SlideShare une entreprise Scribd logo
1  sur  58
Level 9
David Mullich
Survey of the Videogame Industry
The Los Angeles Film School
Mortal Kombat (1992)
 Publisher: Midway
 Designer: Midway
 Genre: Fighting
 Mortal Kombat was one of many
violent video games that appeared in
1992-93, and was the first game to
raise the issue of violence in the
medium
 The U.S. Senate held hearings on
video game violence
 Possible catalyst to the implementation
of a rating system, and the first game
to receive an “M” rating
Doom (1993)
 Publisher: id Software
 Designer: Tom Hall, Sandy Petersen,
John Romero, Shawn Green
 Genre: First-Person Shooter
 Doom was, and remains, notorious for
its high levels of graphic violence and
satanic imagery
 The game sparked criticism throughout
a period of school shootings when it
was found that the Columbine High
School shooters were avid players of
the game
Grand Theft Auto (1997)
 Publisher: BMG Interactive
 Designer: DMA Design
 Genre: Action-Adventure Open World
 The game was controversial from the
very first incarnation of the series. It
was condemned in Britain, Germany,
and France due to its “extreme
violence,” and Brazil banned it
outright.
 Later versions of the game were
criticized for allowing the player to
commit violent acts, including the
killing of policemen, and instigating
gang wars
GTA 5 And Violence
Does GTA 5 Mean That There Will Always
Be Violent Video Games? | Game/Show |
PBS Digital Studios (6:13)
Columbine High School Tragedy
 In 1999, two students opened fire in
their Colorado high school --
shooting 20 people and killing 13
 The media revealed that the two
killers played a lot of violent video
games
 The widow of one of the slain
teachers filed a lawsuit naming
multiple video game publishers
 Do video games contribute to
violence?
Arguments That Games Do
Promote Violence
The basic claim is that video games are more likely to
affect people’s behavior than TV:
 Games are immersive
 Games are repetitive
 Games reward violent behavior
According to a 2001 study reported in the journal
Psychological Science, children who play violent video
games experience an increase in:
 The physiological signs of aggression
 Aggressive actions
However….
A relationship between virtual aggression and real-
life aggression isn’t necessarily cause and effect.
Maybe bullies in real life also enjoy being bullies in
virtual life, so they play violent video games
The results of studies, so far, are inconclusive. And
to date, all lawsuits against video game companies
for distributing violent content have been thrown out
of court.
But the controversy is far from over.
PBS Newshour
Can Violent Video Games Play a Role in
Violent Behavior? (13:25)
Discussion
 What was the incident that happened in
Newtown Connecticut?
 What do critics of video game violence say
is the effect on players?
 What do supporters of video games say in
response to the criticisms?
 What did the Supreme Court have to say
about video game violence?
 What does President Obama recommend
doing about video game violence?
Violence and Free Speech
Extra Credits, Season 1, Episode 06 - Free Speech (7:04)
Facing Controversy
Extra Credits, Season 1, Episode 15 - Facing Controversy (9:53)
Entertainment Software Ratings
Board
The Entertainment Software
Association is the U.S. trade
association dedicated to the
business and public affairs of
video game publishers.
The ESRB was established in
September 1994 by the
Entertainment Software
Association as a means of
regulating the video game
industry.
ESRB Ratings
 Early Childhood – Game is geared towards
children ages 3 and up.
 Everyone – Game is well suited for a general
audience. It has minimal violence but may
contain some crude language.
 Teens – Game is for older kids, ages 13 and up.
Such games often have violent content and can
contain strong language.
 Mature – Game is for people 17 and older. It
usually has very violent or gory content, strong
language and possible nudity.
 Adults Only – Game is not suitable for anyone
under the age of 18. They may contain graphic
violence, language or sex.
How Games Get Rated
 Publisher submits game content
(video recording) to ESRB
 ESRB has 3 raters view video
 Raters recommend rating
 ESRB sends rating to publisher
 Publisher can change content and
resubmit
ERSB Rating Use At All-Time
High
Global Ratings Groups
 US – Entertainment Software Rating Board
(ESRB): www.esrb.org
 Europe – Pan European Game Information
(PEGI): www.pegi.info
 Germany: USK: www.usk.de
 Australia: Office of Film & Literature
Classification (OFLC): www.oflc.gov.au
 Japan: Computer Entertainment Rating
Organization (CERO): www.cero.gr.jp
ESRB
G4 Icons Episode #42: ESRB (21:32)
COPPA
The Children’s Online Privacy Protection Act of 1998
places restrictions on the online collection of information
from children under 13 years of age. It details:
 What a website operator must include in a privacy
policy
 When and how to seek verifiable consent from a
parent or guardian
 What responsibilities an operator has to protect
children’s privacy and safety online, including
restrictions on the marketing to those under 13
Intellectual Property
 What is the Goal?
 Technological IP
 Creative IP
Importance of IP
 IP protects market share
 IP represents future earnings
 IP represents majority of company worth
Copyright
 Literary works
 Musical works
 Dramatic works
 Pantomime and Choreography works
 Pictorial, graphic, sculptural works
 Motion Pictures and other audiovisual works
 Sound Recordings
 Architectural works
 Computer Software
Copyright
 Length: 95/120 years
 Process: Low cost - $30.00, easy to obtain
 Rights: Negative rights
 Penalties: $150,000 per + Damages
 Scène à faire: elements that are almost
obligatory for the genre
Trade Secrets
 Any idea or process that conveys
business advantage
 Length: Immortal
 Process: Cost of Practice
 Rights: Negative rights
 Penalties: Damages
Trade Secrets
Non-Disclosure Agreement (NDA): a legal contract
between at least two parties that outlines confidential
information that the parties wish to share with one another
but wish to keep secret from third parties.
NDA’s are usually rendered invalid if:
 the recipient had prior knowledge of the information
 the recipient later learns the information from another
source
 the information is generally available to the public
 The information is subject to a supeona
Trademark
 Any Word, Name, Symbol, Graphic
or Short Phrase
 Length: Immortal
 Process: $3,000 - $4,000 Federal
registration
 Rights: Negative Rights
 Penalties: Damages and/or seizure
or destruction of infringing items
Patents
 Any new and useful process, machine,
manufacture or composition of matter
(but not something found in nature)
 Length: 20 Years (with renewals)
 Process: 2-3 years, $10,000 - $30,000
 Rights: Negative Rights
 Penalties: Damages
 Cost of Protection: $1,000,000+
Examples of IP
Copyright Trade Secret Trademark Patents
Music Customer Mailing Lists Company Name Inventive Gameplay
Story Publisher Contacts Company Logo Inventive Game Design
Characters Middleware contacts Game Title Tech Innovations
Art In-House Development Costs Game Sub-Title Hardware Innovations
Box Design In-House Development Tools Identifiable "catch phrases"
Source Code Deal Terms
Different Forms of IP
IP in the Game Industry Patents Trademark Trade Secret Copyright
Length 20 years Immortal Immortal 95/120 Years
Cost High Medium Medium Low
Ease of Obtaining Tough Medium Medium Easy
Use Rare Often Often Often
Registration? Yes Recommended No Recommended
Coverage Medium Narrow Large Large
Rights of Publicity
 Commercial use of own
image or likeness
 Ellen Page accused
Naughty Dog of “ripping
off” her likeness for their
game The Last of Us.
Software Piracy
Copyright infringement is the use of
works under copyright, infringing the
copyright holder's exclusive rights,
such as the right to reproduce,
distribute, display or perform the
copyrighted work, or to make
derivative works, without permission
from the copyright holder.
Piracy is the unauthorized copying,
distribution and selling of works in
copyright.
The Debate
Software publishers say that software piracy removes
revenue from the developers, jobs are lost and there is
less incentive to create new software.
However, there are the people who believe that all
information should be free and all programming should
be open source. They believe that this will spark industry
creativity instead of stifling.
Others argue that personal backups, and being able to
resell software as long as you are not still using it should
always be legal regardless of what a company wishes to
say.
Piracy
Extra Credits, Season 1, Episode 26 – Piracy (7:32)
Are Video Games Art?
The concept of video games as a form of art is
a controversial topic within the entertainment
industry.
Though video games have been afforded legal
protection as creative works by the Supreme
Court of the United States, the philosophical
concept that video games are works of art
remains in question, even when considering the
contribution of creative elements such as
graphics and music.
Thumbs Down From Roger Ebert
The late film critic Roger Ebert described
video games as a non-artistic medium
incomparable to the more established art
form:
“To my knowledge, no one in or out of the field has
ever been able to cite a game worthy of
comparison with the great dramatists, poets,
filmmakers, novelists and composers. That a game
can aspire to artistic importance as a visual
experience, I accept. But for most gamers, video
games represent a loss of those precious hours we
have available to make ourselves more cultured,
civilized and empathetic.”
Ebert went on to say that video games don't
explore the meaning of being human as
other art forms do.
Enriching Lives
Extra Credits, Season 1, Episode 07 - Enriching Lives (7:10)
Are Games Art?
Extra Credits, Season 3, Episode 02 "Art" Is Not The
Opposite Of "Fun” (6:23)
Video Game Addiction
Video game addiction is an excessive or compulsive
use of computer games or video games, which
interferes with a person's everyday life.
Video game addiction may present as compulsive
game-playing; social isolation; mood swings;
diminished imagination; and hyper-focus on in-game
achievements, to the exclusion of other life events
Video Game Addiction
Extra Credits, Season 3, Episode 04 - Game
Addiction (pt. 1) (6:23)
Video Game Addiction
 Does Extra Credits think video games are
addictive?
 What does Extra Credits say is the point at which
playing video games becomes a problem for the
player?
 What suggestions does Extra Credits have for
parents whose children spend a lot of time playing
video games?
Terms
 Educational games are games that
are designed to teach people about
certain subjects, understand an
historical event or culture, or assist
them in learning a skill as they play
 Serious games are simulations of real-
world events or processes designed to
train or educate users
Games In Education
Extra Credits, Season 6, Episode 22 - Games in Education (6:01)
The Oregon Trail (1971-2011)
 Publisher: Broderbund, others
 Designer: MECC
 Genre: Simulation
 The original game, first created by Don
Rawitsch, a senior at Carleton College in
Northfield, Minnesota, was designed to
teach school children about the realities of
19th century pioneer life on the Oregon
Trail.
 The player assumes the role of a wagon
leader guiding his party of settlers from
Independence, Missouri, to Oregon's
Willamette Valley over the Oregon Trail via
a covered wagon in 1848.
Math Blaster! (1981)
 Publisher: Knowledge Adventure
 Designer: Davidson & Associates
 Genre: Educational Action
 Players are presented with a math
problem and had to shoot at the
correct answer.
 Spawned numerous sequels and
expanded into other subjects such as
reading and science
Where In The World Is Carmen San
Diego? (1985)
 Publisher: Broderbund
 Designer: Broderbund
 Genre: Educational Strategy
 The goal is to track Carmen’s villains
around the world and ultimately catch
Carmen herself.
 Spawned several critically-acclaimed
sequels as well as television shows
and books.
SimCity (1989)
 Publisher: Broderbund, others
 Designer: Will Wright
 Genre: Simulation
 The objective is to design and build a
city, without any goals except in certain
scenarios.
 After the success of the original game,
Wright’s company, Maxis, created
“Sim” games of many types, including
multiple sequels to SimCity as well as
The Sims.
Brain Age: Train Your Brain in
Minutes a Day! (2005)
 Publisher: Nintendo
 Designer: Kouichi Kawamoto
 Genre: Puzzle
 Based on the book by Dr. Ryuta
Kawashima, Brain Age features a
variety of puzzles designed to keep
certain parts of the brain active.
 However, there has been controversy
over the game’s scientific
effectiveness.
Minecraft (2009)
 Publisher: Mojang, Microsoft
 Designer: Marcus “Notch” Persson
 Genre: Sandbox
 Indie game that has sold 54 million
across all platforms as of mid-2014.
 In 2011, an educational organization
named MinecraftEdu was formed with
the goal of introducing Minecraft into
schools.
 Used to teach students various
subjects, including history, language
arts and science
Impact of Minecraft
How Minecraft Changes the Future of Games (5:00)
Impact of Minecraft
 How might the popularity of
Minecraft with kids affect the
future of games?
Jane McGonigal: Gaming can make a
better world (20:31)
Jane McGonigal
LAFS SVI Level 9 - Games and Society

Contenu connexe

Tendances

Bahaya video games kekerasan
Bahaya video games kekerasanBahaya video games kekerasan
Bahaya video games kekerasanAndri Priyatna
 
Video games
Video gamesVideo games
Video gamesdun4sam
 
Trial By Fire: Four Riveting Legal Dramas On Film
Trial By Fire: Four Riveting Legal Dramas On FilmTrial By Fire: Four Riveting Legal Dramas On Film
Trial By Fire: Four Riveting Legal Dramas On FilmAdam Smith
 
Four riveting legal dramas on film
Four riveting legal dramas on filmFour riveting legal dramas on film
Four riveting legal dramas on filmAdam Smith
 

Tendances (8)

Bahaya video games kekerasan
Bahaya video games kekerasanBahaya video games kekerasan
Bahaya video games kekerasan
 
License v Sale
License v SaleLicense v Sale
License v Sale
 
Video games
Video gamesVideo games
Video games
 
Trial By Fire: Four Riveting Legal Dramas On Film
Trial By Fire: Four Riveting Legal Dramas On FilmTrial By Fire: Four Riveting Legal Dramas On Film
Trial By Fire: Four Riveting Legal Dramas On Film
 
Vgl13 t6
Vgl13 t6Vgl13 t6
Vgl13 t6
 
Ethics in Immersive Systems
Ethics in Immersive SystemsEthics in Immersive Systems
Ethics in Immersive Systems
 
Ethical choices in games
Ethical choices in gamesEthical choices in games
Ethical choices in games
 
Four riveting legal dramas on film
Four riveting legal dramas on filmFour riveting legal dramas on film
Four riveting legal dramas on film
 

Similaire à LAFS SVI Level 9 - Games and Society

Violence In Video Games
Violence In Video GamesViolence In Video Games
Violence In Video GamesMilkStealer1
 
Violence In Video Games
Violence In Video GamesViolence In Video Games
Violence In Video GamesMilkStealer1
 
Hall Of Shame
Hall Of ShameHall Of Shame
Hall Of ShameBojeeva
 
Violence in video games
Violence in video gamesViolence in video games
Violence in video gameskirkngai
 

Similaire à LAFS SVI Level 9 - Games and Society (7)

Violence In Video Games
Violence In Video GamesViolence In Video Games
Violence In Video Games
 
Violence In Video Games
Violence In Video GamesViolence In Video Games
Violence In Video Games
 
Vce Lecture
Vce LectureVce Lecture
Vce Lecture
 
Task 7
Task 7Task 7
Task 7
 
Hall Of Shame
Hall Of ShameHall Of Shame
Hall Of Shame
 
Violence in video games
Violence in video gamesViolence in video games
Violence in video games
 
History Of Video Games Essay
History Of Video Games EssayHistory Of Video Games Essay
History Of Video Games Essay
 

Plus de David Mullich

LAFS Game Mechanics - Replayability
LAFS Game Mechanics - ReplayabilityLAFS Game Mechanics - Replayability
LAFS Game Mechanics - ReplayabilityDavid Mullich
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingDavid Mullich
 
LAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsLAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsDavid Mullich
 
LAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and RiskLAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and RiskDavid Mullich
 
LAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game MechanicsLAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game MechanicsDavid Mullich
 
LAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsLAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsDavid Mullich
 
LAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management MechanicsLAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management MechanicsDavid Mullich
 
LAFS Game Mechanics - Tactical Mechanics
LAFS Game Mechanics - Tactical MechanicsLAFS Game Mechanics - Tactical Mechanics
LAFS Game Mechanics - Tactical MechanicsDavid Mullich
 
LAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression MechanicsLAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression MechanicsDavid Mullich
 
LAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core MechanicLAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core MechanicDavid Mullich
 
LAFS Marketing and Monetization Lecture 6: Advertising and Publicity
LAFS Marketing and Monetization Lecture 6: Advertising and PublicityLAFS Marketing and Monetization Lecture 6: Advertising and Publicity
LAFS Marketing and Monetization Lecture 6: Advertising and PublicityDavid Mullich
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingDavid Mullich
 
LAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
LAFS Marketing and Monetization Lecture 10: Business And Marketing PlansLAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
LAFS Marketing and Monetization Lecture 10: Business And Marketing PlansDavid Mullich
 
LAFS Marketing and Monetization Lecture 9: Community Development And Management
LAFS Marketing and Monetization Lecture 9: Community Development And ManagementLAFS Marketing and Monetization Lecture 9: Community Development And Management
LAFS Marketing and Monetization Lecture 9: Community Development And ManagementDavid Mullich
 
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and MetricsLAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and MetricsDavid Mullich
 
LAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and DistributionLAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and DistributionDavid Mullich
 
LAFS Marketing and Monetization Lecture 5: Marketing Materials
LAFS Marketing and Monetization Lecture 5: Marketing MaterialsLAFS Marketing and Monetization Lecture 5: Marketing Materials
LAFS Marketing and Monetization Lecture 5: Marketing MaterialsDavid Mullich
 
LAFS Marketing and Monetization Lecture 4: Social Media
LAFS Marketing and Monetization Lecture 4: Social MediaLAFS Marketing and Monetization Lecture 4: Social Media
LAFS Marketing and Monetization Lecture 4: Social MediaDavid Mullich
 
LAFS Marketing and Monetization Lecture 3: Game Funding
LAFS Marketing and Monetization Lecture 3: Game FundingLAFS Marketing and Monetization Lecture 3: Game Funding
LAFS Marketing and Monetization Lecture 3: Game FundingDavid Mullich
 

Plus de David Mullich (20)

LAFS Game Mechanics - Replayability
LAFS Game Mechanics - ReplayabilityLAFS Game Mechanics - Replayability
LAFS Game Mechanics - Replayability
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - Balancing
 
LAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsLAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative Elements
 
LAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and RiskLAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and Risk
 
LAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game MechanicsLAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game Mechanics
 
LAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsLAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social Mechanics
 
LAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management MechanicsLAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management Mechanics
 
LAFS Game Mechanics - Tactical Mechanics
LAFS Game Mechanics - Tactical MechanicsLAFS Game Mechanics - Tactical Mechanics
LAFS Game Mechanics - Tactical Mechanics
 
LAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression MechanicsLAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression Mechanics
 
LAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core MechanicLAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core Mechanic
 
LAFS Marketing and Monetization Lecture 6: Advertising and Publicity
LAFS Marketing and Monetization Lecture 6: Advertising and PublicityLAFS Marketing and Monetization Lecture 6: Advertising and Publicity
LAFS Marketing and Monetization Lecture 6: Advertising and Publicity
 
Game Fair
Game FairGame Fair
Game Fair
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - Balancing
 
LAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
LAFS Marketing and Monetization Lecture 10: Business And Marketing PlansLAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
LAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
 
LAFS Marketing and Monetization Lecture 9: Community Development And Management
LAFS Marketing and Monetization Lecture 9: Community Development And ManagementLAFS Marketing and Monetization Lecture 9: Community Development And Management
LAFS Marketing and Monetization Lecture 9: Community Development And Management
 
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and MetricsLAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
 
LAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and DistributionLAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and Distribution
 
LAFS Marketing and Monetization Lecture 5: Marketing Materials
LAFS Marketing and Monetization Lecture 5: Marketing MaterialsLAFS Marketing and Monetization Lecture 5: Marketing Materials
LAFS Marketing and Monetization Lecture 5: Marketing Materials
 
LAFS Marketing and Monetization Lecture 4: Social Media
LAFS Marketing and Monetization Lecture 4: Social MediaLAFS Marketing and Monetization Lecture 4: Social Media
LAFS Marketing and Monetization Lecture 4: Social Media
 
LAFS Marketing and Monetization Lecture 3: Game Funding
LAFS Marketing and Monetization Lecture 3: Game FundingLAFS Marketing and Monetization Lecture 3: Game Funding
LAFS Marketing and Monetization Lecture 3: Game Funding
 

Dernier

BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptxBIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptxSayali Powar
 
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptxDIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptxMichelleTuguinay1
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operationalssuser3e220a
 
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDecoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDhatriParmar
 
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQ-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQuiz Club NITW
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management systemChristalin Nelson
 
How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17Celine George
 
Using Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea DevelopmentUsing Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea Developmentchesterberbo7
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmStan Meyer
 
MS4 level being good citizen -imperative- (1) (1).pdf
MS4 level   being good citizen -imperative- (1) (1).pdfMS4 level   being good citizen -imperative- (1) (1).pdf
MS4 level being good citizen -imperative- (1) (1).pdfMr Bounab Samir
 
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...DhatriParmar
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfPrerana Jadhav
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfVanessa Camilleri
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)lakshayb543
 
Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management SystemChristalin Nelson
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxlancelewisportillo
 
Measures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped dataMeasures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped dataBabyAnnMotar
 

Dernier (20)

BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptxBIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
 
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptxDIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operational
 
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDecoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
 
Faculty Profile prashantha K EEE dept Sri Sairam college of Engineering
Faculty Profile prashantha K EEE dept Sri Sairam college of EngineeringFaculty Profile prashantha K EEE dept Sri Sairam college of Engineering
Faculty Profile prashantha K EEE dept Sri Sairam college of Engineering
 
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQ-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management system
 
How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17
 
Using Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea DevelopmentUsing Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea Development
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and Film
 
MS4 level being good citizen -imperative- (1) (1).pdf
MS4 level   being good citizen -imperative- (1) (1).pdfMS4 level   being good citizen -imperative- (1) (1).pdf
MS4 level being good citizen -imperative- (1) (1).pdf
 
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdf
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdf
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
 
Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management System
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
 
Measures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped dataMeasures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped data
 

LAFS SVI Level 9 - Games and Society

  • 1. Level 9 David Mullich Survey of the Videogame Industry The Los Angeles Film School
  • 2.
  • 3. Mortal Kombat (1992)  Publisher: Midway  Designer: Midway  Genre: Fighting  Mortal Kombat was one of many violent video games that appeared in 1992-93, and was the first game to raise the issue of violence in the medium  The U.S. Senate held hearings on video game violence  Possible catalyst to the implementation of a rating system, and the first game to receive an “M” rating
  • 4. Doom (1993)  Publisher: id Software  Designer: Tom Hall, Sandy Petersen, John Romero, Shawn Green  Genre: First-Person Shooter  Doom was, and remains, notorious for its high levels of graphic violence and satanic imagery  The game sparked criticism throughout a period of school shootings when it was found that the Columbine High School shooters were avid players of the game
  • 5. Grand Theft Auto (1997)  Publisher: BMG Interactive  Designer: DMA Design  Genre: Action-Adventure Open World  The game was controversial from the very first incarnation of the series. It was condemned in Britain, Germany, and France due to its “extreme violence,” and Brazil banned it outright.  Later versions of the game were criticized for allowing the player to commit violent acts, including the killing of policemen, and instigating gang wars
  • 6. GTA 5 And Violence Does GTA 5 Mean That There Will Always Be Violent Video Games? | Game/Show | PBS Digital Studios (6:13)
  • 7. Columbine High School Tragedy  In 1999, two students opened fire in their Colorado high school -- shooting 20 people and killing 13  The media revealed that the two killers played a lot of violent video games  The widow of one of the slain teachers filed a lawsuit naming multiple video game publishers  Do video games contribute to violence?
  • 8. Arguments That Games Do Promote Violence The basic claim is that video games are more likely to affect people’s behavior than TV:  Games are immersive  Games are repetitive  Games reward violent behavior According to a 2001 study reported in the journal Psychological Science, children who play violent video games experience an increase in:  The physiological signs of aggression  Aggressive actions
  • 9. However…. A relationship between virtual aggression and real- life aggression isn’t necessarily cause and effect. Maybe bullies in real life also enjoy being bullies in virtual life, so they play violent video games The results of studies, so far, are inconclusive. And to date, all lawsuits against video game companies for distributing violent content have been thrown out of court. But the controversy is far from over.
  • 10. PBS Newshour Can Violent Video Games Play a Role in Violent Behavior? (13:25)
  • 11. Discussion  What was the incident that happened in Newtown Connecticut?  What do critics of video game violence say is the effect on players?  What do supporters of video games say in response to the criticisms?  What did the Supreme Court have to say about video game violence?  What does President Obama recommend doing about video game violence?
  • 12. Violence and Free Speech Extra Credits, Season 1, Episode 06 - Free Speech (7:04)
  • 13. Facing Controversy Extra Credits, Season 1, Episode 15 - Facing Controversy (9:53)
  • 14.
  • 15. Entertainment Software Ratings Board The Entertainment Software Association is the U.S. trade association dedicated to the business and public affairs of video game publishers. The ESRB was established in September 1994 by the Entertainment Software Association as a means of regulating the video game industry.
  • 16. ESRB Ratings  Early Childhood – Game is geared towards children ages 3 and up.  Everyone – Game is well suited for a general audience. It has minimal violence but may contain some crude language.  Teens – Game is for older kids, ages 13 and up. Such games often have violent content and can contain strong language.  Mature – Game is for people 17 and older. It usually has very violent or gory content, strong language and possible nudity.  Adults Only – Game is not suitable for anyone under the age of 18. They may contain graphic violence, language or sex.
  • 17. How Games Get Rated  Publisher submits game content (video recording) to ESRB  ESRB has 3 raters view video  Raters recommend rating  ESRB sends rating to publisher  Publisher can change content and resubmit
  • 18. ERSB Rating Use At All-Time High
  • 19. Global Ratings Groups  US – Entertainment Software Rating Board (ESRB): www.esrb.org  Europe – Pan European Game Information (PEGI): www.pegi.info  Germany: USK: www.usk.de  Australia: Office of Film & Literature Classification (OFLC): www.oflc.gov.au  Japan: Computer Entertainment Rating Organization (CERO): www.cero.gr.jp
  • 20. ESRB G4 Icons Episode #42: ESRB (21:32)
  • 21. COPPA The Children’s Online Privacy Protection Act of 1998 places restrictions on the online collection of information from children under 13 years of age. It details:  What a website operator must include in a privacy policy  When and how to seek verifiable consent from a parent or guardian  What responsibilities an operator has to protect children’s privacy and safety online, including restrictions on the marketing to those under 13
  • 22.
  • 23. Intellectual Property  What is the Goal?  Technological IP  Creative IP
  • 24. Importance of IP  IP protects market share  IP represents future earnings  IP represents majority of company worth
  • 25. Copyright  Literary works  Musical works  Dramatic works  Pantomime and Choreography works  Pictorial, graphic, sculptural works  Motion Pictures and other audiovisual works  Sound Recordings  Architectural works  Computer Software
  • 26. Copyright  Length: 95/120 years  Process: Low cost - $30.00, easy to obtain  Rights: Negative rights  Penalties: $150,000 per + Damages  Scène à faire: elements that are almost obligatory for the genre
  • 27. Trade Secrets  Any idea or process that conveys business advantage  Length: Immortal  Process: Cost of Practice  Rights: Negative rights  Penalties: Damages
  • 28. Trade Secrets Non-Disclosure Agreement (NDA): a legal contract between at least two parties that outlines confidential information that the parties wish to share with one another but wish to keep secret from third parties. NDA’s are usually rendered invalid if:  the recipient had prior knowledge of the information  the recipient later learns the information from another source  the information is generally available to the public  The information is subject to a supeona
  • 29. Trademark  Any Word, Name, Symbol, Graphic or Short Phrase  Length: Immortal  Process: $3,000 - $4,000 Federal registration  Rights: Negative Rights  Penalties: Damages and/or seizure or destruction of infringing items
  • 30. Patents  Any new and useful process, machine, manufacture or composition of matter (but not something found in nature)  Length: 20 Years (with renewals)  Process: 2-3 years, $10,000 - $30,000  Rights: Negative Rights  Penalties: Damages  Cost of Protection: $1,000,000+
  • 31. Examples of IP Copyright Trade Secret Trademark Patents Music Customer Mailing Lists Company Name Inventive Gameplay Story Publisher Contacts Company Logo Inventive Game Design Characters Middleware contacts Game Title Tech Innovations Art In-House Development Costs Game Sub-Title Hardware Innovations Box Design In-House Development Tools Identifiable "catch phrases" Source Code Deal Terms
  • 32. Different Forms of IP IP in the Game Industry Patents Trademark Trade Secret Copyright Length 20 years Immortal Immortal 95/120 Years Cost High Medium Medium Low Ease of Obtaining Tough Medium Medium Easy Use Rare Often Often Often Registration? Yes Recommended No Recommended Coverage Medium Narrow Large Large
  • 33. Rights of Publicity  Commercial use of own image or likeness  Ellen Page accused Naughty Dog of “ripping off” her likeness for their game The Last of Us.
  • 34. Software Piracy Copyright infringement is the use of works under copyright, infringing the copyright holder's exclusive rights, such as the right to reproduce, distribute, display or perform the copyrighted work, or to make derivative works, without permission from the copyright holder. Piracy is the unauthorized copying, distribution and selling of works in copyright.
  • 35. The Debate Software publishers say that software piracy removes revenue from the developers, jobs are lost and there is less incentive to create new software. However, there are the people who believe that all information should be free and all programming should be open source. They believe that this will spark industry creativity instead of stifling. Others argue that personal backups, and being able to resell software as long as you are not still using it should always be legal regardless of what a company wishes to say.
  • 36. Piracy Extra Credits, Season 1, Episode 26 – Piracy (7:32)
  • 37.
  • 38. Are Video Games Art? The concept of video games as a form of art is a controversial topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical concept that video games are works of art remains in question, even when considering the contribution of creative elements such as graphics and music.
  • 39. Thumbs Down From Roger Ebert The late film critic Roger Ebert described video games as a non-artistic medium incomparable to the more established art form: “To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers. That a game can aspire to artistic importance as a visual experience, I accept. But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.” Ebert went on to say that video games don't explore the meaning of being human as other art forms do.
  • 40. Enriching Lives Extra Credits, Season 1, Episode 07 - Enriching Lives (7:10)
  • 41. Are Games Art? Extra Credits, Season 3, Episode 02 "Art" Is Not The Opposite Of "Fun” (6:23)
  • 42.
  • 43. Video Game Addiction Video game addiction is an excessive or compulsive use of computer games or video games, which interferes with a person's everyday life. Video game addiction may present as compulsive game-playing; social isolation; mood swings; diminished imagination; and hyper-focus on in-game achievements, to the exclusion of other life events
  • 44. Video Game Addiction Extra Credits, Season 3, Episode 04 - Game Addiction (pt. 1) (6:23)
  • 45. Video Game Addiction  Does Extra Credits think video games are addictive?  What does Extra Credits say is the point at which playing video games becomes a problem for the player?  What suggestions does Extra Credits have for parents whose children spend a lot of time playing video games?
  • 46.
  • 47. Terms  Educational games are games that are designed to teach people about certain subjects, understand an historical event or culture, or assist them in learning a skill as they play  Serious games are simulations of real- world events or processes designed to train or educate users
  • 48. Games In Education Extra Credits, Season 6, Episode 22 - Games in Education (6:01)
  • 49. The Oregon Trail (1971-2011)  Publisher: Broderbund, others  Designer: MECC  Genre: Simulation  The original game, first created by Don Rawitsch, a senior at Carleton College in Northfield, Minnesota, was designed to teach school children about the realities of 19th century pioneer life on the Oregon Trail.  The player assumes the role of a wagon leader guiding his party of settlers from Independence, Missouri, to Oregon's Willamette Valley over the Oregon Trail via a covered wagon in 1848.
  • 50. Math Blaster! (1981)  Publisher: Knowledge Adventure  Designer: Davidson & Associates  Genre: Educational Action  Players are presented with a math problem and had to shoot at the correct answer.  Spawned numerous sequels and expanded into other subjects such as reading and science
  • 51. Where In The World Is Carmen San Diego? (1985)  Publisher: Broderbund  Designer: Broderbund  Genre: Educational Strategy  The goal is to track Carmen’s villains around the world and ultimately catch Carmen herself.  Spawned several critically-acclaimed sequels as well as television shows and books.
  • 52. SimCity (1989)  Publisher: Broderbund, others  Designer: Will Wright  Genre: Simulation  The objective is to design and build a city, without any goals except in certain scenarios.  After the success of the original game, Wright’s company, Maxis, created “Sim” games of many types, including multiple sequels to SimCity as well as The Sims.
  • 53. Brain Age: Train Your Brain in Minutes a Day! (2005)  Publisher: Nintendo  Designer: Kouichi Kawamoto  Genre: Puzzle  Based on the book by Dr. Ryuta Kawashima, Brain Age features a variety of puzzles designed to keep certain parts of the brain active.  However, there has been controversy over the game’s scientific effectiveness.
  • 54. Minecraft (2009)  Publisher: Mojang, Microsoft  Designer: Marcus “Notch” Persson  Genre: Sandbox  Indie game that has sold 54 million across all platforms as of mid-2014.  In 2011, an educational organization named MinecraftEdu was formed with the goal of introducing Minecraft into schools.  Used to teach students various subjects, including history, language arts and science
  • 55. Impact of Minecraft How Minecraft Changes the Future of Games (5:00)
  • 56. Impact of Minecraft  How might the popularity of Minecraft with kids affect the future of games?
  • 57. Jane McGonigal: Gaming can make a better world (20:31) Jane McGonigal

Notes de l'éditeur

  1. Intellectual property (IP) is any creative work or invention considered to be the property of its creator. Often, intellectual property rights are recognized and protected under the corresponding fields of law.[1] Under intellectual property law, owners are granted certain exclusive rights, such as the ability to publish to various markets, license the manufacture and distribution of inventions, and sue in case of unlawful or deceptive copying. Common types of intellectual property rights include copyrights, trademarks, patents, industrial design rights, and trade secrets.
  2. $30.00