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industrial designer




dmitry shteynvil
1   2   3   4
Many elderly people move into assisted living places for fast help during health emergencies.
Problem: No emergency response system to protect user outside home. Many senior citizens don't travel
too far from home because they fear they may have a medical emergency with no one around to help them.


Design Goal: Design a emergency response system that provides fast medical help at any location.


Target Group: Senior Citizens (age 55 - 85)
Sheila                                                     Doctor
- Heart attack surviver.                                    - Medical monitoring technology is getting smaller and becoming
                                                              portable.
- High blood pressure.
                                                            - Typical vitals to monitor are heart rate, blood pressure, blood
- Trouble breathing.                                          oxygen saturation, and temperature.

- Afraid to travel far from home.                           - 90% of alarms are false.

- Forgets to take medication.                               - It's important to get to know a patient to be able to seperate real
                                                              alarms from false alarms.
- Checks blood pressure daily.

- blood pressure kit difficult to use.

- Says medical emergencies are common in retirement home.
IMEC wireless EEG headband              LifeSync Wireless ECG                  Wireless ECG patch

  - Brain wave monitoring.             - Bluetooth technology.                  - Cardiac monitor.

  - Runs on body heat from forehead.   - Transfers data to bedside monitors.    - Flexible/Streatchable.

  - Consumes 0.8mW of energy.          - enhances comfort and mobility.         - 2.4GHz radio link.

  - Maintenance-free.                  - Saves time during transportation.      - Fully autonomous.

  - 2.4GHz wireless radio signal.      - Non-threatening design.                - 99.93% sensitivity.
Life Preserver                 Pocket Watch
  - Protection   - Nostalgic     - Presision

    - Safety     - Timeless       - Quality
Neclace   Wrist Watch   Pocket Watch
Watch (default display)   Main vitals display   Individual vital display




      Vitals alert            Reminder               Call display
Vitals Button                       Information Lights
- Rest finger on to view all vitals.      - Light up to convey Health emer-
- Press to view individual vitals.          gency/reminder/incoming call.
- Remove finger to return to default
  display.



        Help Button                               Data Port
- Sends alert message to a family         - Upload medical data/history.
  member's cell phone.
- Accessable in open and closed
  positions.




      Safety switch.                                 GPS
- Push down to activate help button.      - Tracks user,s location during
                                                   emergency.




       Open Button                           Charging Port
           - Opens unit.               - Clips on N.E.M.S. shirt to recharge.
N.E.M.S. Shirt                                                                     Wireless Electrodes.
- Molds to user's body contours.                                                                - Monitor various health parameters.
- Keeps electrodes in position/in contact with skin.                                            - Arranged on shirt by doctor.
- Absorbs body heat to charge monitoring device.




                                                        All electrodes and sensors:
                                                       - Weatherproof.
        Blood pressure monitor                         - Run on body heat.                     Blood oxygen level Sensor.
                                                       - Wireless data transfer (bluetooth).
- Shirt charges monitoring unit with body heat.

- Charges over night.

- No wires.

- Easy access at night.
Reminder/Incoming Call                              Health Emergency


       Combination of blinking lights, beeping sounds, and vibration.
Monitoring sensors




Family's cell phones                         Paramedics




   N.E.M.S. operator                        Closest Hospital
Wakes up and checks vitals.                Receives reminder alert.                    Reminded to take medication.




     Decides to walk to store.                Receives call from son.                        Feels ill far from home.
                                          Warned of rising blood pressure.                    Pushes alert button.




Son is alerted, talks to mother, and          Alert sent to closest hospital.        Paramedics sent to user's location while up-
      pages N.E.M.S. service.          User's vitals and medical history recieved.   taded on medical history and health status.
Dmitry Shteynvil
Introduction
 Design Goal: Design a shopping system to help people become more aware of what they buy
 and eat to help them make healthier decisions.




 Many people today are well aware that fast food is unhealthy, but they may not be
 aware that a lot of the unhealthy foods they purchase are in their local supermarkets. A
 big part of eating healthy is knowing what to eat, how much to eat, and what to avoid.
 One can gain a lot of this knowledge by reading the nutrition facts on the foods, but many
 people do not have time to read the nutrution facts of all the products they purchase.
                                                                             Dmitry Shteynvil
Concept Ideation




                   Dmitry Shteynvil
Research




           Dmitry Shteynvil
Inspiration




              Dmitry Shteynvil
Final Ideation




                 Dmitry Shteynvil
Final Ideation




                 Dmitry Shteynvil
Final Ideation




                 Dmitry Shteynvil
Final Design: Whole Foods Shopping System




                                            Dmitry Shteynvil
Final Design: Kiosk GUI




                          Dmitry Shteynvil
Final Design: User ID Card
 Card Issued to users.

 Computer lights up to user's
 color when close.

 Uploads user's shopping data
 on computer.

 Makes transactions from us-
 er's bank acount.




                                Dmitry Shteynvil
Final Design: Leaf Display




                             Dmitry Shteynvil
Final Design: Leaf Display




 Hanging Display             Standing Display




                                                Dmitry Shteynvil
Final Design: Flower Display




                               Dmitry Shteynvil
Final Design: Flower Display




                      Clamped or bolted on surface.




                                                      Dmitry Shteynvil
Final Design: Mounting Capabilities




                                      Dmitry Shteynvil
GUI Map




          Dmitry Shteynvil
User Scenario




         1. Logs on to website.     2. New shopping list.




         3. Weekly shopping list.     4. Personal List.

                                                          Dmitry Shteynvil
User Scenario




      5. Chooses food pyramid catagory.      6. Picks fruit of choice.




           7. Pics Brand of choice.       8. Veiws General information.

                                                                    Dmitry Shteynvil
User Scenario




        9. Views health information.       10. Views Origin of Product.




      11. Views packaging information.   12. Adds product to shopping list.

                                                                    Dmitry Shteynvil
User Scenario




      13. Views shopping list and pays online.                       14. Enters Store.




  15. Welcome screen/directs user to first product.   16. Enters aisle/kiosk lights up to user's color.

                                                                                         Dmitry Shteynvil
User Scenario




        17. Sees price tag blinking his color.                      18. Picks up product.




  19. Brings up item to computer and checks it out.   20. Exits store. Censors scramble RFID price tags.

                                                                                         Dmitry Shteynvil
Dmitry Shteynvil
Introduction




Playgrounds are truly fascinating places. They are places where all children can go and experience so-
cial interaction, make friends, challenge themselves physically, and just have some plain old fun. Right?

                                                                                    Dmitry Shteynvil
Problem Statement




Not every child gets to experience play grounds the way they are meant to. Typical playgrounds are designed
for average able-bodied children. Paraplegic children are limited to what they can do in these environments
so they miss out on a lot of the playground experience.

                                                                                      Dmitry Shteynvil
Design Brief




 While Playgrounds for handicapped children do already exist, they are limited in number and are usually
 specifically made for handicapped children, seperating them from others.
 Design goal: Design playground equipment accessible to both paraplegic and able-bodied children, allow-
 ing them to play side by side on an equal level.

                                                                                    Dmitry Shteynvil
Research: Environment




                        Dmitry Shteynvil
Research: Interviews




                     Child psychology professor                                                          Paraplegic person
"Social interaction starts to become important during the preschool period,   - Played on playgrounds mostly during school.
when kids typically begin to spend more time outside the home."
                                                                              - Spent a lot of time hanging out with friends.
"Peer interactions typically take place outside the home, for instance, at
day care centers, preschools, schools, playgrounds, parks, in neighbor-       - Focused on activities involving upper body movement.
hoods, and community centers, etc."
                                                                               Ex: Basketball, four-square, catch, playing in sand, and monkey bars.
"If young school-aged kids are in an outdoor playground, they would prob-
ably play with the play equipment. Obviously if kids can,t move due to a      - Swings and slides required assistance.
disability, then they wouldn't be able to do some of these active things."
                                                                              - Hard to keep up with other children.
"Movement restrictions would cause a lot of frustration, not to mention
being socially isolated or rejected by peers. Having equipment that allows    - Little room for maneuverability.
kids to be more independent, to move around would be helpful."
                                                                              - Would have liked to play on more playground equipment.
"Research suggests that preschoolers who engage in more social pretend
play have better interactions with peers and family."


                                                                                                                           Dmitry Shteynvil
Concept Ideation




                   Dmitry Shteynvil
Inspiration




              Disney's "The Jungle Book"

                                           Dmitry Shteynvil
Final Ideation




                 Dmitry Shteynvil
Final Design




               Dmitry Shteynvil
Final Design




               Dmitry Shteynvil
Final Design




        Oars for rowing.          Boats move on metal rails.
                                  Gear covers prevent injury.




  Rowing propels boats forward.   Adequate wheelchair space.

                                         Dmitry Shteynvil
Final Design




               Dmitry Shteynvil
Final Ideation




                 Dmitry Shteynvil
Final Design




               Dmitry Shteynvil
Final Design




               Dmitry Shteynvil
Final Design




 Move lever up and down to spin.     Lever activates gears.
                                   Gears spin mary go round.




   Padded gate for protection.     Adequate wheelchair space.

                                          Dmitry Shteynvil
Final Design




               Dmitry Shteynvil
Final Ideation




                 Dmitry Shteynvil
Final Design




               Dmitry Shteynvil
Final Design




               Dmitry Shteynvil
Final Design




Counting beads help solve equations.   Line up numbers for correct equation.
                                            Capable of 4 digit answers.




 Curved wheelchair friendly design.     Speakers play music when correct.


                                                    Dmitry Shteynvil
Final Design




           User must get correct answer to unlock playground equipment.

                                                                          Dmitry Shteynvil
Dmitry Shteynvil
Introduction




          Design Brief: Design a new image capture device for the Panasonic brand.

                                                                              Dmitry Shteynvil
HMI: Ideation




     Chosen concept: Two piece HMI consisting of main control interface and detatcheble lens.


                                                                                  Dmitry Shteynvil
HMI: Button Placement
          On/Off
Capture                   + zoom



                          - zoom


                                     Save

               Function       Send

                                     Navigation Joystick




                                         Picture/Video Dial
                                             Dmitry Shteynvil
HMI: Mock-up




               Dmitry Shteynvil
Brand Language




    Ideas for life = Taking care of the work while leaving the user's focus on the pleasant beauty =
                         Simple beauty with a hidden complex function.

                                                                                      Dmitry Shteynvil
Final Ideation




                 Dmitry Shteynvil
Final Design: Graphic User Inte




                                  Dmitry Shteynvil
Final Design: Main Components




          Removable Lens




                 Main Interface




                                  Dmitry Shteynvil
Final Design: Removable Lens




 Lens Takes high resolution imiges.   No need to aim.   Crop and edit pictures later.

                                                                    Dmitry Shteynvil
Final Design: Main Interface




           Clips on user's clothing.   Fast hands-free use

                                                   Dmitry Shteynvil
Final Design: Controls




         Picture/video mode dial   Navigation Joystick

                                                   Dmitry Shteynvil
Final Design: Graphic User Interface




                                       Post Capture Menu




                     Main Menu




                                          Edit menu



                                                      Dmitry Shteynvil
Final Design: Gui Map
                                               Keep                     Save
                                                                                   Computer
                                               Edit        Edit Menu    Send
                                                           Crop                    Printer
                                      Review   Delete      Contrast     Delete
                                                           Lighting
                                                           Effects


                                      Edit     Edit Menu       Save
                                               Crop                     Computer
                     Camera           Keep     Contrast        Send
                                               Lighting                 Printer
         Capture     Video Camera     Delete                   Delete
                                               Effects


         My Media       Pictures    Captured   Edit        Edit Menu    Save
                                                           Crop                    Computer
                        Videos                 Delete      Contrast     Send
                                                           Lighting                Printer
                                                           Effects      Delete
    On
                                    Revised    Rename
                                                           Computer
                                               Send
                                                           Printer
         Options     Properties                Delete
                     Colors
                     Wireless Connection

         Help Menu

                                                                               Dmitry Shteynvil
Final Design: Charging/Uploading data




                                                              Wireless inductive charging




              Wireless data transfer




                               Displays Pictures while charging




                                                                                     Dmitry Shteynvil
Final Design: User Scenario




 1. Picks up/Turns on camera.         2. Removes lense.            3. Straps on clothing.                   4. Walking with a companion.



                                                                                                                Main Menu          Crop            Capture

                                                                           Main Menu              Capture



                                                                         Review


                                                                         Edit


                                                                       Keep


                                                                       Discard




  5. Decides to take picture.       6. Hits capture button.      7. Decides to edit picture.                       8. Uses crop tool.



     Send        Crop      Save

                                                                       Send               Crop      Save                    Send     Crop   Save




                                                                                       Cropping                                    Saving




            9. Zooms in.          10. Navigates with joystick.       11. Crops picture.                           12. Saves Picture.



                                                                                                                            Dmitry Shteynvil
dmitry shteynvil




Cell 1 248 494 0869
Home 1 248 608 2923
    dimashteynvil@yahoo.com

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Portfolio - Dmitry Shteynvil

  • 2. 1 2 3 4
  • 3.
  • 4. Many elderly people move into assisted living places for fast help during health emergencies.
  • 5. Problem: No emergency response system to protect user outside home. Many senior citizens don't travel too far from home because they fear they may have a medical emergency with no one around to help them. Design Goal: Design a emergency response system that provides fast medical help at any location. Target Group: Senior Citizens (age 55 - 85)
  • 6. Sheila Doctor - Heart attack surviver. - Medical monitoring technology is getting smaller and becoming portable. - High blood pressure. - Typical vitals to monitor are heart rate, blood pressure, blood - Trouble breathing. oxygen saturation, and temperature. - Afraid to travel far from home. - 90% of alarms are false. - Forgets to take medication. - It's important to get to know a patient to be able to seperate real alarms from false alarms. - Checks blood pressure daily. - blood pressure kit difficult to use. - Says medical emergencies are common in retirement home.
  • 7. IMEC wireless EEG headband LifeSync Wireless ECG Wireless ECG patch - Brain wave monitoring. - Bluetooth technology. - Cardiac monitor. - Runs on body heat from forehead. - Transfers data to bedside monitors. - Flexible/Streatchable. - Consumes 0.8mW of energy. - enhances comfort and mobility. - 2.4GHz radio link. - Maintenance-free. - Saves time during transportation. - Fully autonomous. - 2.4GHz wireless radio signal. - Non-threatening design. - 99.93% sensitivity.
  • 8.
  • 9. Life Preserver Pocket Watch - Protection - Nostalgic - Presision - Safety - Timeless - Quality
  • 10.
  • 11.
  • 12. Neclace Wrist Watch Pocket Watch
  • 13. Watch (default display) Main vitals display Individual vital display Vitals alert Reminder Call display
  • 14. Vitals Button Information Lights - Rest finger on to view all vitals. - Light up to convey Health emer- - Press to view individual vitals. gency/reminder/incoming call. - Remove finger to return to default display. Help Button Data Port - Sends alert message to a family - Upload medical data/history. member's cell phone. - Accessable in open and closed positions. Safety switch. GPS - Push down to activate help button. - Tracks user,s location during emergency. Open Button Charging Port - Opens unit. - Clips on N.E.M.S. shirt to recharge.
  • 15. N.E.M.S. Shirt Wireless Electrodes. - Molds to user's body contours. - Monitor various health parameters. - Keeps electrodes in position/in contact with skin. - Arranged on shirt by doctor. - Absorbs body heat to charge monitoring device. All electrodes and sensors: - Weatherproof. Blood pressure monitor - Run on body heat. Blood oxygen level Sensor. - Wireless data transfer (bluetooth).
  • 16. - Shirt charges monitoring unit with body heat. - Charges over night. - No wires. - Easy access at night.
  • 17. Reminder/Incoming Call Health Emergency Combination of blinking lights, beeping sounds, and vibration.
  • 18. Monitoring sensors Family's cell phones Paramedics N.E.M.S. operator Closest Hospital
  • 19. Wakes up and checks vitals. Receives reminder alert. Reminded to take medication. Decides to walk to store. Receives call from son. Feels ill far from home. Warned of rising blood pressure. Pushes alert button. Son is alerted, talks to mother, and Alert sent to closest hospital. Paramedics sent to user's location while up- pages N.E.M.S. service. User's vitals and medical history recieved. taded on medical history and health status.
  • 21. Introduction Design Goal: Design a shopping system to help people become more aware of what they buy and eat to help them make healthier decisions. Many people today are well aware that fast food is unhealthy, but they may not be aware that a lot of the unhealthy foods they purchase are in their local supermarkets. A big part of eating healthy is knowing what to eat, how much to eat, and what to avoid. One can gain a lot of this knowledge by reading the nutrition facts on the foods, but many people do not have time to read the nutrution facts of all the products they purchase. Dmitry Shteynvil
  • 22. Concept Ideation Dmitry Shteynvil
  • 23. Research Dmitry Shteynvil
  • 24. Inspiration Dmitry Shteynvil
  • 25. Final Ideation Dmitry Shteynvil
  • 26. Final Ideation Dmitry Shteynvil
  • 27. Final Ideation Dmitry Shteynvil
  • 28. Final Design: Whole Foods Shopping System Dmitry Shteynvil
  • 29. Final Design: Kiosk GUI Dmitry Shteynvil
  • 30. Final Design: User ID Card Card Issued to users. Computer lights up to user's color when close. Uploads user's shopping data on computer. Makes transactions from us- er's bank acount. Dmitry Shteynvil
  • 31. Final Design: Leaf Display Dmitry Shteynvil
  • 32. Final Design: Leaf Display Hanging Display Standing Display Dmitry Shteynvil
  • 33. Final Design: Flower Display Dmitry Shteynvil
  • 34. Final Design: Flower Display Clamped or bolted on surface. Dmitry Shteynvil
  • 35. Final Design: Mounting Capabilities Dmitry Shteynvil
  • 36. GUI Map Dmitry Shteynvil
  • 37. User Scenario 1. Logs on to website. 2. New shopping list. 3. Weekly shopping list. 4. Personal List. Dmitry Shteynvil
  • 38. User Scenario 5. Chooses food pyramid catagory. 6. Picks fruit of choice. 7. Pics Brand of choice. 8. Veiws General information. Dmitry Shteynvil
  • 39. User Scenario 9. Views health information. 10. Views Origin of Product. 11. Views packaging information. 12. Adds product to shopping list. Dmitry Shteynvil
  • 40. User Scenario 13. Views shopping list and pays online. 14. Enters Store. 15. Welcome screen/directs user to first product. 16. Enters aisle/kiosk lights up to user's color. Dmitry Shteynvil
  • 41. User Scenario 17. Sees price tag blinking his color. 18. Picks up product. 19. Brings up item to computer and checks it out. 20. Exits store. Censors scramble RFID price tags. Dmitry Shteynvil
  • 43. Introduction Playgrounds are truly fascinating places. They are places where all children can go and experience so- cial interaction, make friends, challenge themselves physically, and just have some plain old fun. Right? Dmitry Shteynvil
  • 44. Problem Statement Not every child gets to experience play grounds the way they are meant to. Typical playgrounds are designed for average able-bodied children. Paraplegic children are limited to what they can do in these environments so they miss out on a lot of the playground experience. Dmitry Shteynvil
  • 45. Design Brief While Playgrounds for handicapped children do already exist, they are limited in number and are usually specifically made for handicapped children, seperating them from others. Design goal: Design playground equipment accessible to both paraplegic and able-bodied children, allow- ing them to play side by side on an equal level. Dmitry Shteynvil
  • 46. Research: Environment Dmitry Shteynvil
  • 47. Research: Interviews Child psychology professor Paraplegic person "Social interaction starts to become important during the preschool period, - Played on playgrounds mostly during school. when kids typically begin to spend more time outside the home." - Spent a lot of time hanging out with friends. "Peer interactions typically take place outside the home, for instance, at day care centers, preschools, schools, playgrounds, parks, in neighbor- - Focused on activities involving upper body movement. hoods, and community centers, etc." Ex: Basketball, four-square, catch, playing in sand, and monkey bars. "If young school-aged kids are in an outdoor playground, they would prob- ably play with the play equipment. Obviously if kids can,t move due to a - Swings and slides required assistance. disability, then they wouldn't be able to do some of these active things." - Hard to keep up with other children. "Movement restrictions would cause a lot of frustration, not to mention being socially isolated or rejected by peers. Having equipment that allows - Little room for maneuverability. kids to be more independent, to move around would be helpful." - Would have liked to play on more playground equipment. "Research suggests that preschoolers who engage in more social pretend play have better interactions with peers and family." Dmitry Shteynvil
  • 48. Concept Ideation Dmitry Shteynvil
  • 49. Inspiration Disney's "The Jungle Book" Dmitry Shteynvil
  • 50. Final Ideation Dmitry Shteynvil
  • 51. Final Design Dmitry Shteynvil
  • 52. Final Design Dmitry Shteynvil
  • 53. Final Design Oars for rowing. Boats move on metal rails. Gear covers prevent injury. Rowing propels boats forward. Adequate wheelchair space. Dmitry Shteynvil
  • 54. Final Design Dmitry Shteynvil
  • 55. Final Ideation Dmitry Shteynvil
  • 56. Final Design Dmitry Shteynvil
  • 57. Final Design Dmitry Shteynvil
  • 58. Final Design Move lever up and down to spin. Lever activates gears. Gears spin mary go round. Padded gate for protection. Adequate wheelchair space. Dmitry Shteynvil
  • 59. Final Design Dmitry Shteynvil
  • 60. Final Ideation Dmitry Shteynvil
  • 61. Final Design Dmitry Shteynvil
  • 62. Final Design Dmitry Shteynvil
  • 63. Final Design Counting beads help solve equations. Line up numbers for correct equation. Capable of 4 digit answers. Curved wheelchair friendly design. Speakers play music when correct. Dmitry Shteynvil
  • 64. Final Design User must get correct answer to unlock playground equipment. Dmitry Shteynvil
  • 66. Introduction Design Brief: Design a new image capture device for the Panasonic brand. Dmitry Shteynvil
  • 67. HMI: Ideation Chosen concept: Two piece HMI consisting of main control interface and detatcheble lens. Dmitry Shteynvil
  • 68. HMI: Button Placement On/Off Capture + zoom - zoom Save Function Send Navigation Joystick Picture/Video Dial Dmitry Shteynvil
  • 69. HMI: Mock-up Dmitry Shteynvil
  • 70. Brand Language Ideas for life = Taking care of the work while leaving the user's focus on the pleasant beauty = Simple beauty with a hidden complex function. Dmitry Shteynvil
  • 71. Final Ideation Dmitry Shteynvil
  • 72. Final Design: Graphic User Inte Dmitry Shteynvil
  • 73. Final Design: Main Components Removable Lens Main Interface Dmitry Shteynvil
  • 74. Final Design: Removable Lens Lens Takes high resolution imiges. No need to aim. Crop and edit pictures later. Dmitry Shteynvil
  • 75. Final Design: Main Interface Clips on user's clothing. Fast hands-free use Dmitry Shteynvil
  • 76. Final Design: Controls Picture/video mode dial Navigation Joystick Dmitry Shteynvil
  • 77. Final Design: Graphic User Interface Post Capture Menu Main Menu Edit menu Dmitry Shteynvil
  • 78. Final Design: Gui Map Keep Save Computer Edit Edit Menu Send Crop Printer Review Delete Contrast Delete Lighting Effects Edit Edit Menu Save Crop Computer Camera Keep Contrast Send Lighting Printer Capture Video Camera Delete Delete Effects My Media Pictures Captured Edit Edit Menu Save Crop Computer Videos Delete Contrast Send Lighting Printer Effects Delete On Revised Rename Computer Send Printer Options Properties Delete Colors Wireless Connection Help Menu Dmitry Shteynvil
  • 79. Final Design: Charging/Uploading data Wireless inductive charging Wireless data transfer Displays Pictures while charging Dmitry Shteynvil
  • 80. Final Design: User Scenario 1. Picks up/Turns on camera. 2. Removes lense. 3. Straps on clothing. 4. Walking with a companion. Main Menu Crop Capture Main Menu Capture Review Edit Keep Discard 5. Decides to take picture. 6. Hits capture button. 7. Decides to edit picture. 8. Uses crop tool. Send Crop Save Send Crop Save Send Crop Save Cropping Saving 9. Zooms in. 10. Navigates with joystick. 11. Crops picture. 12. Saves Picture. Dmitry Shteynvil
  • 81. dmitry shteynvil Cell 1 248 494 0869 Home 1 248 608 2923 dimashteynvil@yahoo.com