This document summarizes a presentation about using games and motion-based technologies like the Microsoft Kinect to teach geometry to middle school students. The presentation discusses cognitive theories of multimedia learning and multiple intelligences that support this approach. It demonstrates using physical manipulatives, web-based virtual manipulatives, and repurposing existing games for the iPad and Wii to engage students with different skills and keep them interested. The goal is to test these motion-based geometry learning games in a classroom and develop a repeatable method for other teachers.