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Everything is User Experience
(and Vice Versa)
Craig	
  M.	
  MacDonald,	
  Ph.D.	
  
School	
  of	
  Information	
  &	
  Library	
  Science	
  
Pratt	
  Institute	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  2	
  
Q: Is your library doing “User
Experience” right now?
Let’s think for a second
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
3	
  
What	
  does	
  my	
  
library’s	
  UX	
  look	
  
like?	
  
"Thinking	
  about	
  small"	
  by	
  Freddie	
  Alequin	
  is	
  licensed	
  under	
  CC	
  BY-­‐SA	
  2.0	
  
UX of your library website (desktop)
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
4	
  
UX of your library website (mobile)
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
5	
  
UX of your library services
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
6	
   "Getting	
  help	
  at	
  the	
  Reference	
  Desk"	
  by	
  Escondido	
  Public	
  Library	
  is	
  licensed	
  under	
  CC	
  BY-­‐NC-­‐SA	
  2.0	
  
UX of your library spaces
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
7	
   "Bild	
  438"	
  by	
  library_mistress	
  is	
  licensed	
  under	
  CC	
  BY-­‐SA	
  2.0	
  
Conclusion: Everything* is UX
UX	
  exists	
  wherever	
  and	
  whenever	
  a	
  user	
  
interacts	
  with	
  your	
  organization.	
  
– Through	
  the	
  digital	
  tools	
  and	
  devices	
  they	
  
use	
  
– Through	
  their	
  interactions	
  with	
  staff	
  and	
  
with	
  your	
  policies/procedures	
  
– Through	
  the	
  physical	
  spaces	
  they	
  
navigate	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
8	
  
*This	
  is	
  an	
  oversimplification,	
  but	
  “Lots	
  of	
  Things	
  are	
  UX	
  but	
  Some	
  Things	
  Aren’t”	
  
isn’t	
  nearly	
  as	
  catchy.	
  	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  9	
  
Q: Is your library doing “User
Experience” right now?
A: Yes. All libraries do UX.
A better question is:
are you doing great UX?
A (not so brief) history lesson
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
10	
   "How	
  Did	
  We	
  Get	
  Here?	
  Billboard,	
  Banksville	
  Road"	
  by	
  michaelgoodin	
  is	
  licensed	
  under	
  CC	
  BY-­‐NC-­‐ND	
  2.0	
  
Pre-recorded history
Pre-­‐historic	
  tools	
  weren’t	
  
really	
  designed–	
  they	
  were	
  
created	
  and	
  used.	
  
–  If	
  it	
  worked,	
  it	
  worked.	
  If	
  it	
  
didn’t,	
  it	
  was	
  thrown	
  out	
  or	
  
tweaked	
  until	
  it	
  did.	
  
Formal	
  evaluation	
  wasn’t	
  
necessary	
  because	
  the	
  user,	
  
designer	
  and	
  evaluator	
  
were	
  the	
  same	
  person.	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
11	
  
Medieval and Industrial Age
Technology	
  became	
  more	
  
complex	
  and	
  powerful,	
  but	
  
design	
  and	
  evaluation	
  stayed	
  
(roughly)	
  the	
  same.	
  
–  If	
  it	
  worked,	
  it	
  worked.	
  If	
  it	
  
didn’t,	
  it	
  was	
  thrown	
  out	
  or	
  
tweaked	
  until	
  it	
  did.	
  
For	
  most	
  of	
  human	
  history,	
  
evaluation	
  wasn’t	
  necessary	
  
because	
  people	
  could	
  shape	
  
and	
  tweak	
  technology	
  to	
  fit	
  
their	
  needs.	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
12	
  
1940s to 1950s
Early	
  computers	
  were	
  incredibly	
  
complex	
  to	
  operate;	
  users	
  
were	
  highly	
  trained	
  
engineers.	
  
–  They	
  were	
  primarily	
  used	
  to	
  
perform	
  large,	
  complex	
  
calculations	
  (e.g.,	
  census).	
  
Since	
  computers	
  offered	
  an	
  
alternative	
  to	
  hand	
  
calculations,	
  they	
  had	
  to	
  be	
  
evaluated	
  to	
  make	
  sure	
  they	
  
were	
  functional.	
  
–  Evaluation	
  was	
  about	
  system	
  
reliability;	
  how	
  long	
  it	
  would	
  
function	
  without	
  failure.	
  	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
13	
  
1950s to 1960s (1)
Computers	
  began	
  to	
  shrink	
  and	
  
became	
  slightly	
  less	
  
complicated.	
  
–  New	
  input	
  methods:	
  magnetic	
  
tape,	
  punch	
  cards,	
  light	
  guns,	
  
and,	
  eventually,	
  keyboards.	
  
The	
  development	
  of	
  
programming	
  languages	
  
meant	
  that	
  computers	
  were	
  
no	
  longer	
  just	
  machines:	
  you	
  
could	
  tell	
  them	
  what	
  you	
  
wanted	
  to	
  do.	
  
–  User	
  shifted	
  from	
  engineers	
  to	
  
programmers	
  and	
  computer	
  
scientists.	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
14	
  
1950s to 1960s (2)
Motivated	
  by	
  the	
  economic	
  
impacts	
  of	
  using	
  computers,	
  
evaluation	
  was	
  used	
  to	
  
determine	
  whether	
  
computers	
  were	
  actually	
  
providing	
  a	
  benefit.	
  
Now,	
  the	
  focus	
  of	
  evaluation	
  was	
  
system	
  performance.	
  
–  How	
  quickly	
  the	
  system	
  could	
  
process	
  large	
  amounts	
  of	
  data.	
  
•  Other	
  variables:	
  Processing	
  speed,	
  
throughput,	
  turnaround,	
  
availability.	
  	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
15	
  
1960s to 1970s (1)
Large-­‐scale	
  batch-­‐processing	
  
machines	
  were	
  slowly	
  
replaced	
  by	
  time-­‐sharing	
  
systems.	
  
–  TSS	
  were	
  more	
  expensive	
  but	
  
also	
  more	
  efficient.	
  
For	
  the	
  first	
  time,	
  people	
  were	
  
using	
  computers	
  for	
  non-­‐
programming	
  tasks	
  (e.g.,	
  text	
  
editing).	
  
–  Thus,	
  users	
  were	
  no	
  longer	
  
trained	
  experts;	
  they	
  were	
  non-­‐
specialists.	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
16	
  
1960s to 1970s (2)
With	
  these	
  users,	
  evaluation	
  became	
  
necessary	
  to	
  determine	
  whether	
  
using	
  a	
  computer	
  would	
  actually	
  
save	
  time.	
  
Thus,	
  evaluators	
  began	
  to	
  focus	
  on	
  
user	
  performance:	
  task	
  
completion	
  time,	
  error	
  rate,	
  ease	
  of	
  
learning,	
  etc.	
  
Q:	
  if	
  we	
  need	
  to	
  study	
  users,	
  how	
  do	
  
we	
  do	
  it?	
  
–  A:	
  laboratory-­‐based	
  user	
  studies	
  
One	
  of	
  the	
  first	
  lab-­‐based	
  user	
  studies	
  
was	
  a	
  comparison	
  of	
  user	
  
performance	
  with	
  several	
  different	
  
input	
  devices.	
  
–  Guess	
  which	
  one	
  was	
  the	
  best?	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
17	
  
1980s to 2000s (1)
The	
  GUI	
  interface,	
  pioneered	
  by	
  
Xerox	
  and	
  perfected	
  and	
  
marketed	
  by	
  Apple,	
  
revolutionized	
  the	
  computer	
  
industry.	
  
–  It	
  led	
  to	
  an	
  increase	
  in	
  the	
  
number	
  of	
  novice	
  users	
  who	
  
were	
  using	
  computers	
  to	
  
complete	
  everyday	
  work	
  tasks.	
  
These	
  users	
  weren’t	
  willing	
  to	
  
read	
  user	
  manuals	
  or	
  sit	
  
through	
  training	
  sessions.	
  
–  Computer	
  systems	
  had	
  to	
  be	
  
used	
  by	
  anyone	
  with	
  minimal	
  
training	
  and	
  support.	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
18	
  
1980s to 2000s (2)
Evaluation	
  efforts	
  began	
  to	
  
focus	
  on	
  usability.	
  
–  Included	
  learnability	
  and	
  ease	
  
of	
  use	
  in	
  addition	
  to	
  speed	
  
and	
  efficiency.	
  
The	
  process	
  of	
  user-­‐centered	
  
design	
  was	
  developed	
  as	
  a	
  
way	
  of	
  engineering	
  
usability	
  into	
  computer	
  
systems.	
  
–  Usability	
  evaluation	
  was	
  a	
  core	
  
feature	
  of	
  this	
  process.	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
19	
  
1980s to 2000s (3)
Formal	
  methods	
  of	
  usability	
  
evaluation	
  were	
  created	
  in	
  
the	
  early	
  1980s.	
  
–  E.g.,	
  usability	
  testing	
  with	
  
“think	
  aloud”	
  
In	
  the	
  1990s,	
  the	
  rise	
  of	
  the	
  
Web	
  increased	
  the	
  visibility	
  
of	
  usability	
  testing	
  but	
  also	
  
added	
  more	
  challenges.	
  
–  New	
  “discount”	
  methods:	
  
walkthroughs	
  and	
  expert	
  
reviews.	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
20	
  
2000s to present (1)
Personal	
  computing,	
  social	
  
computing,	
  mobile	
  
computing,	
  and	
  cloud	
  
computing	
  have	
  changed	
  
how,	
  where,	
  and	
  why	
  we	
  
use	
  computers.	
  
We’re	
  not	
  just	
  interested	
  in	
  
task-­‐based	
  performance	
  
issues	
  anymore;	
  the	
  
emotional	
  side	
  of	
  using	
  
computers	
  is	
  paramount.	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
21	
  
2000s to present (2)
Evaluation	
  is	
  slowly	
  shifting	
  
from	
  usability	
  to	
  user	
  
experience.	
  
–  But,	
  nobody	
  really	
  knows	
  how	
  
to	
  do	
  UX	
  evaluation	
  well.	
  
Many	
  challenges	
  of	
  evaluating	
  
UX,	
  but	
  any	
  evaluation	
  is	
  
incomplete	
  if	
  it	
  doesn’t	
  
explore	
  emotion	
  in	
  some	
  
way.	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
22	
  
Reliability	
  
System	
  
Performance	
  
User	
  	
  
Performance	
  
Usability	
  
User	
  
Experience	
  
The Path to User Experience
1950	
   1960	
   1970	
   1980	
   1990	
   2000	
   2010	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  23	
  
What this history tells us:
1.  UX	
  is	
  not	
  just	
  the	
  new	
  buzzword	
  
for	
  usability;	
  it	
  represents	
  a	
  new	
  
design	
  paradigm.	
  
2.  As	
  technology	
  gets	
  more	
  
complex,	
  designing	
  and	
  
evaluating	
  also	
  get	
  more	
  
complex.	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
24	
  
What is User Experience?
UX	
  as	
  a	
  product	
  
UX	
  as	
  a	
  process	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
25	
  
UX as a product
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
26	
   "Me	
  &	
  My	
  Mac"	
  by	
  Martin	
  Gommel	
  is	
  licensed	
  under	
  CC	
  BY-­‐NC-­‐ND	
  2.0	
  
“People	
  think	
  it’s	
  this	
  
veneer	
  –	
  that	
  the	
  
designers	
  are	
  handed	
  
this	
  box	
  and	
  told,	
  ‘Make	
  
it	
  look	
  good!’	
  That’s	
  not	
  
what	
  we	
  think	
  design	
  is.	
  
It’s	
  not	
  just	
  what	
  it	
  looks	
  
like	
  and	
  feels	
  like.	
  
Design	
  is	
  how	
  it	
  works.”	
  
-­‐	
  Steve	
  Jobs	
  
UX as a product?
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
27	
   "Computer	
  Time"	
  by	
  Thomas	
  Hawk	
  is	
  licensed	
  under	
  CC	
  BY-­‐NC	
  2.0	
  
“To	
  use	
  something	
  is	
  to	
  
engage	
  with	
  it	
  through	
  
our	
  senses,	
  our	
  minds,	
  
our	
  hearts,	
  and	
  our	
  
bodies…to	
  create	
  a	
  
holistic,	
  cohesive,	
  
experience.”	
  
-­‐Jesse	
  James	
  Garret	
  
UX as a(n) product outcome
UX	
  is	
  not	
  technically	
  a	
  product	
  –	
  it	
  
is	
  an	
  outcome.	
  
	
  
You	
  can’t	
  design	
  a	
  user	
  experience.	
  
	
  
You	
  design	
  for	
  a	
  user	
  experience.	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
28	
  
This is a product
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
29	
  
This is an outcome
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
30	
   "GORE-­‐TEX®	
  Experience	
  Tour:	
  All-­‐out	
  trail	
  running	
  in	
  the	
  Dolomites!"	
  by	
  GORE-­‐TEX®	
  Products	
  is	
  licensed	
  under	
  CC	
  BY-­‐NC-­‐ND	
  2.0	
  
This is a product
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
31	
  
This is an outcome
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
32	
   EP	
  goes	
  mobile	
  -­‐	
  check	
  it	
  out!"	
  by	
  European	
  Parliament	
  is	
  licensed	
  under	
  CC	
  BY-­‐NC-­‐ND	
  2.0	
  
So what is an experience?
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
33	
  
“An	
  experience	
  emerges	
  from	
  
the	
  integration	
  of	
  perception,	
  
action,	
  motivation,	
  and	
  
cognition	
  into	
  an	
  inseparable,	
  
meaningful	
  whole.”	
  
-­‐	
  Marc	
  Hassenzahl	
  
"The	
  21st	
  Century	
  Concert	
  Experience"	
  by	
  Al	
  Case	
  is	
  licensed	
  under	
  CC	
  BY-­‐NC-­‐ND	
  2.0	
  
User Experience
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
34	
  
“User	
  Experience	
  is	
  just	
  a	
  
sub-­‐category	
  of	
  
experience,	
  focusing	
  on	
  a	
  
particular	
  mediator	
  -­‐	
  
namely	
  interactive	
  
products...[Experience	
  
Design]	
  is	
  the	
  question	
  of	
  
how	
  to	
  deliberately	
  create	
  
and	
  shape	
  experiences.”	
  
-­‐	
  Marc	
  Hassenzahl	
  
"79-­‐365	
  I	
  am	
  a	
  computer	
  geek!"	
  by	
  Bram	
  Cymet	
  is	
  licensed	
  under	
  CC	
  BY-­‐NC	
  2.0	
  
Experience is experiential
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
35	
   "Fondue	
  enchaînée"	
  by	
  Alexandre	
  Duret-­‐Lutz	
  is	
  licensed	
  under	
  CC	
  BY-­‐SA	
  2.0	
  
“You	
  can't	
  experience	
  
the	
  experience	
  until	
  you	
  
experience	
  it.”	
  
-­‐	
  Bill	
  Moggridge	
  
UX is not just usability
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
36	
   "Tricycle"	
  by	
  Aslak	
  Raanes	
  is	
  licensed	
  under	
  CC	
  BY	
  2.0	
  
“If	
  ease	
  of	
  user	
  was	
  the	
  
only	
  valid	
  criterion,	
  
people	
  would	
  stick	
  to	
  
tricycles	
  and	
  never	
  try	
  
bicycles.”	
  
-­‐	
  Douglas	
  Engelbart	
  
UX vs. Usability
Usability	
  
Effectiveness	
  
Efficiency	
  
Learnability	
  
Error	
  prevention	
  
Memorability	
  
User	
  Experience	
  
Satisfaction	
  
Enjoyment	
  
Pleasure	
  
Fun	
  
Value	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
37	
  
www.bluehaired.com	
  
Where	
  usability	
  is	
  narrow	
  and	
  focused,	
  	
  
UX	
  is	
  broad	
  and	
  holistic.	
  
UX vs. and Usability
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
38	
   Levels	
  of	
  Processing	
  and	
  the	
  Stages	
  of	
  the	
  Action	
  Cycle.	
  From	
  Don	
  Norman.	
  
“Emotion	
  and	
  
cognition	
  are	
  tightly	
  
intertwined...All	
  three	
  
levels	
  work	
  together	
  
to	
  determine	
  a	
  
person's	
  cognitive	
  and	
  
emotional	
  state.”	
  
-­‐	
  Don	
  Norman	
  
UX is cognitive and emotional
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
39	
  
“Usability	
  allows	
  people	
  
to	
  easily	
  accomplish	
  
their	
  goals.	
  UX	
  design	
  
covers	
  more	
  than	
  that,	
  
it’s	
  about	
  giving	
  people	
  a	
  
delightful	
  and	
  
meaningful	
  experience.”	
  
-­‐	
  UXMyths.com	
  
The	
  UX	
  Honeycomb	
  from	
  Peter	
  Morville.	
  
UX is contextual
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
40	
   Model	
  of	
  UX	
  from	
  the	
  user’s	
  perspective.	
  From	
  Hassenzahl,	
  M.	
  “The	
  Thing	
  and	
  I:	
  Understanding	
  the	
  relationship	
  between	
  user	
  and	
  product.”	
  	
  
If UX is contextual…
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
41	
  
Context	
   Context	
  
Context	
   Context	
   Context	
  
Context	
  
Context	
  Context	
  Context	
  
Context	
  
Context	
  
Context	
  
Context	
  
…then what are we designing?
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
42	
  
User	
   Task	
  
Tool	
  
Environment	
   Diagram	
  adapted	
  from	
  Shackel,	
  1991.	
  
“We	
  can	
  design	
  the	
  product	
  or	
  service...[but]	
  we	
  can	
  
shape	
  neither	
  our	
  users’	
  expectations	
  nor	
  the	
  situation	
  
in	
  which	
  they	
  use	
  what	
  we	
  have	
  designed.”	
  
-­‐	
  Helge	
  Fredheim	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
43	
  
So, UX is a holistic, multi-faceted
outcome resulting from a user’s
interaction with a product, service,
or space.
We can’t design the experience.
we can design the product, service, or space.
Conclusion: UX is Everything*
UX	
  is	
  defined	
  by:	
  
– The	
  user(s):	
  their	
  needs,	
  behaviors,	
  
backgrounds,	
  expectations,	
  etc.	
  
– The	
  task(s):	
  what	
  users	
  are	
  trying	
  to	
  
do	
  
– The	
  environment:	
  where,	
  why,	
  and	
  
how	
  users	
  are	
  trying	
  to	
  complete	
  
their	
  task	
  
– The	
  tool:	
  what	
  users	
  need	
  to	
  use	
  to	
  
complete	
  the	
  task(s).	
  
	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
44	
  
*This	
  is	
  also	
  an	
  oversimplification,	
  but	
  “UX	
  is	
  Lots	
  of	
  Things	
  but	
  Not	
  Quite	
  
Everything”	
  isn’t	
  nearly	
  as	
  catchy.	
  	
  
Can’t	
  be	
  
designed	
  
Can	
  be	
  
designed	
  
Great* (outcome) UX is:
*This	
  will	
  vary,	
  
but	
  these	
  are	
  a	
  
solid	
  
foundation	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
45	
  
Usable
Useful
Desirable
easy	
  to	
  learn	
  and	
  use	
  
meets	
  users	
  needs	
  
appealing	
  and	
  memorable	
  
UX as a process
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
46	
  
UX as a process = pleasure?
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
47	
   "macbook	
  maya1"	
  by	
  taminator	
  is	
  licensed	
  under	
  CC	
  BY-­‐NC-­‐ND	
  2.0	
  
“[User	
  Experience	
  is]	
  designing	
  
for	
  pleasure	
  rather	
  than	
  absence	
  
of	
  pain.”	
  
-­‐	
  Marc	
  Hassenzahl	
  &	
  Noam	
  Tractinsky	
  
UX as a process = design
	
  
Design	
  is	
  devising	
  courses	
  of	
  
action	
  aimed	
  at	
  changing	
  
existing	
  situations	
  into	
  preferred	
  
ones.	
  
	
  
Herb	
  Simon	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
48	
  
UX is Human-Centered
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
49	
   "Belgiump"	
  by	
  Éole	
  Wind	
  is	
  licensed	
  under	
  CC	
  BY-­‐NC-­‐SA	
  2.0	
  
“An	
  approach	
  that	
  puts	
  human	
  needs,	
  
capabilities,	
  and	
  behavior	
  first,	
  then	
  
designs	
  to	
  accommodate	
  those	
  needs,	
  
capabilities,	
  and	
  ways	
  of	
  behaving.”	
  
-­‐	
  Don	
  Norman	
  
Human-Centered Design (HCD)
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
50	
   "One	
  Click	
  Or	
  Two?"	
  by	
  Alan	
  is	
  licensed	
  under	
  CC	
  BY-­‐NC-­‐SA	
  2.0	
  
“[HCD]	
  is	
  the	
  process	
  of	
  ensuring	
  that	
  people's	
  needs	
  are	
  
met,	
  that	
  the	
  resulting	
  product	
  is	
  understandable	
  and	
  usable,	
  
that	
  it	
  accomplishes	
  the	
  desired	
  tasks,	
  and	
  that	
  the	
  
experience	
  of	
  use	
  is	
  positive	
  and	
  enjoyable.”	
  
-­‐	
  Don	
  Norman	
  
Why is this so complicated?
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
51	
   "If	
  You're	
  Not	
  Confused"	
  by	
  Brian	
  Talbot	
  is	
  licensed	
  under	
  CC	
  BY-­‐NC	
  2.0	
  
Because	
  understanding	
  people	
  is	
  hard…	
  
…and	
  designing	
  for	
  people	
  is	
  even	
  harder	
  
Designing for you
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
52	
  
YOU	
  
SOURCE:	
  	
  
Danielle	
  Gobert	
  Cooley.	
  Introduction	
  to	
  User	
  Experience	
  Methods.	
  http://
www.slideshare.net/dgcooley/introduction-­‐to-­‐ux-­‐methods	
  
Designing for your users
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
53	
  
YOU	
  
NOT	
  
YOU	
  
SOURCE:	
  	
  
Danielle	
  Gobert	
  Cooley.	
  Introduction	
  to	
  User	
  Experience	
  Methods.	
  http://
www.slideshare.net/dgcooley/introduction-­‐to-­‐ux-­‐methods	
  
Principles of HCD
1.  Early	
  focus	
  on	
  users	
  
– Start	
  with	
  thorough	
  understanding	
  of	
  your	
  users	
  
and	
  their	
  needs,	
  behaviors,	
  contexts	
  
	
  
2.  Evaluation	
  
– Regularly	
  assess	
  your	
  design	
  to	
  see	
  whether	
  it	
  is	
  
meeting	
  your	
  users’	
  needs	
  
	
  
3.  Iteration	
  
– Continuously	
  update/revise	
  the	
  design	
  based	
  on	
  
evaluation	
  results	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
54	
  
Source:	
  Gould	
  &	
  Lewis,	
  1985	
  
Norman’s HCD Process
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
55	
   The	
  iterative	
  cycle	
  of	
  Human-­‐Centered	
  Design.	
  From	
  Don	
  Norman.	
  
“Make	
  observations	
  on	
  
the	
  intended	
  target	
  
population,	
  generate	
  
ideas,	
  produce	
  
prototypes	
  and	
  test	
  
them.	
  Repeat	
  until	
  
satisfied.”	
  
-­‐	
  Don	
  Norman	
  
Another HCD Process (in progress)
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
56	
  
Sketching
Wireframing
Prototyping
Creation
Sketch/Make
Critiques
Inspection Methods
Field Methods
User Testing
Assessment
Evaluate/Measure
Communicate
Prepare
CommunicateDiscovery
Understand/Learn
Content Audits
Site Maps
Competitive Reviews
User Research
Personas
Card Sorting
Communicate
(if necessary)
Talk to your users inside
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
57	
   "Library"	
  by	
  Saint	
  Louis	
  University	
  Madrid	
  Campus	
  is	
  licensed	
  under	
  CC	
  BY-­‐ND	
  2.0	
  
Talk to your users outside
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
58	
   "Things	
  to	
  Come"	
  by	
  Ahd	
  Photography	
  is	
  licensed	
  under	
  CC	
  BY-­‐NC-­‐ND	
  2.0	
  
Sketch, sketch, sketch
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
59	
   "Sketching"	
  by	
  Nathanael	
  Boehm	
  is	
  licensed	
  under	
  CC	
  BY-­‐NC-­‐ND	
  2.0	
  
Make/test prototypes
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
60	
   "Paper-­‐based	
  prototyping"	
  by	
  Samuel	
  Mann	
  is	
  licensed	
  under	
  CC	
  BY	
  2.0	
  
Test, test, and test some more
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
61	
   "it's	
  only	
  money,	
  right?"	
  by	
  ~lauren	
  is	
  licensed	
  under	
  CC	
  BY-­‐NC-­‐ND	
  2.0	
  
“If	
  you	
  don’t	
  have	
  
user-­‐testing	
  as	
  an	
  
integral	
  part	
  of	
  your	
  
design	
  process	
  you	
  
are	
  going	
  to	
  throw	
  
buckets	
  of	
  money	
  
down	
  the	
  drain.”	
  
-­‐	
  Bruce	
  Tognazzini	
  
Can you do UX alone? Kind of.
What	
  you	
  can	
  do	
  alone:	
  
– Talk	
  to	
  users,	
  gather	
  data,	
  sketch	
  
ideas,	
  make	
  prototypes,	
  test	
  
prototypes	
  
What	
  you	
  can’t	
  do	
  alone:	
  
– Change	
  anything	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
62	
  
More cooks in the kitchen
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
63	
   "macbook	
  maya1"	
  by	
  taminator	
  is	
  licensed	
  under	
  CC	
  BY-­‐NC-­‐ND	
  2.0	
  
“Great	
  design	
  requires	
  great	
  designers,	
  but	
  that	
  isn’t	
  
enough…the	
  hardest	
  part	
  of	
  producing	
  a	
  product	
  is	
  
coordinating	
  all	
  the	
  many,	
  separate	
  disciplines,	
  each	
  with	
  
different	
  goals	
  and	
  priorities.”	
  
-­‐	
  Don	
  Norman	
  
Multi-disciplinary by default
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
64	
  
Collaboration is key
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
65	
   "soccer	
  practice"	
  by	
  woodleywonderworks	
  is	
  licensed	
  under	
  CC	
  BY	
  2.0	
  
“You	
  have	
  to	
  sell	
  your	
  design	
  because	
  you	
  need	
  to	
  
communicate	
  all	
  of	
  the	
  factors	
  that	
  went	
  into	
  the	
  design	
  
process...A	
  sure-­‐fire	
  method	
  for	
  getting	
  everybody	
  to	
  
understand	
  a	
  project	
  in	
  the	
  same	
  way	
  is	
  to	
  have	
  
everybody	
  working	
  together	
  throughout	
  the	
  project.”	
  
-­‐	
  Adrian	
  Howard	
  
Great (process) UX is:
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
66	
  
Iterative
Collaborative
Creative
build,	
  test,	
  refine,	
  repeat	
  
be	
  open	
  and	
  communicative	
  
go	
  outside	
  your	
  comfort	
  zone	
  
Bringing it all together
In	
  the	
  end,	
  your	
  UX	
  outcome	
  
matters	
  much	
  more	
  than	
  your	
  UX	
  
process.	
  
– A	
  good	
  UX	
  process	
  does	
  not	
  
guarantee	
  a	
  good	
  UX	
  outcome,	
  but	
  it	
  
does	
  increase	
  your	
  chances.	
  
	
  
But	
  still:	
  it’s	
  the	
  outcome	
  that	
  
matters	
  most.	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
67	
  
Users are demanding
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
68	
   "/ponder"	
  by	
  hobvias	
  sudoneighm	
  is	
  licensed	
  under	
  CC	
  BY	
  2.0	
  
“I	
  bet	
  a	
  lot	
  of	
  people	
  worked	
  really	
  hard	
  on	
  this	
  website,	
  so	
  
I’ll	
  cut	
  them	
  some	
  slack	
  if	
  something	
  doesn’t	
  work	
  exactly	
  
the	
  way	
  I	
  want	
  it	
  to	
  work.”	
  
-­‐	
  Nobody,	
  ever	
  
Users are fickle
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
69	
   "Pensativa	
  //	
  Thoughtful"	
  by	
  David	
  Cornejo	
  is	
  licensed	
  under	
  CC	
  BY-­‐NC-­‐SA	
  2.0	
  
“My	
  library	
  doesn’t	
  provide	
  a	
  great	
  user	
  experience,	
  but	
  
that’s	
  OK	
  –	
  I’ll	
  still	
  keep	
  coming	
  back	
  to	
  it	
  because	
  there’s	
  
no	
  where	
  else	
  I	
  can	
  go	
  to	
  get	
  what	
  I	
  need.”	
  
-­‐	
  Nobody,	
  ever	
  
So, what can you do?
Think	
  critically	
  about	
  your	
  library’s	
  website,	
  services,	
  
and	
  spaces.	
  
–  Are	
  they	
  all	
  usable,	
  useful	
  and	
  desirable?	
  If	
  you’re	
  not	
  
sure,	
  test	
  them.	
  
Talk	
  to	
  your	
  colleagues	
  and	
  supervisors	
  about	
  the	
  
importance	
  of	
  UX.	
  
–  If	
  you	
  have	
  poor	
  UX,	
  your	
  users	
  will	
  leave	
  (and	
  probably	
  
won’t	
  come	
  back).	
  
Plan	
  collaborative	
  brainstorming	
  sessions	
  
–  Get	
  people	
  together	
  and	
  test	
  out	
  new	
  ideas	
  through	
  
sketching	
  and	
  paper	
  prototyping.	
  
Network	
  with	
  other	
  library	
  and	
  UX	
  professionals.	
  
–  Tweet	
  #libux,	
  check	
  out	
  the	
  Weave	
  journal	
  of	
  library	
  UX	
  
	
   TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  
70	
  
TCLC	
  2014	
  Spring	
  Meeting	
  |	
  April	
  25,	
  2014	
  71	
  
Q: How do you do great UX?
A: Go do it.
Thank you.
Craig	
  M.	
  MacDonald,	
  Ph.D.	
  
cmacdona@pratt.edu	
  
@CraigMMacDonald	
  
www.craigmacdonald.com	
  

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User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

  • 1. Everything is User Experience (and Vice Versa) Craig  M.  MacDonald,  Ph.D.   School  of  Information  &  Library  Science   Pratt  Institute  
  • 2. TCLC  2014  Spring  Meeting  |  April  25,  2014  2   Q: Is your library doing “User Experience” right now?
  • 3. Let’s think for a second TCLC  2014  Spring  Meeting  |  April  25,  2014   3   What  does  my   library’s  UX  look   like?   "Thinking  about  small"  by  Freddie  Alequin  is  licensed  under  CC  BY-­‐SA  2.0  
  • 4. UX of your library website (desktop) TCLC  2014  Spring  Meeting  |  April  25,  2014   4  
  • 5. UX of your library website (mobile) TCLC  2014  Spring  Meeting  |  April  25,  2014   5  
  • 6. UX of your library services TCLC  2014  Spring  Meeting  |  April  25,  2014   6   "Getting  help  at  the  Reference  Desk"  by  Escondido  Public  Library  is  licensed  under  CC  BY-­‐NC-­‐SA  2.0  
  • 7. UX of your library spaces TCLC  2014  Spring  Meeting  |  April  25,  2014   7   "Bild  438"  by  library_mistress  is  licensed  under  CC  BY-­‐SA  2.0  
  • 8. Conclusion: Everything* is UX UX  exists  wherever  and  whenever  a  user   interacts  with  your  organization.   – Through  the  digital  tools  and  devices  they   use   – Through  their  interactions  with  staff  and   with  your  policies/procedures   – Through  the  physical  spaces  they   navigate   TCLC  2014  Spring  Meeting  |  April  25,  2014   8   *This  is  an  oversimplification,  but  “Lots  of  Things  are  UX  but  Some  Things  Aren’t”   isn’t  nearly  as  catchy.    
  • 9. TCLC  2014  Spring  Meeting  |  April  25,  2014  9   Q: Is your library doing “User Experience” right now? A: Yes. All libraries do UX. A better question is: are you doing great UX?
  • 10. A (not so brief) history lesson TCLC  2014  Spring  Meeting  |  April  25,  2014   10   "How  Did  We  Get  Here?  Billboard,  Banksville  Road"  by  michaelgoodin  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0  
  • 11. Pre-recorded history Pre-­‐historic  tools  weren’t   really  designed–  they  were   created  and  used.   –  If  it  worked,  it  worked.  If  it   didn’t,  it  was  thrown  out  or   tweaked  until  it  did.   Formal  evaluation  wasn’t   necessary  because  the  user,   designer  and  evaluator   were  the  same  person.   TCLC  2014  Spring  Meeting  |  April  25,  2014   11  
  • 12. Medieval and Industrial Age Technology  became  more   complex  and  powerful,  but   design  and  evaluation  stayed   (roughly)  the  same.   –  If  it  worked,  it  worked.  If  it   didn’t,  it  was  thrown  out  or   tweaked  until  it  did.   For  most  of  human  history,   evaluation  wasn’t  necessary   because  people  could  shape   and  tweak  technology  to  fit   their  needs.   TCLC  2014  Spring  Meeting  |  April  25,  2014   12  
  • 13. 1940s to 1950s Early  computers  were  incredibly   complex  to  operate;  users   were  highly  trained   engineers.   –  They  were  primarily  used  to   perform  large,  complex   calculations  (e.g.,  census).   Since  computers  offered  an   alternative  to  hand   calculations,  they  had  to  be   evaluated  to  make  sure  they   were  functional.   –  Evaluation  was  about  system   reliability;  how  long  it  would   function  without  failure.     TCLC  2014  Spring  Meeting  |  April  25,  2014   13  
  • 14. 1950s to 1960s (1) Computers  began  to  shrink  and   became  slightly  less   complicated.   –  New  input  methods:  magnetic   tape,  punch  cards,  light  guns,   and,  eventually,  keyboards.   The  development  of   programming  languages   meant  that  computers  were   no  longer  just  machines:  you   could  tell  them  what  you   wanted  to  do.   –  User  shifted  from  engineers  to   programmers  and  computer   scientists.   TCLC  2014  Spring  Meeting  |  April  25,  2014   14  
  • 15. 1950s to 1960s (2) Motivated  by  the  economic   impacts  of  using  computers,   evaluation  was  used  to   determine  whether   computers  were  actually   providing  a  benefit.   Now,  the  focus  of  evaluation  was   system  performance.   –  How  quickly  the  system  could   process  large  amounts  of  data.   •  Other  variables:  Processing  speed,   throughput,  turnaround,   availability.     TCLC  2014  Spring  Meeting  |  April  25,  2014   15  
  • 16. 1960s to 1970s (1) Large-­‐scale  batch-­‐processing   machines  were  slowly   replaced  by  time-­‐sharing   systems.   –  TSS  were  more  expensive  but   also  more  efficient.   For  the  first  time,  people  were   using  computers  for  non-­‐ programming  tasks  (e.g.,  text   editing).   –  Thus,  users  were  no  longer   trained  experts;  they  were  non-­‐ specialists.   TCLC  2014  Spring  Meeting  |  April  25,  2014   16  
  • 17. 1960s to 1970s (2) With  these  users,  evaluation  became   necessary  to  determine  whether   using  a  computer  would  actually   save  time.   Thus,  evaluators  began  to  focus  on   user  performance:  task   completion  time,  error  rate,  ease  of   learning,  etc.   Q:  if  we  need  to  study  users,  how  do   we  do  it?   –  A:  laboratory-­‐based  user  studies   One  of  the  first  lab-­‐based  user  studies   was  a  comparison  of  user   performance  with  several  different   input  devices.   –  Guess  which  one  was  the  best?   TCLC  2014  Spring  Meeting  |  April  25,  2014   17  
  • 18. 1980s to 2000s (1) The  GUI  interface,  pioneered  by   Xerox  and  perfected  and   marketed  by  Apple,   revolutionized  the  computer   industry.   –  It  led  to  an  increase  in  the   number  of  novice  users  who   were  using  computers  to   complete  everyday  work  tasks.   These  users  weren’t  willing  to   read  user  manuals  or  sit   through  training  sessions.   –  Computer  systems  had  to  be   used  by  anyone  with  minimal   training  and  support.   TCLC  2014  Spring  Meeting  |  April  25,  2014   18  
  • 19. 1980s to 2000s (2) Evaluation  efforts  began  to   focus  on  usability.   –  Included  learnability  and  ease   of  use  in  addition  to  speed   and  efficiency.   The  process  of  user-­‐centered   design  was  developed  as  a   way  of  engineering   usability  into  computer   systems.   –  Usability  evaluation  was  a  core   feature  of  this  process.   TCLC  2014  Spring  Meeting  |  April  25,  2014   19  
  • 20. 1980s to 2000s (3) Formal  methods  of  usability   evaluation  were  created  in   the  early  1980s.   –  E.g.,  usability  testing  with   “think  aloud”   In  the  1990s,  the  rise  of  the   Web  increased  the  visibility   of  usability  testing  but  also   added  more  challenges.   –  New  “discount”  methods:   walkthroughs  and  expert   reviews.   TCLC  2014  Spring  Meeting  |  April  25,  2014   20  
  • 21. 2000s to present (1) Personal  computing,  social   computing,  mobile   computing,  and  cloud   computing  have  changed   how,  where,  and  why  we   use  computers.   We’re  not  just  interested  in   task-­‐based  performance   issues  anymore;  the   emotional  side  of  using   computers  is  paramount.   TCLC  2014  Spring  Meeting  |  April  25,  2014   21  
  • 22. 2000s to present (2) Evaluation  is  slowly  shifting   from  usability  to  user   experience.   –  But,  nobody  really  knows  how   to  do  UX  evaluation  well.   Many  challenges  of  evaluating   UX,  but  any  evaluation  is   incomplete  if  it  doesn’t   explore  emotion  in  some   way.   TCLC  2014  Spring  Meeting  |  April  25,  2014   22  
  • 23. Reliability   System   Performance   User     Performance   Usability   User   Experience   The Path to User Experience 1950   1960   1970   1980   1990   2000   2010   TCLC  2014  Spring  Meeting  |  April  25,  2014  23  
  • 24. What this history tells us: 1.  UX  is  not  just  the  new  buzzword   for  usability;  it  represents  a  new   design  paradigm.   2.  As  technology  gets  more   complex,  designing  and   evaluating  also  get  more   complex.   TCLC  2014  Spring  Meeting  |  April  25,  2014   24  
  • 25. What is User Experience? UX  as  a  product   UX  as  a  process   TCLC  2014  Spring  Meeting  |  April  25,  2014   25  
  • 26. UX as a product TCLC  2014  Spring  Meeting  |  April  25,  2014   26   "Me  &  My  Mac"  by  Martin  Gommel  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0   “People  think  it’s  this   veneer  –  that  the   designers  are  handed   this  box  and  told,  ‘Make   it  look  good!’  That’s  not   what  we  think  design  is.   It’s  not  just  what  it  looks   like  and  feels  like.   Design  is  how  it  works.”   -­‐  Steve  Jobs  
  • 27. UX as a product? TCLC  2014  Spring  Meeting  |  April  25,  2014   27   "Computer  Time"  by  Thomas  Hawk  is  licensed  under  CC  BY-­‐NC  2.0   “To  use  something  is  to   engage  with  it  through   our  senses,  our  minds,   our  hearts,  and  our   bodies…to  create  a   holistic,  cohesive,   experience.”   -­‐Jesse  James  Garret  
  • 28. UX as a(n) product outcome UX  is  not  technically  a  product  –  it   is  an  outcome.     You  can’t  design  a  user  experience.     You  design  for  a  user  experience.   TCLC  2014  Spring  Meeting  |  April  25,  2014   28  
  • 29. This is a product TCLC  2014  Spring  Meeting  |  April  25,  2014   29  
  • 30. This is an outcome TCLC  2014  Spring  Meeting  |  April  25,  2014   30   "GORE-­‐TEX®  Experience  Tour:  All-­‐out  trail  running  in  the  Dolomites!"  by  GORE-­‐TEX®  Products  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0  
  • 31. This is a product TCLC  2014  Spring  Meeting  |  April  25,  2014   31  
  • 32. This is an outcome TCLC  2014  Spring  Meeting  |  April  25,  2014   32   EP  goes  mobile  -­‐  check  it  out!"  by  European  Parliament  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0  
  • 33. So what is an experience? TCLC  2014  Spring  Meeting  |  April  25,  2014   33   “An  experience  emerges  from   the  integration  of  perception,   action,  motivation,  and   cognition  into  an  inseparable,   meaningful  whole.”   -­‐  Marc  Hassenzahl   "The  21st  Century  Concert  Experience"  by  Al  Case  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0  
  • 34. User Experience TCLC  2014  Spring  Meeting  |  April  25,  2014   34   “User  Experience  is  just  a   sub-­‐category  of   experience,  focusing  on  a   particular  mediator  -­‐   namely  interactive   products...[Experience   Design]  is  the  question  of   how  to  deliberately  create   and  shape  experiences.”   -­‐  Marc  Hassenzahl   "79-­‐365  I  am  a  computer  geek!"  by  Bram  Cymet  is  licensed  under  CC  BY-­‐NC  2.0  
  • 35. Experience is experiential TCLC  2014  Spring  Meeting  |  April  25,  2014   35   "Fondue  enchaînée"  by  Alexandre  Duret-­‐Lutz  is  licensed  under  CC  BY-­‐SA  2.0   “You  can't  experience   the  experience  until  you   experience  it.”   -­‐  Bill  Moggridge  
  • 36. UX is not just usability TCLC  2014  Spring  Meeting  |  April  25,  2014   36   "Tricycle"  by  Aslak  Raanes  is  licensed  under  CC  BY  2.0   “If  ease  of  user  was  the   only  valid  criterion,   people  would  stick  to   tricycles  and  never  try   bicycles.”   -­‐  Douglas  Engelbart  
  • 37. UX vs. Usability Usability   Effectiveness   Efficiency   Learnability   Error  prevention   Memorability   User  Experience   Satisfaction   Enjoyment   Pleasure   Fun   Value   TCLC  2014  Spring  Meeting  |  April  25,  2014   37   www.bluehaired.com   Where  usability  is  narrow  and  focused,     UX  is  broad  and  holistic.  
  • 38. UX vs. and Usability TCLC  2014  Spring  Meeting  |  April  25,  2014   38   Levels  of  Processing  and  the  Stages  of  the  Action  Cycle.  From  Don  Norman.   “Emotion  and   cognition  are  tightly   intertwined...All  three   levels  work  together   to  determine  a   person's  cognitive  and   emotional  state.”   -­‐  Don  Norman  
  • 39. UX is cognitive and emotional TCLC  2014  Spring  Meeting  |  April  25,  2014   39   “Usability  allows  people   to  easily  accomplish   their  goals.  UX  design   covers  more  than  that,   it’s  about  giving  people  a   delightful  and   meaningful  experience.”   -­‐  UXMyths.com   The  UX  Honeycomb  from  Peter  Morville.  
  • 40. UX is contextual TCLC  2014  Spring  Meeting  |  April  25,  2014   40   Model  of  UX  from  the  user’s  perspective.  From  Hassenzahl,  M.  “The  Thing  and  I:  Understanding  the  relationship  between  user  and  product.”    
  • 41. If UX is contextual… TCLC  2014  Spring  Meeting  |  April  25,  2014   41   Context   Context   Context   Context   Context   Context   Context  Context  Context   Context   Context   Context   Context  
  • 42. …then what are we designing? TCLC  2014  Spring  Meeting  |  April  25,  2014   42   User   Task   Tool   Environment   Diagram  adapted  from  Shackel,  1991.   “We  can  design  the  product  or  service...[but]  we  can   shape  neither  our  users’  expectations  nor  the  situation   in  which  they  use  what  we  have  designed.”   -­‐  Helge  Fredheim  
  • 43. TCLC  2014  Spring  Meeting  |  April  25,  2014   43   So, UX is a holistic, multi-faceted outcome resulting from a user’s interaction with a product, service, or space. We can’t design the experience. we can design the product, service, or space.
  • 44. Conclusion: UX is Everything* UX  is  defined  by:   – The  user(s):  their  needs,  behaviors,   backgrounds,  expectations,  etc.   – The  task(s):  what  users  are  trying  to   do   – The  environment:  where,  why,  and   how  users  are  trying  to  complete   their  task   – The  tool:  what  users  need  to  use  to   complete  the  task(s).     TCLC  2014  Spring  Meeting  |  April  25,  2014   44   *This  is  also  an  oversimplification,  but  “UX  is  Lots  of  Things  but  Not  Quite   Everything”  isn’t  nearly  as  catchy.     Can’t  be   designed   Can  be   designed  
  • 45. Great* (outcome) UX is: *This  will  vary,   but  these  are  a   solid   foundation   TCLC  2014  Spring  Meeting  |  April  25,  2014   45   Usable Useful Desirable easy  to  learn  and  use   meets  users  needs   appealing  and  memorable  
  • 46. UX as a process TCLC  2014  Spring  Meeting  |  April  25,  2014   46  
  • 47. UX as a process = pleasure? TCLC  2014  Spring  Meeting  |  April  25,  2014   47   "macbook  maya1"  by  taminator  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0   “[User  Experience  is]  designing   for  pleasure  rather  than  absence   of  pain.”   -­‐  Marc  Hassenzahl  &  Noam  Tractinsky  
  • 48. UX as a process = design   Design  is  devising  courses  of   action  aimed  at  changing   existing  situations  into  preferred   ones.     Herb  Simon   TCLC  2014  Spring  Meeting  |  April  25,  2014   48  
  • 49. UX is Human-Centered TCLC  2014  Spring  Meeting  |  April  25,  2014   49   "Belgiump"  by  Éole  Wind  is  licensed  under  CC  BY-­‐NC-­‐SA  2.0   “An  approach  that  puts  human  needs,   capabilities,  and  behavior  first,  then   designs  to  accommodate  those  needs,   capabilities,  and  ways  of  behaving.”   -­‐  Don  Norman  
  • 50. Human-Centered Design (HCD) TCLC  2014  Spring  Meeting  |  April  25,  2014   50   "One  Click  Or  Two?"  by  Alan  is  licensed  under  CC  BY-­‐NC-­‐SA  2.0   “[HCD]  is  the  process  of  ensuring  that  people's  needs  are   met,  that  the  resulting  product  is  understandable  and  usable,   that  it  accomplishes  the  desired  tasks,  and  that  the   experience  of  use  is  positive  and  enjoyable.”   -­‐  Don  Norman  
  • 51. Why is this so complicated? TCLC  2014  Spring  Meeting  |  April  25,  2014   51   "If  You're  Not  Confused"  by  Brian  Talbot  is  licensed  under  CC  BY-­‐NC  2.0   Because  understanding  people  is  hard…   …and  designing  for  people  is  even  harder  
  • 52. Designing for you TCLC  2014  Spring  Meeting  |  April  25,  2014   52   YOU   SOURCE:     Danielle  Gobert  Cooley.  Introduction  to  User  Experience  Methods.  http:// www.slideshare.net/dgcooley/introduction-­‐to-­‐ux-­‐methods  
  • 53. Designing for your users TCLC  2014  Spring  Meeting  |  April  25,  2014   53   YOU   NOT   YOU   SOURCE:     Danielle  Gobert  Cooley.  Introduction  to  User  Experience  Methods.  http:// www.slideshare.net/dgcooley/introduction-­‐to-­‐ux-­‐methods  
  • 54. Principles of HCD 1.  Early  focus  on  users   – Start  with  thorough  understanding  of  your  users   and  their  needs,  behaviors,  contexts     2.  Evaluation   – Regularly  assess  your  design  to  see  whether  it  is   meeting  your  users’  needs     3.  Iteration   – Continuously  update/revise  the  design  based  on   evaluation  results   TCLC  2014  Spring  Meeting  |  April  25,  2014   54   Source:  Gould  &  Lewis,  1985  
  • 55. Norman’s HCD Process TCLC  2014  Spring  Meeting  |  April  25,  2014   55   The  iterative  cycle  of  Human-­‐Centered  Design.  From  Don  Norman.   “Make  observations  on   the  intended  target   population,  generate   ideas,  produce   prototypes  and  test   them.  Repeat  until   satisfied.”   -­‐  Don  Norman  
  • 56. Another HCD Process (in progress) TCLC  2014  Spring  Meeting  |  April  25,  2014   56   Sketching Wireframing Prototyping Creation Sketch/Make Critiques Inspection Methods Field Methods User Testing Assessment Evaluate/Measure Communicate Prepare CommunicateDiscovery Understand/Learn Content Audits Site Maps Competitive Reviews User Research Personas Card Sorting Communicate (if necessary)
  • 57. Talk to your users inside TCLC  2014  Spring  Meeting  |  April  25,  2014   57   "Library"  by  Saint  Louis  University  Madrid  Campus  is  licensed  under  CC  BY-­‐ND  2.0  
  • 58. Talk to your users outside TCLC  2014  Spring  Meeting  |  April  25,  2014   58   "Things  to  Come"  by  Ahd  Photography  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0  
  • 59. Sketch, sketch, sketch TCLC  2014  Spring  Meeting  |  April  25,  2014   59   "Sketching"  by  Nathanael  Boehm  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0  
  • 60. Make/test prototypes TCLC  2014  Spring  Meeting  |  April  25,  2014   60   "Paper-­‐based  prototyping"  by  Samuel  Mann  is  licensed  under  CC  BY  2.0  
  • 61. Test, test, and test some more TCLC  2014  Spring  Meeting  |  April  25,  2014   61   "it's  only  money,  right?"  by  ~lauren  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0   “If  you  don’t  have   user-­‐testing  as  an   integral  part  of  your   design  process  you   are  going  to  throw   buckets  of  money   down  the  drain.”   -­‐  Bruce  Tognazzini  
  • 62. Can you do UX alone? Kind of. What  you  can  do  alone:   – Talk  to  users,  gather  data,  sketch   ideas,  make  prototypes,  test   prototypes   What  you  can’t  do  alone:   – Change  anything   TCLC  2014  Spring  Meeting  |  April  25,  2014   62  
  • 63. More cooks in the kitchen TCLC  2014  Spring  Meeting  |  April  25,  2014   63   "macbook  maya1"  by  taminator  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0   “Great  design  requires  great  designers,  but  that  isn’t   enough…the  hardest  part  of  producing  a  product  is   coordinating  all  the  many,  separate  disciplines,  each  with   different  goals  and  priorities.”   -­‐  Don  Norman  
  • 64. Multi-disciplinary by default TCLC  2014  Spring  Meeting  |  April  25,  2014   64  
  • 65. Collaboration is key TCLC  2014  Spring  Meeting  |  April  25,  2014   65   "soccer  practice"  by  woodleywonderworks  is  licensed  under  CC  BY  2.0   “You  have  to  sell  your  design  because  you  need  to   communicate  all  of  the  factors  that  went  into  the  design   process...A  sure-­‐fire  method  for  getting  everybody  to   understand  a  project  in  the  same  way  is  to  have   everybody  working  together  throughout  the  project.”   -­‐  Adrian  Howard  
  • 66. Great (process) UX is: TCLC  2014  Spring  Meeting  |  April  25,  2014   66   Iterative Collaborative Creative build,  test,  refine,  repeat   be  open  and  communicative   go  outside  your  comfort  zone  
  • 67. Bringing it all together In  the  end,  your  UX  outcome   matters  much  more  than  your  UX   process.   – A  good  UX  process  does  not   guarantee  a  good  UX  outcome,  but  it   does  increase  your  chances.     But  still:  it’s  the  outcome  that   matters  most.   TCLC  2014  Spring  Meeting  |  April  25,  2014   67  
  • 68. Users are demanding TCLC  2014  Spring  Meeting  |  April  25,  2014   68   "/ponder"  by  hobvias  sudoneighm  is  licensed  under  CC  BY  2.0   “I  bet  a  lot  of  people  worked  really  hard  on  this  website,  so   I’ll  cut  them  some  slack  if  something  doesn’t  work  exactly   the  way  I  want  it  to  work.”   -­‐  Nobody,  ever  
  • 69. Users are fickle TCLC  2014  Spring  Meeting  |  April  25,  2014   69   "Pensativa  //  Thoughtful"  by  David  Cornejo  is  licensed  under  CC  BY-­‐NC-­‐SA  2.0   “My  library  doesn’t  provide  a  great  user  experience,  but   that’s  OK  –  I’ll  still  keep  coming  back  to  it  because  there’s   no  where  else  I  can  go  to  get  what  I  need.”   -­‐  Nobody,  ever  
  • 70. So, what can you do? Think  critically  about  your  library’s  website,  services,   and  spaces.   –  Are  they  all  usable,  useful  and  desirable?  If  you’re  not   sure,  test  them.   Talk  to  your  colleagues  and  supervisors  about  the   importance  of  UX.   –  If  you  have  poor  UX,  your  users  will  leave  (and  probably   won’t  come  back).   Plan  collaborative  brainstorming  sessions   –  Get  people  together  and  test  out  new  ideas  through   sketching  and  paper  prototyping.   Network  with  other  library  and  UX  professionals.   –  Tweet  #libux,  check  out  the  Weave  journal  of  library  UX     TCLC  2014  Spring  Meeting  |  April  25,  2014   70  
  • 71. TCLC  2014  Spring  Meeting  |  April  25,  2014  71   Q: How do you do great UX? A: Go do it.
  • 72. Thank you. Craig  M.  MacDonald,  Ph.D.   cmacdona@pratt.edu   @CraigMMacDonald   www.craigmacdonald.com