SlideShare une entreprise Scribd logo
1  sur  65
Télécharger pour lire hors ligne
THE SERIES LIES
WITHIN THE
OBJECT
systemsanddesign
beyond processes and thinking
DAVID BIHANIC
DESIGNER. ASSOCIATE PROFESSOR
UNIVERSITY OF PARIS I PANTHEON-SORBONNE
DS 6th International Forum of
Design as a Process – 22-24/06/2015
THE SERIES LIES WITHIN THE OBJECT
THE
EVERYDAY
OBJECTS
WILL SOON
NO LONGER
BE FINISHED
PRODUCT
THE SERIES LIES WITHIN THE OBJECT
BY FINISHED
PRODUCT, I MEAN
PRIMARILY
1—‘ready-to-use’ objects and
equipments which are
resolutely closed in on
themselves (that do not permit
formal and/or functional
recycling – all kinds),
2—all things/productions considered as the
ultimate outcome of anticipatory (or predictive)
studies (i.e. future sensing); even those which
solicit potential users' interaction,
3—the physical or
technological support
of some prescribed/
predefined uses.
THE SERIES LIES WITHIN THE OBJECT
YOU MIGHT
ASK YOURSELF
WHY?
THE SERIES LIES WITHIN THE OBJECT
THERE IS AT
LEAST 5 UNAVOID
REASONS FOR
THIS:
THE SERIES LIES WITHIN THE OBJECT
1—
FOR
ECONOMICAL
REASON
THE SERIES LIES WITHIN THE OBJECT
—the end of the consumerist view of
users (relating to Consumer Capitalism
born out of the meeting of Fordism and
Keynesianism: “the American Way of Life”),
and therefore the death of Turbocapitalism
(in relation to the capture of the consumer
desires),
—the failure of the “Libidinal Economy”
(Bernard Stiegler) based on the
divorce/separation of the production and
consumption (Otl Aicher had opposed to
such artificial dichotomy):“we know nothing
about what we consume.”
THE SERIES LIES WITHIN THE OBJECT
2—
FOR
SOCIAL
REASON
THE SERIES LIES WITHIN THE OBJECT
—the refusal of a certain vision of mankind
and society: from the proletarianization
of workers (denounced by Karl Marx in the
19th) to that of consumers (“incapacitation”,
Amartya Sen): the loss of the ‘know-how’,
and later of the ‘knowing how to live’
(consumers no longer construct their own
lifestyle – these have been prescribed by
brands),
. the lack of social construction of the
‘knowing how to live (together)’.
THE SERIES LIES WITHIN THE OBJECT
—the shift from the service economy (born
with the development of networks and the
Internet): the new class war (the
exploitation of the “pronetariat”, Joël de
Rosnay),
—the “Uberizing” of economy causes
various inequalities, and gives rise to new
forms of precariousness. (The Economist)
THE SERIES LIES WITHIN THE OBJECT
3—
FOR
CULTURAL
REASON
THE SERIES LIES WITHIN THE OBJECT
—the “recapacitation” process
(Amartya Sen) engages a real creative
empowerment of individuals: towards a
greater democratization of the creative
competence (fertilization, cross-
pollination, acculturation, ‘culture
environment’).
THE SERIES LIES WITHIN THE OBJECT
4—
FOR
TECHNOLOGICAL
REASON
THE SERIES LIES WITHIN THE OBJECT
—the reconquest of knowledge (the newly
emerging knowledge communities)
through open (hardware/software) design
and manufacturing technologies,
#technological craft,
#fablabing,
#parametric_design
#computational design
#DIY, #opendesignware
THE SERIES LIES WITHIN THE OBJECT
5—
FOR
ECOLOGICAL
REASON
THE SERIES LIES WITHIN THE OBJECT
—we are stuck with mountains of e-waste
(accentuated by planned obsolescence –
Tubocapitalism),
. most of the e-waste is incinerated. The e-
waste that can be neither incinerated nor
recycled is sent for disposal,
—the amount of global e-waste (discarded
electrical and electronic equipment) reached
41.8 million tones in 2014, according to a new
United Nations University report.
FRANCE’S
DIGITAL
POLLUTION
THE SERIES LIES WITHIN THE OBJECT
DESIGN
CONTRIBUTE
ACTIVELY
TO A SOCIETAL
CHANGE
Noting these realities,
THE SERIES LIES WITHIN THE OBJECT
DESIGNING FOR:
—a society which is ethically
more advanced: virtue ethics (as
understood by Aristotle) is being
revisited and developed further,
—a new moralization of
politics/economy (Alasdair MacIntyre)
and of life in society (to lead the most
positive outcomes),
THE SERIES LIES WITHIN THE OBJECT
Towards a new
consequentialism approach
(Alasdair MacIntyre) which
offers to re-unite our way of
looking at mankind, our
happiness vision, and a
common vision for achieving
this worthwhile goal.
THE SERIES LIES WITHIN THE OBJECT
We have to invent
systems/ frameworks/tools
which would give us the
possibility to
DESIGN:CREATE:MAKE
new things together.
This must be a shared and
collective ambition.
THE SERIES LIES WITHIN THE OBJECT
More broadly, this implies
to define and built a
complex of socially
established cooperative
human activities in favor of
the completion of goods
reflecting the interests and
practices of each one.
THE SERIES LIES WITHIN THE OBJECT
DESIGNERS
MUST LEAD/PAVE
THE WAY…
THE SERIES LIES WITHIN THE OBJECT
THEY ARE DRIVEN
BY 3 MAJOR
MOTIVATIONS:
THE SERIES LIES WITHIN THE OBJECT
—permit wider
involvement of
users/people,
*user/people engagement,
creative self-empowerment, etc.
THE SERIES LIES WITHIN THE OBJECT
—participatory, contributory and
‘spontaneist’ dynamics/approaches
offering to expand users’ responsibilities,
field of competence, knowledge and
experience.
*open design, Design-It-Yourself (DIY),
fabbing,digital crafts, and do on…
—the new status of object,
the new role of the user: a dual
redefinition.
THE SERIES LIES WITHIN THE OBJECT
—promote
socialization of
invention
*foster innovation
(in the original sense of the term),
-introduce something new,
-make changes (modest or substantial)
in something that already exists.
(new adhocracy)
THE SERIES LIES WITHIN THE OBJECT
“The biggest challenge for designers,
architects, and engineers these days is to
develop a language, a method of actually
letting people participate in the design
and architectural and technological
processes. We have failed in that. This is
not the fault of the people we are
working for or with, but this is our fault
and we have to think about that.”
Victor Papanek,
Lecture at Apple Computer,
1992
THE SERIES LIES WITHIN THE OBJECT
—participate in
building an altruistic
modernity (Jacques Attali)
THE SERIES LIES WITHIN THE OBJECT
—towards a salutary economy in which
objects become the new medium of
social and cultural sharing: from a positive
economy to a new altruistic modernity,
“The positive economy concerns all
activities whose the main decision
criterion (the first point of interest) is
the interest of future generations. It
reconciles democracy, the market and
the long term, that is to say the division
between generations, access and
empathy between players.” — Jacques Attali
THE SERIES LIES WITHIN THE OBJECT
the key direction
is to make the
objet a genuine
system.
In order to achieve this,
THE SERIES LIES WITHIN THE OBJECT
—the object as a system acquires a
new status, a new nature,
—it provides an extremely large number
of possible object (object states: each
object is, in a sense, a state or a
combinatorial pattern of the system).
THE SERIES LIES WITHIN THE OBJECT
WHAT IS AN
OBJECT-SYSTEM?
THE SERIES LIES WITHIN THE OBJECT
—it is a material (combining hardware
and software solutions/components)
framework supporting a conceptual
language (consisting of a vocabulary, a
set of axioms and principles),
—the object-system opens the door to
new formal, functional/technological
combinations (among others) of the
various object attributes,
THE SERIES LIES WITHIN THE OBJECT
—an object-system can involve a
finite (countable) or infinite number of
combinations (states/patterns).
—to each variable corresponds a specific
attribute (form factors, set of
functionalities, etc.) of the object-system
which are all interlinked.
THE SERIES LIES WITHIN THE OBJECT
THE SERIES
WOULD BE LYING
WITHIN THE
OBJECT!
Therefore,
The series no longer refers here to the replication
of a same object but appoints the production of a
variety of object-system states.
THE SERIES LIES WITHIN THE OBJECT
—the first occurrence/state/pattern
of the object-system allows establishing
the foundations of his ‘ad hoc’
combinational logic (leading to
countless generations of object states),
— the object (as a concept) is
intrinsically made of those successive
adjustments: its shapes and functions
(amongst others) can continuously
change.
THE SERIES LIES WITHIN THE OBJECT
This major change follows
2 parallel paths:
1—ARTEFACT CENTEREDNESS
From the object improvement to his
‘parametric mutation’ (the systemic
transformation of the object is mostly
enabled by the new digital technologies),
THE SERIES LIES WITHIN THE OBJECT
This major change follows
2 parallel paths:
2—USAGE CENTEREDNESS
From the customization/adaptation of
object to a new type of innovative use
(towards an innovation through practice).
To match each user’s individual
preferences/to the needs of everyone.
1—
ARTEFACT
CENTERDNESS
Plans-connectors system:
an new opened functional-
geometric formalism.
<http://openstructures.net>
Ronen Kadushin, Simpleton chair, 2010.
OpenDesign manifesto.
1—ARTEFACT CENTERDNESS
<http://openstructures.net>1—ARTEFACT CENTERDNESS
Ronen Kadushin, Simpleton chair, 2010.
OpenDesign manifesto.
MEKAMIX – NEVER
ENDING BENCH – MADE IN
FABLAB BCN
Félix Lévêque, 2012.
<https://flxl.wordpress.com>1—ARTEFACT CENTERDNESS
The OpenTap:
MT 01, ET01, ST03
Dosuni Design, 2010.
<http://www.dosunodesign.com>1—ARTEFACT CENTERDNESS
The OpenStructures (OS)
project initiates a
construction system where
everyone designs for
everyone.
<http://openstructures.net>
Thomas Lommée,
OpenStucture, 2009.
Object OS.
The OpenStructures (OS)
project initiates a construction
system where everyone
designs for everyone.
1—ARTEFACT CENTERDNESS
1—ARTEFACT CENTERDNESS
Intrastructures (Belgian exploratory
design studio founded by Thomas
Lommée) is a pragmatic utopian
design studio that generates models,
tools and products for social and
environmental restoration.
“We translate emerging opportunities
into products and services
that are profitable, ecological and
equitable.”
<http://www.intrastructures.net>1—ARTEFACT CENTERDNESS
WikiHouse is an open source
building system. Many
designers, collaborating
to make it simple for
everyone to design, print
and assemble beautiful, low-
energy homes, customized
to their needs.
1—ARTEFACT CENTERDNESS <http://www.wikihouse>
Alastair Parvin, Designer
<http://www.sketchchair.cc/>1—ARTEFACT CENTERDNESS
Customize or design:
SketchChair is an open-source
software tool that allows anyone
to easily design and build their
own digitally fabricated
furniture.
Diatom studio
(Greg Saul and Tiago Rorke,
designers).
<http://www.sketchchair.cc/>1—ARTEFACT CENTERDNESS
<http://www.sketchchair.cc/>1—ARTEFACT CENTERDNESS
<http://www.sketchchair.cc/>1—ARTEFACT CENTERDNESS
<http://www.stretchsketch.com>1—ARTEFACT CENTERDNESS
Stretchsketch lets you view,
adapt and download product
plans or design files for
things. Use these in
lasercutter, plasma cutters,
water cutters, CNC routers or
other Computer Numeric
Controlled devices to cut
plywood into the displayed
artifacts.
. Design files & product plans
. For furniture, toys,
mechanics & more
. Customizable in every
dimension
. Ready for laser cutters,
CNC routers, etc.
Jeroen Dijkmeijer, dutch designer.
1—ARTEFACT CENTERDNESS <http://www.stretchsketch.com>
2—
USAGE
CENTERDNESS
<https://dugn.org/>1—USAGE CENTERDNESS
With over 15,000 members, the Drone
User Group Network (DUGN, Timothy
Reuter, founder) is one of the world’s
largest networks of civilian drone users.
DUGN seeks to foster interest in the use
of civilian drone technology and
demonstrate its positive potential for
humanity.
<https://dugn.org/>1—USAGE CENTERDNESS
DRONES DOING GOOD!
Incorporating social
responsibility into the use of
personal drones.
The DUGN established
the Drone Social Innovation
Award.
<https://pumpmakers.com>1—USAGE CENTERDNESS
Pumpmakers provide water and work!
The world’s first Do-it-Yourself Solar
Pump System for everyone.
The PUMPMAKERS PLATFORM (Dietmar
Stuck, CEO) is a virtual marketplace that
helps people help themselves. We provide
individuals, local companies, NGO’s and
volunteers with free access to the easy-to-
use Do-It-Yourself Solar Pump and a global
network to implement projects for everyone
where there is a need of water.
The DIY Toolkit has been especially
designed for development
practitioners to invent, adopt or
adapt ideas that can deliver better
results.
Design by STBY
(Design Research for Service Innovation)
http://www.stby.eu/
<http://diytoolkit.org>1—USAGE CENTERDNESS
<http://diytoolkit.org>1—USAGE CENTERDNESS
La Paillasse is an interdisciplinary lab
network (for people of all ages, educational
and income levels, and cultures) that offers
the technical, legal and ethical framework
to develop collaborative and OpenSource
projects.
Initiated in a squat in Paris (2011, it is today
the largest network of world citizens and
open laboratories: 750m2 in the heart of
Paris since 2014. The network extends from
Paris to the Philippines.
<http://lapaillasse.org>1—USAGE CENTERDNESS
<http://lapaillasse.org>1—USAGE CENTERDNESS
<http://lapaillasse.org>1—USAGE CENTERDNESS
@dbihanic
david.bihanic@univ-paris1.fr
www.davidbihanic.com
THANK YOU.

Contenu connexe

Similaire à serie_est_dans_lobjet_dbihanic

4.2 (System) Design For Social Equity
4.2 (System) Design For Social Equity4.2 (System) Design For Social Equity
4.2 (System) Design For Social EquityLeNS_slide
 
Communities of praxis the SL and OLPC components of a mixed-reality primer
Communities of praxis the SL and OLPC components of a mixed-reality primerCommunities of praxis the SL and OLPC components of a mixed-reality primer
Communities of praxis the SL and OLPC components of a mixed-reality primeralex bal
 
Dm8106 Class2
Dm8106 Class2Dm8106 Class2
Dm8106 Class2alex bal
 
Dm8106 Class2
Dm8106 Class2Dm8106 Class2
Dm8106 Class2alex bal
 
4.2 system design for social equity vezzoli 10-11 (31)
4.2 system design for social equity vezzoli 10-11 (31)4.2 system design for social equity vezzoli 10-11 (31)
4.2 system design for social equity vezzoli 10-11 (31)LeNS_slide
 
Produsage and Beyond: Exploring the Pro-Am Interface
Produsage and Beyond: Exploring the Pro-Am InterfaceProdusage and Beyond: Exploring the Pro-Am Interface
Produsage and Beyond: Exploring the Pro-Am InterfaceAxel Bruns
 
Southamptoncreativehei2010
Southamptoncreativehei2010Southamptoncreativehei2010
Southamptoncreativehei2010Lorraine Warren
 
Immaterial Labour 2.0: Fleshy, Affective, Embodied Technology
Immaterial Labour 2.0: Fleshy, Affective, Embodied TechnologyImmaterial Labour 2.0: Fleshy, Affective, Embodied Technology
Immaterial Labour 2.0: Fleshy, Affective, Embodied TechnologyMark Coté
 
8.11.07 Lez.Lab Sint Scenario Manzini
8.11.07 Lez.Lab Sint Scenario Manzini8.11.07 Lez.Lab Sint Scenario Manzini
8.11.07 Lez.Lab Sint Scenario Manziniservizicollaborativi
 
Economic, Social & Political Impact of Web 2.0
Economic, Social & Political Impact of Web 2.0Economic, Social & Political Impact of Web 2.0
Economic, Social & Political Impact of Web 2.0is20090
 
Social constructionism of technology
Social constructionism of technologySocial constructionism of technology
Social constructionism of technologyFlorence Paisey
 
Open communities of innovation pioneers: the Musigen case study
Open communities of innovation pioneers: the Musigen case studyOpen communities of innovation pioneers: the Musigen case study
Open communities of innovation pioneers: the Musigen case studyGiuseppe Naccarato
 
Pervasive digitalization and fluid organization
Pervasive digitalization and fluid organizationPervasive digitalization and fluid organization
Pervasive digitalization and fluid organizationAlessandro Bozzo
 
Masses, Crowds, Communities, Movements. Collective Formations in the Digital ...
Masses, Crowds, Communities, Movements. Collective Formations in the Digital ...Masses, Crowds, Communities, Movements. Collective Formations in the Digital ...
Masses, Crowds, Communities, Movements. Collective Formations in the Digital ...University of Stuttgart
 
What is the importance of Social Media to university education?
What is the importance of Social Media to university education?What is the importance of Social Media to university education?
What is the importance of Social Media to university education?alex bal
 
1.3 Evolution Of Sustainability Within Design
1.3 Evolution Of Sustainability Within Design1.3 Evolution Of Sustainability Within Design
1.3 Evolution Of Sustainability Within DesignLeNS_slide
 
Five Horizons of Systems Mastery
Five Horizons of Systems MasteryFive Horizons of Systems Mastery
Five Horizons of Systems MasteryshiftN
 

Similaire à serie_est_dans_lobjet_dbihanic (20)

4.2 (System) Design For Social Equity
4.2 (System) Design For Social Equity4.2 (System) Design For Social Equity
4.2 (System) Design For Social Equity
 
Communities of praxis the SL and OLPC components of a mixed-reality primer
Communities of praxis the SL and OLPC components of a mixed-reality primerCommunities of praxis the SL and OLPC components of a mixed-reality primer
Communities of praxis the SL and OLPC components of a mixed-reality primer
 
Dm8106 Class2
Dm8106 Class2Dm8106 Class2
Dm8106 Class2
 
Dm8106 Class2
Dm8106 Class2Dm8106 Class2
Dm8106 Class2
 
4.2 system design for social equity vezzoli 10-11 (31)
4.2 system design for social equity vezzoli 10-11 (31)4.2 system design for social equity vezzoli 10-11 (31)
4.2 system design for social equity vezzoli 10-11 (31)
 
Produsage and Beyond: Exploring the Pro-Am Interface
Produsage and Beyond: Exploring the Pro-Am InterfaceProdusage and Beyond: Exploring the Pro-Am Interface
Produsage and Beyond: Exploring the Pro-Am Interface
 
Dm8106
Dm8106Dm8106
Dm8106
 
Southamptoncreativehei2010
Southamptoncreativehei2010Southamptoncreativehei2010
Southamptoncreativehei2010
 
Immaterial Labour 2.0: Fleshy, Affective, Embodied Technology
Immaterial Labour 2.0: Fleshy, Affective, Embodied TechnologyImmaterial Labour 2.0: Fleshy, Affective, Embodied Technology
Immaterial Labour 2.0: Fleshy, Affective, Embodied Technology
 
8.11.07 Lez.Lab Sint Scenario Manzini
8.11.07 Lez.Lab Sint Scenario Manzini8.11.07 Lez.Lab Sint Scenario Manzini
8.11.07 Lez.Lab Sint Scenario Manzini
 
Salford April 14 2010
Salford April 14 2010Salford April 14 2010
Salford April 14 2010
 
Economic, Social & Political Impact of Web 2.0
Economic, Social & Political Impact of Web 2.0Economic, Social & Political Impact of Web 2.0
Economic, Social & Political Impact of Web 2.0
 
Social constructionism of technology
Social constructionism of technologySocial constructionism of technology
Social constructionism of technology
 
Open communities of innovation pioneers: the Musigen case study
Open communities of innovation pioneers: the Musigen case studyOpen communities of innovation pioneers: the Musigen case study
Open communities of innovation pioneers: the Musigen case study
 
Pervasive digitalization and fluid organization
Pervasive digitalization and fluid organizationPervasive digitalization and fluid organization
Pervasive digitalization and fluid organization
 
Masses, Crowds, Communities, Movements. Collective Formations in the Digital ...
Masses, Crowds, Communities, Movements. Collective Formations in the Digital ...Masses, Crowds, Communities, Movements. Collective Formations in the Digital ...
Masses, Crowds, Communities, Movements. Collective Formations in the Digital ...
 
"HIDDEN INNOVATION" BOOK_SINNERGIAK
"HIDDEN INNOVATION" BOOK_SINNERGIAK"HIDDEN INNOVATION" BOOK_SINNERGIAK
"HIDDEN INNOVATION" BOOK_SINNERGIAK
 
What is the importance of Social Media to university education?
What is the importance of Social Media to university education?What is the importance of Social Media to university education?
What is the importance of Social Media to university education?
 
1.3 Evolution Of Sustainability Within Design
1.3 Evolution Of Sustainability Within Design1.3 Evolution Of Sustainability Within Design
1.3 Evolution Of Sustainability Within Design
 
Five Horizons of Systems Mastery
Five Horizons of Systems MasteryFive Horizons of Systems Mastery
Five Horizons of Systems Mastery
 

serie_est_dans_lobjet_dbihanic

  • 1. THE SERIES LIES WITHIN THE OBJECT systemsanddesign beyond processes and thinking DAVID BIHANIC DESIGNER. ASSOCIATE PROFESSOR UNIVERSITY OF PARIS I PANTHEON-SORBONNE DS 6th International Forum of Design as a Process – 22-24/06/2015
  • 2. THE SERIES LIES WITHIN THE OBJECT THE EVERYDAY OBJECTS WILL SOON NO LONGER BE FINISHED PRODUCT
  • 3. THE SERIES LIES WITHIN THE OBJECT BY FINISHED PRODUCT, I MEAN PRIMARILY 1—‘ready-to-use’ objects and equipments which are resolutely closed in on themselves (that do not permit formal and/or functional recycling – all kinds), 2—all things/productions considered as the ultimate outcome of anticipatory (or predictive) studies (i.e. future sensing); even those which solicit potential users' interaction, 3—the physical or technological support of some prescribed/ predefined uses.
  • 4. THE SERIES LIES WITHIN THE OBJECT YOU MIGHT ASK YOURSELF WHY?
  • 5. THE SERIES LIES WITHIN THE OBJECT THERE IS AT LEAST 5 UNAVOID REASONS FOR THIS:
  • 6. THE SERIES LIES WITHIN THE OBJECT 1— FOR ECONOMICAL REASON
  • 7. THE SERIES LIES WITHIN THE OBJECT —the end of the consumerist view of users (relating to Consumer Capitalism born out of the meeting of Fordism and Keynesianism: “the American Way of Life”), and therefore the death of Turbocapitalism (in relation to the capture of the consumer desires), —the failure of the “Libidinal Economy” (Bernard Stiegler) based on the divorce/separation of the production and consumption (Otl Aicher had opposed to such artificial dichotomy):“we know nothing about what we consume.”
  • 8. THE SERIES LIES WITHIN THE OBJECT 2— FOR SOCIAL REASON
  • 9. THE SERIES LIES WITHIN THE OBJECT —the refusal of a certain vision of mankind and society: from the proletarianization of workers (denounced by Karl Marx in the 19th) to that of consumers (“incapacitation”, Amartya Sen): the loss of the ‘know-how’, and later of the ‘knowing how to live’ (consumers no longer construct their own lifestyle – these have been prescribed by brands), . the lack of social construction of the ‘knowing how to live (together)’.
  • 10. THE SERIES LIES WITHIN THE OBJECT —the shift from the service economy (born with the development of networks and the Internet): the new class war (the exploitation of the “pronetariat”, Joël de Rosnay), —the “Uberizing” of economy causes various inequalities, and gives rise to new forms of precariousness. (The Economist)
  • 11. THE SERIES LIES WITHIN THE OBJECT 3— FOR CULTURAL REASON
  • 12. THE SERIES LIES WITHIN THE OBJECT —the “recapacitation” process (Amartya Sen) engages a real creative empowerment of individuals: towards a greater democratization of the creative competence (fertilization, cross- pollination, acculturation, ‘culture environment’).
  • 13. THE SERIES LIES WITHIN THE OBJECT 4— FOR TECHNOLOGICAL REASON
  • 14. THE SERIES LIES WITHIN THE OBJECT —the reconquest of knowledge (the newly emerging knowledge communities) through open (hardware/software) design and manufacturing technologies, #technological craft, #fablabing, #parametric_design #computational design #DIY, #opendesignware
  • 15. THE SERIES LIES WITHIN THE OBJECT 5— FOR ECOLOGICAL REASON
  • 16. THE SERIES LIES WITHIN THE OBJECT —we are stuck with mountains of e-waste (accentuated by planned obsolescence – Tubocapitalism), . most of the e-waste is incinerated. The e- waste that can be neither incinerated nor recycled is sent for disposal, —the amount of global e-waste (discarded electrical and electronic equipment) reached 41.8 million tones in 2014, according to a new United Nations University report.
  • 18. THE SERIES LIES WITHIN THE OBJECT DESIGN CONTRIBUTE ACTIVELY TO A SOCIETAL CHANGE Noting these realities,
  • 19. THE SERIES LIES WITHIN THE OBJECT DESIGNING FOR: —a society which is ethically more advanced: virtue ethics (as understood by Aristotle) is being revisited and developed further, —a new moralization of politics/economy (Alasdair MacIntyre) and of life in society (to lead the most positive outcomes),
  • 20. THE SERIES LIES WITHIN THE OBJECT Towards a new consequentialism approach (Alasdair MacIntyre) which offers to re-unite our way of looking at mankind, our happiness vision, and a common vision for achieving this worthwhile goal.
  • 21. THE SERIES LIES WITHIN THE OBJECT We have to invent systems/ frameworks/tools which would give us the possibility to DESIGN:CREATE:MAKE new things together. This must be a shared and collective ambition.
  • 22. THE SERIES LIES WITHIN THE OBJECT More broadly, this implies to define and built a complex of socially established cooperative human activities in favor of the completion of goods reflecting the interests and practices of each one.
  • 23. THE SERIES LIES WITHIN THE OBJECT DESIGNERS MUST LEAD/PAVE THE WAY…
  • 24. THE SERIES LIES WITHIN THE OBJECT THEY ARE DRIVEN BY 3 MAJOR MOTIVATIONS:
  • 25. THE SERIES LIES WITHIN THE OBJECT —permit wider involvement of users/people, *user/people engagement, creative self-empowerment, etc.
  • 26. THE SERIES LIES WITHIN THE OBJECT —participatory, contributory and ‘spontaneist’ dynamics/approaches offering to expand users’ responsibilities, field of competence, knowledge and experience. *open design, Design-It-Yourself (DIY), fabbing,digital crafts, and do on… —the new status of object, the new role of the user: a dual redefinition.
  • 27. THE SERIES LIES WITHIN THE OBJECT —promote socialization of invention *foster innovation (in the original sense of the term), -introduce something new, -make changes (modest or substantial) in something that already exists. (new adhocracy)
  • 28. THE SERIES LIES WITHIN THE OBJECT “The biggest challenge for designers, architects, and engineers these days is to develop a language, a method of actually letting people participate in the design and architectural and technological processes. We have failed in that. This is not the fault of the people we are working for or with, but this is our fault and we have to think about that.” Victor Papanek, Lecture at Apple Computer, 1992
  • 29. THE SERIES LIES WITHIN THE OBJECT —participate in building an altruistic modernity (Jacques Attali)
  • 30. THE SERIES LIES WITHIN THE OBJECT —towards a salutary economy in which objects become the new medium of social and cultural sharing: from a positive economy to a new altruistic modernity, “The positive economy concerns all activities whose the main decision criterion (the first point of interest) is the interest of future generations. It reconciles democracy, the market and the long term, that is to say the division between generations, access and empathy between players.” — Jacques Attali
  • 31. THE SERIES LIES WITHIN THE OBJECT the key direction is to make the objet a genuine system. In order to achieve this,
  • 32. THE SERIES LIES WITHIN THE OBJECT —the object as a system acquires a new status, a new nature, —it provides an extremely large number of possible object (object states: each object is, in a sense, a state or a combinatorial pattern of the system).
  • 33. THE SERIES LIES WITHIN THE OBJECT WHAT IS AN OBJECT-SYSTEM?
  • 34. THE SERIES LIES WITHIN THE OBJECT —it is a material (combining hardware and software solutions/components) framework supporting a conceptual language (consisting of a vocabulary, a set of axioms and principles), —the object-system opens the door to new formal, functional/technological combinations (among others) of the various object attributes,
  • 35. THE SERIES LIES WITHIN THE OBJECT —an object-system can involve a finite (countable) or infinite number of combinations (states/patterns). —to each variable corresponds a specific attribute (form factors, set of functionalities, etc.) of the object-system which are all interlinked.
  • 36. THE SERIES LIES WITHIN THE OBJECT THE SERIES WOULD BE LYING WITHIN THE OBJECT! Therefore, The series no longer refers here to the replication of a same object but appoints the production of a variety of object-system states.
  • 37. THE SERIES LIES WITHIN THE OBJECT —the first occurrence/state/pattern of the object-system allows establishing the foundations of his ‘ad hoc’ combinational logic (leading to countless generations of object states), — the object (as a concept) is intrinsically made of those successive adjustments: its shapes and functions (amongst others) can continuously change.
  • 38. THE SERIES LIES WITHIN THE OBJECT This major change follows 2 parallel paths: 1—ARTEFACT CENTEREDNESS From the object improvement to his ‘parametric mutation’ (the systemic transformation of the object is mostly enabled by the new digital technologies),
  • 39. THE SERIES LIES WITHIN THE OBJECT This major change follows 2 parallel paths: 2—USAGE CENTEREDNESS From the customization/adaptation of object to a new type of innovative use (towards an innovation through practice). To match each user’s individual preferences/to the needs of everyone.
  • 41. Plans-connectors system: an new opened functional- geometric formalism. <http://openstructures.net> Ronen Kadushin, Simpleton chair, 2010. OpenDesign manifesto. 1—ARTEFACT CENTERDNESS
  • 42. <http://openstructures.net>1—ARTEFACT CENTERDNESS Ronen Kadushin, Simpleton chair, 2010. OpenDesign manifesto.
  • 43. MEKAMIX – NEVER ENDING BENCH – MADE IN FABLAB BCN Félix Lévêque, 2012. <https://flxl.wordpress.com>1—ARTEFACT CENTERDNESS
  • 44. The OpenTap: MT 01, ET01, ST03 Dosuni Design, 2010. <http://www.dosunodesign.com>1—ARTEFACT CENTERDNESS
  • 45. The OpenStructures (OS) project initiates a construction system where everyone designs for everyone. <http://openstructures.net> Thomas Lommée, OpenStucture, 2009. Object OS. The OpenStructures (OS) project initiates a construction system where everyone designs for everyone. 1—ARTEFACT CENTERDNESS
  • 47. Intrastructures (Belgian exploratory design studio founded by Thomas Lommée) is a pragmatic utopian design studio that generates models, tools and products for social and environmental restoration. “We translate emerging opportunities into products and services that are profitable, ecological and equitable.” <http://www.intrastructures.net>1—ARTEFACT CENTERDNESS
  • 48. WikiHouse is an open source building system. Many designers, collaborating to make it simple for everyone to design, print and assemble beautiful, low- energy homes, customized to their needs. 1—ARTEFACT CENTERDNESS <http://www.wikihouse> Alastair Parvin, Designer
  • 49. <http://www.sketchchair.cc/>1—ARTEFACT CENTERDNESS Customize or design: SketchChair is an open-source software tool that allows anyone to easily design and build their own digitally fabricated furniture. Diatom studio (Greg Saul and Tiago Rorke, designers).
  • 53. <http://www.stretchsketch.com>1—ARTEFACT CENTERDNESS Stretchsketch lets you view, adapt and download product plans or design files for things. Use these in lasercutter, plasma cutters, water cutters, CNC routers or other Computer Numeric Controlled devices to cut plywood into the displayed artifacts. . Design files & product plans . For furniture, toys, mechanics & more . Customizable in every dimension . Ready for laser cutters, CNC routers, etc. Jeroen Dijkmeijer, dutch designer.
  • 56. <https://dugn.org/>1—USAGE CENTERDNESS With over 15,000 members, the Drone User Group Network (DUGN, Timothy Reuter, founder) is one of the world’s largest networks of civilian drone users. DUGN seeks to foster interest in the use of civilian drone technology and demonstrate its positive potential for humanity.
  • 57. <https://dugn.org/>1—USAGE CENTERDNESS DRONES DOING GOOD! Incorporating social responsibility into the use of personal drones. The DUGN established the Drone Social Innovation Award.
  • 58. <https://pumpmakers.com>1—USAGE CENTERDNESS Pumpmakers provide water and work! The world’s first Do-it-Yourself Solar Pump System for everyone. The PUMPMAKERS PLATFORM (Dietmar Stuck, CEO) is a virtual marketplace that helps people help themselves. We provide individuals, local companies, NGO’s and volunteers with free access to the easy-to- use Do-It-Yourself Solar Pump and a global network to implement projects for everyone where there is a need of water.
  • 59. The DIY Toolkit has been especially designed for development practitioners to invent, adopt or adapt ideas that can deliver better results. Design by STBY (Design Research for Service Innovation) http://www.stby.eu/ <http://diytoolkit.org>1—USAGE CENTERDNESS
  • 61.
  • 62. La Paillasse is an interdisciplinary lab network (for people of all ages, educational and income levels, and cultures) that offers the technical, legal and ethical framework to develop collaborative and OpenSource projects. Initiated in a squat in Paris (2011, it is today the largest network of world citizens and open laboratories: 750m2 in the heart of Paris since 2014. The network extends from Paris to the Philippines. <http://lapaillasse.org>1—USAGE CENTERDNESS