2. @dickyadamswww.radams.co.uk richard@radams.co.ukSlideshare
Richard Adams
CONTEXT: 7 PILLARS OF THE CONNECTED ECONOMY
2
The second
economy
Machine-to-machine
technologies are
technologies that allow both
wireless and wired systems
to communicate with other
devices of the same ability.
As the abilities of machines
increase in terms of speed,
processing power and
connectivity, they are
fuelling the growth of the
“second economy” a
computer-intensive part of
the economy that is largely
hidden to both organizations
and consumers. McKinsey
Quarterly article by W.
Brian Arthur “The Second
Economy”.
The new
economics of
money
New ways to pay - digital
“currencies” including Bitcoin,
crowdfunding, loyalty points
and Amazon coins, digital
wallets, which are
increasingly competing with
traditional sources of
currency and funding. H
(Source: CNET)
The social
economy
In July 2012 McKinsey Global
Institute released a report
showing that only a small
portion of the potential value
of social technologies has been
tapped so far as the real
power of these technologies is
only just beginning to be
understood. In the four
industries (consumer packaged
goods, consumer financial
services, professional services,
and advanced manufacturing)
analyzed in the report
McKinsey suggests that US$
900 billion – 1.3 trillion
untapped value creation
potential could be unlocked by
social technologies.
Mobile economy
There will be more mobile
subscriptions than people in
the world by the end of next
year (Source: BBC)
Businesses can now exist and
grow entirely via mobile.
Big Data/Big
Analytics
A study from Centre for
Economics and Business
Research (CEBR) estimates
the value of big data to the
UK economy alone could be
£216 billion and 58,000
jobs in the next 5 years.
Security and IPR
A U.S. Government
Accountability
Office report published in
February 2013 cites a
782% increase in the
number of reported security
breaches of federal
agencies between 2006 and
2012.
Standardised exemplar IPR
arrangements needed as
collaboration can be difficult
to unwind.
Data and context driven, service based “Internet of Things”
3. @dickyadamswww.radams.co.uk richard@radams.co.ukSlideshare
Richard Adams
CONTEXT: NEW LANDSCAPE
Ecommerce
Big Data,
Maths,
Prediction
Hardware and
External
Devices
New
Architectures,
Experience and
social Services/ Cloud Philosophy,
Creativity Finance
Mobile, Context
Sensitivity Business Models Gameplay Behaviour and
Psychology
3
Successful digital departments prepare
students for work in a range of areas.
Computing is no longer a sometimes esoteric
discipline, it is THE mainstream.
Students, upon leaving MUST be fluent in
skills, intellectual and practical, that address
at least one of these areas as shown in the
top blocks, right, but their education must be
underpinned by my three pillars, Creativity,
Science and Business Creativity Science Business
4. @dickyadamswww.radams.co.uk richard@radams.co.ukSlideshare
Richard Adams
DIGITAL SNAPSHOT
Data and Emergent
Trends Online gaming Persistence
Mobile Multiplatform External devices
(Occulus Rift etc.)
Services Transmedia Emergence
Intelligence/
Smartness True Agility
4
• The game, entertainment and online industries
are undergoing a massive evolution from rigid
channels/hardware and digital versions of
what went before, into new forms that are
solely created from the platforms that exist.
• The current consoles will be the last of their
kind, the next iteration evolving into something
that give novel user experiences (Occulus Rift
etc.) and combine that with service based
delivery using the potential of the cloud.
• Everything will be data driven; product
development, content strategy, experience
• Play and social will be at the heart of most
experiences
5. @dickyadamswww.radams.co.uk richard@radams.co.ukSlideshare
Richard Adams
CURRICULUM (RE)DEVELOPMENT
Matching teaching
skills and research to
ambitions - retraining
Integration with key
partners/employers/
mentoring
Wiki-ization of
curriculum – constantly
evolving (within
regulatory
framework)
More advisers, closer
to the content
Rapid Iteration of new
ideas through online
and short courses
Constant feedback,
Iteration, Quality
Assurance
5
10. @dickyadamswww.radams.co.uk richard@radams.co.ukSlideshare
Richard Adams
STRATEGIC VIEW
Audit
Is the current model future
proof?
Will the current mode of
operation enable the
department to thrive and
grow?
What segment(s) can we
quickly specialise in to lay
foundations?
How do we stand out/how
do we sustain this?
Who should we partner
with?
How do we need to change
capabilities and structures
to maximise our potential?
How do we make our assets
optimised?
10
Considerations
What does our high level
3 year plan look like?
What do we need to
enable us to manage the
transition?
How would we operate
the new model?
How do we manage
colleagues through the
process?
How would we govern and
ensure quality?
How would we work with
partners and manage
those relationships?
How do we protect our
brand during the transition
University aims, objectives and mission/values
How we work with back office, admin, management functions
•Education
•Courses
•Attract/ retain students
•Teach
•Assessment
•Quality
•Research
•Research bids
•Secure Funding
•Research
•Publish
•Commercialise
•Partners
•Make us IP friendly
•Commercialise our
skills
•Seed fund
Channels
On campus – Online – Worldwide – Partners
What we create
Education. – training – research – products
Customers
11. @dickyadamswww.radams.co.uk richard@radams.co.ukSlideshare
Richard Adams
ENSURING QUALITY
Matching
teaching skills to
ambitions -
retraining
Flexible
approach to
delivery to suit
global reach
and changing
work patterns
Increase
transparency of
quality process
outputs and
communicate
results
Better collation
and
extrapolation
form student
results, success
and perceived
educational
quality
Act quickly and
firmly in failing
situations –
strong policies
and procedures
Promote
cooperation and
inclusion from all
stakeholders –
feedback
becomes part of
the learning and
teaching
process
11
12. @dickyadamswww.radams.co.uk richard@radams.co.ukSlideshare
Richard Adams
DELIVERY
Multimodal/Blended learning
Short courses
online
Deeper
online
engagement
– leverage
of existing
and private
networks
Collaborative
learning – built
in course
development
New forms of
qualifications
externally
delivered
In-partner
delivery
New tech for
delivery
Lectures/
worskhops
Hangout
tutorials
Free,
Freemium,
Sponsored
and Paid
Iterative
12