This portfolio contains four of my projects projects; Nationwide Emergency Responce Service, Whole Foods shopping system, Handicap Friendly Playground, and the Panasonic Image Capture Device.
4. Many elderly people move into assisted living places for fast help during health emergencies.
5. Problem: No emergency response system to protect user outside home. Many senior citizens don't travel
too far from home because they fear they may have a medical emergency with no one around to help them.
Design Goal: Design a emergency response system that provides fast medical help at any location.
Target Group: Senior Citizens (age 55 - 85)
6. Sheila Doctor
- Heart attack surviver. - Medical monitoring technology is getting smaller and becoming
portable.
- High blood pressure.
- Typical vitals to monitor are heart rate, blood pressure, blood
- Trouble breathing. oxygen saturation, and temperature.
- Afraid to travel far from home. - 90% of alarms are false.
- Forgets to take medication. - It's important to get to know a patient to be able to seperate real
alarms from false alarms.
- Checks blood pressure daily.
- blood pressure kit difficult to use.
- Says medical emergencies are common in retirement home.
7. IMEC wireless EEG headband LifeSync Wireless ECG Wireless ECG patch
- Brain wave monitoring. - Bluetooth technology. - Cardiac monitor.
- Runs on body heat from forehead. - Transfers data to bedside monitors. - Flexible/Streatchable.
- Consumes 0.8mW of energy. - enhances comfort and mobility. - 2.4GHz radio link.
- Maintenance-free. - Saves time during transportation. - Fully autonomous.
- 2.4GHz wireless radio signal. - Non-threatening design. - 99.93% sensitivity.
14. Vitals Button Information Lights
- Rest finger on to view all vitals. - Light up to convey Health emer-
- Press to view individual vitals. gency/reminder/incoming call.
- Remove finger to return to default
display.
Help Button Data Port
- Sends alert message to a family - Upload medical data/history.
member's cell phone.
- Accessable in open and closed
positions.
Safety switch. GPS
- Push down to activate help button. - Tracks user,s location during
emergency.
Open Button Charging Port
- Opens unit. - Clips on N.E.M.S. shirt to recharge.
15. N.E.M.S. Shirt Wireless Electrodes.
- Molds to user's body contours. - Monitor various health parameters.
- Keeps electrodes in position/in contact with skin. - Arranged on shirt by doctor.
- Absorbs body heat to charge monitoring device.
All electrodes and sensors:
- Weatherproof.
Blood pressure monitor - Run on body heat. Blood oxygen level Sensor.
- Wireless data transfer (bluetooth).
16. - Shirt charges monitoring unit with body heat.
- Charges over night.
- No wires.
- Easy access at night.
17. Reminder/Incoming Call Health Emergency
Combination of blinking lights, beeping sounds, and vibration.
19. Wakes up and checks vitals. Receives reminder alert. Reminded to take medication.
Decides to walk to store. Receives call from son. Feels ill far from home.
Warned of rising blood pressure. Pushes alert button.
Son is alerted, talks to mother, and Alert sent to closest hospital. Paramedics sent to user's location while up-
pages N.E.M.S. service. User's vitals and medical history recieved. taded on medical history and health status.
21. Introduction
Design Goal: Design a shopping system to help people become more aware of what they buy
and eat to help them make healthier decisions.
Many people today are well aware that fast food is unhealthy, but they may not be
aware that a lot of the unhealthy foods they purchase are in their local supermarkets. A
big part of eating healthy is knowing what to eat, how much to eat, and what to avoid.
One can gain a lot of this knowledge by reading the nutrition facts on the foods, but many
people do not have time to read the nutrution facts of all the products they purchase.
Dmitry Shteynvil
30. Final Design: User ID Card
Card Issued to users.
Computer lights up to user's
color when close.
Uploads user's shopping data
on computer.
Makes transactions from us-
er's bank acount.
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37. User Scenario
1. Logs on to website. 2. New shopping list.
3. Weekly shopping list. 4. Personal List.
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38. User Scenario
5. Chooses food pyramid catagory. 6. Picks fruit of choice.
7. Pics Brand of choice. 8. Veiws General information.
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39. User Scenario
9. Views health information. 10. Views Origin of Product.
11. Views packaging information. 12. Adds product to shopping list.
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40. User Scenario
13. Views shopping list and pays online. 14. Enters Store.
15. Welcome screen/directs user to first product. 16. Enters aisle/kiosk lights up to user's color.
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41. User Scenario
17. Sees price tag blinking his color. 18. Picks up product.
19. Brings up item to computer and checks it out. 20. Exits store. Censors scramble RFID price tags.
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43. Introduction
Playgrounds are truly fascinating places. They are places where all children can go and experience so-
cial interaction, make friends, challenge themselves physically, and just have some plain old fun. Right?
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44. Problem Statement
Not every child gets to experience play grounds the way they are meant to. Typical playgrounds are designed
for average able-bodied children. Paraplegic children are limited to what they can do in these environments
so they miss out on a lot of the playground experience.
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45. Design Brief
While Playgrounds for handicapped children do already exist, they are limited in number and are usually
specifically made for handicapped children, seperating them from others.
Design goal: Design playground equipment accessible to both paraplegic and able-bodied children, allow-
ing them to play side by side on an equal level.
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47. Research: Interviews
Child psychology professor Paraplegic person
"Social interaction starts to become important during the preschool period, - Played on playgrounds mostly during school.
when kids typically begin to spend more time outside the home."
- Spent a lot of time hanging out with friends.
"Peer interactions typically take place outside the home, for instance, at
day care centers, preschools, schools, playgrounds, parks, in neighbor- - Focused on activities involving upper body movement.
hoods, and community centers, etc."
Ex: Basketball, four-square, catch, playing in sand, and monkey bars.
"If young school-aged kids are in an outdoor playground, they would prob-
ably play with the play equipment. Obviously if kids can,t move due to a - Swings and slides required assistance.
disability, then they wouldn't be able to do some of these active things."
- Hard to keep up with other children.
"Movement restrictions would cause a lot of frustration, not to mention
being socially isolated or rejected by peers. Having equipment that allows - Little room for maneuverability.
kids to be more independent, to move around would be helpful."
- Would have liked to play on more playground equipment.
"Research suggests that preschoolers who engage in more social pretend
play have better interactions with peers and family."
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58. Final Design
Move lever up and down to spin. Lever activates gears.
Gears spin mary go round.
Padded gate for protection. Adequate wheelchair space.
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63. Final Design
Counting beads help solve equations. Line up numbers for correct equation.
Capable of 4 digit answers.
Curved wheelchair friendly design. Speakers play music when correct.
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64. Final Design
User must get correct answer to unlock playground equipment.
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70. Brand Language
Ideas for life = Taking care of the work while leaving the user's focus on the pleasant beauty =
Simple beauty with a hidden complex function.
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77. Final Design: Graphic User Interface
Post Capture Menu
Main Menu
Edit menu
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78. Final Design: Gui Map
Keep Save
Computer
Edit Edit Menu Send
Crop Printer
Review Delete Contrast Delete
Lighting
Effects
Edit Edit Menu Save
Crop Computer
Camera Keep Contrast Send
Lighting Printer
Capture Video Camera Delete Delete
Effects
My Media Pictures Captured Edit Edit Menu Save
Crop Computer
Videos Delete Contrast Send
Lighting Printer
Effects Delete
On
Revised Rename
Computer
Send
Printer
Options Properties Delete
Colors
Wireless Connection
Help Menu
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79. Final Design: Charging/Uploading data
Wireless inductive charging
Wireless data transfer
Displays Pictures while charging
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80. Final Design: User Scenario
1. Picks up/Turns on camera. 2. Removes lense. 3. Straps on clothing. 4. Walking with a companion.
Main Menu Crop Capture
Main Menu Capture
Review
Edit
Keep
Discard
5. Decides to take picture. 6. Hits capture button. 7. Decides to edit picture. 8. Uses crop tool.
Send Crop Save
Send Crop Save Send Crop Save
Cropping Saving
9. Zooms in. 10. Navigates with joystick. 11. Crops picture. 12. Saves Picture.
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