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Introduction   to   3D Gaming Clint Edmonson
6 Average budget ( in $millions ) for a blockbuster game title.
50 Average size of development team for blockbuster game title.
10 Average number of programmers on development team for blockbuster game title.
32 Average number of months to develop a blockbuster 3D game from concept to delivery.
6 Average number of months for team of expert programmers to develop a complete game engine from scratch.
600,000 Number of dollars to license the Unreal game engine for 1 game on 1 platform.
6 Average number of months saved by licensing a game engine.
8 Current number of job openings at Epic Games, the makers of the Unreal game engine.
107 Current number of programmer/engineer job postings on Gamasutra.com.
9 Average number of  gigabytes  consumed by game installed to PC hard disk
5 Average number of  terabytes  consumed by game assets created by development team.
What is a Game?
Play Learning in a safe environment
Interactivity The illusion of control in a controlled environment
Toys, Games, and Simulations What’s the difference between a toy and a game?
Toys Abstraction of reality  Don’t have goals
Toys, Games, and Simulations What’s the difference between a game and a simulation?
Simulations Try to closely mimic reality Complexity may affect fun
Toys, Games, and Simulations TOY GAME SIMULATION Complexity Abstraction
Formal Elements
Players ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Objectives ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Procedures ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Rules ,[object Object],[object Object],[object Object]
Resources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Boundaries ,[object Object],[object Object],[object Object],[object Object],[object Object]
Conflict ,[object Object],[object Object],[object Object],[object Object],[object Object]
Outcome ,[object Object],[object Object]
System Dynamics
Objects ,[object Object],[object Object],[object Object]
Interaction ,[object Object],[object Object],[object Object]
Economies ,[object Object],[object Object],[object Object]
Dramatic Elements
Perspective ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Challenge ,[object Object],[object Object],[object Object]
Play ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Premise, Characters, and Story ,[object Object],[object Object],[object Object]
So what is a game?
A game is… ,[object Object],[object Object],[object Object]
Mastery ,[object Object],[object Object],[object Object]
Designing a 3D Game
Game Types ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Genres ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Play ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Story (1) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Story (2) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Levels & Environments (1) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Levels & Environments (2) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
High Concept ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Team Roles & Specialties
Production ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Design ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Programming (1) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Programming (2) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Art (1) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Art (2) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Audio ,[object Object],[object Object],[object Object],[object Object]
Quality Assurance ,[object Object],[object Object],[object Object]
Remember: Design accounts for ¾ of entire production timeline
Next Steps ,[object Object]
Next Steps ,[object Object]
Next Steps ,[object Object]
References (1) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
References (2) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
About me… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Introduction To 3D Gaming

Notes de l'éditeur

  1. Photo credits: http://www.flickr.com/photos/hallion