After a short theoretical introduction into the Extreme Programming (XP) and Scrum, the two major flavours of agile development, we will work on an example web project using Extreme Programming. The workshop will cover the whole development cycle - from planning through setting up a continuous integration server with test framework, up to developing and shipping a web application with PHP. We will add new features incrementally in a test-driven way, covering the application with unit and acceptance tests, keeping it integrated and fully functional all the time. While working, we will exercise all main practices of XP, starting with Pair Programming, Simple Design, Test-Driven Development, Refactoring and finishing with Continuous Integration and Small Releases.
2. About me:
PHP, C++, Developer, Software Architect since 1992
PHP since 1998
Many successful projects from 2 to 20 developers
Running right now three projects using eXtreme
Programming
CTO and (Co-)Founder swoodoo AG
(Co-)Founder OXID eSales AG
Freitag, 30. Oktober 2009
3. lessons learned
COST QUALITY TIME SCOPE
Freitag, 30. Oktober 2009
4. Get Ready
FIRE!
Aim...
Aim...
Aim...
Freitag, 30. Oktober 2009
5. Agile methods are based on
Courage Simplicity
Communication Feedback
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6. http://agilemanifesto.org/
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
Freitag, 30. Oktober 2009
8. popular Agile methods
Adaptive Software Development
Feature Driven Development
DSDM - Dynamic Systems Development Method
Scrum
crystal clear
XP
Freitag, 30. Oktober 2009
10. eXtreme Programming
for smaller teams ( 2 - 12 )
focuses on automatic testing
a change in the way we program
includes continuous integration
http://www.extremeprogramming.org/
Freitag, 30. Oktober 2009
12. eXtreme Programming
„Software development is too hard to spend
time on things that don't matter. So, what
really matters? Listening, Testing, Coding,
and Designing.”
Kent Beck, “father” of Extreme Programming
Freitag, 30. Oktober 2009
13. eXtreme Programming
people vs. hardware
automated tests
continuous integration
Freitag, 30. Oktober 2009
15. Planning XP
Planning
The Customer Stories
Estimation Release Plan
Freitag, 30. Oktober 2009
16. The Customer Planning
Is always available
Writes User Stories and specifies Functional Tests
Sets priorities, explains stories
May or may not be an end-user
Has authority to decide questions about the stories
Create/Defines acceptance tests
Freitag, 30. Oktober 2009
18. Customer bill of rights Planning
As the customer, you have the right to:
• An overall plan, to know what can be accomplished, when, and at what cost
• Get the most possible value out of every programming week
• See progress in a running system, proven to work by passing repeatable tests
that you specify
• Change your mind, to substitute functionality, and to change priorities without
paying exorbitant costs
• Be informed of schedule changes, in time to choose how to reduce scope to
restore the original date, even cancel at any time and be left with a useful
working system reflecting investment to date.
Freitag, 30. Oktober 2009
19. Programmer bill of rights Planning
As the Developer, you have the right to:
• Know what is needed, with clear declarations of priority;
• Produce quality work at all times;
• Ask for and receive help from peers, superiors, and customers;
• Make and update your own estimates;
• Accept your responsibilities instead of having them assigned to you.
Freitag, 30. Oktober 2009
20. The Stories Planning
A short story about the functionality from the point of view of the
Customer
No technical jargon
One for each major feature in the system
Must be written by the customer
Are used to create time estimates for release planning
Replace a large Requirements Document
The stories are the base for acceptance tests
Only enough detail to make a low risk estimate of how long the story
will take to implement.
Freitag, 30. Oktober 2009
21. Planning XP - the Stories Planning
Use simple technics ( postit )
Find a place where all developer can see the stories
Freitag, 30. Oktober 2009
22. Estimation Planning
Yesterdays Weather
use your experience
ask other teams which may have done similar things
Estimate using „Story Points“ == ideal Person Days
Freitag, 30. Oktober 2009
23. Release Plan Planning
Customer defines the business value of desired
stories ( priority )
Stories which are too large need to be split into
smaller chunks
Higher risks stories should come first
Define release dates - these are fixed, scope not
Freitag, 30. Oktober 2009
25. Never slip a date! Planning
falling behind ? Change the plan!
Freitag, 30. Oktober 2009
26. Iterations Planning
From release backlog the stories with highest priorities are
taken and assigned to the next iteration.
An iteration can be 1-3 weeks usually
Stories for Iteration are broken down into Tasks by Developers
Tasks are estimated by all Developers as a group
Developers “sign up” for Tasks, and estimate the time to
complete
Freitag, 30. Oktober 2009
27. Iterations... Planning
If a task has more than 2-3 Story points, then break it into
smaller parts.
If there are any questions ask the customer, he should attend
Iteration planning meeting
Can only sign up for as many points as were completed in the
last Iteration
Once development begins, Project Velocity measures progress
Freitag, 30. Oktober 2009
29. Stand Up Meeting Planning
Track status in daily Stand-Up Meeting
Ask for Story Points left - not for SP done
Every morning for 5 minutes
STAND UP!
What did you do yesterday ?
What do you plan todo today ?
Any „Showstoppers“ or important issues ? ( e.g. taking half day
off... )
Tell Team what you did, not some „Task number“
Freitag, 30. Oktober 2009
33. Simplicity Designing XP
Keep things as simple as possible as long as possible by never
adding functionality before it is scheduled.
Always do the simplest thing that could possibly work
Beware, keeping a design simple is hard work!
Freitag, 30. Oktober 2009
35. Standards Designing XP
Name classes and methods consistently. (Metaphor)
Choose a system of names for your objects that everyone can
understand easily (Zend?)
Being able to guess at what something might be named if it
already existed and being right is a real time saver
PHP Code Sniffer http://pear.php.net/package/
PHP_CodeSniffer
pre commit hook
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36. Spike Solutions Designing XP
Don‘t guess on difficult questions, try it!
Create simple programs to get answers.
It reduces the risk of a technical problem or increase the
reliability of a user story's estimate.
API? Performance? Database?
Freitag, 30. Oktober 2009
37. Never Add Functionality Early Designing XP
Don‘t implement what you don‘t need now
Only 10% of your guesses will be really used later
Turn a blind eye towards future requirements and extra
flexibility.
Concentrate on what is scheduled for today only.
Freitag, 30. Oktober 2009
38. Coding XP
Coding XP
Code the unit test first. Check in daily.
Collective code ownership. Optimization last.
No overtime. Refactor Mercilessly
Freitag, 30. Oktober 2009
39. Code the unit test first. Coding XP
Upon creation of a function write unit tests
Write many tests for each function
Success case
Error case
Stupid input case
Freitag, 30. Oktober 2009
41. Proxy for testing protected methods Coding XP
class unittools{
public static function getProxy($superClassName, array $params = null) {
$proxyClassName = "{$superClassName}Proxy";
if (!class_exists($proxyClassName, false)) {
$class = <<<CLASS
class $proxyClassName extends $superClassName {
public function __call($function, $args) {
$function = str_replace('UNIT', '_', $function);
if(method_exists($this,$function)) {
return call_user_func_array(array(&$this, $function), $args);
} else {
throw new Exception("Method ".$function." in class ".get_class($this)." does not exist");
}
}
public function setNonPublicVar($name, $value) {
$this->$name = $value;
}
public function getNonPublicVar($name) {
return $this->$name;
}
}
CLASS;
eval($class);
}
if (!empty($params)) {
// Create an instance using Reflection, because constructor has parameters
$class = new ReflectionClass($proxyClassName);
$instance = $class->newInstanceArgs($params);
}
else {
$instance = new $proxyClassName();
}
return $instance;
}
}
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45. Layer Example Coding XP
class someOtherClass {
var $setting;
function calculateSomething($a, $b) {
return $a+$b;
}
}
class myOldNastyClass {
function needToTestThisFunction() {
$class = new someOtherClass();
$z = $_GET['input'];
// ....
return $class->calculateSomething( $class->setting, $z);
}
}
Freitag, 30. Oktober 2009
46. Layer Example Coding XP
class someOtherClass {
private $setting;
public function calculateSomething($a, $b) {
return $a+$b;
}
public function setSetting($set) {
$this->setting = $set;
}
public function getSetting() {
return $this->setting;
}
}
class myInput {
public function getParameter($name) {
return $_GET[$name];
}
}
class myOldNastyClass {
private $input; // set e.g. in constructor
public function needToTestThisFunction(someOtherClass &$class, $z) {
$z = $input->getParameter('input');
// ....
return $class->calculateSomething( $class->getSetting(), $z);
}
}
Freitag, 30. Oktober 2009
48. Code the unit test first. Coding XP
OOP, public, private
Globals
Superglobals
Sessions
Cookies
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49. Dependencies ... Coding XP
Separate logic from view
create accessors, add all parameters in calls
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50. Dependency Example Coding XP
class displayUserDetails()
{
/**
* Processes input and sends user first name, last name to display;
*/
function show() {
global $dbLink;
global $templateEngine;
$itemId = (int) $_REQUEST['user_id'];
$firstName = $dbLink->getOne("select first_name from users where id =
$itemId");
$lastName = $dbLink->getOne("select last_name from users where id = $itemId");
$templateEngine->addTemplateVar('firstName', $firstName);
$templateEngine->addTemplateVar('lastName', $lastName);
$templateEngine->display();
}
}
Freitag, 30. Oktober 2009
51. Dependency Example Coding XP
/**
* A view class responsible for displaying user details.
*/
class userView()
{
/**
* Loads user object and sends first name, last name to display
*/
public function show()
{
$userId = $this->_inputProcessor->getParameter("user_id");
$this->templateEngine->addTemplateVar('user', $this->model->loadUser(userId));
$this->templateEngine->display();
}
}
/**
* And the corresponding model
*/
class userModel()
{
public function loadUser($userId)
{
$user = new User( $userId );
return array('firstName' => $user->getFirstName(),
'lastName' => $user->getLastName());
}
}
Freitag, 30. Oktober 2009
52. Fixtures Coding XP
Make sure that tests don‘t alter fixture
Fixture is FIXture
if you feel creating fixtures is too much work - refactor more!
Do never let tests leave altered tests
Freitag, 30. Oktober 2009
53. Fixtures the Ruby way... Coding XP
Ruby uses YAML
www.yaml.org
PHP YAML support done by using Syck
Syck = YAML + fast
http://whytheluckystiff.net/syck/
http://www.frontalaufprall.com/2008/05/05/php-unit-
database-fixtures-the-ruby-way/
Freitag, 30. Oktober 2009
54. YAML loading Coding XP
public static function create($fileName)
{
$fileName = 'Fixtures'.DIRECTORY_SEPARATOR.$fileName;
ob_start();
include $fileName;
$fileContents = ob_get_contents();
ob_clean();
$yamlData = syck_load($fileContents);
return $yamlData;
}
Freitag, 30. Oktober 2009
55. YAML storing Coding XP
public static function load($fixtures, $tableName)
{
if (is_array($fixtures) && count($fixtures)) {
foreach ($fixtures as $fixture) {
if (is_array($fixture) && is_array(current($fixture))) {
Fixtures::load($fixture, $tableName);
}
$fields = array_keys($fixture);
$statement = "INSERT INTO $tableName (" . implode(', ',
$fields) . ") VALUES (:" . implode(", :", $fields) . ")";
$stmt = self::$_db->prepare($statement);
if (count($fixture)) {
foreach ($fixture as $key => $value ) {
$stmt->bindValue(':'.$key, $value);
}
}
$stmt->execute();
self::$_usedTables[$tableName] = $tableName; }
}
}
Freitag, 30. Oktober 2009
56. YAML - cleanup Coding XP
if (!empty(self::$_usedTables)) {
foreach (array_reverse(self::$_usedTables) as $tableName) {
self::$_db->execute("TRUNCATE TABLE $tableName");
}
}
Freitag, 30. Oktober 2009
57. Fixtures the other side ... Coding XP
manual fixtures are too much work
use a test database
think about automatic creation of YAML files
Freitag, 30. Oktober 2009
58. Mocking stubs? Coding XP
„...may simulate the behavior of existing code
(such as a procedure on a remote machine) or
be a temporary substitute for yet-to-be-
developed code...“
Freitag, 30. Oktober 2009
59. Mocking stubs? Coding XP
Unittesting is about testing a unit of work, not a complete
workflow
isolates your code from external dependencies
can be done with PHPUnit, but you don‘t need to
Freitag, 30. Oktober 2009
60. Mocking stubs The PHPUnit way Coding XP
/**
* A simple stub providing a simple result directly instead of using the
database
*/
class UserModelStub extends UserModel
{
public getUserCount()
{
return 10;
}
}
UserModelStub extends PHPUnit_Framework_Testcase
{
public function testGetUserCount()
{
$stub = $this->getMock(‘UserModel‘);
$stub->expects($this->any())->method(‘getUserCount‘)->will($this-
>returnValue(10));
}
}
Freitag, 30. Oktober 2009
61. Check in daily Coding XP
Forces developer to write small functions
Makes it impossible to create huge frameworks/functions
This is the fundament for having good tests later
Remember: You are not allowed to check in without Tests!
Freitag, 30. Oktober 2009
62. Collective code ownership Coding XP
Collective Code Ownership encourages everyone to contribute
new ideas to all segments of the project. (Don Wells)
Have a look what your collegaues are doing
Any developer can change any line of code to add functionality,
fix bugs, or refactor.
Freitag, 30. Oktober 2009
63. Pair Programming? Coding XP
All code to be included in a production release is created by two
people working together at a single computer... ????
Our experience is different!
Use pair programming on difficult tasks e.g. refactoring,
framework etc.
In small teams it makes no sense to use it always.
Freitag, 30. Oktober 2009
65. Optimize last Coding XP
Make it work, make it right, then make it fast.
Never guess what performance will be - measure it!
Create clear rules for performance and test it. ( „ab“ or „siege“
can be used in unit tests )
Freitag, 30. Oktober 2009
66. No overtime Coding XP
Projects that require overtime to be finished on time will be late
no matter what you do.
Overtime sucks the spirit and motivation out of a team.
Better play a game instead and build castles instead of creating
bugs in the software
Freitag, 30. Oktober 2009
67. Refactor Mercilessly Coding XP
“Refactoring is the process of changing a software
system in such a way that it does not alter the external
behavior of the code yet improves its internal structure.”
Martin Fowler
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74. ACCEPTANCE TESTS
INTEGRATION TESTS
UNIT TESTS
Freitag, 30. Oktober 2009
75. Acceptance Tests Testing XP
use Selenium
Java solution which enables automatic „click“ tests.
Download Selenium RC
http://www.openqa.org/selenium-rc/download.action
Create Acceptance Tests with Selenium IDE
Use PHPUnit and create Unit Tests
Base Tests on Customer Stories
Freitag, 30. Oktober 2009
76. Integration Tests Testing XP
can be Unit Tests or Selenium
Testing API‘s, whole Modules
Overall picture instead of single functions
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77. continuous integration Testing XP
„Continuous Integration is a software development practice where
members of a team integrate their work frequently, usually each
person integrates at least daily - leading to multiple integrations per
day. Each integration is verified by an automated build (including
test) to detect integration errors as quickly as possible. „
http://www.martinfowler.com/articles/continuousIntegration.html
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78. continuous integration Testing XP
cruisecontrol - http://cruisecontrol.sourceforge.net/
phpundercontrol - http://phpundercontrol.org
check out http://buildix.thoughtworks.com/
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81. Resources used:
Extreme Programming: A gentle introduction.
http://www.extremeprogramming.org/
Extreme Programming - Introduction
Mayford Technologies Inc.
Wikipedia
Extreme Programming Explained: Embrace Change - Kent Beck
Refactoring Improving the Design of Existing Code - Martin Fowler
Freitag, 30. Oktober 2009