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Failure, Fun and Learning
    Making and Playing an Educational STEM Game

           Andy Korzik & Drew Davidson




                                                  "
Analyzing a Game


  Design and Development

  Literacy and Mastery

  Gameplay and Learning
Context


  MacArthur Foundation

  Field Museum

  STEM

  Systems Thinking
Bridges


  Graduate Student Project Team

  Iterative Rapid Prototyping

  Gameplay Experience

  Meaning & Value
Invasion!


  Raise Awareness of Invasive Species
    Asian Carp

  Science in Context
    Complex Issue in our Culture
Asian Carp


  “Smithsonian Institution scientists fear that unless somehow
  checked, the outsize Asian carp, which has few, natural
  enemies, will make rivers virtually uninhabitable for other
  fish”
     Pittsburgh Press, 1975
Invasion!


  Simulation, Tower Defense, Card Mechanic

  10-20 Minute Experience

  Minigame – Carp

  Main Game – Carp Czar
Play


  Intro Game
Introductory Game


  Play as Carp

  Minigame

  Introduce Issue

  Impact Simulation Game
Gameplay


  Introductory Game
    Hook

  Simulation Game
    Science in a System
    Hard to Win
Play


  Simulation Game
Simulation Game


  Tower Defense

  Turn Based

  Card Mechanic
    Engage Various
     Socio-Political Groups
Play


  More Simulation Game
Gameplay


  Engage, Act, React

  Expendable Resources, Public Will, Money

  Building, Maintenance, Decisions

  Multiple End States
Learning the Game


  Hidden Mechanics

  Connect Intro Game to Simulation Game

  Difficulty

  Feedback on Decisions and How to Win

  Clarity on Mechanics and Choices
Play


  End Game
Educational Opportunities


  History, Current Events, Systems Thinking

  Ecology, Biology

  Complexity and Difficulty
Making the Game


  Iterative Process
     Playtest

  Design Evolution
     Initial, Interim, Final

  Real World Problem
     Events Happening as Game Was Designed
     Technical Solutions to Help Design Adapt
Post-Mortem


  What went Right

  What went Wrong

  Lessons Learned

  Conclusion
Literacy & Mastery


  Design & Development

  Gameplay & Learning

  Interpret & Analyze
And Now


  Invasion! in the Field Museum
Thanks!


  Questions?

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