The document discusses the use of virtual worlds like Second Life and OpenSimulator for education. It provides an overview of how these platforms have been used for higher education and K-12 classes, teaching subjects like computer programming, business management, and IT. Benefits mentioned include bridging communication gaps, overcoming anti-social media behaviors, and providing hands-on, experiential learning. Challenges include getting students out of passive roles and convincing organizations to accept virtual coursework. The document promotes getting involved in virtual world education and provides resources for setting up cybercampuses.
Web & Social Media Analytics Previous Year Question Paper.pdf
David W. Deeds: ISTE Conference: Not Real Games, But Virtual!
1. Not Real Games, But Virtual!
David W. Deeds
ISTE Conference
Games & Simulations
Special Interest Group
June 24, 2013
2. Not Real Games, But Virtual!
Goals:
Not Death by PowerPoint!
Up to you re: hands-on participation
Background info on Second Life,
OpenSimulator, what we’ve been doing
Compare/contrast real/virtual games
Plans for the future
3. Not Real Games, But Virtual!
Using Immersive/Virtual Learning
Environments (ILE/VLE, aka 3D virtual
worlds) since 2006
3 years higher ed, 4 K-12/international
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Second Life:
Massively Multiplayer Online…Insert
Your Favorite Description
Here…Game?
Introduced by Linden Labs in 2003
Own currency and economy,
intellectual property rights
Built-in 3D CAD and language/IDE
Open to people 16 and up since 2010
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Peterson Schools Cybercampus:
Teaching 6
http://slurl.com/secondlife/Teaching%206
/237/211/25/
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Firestorm Viewer:
http://www.firestormviewer.org/download
s/
xxxx
Second Life:
http://www.secondlife.co
m
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Readymade Avatars:
Password: ilovesl2009
SLTeacherOne Aristocrat
SLTeacherTwo Bookmite
SLTeacherThree Netizen
SLTeacherFour Quintessa
SLTeacherFive Scribe
SLTeacherSix Turbo
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Woosong Virtual University
Cybercampus
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Second Life: Higher Education
Classes (500+ students inworld):
Mine: Freshmen – Juniors: Computer
Programming, Business Management,
Internet Marketing, Project Management
(Uni: Regular Majors, College: Votech)
Others: Freshmen – Seniors: Wide
variety of English courses, including
Business English
(S/T in our college plus others, global)
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Second Life: Higher Education
What Were We Doing?
Teaching without textbooks (some
e-books)
Kids created/managed cybercampus,
put on shows, made and sold
real/virtual products
Handled all management, pricing,
marketing
Learned programming via LSL, also
CAD
Active, learner-centric, English
13. Not Real Games, But Virtual!
Second Life: Higher Education
What Worked?
Bridged the communications gap –
digital natives knew what to do, even in
English
Overcame ASMeB – Antisocial Social
Media Behavior – synchronous,
anonymous (FUN!)
Hit the sweet spot re: programming
“payoff”
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Second Life: Higher Education
What Didn’t Work?
Trying to recreate classroom
configuration or situation in virtual world
Worrying about kids meeting SL weirdos
(socialization, experimentation worked
out)
Assignments too open-ended (cohesive
structure/theme needed, goals)
Mixing English with others subjects
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Second Life: K-12
Classes (50+ students inworld):
Information Technology in a Global
Society – Three Strands: IT Systems,
Social and Ethical Significance,
Application to Specified Scenarios
In Group 3, Individuals and Societies –
provides technical education regardless
Diploma Program opportunity for kids
with low English skills, Special Needs
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Second Life: K-12
What Are We Doing?
Students maintain cybercampus and
host students from other
schools/countries
E-textbooks provide content for IT
lessons, ethical/moral and other
discussions
Projects/products: website, t-shirts,
more
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Latest Project: NAIS Challenge 20/20
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Second Life: K-12
What Has Worked?
Hands-on, visual aspect of just about all
work (learning styles)
Experiential opportunities, meeting
people
Sense of freedom and openness (to a
degree!)
Provides teachers with sources of
professional development (teacher and
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Second Life: K-12
What Hasn’t Worked?
Convincing the IBO to abolish the
written examination (70-30
external/internal grade)
Students too shy to train teachers
(students!) but there’s still hope to make
this a service
Pretending it’s not FUN! (It is, just don’t
tell!)
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If you’re interested in getting your own
Second Life cybercampus, contact
Carol Pfeifer of the New Media
Consortium:
carol@nmc.org
25. Not Real Games, But Virtual!
OpenSimulator:
Massively Multiplayer Online…Insert
Your Favorite Description
Here…Game?
Introduced in 2007, not an SL clone!
Own currency and economy,
intellectual property rights, etc.,
coming soon
Built-in 3D CAD and language/IDE
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Imprudence Viewer:
http://wiki.kokuaviewer.org/wiki/Imprudence
:Downloads
Peterson Schools URL:
http://209.126.208.161:9020
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Readymade Avatars:
Password: iloveos2009
CP Student10
CP Student11
CP Student12
CP Student13
CP Student14
CP Student15
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OpenSimulator: K-12
Classes (200+ students inworld)
Middle Years Program (MYP)
Technology – Shift from Digital Literacy
made long ago;
Art, Music, Science, Humanities soon
Primary Years Program (PYP)
Information Communications
Technology (ICT) - switch from Digital
Literacy to IB Design Cycle
th
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OpenSimulator: K-12
What Are We Doing?
Teaching Computer-Aided Design,
Project Management, Programming
Teaching task-based lessons with other
tools
Changing Technology to inquiry-/task-
based
Using skeleton lesson plans, students
achieve according to their own abilities
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OpenSimulator Project: Adobe Village
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OpenSimulator Project: Virtual City
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OpenSimulator: Hypergrid Scavenger Hunt
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OpenSimulator: K-12
What Has Worked?
Simple Instructions/Skeleton Lesson
Plans
Three C’s – Connect, Communicate,
Collaborate (and #4: Cooperate –
Project Management)
IB Design Cycle: Investigate, Design,
Plan, Create and Evaluate (also
Attitudes!)
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OpenSimulator: K-12
What Has Worked?
Reciprocal guidance, “guide on the side”
Changing viewer interface to student
primary language
Constructivism, esp. Social
Constructivism
Self-reliance, adapting to change skills
Scratch and S4SL for programming
basics
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OpenSimulator: K-12
What Hasn’t Worked?
Assuming productivity the first week!
Calling it a GAME! Use “immersive
learning environment” instead! Also, e-
/textbooks
Overcoming, but still dealing with active
versus passive role (not Asia specific!)
Trying to jump right into LSL (Scratch
first!)
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If you’re interested in getting your own
OpenSimulator cybercampus, contact
Snoopy Pfeffer of Dreamland
Metaverse:
snoopy.pfeffer@yahoo.com
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“OpenSimulator: School Quick Start
Guide”
http://www.scribd.com/doc/57959626/Op
enSimulator-School-Quick-Start-Guide
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Follow my Scoop.it page:
http://www.scoop.it/t/3d-virtual-worlds-
educational-technology
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Thank you for attending!
Questions/Comments?
ddeeds@peterson.mx
davidwdeeds@yahoo.com