music_of_Final_Fantasy>.  Lowe, John. SQUARE-ENIX’ SUCCESS AND AAA TRIANGLE ANALYSIS. 2005-2011. 8 July 2011 <http://www.ivoryresearch.com/john-lowe.php >.  SQUARE ENIX CO. LTD. Final Fantasy: Distant Worlds. 2011. 14 July 2011 <ttp://www.ffdistantworlds.com/index.php?option=com_content&view=article&id =46&Itemid=54 >.  SQUARE ENIX CO. LTD. Company Info. 2010. 8 July 2011 <http://www.square- enix.com/na/company/infomation/>.  Square Enix Holdings CO., LTD. Digital Entertainment. 2011. 15 July 2011 <http://www.square-enix.com/eng/group/digitalentertainment.html>.  SQUARE ENIX MUSIC. SQUAREENIXMUSIC.COM. 2006-2010. 14 July 2011 <http://www.squareenixmusic.com/composers/uematsu/index.shtml>.  Wikipedia, the free encyclopedia. Nobuo Uematsu. 7 July 2011. 14 July 2011 <http://en.wikipedia.org/wiki/Nobuo_Uematsu >.  all photos from google, all game covers by Square Enix