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Final Project
A modern language learning environment
 Working with Creativity
 Team members
 Arlei Silva Souza
 Danny Liu

 Powered by Venture Lab
Agenda
•   Current problems
•   Brazil as case study
•   Platform objectives
•   General concepts
•   The imagined platform
•   Implementation model
Current problems
• Language learning in
  institutions remains rooted in
  old methods
• Most solutions are English
• Various technology solutions
  are in a different market
  altogether – creating a gap
  between the collaborative
  classroom environment and
  the human-machine
  interaction software
Brazil
       Example of an ecosystem
• Limited foreign language learning
• High broadband penetration with potential
  for much more
• Increasing availability of technology
• Ever-present obstacle of actually
  implementing software solutions in
  governmental areas
Platform objectives
• What is needed to solve the current
  issues?
  – Creating an intuitive platform that makes use
    of the latest technology
  – Creating a platform that makes everything
    easier for students as well as teachers
  – Creating a universal platform to achieve
    penetration
General concepts
• How can a new language learning
  environment fill the gap currently present?
• We believe in:
  – An universal platform that provides high
    individualization – catering the needs of every
    single language learning student
  – Complete immersion
  – Increased efficiency
  – Ease of access across all possible devices
Platform – starting point
• Educational platform with users in the
  shape of teachers and students
• Adaptable complexity depending on
  device (mobile phone, tablet, PC)
Platform – self-study
• Access to a range of materials that give
  the possibility for self-study
  – Integration of pronunciation check software
  – Integration of vocabulary games and access to TV
        (examples of already established tools)
Platform – teachers
• Teachers have the possibility to post their own
  materials as to create an individualized
  learning experience that fits a certain course
Platform - perspectives
• With the universality of the platform, it can
  potentially be employed in various countries
• This gives the possibility for collaborations
  across borders as native speakers of different
  countries can help each other
Implementation
• Help from NGO’s and companies
  – Hybrid model where both profit and non-profit
    organisations should get involved
• Individual countries have their own tools
  – Possible tax reliefs in this particular area
  – Benefits through the providing of hardware
• Need of translators, programmers, etc.
References
• http://www.ellenhartson.com/wp-content/uploads/2011/04/agenda.gif
• http://img.scoop.it/CycCceQhQ4QyNAN4zeqPozl72eJkfbmt4t8yenImKBVai
  QDB_Rd1H6kmuBWtceBJ
• http://ecx.images-
  amazon.com/images/I/51CHQV2BZWL._SL500_AA300_.jpg
• http://store.hermanstreet.com/content/np/images/box/tell_me_more_sp
  anish.png
• http://nationalgoldnews.com/wp-content/uploads/2012/05/brazil-flag-
  45676.png
• Platform template: Moodle
   – http://www.edugeek.net/attachments/forums/edugeek-
     moodle/2133d1215096194-edugeek-moodle-theme-adminloggedin.gif
• http://blog.nola.com/education_impact/2009/08/large_st_charles_comp
  uters.JPG

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Modern Language Learning Platform

  • 1. Final Project A modern language learning environment Working with Creativity Team members Arlei Silva Souza Danny Liu Powered by Venture Lab
  • 2. Agenda • Current problems • Brazil as case study • Platform objectives • General concepts • The imagined platform • Implementation model
  • 3. Current problems • Language learning in institutions remains rooted in old methods • Most solutions are English • Various technology solutions are in a different market altogether – creating a gap between the collaborative classroom environment and the human-machine interaction software
  • 4. Brazil Example of an ecosystem • Limited foreign language learning • High broadband penetration with potential for much more • Increasing availability of technology • Ever-present obstacle of actually implementing software solutions in governmental areas
  • 5. Platform objectives • What is needed to solve the current issues? – Creating an intuitive platform that makes use of the latest technology – Creating a platform that makes everything easier for students as well as teachers – Creating a universal platform to achieve penetration
  • 6. General concepts • How can a new language learning environment fill the gap currently present? • We believe in: – An universal platform that provides high individualization – catering the needs of every single language learning student – Complete immersion – Increased efficiency – Ease of access across all possible devices
  • 7. Platform – starting point • Educational platform with users in the shape of teachers and students • Adaptable complexity depending on device (mobile phone, tablet, PC)
  • 8. Platform – self-study • Access to a range of materials that give the possibility for self-study – Integration of pronunciation check software – Integration of vocabulary games and access to TV (examples of already established tools)
  • 9. Platform – teachers • Teachers have the possibility to post their own materials as to create an individualized learning experience that fits a certain course
  • 10. Platform - perspectives • With the universality of the platform, it can potentially be employed in various countries • This gives the possibility for collaborations across borders as native speakers of different countries can help each other
  • 11. Implementation • Help from NGO’s and companies – Hybrid model where both profit and non-profit organisations should get involved • Individual countries have their own tools – Possible tax reliefs in this particular area – Benefits through the providing of hardware • Need of translators, programmers, etc.
  • 12. References • http://www.ellenhartson.com/wp-content/uploads/2011/04/agenda.gif • http://img.scoop.it/CycCceQhQ4QyNAN4zeqPozl72eJkfbmt4t8yenImKBVai QDB_Rd1H6kmuBWtceBJ • http://ecx.images- amazon.com/images/I/51CHQV2BZWL._SL500_AA300_.jpg • http://store.hermanstreet.com/content/np/images/box/tell_me_more_sp anish.png • http://nationalgoldnews.com/wp-content/uploads/2012/05/brazil-flag- 45676.png • Platform template: Moodle – http://www.edugeek.net/attachments/forums/edugeek- moodle/2133d1215096194-edugeek-moodle-theme-adminloggedin.gif • http://blog.nola.com/education_impact/2009/08/large_st_charles_comp uters.JPG

Editor's Notes

  1. Tell Me More, Fluenz, Rosetta Stone, InstantImmersion
  2. https://docs.google.com/viewer?a=v&q=cache:R79nofiVeB4J:www.infodev.org/en/Document.1128.pdf+&hl=en&gl=uk&pid=bl&srcid=ADGEESghOPqJ6td_QaG2O40IbqfFTQPSlRTACFbzrCnZp59kjSuz8itjZzXxKmY4ujNpWvsIHRruVO0BFNeQ8zrhi-lC1ns48KS_QVcvv41nODri5lCLzt485sHs8lGCqbq8nEkCHs0u&sig=AHIEtbRRiCK-ztYTKeikJQEbBx_cG6dpuA
  3. Moodleessentially possesses the basicstructureimagined in this platform