Submit Search
Upload
IHM Possibilities
•
0 likes
•
328 views
Stephane Demarche
Follow
Report
Share
Report
Share
1 of 11
Recommended
Two-Column Newsletter
Two-Column Newsletter
Jessica Zurawicz
Augmented Reality - TEDxUNIKOM 9 Maret 2013
Augmented Reality - TEDxUNIKOM
Augmented Reality - TEDxUNIKOM
Mohamad Iqbal
4th year Personal Honours Initial Project Brief
Pe dete sheets_wongkevin_nov28
Pe dete sheets_wongkevin_nov28
Kevin Wong
Basic Terms to learn the personal computer
Computer
Computer
dan20ffc
Artificial intelligence
Artificial intelligence
monkeydesther
Trilha UX Design How we figured out we had a SRE team at - O Mundo Maravilhoso das Interfaces
TDC2017 | São Paulo - Trilha UX Design Coaching I How we figured out we had a...
TDC2017 | São Paulo - Trilha UX Design Coaching I How we figured out we had a...
tdc-globalcode
One thing has become clear in the computer industry over the past four decades: UI, not technology, governs large leaps in adoption. In the first age of personal computing, keyboard-centric character-based UI's limited access to only those sufficiently motivated (and antisocial) to suffer such dramatic abstraction of the world we live in. In the 2nd age, GUI's and a "Mouse" opened the usage of personal computers to a much broader audience and enabled a first change in game genres. Today, we are poised on the brink of the 3rd age. With touchscreen devices, the mouse has been replaced by our fingertips and games can be played by everyone, anytime, anywhere. Join Jens Begemann, CEO and Founder of Wooga, as he beholds this new age in game genres and proposes why this new UI standard is a revolutionary, not evolutionary, influence on our industry.
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
Wooga
One thing has become clear in the computer industry over the past four decades: UI, not technology, governs large leaps in adoption. In the first age of personal computing, keyboard-centric character-based UI's limited access to only those sufficiently motivated (and antisocial) to suffer such dramatic abstraction of the world we live in. In the 2nd age, GUI's and a "Mouse" opened the usage of personal computers to a much broader audience and enabled a first change in game genres. Today, we are poised on the brink of the 3rd age. With touchscreen devices, the mouse has been replaced by our fingertips and games can be played by everyone, anytime, anywhere. Join Jens Begemann, CEO and Founder of Wooga, as he beholds this new age in game genres and proposes why this new UI standard is a revolutionary, not evolutionary, influence on our industry.
From Keyboards to Fingertips - Rethink Game Design_QuoVadis 2013
From Keyboards to Fingertips - Rethink Game Design_QuoVadis 2013
Wooga
Recommended
Two-Column Newsletter
Two-Column Newsletter
Jessica Zurawicz
Augmented Reality - TEDxUNIKOM 9 Maret 2013
Augmented Reality - TEDxUNIKOM
Augmented Reality - TEDxUNIKOM
Mohamad Iqbal
4th year Personal Honours Initial Project Brief
Pe dete sheets_wongkevin_nov28
Pe dete sheets_wongkevin_nov28
Kevin Wong
Basic Terms to learn the personal computer
Computer
Computer
dan20ffc
Artificial intelligence
Artificial intelligence
monkeydesther
Trilha UX Design How we figured out we had a SRE team at - O Mundo Maravilhoso das Interfaces
TDC2017 | São Paulo - Trilha UX Design Coaching I How we figured out we had a...
TDC2017 | São Paulo - Trilha UX Design Coaching I How we figured out we had a...
tdc-globalcode
One thing has become clear in the computer industry over the past four decades: UI, not technology, governs large leaps in adoption. In the first age of personal computing, keyboard-centric character-based UI's limited access to only those sufficiently motivated (and antisocial) to suffer such dramatic abstraction of the world we live in. In the 2nd age, GUI's and a "Mouse" opened the usage of personal computers to a much broader audience and enabled a first change in game genres. Today, we are poised on the brink of the 3rd age. With touchscreen devices, the mouse has been replaced by our fingertips and games can be played by everyone, anytime, anywhere. Join Jens Begemann, CEO and Founder of Wooga, as he beholds this new age in game genres and proposes why this new UI standard is a revolutionary, not evolutionary, influence on our industry.
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
Wooga
One thing has become clear in the computer industry over the past four decades: UI, not technology, governs large leaps in adoption. In the first age of personal computing, keyboard-centric character-based UI's limited access to only those sufficiently motivated (and antisocial) to suffer such dramatic abstraction of the world we live in. In the 2nd age, GUI's and a "Mouse" opened the usage of personal computers to a much broader audience and enabled a first change in game genres. Today, we are poised on the brink of the 3rd age. With touchscreen devices, the mouse has been replaced by our fingertips and games can be played by everyone, anytime, anywhere. Join Jens Begemann, CEO and Founder of Wooga, as he beholds this new age in game genres and proposes why this new UI standard is a revolutionary, not evolutionary, influence on our industry.
From Keyboards to Fingertips - Rethink Game Design_QuoVadis 2013
From Keyboards to Fingertips - Rethink Game Design_QuoVadis 2013
Wooga
Follow this Link.....Subscribe For more https://www.youtube.com/watch?v=mnNX3I_9By8
Holo lenspptnew
Holo lenspptnew
TipsFromKerala
Technology to emotion
Emo spark
Emo spark
Shailesh Thakur
Report in pdf on Emospark
Emospark report
Emospark report
yaman dua
about motionportrait technology http://labs.mppark.jp/hige/
motionportrait technology
motionportrait technology
John Kondo
Technology that improves our lives is always a priority. Technology that can improve moods and overall happiness is beyond our expectations, yet we are always ready for a break from today’s chaotic world. The Emo Spark cube can be accessed remotely through video conferencing facility. The user can interact and engage in conversation with the cube, just like a regular call, through Android's text to speech functionality. EmoSPARK comes connected to Freebase, a collection of online knowledge that enables it to answer questions on over 39 million topics. Users communicate with the cube by either typing or talking to it through their television, smart phone, tablet or computer. Over time the cube develops a personality of its own, the rate of which is largely determined by how often the user engages with it. "The EmoSPARK Cube contains a unique chip called the Emotional Processing Unit. This allows the cube to build up its own Emotional Profile Graph (EPG) as it interacts with its users. The cube saves all this information and, just like a fingerprint, will over time keep an emotional print of each family member with which it interacts. As the relationship between the cube and user progresses, the device becomes more skilled in the art of conversation and nuanced in its offers of comfort. The EmoSpark uses custom developed technology that enables it to differentiate between basic human feelings.
Seminar_Report on EmoSPARK
Seminar_Report on EmoSPARK
ANAND PRAKASH
emospark-ppt
emospark-ppt
emospark-ppt
Chaitanya Ram
It is an artificial intelligence device.
Emospark
Emospark
sangu21
Presentation from last years Augmented Reality Event. An introduction to AR Location Based Games and more!
Augmented Reality Real World Gaming (The Purple Pill)
Augmented Reality Real World Gaming (The Purple Pill)
Brian Selzer
Next generation of Video Game
Next generation of Video Game
Senthil Kumar
it is about haptic technologyy
Haptic tech
Haptic tech
Naga Dinesh
Oplægget blev holdt ved InfinIT-arrangementet "Centimeterpræcis sporings- og positioneringsteknologi", der blev afholdt den 20. juni 2011. Læs mere og se videoer fra arrangementet her: http://www.infinit.dk/dk/hvad_kan_vi_goere_for_dig/viden/reportager/centimeterpraecis_sporings-_og_positioneringsteknologi.htm
Augmented reality and Game Technology af Georgios N. Yannakakis, ITU
Augmented reality and Game Technology af Georgios N. Yannakakis, ITU
InfinIT - Innovationsnetværket for it
Glossary of Business Terms
Business glossary test
Business glossary test
bosstanabe
The First AI Home Console
EmoSpark
EmoSpark
Anand
HTC Runnymede was first spotted in EXIF data on a photo-sharing site, but now the details of said smartphone have been revealed. the HTC Runnymede will sport a 4.7-inch touch screen, an 8 megapixel camera with dual flash, 720p video, a 1.3 megapixel front facing camera for your video calls
Htc runnymede-unlocked-quadband-gsm-cell-phone brochure-31707
Htc runnymede-unlocked-quadband-gsm-cell-phone brochure-31707
Simon Thomas
A presentation of Project Tango.
Tango by Gogle
Tango by Gogle
Akhil Patnaik
The XY-Tablet is a ultra-thin tablet with 3G data and calling functions.The best way to carry the web, e-mail, photos ,video, social networks with you.
XY Tablet Presentation
XY Tablet Presentation
XY Mobile
More Related Content
What's hot
Follow this Link.....Subscribe For more https://www.youtube.com/watch?v=mnNX3I_9By8
Holo lenspptnew
Holo lenspptnew
TipsFromKerala
Technology to emotion
Emo spark
Emo spark
Shailesh Thakur
Report in pdf on Emospark
Emospark report
Emospark report
yaman dua
about motionportrait technology http://labs.mppark.jp/hige/
motionportrait technology
motionportrait technology
John Kondo
Technology that improves our lives is always a priority. Technology that can improve moods and overall happiness is beyond our expectations, yet we are always ready for a break from today’s chaotic world. The Emo Spark cube can be accessed remotely through video conferencing facility. The user can interact and engage in conversation with the cube, just like a regular call, through Android's text to speech functionality. EmoSPARK comes connected to Freebase, a collection of online knowledge that enables it to answer questions on over 39 million topics. Users communicate with the cube by either typing or talking to it through their television, smart phone, tablet or computer. Over time the cube develops a personality of its own, the rate of which is largely determined by how often the user engages with it. "The EmoSPARK Cube contains a unique chip called the Emotional Processing Unit. This allows the cube to build up its own Emotional Profile Graph (EPG) as it interacts with its users. The cube saves all this information and, just like a fingerprint, will over time keep an emotional print of each family member with which it interacts. As the relationship between the cube and user progresses, the device becomes more skilled in the art of conversation and nuanced in its offers of comfort. The EmoSpark uses custom developed technology that enables it to differentiate between basic human feelings.
Seminar_Report on EmoSPARK
Seminar_Report on EmoSPARK
ANAND PRAKASH
emospark-ppt
emospark-ppt
emospark-ppt
Chaitanya Ram
It is an artificial intelligence device.
Emospark
Emospark
sangu21
Presentation from last years Augmented Reality Event. An introduction to AR Location Based Games and more!
Augmented Reality Real World Gaming (The Purple Pill)
Augmented Reality Real World Gaming (The Purple Pill)
Brian Selzer
Next generation of Video Game
Next generation of Video Game
Senthil Kumar
it is about haptic technologyy
Haptic tech
Haptic tech
Naga Dinesh
Oplægget blev holdt ved InfinIT-arrangementet "Centimeterpræcis sporings- og positioneringsteknologi", der blev afholdt den 20. juni 2011. Læs mere og se videoer fra arrangementet her: http://www.infinit.dk/dk/hvad_kan_vi_goere_for_dig/viden/reportager/centimeterpraecis_sporings-_og_positioneringsteknologi.htm
Augmented reality and Game Technology af Georgios N. Yannakakis, ITU
Augmented reality and Game Technology af Georgios N. Yannakakis, ITU
InfinIT - Innovationsnetværket for it
Glossary of Business Terms
Business glossary test
Business glossary test
bosstanabe
The First AI Home Console
EmoSpark
EmoSpark
Anand
HTC Runnymede was first spotted in EXIF data on a photo-sharing site, but now the details of said smartphone have been revealed. the HTC Runnymede will sport a 4.7-inch touch screen, an 8 megapixel camera with dual flash, 720p video, a 1.3 megapixel front facing camera for your video calls
Htc runnymede-unlocked-quadband-gsm-cell-phone brochure-31707
Htc runnymede-unlocked-quadband-gsm-cell-phone brochure-31707
Simon Thomas
A presentation of Project Tango.
Tango by Gogle
Tango by Gogle
Akhil Patnaik
The XY-Tablet is a ultra-thin tablet with 3G data and calling functions.The best way to carry the web, e-mail, photos ,video, social networks with you.
XY Tablet Presentation
XY Tablet Presentation
XY Mobile
What's hot
(16)
Holo lenspptnew
Holo lenspptnew
Emo spark
Emo spark
Emospark report
Emospark report
motionportrait technology
motionportrait technology
Seminar_Report on EmoSPARK
Seminar_Report on EmoSPARK
emospark-ppt
emospark-ppt
Emospark
Emospark
Augmented Reality Real World Gaming (The Purple Pill)
Augmented Reality Real World Gaming (The Purple Pill)
Next generation of Video Game
Next generation of Video Game
Haptic tech
Haptic tech
Augmented reality and Game Technology af Georgios N. Yannakakis, ITU
Augmented reality and Game Technology af Georgios N. Yannakakis, ITU
Business glossary test
Business glossary test
EmoSpark
EmoSpark
Htc runnymede-unlocked-quadband-gsm-cell-phone brochure-31707
Htc runnymede-unlocked-quadband-gsm-cell-phone brochure-31707
Tango by Gogle
Tango by Gogle
XY Tablet Presentation
XY Tablet Presentation
IHM Possibilities
1.
IHM Human Computer
Interaction (HCI)
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.