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Agile Games for
Productive Teams
Applying Agile Methods
to Museum Software Development




             Museums and the Web
             April 13, 2012

  "Walker Art Gallery, Liverpool" by Commonorgarden, 2005, available on Flickr at http://flic.kr/p/65x8c, under Creative Commons Attribution 2.0. 
Dana Mitroff Silvers
Head of Online Services
SFMOMA
dmitroff@sfmoma.org




David Hendee
Partner & Director of Design
Carbon Five
david@carbonfive.com
Why We’re Here

"After Dark: Rock, Paper, Scissors" by Gayle Laird, 2012, © Exploratorium, available on Flickr at http://flic.kr/p/bbrtEv, under Creative Commons Attribution 2.0. 
What is Agile?

"After Dark: Rock, Paper, Scissors" by Gayle Laird, 2012, © Exploratorium, available on Flickr at http://flic.kr/p/bbrtEv, under Creative Commons Attribution 2.0. 
Games in Agile
Ritualized activities
Cooperative, not competitive
Simple, repeatable rules
Participants create the experience
Standing Daily
Standing Daily
What I did yesterday
What I plan to do today
What help I need, or what is blocking my progress
Planning Games:

  "User Stories in Oxford" by Jacopo Romei, 2008, available on Flickr at http://flic.kr/p/5a5d3b under Creative Commons Attribution 2.0.
Build a Calendar

"Rhombic Dodecahedron Calendar" by Philip Chapman-Bell, 2012, available on Flickr at http://flic.kr/p/99qTWu under Creative Commons Attribution 2.0. 
Mad Lib Story Writing
As a <role>,
I can <what>
so that <why>.
Sample Story
As a Local
I can see a list of today's events
so I can decide if I want to go to the museum.
User Roles
Members
Locals
Tourists
Students
Parents
Educators
Write Your Own Story
As a <role>,
I can <what>
so that <why>.
Rock-Paper-
Scissors
Team Estimations

"After Dark: Rock, Paper, Scissors" by Gayle Laird, 2012, © Exploratorium, available on Flickr at http://flic.kr/p/bbrtQV, under Creative Commons Attribution 2.0.  
Story Mapping

  "User Story Mapping" by Dai Fujihara, 2011, available on Flickr at http://flic.kr/p/aBop5i, under Creative Commons Attribution 2.0.  
Tracker Story Maps
Just a Taste
Great for bringing your team together
Focus on efficiency, mitigating risks, and value
Not for everyone / every organization
Give some of it a try on your next big team project
Resources
www.tastycupcakes.org
www.agileproductdesign.com
www.pivotaltracker.com
www.atlassian.com/greenhopper
www.trackerstorymaps.com
blog.carbonfive.com
Discussion + Questions
dmitroff@sfmoma.org
david@carbonfive.com

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Agile Games for Productive Teams

Notes de l'éditeur

  1. TIMECHECK: 9:30 DAVID: - dive into this more in the paper. - this game is about estimating level of effort - can think of this as estimating time, but there&apos;s nothing that engineers hate more - so we use an abstract point system to rate each story&apos;s difficulty - different teams use different point scales, we&apos;ll use one two and three - the goal is for those who are doing the work to give an honest, accurate estimate to the product owner so they can better plan the project -part of a social contract: you tell us what to build, we tell you how difficult it&apos;s going to be -for developers, this discussion is the most interesting part, reveals the challenges. -now that we know what to build and how hard it is to build it, the next step is to decide when each feature should get built.