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Learning Theories
Dr Shahram Yazdani
© 2002 ATGCI
© 2002 ATGCI
DrShahramYazdani
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General learning theories
 Behaviorism
 Cognitivism
 Constructivism
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Representations of the Learning Process
 Behaviorism
– Stimulus-Response
– Reinforced Behavior
– Antecedent Behavior Consequence
– Sequenced knowledge and skills presented in logical
limited steps
 Cognitivism
– Cognitivist Learning Perspective
– Information Processing
– Schema
– Mental Models
 Constructivism
– Inquiry-based
– Discovery learning
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Relevant Frameworks
 Behaviorism
– Programmed Instruction (logical presentation of
content, overt responses, immediate knowledge of
correctness)
 Cognitivism
– Events of Instruction (Conditions of Learning)
 Constructivism
– Cognitive Apprenticeship
– Cognitive Flexibility
– Situated Learning
– Zone of Proximal Development
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Key Principles: Behaviorism
 Learning happens when a correct
response is demonstrated following the
presentation of a specific environmental
stimulus Emphasis is on observable and
measurable behaviors
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Key Principles: Cognitivism
 Learning is a change of knowledge state
 Knowledge acquisition is described as a mental
activity that entails internal coding and
structuring by the learner.
 Learner is viewed as an active participant in
the learning process
 Emphasis is on the building blocks of
knowledge (e.g. identifing prerequisite
relationships of content)
 Emphasis on structuring, organizign and
sequencing information to facilitate optimal
processing
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Key Principles: Constructivism
 Learners build personal interpretation of the
world based on experiences and interactions
 Knowledge is embedded in the context in which
it is used (authentic tasks in meaningful
realistic settings)
 Create novel and situation-specific
understandings by "assembling" knowledge
from diverse sources appropriate to the
problem at hand (flexible use of knowledge)
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Goal of Instruction: Behaviorism
 Communicate or transfer behaviors
representing knowledge and skills to the
learner (does not consider mental processing)
 Instruction is to elicit the desired response from
the learner who is presented with a target
stimulus
 Learner must know how to execute the proper
response as well as the conditions under which
the response is made
 Instruction utilizes consequences and
reinforcement of learned behaviors
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Goal of Instruction: Cognitivism
 Communicate or transfer knowledge in the most
efficient, effective manner (mind-independent, can be
mapped onto learners)
 Focus of instruction is to create learning or change
by encouraging the learner to use appropriate
learning strategies
 Learning results when information is stored in
memory in an organized, meaningful way.
 Teachers/designers are responsible for assisting
learners in organizing information in an optimal way
so that it can be readily assimilated
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Goal of Instruction: Constructivism
 Build personal interpretations of the world based on
individual experiences and interactions (constantly
open to change, cannot achieve a predetermined,
"correct" meaning, knowledge emerges in relevant
contexts)
 Learning is an active process of constructing rather
than acquiring knowledge
 Instruction is a process of supporting knowledge
construction rather than communicating knowledge
 Do not structure learning for the task, but engage
learner in the actual use of the tools in real world
situations
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Instructional/Learning Strategies:
Behaviorism
 Behaviorism
 Instructional cues to elicit correct response
 Practice paired with target stimuli
 Reinforcement for correct responses
 Building fluency (get responses closer and closer to
correct response)
 Multiple opportunities/trials (Drill and practice)
 Discrimination (recalling facts)
 Generalization (defining and illustrating concepts)
 Associations (applying explanations)
 Chaining (automatically performing a specified
procedure)
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Instructional/Learning Strategies:
Cognitivism
 Information Processing
Model
 Explanations
 Demonstrations
 Illustrative examples
 Gestalt Theory
 Matched non-examples
 Corrective feedback
 Outlining
 Mnemonics
 Dual-Coding Theory
 Chunking Information
 Repetition
 Concept Mapping
 Advanced Organizers
 Analogies
 Summaries
 Keller's ARCS Model of
Motivation
 Interactivity
 Synthesis
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Instructional/Learning Strategies:
Constructivism
 Modeling
 Collaborative Learning
 Coaching
 Scaffolding
 Fading
 Problem-Based Learning
 Authentic Learning
 REALs
 Anchored Instruction
 Cognitive Flexibility Hypertexts
 Object-based Learning
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Theorists
 Behaviorism
– Skinner
– Bandura
– Thorndike
– Pavlov
 Cognitivism
– Gagne
– Bruner
– Anderson
– Gardner
– Novak
– Rummelhart
– Norman
 Constructivism
– Vygotsky
– Lave & Wenger
– Piaget
– Bransford,
Hasselbring,etc.
(CTGV)
– Grabinger
– Spiro and colleagues
Constructivist Theory
Jerome Bruner
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Constructivist Theory
 Learning is an active process in which learners
discover and construct new ideas/concepts
based on their current/prior knowledge. The
issues that guide this process must be
personally or societally relevant. Bruner
believed that the learner selects information,
constructs ideas based on that information and
makes decisions by relying on their own
cognitive structure of information.
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Constructivist Theory
 Bruner believed that instruction should
allow the learner to discover principles
for themselves through active dialog.
Instructors should become information
facilitators instead of information
transmitters.
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Constructivist Theory
 Instruction should address four major
aspects:
1. predisposition toward learning
2. the ways in which knowledge can be
structured so that it is readily grasped by
the learner
3. effective sequencing of the material
4. the nature and pacing of rewards
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Constructivist Theory
 To Bruner, knowledge is the activity of
the person in the content domain and
learning is the struggling of the learner
with the issues within that domain.
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Constructivist Theory
 Principles:
1. Instruction must be concerned with the
experiences and contexts that make the student
willing and able to learn.
2. Instruction must be structured so that it can be
easily grasped by the student (spiral
organization).
3. Instruction should be designed to facilitate
extrapolation and/or fill in the gaps (going
beyond the information given).
Cognitive Development
Jean Piaget
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Cognitive Development
 Piaget believed that cognitive
development occurs through a
sequence of successive qualitative
changes in cognitive structures.
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Cognitive Development
Piaget’s Four Stages:
 Sensorimotor Stage (birth - 2 yrs):
– actions become more intentional and integrated into
patterns, there is an increased awareness of self and
surroundings.
 Preoperational Thought Stage (2 - 7yrs):
– development of language and conceptual thought
occurs.
 Concrete Operations Stage (7-11yrs):
– increased ability to apply logical thought to concrete
problems, thinking is still primarily related to
immediate experience.
 Formal Operations Stage (11yrs on):
– ability to apply logic to a variety of problems; higher
order thinking occurs.
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Cognitive Development
Instructional Implications:
1. There should be plenty of opportunity for
assimilation and accommodation in order
for students to proceed from one stage to the
next.
2. The richer the experience, the more
elaborate the cognitive structure
development.
3. Materials and activities should be geared for
the appropriate level of cognitive
development.
Elaboration Theory
Reigeluth
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Elaboration Theory
 Elaboration Theory details a general
model of organizing instruction from a
simple to more complex structure.
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Elaboration Theory
 Features of the Model (Ragan & Smith,
1996):
1. An epitome at the beginning of the
instruction
2. A learning-prerequisite sequence within
each level of elaboration
3. A learner-control format
4. The use of analogies, summarizers and
sythesizers.
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Elaboration Theory
 Courses can have 3 different structurings
which are based on the goals of the course.
1. Conceptual: A course structure that is based upon
concepts. There are three types: parts, kinds, and
matrices
2. Procedural: A course structure where
learning/teaching is based on knowing the
procedures for how to do something. There are two
different kinds of procedural knowledge: procedural
order and procedural decision.
3. Theoretical: A course structure where
learning/teaching is based on theory. There are two
types: theory that describes a natural phenomena
(descriptive) and those that affect a desired outcome
(prescriptive).
Problem-Based Learning
Roger Schank
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Problem-Based Learning
 Learning that is situated around an
event, case, problem, or scenario.
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Problem-Based Learning
Five Strategies for Using PBL (Duffy &
Cunningham, 1996):
1. The Problem as a Guide: the problem is
presented in order to gain attention
prior to presenting the lesson.
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Problem-Based Learning
Five Strategies for Using PBL
2. The Problem as an Integrator or Test: the
problem is presented after readings are
completed and/or discussed -- these are
used to check for understanding.
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Problem-Based Learning
Five Strategies for Using PBL
3. The Problem as an Example: the problem
is integrated into the material in order
to illustrate a particular principle,
concept or procedure.
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Problem-Based Learning
Five Strategies for Using PBL
4. The Problem as a Vehicle for Process: the
problem is used to promote critical
thinking whereby the analysis of how
to solve it becomes a lesson in itself.
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Problem-Based Learning
Five Strategies for Using PBL
5. The Problem as a Stimulus for Authentic
Activity: the problem is used to develop
skills necessary to solve it and other
problems -- skills can include physical
skills, recall of prior knowledge, and
metacognitive skills related to the
problem solving process. A form of
authentic assessment of the skills and
activity necessary in the content domain.
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Problem-Based Learning
 Design PBL Instruction:
1. Task Analysis: analysis must take place
not only within the content domain but
should also determine the actual setting
where the learning will be authentic.
2. Problem Generation: The problems must
be constructed so they include the
concepts and principles that are relevant
and they must be set in a real context.
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Problem-Based Learning
 Learning Sequence:
1. Collaborative Analysis session where
groups work together to solve the
problem.
2. Self-directed Learning where the students
identify the information and resources
that are necessary to solve the problem.
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Problem-Based Learning
 The instructor in PBL only acts as a
facilitator to learning, instead of a
transmitter of the necessary
information.
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Problem-Based Learning
 Assessment: assessment of learning
must occur within the context of the
problems and should be in the form of
both self assessment and peer
assessment.
Conditions of Learning
Robert Gagne
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Conditions of Learning
 Gagne’s theory defines five major
categories of learning that each require
a different type of instruction in order
for learning to occur. The five categories
are: verbal information, intellectual
skills, cognitive strategies, motor skills,
and attitudes.
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Conditions of Learning
 Nine events of Instruction
(Ragan & Smith, 1996)
1. Gain Attention
2. Inform the learner
of the objective
3. Stimulate recall of
prior knowledge
4. Present stimulus
material
5. Provide learning
guidance
6. Elicit performance
7. Provide feedback
8. Assess performance
9. Enhance retention
and transfer
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Conditions of Learning
 Major Principles of Gagne’s Theory (Kearsley,
1998)
1. Different instruction is needed for different
learning outcomes.
2. Events of learning operate on the learner in ways
that constitute conditions of learning.
3. The specific operations that constitute
instructional events are different for each type of
learning outcome.
4. Learning hierarchies define what intellectual skills
are to be learned and a sequence of instruction.
Assimilation Theory
David Ausubel
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Assimilation Theory
 Assimilation Theory: Concerned with
how individuals learn large amounts of
meaningful material. The primary
process in learning is that new
information is related to relevant
knowledge that is already existing in an
individual’s cognitive structure.
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Assimilation Theory
 The steps to this process are:
1. Subsumptive: meaning and new
examples are added to an existing concept
2. Superordinate: ideas and concepts are
sythesized and therefore new inclusive
concepts are created
3. Combinatorial: additional background is
added to achieve a more global
understanding of the concept.
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Assimilation Theory
 Ausubel differs from Gestalt theories,
schema theory and Bruner’s spiral
learning model in that he emphasizes
the reorganization of existing cognitive
structures. Ausubel believed that you
should ascertain the cognitive
structures of your learners and teach
then accordingly.
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Assimilation Theory
 Principles:
1. The most general ideas of a subject should
be presented first and then progressively
differentiated in terms of detail and
specificity.
2. Instructional materials should attempt to
integrate new materials with previously
learned material by comparing new and
old ideas and concepts.
Meaningful Learning
David Ausubel
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Meaningful Learning
 Meaningful learning occurs when learners
actively interpret their experience using
internal, cognitive operations.
 Prior knowledge is the most significant in
determining what new learning will occur.
 "The model of cognitive organization
proposed for the learning and retention of
meaningful materials assumes the existence
of a cognitive structure that is hierarchically
organized." (Ausubel, 1963, p. 217)
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Meaningful Learning
Key Concepts
 Cognitive Structure: the learner's overall
memory structure or integrated body of
knowledge.
 Anchoring Ideas: the specific, relevant ideas
in the learner's cognitive structure that
provide the entry points for new information
to be connected.
 Reception Learning: the entire content of
what is to be learned is presented to the
learner in its final form.
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Meaningful Learning
Key Concepts
 Discovery Learning: learners are required to
rearrange a given array of information,
integrate it with existing cognitive structures,
and reorganize the integrated combination in
such a way as to create a desired end product.
 Rote Learning: the learner memorizes and
makes no connection between what was
known and what was memorized.
 Meaningful Learning: the process of relating
potentially meaningful information to what
the learner already knows in a substantive
way. 
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Meaningful Learning
 Representational Learning: learning the
meanings of unitary symbols or words.
This is the most basic form of learning and
serves as a foundation for all other learning
to occur.
 Conception Learning: knowing beyond
representation -- understanding the critical
attributes that surround a concept and
differentiate it from other concepts.
 Prepositional Learning: the meanings of new
ideas expressed in verbal prepositions are
acquired -- individual words and concepts
are now combined to form a new idea --
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Meaningful Learning
 Cognitive structure and anchoring
ideas within the cognitive structure are
the prerequisites to meaningful
learning.
Social Development Theory
Zone of Proximal Development
Lev Vygotsky
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Social Development Theory
 Vygotsky believed that social
interaction played a role in the
development of cognition -- learning
could occur through social contact.
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Social Development Theory
 Vygotsky (1978) states "every function
in the child’s cultural development
appears twice: first, on the social level,
and then, later, on the individual level;
first, between people, then inside the
child."
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Social Development Theory
 Three types of Experience:
1. Historical: knowledge through generations
2. Social: knowledge obtained through
contact with someone else
3. Adaptation: knowledge obtained by acting
on the environment
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Social Development Theory
 Vygotsky believed that all higher order
functions begin as actual relations
between individuals -- this should be
focused on because it is unique to
humans.
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Social Development Theory
 Four Assumptions about Learning:
1. Signalization: something that is common to all
organisms.
2. 2. Signification: humans have evolved to a
different level; the stimulus is not the only thing
connected to the response. A symbol system
becomes part of the response. Meaning is
assigned to an arbitrary stimulus.
3. Biological: part of the evolutionary process
4. Sociohistorical: creation and use of a culturally
based signs and symbol system.
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Zone of Proximal Development
 The distance between the actual
developmental level that is reflected
and the level that is accomplished -
created in the interaction between adult
and child.
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Zone of Proximal Development
 The basic premise is that the adult
provides the support and scaffolding
for the individual until the individual
assimilates the knowledge into their
own cognitive structure. The idea
behind scaffolding is that the support
system is gradually taken away as the
learner begins to take over and
understand the process.
Cognitive Flexibility Theory
Rand Spiro
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Cognitive Flexibility Theory
 CFT states that learning should be
focused in complex and ill-structured
domains. (Kearsley, 1998)
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Cognitive Flexibility Theory
 "The theory is largely concerned with
transfer of knowledge and skills beyond
their initial learning situation. For this
reason, emphasis is placed upon the
presentation of information from
multiple perspectives and use of many
case studies that present diverse
examples." (Kearsley, 1998)
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Cognitive Flexibility Theory
Instructional Strategies (Grabinger, 1996)
 1. CFT uses several cases and rich examples in
their full complexity.
 2. CFT uses multiple forms of knowledge
representation, providing examples in several
kinds of media.
 3. CFT links abstract concepts to case examples
and brings out the generalizable concepts and
strategies applicable to other problems or cases.
 4. To avoid mistakes of oversimplification, CFT
presents a number of examples to make
apparent, rather than hide, the variability of
concepts and themes within the domain.
Instructional Transaction
Theory (ID2)
Merrill, Li and Jones
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Instructional Transaction Theory
 Purpose: In response to perceived
limitations in existing instructional
design models and theories, Merrill, Li
and Jones have developed what is
referred to as a "second generation
theory of instructional design" whose
purpose is to expedite the design of an
automated system or "ID expert."
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Instructional Transaction Theory
 Reasons for ID2:
1. To analyze, represent, and guide
instruction to teach integrated sets of
knowledge and skill
2. To produce pedagogic prescriptions about
selection and sequence of instruction
3. To be an open system that can respond to
new theory
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Instructional Transaction Theory
Critical Concepts:
 Instructional Transactions:
instructional algorithms and patterns of
learner interactions that have been
designed to enable the learner to
acquire a certain kind of knowledge or
skill. A mutual, dynamic interaction
between the instructional system and
the student in which there is an
exchange of information.
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Instructional Transaction Theory
Critical Concepts:
 Transaction Shell: the structure of a
transaction that identifies the
interactions, parameters and knowledge
representations needs for a given class
of transactions. These shells can consist
of 2 subsystems: an authoring
environment and a delivery
environment.
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Instructional Transaction Theory
Critical Concepts:
 Transaction Class: a set of similar
transaction shells which have similar
interaction requirements and similar
knowledge representation
requirements.
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Instructional Transaction Theory
Critical Concepts:
 Transaction Family: all of the
transactions necessary to enable the
learner to acquire all of the necessary
knowledge and skill -- to establish an
effective mental model.
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Instructional Transaction Theory
Critical Concepts:
 Enterprise Transaction: a higher level
interaction which provides direction of
execution and integration of learning.
Situated Learning
Jean Lave
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Situated Learning
 Learning is a function of the activity, context,
and culture in which it occurs.
 All material that is taught should be situated
in real-world contexts from the start. (Winn &
Snyder, 1996, p.124)
 Cognitive Apprenticeships
 All instruction should mimic the real life
situation in which that knowledge would be
useful. This will enable learners to store
information in such a way that is easily
retrievable. (Wilson & Cole, 1996, p.606)
Multiple Intelligence
Theory
Howard Gardner
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Multiple Intelligence Theory
 The theory states that there are seven
distinct forms of intelligence (recently
an 8th was introduced) that each
individual possesses to a different
degree.
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Multiple Intelligence Theory
Eight Intelligences:
1. Verbal/Linguistic
2. Logical/Mathematical
3. Spatial
4. Bodily/Kinesthetic
5. Interpersonal
6. Intrapersonal
7. Musical
8. Naturalistic
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Multiple Intelligence Theory
Instructional Implications:
 Teaching/learning should focus on the
strength (particular intelligences) of
each person and assessment of
learning should measure all forms, not
just specific ones.
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Multiple Intelligence Theory
 Principles (Kearsley, 1998):
1. Individuals should be encouraged to use
their preferred intelligences in learning.
2. Instructional activities should appeal to
different forms of intelligence.
3. Assessment of learning should measure
multiple forms of intelligence.
Component Display Theory
David Merrill
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Component Display Theory
 Component Display Theory is a
conditions-based theory of instructional
design that is an extension of Gagne’s
Conditions of Learning (Ragan &
Smith, 1996).
 Use of this theory is promoted by
Reigeluth as a means for designing
instruction at the micro or lesson level
in Elaboration Theory.
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Component Display Theory
 CDT classifies learning objectives in
two dimensions: performance level
(remember, use or find) and content
type (facts, concepts, principles, or
procedures) (Ragan & Smith, 1996).
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Component Display Theory
Fact Concept Procedure Principle
Find
Use
Remember
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Component Display Theory
 Primary Presentation Forms: Content
(generality or instance) and Approach
(expository or inquisitory)
 Secondary Presentation Forms: Prerequisites,
context, helps, representation, mnemonics,
feedback.
 According to the theory, instruction is more
effective when it contains all of the necessary
primary and secondary presentation forms.
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Component Display Theory
 Principles (Kearsley, 1998):
1. Instruction will be more effective if all
three primary performance forms are
present.
2. Primary forms can be presented by either
an explanatory or inquisitory learning
strategy.
3. The sequence of primary forms is not
critical provided they are all present.
4. Students should be given control over the
number of instances or practice items they
receive.
Social Learning Theory
Observational Learning
Albert Bandura
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Social Learning Theory
 Social Learning Theory: people are not
driven by either inner forces or
environmental stimuli in isolation;
instead behaviors are learned through
continuous interaction of personal and
environmental determinants and all
learning from direct experience occurs
by observing other people’s behavior.
(Burton, Moore, & Magliaro, 1996).
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Observational Learning
 Observation Learning Process (Burton et al.,
1996):
– Attention Processes: determine what is selectively
observed and extracted
– Retential Processes: patterns of behavior are
attended to and retained
– Motor Reproduction Processes: the behavior is
reproduced and refined on a basis of feedback.
– Motivation: the behavior is more likely adopted if
it is considered valuable or functional.
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Observational Learning
 A. Learn by watching: you don't have
to do something in order to learn it
 B. Abstract, decide, engage: learners see
something in the environment, abstract
what they've seen, decide if it is
important and then repeat the behavior.
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Social Learning Theory
 Reciprocal Determinism: Interpersonal
and nonsocial environmental factors
come together. The behavior of
individuals occurs because of prior
interactions with other people AND
with the immediate environment.
(Glover, Bruning, & Filbeck, 1983)
Bloom’s Taxonomy
Benjamin Bloom
© 2002 ATGCI
DrShahramYazdani
94
Bloom’s Taxonomy
1. Knowledge: the remembering, identification
or recall of previously learned material.
2. Comprehension: the understanding of the
material and its meaning -- the learner can
put the material in their own words.
3. Application: The use of learned material in
new situations -- the learner can use and
make an abstraction of the material in a
concrete context
© 2002 ATGCI
DrShahramYazdani
95
Bloom’s Taxonomy
4. Analysis: The breaking down of the material
into its component parts so its organizational
structure can be understood
5. Synthesis: Putting all of the pieces of the
material together to form a whole -- the
learner can put together old knowledge in
new ways
6. Evaluation: the learner can make judgements
based on their knowledge about the value of
methods and materials for some purpose.

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Learning theories

  • 1. Learning Theories Dr Shahram Yazdani © 2002 ATGCI
  • 2. © 2002 ATGCI DrShahramYazdani 2 General learning theories  Behaviorism  Cognitivism  Constructivism
  • 3. © 2002 ATGCI DrShahramYazdani 3 Representations of the Learning Process  Behaviorism – Stimulus-Response – Reinforced Behavior – Antecedent Behavior Consequence – Sequenced knowledge and skills presented in logical limited steps  Cognitivism – Cognitivist Learning Perspective – Information Processing – Schema – Mental Models  Constructivism – Inquiry-based – Discovery learning
  • 4. © 2002 ATGCI DrShahramYazdani 4 Relevant Frameworks  Behaviorism – Programmed Instruction (logical presentation of content, overt responses, immediate knowledge of correctness)  Cognitivism – Events of Instruction (Conditions of Learning)  Constructivism – Cognitive Apprenticeship – Cognitive Flexibility – Situated Learning – Zone of Proximal Development
  • 5. © 2002 ATGCI DrShahramYazdani 5 Key Principles: Behaviorism  Learning happens when a correct response is demonstrated following the presentation of a specific environmental stimulus Emphasis is on observable and measurable behaviors
  • 6. © 2002 ATGCI DrShahramYazdani 6 Key Principles: Cognitivism  Learning is a change of knowledge state  Knowledge acquisition is described as a mental activity that entails internal coding and structuring by the learner.  Learner is viewed as an active participant in the learning process  Emphasis is on the building blocks of knowledge (e.g. identifing prerequisite relationships of content)  Emphasis on structuring, organizign and sequencing information to facilitate optimal processing
  • 7. © 2002 ATGCI DrShahramYazdani 7 Key Principles: Constructivism  Learners build personal interpretation of the world based on experiences and interactions  Knowledge is embedded in the context in which it is used (authentic tasks in meaningful realistic settings)  Create novel and situation-specific understandings by "assembling" knowledge from diverse sources appropriate to the problem at hand (flexible use of knowledge)
  • 8. © 2002 ATGCI DrShahramYazdani 8 Goal of Instruction: Behaviorism  Communicate or transfer behaviors representing knowledge and skills to the learner (does not consider mental processing)  Instruction is to elicit the desired response from the learner who is presented with a target stimulus  Learner must know how to execute the proper response as well as the conditions under which the response is made  Instruction utilizes consequences and reinforcement of learned behaviors
  • 9. © 2002 ATGCI DrShahramYazdani 9 Goal of Instruction: Cognitivism  Communicate or transfer knowledge in the most efficient, effective manner (mind-independent, can be mapped onto learners)  Focus of instruction is to create learning or change by encouraging the learner to use appropriate learning strategies  Learning results when information is stored in memory in an organized, meaningful way.  Teachers/designers are responsible for assisting learners in organizing information in an optimal way so that it can be readily assimilated
  • 10. © 2002 ATGCI DrShahramYazdani 10 Goal of Instruction: Constructivism  Build personal interpretations of the world based on individual experiences and interactions (constantly open to change, cannot achieve a predetermined, "correct" meaning, knowledge emerges in relevant contexts)  Learning is an active process of constructing rather than acquiring knowledge  Instruction is a process of supporting knowledge construction rather than communicating knowledge  Do not structure learning for the task, but engage learner in the actual use of the tools in real world situations
  • 11. © 2002 ATGCI DrShahramYazdani 11 Instructional/Learning Strategies: Behaviorism  Behaviorism  Instructional cues to elicit correct response  Practice paired with target stimuli  Reinforcement for correct responses  Building fluency (get responses closer and closer to correct response)  Multiple opportunities/trials (Drill and practice)  Discrimination (recalling facts)  Generalization (defining and illustrating concepts)  Associations (applying explanations)  Chaining (automatically performing a specified procedure)
  • 12. © 2002 ATGCI DrShahramYazdani 12 Instructional/Learning Strategies: Cognitivism  Information Processing Model  Explanations  Demonstrations  Illustrative examples  Gestalt Theory  Matched non-examples  Corrective feedback  Outlining  Mnemonics  Dual-Coding Theory  Chunking Information  Repetition  Concept Mapping  Advanced Organizers  Analogies  Summaries  Keller's ARCS Model of Motivation  Interactivity  Synthesis
  • 13. © 2002 ATGCI DrShahramYazdani 13 Instructional/Learning Strategies: Constructivism  Modeling  Collaborative Learning  Coaching  Scaffolding  Fading  Problem-Based Learning  Authentic Learning  REALs  Anchored Instruction  Cognitive Flexibility Hypertexts  Object-based Learning
  • 14. © 2002 ATGCI DrShahramYazdani 14 Theorists  Behaviorism – Skinner – Bandura – Thorndike – Pavlov  Cognitivism – Gagne – Bruner – Anderson – Gardner – Novak – Rummelhart – Norman  Constructivism – Vygotsky – Lave & Wenger – Piaget – Bransford, Hasselbring,etc. (CTGV) – Grabinger – Spiro and colleagues
  • 16. © 2002 ATGCI DrShahramYazdani 16 Constructivist Theory  Learning is an active process in which learners discover and construct new ideas/concepts based on their current/prior knowledge. The issues that guide this process must be personally or societally relevant. Bruner believed that the learner selects information, constructs ideas based on that information and makes decisions by relying on their own cognitive structure of information.
  • 17. © 2002 ATGCI DrShahramYazdani 17 Constructivist Theory  Bruner believed that instruction should allow the learner to discover principles for themselves through active dialog. Instructors should become information facilitators instead of information transmitters.
  • 18. © 2002 ATGCI DrShahramYazdani 18 Constructivist Theory  Instruction should address four major aspects: 1. predisposition toward learning 2. the ways in which knowledge can be structured so that it is readily grasped by the learner 3. effective sequencing of the material 4. the nature and pacing of rewards
  • 19. © 2002 ATGCI DrShahramYazdani 19 Constructivist Theory  To Bruner, knowledge is the activity of the person in the content domain and learning is the struggling of the learner with the issues within that domain.
  • 20. © 2002 ATGCI DrShahramYazdani 20 Constructivist Theory  Principles: 1. Instruction must be concerned with the experiences and contexts that make the student willing and able to learn. 2. Instruction must be structured so that it can be easily grasped by the student (spiral organization). 3. Instruction should be designed to facilitate extrapolation and/or fill in the gaps (going beyond the information given).
  • 22. © 2002 ATGCI DrShahramYazdani 22 Cognitive Development  Piaget believed that cognitive development occurs through a sequence of successive qualitative changes in cognitive structures.
  • 23. © 2002 ATGCI DrShahramYazdani 23 Cognitive Development Piaget’s Four Stages:  Sensorimotor Stage (birth - 2 yrs): – actions become more intentional and integrated into patterns, there is an increased awareness of self and surroundings.  Preoperational Thought Stage (2 - 7yrs): – development of language and conceptual thought occurs.  Concrete Operations Stage (7-11yrs): – increased ability to apply logical thought to concrete problems, thinking is still primarily related to immediate experience.  Formal Operations Stage (11yrs on): – ability to apply logic to a variety of problems; higher order thinking occurs.
  • 24. © 2002 ATGCI DrShahramYazdani 24 Cognitive Development Instructional Implications: 1. There should be plenty of opportunity for assimilation and accommodation in order for students to proceed from one stage to the next. 2. The richer the experience, the more elaborate the cognitive structure development. 3. Materials and activities should be geared for the appropriate level of cognitive development.
  • 26. © 2002 ATGCI DrShahramYazdani 26 Elaboration Theory  Elaboration Theory details a general model of organizing instruction from a simple to more complex structure.
  • 27. © 2002 ATGCI DrShahramYazdani 27 Elaboration Theory  Features of the Model (Ragan & Smith, 1996): 1. An epitome at the beginning of the instruction 2. A learning-prerequisite sequence within each level of elaboration 3. A learner-control format 4. The use of analogies, summarizers and sythesizers.
  • 28. © 2002 ATGCI DrShahramYazdani 28 Elaboration Theory  Courses can have 3 different structurings which are based on the goals of the course. 1. Conceptual: A course structure that is based upon concepts. There are three types: parts, kinds, and matrices 2. Procedural: A course structure where learning/teaching is based on knowing the procedures for how to do something. There are two different kinds of procedural knowledge: procedural order and procedural decision. 3. Theoretical: A course structure where learning/teaching is based on theory. There are two types: theory that describes a natural phenomena (descriptive) and those that affect a desired outcome (prescriptive).
  • 30. © 2002 ATGCI DrShahramYazdani 30 Problem-Based Learning  Learning that is situated around an event, case, problem, or scenario.
  • 31. © 2002 ATGCI DrShahramYazdani 31 Problem-Based Learning Five Strategies for Using PBL (Duffy & Cunningham, 1996): 1. The Problem as a Guide: the problem is presented in order to gain attention prior to presenting the lesson.
  • 32. © 2002 ATGCI DrShahramYazdani 32 Problem-Based Learning Five Strategies for Using PBL 2. The Problem as an Integrator or Test: the problem is presented after readings are completed and/or discussed -- these are used to check for understanding.
  • 33. © 2002 ATGCI DrShahramYazdani 33 Problem-Based Learning Five Strategies for Using PBL 3. The Problem as an Example: the problem is integrated into the material in order to illustrate a particular principle, concept or procedure.
  • 34. © 2002 ATGCI DrShahramYazdani 34 Problem-Based Learning Five Strategies for Using PBL 4. The Problem as a Vehicle for Process: the problem is used to promote critical thinking whereby the analysis of how to solve it becomes a lesson in itself.
  • 35. © 2002 ATGCI DrShahramYazdani 35 Problem-Based Learning Five Strategies for Using PBL 5. The Problem as a Stimulus for Authentic Activity: the problem is used to develop skills necessary to solve it and other problems -- skills can include physical skills, recall of prior knowledge, and metacognitive skills related to the problem solving process. A form of authentic assessment of the skills and activity necessary in the content domain.
  • 36. © 2002 ATGCI DrShahramYazdani 36 Problem-Based Learning  Design PBL Instruction: 1. Task Analysis: analysis must take place not only within the content domain but should also determine the actual setting where the learning will be authentic. 2. Problem Generation: The problems must be constructed so they include the concepts and principles that are relevant and they must be set in a real context.
  • 37. © 2002 ATGCI DrShahramYazdani 37 Problem-Based Learning  Learning Sequence: 1. Collaborative Analysis session where groups work together to solve the problem. 2. Self-directed Learning where the students identify the information and resources that are necessary to solve the problem.
  • 38. © 2002 ATGCI DrShahramYazdani 38 Problem-Based Learning  The instructor in PBL only acts as a facilitator to learning, instead of a transmitter of the necessary information.
  • 39. © 2002 ATGCI DrShahramYazdani 39 Problem-Based Learning  Assessment: assessment of learning must occur within the context of the problems and should be in the form of both self assessment and peer assessment.
  • 41. © 2002 ATGCI DrShahramYazdani 41 Conditions of Learning  Gagne’s theory defines five major categories of learning that each require a different type of instruction in order for learning to occur. The five categories are: verbal information, intellectual skills, cognitive strategies, motor skills, and attitudes.
  • 42. © 2002 ATGCI DrShahramYazdani 42 Conditions of Learning  Nine events of Instruction (Ragan & Smith, 1996) 1. Gain Attention 2. Inform the learner of the objective 3. Stimulate recall of prior knowledge 4. Present stimulus material 5. Provide learning guidance 6. Elicit performance 7. Provide feedback 8. Assess performance 9. Enhance retention and transfer
  • 43. © 2002 ATGCI DrShahramYazdani 43 Conditions of Learning  Major Principles of Gagne’s Theory (Kearsley, 1998) 1. Different instruction is needed for different learning outcomes. 2. Events of learning operate on the learner in ways that constitute conditions of learning. 3. The specific operations that constitute instructional events are different for each type of learning outcome. 4. Learning hierarchies define what intellectual skills are to be learned and a sequence of instruction.
  • 45. © 2002 ATGCI DrShahramYazdani 45 Assimilation Theory  Assimilation Theory: Concerned with how individuals learn large amounts of meaningful material. The primary process in learning is that new information is related to relevant knowledge that is already existing in an individual’s cognitive structure.
  • 46. © 2002 ATGCI DrShahramYazdani 46 Assimilation Theory  The steps to this process are: 1. Subsumptive: meaning and new examples are added to an existing concept 2. Superordinate: ideas and concepts are sythesized and therefore new inclusive concepts are created 3. Combinatorial: additional background is added to achieve a more global understanding of the concept.
  • 47. © 2002 ATGCI DrShahramYazdani 47 Assimilation Theory  Ausubel differs from Gestalt theories, schema theory and Bruner’s spiral learning model in that he emphasizes the reorganization of existing cognitive structures. Ausubel believed that you should ascertain the cognitive structures of your learners and teach then accordingly.
  • 48. © 2002 ATGCI DrShahramYazdani 48 Assimilation Theory  Principles: 1. The most general ideas of a subject should be presented first and then progressively differentiated in terms of detail and specificity. 2. Instructional materials should attempt to integrate new materials with previously learned material by comparing new and old ideas and concepts.
  • 50. © 2002 ATGCI DrShahramYazdani 50 Meaningful Learning  Meaningful learning occurs when learners actively interpret their experience using internal, cognitive operations.  Prior knowledge is the most significant in determining what new learning will occur.  "The model of cognitive organization proposed for the learning and retention of meaningful materials assumes the existence of a cognitive structure that is hierarchically organized." (Ausubel, 1963, p. 217)
  • 51. © 2002 ATGCI DrShahramYazdani 51 Meaningful Learning Key Concepts  Cognitive Structure: the learner's overall memory structure or integrated body of knowledge.  Anchoring Ideas: the specific, relevant ideas in the learner's cognitive structure that provide the entry points for new information to be connected.  Reception Learning: the entire content of what is to be learned is presented to the learner in its final form.
  • 52. © 2002 ATGCI DrShahramYazdani 52 Meaningful Learning Key Concepts  Discovery Learning: learners are required to rearrange a given array of information, integrate it with existing cognitive structures, and reorganize the integrated combination in such a way as to create a desired end product.  Rote Learning: the learner memorizes and makes no connection between what was known and what was memorized.  Meaningful Learning: the process of relating potentially meaningful information to what the learner already knows in a substantive way. 
  • 53. © 2002 ATGCI DrShahramYazdani 53 Meaningful Learning  Representational Learning: learning the meanings of unitary symbols or words. This is the most basic form of learning and serves as a foundation for all other learning to occur.  Conception Learning: knowing beyond representation -- understanding the critical attributes that surround a concept and differentiate it from other concepts.  Prepositional Learning: the meanings of new ideas expressed in verbal prepositions are acquired -- individual words and concepts are now combined to form a new idea --
  • 54. © 2002 ATGCI DrShahramYazdani 54 Meaningful Learning  Cognitive structure and anchoring ideas within the cognitive structure are the prerequisites to meaningful learning.
  • 55. Social Development Theory Zone of Proximal Development Lev Vygotsky
  • 56. © 2002 ATGCI DrShahramYazdani 56 Social Development Theory  Vygotsky believed that social interaction played a role in the development of cognition -- learning could occur through social contact.
  • 57. © 2002 ATGCI DrShahramYazdani 57 Social Development Theory  Vygotsky (1978) states "every function in the child’s cultural development appears twice: first, on the social level, and then, later, on the individual level; first, between people, then inside the child."
  • 58. © 2002 ATGCI DrShahramYazdani 58 Social Development Theory  Three types of Experience: 1. Historical: knowledge through generations 2. Social: knowledge obtained through contact with someone else 3. Adaptation: knowledge obtained by acting on the environment
  • 59. © 2002 ATGCI DrShahramYazdani 59 Social Development Theory  Vygotsky believed that all higher order functions begin as actual relations between individuals -- this should be focused on because it is unique to humans.
  • 60. © 2002 ATGCI DrShahramYazdani 60 Social Development Theory  Four Assumptions about Learning: 1. Signalization: something that is common to all organisms. 2. 2. Signification: humans have evolved to a different level; the stimulus is not the only thing connected to the response. A symbol system becomes part of the response. Meaning is assigned to an arbitrary stimulus. 3. Biological: part of the evolutionary process 4. Sociohistorical: creation and use of a culturally based signs and symbol system.
  • 61. © 2002 ATGCI DrShahramYazdani 61 Zone of Proximal Development  The distance between the actual developmental level that is reflected and the level that is accomplished - created in the interaction between adult and child.
  • 62. © 2002 ATGCI DrShahramYazdani 62 Zone of Proximal Development  The basic premise is that the adult provides the support and scaffolding for the individual until the individual assimilates the knowledge into their own cognitive structure. The idea behind scaffolding is that the support system is gradually taken away as the learner begins to take over and understand the process.
  • 64. © 2002 ATGCI DrShahramYazdani 64 Cognitive Flexibility Theory  CFT states that learning should be focused in complex and ill-structured domains. (Kearsley, 1998)
  • 65. © 2002 ATGCI DrShahramYazdani 65 Cognitive Flexibility Theory  "The theory is largely concerned with transfer of knowledge and skills beyond their initial learning situation. For this reason, emphasis is placed upon the presentation of information from multiple perspectives and use of many case studies that present diverse examples." (Kearsley, 1998)
  • 66. © 2002 ATGCI DrShahramYazdani 66 Cognitive Flexibility Theory Instructional Strategies (Grabinger, 1996)  1. CFT uses several cases and rich examples in their full complexity.  2. CFT uses multiple forms of knowledge representation, providing examples in several kinds of media.  3. CFT links abstract concepts to case examples and brings out the generalizable concepts and strategies applicable to other problems or cases.  4. To avoid mistakes of oversimplification, CFT presents a number of examples to make apparent, rather than hide, the variability of concepts and themes within the domain.
  • 68. © 2002 ATGCI DrShahramYazdani 68 Instructional Transaction Theory  Purpose: In response to perceived limitations in existing instructional design models and theories, Merrill, Li and Jones have developed what is referred to as a "second generation theory of instructional design" whose purpose is to expedite the design of an automated system or "ID expert."
  • 69. © 2002 ATGCI DrShahramYazdani 69 Instructional Transaction Theory  Reasons for ID2: 1. To analyze, represent, and guide instruction to teach integrated sets of knowledge and skill 2. To produce pedagogic prescriptions about selection and sequence of instruction 3. To be an open system that can respond to new theory
  • 70. © 2002 ATGCI DrShahramYazdani 70 Instructional Transaction Theory Critical Concepts:  Instructional Transactions: instructional algorithms and patterns of learner interactions that have been designed to enable the learner to acquire a certain kind of knowledge or skill. A mutual, dynamic interaction between the instructional system and the student in which there is an exchange of information.
  • 71. © 2002 ATGCI DrShahramYazdani 71 Instructional Transaction Theory Critical Concepts:  Transaction Shell: the structure of a transaction that identifies the interactions, parameters and knowledge representations needs for a given class of transactions. These shells can consist of 2 subsystems: an authoring environment and a delivery environment.
  • 72. © 2002 ATGCI DrShahramYazdani 72 Instructional Transaction Theory Critical Concepts:  Transaction Class: a set of similar transaction shells which have similar interaction requirements and similar knowledge representation requirements.
  • 73. © 2002 ATGCI DrShahramYazdani 73 Instructional Transaction Theory Critical Concepts:  Transaction Family: all of the transactions necessary to enable the learner to acquire all of the necessary knowledge and skill -- to establish an effective mental model.
  • 74. © 2002 ATGCI DrShahramYazdani 74 Instructional Transaction Theory Critical Concepts:  Enterprise Transaction: a higher level interaction which provides direction of execution and integration of learning.
  • 76. © 2002 ATGCI DrShahramYazdani 76 Situated Learning  Learning is a function of the activity, context, and culture in which it occurs.  All material that is taught should be situated in real-world contexts from the start. (Winn & Snyder, 1996, p.124)  Cognitive Apprenticeships  All instruction should mimic the real life situation in which that knowledge would be useful. This will enable learners to store information in such a way that is easily retrievable. (Wilson & Cole, 1996, p.606)
  • 78. © 2002 ATGCI DrShahramYazdani 78 Multiple Intelligence Theory  The theory states that there are seven distinct forms of intelligence (recently an 8th was introduced) that each individual possesses to a different degree.
  • 79. © 2002 ATGCI DrShahramYazdani 79 Multiple Intelligence Theory Eight Intelligences: 1. Verbal/Linguistic 2. Logical/Mathematical 3. Spatial 4. Bodily/Kinesthetic 5. Interpersonal 6. Intrapersonal 7. Musical 8. Naturalistic
  • 80. © 2002 ATGCI DrShahramYazdani 80 Multiple Intelligence Theory Instructional Implications:  Teaching/learning should focus on the strength (particular intelligences) of each person and assessment of learning should measure all forms, not just specific ones.
  • 81. © 2002 ATGCI DrShahramYazdani 81 Multiple Intelligence Theory  Principles (Kearsley, 1998): 1. Individuals should be encouraged to use their preferred intelligences in learning. 2. Instructional activities should appeal to different forms of intelligence. 3. Assessment of learning should measure multiple forms of intelligence.
  • 83. © 2002 ATGCI DrShahramYazdani 83 Component Display Theory  Component Display Theory is a conditions-based theory of instructional design that is an extension of Gagne’s Conditions of Learning (Ragan & Smith, 1996).  Use of this theory is promoted by Reigeluth as a means for designing instruction at the micro or lesson level in Elaboration Theory.
  • 84. © 2002 ATGCI DrShahramYazdani 84 Component Display Theory  CDT classifies learning objectives in two dimensions: performance level (remember, use or find) and content type (facts, concepts, principles, or procedures) (Ragan & Smith, 1996).
  • 85. © 2002 ATGCI DrShahramYazdani 85 Component Display Theory Fact Concept Procedure Principle Find Use Remember
  • 86. © 2002 ATGCI DrShahramYazdani 86 Component Display Theory  Primary Presentation Forms: Content (generality or instance) and Approach (expository or inquisitory)  Secondary Presentation Forms: Prerequisites, context, helps, representation, mnemonics, feedback.  According to the theory, instruction is more effective when it contains all of the necessary primary and secondary presentation forms.
  • 87. © 2002 ATGCI DrShahramYazdani 87 Component Display Theory  Principles (Kearsley, 1998): 1. Instruction will be more effective if all three primary performance forms are present. 2. Primary forms can be presented by either an explanatory or inquisitory learning strategy. 3. The sequence of primary forms is not critical provided they are all present. 4. Students should be given control over the number of instances or practice items they receive.
  • 88. Social Learning Theory Observational Learning Albert Bandura
  • 89. © 2002 ATGCI DrShahramYazdani 89 Social Learning Theory  Social Learning Theory: people are not driven by either inner forces or environmental stimuli in isolation; instead behaviors are learned through continuous interaction of personal and environmental determinants and all learning from direct experience occurs by observing other people’s behavior. (Burton, Moore, & Magliaro, 1996).
  • 90. © 2002 ATGCI DrShahramYazdani 90 Observational Learning  Observation Learning Process (Burton et al., 1996): – Attention Processes: determine what is selectively observed and extracted – Retential Processes: patterns of behavior are attended to and retained – Motor Reproduction Processes: the behavior is reproduced and refined on a basis of feedback. – Motivation: the behavior is more likely adopted if it is considered valuable or functional.
  • 91. © 2002 ATGCI DrShahramYazdani 91 Observational Learning  A. Learn by watching: you don't have to do something in order to learn it  B. Abstract, decide, engage: learners see something in the environment, abstract what they've seen, decide if it is important and then repeat the behavior.
  • 92. © 2002 ATGCI DrShahramYazdani 92 Social Learning Theory  Reciprocal Determinism: Interpersonal and nonsocial environmental factors come together. The behavior of individuals occurs because of prior interactions with other people AND with the immediate environment. (Glover, Bruning, & Filbeck, 1983)
  • 94. © 2002 ATGCI DrShahramYazdani 94 Bloom’s Taxonomy 1. Knowledge: the remembering, identification or recall of previously learned material. 2. Comprehension: the understanding of the material and its meaning -- the learner can put the material in their own words. 3. Application: The use of learned material in new situations -- the learner can use and make an abstraction of the material in a concrete context
  • 95. © 2002 ATGCI DrShahramYazdani 95 Bloom’s Taxonomy 4. Analysis: The breaking down of the material into its component parts so its organizational structure can be understood 5. Synthesis: Putting all of the pieces of the material together to form a whole -- the learner can put together old knowledge in new ways 6. Evaluation: the learner can make judgements based on their knowledge about the value of methods and materials for some purpose.