User Experience is more than just a buzzword; it is a design philosophy that puts “users” at the center and recognizes that providing them with opportunities for enjoyment is just as important (if not more) than eliminating pain and frustration in their interactions with interfaces (both digital and analog). By de-constructing the cognitive and emotional dimensions of UX and tracing how UX has evolved from its historical roots in the Human-Computer Interaction (HCI) discipline to its present-day application across multiple domains and industries (including Library and Information Science), this talk will inspire information professionals and their organizations to take a more UX-centric approach to the design and/or evaluation of their technologies, services, and spaces.
User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations
1. Everything is User Experience
(and Vice Versa)
Craig
M.
MacDonald,
Ph.D.
School
of
Information
&
Library
Science
Pratt
Institute
2. TCLC
2014
Spring
Meeting
|
April
25,
2014
2
Q: Is your library doing “User
Experience” right now?
3. Let’s think for a second
TCLC
2014
Spring
Meeting
|
April
25,
2014
3
What
does
my
library’s
UX
look
like?
"Thinking
about
small"
by
Freddie
Alequin
is
licensed
under
CC
BY-‐SA
2.0
4. UX of your library website (desktop)
TCLC
2014
Spring
Meeting
|
April
25,
2014
4
5. UX of your library website (mobile)
TCLC
2014
Spring
Meeting
|
April
25,
2014
5
6. UX of your library services
TCLC
2014
Spring
Meeting
|
April
25,
2014
6
"Getting
help
at
the
Reference
Desk"
by
Escondido
Public
Library
is
licensed
under
CC
BY-‐NC-‐SA
2.0
7. UX of your library spaces
TCLC
2014
Spring
Meeting
|
April
25,
2014
7
"Bild
438"
by
library_mistress
is
licensed
under
CC
BY-‐SA
2.0
8. Conclusion: Everything* is UX
UX
exists
wherever
and
whenever
a
user
interacts
with
your
organization.
– Through
the
digital
tools
and
devices
they
use
– Through
their
interactions
with
staff
and
with
your
policies/procedures
– Through
the
physical
spaces
they
navigate
TCLC
2014
Spring
Meeting
|
April
25,
2014
8
*This
is
an
oversimplification,
but
“Lots
of
Things
are
UX
but
Some
Things
Aren’t”
isn’t
nearly
as
catchy.
9. TCLC
2014
Spring
Meeting
|
April
25,
2014
9
Q: Is your library doing “User
Experience” right now?
A: Yes. All libraries do UX.
A better question is:
are you doing great UX?
10. A (not so brief) history lesson
TCLC
2014
Spring
Meeting
|
April
25,
2014
10
"How
Did
We
Get
Here?
Billboard,
Banksville
Road"
by
michaelgoodin
is
licensed
under
CC
BY-‐NC-‐ND
2.0
11. Pre-recorded history
Pre-‐historic
tools
weren’t
really
designed–
they
were
created
and
used.
– If
it
worked,
it
worked.
If
it
didn’t,
it
was
thrown
out
or
tweaked
until
it
did.
Formal
evaluation
wasn’t
necessary
because
the
user,
designer
and
evaluator
were
the
same
person.
TCLC
2014
Spring
Meeting
|
April
25,
2014
11
12. Medieval and Industrial Age
Technology
became
more
complex
and
powerful,
but
design
and
evaluation
stayed
(roughly)
the
same.
– If
it
worked,
it
worked.
If
it
didn’t,
it
was
thrown
out
or
tweaked
until
it
did.
For
most
of
human
history,
evaluation
wasn’t
necessary
because
people
could
shape
and
tweak
technology
to
fit
their
needs.
TCLC
2014
Spring
Meeting
|
April
25,
2014
12
13. 1940s to 1950s
Early
computers
were
incredibly
complex
to
operate;
users
were
highly
trained
engineers.
– They
were
primarily
used
to
perform
large,
complex
calculations
(e.g.,
census).
Since
computers
offered
an
alternative
to
hand
calculations,
they
had
to
be
evaluated
to
make
sure
they
were
functional.
– Evaluation
was
about
system
reliability;
how
long
it
would
function
without
failure.
TCLC
2014
Spring
Meeting
|
April
25,
2014
13
14. 1950s to 1960s (1)
Computers
began
to
shrink
and
became
slightly
less
complicated.
– New
input
methods:
magnetic
tape,
punch
cards,
light
guns,
and,
eventually,
keyboards.
The
development
of
programming
languages
meant
that
computers
were
no
longer
just
machines:
you
could
tell
them
what
you
wanted
to
do.
– User
shifted
from
engineers
to
programmers
and
computer
scientists.
TCLC
2014
Spring
Meeting
|
April
25,
2014
14
15. 1950s to 1960s (2)
Motivated
by
the
economic
impacts
of
using
computers,
evaluation
was
used
to
determine
whether
computers
were
actually
providing
a
benefit.
Now,
the
focus
of
evaluation
was
system
performance.
– How
quickly
the
system
could
process
large
amounts
of
data.
• Other
variables:
Processing
speed,
throughput,
turnaround,
availability.
TCLC
2014
Spring
Meeting
|
April
25,
2014
15
16. 1960s to 1970s (1)
Large-‐scale
batch-‐processing
machines
were
slowly
replaced
by
time-‐sharing
systems.
– TSS
were
more
expensive
but
also
more
efficient.
For
the
first
time,
people
were
using
computers
for
non-‐
programming
tasks
(e.g.,
text
editing).
– Thus,
users
were
no
longer
trained
experts;
they
were
non-‐
specialists.
TCLC
2014
Spring
Meeting
|
April
25,
2014
16
17. 1960s to 1970s (2)
With
these
users,
evaluation
became
necessary
to
determine
whether
using
a
computer
would
actually
save
time.
Thus,
evaluators
began
to
focus
on
user
performance:
task
completion
time,
error
rate,
ease
of
learning,
etc.
Q:
if
we
need
to
study
users,
how
do
we
do
it?
– A:
laboratory-‐based
user
studies
One
of
the
first
lab-‐based
user
studies
was
a
comparison
of
user
performance
with
several
different
input
devices.
– Guess
which
one
was
the
best?
TCLC
2014
Spring
Meeting
|
April
25,
2014
17
18. 1980s to 2000s (1)
The
GUI
interface,
pioneered
by
Xerox
and
perfected
and
marketed
by
Apple,
revolutionized
the
computer
industry.
– It
led
to
an
increase
in
the
number
of
novice
users
who
were
using
computers
to
complete
everyday
work
tasks.
These
users
weren’t
willing
to
read
user
manuals
or
sit
through
training
sessions.
– Computer
systems
had
to
be
used
by
anyone
with
minimal
training
and
support.
TCLC
2014
Spring
Meeting
|
April
25,
2014
18
19. 1980s to 2000s (2)
Evaluation
efforts
began
to
focus
on
usability.
– Included
learnability
and
ease
of
use
in
addition
to
speed
and
efficiency.
The
process
of
user-‐centered
design
was
developed
as
a
way
of
engineering
usability
into
computer
systems.
– Usability
evaluation
was
a
core
feature
of
this
process.
TCLC
2014
Spring
Meeting
|
April
25,
2014
19
20. 1980s to 2000s (3)
Formal
methods
of
usability
evaluation
were
created
in
the
early
1980s.
– E.g.,
usability
testing
with
“think
aloud”
In
the
1990s,
the
rise
of
the
Web
increased
the
visibility
of
usability
testing
but
also
added
more
challenges.
– New
“discount”
methods:
walkthroughs
and
expert
reviews.
TCLC
2014
Spring
Meeting
|
April
25,
2014
20
21. 2000s to present (1)
Personal
computing,
social
computing,
mobile
computing,
and
cloud
computing
have
changed
how,
where,
and
why
we
use
computers.
We’re
not
just
interested
in
task-‐based
performance
issues
anymore;
the
emotional
side
of
using
computers
is
paramount.
TCLC
2014
Spring
Meeting
|
April
25,
2014
21
22. 2000s to present (2)
Evaluation
is
slowly
shifting
from
usability
to
user
experience.
– But,
nobody
really
knows
how
to
do
UX
evaluation
well.
Many
challenges
of
evaluating
UX,
but
any
evaluation
is
incomplete
if
it
doesn’t
explore
emotion
in
some
way.
TCLC
2014
Spring
Meeting
|
April
25,
2014
22
23. Reliability
System
Performance
User
Performance
Usability
User
Experience
The Path to User Experience
1950
1960
1970
1980
1990
2000
2010
TCLC
2014
Spring
Meeting
|
April
25,
2014
23
24. What this history tells us:
1. UX
is
not
just
the
new
buzzword
for
usability;
it
represents
a
new
design
paradigm.
2. As
technology
gets
more
complex,
designing
and
evaluating
also
get
more
complex.
TCLC
2014
Spring
Meeting
|
April
25,
2014
24
25. What is User Experience?
UX
as
a
product
UX
as
a
process
TCLC
2014
Spring
Meeting
|
April
25,
2014
25
26. UX as a product
TCLC
2014
Spring
Meeting
|
April
25,
2014
26
"Me
&
My
Mac"
by
Martin
Gommel
is
licensed
under
CC
BY-‐NC-‐ND
2.0
“People
think
it’s
this
veneer
–
that
the
designers
are
handed
this
box
and
told,
‘Make
it
look
good!’
That’s
not
what
we
think
design
is.
It’s
not
just
what
it
looks
like
and
feels
like.
Design
is
how
it
works.”
-‐
Steve
Jobs
27. UX as a product?
TCLC
2014
Spring
Meeting
|
April
25,
2014
27
"Computer
Time"
by
Thomas
Hawk
is
licensed
under
CC
BY-‐NC
2.0
“To
use
something
is
to
engage
with
it
through
our
senses,
our
minds,
our
hearts,
and
our
bodies…to
create
a
holistic,
cohesive,
experience.”
-‐Jesse
James
Garret
28. UX as a(n) product outcome
UX
is
not
technically
a
product
–
it
is
an
outcome.
You
can’t
design
a
user
experience.
You
design
for
a
user
experience.
TCLC
2014
Spring
Meeting
|
April
25,
2014
28
29. This is a product
TCLC
2014
Spring
Meeting
|
April
25,
2014
29
30. This is an outcome
TCLC
2014
Spring
Meeting
|
April
25,
2014
30
"GORE-‐TEX®
Experience
Tour:
All-‐out
trail
running
in
the
Dolomites!"
by
GORE-‐TEX®
Products
is
licensed
under
CC
BY-‐NC-‐ND
2.0
31. This is a product
TCLC
2014
Spring
Meeting
|
April
25,
2014
31
32. This is an outcome
TCLC
2014
Spring
Meeting
|
April
25,
2014
32
EP
goes
mobile
-‐
check
it
out!"
by
European
Parliament
is
licensed
under
CC
BY-‐NC-‐ND
2.0
33. So what is an experience?
TCLC
2014
Spring
Meeting
|
April
25,
2014
33
“An
experience
emerges
from
the
integration
of
perception,
action,
motivation,
and
cognition
into
an
inseparable,
meaningful
whole.”
-‐
Marc
Hassenzahl
"The
21st
Century
Concert
Experience"
by
Al
Case
is
licensed
under
CC
BY-‐NC-‐ND
2.0
34. User Experience
TCLC
2014
Spring
Meeting
|
April
25,
2014
34
“User
Experience
is
just
a
sub-‐category
of
experience,
focusing
on
a
particular
mediator
-‐
namely
interactive
products...[Experience
Design]
is
the
question
of
how
to
deliberately
create
and
shape
experiences.”
-‐
Marc
Hassenzahl
"79-‐365
I
am
a
computer
geek!"
by
Bram
Cymet
is
licensed
under
CC
BY-‐NC
2.0
35. Experience is experiential
TCLC
2014
Spring
Meeting
|
April
25,
2014
35
"Fondue
enchaînée"
by
Alexandre
Duret-‐Lutz
is
licensed
under
CC
BY-‐SA
2.0
“You
can't
experience
the
experience
until
you
experience
it.”
-‐
Bill
Moggridge
36. UX is not just usability
TCLC
2014
Spring
Meeting
|
April
25,
2014
36
"Tricycle"
by
Aslak
Raanes
is
licensed
under
CC
BY
2.0
“If
ease
of
user
was
the
only
valid
criterion,
people
would
stick
to
tricycles
and
never
try
bicycles.”
-‐
Douglas
Engelbart
37. UX vs. Usability
Usability
Effectiveness
Efficiency
Learnability
Error
prevention
Memorability
User
Experience
Satisfaction
Enjoyment
Pleasure
Fun
Value
TCLC
2014
Spring
Meeting
|
April
25,
2014
37
www.bluehaired.com
Where
usability
is
narrow
and
focused,
UX
is
broad
and
holistic.
38. UX vs. and Usability
TCLC
2014
Spring
Meeting
|
April
25,
2014
38
Levels
of
Processing
and
the
Stages
of
the
Action
Cycle.
From
Don
Norman.
“Emotion
and
cognition
are
tightly
intertwined...All
three
levels
work
together
to
determine
a
person's
cognitive
and
emotional
state.”
-‐
Don
Norman
39. UX is cognitive and emotional
TCLC
2014
Spring
Meeting
|
April
25,
2014
39
“Usability
allows
people
to
easily
accomplish
their
goals.
UX
design
covers
more
than
that,
it’s
about
giving
people
a
delightful
and
meaningful
experience.”
-‐
UXMyths.com
The
UX
Honeycomb
from
Peter
Morville.
40. UX is contextual
TCLC
2014
Spring
Meeting
|
April
25,
2014
40
Model
of
UX
from
the
user’s
perspective.
From
Hassenzahl,
M.
“The
Thing
and
I:
Understanding
the
relationship
between
user
and
product.”
41. If UX is contextual…
TCLC
2014
Spring
Meeting
|
April
25,
2014
41
Context
Context
Context
Context
Context
Context
Context
Context
Context
Context
Context
Context
Context
42. …then what are we designing?
TCLC
2014
Spring
Meeting
|
April
25,
2014
42
User
Task
Tool
Environment
Diagram
adapted
from
Shackel,
1991.
“We
can
design
the
product
or
service...[but]
we
can
shape
neither
our
users’
expectations
nor
the
situation
in
which
they
use
what
we
have
designed.”
-‐
Helge
Fredheim
43. TCLC
2014
Spring
Meeting
|
April
25,
2014
43
So, UX is a holistic, multi-faceted
outcome resulting from a user’s
interaction with a product, service,
or space.
We can’t design the experience.
we can design the product, service, or space.
44. Conclusion: UX is Everything*
UX
is
defined
by:
– The
user(s):
their
needs,
behaviors,
backgrounds,
expectations,
etc.
– The
task(s):
what
users
are
trying
to
do
– The
environment:
where,
why,
and
how
users
are
trying
to
complete
their
task
– The
tool:
what
users
need
to
use
to
complete
the
task(s).
TCLC
2014
Spring
Meeting
|
April
25,
2014
44
*This
is
also
an
oversimplification,
but
“UX
is
Lots
of
Things
but
Not
Quite
Everything”
isn’t
nearly
as
catchy.
Can’t
be
designed
Can
be
designed
45. Great* (outcome) UX is:
*This
will
vary,
but
these
are
a
solid
foundation
TCLC
2014
Spring
Meeting
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April
25,
2014
45
Usable
Useful
Desirable
easy
to
learn
and
use
meets
users
needs
appealing
and
memorable
46. UX as a process
TCLC
2014
Spring
Meeting
|
April
25,
2014
46
47. UX as a process = pleasure?
TCLC
2014
Spring
Meeting
|
April
25,
2014
47
"macbook
maya1"
by
taminator
is
licensed
under
CC
BY-‐NC-‐ND
2.0
“[User
Experience
is]
designing
for
pleasure
rather
than
absence
of
pain.”
-‐
Marc
Hassenzahl
&
Noam
Tractinsky
48. UX as a process = design
Design
is
devising
courses
of
action
aimed
at
changing
existing
situations
into
preferred
ones.
Herb
Simon
TCLC
2014
Spring
Meeting
|
April
25,
2014
48
49. UX is Human-Centered
TCLC
2014
Spring
Meeting
|
April
25,
2014
49
"Belgiump"
by
Éole
Wind
is
licensed
under
CC
BY-‐NC-‐SA
2.0
“An
approach
that
puts
human
needs,
capabilities,
and
behavior
first,
then
designs
to
accommodate
those
needs,
capabilities,
and
ways
of
behaving.”
-‐
Don
Norman
50. Human-Centered Design (HCD)
TCLC
2014
Spring
Meeting
|
April
25,
2014
50
"One
Click
Or
Two?"
by
Alan
is
licensed
under
CC
BY-‐NC-‐SA
2.0
“[HCD]
is
the
process
of
ensuring
that
people's
needs
are
met,
that
the
resulting
product
is
understandable
and
usable,
that
it
accomplishes
the
desired
tasks,
and
that
the
experience
of
use
is
positive
and
enjoyable.”
-‐
Don
Norman
51. Why is this so complicated?
TCLC
2014
Spring
Meeting
|
April
25,
2014
51
"If
You're
Not
Confused"
by
Brian
Talbot
is
licensed
under
CC
BY-‐NC
2.0
Because
understanding
people
is
hard…
…and
designing
for
people
is
even
harder
52. Designing for you
TCLC
2014
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Meeting
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April
25,
2014
52
YOU
SOURCE:
Danielle
Gobert
Cooley.
Introduction
to
User
Experience
Methods.
http://
www.slideshare.net/dgcooley/introduction-‐to-‐ux-‐methods
53. Designing for your users
TCLC
2014
Spring
Meeting
|
April
25,
2014
53
YOU
NOT
YOU
SOURCE:
Danielle
Gobert
Cooley.
Introduction
to
User
Experience
Methods.
http://
www.slideshare.net/dgcooley/introduction-‐to-‐ux-‐methods
54. Principles of HCD
1. Early
focus
on
users
– Start
with
thorough
understanding
of
your
users
and
their
needs,
behaviors,
contexts
2. Evaluation
– Regularly
assess
your
design
to
see
whether
it
is
meeting
your
users’
needs
3. Iteration
– Continuously
update/revise
the
design
based
on
evaluation
results
TCLC
2014
Spring
Meeting
|
April
25,
2014
54
Source:
Gould
&
Lewis,
1985
55. Norman’s HCD Process
TCLC
2014
Spring
Meeting
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April
25,
2014
55
The
iterative
cycle
of
Human-‐Centered
Design.
From
Don
Norman.
“Make
observations
on
the
intended
target
population,
generate
ideas,
produce
prototypes
and
test
them.
Repeat
until
satisfied.”
-‐
Don
Norman
56. Another HCD Process (in progress)
TCLC
2014
Spring
Meeting
|
April
25,
2014
56
Sketching
Wireframing
Prototyping
Creation
Sketch/Make
Critiques
Inspection Methods
Field Methods
User Testing
Assessment
Evaluate/Measure
Communicate
Prepare
CommunicateDiscovery
Understand/Learn
Content Audits
Site Maps
Competitive Reviews
User Research
Personas
Card Sorting
Communicate
(if necessary)
57. Talk to your users inside
TCLC
2014
Spring
Meeting
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April
25,
2014
57
"Library"
by
Saint
Louis
University
Madrid
Campus
is
licensed
under
CC
BY-‐ND
2.0
58. Talk to your users outside
TCLC
2014
Spring
Meeting
|
April
25,
2014
58
"Things
to
Come"
by
Ahd
Photography
is
licensed
under
CC
BY-‐NC-‐ND
2.0
59. Sketch, sketch, sketch
TCLC
2014
Spring
Meeting
|
April
25,
2014
59
"Sketching"
by
Nathanael
Boehm
is
licensed
under
CC
BY-‐NC-‐ND
2.0
60. Make/test prototypes
TCLC
2014
Spring
Meeting
|
April
25,
2014
60
"Paper-‐based
prototyping"
by
Samuel
Mann
is
licensed
under
CC
BY
2.0
61. Test, test, and test some more
TCLC
2014
Spring
Meeting
|
April
25,
2014
61
"it's
only
money,
right?"
by
~lauren
is
licensed
under
CC
BY-‐NC-‐ND
2.0
“If
you
don’t
have
user-‐testing
as
an
integral
part
of
your
design
process
you
are
going
to
throw
buckets
of
money
down
the
drain.”
-‐
Bruce
Tognazzini
62. Can you do UX alone? Kind of.
What
you
can
do
alone:
– Talk
to
users,
gather
data,
sketch
ideas,
make
prototypes,
test
prototypes
What
you
can’t
do
alone:
– Change
anything
TCLC
2014
Spring
Meeting
|
April
25,
2014
62
63. More cooks in the kitchen
TCLC
2014
Spring
Meeting
|
April
25,
2014
63
"macbook
maya1"
by
taminator
is
licensed
under
CC
BY-‐NC-‐ND
2.0
“Great
design
requires
great
designers,
but
that
isn’t
enough…the
hardest
part
of
producing
a
product
is
coordinating
all
the
many,
separate
disciplines,
each
with
different
goals
and
priorities.”
-‐
Don
Norman
65. Collaboration is key
TCLC
2014
Spring
Meeting
|
April
25,
2014
65
"soccer
practice"
by
woodleywonderworks
is
licensed
under
CC
BY
2.0
“You
have
to
sell
your
design
because
you
need
to
communicate
all
of
the
factors
that
went
into
the
design
process...A
sure-‐fire
method
for
getting
everybody
to
understand
a
project
in
the
same
way
is
to
have
everybody
working
together
throughout
the
project.”
-‐
Adrian
Howard
66. Great (process) UX is:
TCLC
2014
Spring
Meeting
|
April
25,
2014
66
Iterative
Collaborative
Creative
build,
test,
refine,
repeat
be
open
and
communicative
go
outside
your
comfort
zone
67. Bringing it all together
In
the
end,
your
UX
outcome
matters
much
more
than
your
UX
process.
– A
good
UX
process
does
not
guarantee
a
good
UX
outcome,
but
it
does
increase
your
chances.
But
still:
it’s
the
outcome
that
matters
most.
TCLC
2014
Spring
Meeting
|
April
25,
2014
67
68. Users are demanding
TCLC
2014
Spring
Meeting
|
April
25,
2014
68
"/ponder"
by
hobvias
sudoneighm
is
licensed
under
CC
BY
2.0
“I
bet
a
lot
of
people
worked
really
hard
on
this
website,
so
I’ll
cut
them
some
slack
if
something
doesn’t
work
exactly
the
way
I
want
it
to
work.”
-‐
Nobody,
ever
69. Users are fickle
TCLC
2014
Spring
Meeting
|
April
25,
2014
69
"Pensativa
//
Thoughtful"
by
David
Cornejo
is
licensed
under
CC
BY-‐NC-‐SA
2.0
“My
library
doesn’t
provide
a
great
user
experience,
but
that’s
OK
–
I’ll
still
keep
coming
back
to
it
because
there’s
no
where
else
I
can
go
to
get
what
I
need.”
-‐
Nobody,
ever
70. So, what can you do?
Think
critically
about
your
library’s
website,
services,
and
spaces.
– Are
they
all
usable,
useful
and
desirable?
If
you’re
not
sure,
test
them.
Talk
to
your
colleagues
and
supervisors
about
the
importance
of
UX.
– If
you
have
poor
UX,
your
users
will
leave
(and
probably
won’t
come
back).
Plan
collaborative
brainstorming
sessions
– Get
people
together
and
test
out
new
ideas
through
sketching
and
paper
prototyping.
Network
with
other
library
and
UX
professionals.
– Tweet
#libux,
check
out
the
Weave
journal
of
library
UX
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2014
Spring
Meeting
|
April
25,
2014
70
71. TCLC
2014
Spring
Meeting
|
April
25,
2014
71
Q: How do you do great UX?
A: Go do it.
72. Thank you.
Craig
M.
MacDonald,
Ph.D.
cmacdona@pratt.edu
@CraigMMacDonald
www.craigmacdonald.com