2. About Digital Life 2011
The world’s largest
study of internet
attitudes & habits
2011: bigger than ever
60 markets
72,000 interviews
Representing 93% of the
internet population
3. 5 trends for 2012
1 THE EVOLUTION OF THE AUSTRALIAN CONSUMER
2 AUSTRALIANS ARE FINDING THEIR VOICE
3 HOW WE INTERACT WITH GOVERNMENT
4 CONNECTING THE DOTS
5 HOW’S YOUR GAME?
4.
5. Australians spending more and more time online
Time spent online each week for leisure
+9%
19.9
18.3
2010 2011
6. And the way we spend our time is changing
2010 Share of leisure time: 2011
20. The 2 Speed Digital Community
Increase in usage since 2010
+10%
+ 2 Hrs 49 mins
+5%
+ 35 Mins
Functionals Influencers
Weekly hours online (2010)
Growth in weekly hours - mobile (2011)
Total growth in weekly hours (2011)
21. The 2 ends of the spectrum
PC users going online Mobile users going online Tablet users going online
In bed when
In bed when Early Commuting Late Midday Early Late Early Late evening In bed
In bed During the
I wake up in
I wake up in morning
Early morning
Late afternoon
Early afternoon
Late evening
Early before I go
before I go night
During the
the morning
the morning morning Commuting morning Midday afternoon afternoon evening to sleep
Late evening to sleep night
22. We are growing as a nation of Influencers
Changes in behaviour 2011 vs. 2010
Updating SN Commenting on Writing own
status blogs/forums blog
8% 13% 3%
Following on
Sharing links Sharing photos
microblog
15% 3% 8%
Checking social Commenting
Microblogging
networks in SN
9% 10% 10%
23. And are increasingly talking about their experiences
afterwards
Reasons for commenting online
10% To receive customer service
Because I’m rewarded for doing so
are talking online about their products
To share cool stuff brands produce
Share answers/opinions
To criticise a brand
To praise a brand
Ask advice
Offer advice
Share opinions with communities
http://www.youtube.com/user/juicystar07
24.
25. Australians frequent users of government information
Denmark: UK & US: Canada: Australia: Korea: China:
13% 18% 19% 24% 38% 39%
Weekly Access to Government Information (local, state, federal)
26. And we want to do more & more online
64%
Agree
“ It is more convenient to
communicate with
government online”
27. But of course, different channels are needed for different
audiences
55
8
Functionals Influencers
Have a
twitter
account
28. Plan your content & strategies around digital sophistication
Pay a fine
Find or other “Friend” a Interact
employment fees to a politician with gov’t
-related info local or political on Twitter
council group on
Search for Access E- SN
health info learning
Pay a fine “Friend” a Interact
Access
or other charitable with gov’t
local gov’t
fees to group on on
Info
gov’t SN Facebook
Universal usage Lead users
33. Online and Offline being used equally during
path to purchase
Online 78%
Touchpoints 70% 65%
New product Product/ Purchase
Purchase awareness brand choice location
Offline 64% 68%
75%
Touchpoints
Average number of touchpoints 6.0 5.1 4.1
Sources used during recent purchase (combined categories: credit cards, baby
care, new cars, mobile phones, travel/holidays)
34. Mobile is the glue to connect the dots
When use mobile web
Find out more
Find product Listening
about product
68% info in store to radio advertised
58% 31% 42%
Agree
Reading
While watching While shopping
newspaper/
TV magazine in store
“ With my mobile, I feel that
I am 'always connected' to 51% 23% 55%
the Internet”
35. It’s easy to get it wrong
http://www.youtube.com/watch?v=0NQYqVwo3VE&feature=player_embedded
38. Online Social Gaming: The New Media
Social Gamers:
A new generation playing mobile and
social network games
Hardcore:
Geeky Kids playing
Warcraft Console Gamers:
Playing: Xbox, PS3
39. The explosion of gaming in social networks
52
Hardcore
Online Gaming
24 27
Online Console
Gaming
5
Online Social
Network
Games
Weekly usage of social gaming
Daily Weekly
40. And its not just social network gaming – Mobile too
Mobile Apps most commonly used (Australia)
71
53 54
41 43 44
31
Video General Weather Maps and Social Music Games
/picture search i.e. navigation Networking
Google
41. Engagement with gaming is high
Attention Index
Reading a book 83%
Emailing (at home/work/school) 72%
Using the Internet (at home/work/school) 71%
Video Gaming 70%
Reading a newspaper 67%
Using the mobile internet 63%
Using mobile apps 62%
Watching TV 62%
Listening to the radio 49%
Source: 2010 TNS study into multi-tasking
42. $ ways to get into gaming
Sponsorship Promotions
Game Mechanics Custom/White Label