INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
Final Questionnaire Results
1. {
Results from the final
online questionnaire
Group 15: Beth Taylor, Sophie Rowson, Daniel
Fotheringham
2. When our audience observed the film, a lot of
people understood the gaming aspect saying that
the protagonist (David) was a video game character
living a monotonous life and could never be able to
escape this life he now has. This was projected a lot
more clearer as, unlike in the rough cut
questionnaire, we had been able to put in the
glitches which would play a key aspect to the film
by indicating David’s world wasn’t as normal as
people in the game reckon it is. However some
people couldn’t understand the story as there was
no dialogue and couldn’t get what the purpose of
the film was about.
The plot of the film
3. Again, for our film, people reviewed that they
thought the genre was Psychological Drama
and Science Fiction which was successful for us
as initial aim was to show that genre in a dark
and melancholy way. This was because we
understood that whilst it had scares, the film
was supposed to show the daily emotions and
routines of someone which meant that our
audience was just following the characters
daily life schedule and also that the film
contained science themes such as the Virtual
world vs reality.
Genre
4. When observing the classification of the film and
certificate it should get, there were a majority vote
which said 12/12A as they felt the film contained
minimal threat or violence and was a bit complex for
a PG certificate as the film contained twists which
they felt younger audiences wouldn’t been able to
understand the themes and plot of the story and
would become very confused. This was something
we wanted to achieve as we felt, whilst it was a
adult film, there minimal threat and violence to be a
15 or an 18 which is why we originally aimed to
achieve a film which would reach the certificate of a
12/12A.
Classification of the film
5. As part of the film, lighting was a key element
we wanted to achieve. When asking the
audience, they felt the lighting worked well as
it gave a sense of normality and not something
that would stimulate or simulate something
else altogether. The use of this helped gave a
shock with the glitches to give a foreboding to
the film that something is wrong and David’s
world isn’t ordinary as people think it might be
originally.
Lighting
6. When finding out about music, we wanted to
help achieve a dark and funky music. When
asking the audience they felt it suited the film
as they felt it suited the film and the themes of
the film as they felt it was very sci-fi which
helped relate to the themes of the film. This
was something we wanted to achieve as whilst
we didn’t want to give the twist away, we
wanted to hint elements that something was
wrong and not normal as part of this.
Music
7. When the audience had reviewed our film,
there were numerous things they had asked us
to improve on such as making the storyline a
lot more clear and more in depth as well as
they suggested to make the film longer.
However, due to the fact that this project could
only allow us to do a 5 minute film then it
made it very hard to go in depth into a
storyline. As a result of it, some of the people
had said that the storyline at times felt weak
and should’ve gone into more detail.
Possible improvements we
could have done
8. Because the film is now complete, we asked our
audience for an overall impression of the film
in under 3 words in which they said it was
interesting and impressed by the film and its
complexity to the film indicating that it had the
potential to be stronger if we had the
opportunity to go over 5 minutes limit for our
film. This is something that is pleasing for us as
we want a film that is not just only interesting
and intriguing but also had the potential to be
better had we been able to go over the time
limit of 5 minutes.
Overall impressions