SlideShare une entreprise Scribd logo
1  sur  12
Session 9
David Mullich
Game PreProduction
The Los Angeles Film School
Example Asset List
Audio
Music:
 Main menu
 Wild exploration
 Battle music
 Game Complete
 Game Over
 Defeat Fanfare
 Victory Fanfare
 Bases:
 Desert Facility
 Jungle Facility
 Clockwork Facility
 Glacial Facility
Voice Over:
 Opening Story Narration
 Ending Story Narration
Example, cont’d
Sound Effects:
 Base getting attacked
 Base destroyed
 Base repaired
 Tower upgraded
 Tower shooting
 Main turret shooting
 Main turret ability
 Main menu/HUD button select sound
 Main menu/HUD button select sound alternate
 Main menu/HUD button mouseover
 Event window pop-up
 Computer terminal typing in event (not keyboard clicking)
 Event option selected
 Robot Sounds:
 shooting
 destroyed
 melee
 hit by bullet
 hit by melee
Example, cont’d
Art
Interface:
 Main menu background/Title screen
 Play button
 Play button pressed
 Tutorial button
 Tutorial button pressed
 Options button
 Options button pressed
 Credits button
 Credits button pressed
 Quit button
 Quit button pressed
 Main Menu button
 Main Menu button pressed
 Tutorial Screen
 Credits Screen
 Options Screen
Example, cont’d
Art
Interface (continued):
 Main menu/HUD button highlight on mouseover
 Story Beginning
 Story Ending
 Game Over
 Congratulations (Game Won)
 "Are you sure you want to quit?" in-game window.
 Yes button
 Yes button pressed
 No button
 No button pressed
Example, cont’d
UI:
 Defense button
 Defense button pressed
 Explore button
 Explore button pressed
 Exploration options screen
 Event window pop-up
 Event option select
 Defense options screen
 Build tower button
 Build tower button pressed
 Build tower icon
 Upgrade tower button
 Upgrade tower button pressed
 Upgrade tower icon
 Repair base button
 Repair base button pressed
 Repair base icon
Example, cont’d
UI:
 Resource indicator HUD element
 Energy Icon
 Metal Icon
 Base health bar
 Enemy base health bar
Scouts:
 S-20 the desert scout
 J-29 the jungle scout
 C-42 the clockwork scout
 N-10 the glacial scout.
 Animation for each scout:
 shooting
 melee
 walking
 flinch
 destroyed
Example, cont’d
Wild Characters:
 Desert Maverick
 Jungle Maverick
 Clockwork Maverick
 Glacial Maverick
 Roaming Mechanical Giant
 Tower NPC
Towers:
 Desert tower tier 1
 Desert tower tier 2
 Desert tower tier 3
 Jungle tower
 Clockwork tower
 Glacial tower
 Animation for each tower:
 take damage
 destroyed
Example, cont’d
 Bases:
 Desert base
 Jungle base
 Clockwork base
 Glacial base
 Animation for each base:
 taking damage
 repairing
 destroyed

Main Turrets:
 Main Turret
 Enemy Turret
 Animation for each turret:
 Shooting
 charging
Example, cont’d
Bullets:
 Robot bullet
 Tower bullet
 Main Turret bullet
 Charged bullet
Environments:
 Desert Facility
 Jungle Facility
 Clockwork Facility
 Glacial Facility
 Wild Exploration
Special Effects:
 Charged shot explosion
 Flying bits of metal for robot and base damage
Example, cont’d
Props:
 Standard gun for S-20s
 Stick for S-20
 Metal Scraps
 Metal Ores
 Energy Capsules
 Joshua trees (yucca tree)
 Ice formations
 Jungle vines
 Jungle trees
 Cogs
 Piles of metal
 Pine trees
 Boulders
 Desert bushes
 Ore deposit
 Oil deposit
 Complete the Audio Asset List page in your Art Document. Include:
 Music
 Sound Effects
 Voice Over
 Complete the Art Asset List page in your Art Document. Include:
 User Interface, including all screens, icons and buttons that need to be created
 Characters, including all animations needed to be created (typically idle, walk, turn,
attack, attacked and death)
 Environments
 Props, including weapons, other useable items, and environmental items
 Special effects
Wiki

Contenu connexe

Tendances

Dark Souls II Trailer Analaysis
Dark Souls II Trailer AnalaysisDark Souls II Trailer Analaysis
Dark Souls II Trailer AnalaysisGladeatorkid
 
Ig1 task 2 analysis work sheet 9
Ig1 task 2 analysis work sheet 9Ig1 task 2 analysis work sheet 9
Ig1 task 2 analysis work sheet 9gordonpj96
 
Ig1 task 2 gta5
Ig1 task 2 gta5Ig1 task 2 gta5
Ig1 task 2 gta5iDaniels
 
What i will see
What i will seeWhat i will see
What i will seeMoshyP
 
Ig1 task 2 analysis work sheet doom 4
Ig1 task 2 analysis work sheet doom 4Ig1 task 2 analysis work sheet doom 4
Ig1 task 2 analysis work sheet doom 4Kenyon101
 
Platformer Game Design with Sploder - Library Program
Platformer Game Design with Sploder - Library ProgramPlatformer Game Design with Sploder - Library Program
Platformer Game Design with Sploder - Library ProgramRino Landa
 
Call of duty blackops
Call of duty blackopsCall of duty blackops
Call of duty blackopsterry96
 
Ig1 task 2 analysis work sheet (4)
Ig1 task 2 analysis work sheet (4)Ig1 task 2 analysis work sheet (4)
Ig1 task 2 analysis work sheet (4)cameronbailey1996
 
Task 2 work number 3
Task 2 work number 3Task 2 work number 3
Task 2 work number 3warburton9191
 
Ig1 task 2 analysis work sheet 967
Ig1 task 2 analysis work sheet 967Ig1 task 2 analysis work sheet 967
Ig1 task 2 analysis work sheet 967CallumDrakeCPFC
 
Ig1 task 2 bulletstorm
Ig1 task 2 bulletstormIg1 task 2 bulletstorm
Ig1 task 2 bulletstormiDaniels
 
Task 2 - Halo Wars analysis
Task 2 - Halo Wars analysisTask 2 - Halo Wars analysis
Task 2 - Halo Wars analysiswarburton9191
 
Ig1 task 2 saints row 4
Ig1 task 2 saints row 4Ig1 task 2 saints row 4
Ig1 task 2 saints row 4iDaniels
 
Task 2 analysis gears of war 3
Task 2 analysis gears of war 3Task 2 analysis gears of war 3
Task 2 analysis gears of war 3Mike Hughes
 
Game sound analysis worksheet last of us
Game sound analysis worksheet last of usGame sound analysis worksheet last of us
Game sound analysis worksheet last of usClintParisCom
 
Ig1 task 2 analysis work sheet halo reach ending
Ig1 task 2 analysis work sheet halo reach endingIg1 task 2 analysis work sheet halo reach ending
Ig1 task 2 analysis work sheet halo reach endinghalo4robo
 

Tendances (20)

Dark Souls II Trailer Analaysis
Dark Souls II Trailer AnalaysisDark Souls II Trailer Analaysis
Dark Souls II Trailer Analaysis
 
Ig1 task 2 analysis worksheet
Ig1 task 2 analysis worksheetIg1 task 2 analysis worksheet
Ig1 task 2 analysis worksheet
 
Ig1 task 2 analysis work sheet 9
Ig1 task 2 analysis work sheet 9Ig1 task 2 analysis work sheet 9
Ig1 task 2 analysis work sheet 9
 
Ig1 task 2 gta5
Ig1 task 2 gta5Ig1 task 2 gta5
Ig1 task 2 gta5
 
What i will see
What i will seeWhat i will see
What i will see
 
Ig1 task 2 analysis work sheet doom 4
Ig1 task 2 analysis work sheet doom 4Ig1 task 2 analysis work sheet doom 4
Ig1 task 2 analysis work sheet doom 4
 
Platformer Game Design with Sploder - Library Program
Platformer Game Design with Sploder - Library ProgramPlatformer Game Design with Sploder - Library Program
Platformer Game Design with Sploder - Library Program
 
Call of duty blackops
Call of duty blackopsCall of duty blackops
Call of duty blackops
 
Task 1 evidence
Task 1 evidenceTask 1 evidence
Task 1 evidence
 
Ig1 task 2 analysis work sheet (4)
Ig1 task 2 analysis work sheet (4)Ig1 task 2 analysis work sheet (4)
Ig1 task 2 analysis work sheet (4)
 
Task 2 work number 3
Task 2 work number 3Task 2 work number 3
Task 2 work number 3
 
Ig1 task 2 analysis work sheet 967
Ig1 task 2 analysis work sheet 967Ig1 task 2 analysis work sheet 967
Ig1 task 2 analysis work sheet 967
 
Ig1 task 2 bulletstorm
Ig1 task 2 bulletstormIg1 task 2 bulletstorm
Ig1 task 2 bulletstorm
 
Task 2 - Halo Wars analysis
Task 2 - Halo Wars analysisTask 2 - Halo Wars analysis
Task 2 - Halo Wars analysis
 
IG1 Analysis Work Sheet 5
IG1 Analysis Work Sheet 5IG1 Analysis Work Sheet 5
IG1 Analysis Work Sheet 5
 
Ig1 task 2 saints row 4
Ig1 task 2 saints row 4Ig1 task 2 saints row 4
Ig1 task 2 saints row 4
 
Task 2 analysis gears of war 3
Task 2 analysis gears of war 3Task 2 analysis gears of war 3
Task 2 analysis gears of war 3
 
Skylanders
SkylandersSkylanders
Skylanders
 
Game sound analysis worksheet last of us
Game sound analysis worksheet last of usGame sound analysis worksheet last of us
Game sound analysis worksheet last of us
 
Ig1 task 2 analysis work sheet halo reach ending
Ig1 task 2 analysis work sheet halo reach endingIg1 task 2 analysis work sheet halo reach ending
Ig1 task 2 analysis work sheet halo reach ending
 

Plus de David Mullich

LAFS Game Mechanics - Replayability
LAFS Game Mechanics - ReplayabilityLAFS Game Mechanics - Replayability
LAFS Game Mechanics - ReplayabilityDavid Mullich
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingDavid Mullich
 
LAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsLAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsDavid Mullich
 
LAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and RiskLAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and RiskDavid Mullich
 
LAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game MechanicsLAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game MechanicsDavid Mullich
 
LAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsLAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsDavid Mullich
 
LAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management MechanicsLAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management MechanicsDavid Mullich
 
LAFS Game Mechanics - Tactical Mechanics
LAFS Game Mechanics - Tactical MechanicsLAFS Game Mechanics - Tactical Mechanics
LAFS Game Mechanics - Tactical MechanicsDavid Mullich
 
LAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression MechanicsLAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression MechanicsDavid Mullich
 
LAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core MechanicLAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core MechanicDavid Mullich
 
LAFS Marketing and Monetization Lecture 6: Advertising and Publicity
LAFS Marketing and Monetization Lecture 6: Advertising and PublicityLAFS Marketing and Monetization Lecture 6: Advertising and Publicity
LAFS Marketing and Monetization Lecture 6: Advertising and PublicityDavid Mullich
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingDavid Mullich
 
LAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
LAFS Marketing and Monetization Lecture 10: Business And Marketing PlansLAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
LAFS Marketing and Monetization Lecture 10: Business And Marketing PlansDavid Mullich
 
LAFS Marketing and Monetization Lecture 9: Community Development And Management
LAFS Marketing and Monetization Lecture 9: Community Development And ManagementLAFS Marketing and Monetization Lecture 9: Community Development And Management
LAFS Marketing and Monetization Lecture 9: Community Development And ManagementDavid Mullich
 
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and MetricsLAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and MetricsDavid Mullich
 
LAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and DistributionLAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and DistributionDavid Mullich
 
LAFS Marketing and Monetization Lecture 5: Marketing Materials
LAFS Marketing and Monetization Lecture 5: Marketing MaterialsLAFS Marketing and Monetization Lecture 5: Marketing Materials
LAFS Marketing and Monetization Lecture 5: Marketing MaterialsDavid Mullich
 
LAFS Marketing and Monetization Lecture 4: Social Media
LAFS Marketing and Monetization Lecture 4: Social MediaLAFS Marketing and Monetization Lecture 4: Social Media
LAFS Marketing and Monetization Lecture 4: Social MediaDavid Mullich
 
LAFS Marketing and Monetization Lecture 3: Game Funding
LAFS Marketing and Monetization Lecture 3: Game FundingLAFS Marketing and Monetization Lecture 3: Game Funding
LAFS Marketing and Monetization Lecture 3: Game FundingDavid Mullich
 

Plus de David Mullich (20)

LAFS Game Mechanics - Replayability
LAFS Game Mechanics - ReplayabilityLAFS Game Mechanics - Replayability
LAFS Game Mechanics - Replayability
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - Balancing
 
LAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsLAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative Elements
 
LAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and RiskLAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and Risk
 
LAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game MechanicsLAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game Mechanics
 
LAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsLAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social Mechanics
 
LAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management MechanicsLAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management Mechanics
 
LAFS Game Mechanics - Tactical Mechanics
LAFS Game Mechanics - Tactical MechanicsLAFS Game Mechanics - Tactical Mechanics
LAFS Game Mechanics - Tactical Mechanics
 
LAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression MechanicsLAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression Mechanics
 
LAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core MechanicLAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core Mechanic
 
LAFS Marketing and Monetization Lecture 6: Advertising and Publicity
LAFS Marketing and Monetization Lecture 6: Advertising and PublicityLAFS Marketing and Monetization Lecture 6: Advertising and Publicity
LAFS Marketing and Monetization Lecture 6: Advertising and Publicity
 
Game Fair
Game FairGame Fair
Game Fair
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - Balancing
 
LAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
LAFS Marketing and Monetization Lecture 10: Business And Marketing PlansLAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
LAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
 
LAFS Marketing and Monetization Lecture 9: Community Development And Management
LAFS Marketing and Monetization Lecture 9: Community Development And ManagementLAFS Marketing and Monetization Lecture 9: Community Development And Management
LAFS Marketing and Monetization Lecture 9: Community Development And Management
 
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and MetricsLAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
 
LAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and DistributionLAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and Distribution
 
LAFS Marketing and Monetization Lecture 5: Marketing Materials
LAFS Marketing and Monetization Lecture 5: Marketing MaterialsLAFS Marketing and Monetization Lecture 5: Marketing Materials
LAFS Marketing and Monetization Lecture 5: Marketing Materials
 
LAFS Marketing and Monetization Lecture 4: Social Media
LAFS Marketing and Monetization Lecture 4: Social MediaLAFS Marketing and Monetization Lecture 4: Social Media
LAFS Marketing and Monetization Lecture 4: Social Media
 
LAFS Marketing and Monetization Lecture 3: Game Funding
LAFS Marketing and Monetization Lecture 3: Game FundingLAFS Marketing and Monetization Lecture 3: Game Funding
LAFS Marketing and Monetization Lecture 3: Game Funding
 

Dernier

Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfMr Bounab Samir
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxiammrhaywood
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPCeline George
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersSabitha Banu
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Celine George
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYKayeClaireEstoconing
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxChelloAnnAsuncion2
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 

Dernier (20)

YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERP
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginners
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
Raw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptxRaw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptx
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 

LAFS PREPRO Session 9 - Assets

  • 1. Session 9 David Mullich Game PreProduction The Los Angeles Film School
  • 2. Example Asset List Audio Music:  Main menu  Wild exploration  Battle music  Game Complete  Game Over  Defeat Fanfare  Victory Fanfare  Bases:  Desert Facility  Jungle Facility  Clockwork Facility  Glacial Facility Voice Over:  Opening Story Narration  Ending Story Narration
  • 3. Example, cont’d Sound Effects:  Base getting attacked  Base destroyed  Base repaired  Tower upgraded  Tower shooting  Main turret shooting  Main turret ability  Main menu/HUD button select sound  Main menu/HUD button select sound alternate  Main menu/HUD button mouseover  Event window pop-up  Computer terminal typing in event (not keyboard clicking)  Event option selected  Robot Sounds:  shooting  destroyed  melee  hit by bullet  hit by melee
  • 4. Example, cont’d Art Interface:  Main menu background/Title screen  Play button  Play button pressed  Tutorial button  Tutorial button pressed  Options button  Options button pressed  Credits button  Credits button pressed  Quit button  Quit button pressed  Main Menu button  Main Menu button pressed  Tutorial Screen  Credits Screen  Options Screen
  • 5. Example, cont’d Art Interface (continued):  Main menu/HUD button highlight on mouseover  Story Beginning  Story Ending  Game Over  Congratulations (Game Won)  "Are you sure you want to quit?" in-game window.  Yes button  Yes button pressed  No button  No button pressed
  • 6. Example, cont’d UI:  Defense button  Defense button pressed  Explore button  Explore button pressed  Exploration options screen  Event window pop-up  Event option select  Defense options screen  Build tower button  Build tower button pressed  Build tower icon  Upgrade tower button  Upgrade tower button pressed  Upgrade tower icon  Repair base button  Repair base button pressed  Repair base icon
  • 7. Example, cont’d UI:  Resource indicator HUD element  Energy Icon  Metal Icon  Base health bar  Enemy base health bar Scouts:  S-20 the desert scout  J-29 the jungle scout  C-42 the clockwork scout  N-10 the glacial scout.  Animation for each scout:  shooting  melee  walking  flinch  destroyed
  • 8. Example, cont’d Wild Characters:  Desert Maverick  Jungle Maverick  Clockwork Maverick  Glacial Maverick  Roaming Mechanical Giant  Tower NPC Towers:  Desert tower tier 1  Desert tower tier 2  Desert tower tier 3  Jungle tower  Clockwork tower  Glacial tower  Animation for each tower:  take damage  destroyed
  • 9. Example, cont’d  Bases:  Desert base  Jungle base  Clockwork base  Glacial base  Animation for each base:  taking damage  repairing  destroyed
 Main Turrets:  Main Turret  Enemy Turret  Animation for each turret:  Shooting  charging
  • 10. Example, cont’d Bullets:  Robot bullet  Tower bullet  Main Turret bullet  Charged bullet Environments:  Desert Facility  Jungle Facility  Clockwork Facility  Glacial Facility  Wild Exploration Special Effects:  Charged shot explosion  Flying bits of metal for robot and base damage
  • 11. Example, cont’d Props:  Standard gun for S-20s  Stick for S-20  Metal Scraps  Metal Ores  Energy Capsules  Joshua trees (yucca tree)  Ice formations  Jungle vines  Jungle trees  Cogs  Piles of metal  Pine trees  Boulders  Desert bushes  Ore deposit  Oil deposit
  • 12.  Complete the Audio Asset List page in your Art Document. Include:  Music  Sound Effects  Voice Over  Complete the Art Asset List page in your Art Document. Include:  User Interface, including all screens, icons and buttons that need to be created  Characters, including all animations needed to be created (typically idle, walk, turn, attack, attacked and death)  Environments  Props, including weapons, other useable items, and environmental items  Special effects Wiki