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IMMERSIVE TECHNOLOGY
                                                                 STRATEGIES




Play with Purpose
Gamification Workshop (2 day)
Overview
This document provides an overview of the structure of a two day gamification workshop
designed to engage participants in exploring and understanding the role and value of
gamification in a variety of applications which might include learning and development,
corporate strategy, health, culture, heritage and tourism, problem solving, politics and
relationship management. The workshop also discusses the impact of emerging
technologies on gamification and provides delegates with a methodologies and toolkit for
applying gamification to their own situation.

The workshop itself is a practical example of how a training workshop can employ
gamification to achieve its objectives in a memorable and motivating way. It is broken
down into a series of modules - shown below is a suggested timetable and structure for a
two day session.


                                                                                       !1
Day One 
Morning Session (09:30 - 12:30)
Introductions and Objective Setting

The aim of the morning session is to build a common understanding of the workshop
objectives and develop a team approach to achieving those objectives :-
    
        Delegate detailed introductions
        Value proposition chart
        Introduction to gamification
        Engagement Factors
        Individual exercises
        Group Quiz








                                                                                    !2
Afternoon Session (13:30 - 16:30)
Immersive Technologies and Gamification

The afternoon session continues to build on developing an understanding of the
importance of games practices and introduces the important emerging technologies that
shape the use of gamification.

    What makes a game ?
    Intrinsic and Extrinsic Rewards
    Positive and Negative Motivators
    Video Games, Virtual Worlds and Social Networks
    Evaluating Existing Games




    
    




                                                                                    !3
Day Two
Morning Session (09:30 - 12:30)

The morning session begins with a review of progress towards meeting workshop
objectives and further work on the Value Proposition Canvas before introducing the Play
with Purpose Canvas. Delegates will analyse existing games of their choice and conceive
ideas for repurposing a game of their choice using the canvas model :-

    Review of progress
    Update of value proposition canvas
    Introduction to Play with Purpose Canvas
    Group exercise analysing existing game
    Group exercise repurposing existing game
    Application areas discussion
    

                                                                                      !4
Afternoon Session (13:30 - 16:30)
Brainstorming Gamification Case Study

The final session bring groups of delegates together to gamify personal projects by
completing the Play with Purpose canvas and presenting their solutions to the workshop.

    Demonstration of the process
    Group discussions
    Development of canvas proposals
    Group presentations
    Workshop roundup review and analysis
    
David Wortley
david@davidwortley.com
+447896659695




                                                                                          !5

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"Play with Purpose" Gamification workshop structure

  • 1. IMMERSIVE TECHNOLOGY STRATEGIES Play with Purpose Gamification Workshop (2 day) Overview This document provides an overview of the structure of a two day gamification workshop designed to engage participants in exploring and understanding the role and value of gamification in a variety of applications which might include learning and development, corporate strategy, health, culture, heritage and tourism, problem solving, politics and relationship management. The workshop also discusses the impact of emerging technologies on gamification and provides delegates with a methodologies and toolkit for applying gamification to their own situation. The workshop itself is a practical example of how a training workshop can employ gamification to achieve its objectives in a memorable and motivating way. It is broken down into a series of modules - shown below is a suggested timetable and structure for a two day session. !1
  • 2. Day One Morning Session (09:30 - 12:30) Introductions and Objective Setting The aim of the morning session is to build a common understanding of the workshop objectives and develop a team approach to achieving those objectives :- Delegate detailed introductions Value proposition chart Introduction to gamification Engagement Factors Individual exercises Group Quiz !2
  • 3. Afternoon Session (13:30 - 16:30) Immersive Technologies and Gamification The afternoon session continues to build on developing an understanding of the importance of games practices and introduces the important emerging technologies that shape the use of gamification. What makes a game ? Intrinsic and Extrinsic Rewards Positive and Negative Motivators Video Games, Virtual Worlds and Social Networks Evaluating Existing Games !3
  • 4. Day Two Morning Session (09:30 - 12:30) The morning session begins with a review of progress towards meeting workshop objectives and further work on the Value Proposition Canvas before introducing the Play with Purpose Canvas. Delegates will analyse existing games of their choice and conceive ideas for repurposing a game of their choice using the canvas model :- Review of progress Update of value proposition canvas Introduction to Play with Purpose Canvas Group exercise analysing existing game Group exercise repurposing existing game Application areas discussion !4
  • 5. Afternoon Session (13:30 - 16:30) Brainstorming Gamification Case Study The final session bring groups of delegates together to gamify personal projects by completing the Play with Purpose canvas and presenting their solutions to the workshop. Demonstration of the process Group discussions Development of canvas proposals Group presentations Workshop roundup review and analysis David Wortley david@davidwortley.com +447896659695 !5