Using the 6-8-5 Method, you can rapidly generate ideas and improve your user interface designs. Join us and respond to business requirements with quick sketches, validating and fine-tuning through structured pitching and critiquing. You won't need a laptop - just bring your favorite pencil and get ready to sketch!
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Sketching Your Way To Better Product Design
1. Live! With 6-8-5
Rapid Sketching for Better Design
Russ Unger, GE Capital Americas, Experience Design Director
@russu
Russ Unger | @russu | GE Capital Americas
2. Live! with 6-8-5
Rapid Sketching for Better Design
Russ Unger | @russu | GE Capital Americas
3. “
I do a bale of sketches,
A pound of observation,
Then an ounce of painting.
one eye,
a piece of hair.
Gardner Cox
Russ Unger | @russu | GE Capital Americas
4. THIS IS A PRESENTATION ABOUT SKETCHING.
Russ Unger | @russu | GE Capital Americas
7. Digital tools make everything easier, right?
WHY BOTHER SKETCHING?
Russ Unger | @russu | GE Capital Americas
8. A Few Reasons:
• Great for Communicating Ideas
• Allows Us to Record What We See & Hear
• Helps Us Work Through Thinking / Ideas
• Helps Us Reflect What We’re Hearing
• Documentation
Source: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/
Russ Unger | @russu | GE Capital Americas
9. A Few Reasons:
• Great for Communicating Ideas
• Allows Us to Record What We See & Hear
• Helps Us Work Through Thinking / Ideas
• Helps Us Reflect What We’re Hearing
• Documentation
Source: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/
Russ Unger | @russu | GE Capital Americas
10. Working Through Ideas
Source: Sketching User Experiences - The Workbook by Bill Buxton
Russ Unger | @russu | GE Capital Americas
11. MVE
Minimum Viable Experience?
• Multiple Lo-Fi Design Concepts
• Iterative Evaluation
• Some User/Customer Insight (ish)
Russ Unger | @russu | GE Capital Americas
29. Now What?
• Critique
• Further the Design
• More Critique
• Usability Testing
• Etc.
Russ Unger | @russu | GE Capital Americas
30. Rules of Critique*
•Do treat each other with respect – remember your idea is next
•Do encourage and embrace the craziness
Courtesy of Bennett King
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•Do keep on track – time is limited
•Do get new ideas on paper – write, draw, scribble
•Do build on the ideas of others
•Do question the design
•Don’t judge or shoot down ideas based on your preferences
•Don’t talk over each other – everyone has a voice
•Don’t be a jackass!
*applied to real-life engineers - results may vary
Russ Unger | @russu | GE Capital Americas
35. Constraints-Based (6-8-5) Sketching Provides:
• Rapid Ideation
• Iterative Design Exploration
• Validation Against Requirements
• Group/Team Collaboration
• Inexpensive Opportunities for Data-Driven Design
Russ Unger | @russu | GE Capital Americas
36. “
I do a bale of sketches,
A pound of observation,
Then an ounce of painting.
one eye,
a piece of hair.
Gardner Cox
Russ Unger | @russu | GE Capital Americas