1. 3d Printing for fun and science…
and libraries?
Micah Altman
Director of Research, MIT Libraries
In collaboration with Matthew Bernhardt & Randi Shaprio
2. Use in Research & Scholarship
• Designing a satellite
(collaborative design prototype)
• Robot attachments
(rapid prototyping)
• Modeling Human Coughing
(physical modeling)
• Fashion Blogging
(fashion/art design)
MIT Students*
* Real examples
from Jan 13 IAP
course
participants
MIT, January IAP 2014
• Medical implants and
prosthetics
• Teaching aids –
manipulatives, training
• Information visualization &
materialization
• Transmit/share/access fragile
objects –
archeology, archives, biology
• Architecture – form & function
• Manufacturing – custom
parts, complex parts (airplane
industry), field replacements
• Art and architecture
• Food printing for quantified self
• Bio-fax stage 1 - viruses
• Guns and weapons
• Pharmaceuticals
• Embedded sensors, printable
eletronics
• Programmable matter
Lab & Industry
Experimental
3d Printing for fun and science?
2
3. How can “fab” tech make research better?
Control over
materials
Lowers barriers
Enable New
Forms of Design
Increased object complexity
Localized design
Shape
Variety and customization
Portable
Composition
Reactive design
Lead time – just in time
Generative design
Minimal manufacturing skills
Expanded design space
Behaviors
Physical sample, remix & burn
Precise physical replication
MIT, January IAP 2014
3d Printing for fun and science?
3
4. Integrated Fabrication & Research
Lifecycle
Support for
Research Lifecycle
Intervention &
Measurement
Conceptualization
& Theorization
Fabrication
Digitization
Prototype instrumentation
for interventions
Embed sensors for
measurement
Materialize models for
analysis
Modfiication
Materialize models for
collaboration
MIT, January IAP 2014
3d Printing for fun and science?
4
5. Makerspaces in a Research University
Proportion of Libraries with Maker
Spaces or Services
Sales
Yale school of
Architecture
NCSU Libraries
Umich Library 3D Lab
Delamare Libraries, U.
of Nevada
Columbia University
Libraries
MIT, January IAP 2014
Not
Planning
23%
Providing
41%
Planning
36%
Source: Gardner-Harvey Library;
Sample: Convenience web sample; 143
respondents
3d Printing for fun and science?
5
6. Is the future of MIT Academic Villages
and Maker Spaces?
“Today, we face an increasing challenge in giving our
students the knowledge and experience of reducing
theory to practice.”
"Project Athena brought about a wave of innovation in
the software realm; could new Maker Spaces together
with a reinforced commitment to learning-by-doing create
the next generation of tinkerers, fluent in advanced
manufacturing and rapid prototyping techniques?”
- Institute-wide Task Force on the
Future of MIT Education
MIT, January IAP 2014
3d Printing for fun and science?
6
7. How could libraries help?
• We ‘know’ information
– Fab makes information material, and vice versa
• We are interdisciplinary
– Making crosses all disciplinary boundaries
• We build literacy
– making builds literacy in
design, science, technology, engineering, art, and
math
• We support research
– to use fab researchers need support – with core
set of skills and knowledge outside their research
domain
• We steward the scholarly record
– digitizations, designs, models are all unique &
valuable parts of the record being produced here
& now
• We create physical spaces for research and
learning
MIT, January IAP 2014
– successful ‘makerspaces’ bring together ‘good’
location; ‘good’ space; hardware & software;
skilled staff; local and global knowledge
management
3d Printing for fun and science?
7
8. Questions?
Program on Information Research
escience@mit.edu
http://informatics.mit.edu
MIT, January IAP 2014
3d Printing for fun and science?
8
Notes de l'éditeur
The text of this work by Micah Altman <http://micahaltman.com> is licensed under the Creative Commons Attribution-Share Alike 4.0 International License. NOTE however that the images on this page is copyrighted by the original creator <http://sites.middlebury.edu/lis/2013/10/24/the-technologies-of-makerspaces/> , and are excluded from this license. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/us/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.Image from:http://www.digitaltrends.com/wp-content/uploads/2012/10/Is-3D-printing-the-next-big-thing-or-the-next-big-bust.jpg
"Could new Maker Spaces together with a reinforced commitment to learning-by-doing create the next generation of tinkerers, fluent in advanced manufacturing and rapid prototyping techniques?" [1]Rapid fabrication resonates particularly well with "mens et manus" , the MIT philosophy of combining learning and doing. And Neil Gershenfeld has noted that MIT has had a long-standing joked that a student is allowed to graduate when their thesis can walk out of the printer. For the last year, the Institute has been thoughtfully reflecting on the future of education, and how "doing" will remain a part of it. One exciting vision involves organizing around a combination of academic villages and maker spaces that catalyze and combine on-line activities, in-person interactions and hands-on experiences.My colleague, Matt Bernhardt, was prevailed upon to give an overview of some of the key technologies that promise to enable this future. Matt, who is the libraries current Web developer, was trained as an architect, and founded and ran a fabrication space at the University of Ohio is acting as an expert advisor. We collaborated to organize a workshop summarizing the current generation of rapid fabrication technologies at as an IAP session and as part of the Program on Information Science Brown Bag Series.Matt's excellent talk provided a general overview of the digitation-fabrication cycle and the broad categories of technologies for 3-d scanning and for rapid fabrication: subtractive, deformative, and additive methods, and their variant. His talk also provides exemplars of the state-of-the-practice in additive fabrication technologies, emerging methods and the range of capabilities (e.g. for scale, materials, precision) currently available in practice. (These slides are embedded below: )[]For thousands of years, libraries have had a major role in the discovery, management and sharing of information. Rapid fabrication can be seen, in a way, as offering the ability to materialize information. So the question of what roles the libraries might take on in relationship to supporting fabrication and managing the intellectual assets produced and used is of natural interest from a library and information science point of view. And it is not just of theoretical interest -- a recent survey by the Garnder-Harvey Library found that substantial proportion of libraries were providing or planning to provide at least some support for "Maker Spaces".As a complement to Matt's talk, I outlined in the presentation below how fabrication fits into the research information life cycle, and some of the models for library support:[]Clearly this area is of interest to MIT affiliates. The IAP talk attracted over 60 registrants and participants in the session discussed how they exploring how rapid fabrication can be used in a variety of ongoing research and scholarly projects such as collaborative design of a satellite; rapid development of robots; modeling human anatomy for biomedical engineering; and fashion!More generally fabrication technologies are now used in production for medical implants, prosthetics, teaching aids, information visualization, research on rare/fragile objects, architecture, art and advanced manufacturing. And use for creating custom pharmaceuticals, "printing" or "faxing" biological systems, and for printing active objects with embedded sensors and electronics is on the horizon. Having a dissertation t"walk out of the printer" will not stay a joke for too much longer.As Lipson and Kerman [3] astutely point out, rapid advances in fabrication technologies are rapidly lowering a number of different barriers faced by researchers (and others) barriers that had previously made it prohibitively difficult for most individuals, researchers, or organizations to manufacture objects without substantial investment in obtaining manufacturing skills and equipment; to manufacture complex objects; to offer a wide variety of different objects; to easily customize and individualize manufacturing; to manufacture objects locally, or on-site; to manufacture objects with little lead time (or just-in-time); or to easily and precisely replicate physical objects. Furthermore, as they point out, additive fabrication technologies open up new forms of design ("design spaces") such as localized design (based on local conditions and needs), reactive design (where objects are manufactured that collect sensor information that is then used to manufacture better objects), generative design (physical objects based on mathematical patterns and processes), and the application sample-remix-and-burn to physical objects.Increasingly, fabrication is becoming part of various stage of the research lifecycle. These technologies may be use early on as part of prototyping for research interventions or to embed sensors for research data collection; or later on as part of analysis or research collaboration (e.g. by materializing models for examination and sharing) . And naturally, these technologies produce intellectual assets -- sensor data and digitization, models, and methods, that have are potentially valuable to other researchers for future reuse and replication. The Library may have a useful role to play in managing these assets.And this is only the beginning. Current technologies allow control over shape. Emerging technologies (as Matt's talk shows) are beginning to allow control over material composition. And as any avid science-fiction reader could tell you -- control over the behavior of matter is next, and a real replicator should be able to print a table that can turn into a chair at the press of a button. (Or for those aficionados of 70's TV -- a floor wax that can turn itself into a dessert topping. )Libraries have a number of core competencies that are complementary to fabrication.Libraries have special competency in managing information. Fabrication technologies make information material and help make material objects into information.Libraries support the research process. Use of fabrication technologies requires a core set of skills and knowledge (such as databases of models) outside of specific research domains.and requires skills and knowledge that are not in the sole domain of any one disciple.Libraries promote literacy broadly. And the use of fabrication technologies promote design, science, technology, engineering, art, and mathematics.Libraries are responsible for maintaining the scholarly record. The digitizations, designs, and models produced as part of rapid fabrication approaches can constitute a unique & valuable parts of the scholarly record. Libraries create physical spaces designed for research and learning. Successful ‘makerspaces’ bring together accessible locations; thoughtfully designed space; curated hardware & software; skilled staff; local information management; and global 'reference' knowledge.The seminars provoked a lively discussion, and this is a promising area for further experiments and pilot projects. The Program has invested in an MakerBot and 3d scanner for use in further exploration and pilot projects; and our program intern, is currently conducting a review of existing websites, policies, and documentation in support of rapid fabrication at other libraries.References[1] Institute-Wide Task Force on the Future of MIT Education, Preliminary Report. <http://future.mit.edu>[2] http://www.infodocket.com/2013/12/16/results-of-makerspaces-in-libraries-study-released/[3] Lipson & Kerman, 2013. Fabricated. Wiley.