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The Teacher as Designer of
Instructional Technology:
Transcending time and
technology in designing for
global teaching and learning



                      David Whittier, EdD
   Educational Media Technology Program
                        Boston University
                         whittier@bu.edu
Predictions about Technology in
              Education

Teacher as Designer of Instructional Technology
  –  Case studies
  –  Research
  –  History of the field




                            The Unmet Promise of
                            Education TechnologyBy
                            Robert Slavin on September
                            14, 2011 6:59 AM | Leave a
                            comment
History of Predictions by Non-Teachers

Film:

“Books will soon be obsolete in the
schools. Scholars will soon be instructed
through the eye. It is possible to teach
every branch of human knowledge with
the motion picture. Our school system
will be completely changed in ten
years” (Edison, 1913)
Radio


        "This is no place to indulge in idle
        fancies, but it is no imaginary
        dream to picture the school of
        tomorrow as an entirely different
        institution from that of today
        because of the use of radio in
        teaching” (1927)

                        (Pittman 1986, 40)
Television


"Television will not be simply a
luxury entertainment service.
Its educational potential is
unlimited. It will be the most
powerful communication tool of
them all”


       (Journal of the AER, v. 6, no. 6 - Feb. 1947)
Computer


"The computer will blow up the school."

                                  (Papert 1984)
Video Games


•  Video games can reshape education
                                       (Feller, 2006)

•  Games teach team building, multitasking and
   problem-solving under duress
•  Scientists call it the next great discovery, a
   way to captivate students so much they will
   spend hours learning on their own. It's the
   new vision of video games
Video Games (continued)


The Federation of American Scientists says that
video games can redefine education. The theory
is that games teach skills that employers want:
analytical thinking, team building, multitasking
and problem-solving under duress

(Msnbc, Technology and Science Oct. 18, 2006)
Three Game Changing Tools That Will
Transform Education - 2011
•  Apple IPad
•  Microsoft Xbox
•  Promethean ActivBoard Mobile System
What does the research say
– over time?
Research on Educational Film

•  Film “will only attain its highest degree of
   effectiveness when accompanied by good
   teaching”
•  The “teacher’s own interest” helped
   determine effectiveness
                          (Knowlton and Tilton, 1929)
Non-Teachers have their own agenda


“Lack of teamwork among the various
constituencies of film producers, teachers and
educators, historians, business people, and
educational psychologists” contributed to
significant failure in educational film.

                               (McClusky, 1937)
Television

“Television was hurled at teachers.”
             (Television in Education - 1960s and 70s)

“The technology and its initial applications to
the classroom were conceived, planned, and
adopted by non-teachers”
                                       (Cuban, 1986)
Research was ignored

•  “It is clear from the available studies that
they hold significant implications for the use
and design of instructional films and related
media.

•  However, it is a puzzling fact that this
extensive program failed to influence film
production” . . .

                                  (Lumsdaine, 1961)
Educational TV 1955

•  St. Louis experiment found that TV instruction
   could not carry the “complete instructional
   burden and follow-up instruction by
   classroom teachers was necessary.”
•  Pittsburgh Project - effectiveness of televised
   lessons depend on the quality of the follow-up
   by teacher
                         (Saettler, 1990, p. 367)
Classroom Teachers are Integral

 “Some of the most successful uses seem to
 depend on the studio teacher and the
 classroom teacher working as a team,
 toward the same learning goals”
                            Chu & Schramm, (1979)


•  Classroom teachers are an integral part of the
   success of educational television
•  Television can enhance learning under the right
   conditions
Programmed Instruction (PI)


•  Programmed instruction plus classroom
   teaching was more effective than either alone
   (Denver PS, 1960s, n=6000).
•  The more enthusiastic the teachers, the
   better the student work.
•  However, difficult and time consuming to
   implement.
•  Teacher attitudes proved to be a critical factor
   in the success of PI.
Technology dependent on the skilled
Teacher

“A well-designed and well produced TV program
can and does teach . . . especially true when
the medium is in the hands of a skilled teacher”

                                (Cambre, 1988)
Washington Post, April 5, 2007
Educational software, a $2 billion-a-year
industry that has become the darling of school
systems across the country, has no significant
impact on student performance, according to a
study by the U.S. Department of Education
2007 Educational Software Research


A study on the “Effectiveness of reading and
mathematics software products: Findings from the
first student cohort,” (Dynarski et al., 2007),
reported no difference in performance on
standardized tests between students who used the
software and those who did not.



Why Not?
Why Not?

1.  Emphasis on “products” separate from the
    teachers who would use them and the processes
    to plan and implement.
2.  Behaviorist, or “transmission” model of the
    software.
3.  Students used the software largely
    independently, in a tutorial model, apart from
    teacher direction.
4.  No “good links to other study and activities in
    the classroom as it largely stood alone in
    roughly 10% of the classroom time in which it
    was deployed.”
                                   (Fitzer et al., 2007)
Conclusion on 2007,
$3 million software trial

“Puzzling absence of the teacher in the conception
of the software and its trial.”
A Costly Lesson 2009
•  “15,000 Birmingham students k-5 were each given a
   computer, at a cost of $200 apiece. . . It did not take long,
   however, for several major flaws in this plan to become
   evident.”
•  School leaders “negotiated
   the city's purchase of the
   computers for $3 million, and
   that was apparently as far as
   their thought process went.
•  Their plan did not include
   sufficient time, money, or
   resources to train teachers
   how to use the laptops or how
   to incorporate them into the
   curriculum.”
Teachers should decide


“Teachers will alter classroom behavior selectively
to the degree that certain technologies help them to
solve problems they define as important and avoid
eroding their classroom authority”
                                     (Cuban, 1986)
Patterns in Educational Technology


•  “The glowing early promises that these
   technological innovations would revolutionize
   education failed to materialize.
•  Most failed because their main objective was
   to prove that technology was wonderful and
   they lacked “any theoretical or experimental
   foundation.” They “quickly faded away”
                                   (Saettler, 1990)
Patterns in Educational Technology


•  Pattern of New Technology in Education:

           •  Extravagant Predictions
              •  Exaggerated Claims
The “Teacher as Designer of
Instructional Technology” (TDIT)

•  Responds to historical lessons learned by
   putting teachers in charge of producing their
   own resources.
•  ED-101 educates pre-service teachers (PST)
   to integrate technology into processes of
   teaching by producing instructional Websites.
•  University required technology lab linked to
   field placement.
•  Supervising classroom teacher is PST’s client
   for technology lab Web development.
Teachers Understand Best
•  The constraints imposed by time, skills, logistics,
   real life, schedules and buildings. Teachers
   understand best the need for assimilation,
   individualization and differentiation among their
   students
•  “Contextually Constrained Choice”
                                         (Cuban, 2001)
Measuring History

•  Two-part questionnaire assessing
   participating pre-service teacher’s self-
   reported knowledge of:
•  Part 1. Technology and
   Curriculum Integration
   Competencies (13 items)
   and
•  Part 2. Common Teaching
   Practices (5 items)
ED 101 pre/post over 10 semesters
           2005-2011




 Part 1. Technology and   Part 2. Common Teaching
 Curriculum Integration      Practices (5 items)
Competencies (13 items)
From year 1 (ED101) to year 4 (STv)




   24% Decline        Slight Increase
Teacher as Designer of Instructional
Technology - Transcends Time and
Technologies



•  Putting teachers in charge of educational
   technology creates highest probability of
   effectiveness regardless of the technology in
   use.
Your Objectives for Global Learners


Identify how to leverage emerging mobile
technologies, Web 2.0 technologies, and Web-based
computing in general to engage learners locally and
at a distance who can benefit from being linked,
regardless of time and place.
To Contribute Go To:


•  http://goo.gl/UGxdr
•  http://goo.gl/UGxdr.qr
The Teacher as Designer of Instructional Technology: Transcending time and technology in designing for global teaching and learning

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The Teacher as Designer of Instructional Technology: Transcending time and technology in designing for global teaching and learning

  • 1. The Teacher as Designer of Instructional Technology: Transcending time and technology in designing for global teaching and learning David Whittier, EdD Educational Media Technology Program Boston University whittier@bu.edu
  • 2. Predictions about Technology in Education Teacher as Designer of Instructional Technology –  Case studies –  Research –  History of the field The Unmet Promise of Education TechnologyBy Robert Slavin on September 14, 2011 6:59 AM | Leave a comment
  • 3. History of Predictions by Non-Teachers Film: “Books will soon be obsolete in the schools. Scholars will soon be instructed through the eye. It is possible to teach every branch of human knowledge with the motion picture. Our school system will be completely changed in ten years” (Edison, 1913)
  • 4. Radio "This is no place to indulge in idle fancies, but it is no imaginary dream to picture the school of tomorrow as an entirely different institution from that of today because of the use of radio in teaching” (1927) (Pittman 1986, 40)
  • 5. Television "Television will not be simply a luxury entertainment service. Its educational potential is unlimited. It will be the most powerful communication tool of them all” (Journal of the AER, v. 6, no. 6 - Feb. 1947)
  • 6. Computer "The computer will blow up the school." (Papert 1984)
  • 7. Video Games •  Video games can reshape education (Feller, 2006) •  Games teach team building, multitasking and problem-solving under duress •  Scientists call it the next great discovery, a way to captivate students so much they will spend hours learning on their own. It's the new vision of video games
  • 8. Video Games (continued) The Federation of American Scientists says that video games can redefine education. The theory is that games teach skills that employers want: analytical thinking, team building, multitasking and problem-solving under duress (Msnbc, Technology and Science Oct. 18, 2006)
  • 9. Three Game Changing Tools That Will Transform Education - 2011 •  Apple IPad •  Microsoft Xbox •  Promethean ActivBoard Mobile System
  • 10. What does the research say – over time?
  • 11. Research on Educational Film •  Film “will only attain its highest degree of effectiveness when accompanied by good teaching” •  The “teacher’s own interest” helped determine effectiveness (Knowlton and Tilton, 1929)
  • 12. Non-Teachers have their own agenda “Lack of teamwork among the various constituencies of film producers, teachers and educators, historians, business people, and educational psychologists” contributed to significant failure in educational film. (McClusky, 1937)
  • 13. Television “Television was hurled at teachers.” (Television in Education - 1960s and 70s) “The technology and its initial applications to the classroom were conceived, planned, and adopted by non-teachers” (Cuban, 1986)
  • 14. Research was ignored •  “It is clear from the available studies that they hold significant implications for the use and design of instructional films and related media. •  However, it is a puzzling fact that this extensive program failed to influence film production” . . . (Lumsdaine, 1961)
  • 15. Educational TV 1955 •  St. Louis experiment found that TV instruction could not carry the “complete instructional burden and follow-up instruction by classroom teachers was necessary.” •  Pittsburgh Project - effectiveness of televised lessons depend on the quality of the follow-up by teacher (Saettler, 1990, p. 367)
  • 16. Classroom Teachers are Integral “Some of the most successful uses seem to depend on the studio teacher and the classroom teacher working as a team, toward the same learning goals” Chu & Schramm, (1979) •  Classroom teachers are an integral part of the success of educational television •  Television can enhance learning under the right conditions
  • 17. Programmed Instruction (PI) •  Programmed instruction plus classroom teaching was more effective than either alone (Denver PS, 1960s, n=6000). •  The more enthusiastic the teachers, the better the student work. •  However, difficult and time consuming to implement. •  Teacher attitudes proved to be a critical factor in the success of PI.
  • 18. Technology dependent on the skilled Teacher “A well-designed and well produced TV program can and does teach . . . especially true when the medium is in the hands of a skilled teacher” (Cambre, 1988)
  • 19. Washington Post, April 5, 2007 Educational software, a $2 billion-a-year industry that has become the darling of school systems across the country, has no significant impact on student performance, according to a study by the U.S. Department of Education
  • 20. 2007 Educational Software Research A study on the “Effectiveness of reading and mathematics software products: Findings from the first student cohort,” (Dynarski et al., 2007), reported no difference in performance on standardized tests between students who used the software and those who did not. Why Not?
  • 21. Why Not? 1.  Emphasis on “products” separate from the teachers who would use them and the processes to plan and implement. 2.  Behaviorist, or “transmission” model of the software. 3.  Students used the software largely independently, in a tutorial model, apart from teacher direction. 4.  No “good links to other study and activities in the classroom as it largely stood alone in roughly 10% of the classroom time in which it was deployed.” (Fitzer et al., 2007)
  • 22. Conclusion on 2007, $3 million software trial “Puzzling absence of the teacher in the conception of the software and its trial.”
  • 23. A Costly Lesson 2009 •  “15,000 Birmingham students k-5 were each given a computer, at a cost of $200 apiece. . . It did not take long, however, for several major flaws in this plan to become evident.” •  School leaders “negotiated the city's purchase of the computers for $3 million, and that was apparently as far as their thought process went. •  Their plan did not include sufficient time, money, or resources to train teachers how to use the laptops or how to incorporate them into the curriculum.”
  • 24. Teachers should decide “Teachers will alter classroom behavior selectively to the degree that certain technologies help them to solve problems they define as important and avoid eroding their classroom authority” (Cuban, 1986)
  • 25. Patterns in Educational Technology •  “The glowing early promises that these technological innovations would revolutionize education failed to materialize. •  Most failed because their main objective was to prove that technology was wonderful and they lacked “any theoretical or experimental foundation.” They “quickly faded away” (Saettler, 1990)
  • 26. Patterns in Educational Technology •  Pattern of New Technology in Education: •  Extravagant Predictions •  Exaggerated Claims
  • 27. The “Teacher as Designer of Instructional Technology” (TDIT) •  Responds to historical lessons learned by putting teachers in charge of producing their own resources. •  ED-101 educates pre-service teachers (PST) to integrate technology into processes of teaching by producing instructional Websites. •  University required technology lab linked to field placement. •  Supervising classroom teacher is PST’s client for technology lab Web development.
  • 28. Teachers Understand Best •  The constraints imposed by time, skills, logistics, real life, schedules and buildings. Teachers understand best the need for assimilation, individualization and differentiation among their students •  “Contextually Constrained Choice” (Cuban, 2001)
  • 29. Measuring History •  Two-part questionnaire assessing participating pre-service teacher’s self- reported knowledge of: •  Part 1. Technology and Curriculum Integration Competencies (13 items) and •  Part 2. Common Teaching Practices (5 items)
  • 30. ED 101 pre/post over 10 semesters 2005-2011 Part 1. Technology and Part 2. Common Teaching Curriculum Integration Practices (5 items) Competencies (13 items)
  • 31. From year 1 (ED101) to year 4 (STv) 24% Decline Slight Increase
  • 32. Teacher as Designer of Instructional Technology - Transcends Time and Technologies •  Putting teachers in charge of educational technology creates highest probability of effectiveness regardless of the technology in use.
  • 33. Your Objectives for Global Learners Identify how to leverage emerging mobile technologies, Web 2.0 technologies, and Web-based computing in general to engage learners locally and at a distance who can benefit from being linked, regardless of time and place.
  • 34. To Contribute Go To: •  http://goo.gl/UGxdr •  http://goo.gl/UGxdr.qr