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The Computer
  as a Tutor
The computer is
one of the wonders
of human ingenuity.
With the invention of the
   microcomputer (now also
commonly referred to as PCs or
personal computers), the PC has
become the tool for programmed
          instruction.
Computer-assisted Instruction
            (CAI)
• The computer can be a tutor, in effect,
  relieving the teacher of many activities
  in his personal role as classroom
  teacher.
• The computer cannot totally replace
  the teacher since the teacher shall
  continue to play the major roles of
  information deliverer and learning
  environment controller.
The teacher must:
 Ensure that students have
the needed knowledge and
  skills for any computer
           activity.
The teacher must:
    Decide the
appropriate learning
    objectives
The teacher must:
Plan the sequential and
 structured activities to
achieve the objectives
The teacher must:
  Evaluate the students’
achievement by ways that
 tests specific expected
        outcomes
Students in CAI play their own
  roles as learners, as they:

  Receive information
Students in CAI play their own
  roles as learners, as they:
      Understand
  information for the
   computer activity
Students in CAI play their own
  roles as learners, as they:
     Retain/keep in mind the
  information and rules for the
        computer activity
Students in CAI play their own
  roles as learners, as they:
  Apply the knowledge and
 rules during the process of
     computer learning
The computer plays its roles
          as it:
 Acts as a sort of tutor (the role
 traditionally played by the
 teachers)
The computer plays its roles
          as it:
   Provides a learning
      environment
The computer plays its roles
          as it:
    Delivers learning
       instruction
The computer plays its roles
          as it:
    Reinforces learning
     through drill and
         practice
The computer plays its roles
          as it:
         Provides
         feedback
CAI integrated with Lessons
•CAI computer learning should
not stop with the drill and
practice activities of students
CAI integrated with Lessons
•CAI works best in reinforcing
learning through repetitive
exercises such that students can
practice basic skills or knowledge
in various subject areas
CAI integrated with Lessons
•In these programs, the computer
presents a question/problem first and
the student is asked to answer the
question/problem. Immediate feedback
is given to the student’s answer
When and how can teachers
   integrate drill and practice
  programs with their lessons?
• Use drill and practice programs for
  basic skills and knowledge that
  require rapid or automatic
  response by students
When and how can teachers
  integrate drill and practice
 programs with their lessons?
• Ensure that drill and practice
  activities conform to the lesson
  plan/curriculum
When and how can teachers
   integrate drill and practice
  programs with their lessons?
•Limit drill and practice to 20-
30 minutes to avoid boredom
When and how can teachers
   integrate drill and practice
  programs with their lessons?
• Use drill and practice to assist
  students with particular
  weakness in basic skills
The tutorial software should
          be able to:
• Teach new content/information to
  students
• Provide comprehensive
  information on concepts in
  addition to practice exercises
The tutorial software should
           be able to:
• Can be effectively used for
  remediation, reviewing or
  enrichment
The tutorial software should
            be able to:
•Allow the teacher to introduce
follow-up questions to stimulate
students’ learning
•Permits group activity for
cooperative learning
SIMULATION
      PROGRAMS
• These are another kind of
  software that is
  constructivist in nature.
These simulation software:
• Teaches strategies and rules
  applied to real-life
  problems/situations
• Asks students to make decision
  on models or scenarios
These simulation software:
• Allows students to manipulate
  elements of a model and get
  the experience of the effects of
  their decisions
INSTRUCTIONAL GAMES
• While relating to low-level learning
  objectives, instructional computer
  games add the elements of
  competition and challenge.
PROBLEM-SOLVING
         SOFTWARE
• These are more sophisticated than the
  drill and practice exercises and allow
  students to learn and improve on their
  problem-solving ability. Since problems
  cannot be solved simply by memorizing
  facts, the students have to employ
  higher thinking skills such as logic,
  recognition, reflection, and strategy-
  making.
MULTIMEDIA ENCYCLOPEDIA
  and ELECTRONIC BOOKS
• MULTIMEDIA ENCYCLOPEDIA can
  store a huge database with texts,
  images, animation, audio and video.
  Students can access any desired
  information, search its vast contents
  and even download/print relevant
  portions of the data for their
  composition or presentation.
MULTIMEDIA ENCYCLOPEDIA
     and ELECTRONIC BOOKS
• ELECTRONIC BOOKS provide
  textual information for reading,
  supplemented by other types of
  multimedia information (sounds,
  spoken words, pictures, animation).
  These are useful for learning reading,
  spelling and word skills
CONCLUSION
     The computer is a tutor in this
new age of learning. It does not
replace the teacher , although it
assumes certain roles previously
assigned to teachers who now has
to take the new role of facilitator
and guide.
CONCLUSION
     Integrating computer exercises
is the new task of the teacher who
can find in the computer and
computer software an alternative
medium to the traditional classroom
practice of delivering information
and supporting learning activities.
CONCLUSION
     In the years ahead, we shall the
computers in schools as a common
tool for the enhancement of the
student’s thinking, communication and
collaboration skills. Computer will
become an integral component of the
future classroom and not a mere
machine that can deliver routine drills
and exercises.
END
Thank you for listening!

      Reported by:
 Alyssa Denise A. Valino
         BSED 3

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Educational Technology 2: The computer as a tutor

  • 1. The Computer as a Tutor
  • 2. The computer is one of the wonders of human ingenuity.
  • 3. With the invention of the microcomputer (now also commonly referred to as PCs or personal computers), the PC has become the tool for programmed instruction.
  • 4. Computer-assisted Instruction (CAI) • The computer can be a tutor, in effect, relieving the teacher of many activities in his personal role as classroom teacher. • The computer cannot totally replace the teacher since the teacher shall continue to play the major roles of information deliverer and learning environment controller.
  • 5. The teacher must: Ensure that students have the needed knowledge and skills for any computer activity.
  • 6. The teacher must: Decide the appropriate learning objectives
  • 7. The teacher must: Plan the sequential and structured activities to achieve the objectives
  • 8. The teacher must: Evaluate the students’ achievement by ways that tests specific expected outcomes
  • 9. Students in CAI play their own roles as learners, as they: Receive information
  • 10. Students in CAI play their own roles as learners, as they: Understand information for the computer activity
  • 11. Students in CAI play their own roles as learners, as they: Retain/keep in mind the information and rules for the computer activity
  • 12. Students in CAI play their own roles as learners, as they: Apply the knowledge and rules during the process of computer learning
  • 13. The computer plays its roles as it: Acts as a sort of tutor (the role traditionally played by the teachers)
  • 14. The computer plays its roles as it: Provides a learning environment
  • 15. The computer plays its roles as it: Delivers learning instruction
  • 16. The computer plays its roles as it: Reinforces learning through drill and practice
  • 17. The computer plays its roles as it: Provides feedback
  • 18. CAI integrated with Lessons •CAI computer learning should not stop with the drill and practice activities of students
  • 19. CAI integrated with Lessons •CAI works best in reinforcing learning through repetitive exercises such that students can practice basic skills or knowledge in various subject areas
  • 20. CAI integrated with Lessons •In these programs, the computer presents a question/problem first and the student is asked to answer the question/problem. Immediate feedback is given to the student’s answer
  • 21. When and how can teachers integrate drill and practice programs with their lessons? • Use drill and practice programs for basic skills and knowledge that require rapid or automatic response by students
  • 22. When and how can teachers integrate drill and practice programs with their lessons? • Ensure that drill and practice activities conform to the lesson plan/curriculum
  • 23. When and how can teachers integrate drill and practice programs with their lessons? •Limit drill and practice to 20- 30 minutes to avoid boredom
  • 24. When and how can teachers integrate drill and practice programs with their lessons? • Use drill and practice to assist students with particular weakness in basic skills
  • 25. The tutorial software should be able to: • Teach new content/information to students • Provide comprehensive information on concepts in addition to practice exercises
  • 26. The tutorial software should be able to: • Can be effectively used for remediation, reviewing or enrichment
  • 27. The tutorial software should be able to: •Allow the teacher to introduce follow-up questions to stimulate students’ learning •Permits group activity for cooperative learning
  • 28. SIMULATION PROGRAMS • These are another kind of software that is constructivist in nature.
  • 29. These simulation software: • Teaches strategies and rules applied to real-life problems/situations • Asks students to make decision on models or scenarios
  • 30. These simulation software: • Allows students to manipulate elements of a model and get the experience of the effects of their decisions
  • 31. INSTRUCTIONAL GAMES • While relating to low-level learning objectives, instructional computer games add the elements of competition and challenge.
  • 32. PROBLEM-SOLVING SOFTWARE • These are more sophisticated than the drill and practice exercises and allow students to learn and improve on their problem-solving ability. Since problems cannot be solved simply by memorizing facts, the students have to employ higher thinking skills such as logic, recognition, reflection, and strategy- making.
  • 33. MULTIMEDIA ENCYCLOPEDIA and ELECTRONIC BOOKS • MULTIMEDIA ENCYCLOPEDIA can store a huge database with texts, images, animation, audio and video. Students can access any desired information, search its vast contents and even download/print relevant portions of the data for their composition or presentation.
  • 34. MULTIMEDIA ENCYCLOPEDIA and ELECTRONIC BOOKS • ELECTRONIC BOOKS provide textual information for reading, supplemented by other types of multimedia information (sounds, spoken words, pictures, animation). These are useful for learning reading, spelling and word skills
  • 35. CONCLUSION The computer is a tutor in this new age of learning. It does not replace the teacher , although it assumes certain roles previously assigned to teachers who now has to take the new role of facilitator and guide.
  • 36. CONCLUSION Integrating computer exercises is the new task of the teacher who can find in the computer and computer software an alternative medium to the traditional classroom practice of delivering information and supporting learning activities.
  • 37. CONCLUSION In the years ahead, we shall the computers in schools as a common tool for the enhancement of the student’s thinking, communication and collaboration skills. Computer will become an integral component of the future classroom and not a mere machine that can deliver routine drills and exercises.
  • 38. END
  • 39. Thank you for listening! Reported by: Alyssa Denise A. Valino BSED 3