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Good to Great: Achieving 
Product Excellence in Web 2.0

             Dan Olsen
     CEO & Founder, YourVersion

         Web 2.0 Expo New York
             Sep 18, 2008

           Copyright © 2008 Olsen Solutions LLC
Overview
Achieving Product Excellence
  Creating Customer Value
  Product Management
  Maximizing ROI on Development Resources
User Interface (UI) Design
Optimizing the Equation of Your Business



                          Copyright © 2008 Olsen Solutions LLC
My Background
Education
  BS, Electrical Engineering, Northwestern
  MS, Industrial Engineering, Virginia Tech
  MBA, Stanford
  PHP, MySQL, JavaScript, XHTML, CSS, UI design
17 years of Product Management Experience
  Managed submarine design for 5 years
  5 years at Intuit, led Quicken Product Management
  Led Product Management at Friendster
  Olsen Solutions LLC, PM consultant for start‐ups
  CEO & Founder of YourVersion, Social Discovery start‐up


                                     Copyright © 2008 Olsen Solutions LLC
Who Are You?
By show of hands, how many of you are
  Product Managers
  Marketers
  Other Business Roles
  Designers
  Developers
  Other Technical Roles
Company size
  Early stage
  Middle stage
  Later stage / mature

                           Copyright © 2008 Olsen Solutions LLC
What makes a Product Great?

  Great 
             Great
 Product
     =
             Good
  Great 
 Value to 
Customers!   Okay


                     Copyright © 2008 Olsen Solutions LLC
Creating
Customer Value



   Copyright © 2008 Olsen Solutions LLC
How do you Create Customer Value?
By offering a product that:
    Provides benefits to customers
      Fulfills customers’ needs
      Solves customers’ problem
    Is easy to use
    At a good price
      Even “free” products have cost to user:
      time and attention, which is limited
    Is better than other alternatives
                                  Copyright © 2008 Olsen Solutions LLC
Types of Customer Benefits
Money
  Save money (e.g., VOIP software)
  Make more money (e.g., affiliate programs)
Time savings / convenience
  Finding desired information (e.g., search engines)
  Booking travel (e.g., travel sites)
  Communication (e.g., instant messaging)
Emotional
  Control (e.g., Quicken)
  Feeling informed (e.g., news sites)
  Confidence / security (e.g., anti‐virus software)
  Enjoyment / entertainment (e.g., YouTube)
  Self‐expression (e.g., Facebook)
  Status
                                        Copyright © 2008 Olsen Solutions LLC
The Customer Benefits “Ladder”

                          …which means one less thing to 
  Higher‐level
                          worry about in my hectic life
    benefit
(more abstract)
                          …which makes me feel more in 
                          control of my finances


                          …which gives me a clear picture 
                          of how much money I have


 Lower‐level              Quicken makes it easy for me 
   benefit                to balance my checkbook
(more specific)

                            Copyright © 2008 Olsen Solutions LLC
Olsen’s Hierarchy of Web User Needs
       (adapted from Maslow)
    Customer’s Perspective                                   What does it mean to us?




                                        Satisfaction
                                        Increasing
                                                                 Usability & Design
   How compelling and easy
   to use is the functionality?                                       Feature Set

  Does the functionality work?
                                                                  Absence of Bugs




                                        Dissatisfaction
                                        Decreasing
     Is the site fast enough?
                                                                   Page Load Time


Is the site up when I want to use it?
                                                                         Uptime


                                                          Copyright © 2008 Olsen Solutions LLC
Kano Model: User Needs & Satisfaction
              User Satisfaction
                                  Delighter (wow)


                                                   Performance 
                                                  (more is better)


 Need                                                       Need
not met                                                   fully met
                                    Must Have


                                  Needs & features 
                                  migrate over time


             User Dissatisfaction    Copyright © 2008 Olsen Solutions LLC
Importance vs. Satisfaction
       Ask Users to Rate for Each Feature
              100                                                                        98
                                                                           Great
               95
                                                                        84 87
               90
                                   Bad                                    86
               85                                                  79   84
                                    55               70
                                                                   80
 Importance




               80

               75                                      72
                                                                   80
               70
                                                             75
               65

               60

               55
                         41
               50
                    40        50         60       70              80        90          100
                                              Satisfaction

Recommended reading: “What 
Customers Want” by Anthony Ulwick                                  Copyright © 2008 Olsen Solutions LLC
How to Elicit User Needs & Problems
Need to understand your customers
  Talk to them
  Ask them what they like and don’t like
  Observe their behavior
How can you do this with millions of customers?
  Quantitative research (i.e., surveys)
  Site analytics and usage metrics
Still need qualitative input to hone judgement
  Customer suggestions, support emails/calls
  Best tool: informal, 1‐on‐1 usability sessions
                                  Copyright © 2008 Olsen Solutions LLC
Product Management



     Copyright © 2008 Olsen Solutions LLC
A Product Manager by any Other 
   Name Would Smell as Sweet
Product managers are sometimes called
  Product marketing manager
  Program manager
  Project manager
Label and definition of role can vary
  Based on industry or company
  Based on B2C (consumer) vs. B2B (enterprise)
  Based on stage of company
Can be area of responsibility vs. actual position

                                Copyright © 2008 Olsen Solutions LLC
Product Management is
    Critical Link in Value Creation




Market            Product          Development 
• Current       Management            Team
  customers
• Prospective
  customers
• Competitors




                             Copyright © 2008 Olsen Solutions LLC
A Process View of Product Management
                                    “Inbound”
                                     Product           “Outbound”
                                   Management            Product
Long    Business      Product                          Management
Term    Strategy      Strategy
                                                         Market/
                                                          Sell
Short   Business      Product       Product
Term    Objectives   Objectives   Development
                                                         Service/
                                                         Support




                                         Copyright © 2008 Olsen Solutions LLC
PM’s Job: A Successful Product
Know market and customer better than anyone else
Translate business objectives and customer needs 
into product requirements
Be the clearinghouse for all product ideas 
Identify, plan & prioritize product ideas to maximize 
ROI on engineering resources
Work with team to design and build a great product
Evangelize product within and outside the company
Keep the product team motivated



                                   Copyright © 2008 Olsen Solutions LLC
Maximizing ROI on 
Development Resources



      Copyright © 2008 Olsen Solutions LLC
What does ROI Mean in a
  Product Development Context?
Return on Investment (ROI)
  Investment = cost or resources required
  Return = “profit” gained from investment
What is the Return (R)?
  Customer value created, which leads to:
  Business value created (revenue)
What is the Investment (I)?
  Main investment = developers’ time
  Measured in developer‐days or developer‐months

                                Copyright © 2008 Olsen Solutions LLC
Return (Value Created)   Analyzing Product Ideas by ROI

                                        ?
                         4
                                               Idea D
                         3
                             Idea A   Idea B
                         2
                                      Idea C
                         1
                                               Idea F


                               1     2     3    4
                               Investment (developer-weeks)
                                                        Copyright © 2008 Olsen Solutions LLC
Return (Value Created)       Prioritizing Order of Ideas by ROI


                         8
                         7                          Idea C
                         6
                         5               Idea B
                         4
                         3
                         2      Idea A
                         1

                                  1   2    3    4    5
                                  Investment (developer-weeks)
                                                             Copyright © 2008 Olsen Solutions LLC
Can Improve ROI by Covering Key 
      “Product Thinking Steps” Efficiently
           Business      Product        Product                               Site Level
Strategy   Strategy      Strategy      Roadmap


            Business     Product       Prioritized                                Release 
Planning   Objectives   Objectives    Feature List                                 Plan


                               Feature                  Scoping
                                Level

                                       Product          Product
Design
                                     Requirements       Design


                                                         Code          Test       Launch
Development

                                                      Copyright © 2008 Olsen Solutions LLC
UI Design



Copyright © 2008 Olsen Solutions LLC
Web 2.0 PMs Need UI Design Skills
 The Design Gap
   Many start‐ups don’t have UI designers
   Product managers often asked to fill the void
 Faster pace = less documentation
   Long‐winded MRDs and PRDs are dead
   Now: short specs with wireframes, wikis, 
   whiteboard
 UI changes can cause dramatic changes in 
 key business metrics: good and bad
                              Copyright © 2008 Olsen Solutions LLC
The UI Design Iceberg
  What most
  people see
  and react to                     Visual
                                   Design                          What good
                                                                   PMs and
                                                                   Designers
                                 Interaction                       think about
                                   Design

                                Information
                                Architecture

                                Conceptual
                                  Design

Recommend reading: Jesse James Garrett’s “Elements 
of User Experience” chart, free at www.jjg.net        Copyright © 2008 Olsen Solutions LLC
Elements of UI Design
User Interface (UI) Design
  Conceptual Design: e.g. Quicken’s checkbook metaphor
  Interaction Design: flows and navigation
  Information Architecture: structure and layout
  Visual Design: graphical treatment, aka chrome
Documents used
  Flow charts
  Wireframes (often black & white)
  Mock‐ups or comps (e.g., image created in Photoshop, etc.)
  Prototypes (interactive, e.g. HTML or Flash)
Usability Testing
  Evaluating how easy your product is to use
  Can solicit feedback on product or design documents

                                     Copyright © 2008 Olsen Solutions LLC
Making UI Design Decisions
Typical UI design question:
“When using web pages, do users scroll down?”
  ‐ Yes
  ‐ No

UI questions are never binary (yes/no)!
Should be asking: What percentage of users…?
UI changes impact your metrics
  Impact can be positive, negative, small, large
  Seek high‐ROI UI changes
                                  Copyright © 2008 Olsen Solutions LLC
Put Key Conversion Actions Above The Fold
          Landing Page A                 Landing Page B




                            The Fold
Key conversion action
is above the fold
                 Key conversion action
                 is below the fold

                                          Copyright © 2008 Olsen Solutions LLC
The Fold: “Chrome” Takes Away Pixels




                                          Only
                                                         768
                                           600          pixels
                                          pixels




          1024 pixels   Copyright © 2008 Olsen Solutions LLC
The Fold Isn’t Binary Either

                                               768 px
% of Users




                                 600 px                    1024 px




             Data courtesy of ClickTale
             Free trial at www.clicktale.com            Copyright © 2008 Olsen Solutions LLC
Analyze User Screen Height Distribution
 to Select Design Height for Key Pages
                                                  100%
                                                         600, 100%               768, 92%
                                                  90%
% of Users with Given (or Higher) Screen Height




                                                  80%

                                                  70%

                                                  60%

                                                  50%

                                                  40%
                                                                                  772, 38%
                                                                                              864, 29%
                                                  30%
                                                                                 807, 29%                           1024, 20%
                                                                                            866, 25%
                                                  20%
                                                                                                             1000, 20%
                                                  10%
                                                                                                                         1030, 5%
                                                   0%
                                                     600      650    700   750    800       850    900   950     1000    1050   1100
                                                                            Monitor Screen Height (pixels)

                                                                                                         Copyright © 2008 Olsen Solutions LLC
Product Design vs. User Benefits
Q: If two products equally deliver on the exact 
same user benefits, which product is better?
A: The product that’s easier to use
‘Ease of use’ provides benefits
  Saves time
  Reduces cognitive load
  Reduces frustration
Not many companies excel at UI design
‘Ease of use’ can be differentiator
                              Copyright © 2008 Olsen Solutions LLC
Optimizing The Equation
     of your Business

“If you’re not clear on your objective, 
 you will probably never achieve it.”



           Copyright © 2008 Olsen Solutions LLC
Setting Clear Business Objectives:
What are We Trying to Accomplish?
Setting Business Objectives
  What is our business strategy? (long‐term)
  What are our business objectives? (short‐term)
  What business results do we want?
  Profit, Leading market share, User base growth, 
  Higher average CPM?
Prioritization
  Need to prioritize your business objectives
  The buck stops with resource allocation
  Priorities can (and should) change over time
Execution: even with best strategy & 
objectives, execution matters
                                 Copyright © 2008 Olsen Solutions LLC
Identify the Equation of your Business
           “Peeling the Onion”
Profit = Revenue ‐ Cost

   Unique Visitors x  Ad Revenue per Visitor

                           Impressions/Visitor x  Effective CPM / 1000

                           Visits/Visitor  x  Pageviews/Visit  x  Impressions/PV

   New Visitors + Returning Visitors

   Invited Visitors + Uninvited Visitors

   # of Users Sending Invites  x  Invites Sent/User  x  Invite Click‐through Rate



                                                     Copyright © 2008 Olsen Solutions LLC
Why Are Metrics Important?
Many choices and decisions to make each day
  Product feature and design decisions
  Prioritization and resource allocation decisions
  Marketing and business decisions
Having relevant data helps you make better decisions
Let you know if your results are getting better or worse
You can’t manage what you’re not measuring




                                       Copyright © 2008 Olsen Solutions LLC
Using Metrics to Optimize the 
           Equation of your Business
   What are the key metrics for your business?
   Where is the current value for each metric? 
   How many resources does it take to “move” each 
   metric a certain amount?
         Developer‐hours, Time, Money
   Which metrics have highest ROI opportunities?
           Metric A               Metric B                    Metric C
           Good ROI               Bad ROI                     Great ROI
                        Return




                                                 Return
Return




           Investment            Investment                 Investment

                                              Copyright © 2008 Olsen Solutions LLC
Track Metrics as Time Series
Time series much better than ad hoc bulk analyses
Track metrics daily
   One row for each day’s metrics
   Each metric is a column
             Unique     Page          Ad      New User 
                                                                 …
    Date     Visitors   views       Revenue   Sign‐ups
  4/24/08     10,100    29,600           25          490
  4/25/08     11,200    31,300           27          460
  4/26/08      9,900    25,400           22          520
  4/27/08     10,500    27,100           24          480
     …

                                              Copyright © 2008 Olsen Solutions LLC
Making Metrics More Useful
To facilitate comparisons over time
  Ex: Measuring how good your registration page is
    Okay: # of registered users per day
    Better: registration conversion rate=
    # registered users / # unique visitors to registration page
  Create normalized ratios of primary metrics:  A / B
  Often still need to look at A and B independently
To see trends more clearly
  7‐day averages: daily noise, weekday vs. weekend
  Monthly averages
                                       Copyright © 2008 Olsen Solutions LLC
Viral Loop Steps and Metrics


             % of users   Invites per                        Invite
              sending       sender                    click-through rate
               invites
                                                                                            Fail
             Active       Invite        Prospective      Click
                                                                     Conversion
             Users                         Users                       Event
% of users                                                                    Succeed
 who are                                   Don’t
  active                                   Click
                                                                              Conversion
             Users                                                               rate



    • Multiplied together, these metrics determine your viral ratio
    • Need to identify which metrics have biggest opportunity

                                                             Copyright © 2008 Olsen Solutions LLC
Define Your Funnel & Ratio Metrics
   100%



   90%



   80%



   70%



   60%



   50%



   40%



   30%



   20%



   10%



    0%
          Sent Invitation   Receive Invitation   Open email    Click link       Register


                 Delivery                  Open       Click-through Registration
               Success Rate                Rate           Rate         Yield
                                                                Copyright © 2008 Olsen Solutions LLC
Sample Signup Page Yield Data
                                                Daily Signup Page Yield vs. Time
                                 New Registered Users divided by Unique Visitors to Signup Page

                          100%

                          90%

                          80%
Daily Signup Page Yield




                          70%

                          60%

                          50%

                          40%

                          30%                                                               Started requiring
                                                                                              registration

                          20%
                                                  Changed                     Added questions
                                                 messaging                     to signup page
                          10%

                           0%
                             1/31 2/14 2/28 3/14 3/28 4/11 4/25 5/9 5/23 6/6 6/20 7/4 7/18 8/1 8/15 8/29 9/12 9/26 10/1
                                                                                                                    0



                                                                                         Copyright © 2008 Olsen Solutions LLC
Optimization Through Iteration
                 Measure
                the metric


                               Analyze
     Learning                 the metric
       Gaining Knowledge:
       • Market              Hypothesize
       • Customer             oppty’s to
                               improve
       • Domain
       • Usability            Synthesize
                              (design the
                             enhancement)

              Implement
             enhancement
                               Copyright © 2008 Olsen Solutions LLC
Doubling Number of Invitations Sent per Sender by 
         Adding Address Book Importer




                                Copyright © 2008 Olsen Solutions LLC
Reducing Registration Process
                                                               Abandonment Rate
                                                                                           Abandonment Rate (7 Day Moving Average)
                                                                                                                               Steps 1-2
                                          80%


                                          70%
Abandonment Rate (7 Day Moving Average)




                                          60%


                                          50%


                                          40%


                                          30%                                                                                             Released
                                                                                                                                                                          37% improvement
                                                                                                                                         New Design                       in conversion rate
                                          20%


                                          10%


                                          0%
                                                          10/14/02



                                                                     10/21/02



                                                                                10/28/02




                                                                                                        11/11/02



                                                                                                                   11/18/02



                                                                                                                              11/25/02




                                                                                                                                                               12/16/02



                                                                                                                                                                            12/23/02



                                                                                                                                                                                       12/30/02
                                                10/7/02




                                                                                              11/4/02




                                                                                                                                         12/2/02



                                                                                                                                                   12/9/02




                                                                                                                                                                                                           1/13/03



                                                                                                                                                                                                                     1/20/03
                                                                                                                                                                                                  1/6/03
                                                                                                                                                             Copyright © 2008 Olsen Solutions LLC
Summary: Cheat Sheet for
    Building A Great Web 2.0 Product
Know your customers and their needs
Get clear on how you create customer value
Ruthlessly prioritize product ideas by ROI
Learn and apply UI design principles
Define the Equation of your Business
Instrument your site and track key metrics
Iterate quickly and continuously improve

                         Copyright © 2008 Olsen Solutions LLC
Questions?
dan@yourversion.com




  www.yourversion.com


     Copyright © 2008 Olsen Solutions LLC

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