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JVM Internals
         Douglas Q. Hawkins




Sunday, August 15, 2010
JVM Internals

               Bytecode
               Garbage Collection
               Optimizations
                     Compile Time
                     Run Time




Sunday, August 15, 2010
Java Bytecode




Sunday, August 15, 2010
Java Bytecode
                                      Local Variables
               Stack Based
                                      Operand Stack
               Local Variable Space




Sunday, August 15, 2010
Java Bytecode
                                      Local Variables
               Stack Based
                                      Operand Stack
               Local Variable Space




                                            3

Sunday, August 15, 2010
Java Bytecode
                                      Local Variables
               Stack Based
                                      Operand Stack
               Local Variable Space




                                            7
                                            3

Sunday, August 15, 2010
Java Bytecode
                                      Local Variables
               Stack Based
                                      Operand Stack
               Local Variable Space




                                            7           +
                                            3

Sunday, August 15, 2010
Java Bytecode
                                      Local Variables
               Stack Based
                                      Operand Stack
               Local Variable Space




                                                    3+ 7


Sunday, August 15, 2010
Java Bytecode
                                      Local Variables
               Stack Based
                                      Operand Stack
               Local Variable Space




                                            10

Sunday, August 15, 2010
Operation Types
               Load and Store
               Arithmetic and Logic
               Type Conversion
               Control Transfer
               Object Creation and Manipulation
               Operand Stack
               Method Invocation


Sunday, August 15, 2010
Demo




Sunday, August 15, 2010
Garbage Collection




Sunday, August 15, 2010
Garbage Collection
               Generational Garbage Collection
                     Segmented into Young, Old, and Permanent
                     Generations


               Types of Collectors
                     Parallel - across multiple threads
                     Concurrent - while program runs


Sunday, August 15, 2010
Generational Garbage
         Collection
              Young Generation

                Eden

           Survivor
           Spaces
                  Old Generation
           Tenured


Sunday, August 15, 2010
Generational Garbage
         Collection
              Young Generation

                Eden      A   B

           Survivor
           Spaces
                  Old Generation
           Tenured


Sunday, August 15, 2010
Generational Garbage
         Collection
              Young Generation

                Eden      A   B    C   D

           Survivor
           Spaces
                  Old Generation
           Tenured


Sunday, August 15, 2010
Generational Garbage
         Collection
              Young Generation

                Eden      A   B    C   D   E   F   G

           Survivor
           Spaces
                  Old Generation
           Tenured


Sunday, August 15, 2010
Generational Garbage
         Collection
              Young Generation

                Eden      A   B    C   D   E   F   G

           Survivor
           Spaces
                  Old Generation
           Tenured


Sunday, August 15, 2010
Generational Garbage
         Collection
              Young Generation

                Eden      A        C   D   G

           Survivor
                          B   E    F
           Spaces
                  Old Generation
           Tenured


Sunday, August 15, 2010
Generational Garbage
         Collection
              Young Generation

                Eden

           Survivor
                          B   E    F
           Spaces
                  Old Generation
           Tenured


Sunday, August 15, 2010
Generational Garbage
         Collection
              Young Generation

                Eden      H    I   J   K   L   M   N

           Survivor
                          B   E    F
           Spaces
                  Old Generation
           Tenured


Sunday, August 15, 2010
Generational Garbage
         Collection
              Young Generation

                Eden      H    I   J   K   L   M   N

           Survivor
                          B   E    F
           Spaces
                  Old Generation
           Tenured


Sunday, August 15, 2010
Generational Garbage
         Collection
              Young Generation

                Eden      H    I       K   L   M   N

           Survivor
                                   F       B   E   J
           Spaces
                  Old Generation
           Tenured


Sunday, August 15, 2010
Generational Garbage
         Collection
              Young Generation

                Eden

           Survivor
                                   B   E   J
           Spaces
                  Old Generation
           Tenured


Sunday, August 15, 2010
Generational Garbage
         Collection
              Young Generation

                Eden

           Survivor
           Spaces
                  Old Generation
           Tenured        B   E    J


Sunday, August 15, 2010
Demo




Sunday, August 15, 2010
Garbage Collection Pattern
               Minor
               Major
               Major Again - for objects with finalize
               Soft References
               Major
               Major Again - for objects with finalize
               Throw OutOfMemoryError

Sunday, August 15, 2010
Optimizations




Sunday, August 15, 2010
Optimizations
               Just In Time Compilation
                     Purely Interpreted
                     Ahead of Time Compilation


               Almost No Compile Time Optimization
               Most Optimizations are Runtime

Sunday, August 15, 2010
Compile Time Demo




Sunday, August 15, 2010
Is This Optimized?
         double sumU = 0, sumV = 0;
         for ( int i = 0; i < 100; ++i ) {
           Vector2D vector = new Vector2D( i, i );
           synchronized ( vector ) {
              sumU += vector.getU();
              sumV += vector.getV();
           }
         }



Sunday, August 15, 2010
Is This Optimized?
         double sumU = 0, sumV = 0;
         for ( int i = 0; i < 100; ++i ) {
           Vector2D vector = new Vector2D( i, i );
           synchronized ( vector ) {
              sumU += vector.getU(); How many...?
              sumV += vector.getV(); Loop Iterations
           }
                                           Heap Allocations
         }
                                          Method Invocations
                                          Lock Operations

Sunday, August 15, 2010
Is This Optimized?
         double sumU = 0, sumV = 0;
         for ( int i = 0; i < 100; ++i ) {
           Vector2D vector = new Vector2D( i, i );
           synchronized ( vector ) {
              sumU += vector.getU(); How many...?
              sumV += vector.getV(); Loop Iterations          100
           }
                                           Heap Allocations   100
         }
                                          Method Invocations 200
                                          Lock Operations     100

Sunday, August 15, 2010
Is This Optimized?
         double sumU = 0, sumV = 0;
         for ( int i = 0; i < 100; ++i ) {
           Vector2D vector = new Vector2D( i, i );
           synchronized ( vector ) {
              sumU += vector.getU(); How many...?
              sumV += vector.getV(); Loop Iterations           0
           }
                                           Heap Allocations    0
         }
                                          Method Invocations   0
                                          Lock Operations      0

Sunday, August 15, 2010
Common Sub-Expression
         Elimination
            int x = a + b;
            int y = a + b;




Sunday, August 15, 2010
Common Sub-Expression
         Elimination
            int x = a + b;
            int y = a + b;




            int tmp = a + b;
            int x = tmp;
            int y = tmp;


Sunday, August 15, 2010
Array Bounds Check Elimination
            int[] nums = ...
            for ( int i = 0; i < nums.length; ++i ) {
              System.out.println( “nums[“ + i + “]=” + nums[ i ] );
            }




Sunday, August 15, 2010
Array Bounds Check Elimination
            int[] nums = ...
            for ( int i = 0; i < nums.length; ++i ) {
              System.out.println( “nums[“ + i + “]=” + nums[ i ] );
            }


           int[] nums = ...
           for ( int i = 0; i < nums.length; ++i ) {
             if ( i < 0 || i >= nums.length ) {
                  throw new ArrayIndexOutOfBoundsException();
             }
             System.out.println( “nums[“ + i + “]=” + nums[ i ] );
           }

Sunday, August 15, 2010
Loop Invariant Hoisting
            for ( int i = 0; i < nums.length; ++i ) {
            ...
            }




Sunday, August 15, 2010
Loop Invariant Hoisting
            for ( int i = 0; i < nums.length; ++i ) {
            ...
            }


            int length = nums.length;
            for ( int i = 0; i < length; ++i ) {
            ...
            }

Sunday, August 15, 2010
Loop Unrolling
            int sum = 0;
            for ( int i = 0; i < 10; ++i ) {
              sum += i;
            }




Sunday, August 15, 2010
Loop Unrolling
            int sum = 0;
            for ( int i = 0; i < 10; ++i ) {
              sum += i;
            }

            int sum = 0;
            sum += 1;
            ...
            sum += 9;

Sunday, August 15, 2010
Method Inlining
            Vector vector = ...
            double magnitude = vector.magnitude();




Sunday, August 15, 2010
Method Inlining
            Vector vector = ...
            double magnitude = vector.magnitude();

           Vector vector = ...
           double magnitude = Math.sqrt(
            vector.u*vector.u + vector.v*vector.v );




Sunday, August 15, 2010
Method Inlining
            Vector vector = ...
            double magnitude = vector.magnitude();

           Vector vector = ...
           double magnitude = Math.sqrt(
            vector.u*vector.u + vector.v*vector.v );

            Vector vector = ...
            double magnitude;
            if ( vector instance of Vector2D ) {
              magnitude = Math.sqrt(
                 vector.u*vector.u + vector.v*vector.v );
            } else {
              magnitude = vector.magnitude();
            }
Sunday, August 15, 2010
Method Inlining
            Vector vector = ...
            double magnitude = vector.magnitude();
                                                      static      always
           Vector vector = ...
                                                      final        always
           double magnitude = Math.sqrt(
             vector.u*vector.u + vector.v*vector.v ); private     always
                                                      virtual     often
           Vector vector = ...
                                                      reflective   sometimes
           double magnitude;
           if ( vector instance of Vector2D ) {       dynamic     often
             magnitude = Math.sqrt(
                vector.u*vector.u + vector.v*vector.v );
           } else {
             magnitude = vector.magnitude();
           }
Sunday, August 15, 2010
Lock Coarsening
            StringBuffer buffer = ...
            buffer.append( “Hello” );
            buffer.append( name );
            buffer.append( “n” );




Sunday, August 15, 2010
Lock Coarsening
            StringBuffer buffer = ...
            buffer.append( “Hello” );
            buffer.append( name );
            buffer.append( “n” );

            StringBuffer buffer = ...
            lock( buffer ); buffer.append( “Hello” ); unlock( buffer );
            lock( buffer ); buffer.append( name ); unlock( buffer );
            lock( buffer ); buffer.append( “n” ); unlock( buffer );




Sunday, August 15, 2010
Lock Coarsening
            StringBuffer buffer = ...
            buffer.append( “Hello” );
            buffer.append( name );
            buffer.append( “n” );

            StringBuffer buffer = ...
            lock( buffer ); buffer.append( “Hello” ); unlock( buffer );
            lock( buffer ); buffer.append( name ); unlock( buffer );
            lock( buffer ); buffer.append( “n” ); unlock( buffer );

           StringBuffer buffer = ...
           lock( buffer );
           buffer.append( “Hello” );
           buffer.append( name );
           buffer.append( “n” );
           unlock( buffer );
Sunday, August 15, 2010
Other Lock Optimizations
               Biased Locking
               Adaptive Locking - Thread sleep vs. Spin lock




Sunday, August 15, 2010
Escape Analysis
           Point p1 = new Point( x1, y1 ), p2 = new Point( x2, y2 );
           synchronized ( p1 ) {
             synchronized ( p2 ) {
               double dx = p1.getX() - p2.getX();
               double dy = p1.getY() - p2.getY();
               double distance = Math.sqrt( dx*dx + dy*dy );
             }
           }




Sunday, August 15, 2010
Escape Analysis
           Point p1 = new Point( x1, y1 ), p2 = new Point( x2, y2 );
           double dx = p1.getX() - p2.getX();
           double dy = p1.getY() - p2.getY();
           double distance = Math.sqrt( dx*dx + dy*dy );




Sunday, August 15, 2010
Escape Analysis
           Point p1 = new Point( x1, y1 ), p2 = new Point( x2, y2 );
           double dx = p1.getX() - p2.getX();
           double dy = p1.getY() - p2.getY();
           double distance = Math.sqrt( dx*dx + dy*dy );




            double dx = x1 - x2;
            double dx = y1 - y2;
            double distance = Math.sqrt( dx*dx + dy*dy );


Sunday, August 15, 2010
Run Time Demo




Sunday, August 15, 2010
Resources
               Brian Goetz

                     Developer Works Articles

               Tony Printezis

                     Garbage Collection in the Java HotSpot Virtual Machine - http://www.devx.com/
                     Java/Article/21977

               Java Specialist Newsletter - http://www.javaspecialists.eu/

               http://java.sun.com/javase/6/docs/technotes/guides/vm/cms-6.html

               http://java.sun.com/docs/hotspot/gc1.4.2/faq.html

               http://www.fasterj.com/articles/G1.html

               http://www.informit.com/guides/content.aspx?g=java&seqNum=27



Sunday, August 15, 2010

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JVM Internals - Garbage Collection & Runtime Optimizations

  • 1. JVM Internals Douglas Q. Hawkins Sunday, August 15, 2010
  • 2. JVM Internals Bytecode Garbage Collection Optimizations Compile Time Run Time Sunday, August 15, 2010
  • 4. Java Bytecode Local Variables Stack Based Operand Stack Local Variable Space Sunday, August 15, 2010
  • 5. Java Bytecode Local Variables Stack Based Operand Stack Local Variable Space 3 Sunday, August 15, 2010
  • 6. Java Bytecode Local Variables Stack Based Operand Stack Local Variable Space 7 3 Sunday, August 15, 2010
  • 7. Java Bytecode Local Variables Stack Based Operand Stack Local Variable Space 7 + 3 Sunday, August 15, 2010
  • 8. Java Bytecode Local Variables Stack Based Operand Stack Local Variable Space 3+ 7 Sunday, August 15, 2010
  • 9. Java Bytecode Local Variables Stack Based Operand Stack Local Variable Space 10 Sunday, August 15, 2010
  • 10. Operation Types Load and Store Arithmetic and Logic Type Conversion Control Transfer Object Creation and Manipulation Operand Stack Method Invocation Sunday, August 15, 2010
  • 13. Garbage Collection Generational Garbage Collection Segmented into Young, Old, and Permanent Generations Types of Collectors Parallel - across multiple threads Concurrent - while program runs Sunday, August 15, 2010
  • 14. Generational Garbage Collection Young Generation Eden Survivor Spaces Old Generation Tenured Sunday, August 15, 2010
  • 15. Generational Garbage Collection Young Generation Eden A B Survivor Spaces Old Generation Tenured Sunday, August 15, 2010
  • 16. Generational Garbage Collection Young Generation Eden A B C D Survivor Spaces Old Generation Tenured Sunday, August 15, 2010
  • 17. Generational Garbage Collection Young Generation Eden A B C D E F G Survivor Spaces Old Generation Tenured Sunday, August 15, 2010
  • 18. Generational Garbage Collection Young Generation Eden A B C D E F G Survivor Spaces Old Generation Tenured Sunday, August 15, 2010
  • 19. Generational Garbage Collection Young Generation Eden A C D G Survivor B E F Spaces Old Generation Tenured Sunday, August 15, 2010
  • 20. Generational Garbage Collection Young Generation Eden Survivor B E F Spaces Old Generation Tenured Sunday, August 15, 2010
  • 21. Generational Garbage Collection Young Generation Eden H I J K L M N Survivor B E F Spaces Old Generation Tenured Sunday, August 15, 2010
  • 22. Generational Garbage Collection Young Generation Eden H I J K L M N Survivor B E F Spaces Old Generation Tenured Sunday, August 15, 2010
  • 23. Generational Garbage Collection Young Generation Eden H I K L M N Survivor F B E J Spaces Old Generation Tenured Sunday, August 15, 2010
  • 24. Generational Garbage Collection Young Generation Eden Survivor B E J Spaces Old Generation Tenured Sunday, August 15, 2010
  • 25. Generational Garbage Collection Young Generation Eden Survivor Spaces Old Generation Tenured B E J Sunday, August 15, 2010
  • 27. Garbage Collection Pattern Minor Major Major Again - for objects with finalize Soft References Major Major Again - for objects with finalize Throw OutOfMemoryError Sunday, August 15, 2010
  • 29. Optimizations Just In Time Compilation Purely Interpreted Ahead of Time Compilation Almost No Compile Time Optimization Most Optimizations are Runtime Sunday, August 15, 2010
  • 30. Compile Time Demo Sunday, August 15, 2010
  • 31. Is This Optimized? double sumU = 0, sumV = 0; for ( int i = 0; i < 100; ++i ) { Vector2D vector = new Vector2D( i, i ); synchronized ( vector ) { sumU += vector.getU(); sumV += vector.getV(); } } Sunday, August 15, 2010
  • 32. Is This Optimized? double sumU = 0, sumV = 0; for ( int i = 0; i < 100; ++i ) { Vector2D vector = new Vector2D( i, i ); synchronized ( vector ) { sumU += vector.getU(); How many...? sumV += vector.getV(); Loop Iterations } Heap Allocations } Method Invocations Lock Operations Sunday, August 15, 2010
  • 33. Is This Optimized? double sumU = 0, sumV = 0; for ( int i = 0; i < 100; ++i ) { Vector2D vector = new Vector2D( i, i ); synchronized ( vector ) { sumU += vector.getU(); How many...? sumV += vector.getV(); Loop Iterations 100 } Heap Allocations 100 } Method Invocations 200 Lock Operations 100 Sunday, August 15, 2010
  • 34. Is This Optimized? double sumU = 0, sumV = 0; for ( int i = 0; i < 100; ++i ) { Vector2D vector = new Vector2D( i, i ); synchronized ( vector ) { sumU += vector.getU(); How many...? sumV += vector.getV(); Loop Iterations 0 } Heap Allocations 0 } Method Invocations 0 Lock Operations 0 Sunday, August 15, 2010
  • 35. Common Sub-Expression Elimination int x = a + b; int y = a + b; Sunday, August 15, 2010
  • 36. Common Sub-Expression Elimination int x = a + b; int y = a + b; int tmp = a + b; int x = tmp; int y = tmp; Sunday, August 15, 2010
  • 37. Array Bounds Check Elimination int[] nums = ... for ( int i = 0; i < nums.length; ++i ) { System.out.println( “nums[“ + i + “]=” + nums[ i ] ); } Sunday, August 15, 2010
  • 38. Array Bounds Check Elimination int[] nums = ... for ( int i = 0; i < nums.length; ++i ) { System.out.println( “nums[“ + i + “]=” + nums[ i ] ); } int[] nums = ... for ( int i = 0; i < nums.length; ++i ) { if ( i < 0 || i >= nums.length ) { throw new ArrayIndexOutOfBoundsException(); } System.out.println( “nums[“ + i + “]=” + nums[ i ] ); } Sunday, August 15, 2010
  • 39. Loop Invariant Hoisting for ( int i = 0; i < nums.length; ++i ) { ... } Sunday, August 15, 2010
  • 40. Loop Invariant Hoisting for ( int i = 0; i < nums.length; ++i ) { ... } int length = nums.length; for ( int i = 0; i < length; ++i ) { ... } Sunday, August 15, 2010
  • 41. Loop Unrolling int sum = 0; for ( int i = 0; i < 10; ++i ) { sum += i; } Sunday, August 15, 2010
  • 42. Loop Unrolling int sum = 0; for ( int i = 0; i < 10; ++i ) { sum += i; } int sum = 0; sum += 1; ... sum += 9; Sunday, August 15, 2010
  • 43. Method Inlining Vector vector = ... double magnitude = vector.magnitude(); Sunday, August 15, 2010
  • 44. Method Inlining Vector vector = ... double magnitude = vector.magnitude(); Vector vector = ... double magnitude = Math.sqrt( vector.u*vector.u + vector.v*vector.v ); Sunday, August 15, 2010
  • 45. Method Inlining Vector vector = ... double magnitude = vector.magnitude(); Vector vector = ... double magnitude = Math.sqrt( vector.u*vector.u + vector.v*vector.v ); Vector vector = ... double magnitude; if ( vector instance of Vector2D ) { magnitude = Math.sqrt( vector.u*vector.u + vector.v*vector.v ); } else { magnitude = vector.magnitude(); } Sunday, August 15, 2010
  • 46. Method Inlining Vector vector = ... double magnitude = vector.magnitude(); static always Vector vector = ... final always double magnitude = Math.sqrt( vector.u*vector.u + vector.v*vector.v ); private always virtual often Vector vector = ... reflective sometimes double magnitude; if ( vector instance of Vector2D ) { dynamic often magnitude = Math.sqrt( vector.u*vector.u + vector.v*vector.v ); } else { magnitude = vector.magnitude(); } Sunday, August 15, 2010
  • 47. Lock Coarsening StringBuffer buffer = ... buffer.append( “Hello” ); buffer.append( name ); buffer.append( “n” ); Sunday, August 15, 2010
  • 48. Lock Coarsening StringBuffer buffer = ... buffer.append( “Hello” ); buffer.append( name ); buffer.append( “n” ); StringBuffer buffer = ... lock( buffer ); buffer.append( “Hello” ); unlock( buffer ); lock( buffer ); buffer.append( name ); unlock( buffer ); lock( buffer ); buffer.append( “n” ); unlock( buffer ); Sunday, August 15, 2010
  • 49. Lock Coarsening StringBuffer buffer = ... buffer.append( “Hello” ); buffer.append( name ); buffer.append( “n” ); StringBuffer buffer = ... lock( buffer ); buffer.append( “Hello” ); unlock( buffer ); lock( buffer ); buffer.append( name ); unlock( buffer ); lock( buffer ); buffer.append( “n” ); unlock( buffer ); StringBuffer buffer = ... lock( buffer ); buffer.append( “Hello” ); buffer.append( name ); buffer.append( “n” ); unlock( buffer ); Sunday, August 15, 2010
  • 50. Other Lock Optimizations Biased Locking Adaptive Locking - Thread sleep vs. Spin lock Sunday, August 15, 2010
  • 51. Escape Analysis Point p1 = new Point( x1, y1 ), p2 = new Point( x2, y2 ); synchronized ( p1 ) { synchronized ( p2 ) { double dx = p1.getX() - p2.getX(); double dy = p1.getY() - p2.getY(); double distance = Math.sqrt( dx*dx + dy*dy ); } } Sunday, August 15, 2010
  • 52. Escape Analysis Point p1 = new Point( x1, y1 ), p2 = new Point( x2, y2 ); double dx = p1.getX() - p2.getX(); double dy = p1.getY() - p2.getY(); double distance = Math.sqrt( dx*dx + dy*dy ); Sunday, August 15, 2010
  • 53. Escape Analysis Point p1 = new Point( x1, y1 ), p2 = new Point( x2, y2 ); double dx = p1.getX() - p2.getX(); double dy = p1.getY() - p2.getY(); double distance = Math.sqrt( dx*dx + dy*dy ); double dx = x1 - x2; double dx = y1 - y2; double distance = Math.sqrt( dx*dx + dy*dy ); Sunday, August 15, 2010
  • 54. Run Time Demo Sunday, August 15, 2010
  • 55. Resources Brian Goetz Developer Works Articles Tony Printezis Garbage Collection in the Java HotSpot Virtual Machine - http://www.devx.com/ Java/Article/21977 Java Specialist Newsletter - http://www.javaspecialists.eu/ http://java.sun.com/javase/6/docs/technotes/guides/vm/cms-6.html http://java.sun.com/docs/hotspot/gc1.4.2/faq.html http://www.fasterj.com/articles/G1.html http://www.informit.com/guides/content.aspx?g=java&seqNum=27 Sunday, August 15, 2010