2. Example Asset List
Audio
Music:
Main menu
Wild exploration
Battle music
Game Complete
Game Over
Defeat Fanfare
Victory Fanfare
Bases:
Desert Facility
Jungle Facility
Clockwork Facility
Glacial Facility
Voice Over:
Opening Story Narration
Ending Story Narration
3. Example, cont’d
Sound Effects:
Base getting attacked
Base destroyed
Base repaired
Tower upgraded
Tower shooting
Main turret shooting
Main turret ability
Main menu/HUD button select sound
Main menu/HUD button select sound alternate
Main menu/HUD button mouseover
Event window pop-up
Computer terminal typing in event (not keyboard clicking)
Event option selected
Robot Sounds:
shooting
destroyed
melee
hit by bullet
hit by melee
4. Example, cont’d
Art
Interface:
Main menu background/Title screen
Play button
Play button pressed
Tutorial button
Tutorial button pressed
Options button
Options button pressed
Credits button
Credits button pressed
Quit button
Quit button pressed
Main Menu button
Main Menu button pressed
Tutorial Screen
Credits Screen
Options Screen
5. Example, cont’d
Art
Interface (continued):
Main menu/HUD button highlight on mouseover
Story Beginning
Story Ending
Game Over
Congratulations (Game Won)
"Are you sure you want to quit?" in-game window.
Yes button
Yes button pressed
No button
No button pressed
7. Example, cont’d
UI:
Resource indicator HUD element
Energy Icon
Metal Icon
Base health bar
Enemy base health bar
Scouts:
S-20 the desert scout
J-29 the jungle scout
C-42 the clockwork scout
N-10 the glacial scout.
Animation for each scout:
shooting
melee
walking
flinch
destroyed
9. Example, cont’d
Bases:
Desert base
Jungle base
Clockwork base
Glacial base
Animation for each base:
taking damage
repairing
destroyed
Main Turrets:
Main Turret
Enemy Turret
Animation for each turret:
Shooting
charging
10. Example, cont’d
Bullets:
Robot bullet
Tower bullet
Main Turret bullet
Charged bullet
Environments:
Desert Facility
Jungle Facility
Clockwork Facility
Glacial Facility
Wild Exploration
Special Effects:
Charged shot explosion
Flying bits of metal for robot and base damage
11. Example, cont’d
Props:
Standard gun for S-20s
Stick for S-20
Metal Scraps
Metal Ores
Energy Capsules
Joshua trees (yucca tree)
Ice formations
Jungle vines
Jungle trees
Cogs
Piles of metal
Pine trees
Boulders
Desert bushes
Ore deposit
Oil deposit
12. Complete the Audio Asset List page in your Art Document. Include:
Music
Sound Effects
Voice Over
Complete the Art Asset List page in your Art Document. Include:
User Interface, including all screens, icons and buttons that need to be created
Characters, including all animations needed to be created (typically idle, walk, turn,
attack, attacked and death)
Environments
Props, including weapons, other useable items, and environmental items
Special effects
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