Enjoy yourself with the find five errors game... (I do know they are there!)
...or use it for inspiration to search information on theories on function, affordances, and use.
For a full list of references or more specific suggestions on what to read, contact me on twitter @cphcharli.
6. Agenda
• Who am I
• The unambiguous function
• Does it have to be useful?
7. Agenda
• Who am I
• The unambiguous function
• Does it have to be useful?
• The context of use
8. Agenda
• Who am I
• The unambiguous function
• Does it have to be useful?
• The context of use
• Not 1:1
9. Agenda
• Who am I
• The unambiguous function
• Does it have to be useful?
• The context of use
• Not 1:1
• Ascribing functions
10. Agenda
• Who am I
• The unambiguous function
• Does it have to be useful?
• The context of use
• Not 1:1
• Ascribing functions
• Affordances and other clues
11. Agenda
• Who am I
• The unambiguous function
• Does it have to be useful?
• The context of use
• Not 1:1
• Ascribing functions
• Affordances and other clues
• The “How to”
12. Who am I
Charlotte Branth Claussen
• Wannabe Techwriter
• Technical Writer at Oticon
• BA in Art History
• MA in Cognitive Semiotics
20. The unambiguous function
“…a piece of furniture with many family
members gathered in one piece. Here is the
sofa, the coffee table, the floor lamp and the
bookcase in one, coherent form.”
(Stelzner 2005)
21. The unambiguous function
“Hence, the function becomes less clear, but in
return Hammerstrøm’s piece of furniture
activates a reflection of furniture design’s
traditional anchor point, the function.”
(Stelzner 2005)
22. The unambiguous function
“In this way, it is no longer the primary function,
Hammerstrøm designs, but on the contrary a
modernistic, one-sided function, she
challenges.”
(Stelzner 2005)
23. The unambiguous function
“…discusses design as an autonomous unity, but
still keeps a certain functionality – just another
type than the functionalistic function.”
(Stelzner 2005)
24. The unambiguous function
“While the modernist design has a clear, explicit
functionality, the radical contemporary design
challenges and discusses the modernistic
naturalized functionality.”
(Stelzner 2005)
26. The unambiguous function
“It is a chair that radiates the epitome of
function. The form itself becomes the chair’s
decoration so that its symbolic values will
absolutely not overshadow its primary
function…”
(Stelzner 2005)
27. The unambiguous function
“I wanted to show the kinship of different pieces
of furniture. For instance, you don’t need to be
told that when you buy a floor lamp, it has to
stand next to the armchair. You also know where
to put the coffee table. It is not something you
need to learn. Habits and tradition tell us how is
should be”.
(Hammerstrøm 2005)
28. The unambiguous function
“I wanted to show the kinship of different pieces
of furniture. For instance, you don’t need to be
told that when you buy a floor lamp, it has to
stand next to the armchair. You also know where
to put the coffee table. It is not something you
need to learn. Habits and tradition tell us how is
should be”.
(Hammerstrøm 2005)
29. The unambiguous function
“I wanted to show the kinship of different pieces
of furniture. For instance, you don’t need to be
told that when you buy a floor lamp, it has to
stand next to the armchair. You also know where
to put the coffee table. It is not something you
need to learn. Habits and tradition tell us how is
should be”.
(Hammerstrøm 2005)
30. The unambiguous function
“I wanted to show the kinship of different pieces
of furniture. For instance, you don’t need to be
told that when you buy a floor lamp, it has to
stand next to the armchair. You also know where
to put the coffee table. It is not something you
need to learn. Habits and tradition tell us how is
should be”.
(Hammerstrøm 2005)
55. Ascribing functions
A function can be ascribed if:
• We believe that the artifact has the physical
capacity to perform the function in order to
complete a use plan
56. Ascribing functions
A function can be ascribed if:
• We believe that the artifact has the physical
capacity to perform the function in order to
complete a use plan
• We can justify our belief
57. Ascribing functions
A function can be ascribed if:
• We believe that the artefact has the physical
capacity to perform the function in order to
complete a use plan
• We can justify our belief
• A designer has developed the use plan and
selected the artifact for its capacity
58. Ascribing functions
A function can be ascribed if:
• We believe that the artifact has the physical
capacity to perform the function in order to
complete a use plan
• We can justify our belief
• A designer has developed the use plan and
selected the artifact for its capacity
• The designer has passed on the use plan
59. Ascribing functions
A function can be ascribed if:
• We believe that the artifact has the physical
capacity to perform the function in order to
complete a use plan
• We can justify our belief
• A designer has developed the use plan and
selected the artifact for its capacity
• The designer has passed on the use plan
60. Ascribing functions
A function can be ascribed if:
• We believe that the artifact has ought to have
the physical capacity to perform the function
in order to complete a use plan
• We can justify our belief
• A designer has developed the use plan and
selected the artifact for its capacity
• The designer has passed on the use plan
62. Affordances and other clues
”…the affordances of the environment are what
it offers the animal, what it provides or
furnishes, either for good or ill …"
(Gibson 1977 )
63. Affordances and other clues
”…the affordances of the environment are what
it offers the animal, what it provides or
furnishes, either for good or ill …"
(Gibson 1977 )
64. Affordances and other clues
”…the affordances of the environment are what
it offers the animal, what it provides or
furnishes, either for good or ill …"
(Gibson 1977 )
76. The “How to”
"For designers it most probably is important to
understand artefacts in terms of functions: in
design methodology, for instance, designing is
often defined as a process that starts with
specific required functions and that ends with a
physical description of an artefact that can
perform these functions.”
(Vermaas and Houkes 2006:32-33)
77. The “How to”
"For designers it most probably is important to
understand artefacts in terms of functions: in
design methodology, for instance, designing is
often defined as a process that starts with
specific required functions and that ends with a
physical description of an artefact that can
perform these functions.”
(Vermaas and Houkes 2006:32-33)
78. The “How to”
"For designers it most probably is important to
understand artefacts in terms of functions: in
design methodology, for instance, designing is
often defined as a process that starts with
specific required functions and that ends with a
physical description of an artefact that can
perform these functions.”
(Vermaas and Houkes 2006:32-33)
79. The “How to”
"But for users this understanding may be
unnecessarily full. Users may take artefacts
simply as means for attaining desired ends,
without making the additional step of
expressing this as that artefact have functions."
(Vermaas and Houkes 2006:33)
80. The “How to”
"But for users this understanding may be
unnecessarily full. Users may take artefacts
simply as means for attaining desired ends,
without making the additional step of
expressing this as that artefact have functions."
(Vermaas and Houkes 2006:33)
82. The “How to”
Interaction with an object or an application:
• What is our goal in a given situation?
83. The “How to”
Interaction with an object or an application:
• What is our goal in a given situation?
• Are we confident that we get the clues right?
Not how to do technical writing No practical usability tipsNot entirely up to date
Eco “Funktionen og tegnet” 1998/La struttura assente 1968
Engholm og Michelsen 1999 Designmaskinen / Engholm og Riis 2001Vitruvius - De architectura - firmitas, utilitas, venustas –solid, useful, beautiful. Vitruvian virtues or the Vitruvian Triad
Engholm og Michelsen 1999 Designmaskinen / Engholm og Riis 2001Vitruvius - De architectura - firmitas, utilitas, venustas –solid, useful, beautiful. Vitruvian virtues or the Vitruvian Triad
WHAT IS IT FOR?opgave eller aktivitet som nogen eller noget har til formål at udføre, ofte som led i en større sammenhæng
HOW DOES IT WORK?måde som noget virker eller arbejder på, fx teknisk eller kemisk
WHAT CAN IT HELP ME DO?mulighed for at udføre en bestemt handling under brug af en maskine, afvikling af et edb-program el.lign.
You copy - Xerox
Open to see if paper is jammed. Change toner
Open to see if paper is jammed. Change toner
Knowledge of principles behind – beyond simple repair.
Standard= designer’s function (socially accepted, Hansson 2006)Stol til at
The object that doesn’t do what it is supposed to
A useful thing you cannot use because something else is lacking
Pensioner time – precision, skills, needs of the user
History of the design – originally intended purpose, development process, production, previous use
Intention of the one thinking of function – why you think about an object’s function. User, buying a gift, etc.Viewpoint.
The artifact, surroundings, and interactingagent (typically the user)
Actions in the relevant situation.
We get clues about real, actual possible interactions.
What we see as possibilities of interaction – but what are really signals – like icons on a desktop
What we see as possibilities of interaction – but what are really signals – like icons on a desktop. You get feedback – though not a directly physical one, like you would If you tried to walk into a chair.
What we see as possibilities of interaction – but what are really signals – like icons on a desktop. You get feedback – though not a directly physical one, like you would If you tried to walk into a chair.
What we see as possibilities of interaction – but what are really signals – like icons on a desktop. You get feedback – though not a directly physical one, like you would If you tried to walk into a chair.
What we see as possibilities of interaction – but what are really signals – like icons on a desktop. You get feedback – though not a directly physical one, like you would If you tried to walk into a chair.
What we see as possibilities of interaction – but what are really signals – like icons on a desktop. You get feedback – though not a directly physical one, like you would If you tried to walk into a chair.
Keyhole is easy to recognize – but the fact that the key has to be turned is harder and requires knowledge on convention.
Keyhole is easy to recognize – but the fact that the key has to be turned is harder and requires knowledge on convention.
Keyhole is easy to recognize – but the fact that the key has to be turned is harder and requires knowledge on convention.
Keyhole is easy to recognize – but the fact that the key has to be turned is harder and requires knowledge on convention.