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Defining Games
a system of rules in
         which agents
         compete by making
         ambiguous
         decisions.
http://www.gamasutra.com/view/feature/167418/what_makes_a_game.php?print=1
http://www.gamasutra.com/view/feature/167418/what_makes_a_game.php?print=1
interactive systems
simulations don't have to be fun

competition isn't important

examples: flight simulators, sim city
contests
measure of ability, not necessarily about
meaningful decisions

examples: guitar hero, weightlifting
puzzles
there is a solution

if everyone can figure out the solution,
that's a good thing

decisions are irrelevant to the final
outcome

examples: crosswords, jigsaw puzzles,
math problems
enemies of pure games?
character growth

saved games

story-based structure
Feedback Systems
  Adding Some Balance
negative feedback
think of an air conditioning system

hurts you when you're doing well

basketball: for every n points of
difference in the team scores, the losing
team can have an extra player
positive feedback
think of peggle

rewards you when you're doing well

basketball: for every n points of
difference in scores, the winning team
can have an extra player
dynamic difficulty adjustment
adjust based on the player's ability

think mario kart

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Defining games feedback